]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blob - qcsrc/server/vehicles/spiderbot.qc
path_waypoint: Remove misstaken dependency for waypoint_master. Also acctualy make...
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / vehicles / spiderbot.qc
1 const vector spiderbot_MIN = '-75 -75 0';
2 const vector spiderbot_MAX  = '75 75 100';
3
4 #define spiderbot_spawnpnt wkr_spawn
5
6 void spiderbot_exit(float eject);
7 void spiderbot_enter();
8
9 void spiderbot_rocket_explode()
10 {
11     vector org2;
12
13     if(self.event_damage != SUB_Null)
14     {
15         self.event_damage = SUB_Null;
16         self.think = spiderbot_rocket_explode;
17         self.nextthink = time;
18         return;
19     }
20
21     sound (self, CHAN_PROJECTILE, "weapons/rocket_impact.wav", VOL_BASE, ATTN_NORM);
22     org2 = findbetterlocation (self.origin, 16);
23     pointparticles(particleeffectnum("rocket_explode"), org2, '0 0 0', 1);
24     w_deathtypestring = "dident escape the rocket barrage";
25
26     if(!self.owner)
27         self.owner = self.realowner;
28
29     RadiusDamage (self, self.owner,
30         cvar("g_vehicle_spiderbot_rocket_damage"),
31         cvar("g_vehicle_spiderbot_rocket_edgedamage"),
32         cvar("g_vehicle_spiderbot_rocket_radius"), world,
33         cvar("g_vehicle_spiderbot_rocket_force"), DEATH_SBROCKET, world);
34
35     remove (self);
36 }
37
38 void spiderbot_rocket_touch()
39 {
40     if(self.owner)
41     {
42         if(other == self.owner.vehicle)
43             return;
44
45         if(other == self.owner.vehicle.tur_head)
46             return;
47     }
48
49     PROJECTILE_TOUCH;
50     spiderbot_rocket_explode();
51 }
52
53 void spiderbot_rocket_guided()
54 {
55     vector newdir,olddir;
56
57     self.nextthink  = time;
58     if (self.owner.deadflag != DEAD_NO || self.cnt < time)
59     {
60         spiderbot_rocket_explode();
61         return;
62     }
63
64     if not (self.owner.vehicle)
65     {
66         UpdateCSQCProjectile(self);
67         return;
68     }
69
70     olddir = normalize(self.velocity);
71     crosshair_trace(self.owner);
72     newdir = normalize(trace_endpos - self.origin) + randomvec() * cvar("g_vehicle_spiderbot_rocket_noise");
73     self.velocity = normalize(olddir + newdir * cvar("g_vehicle_spiderbot_rocket_turnrate")) * cvar("g_vehicle_spiderbot_rocket_speed");
74
75     UpdateCSQCProjectile(self);
76 }
77
78 void spiderbot_rocket_unguided()
79 {
80     vector newdir,olddir;
81
82     self.nextthink  = time;
83     if (self.owner.deadflag != DEAD_NO || self.cnt < time)
84     {
85         spiderbot_rocket_explode();
86         return;
87     }
88
89     if not (self.owner.vehicle)
90     {
91         UpdateCSQCProjectile(self);
92         return;
93     }
94
95     olddir = normalize(self.velocity);
96     newdir = normalize(self.pos1 - self.origin) + randomvec() * cvar("g_vehicle_spiderbot_rocket_noise");
97     self.velocity = normalize(olddir + newdir * cvar("g_vehicle_spiderbot_rocket_turnrate")) * cvar("g_vehicle_spiderbot_rocket_speed");
98
99     UpdateCSQCProjectile(self);
100 }
101
102
103 void spiderbot_rocket_damage(entity inflictor, entity attacker, float damage, float deathtype, vector hitloc, vector force)
104 {
105     self.health -= damage;
106     self.velocity += force;
107     if(self.health < 1)
108         spiderbot_rocket_explode();
109 }
110
111 void spiderbot_guide_release()
112 {
113     entity rkt;
114     rkt = findchainentity(owner,self.owner);
115     if not (rkt)
116         return;
117
118     crosshair_trace(self.owner);
119
120     while(rkt)
121     {
122         if(rkt.think == spiderbot_rocket_guided)
123         {
124             rkt.pos1 = trace_endpos;
125             rkt.think = spiderbot_rocket_unguided;
126         }
127
128         rkt = rkt.chain;
129     }
130 }
131
132 void spiderbot_rocket_do()
133 {
134     entity rocket;
135
136     if (self.owner.BUTTON_ATCK2)
137     {
138         if (self.wait == 1)
139         if (self.tur_head.frame == 9 || self.tur_head.frame == 1)
140         {
141             if(self.gun2.cnt < time && self.tur_head.frame == 9)
142                 self.tur_head.frame = 1;
143
144             return;
145         }
146
147         self.wait = 1;
148     }
149     else
150     {
151         if(self.wait)
152             spiderbot_guide_release();
153
154         self.wait = 0;
155     }
156
157     if(self.gun2.cnt > time)
158         return;
159
160     if (self.tur_head.frame >= 9)
161         self.tur_head.frame = 1;
162
163     if not (self.owner.BUTTON_ATCK2)
164         return;
165
166     sound (self, CHAN_WEAPON, "weapons/rocket_fire.wav", VOL_BASE, ATTN_NORM);
167     rocket                    = spawn ();
168     setsize (rocket, '-1 -1 -1', '1 1 1'); // give it some size so it can be shot
169     setorigin(rocket,gettaginfo(self.tur_head,gettagindex(self.tur_head,"tag_fire")));
170     te_explosion (rocket.origin);
171
172     crosshair_trace(self.owner);
173
174     rocket.classname       = "spiderbot_rocket";
175     rocket.bot_dodge       = TRUE;
176     rocket.bot_dodgerating = cvar("g_vehicle_spiderbot_rocket_damage");
177     rocket.cnt             = time + cvar("g_vehicle_spiderbot_rocket_lifetime");
178     rocket.health          = cvar("g_vehicle_spiderbot_rocket_health");
179     rocket.takedamage      = DAMAGE_AIM;
180     rocket.event_damage    = spiderbot_rocket_damage;
181     rocket.owner           = self.owner;
182     rocket.nextthink       = time;
183     rocket.movetype        = MOVETYPE_FLYMISSILE;
184     rocket.velocity        = normalize(v_forward + (v_up * 0.5) + randomvec() * 0.25) * cvar("g_vehicle_spiderbot_rocket_speed");
185     rocket.angles          = vectoangles(rocket.velocity);
186     rocket.think           = spiderbot_rocket_guided;
187     rocket.touch           = spiderbot_rocket_touch;
188     rocket.flags           = FL_PROJECTILE;
189     rocket.solid           = SOLID_TRIGGER;
190     rocket.pos1            = trace_endpos;
191
192         CSQCProjectile(rocket, FALSE, PROJECTILE_ROCKET, FALSE); // no culling, has fly sound
193
194     self.tur_head.frame += 1;
195     if (self.tur_head.frame == 9)
196         self.attack_finished_single = cvar("g_vehicle_spiderbot_rocket_reload");
197     else
198         self.attack_finished_single = cvar("g_vehicle_spiderbot_rocket_refire");
199
200     self.gun2.cnt = time + self.attack_finished_single;
201 }
202
203 void spiderbot_minigun_fire_Flash_Go() {
204         if (self.frame > 10)
205         {
206                 self.alpha = -1;
207                 setmodel(self,"");
208                 return;
209         }
210
211         self.frame = self.frame + 2;
212         self.alpha = self.alpha - 0.2;
213         self.scale -= 0.01;
214         self.nextthink = time + 0.02;
215 }
216
217 void spiderbot_minigun_fire(entity gun,float trail)
218 {
219
220     entity flash;
221     vector v;
222     v = gettaginfo(gun,gettagindex(gun,"barrels"));
223     v_forward = normalize(v_forward);
224
225     sound (gun, CHAN_WEAPON, "weapons/uzi_fire.wav", VOL_BASE, ATTN_NORM);
226
227     fireBullet (v, v_forward, cvar("g_vehicle_spiderbot_minigun_spread"), cvar("g_vehicle_spiderbot_minigun_damage"),
228         cvar("g_vehicle_spiderbot_minigun_spread"), DEATH_SBMINIGUN, 0);
229
230     if not (gun.enemy)
231     {
232         gun.enemy = spawn();
233         setattachment(gun.enemy , gun, "barrels");
234         setorigin(gun.enemy ,gun.enemy.origin + '52 0 0');
235     }
236
237     flash = gun.enemy;
238     setmodel(flash, "models/uziflash.md3");
239     flash.think = spiderbot_minigun_fire_Flash_Go;
240     flash.nextthink = time + 0.02;
241     flash.frame = 2;
242     flash.angles_z = flash.v_angle_z + random() * 180;
243     flash.alpha = 1;
244     flash.effects = EF_ADDITIVE | EF_FULLBRIGHT | EF_LOWPRECISION;
245     flash.scale = 1;
246
247     if(trail)
248         trailparticles(self, particleeffectnum("EF_MGTURRETTRAIL"), v, trace_endpos);
249 }
250
251 void spiderbot_miniguns_do()
252 {
253     float ftmp;
254
255     if((self.vehicle_reload1 == 1) || (!self.owner.BUTTON_ATCK))
256     {
257
258         ftmp = 1 / cvar("g_vehicle_spiderbot_minigun_cooldown") * sys_frametime;
259         self.owner.vehicle_reload1 = max(self.owner.vehicle_reload1 - ftmp, 0);
260         if(self.owner.vehicle_reload1 <= 0)
261             self.vehicle_reload1 = 0;
262
263         return ;
264     }
265
266     if (self.owner.BUTTON_ATCK)
267     {
268
269         // Animate miniguns
270         self.gun1.angles_z += (1440 * sys_frametime);
271         self.gun2.angles_z -= (1440 * sys_frametime);
272         if(self.gun1.angles_z >= 360)
273         {
274             self.gun1.angles_z = 0;
275             self.gun2.angles_z = 360;
276         }
277
278         if (self.tur_head.attack_finished_single < time)
279         {
280             // Fire bullets, alternating trails left<->right
281             self = self.owner;
282             if(self.uzi_bulletcounter == 1)
283             {
284                 spiderbot_minigun_fire(self.vehicle.gun1, 0);
285                 spiderbot_minigun_fire(self.vehicle.gun2, 1);
286                 self.uzi_bulletcounter = 0;
287             }
288             else
289             {
290                 spiderbot_minigun_fire(self.vehicle.gun1, 1);
291                 spiderbot_minigun_fire(self.vehicle.gun2, 0);
292                 self.uzi_bulletcounter += 1;
293             }
294
295             self = self.vehicle;
296
297             ftmp = cvar("g_vehicle_spiderbot_minigun_refire") / cvar("g_vehicle_spiderbot_minigun_heat");
298             self.owner.vehicle_reload1 +=  ftmp;
299
300             if(self.owner.vehicle_reload1 >= 1)
301             {
302                 self.vehicle_reload1 = 1;
303                 self.owner.vehicle_reload1 = 1;
304                 self.tur_head.attack_finished_single = cvar("g_vehicle_spiderbot_minigun_cooldown") + time;
305             }
306             else
307                 self.tur_head.attack_finished_single = cvar("g_vehicle_spiderbot_minigun_refire") + time;
308         }
309
310         self = self.owner;
311         return;
312     }
313 }
314 #define SBS_IDLE  0
315 #define SBS_JUMP  1
316 #define SBS_WALK  2
317 #define SBS_BACK  3
318 #define SBS_LEFT  4
319 #define SBS_RIGHT 5
320 .float state;
321
322 float spiderbot_pplug()
323 {
324     vector ad;
325     entity player,spider;
326     float ftmp;
327
328     player = self;
329     spider = self.vehicle;
330
331     player.BUTTON_ZOOM = 0;
332     player.BUTTON_CROUCH = 0;
333     player.switchweapon = 0;
334
335     if(player.BUTTON_USE)
336     {
337         self = spider;
338         spiderbot_exit(0);
339         self = player;
340         return 0;
341     }
342
343     crosshair_trace(player);
344     ad = vectoangles(normalize(trace_endpos - gettaginfo(spider.tur_head,gettagindex(spider.tur_head,"tag_hud")))) - (spider.tur_head.angles + spider.angles);
345
346     fixedmakevectors(spider.angles);
347     if(ad_x > 180) ad_x -= 360;
348     if(ad_x < -180) ad_x += 360;
349     if(ad_y > 180) ad_y -= 360;
350     if(ad_y < -180) ad_y += 360;
351
352     // Rotate head
353     ftmp = cvar("g_vehicle_spiderbot_head_turnspeed") * sys_frametime;
354     ad_y = bound(-ftmp, ad_y, ftmp);
355     spider.tur_head.angles_y = bound(cvar("g_vehicle_spiderbot_head_turnlimit") * -1, spider.tur_head.angles_y + ad_y, cvar("g_vehicle_spiderbot_head_turnlimit"));
356
357     // Pitch head
358     ftmp = cvar("g_vehicle_spiderbot_head_pitchspeed") * sys_frametime;
359     ad_x = bound(-ftmp, ad_x, ftmp);
360     spider.tur_head.angles_x = bound(cvar("g_vehicle_spiderbot_head_pitchlimit_down"), spider.tur_head.angles_x + ad_x, cvar("g_vehicle_spiderbot_head_pitchlimit_up"));
361
362     // Turn Body
363     ftmp = cvar("g_vehicle_spiderbot_turnspeed") * sys_frametime;
364     ftmp = bound(-ftmp, spider.tur_head.angles_y, ftmp);
365
366     self = spider;
367     if(spider.flags & FL_ONGROUND)
368     {
369         if(player.BUTTON_JUMP)
370         {
371             player.BUTTON_JUMP = 0;
372             spider.velocity   = v_forward * 700 + v_up * 600;
373             spider.frame = 4;
374         }
375         else
376         {
377             if(vlen(player.movement) == 0)
378             {
379                 movelib_beak_simple(cvar("g_vehicle_spiderbot_speed_stop"));
380                 spider.frame = 5;
381             }
382             else
383             {
384                 spider.angles_y = safeangle(spider.angles_y + ftmp);
385                 spider.tur_head.angles_y -= ftmp;
386
387                 if(player.movement_x != 0)
388                 {
389                     if(player.movement_x > 0)
390                     {
391                         player.movement_x = 1;
392                         spider.frame = 0;
393                     }
394                     else if(player.movement_x < 0)
395                     {
396                         player.movement_x = -1;
397                         spider.frame = 1;
398                     }
399                     player.movement_y = 0;
400                     movelib_move_simple(normalize(v_forward * player.movement_x),cvar("g_vehicle_spiderbot_speed_walk"),cvar("g_vehicle_spiderbot_movement_inertia"));
401                 }
402                 else if(player.movement_y != 0)
403                 {
404                     if(player.movement_y < 0)
405                     {
406                         player.movement_y = -1;
407                         spider.frame = 2;
408                     }
409                     else if(player.movement_y > 0)
410                     {
411                         player.movement_y = 1;
412                         spider.frame = 3;
413                     }
414                     movelib_move_simple(normalize(v_right * player.movement_y),cvar("g_vehicle_spiderbot_speed_strafe"),cvar("g_vehicle_spiderbot_movement_inertia"));
415                 }
416
417             }
418         }
419         movelib_groundalign4point(300,100,0.25);
420     }
421
422     spiderbot_miniguns_do();
423     spiderbot_rocket_do();
424     vehicle_stdproc_shiledregen(CCVAR("_shield"), frametime);
425     vehicle_stdproc_healthregen(CCVAR("_health"), frametime);
426
427     player.BUTTON_ATCK = player.BUTTON_ATCK2 = 0;
428     player.vehicle_ammo2 = spider.tur_head.frame;
429
430     if(spider.gun2.cnt <= time)
431         player.vehicle_reload2 = 1;
432     else
433         player.vehicle_reload2 = 1 - ((spider.gun2.cnt - time) / spider.attack_finished_single);
434
435     //setorigin(spider,spider.origin);
436     setorigin(player,spider.origin + '0 0 64');
437     player.velocity = spider.velocity;
438
439     self = player;
440
441     return 1;
442 }
443
444 void spiderbot_think()
445 {
446     if(self.flags & FL_ONGROUND)
447     {
448         movelib_beak_simple(cvar("g_vehicle_spiderbot_speed_stop"));
449         //movelib_groundalign4point(300,100);
450     }
451
452     self.nextthink = time;
453 }
454
455 void spiderbot_enter()
456 {
457     // Remove this when bots know how to use the spiderbot
458     if (clienttype(other) != CLIENTTYPE_REAL)
459         return;
460
461     self.colormod = self.tur_head.colormod = '0 0 0';
462
463     if(teamplay)
464     if(self.team)
465     if(self.team != other.team)
466         return;
467
468     self.owner = other;
469     self.switchweapon = other.switchweapon;
470
471     self.event_damage         = vehicle_stdproc_damage ;
472     self.colormap             = self.owner.colormap;
473     self.tur_head.colormap    = self.owner.colormap;
474     self.vehicle_hudmodel.viewmodelforclient = self.owner;
475     self.nextthink            = 0;
476     self.owner.angles         = self.angles;
477     self.owner.takedamage     = DAMAGE_NO;
478     self.owner.solid          = SOLID_NOT;
479     self.owner.movetype       = MOVETYPE_NOCLIP;
480     self.owner.alpha          = -1;
481     self.owner.PlayerPhysplug = spiderbot_pplug;
482     self.owner.vehicle        = self;
483     self.owner.event_damage   = SUB_Null;
484     self.owner.hud            = HUD_SPIDERBOT;
485     self.owner.vehicle_health = (self.vehicle_health / cvar("g_vehicle_spiderbot_health"));
486     self.owner.vehicle_shield = (self.vehicle_shield / cvar("g_vehicle_spiderbot_shield"));
487     self.owner.view_ofs       = '0 0 0';
488     self.owner.vehicle_ammo1 = self.vehicle_ammo1;
489     self.owner.vehicle_ammo2 = self.vehicle_ammo2;
490     self.owner.vehicle_reload1 = self.vehicle_reload1;
491     self.owner.vehicle_reload2 = self.vehicle_reload2;
492
493     //if(other.flags & FL_ONGROUND)
494         other.flags &~= FL_ONGROUND;
495
496     //if(self.flags & FL_ONGROUND)
497         self.flags &~= FL_ONGROUND;
498
499     self.team                 = self.owner.team;
500     self.flags               -= FL_NOTARGET;
501
502     if(clienttype(other) == CLIENTTYPE_REAL)
503     {
504         msg_entity = other;
505         WriteByte (MSG_ONE, SVC_SETVIEWPORT);
506         WriteEntity(MSG_ONE, self.vehicle_viewport);
507
508         WriteByte (MSG_ONE, SVC_SETVIEWANGLES);  // 10 = SVC_SETVIEWANGLES
509         WriteAngle(MSG_ONE, self.tur_head.angles_x + self.angles_x);    // tilt
510         WriteAngle(MSG_ONE, self.tur_head.angles_y + self.angles_y);    // yaw
511         WriteAngle(MSG_ONE, 0);    // roll
512     }
513 }
514
515 void spiderbot_exit(float eject)
516 {
517     entity e;
518     self.frame = 5;
519
520     self.flags      |= FL_NOTARGET;
521
522     e = findchain(classname,"spiderbot_rocket");
523     while(e)
524     {
525         if(e.owner == self.owner)
526         {
527             e.realowner = self.owner;
528             e.owner = world;
529         }
530         e = e.chain;
531     }
532
533     self.owner.switchweapon = self.switchweapon;
534
535     self.velocity = '0 0 0';
536     if(clienttype(self.owner) == CLIENTTYPE_REAL)
537     {
538         msg_entity = self.owner;
539         WriteByte (MSG_ONE, SVC_SETVIEWPORT);
540         WriteEntity( MSG_ONE, self.owner);
541
542         WriteByte (MSG_ONE, SVC_SETVIEWANGLES);  // 10 = SVC_SETVIEWANGLES
543         WriteAngle(MSG_ONE, 0);    // tilt
544         WriteAngle(MSG_ONE, self.angles_y);    // yaw
545         WriteAngle(MSG_ONE, 0);    // roll
546     }
547
548     self.think = spiderbot_think;
549     self.nextthink = time;
550     self.owner.takedamage     = DAMAGE_AIM;
551     self.owner.solid          = SOLID_SLIDEBOX;
552     self.owner.movetype       = MOVETYPE_WALK;
553
554     setsize(self.owner,PL_MIN,PL_MAX);
555
556     self.owner.alpha          = 1;
557     self.owner.PlayerPhysplug = SUB_Null;
558     self.owner.vehicle        = world;
559         self.owner.view_ofs       = PL_VIEW_OFS;
560         self.owner.hud            = HUD_NORMAL;
561         self.owner.event_damage   = PlayerDamage;
562
563         self.colormap            = 1024;
564         self.tur_head.colormap   = 1024;
565
566     if not (teamplay)
567         self.team                = 0;
568     else
569     {
570         self.team = self.spiderbot_spawnpnt.team ;
571         if (self.team == COLOR_TEAM1) self.colormod = '1.4 0.8 0.8';
572         if (self.team == COLOR_TEAM2) self.colormod = '0.8 0.8 1.4';
573         self.tur_head.colormod = self.colormod;
574     }
575
576         self.vehicle_hudmodel.viewmodelforclient = self;
577         self.tur_head.nodrawtoclient             = self;
578
579     setattachment(self.owner,world,"");
580
581         makevectors(self.angles);
582         if(eject)
583         {
584             setorigin(self.owner,self.origin + v_forward * 100 + '0 0 64');
585             self.owner.velocity = (v_up + v_forward * 0.25) * 750;
586         }
587         else
588         setorigin(self.owner,self.origin - v_forward * 200 + '0 0 64');
589
590     self.owner = world;
591 }
592
593 float spiderbot_crushable(entity e)
594 {
595     if(e.classname == "corpse")
596         return 1;
597
598     if(e.classname == "player")
599         return 1;
600
601     if(e.classname == "monster_zombie")
602         return 1;
603
604     return 0;
605 }
606
607 void spiderbot_touch()
608 {
609     if(self.owner)
610     {
611         if(vlen(self.velocity) == 0)
612             return;
613
614         if not (spiderbot_crushable(other))
615             return;
616
617         //todo: add check for velocity/angle here (so we dont cush players runing into us from behind)
618
619         Damage(other,self,self.owner,cvar("g_vehicle_spiderbot_crush_dmg"),DEATH_SBCRUSH,'0 0 0', normalize(other.origin - self.origin) * cvar("g_vehicle_spiderbot_crush_force") );
620         return;
621     }
622
623     if(other.classname != "player")
624         return;
625
626     if(other.deadflag != DEAD_NO)
627         return;
628
629     if(other.vehicle != world)
630         return;
631
632     spiderbot_enter();
633 }
634
635 float spiderbot_customizeentityforclient()
636 {
637     if(self.deadflag == DEAD_DEAD)
638         return FALSE;
639
640     return TRUE;
641 }
642
643 void spiderbot_spawn()
644 {
645     self.frame = 5;
646     self.think = spiderbot_think;
647     self.nextthink = time;
648
649     setsize(self,spiderbot_MIN,spiderbot_MAX);
650
651     self.velocity = '0 0 0';
652     self.vehicle_health = CCVAR("_health");
653     self.vehicle_shield = CCVAR("_shield");
654     self.event_damage = vehicle_stdproc_damage;
655     self.iscreature = TRUE;
656     self.movetype   = MOVETYPE_WALK;
657     self.solid      = SOLID_SLIDEBOX;
658     self.takedamage = DAMAGE_AIM;
659     self.touch      = spiderbot_touch;
660     self.alpha      = self.tur_head.alpha = self.gun1.alpha = self.gun2.alpha = 1;
661     self.tur_head.angles = '0 0 0';
662         self.colormap = 1024;
663         self.tur_head.colormap = 1024;
664         self.deadflag    = DEAD_NO;
665     self.bot_attack = TRUE;
666     self.flags      |= FL_NOTARGET;
667     self.vehicle_hudmodel.viewmodelforclient = self;
668     self.tur_head.frame = 1;
669
670     setorigin(self,self.spiderbot_spawnpnt.origin + '0 0 1.25' * spiderbot_MAX_z);
671     self.angles = self.spiderbot_spawnpnt.angles;
672
673     if (self.team == COLOR_TEAM1)
674         self.colormod = '1.4 0.8 0.8';
675     else if (self.team == COLOR_TEAM2)
676         self.colormod = '0.8 0.8 1.4';
677     else
678         self.colormod = '0 0 0';
679
680     self.tur_head.colormod = self.colormod;
681
682
683     pointparticles(particleeffectnum("teleport"), self.origin + '0 0 64', '0 0 0', 1);
684 }
685
686 void spiderbot_blowup()
687 {
688     sound (self, CHAN_PROJECTILE, "weapons/rocket_impact.wav", VOL_BASE, ATTN_NORM);
689     pointparticles(particleeffectnum("rocket_explode"), findbetterlocation (self.origin, 16), '0 0 0', 1);
690
691     RadiusDamage (self, self, 250, 15, 250, world, 250, DEATH_SBBLOWUP, world);
692
693     self.alpha = self.tur_head.alpha = self.gun1.alpha = self.gun2.alpha = -1;
694     self.nextthink  = time + cvar("g_vehicle_spiderbot_respawntime");
695     self.think      = spiderbot_spawn;
696     self.movetype   = MOVETYPE_NONE;
697
698     setorigin(self, self.tur_aimpos);
699 }
700
701 void spiderbot_die()
702 {
703
704     self.health = 0;
705     self.event_damage = SUB_Null;
706     self.iscreature = FALSE;
707     self.solid      = SOLID_NOT;
708     self.takedamage = DAMAGE_NO;
709     self.touch      = SUB_Null;
710     self.nextthink  = time + random() * 2;
711     self.think      = spiderbot_blowup;
712     self.deadflag    = DEAD_DEAD;
713         self.vehicle_hudmodel.viewmodelforclient = self;
714         self.frame = 0;
715         self.tur_head.frame = 1;
716
717 }
718
719 void vewhicle_spiderbot_dinit()
720 {
721
722     self.spiderbot_spawnpnt = spawn();
723     self.spiderbot_spawnpnt.angles = self.angles;
724
725     setorigin(self,self.origin);
726     tracebox(self.origin + '0 0 100', spiderbot_MIN, spiderbot_MAX, self.origin - '0 0 10000', MOVE_WORLDONLY, self);
727     setorigin(self.spiderbot_spawnpnt,trace_endpos);
728
729     if(self.team && !teamplay)
730         self.team = 0;
731     else
732         self.spiderbot_spawnpnt.team = self.team;
733
734     addstat(STAT_HUD, AS_INT,  hud);
735         addstat(STAT_VEHICLESTAT_HEALTH,  AS_FLOAT, vehicle_health);
736         addstat(STAT_VEHICLESTAT_SHIELD,  AS_FLOAT, vehicle_shield);
737         addstat(STAT_VEHICLESTAT_ENERGY,  AS_FLOAT, vehicle_energy);
738         addstat(STAT_VEHICLESTAT_AMMO1,   AS_INT,   vehicle_ammo1);
739         addstat(STAT_VEHICLESTAT_RELOAD1, AS_FLOAT, vehicle_reload1);
740         addstat(STAT_VEHICLESTAT_AMMO2,   AS_INT,   vehicle_ammo2);
741         addstat(STAT_VEHICLESTAT_RELOAD2, AS_FLOAT, vehicle_reload2);
742
743     if (self.netname == "")
744         self.netname     = "spiderbot";
745
746     self.tur_head           = spawn();
747     self.gun1               = spawn();
748     self.gun2               = spawn();
749     self.vehicle_viewport   = spawn();
750     self.vehicle_hudmodel   = spawn();
751     self.vehicle_flags      = VHF_HASSHIELD | VHF_SHIELDREGEN | VHF_HEALTHREGEN | VHF_DEATHEJECT;
752     self.cvar_basename      = "g_vehicle_spiderbot";
753     self.gravity            = 2;
754
755     setmodel(self, "models/vehicles/spiderbot.dpm");
756     setmodel(self.tur_head, "models/vehicles/spiderbot_top.dpm");
757     setmodel(self.gun1, "models/vehicles/spiderbot_barrels.dpm");
758     setmodel(self.gun2, "models/vehicles/spiderbot_barrels.dpm");
759     setmodel(self.vehicle_hudmodel, "models/vehicles/spiderbot_cockpit.dpm");
760     setmodel(self.vehicle_viewport, "null");
761
762     setattachment(self.tur_head, self, "tag_head");
763     setattachment(self.vehicle_hudmodel, self.tur_head, "tag_hud");
764     setattachment(self.vehicle_viewport, self.vehicle_hudmodel, "");
765
766     setattachment(self.gun1, self.tur_head, "tag_hardpoint01");
767     setattachment(self.gun2, self.tur_head, "tag_hardpoint02");
768
769     self.tur_head.owner = self;
770     self.customizeentityforclient          = spiderbot_customizeentityforclient;
771
772     self.tur_aimpos = self.origin;
773
774     spiderbot_spawn();
775
776     self.vehicle_die = spiderbot_die;
777     self.vehicle_exit = spiderbot_exit;
778 }
779
780 void spawnfunc_vehicle_spiderbot()
781 {
782     precache_model ( "models/vhshield.md3");
783     precache_model ( "models/vehicles/spiderbot.dpm");
784     precache_model ( "models/vehicles/spiderbot_top.dpm");
785     precache_model ( "models/vehicles/spiderbot_barrels.dpm");
786     precache_model ( "models/vehicles/spiderbot_cockpit.dpm");
787     precache_model ( "models/uziflash.md3");
788
789     precache_sound ( "weapons/rocket_impact.wav" );
790
791     //self.team                = -1;
792     self.think = vewhicle_spiderbot_dinit;
793     self.nextthink = time + 0.5;
794 }