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1 const vector SPIDERBOT_MIN = '-75 -75 10';
2 const vector SPIDERBOT_MAX  = '75 75 125';
3
4 #ifdef SVQC
5 float autocvar_g_vehicle_spiderbot_respawntime;
6
7 float autocvar_g_vehicle_spiderbot_speed_stop;
8 float autocvar_g_vehicle_spiderbot_speed_strafe;
9 float autocvar_g_vehicle_spiderbot_speed_walk;
10 float autocvar_g_vehicle_spiderbot_turnspeed;
11 float autocvar_g_vehicle_spiderbot_movement_inertia;
12
13 float autocvar_g_vehicle_spiderbot_springlength;
14 float autocvar_g_vehicle_spiderbot_springup;
15 float autocvar_g_vehicle_spiderbot_springblend;
16
17 float autocvar_g_vehicle_spiderbot_head_pitchlimit_down;
18 float autocvar_g_vehicle_spiderbot_head_pitchlimit_up;
19 float autocvar_g_vehicle_spiderbot_head_pitchspeed;
20 float autocvar_g_vehicle_spiderbot_head_turnlimit;
21 float autocvar_g_vehicle_spiderbot_head_turnspeed;
22
23 //float autocvar_g_vehicle_spiderbot_energy;
24 //float autocvar_g_vehicle_spiderbot_energy_regen;
25 //float autocvar_g_vehicle_spiderbot_energy_regen_pause;
26
27 float autocvar_g_vehicle_spiderbot_health;
28 float autocvar_g_vehicle_spiderbot_health_regen;
29 float autocvar_g_vehicle_spiderbot_health_regen_pause;
30
31 float autocvar_g_vehicle_spiderbot_shield;
32 float autocvar_g_vehicle_spiderbot_shield_regen;
33 float autocvar_g_vehicle_spiderbot_shield_regen_pause;
34
35 float autocvar_g_vehicle_spiderbot_minigun_damage;
36 float autocvar_g_vehicle_spiderbot_minigun_refire;
37 float autocvar_g_vehicle_spiderbot_minigun_spread;
38 float autocvar_g_vehicle_spiderbot_minigun_ammo_cost;
39 float autocvar_g_vehicle_spiderbot_minigun_ammo_max;
40 float autocvar_g_vehicle_spiderbot_minigun_ammo_regen;
41 float autocvar_g_vehicle_spiderbot_minigun_ammo_regen_pause;
42
43 float autocvar_g_vehicle_spiderbot_rocket_damage;
44 float autocvar_g_vehicle_spiderbot_rocket_force;
45 float autocvar_g_vehicle_spiderbot_rocket_radius;
46 float autocvar_g_vehicle_spiderbot_rocket_speed;
47 float autocvar_g_vehicle_spiderbot_rocket_refire;
48 float autocvar_g_vehicle_spiderbot_rocket_reload;
49 float autocvar_g_vehicle_spiderbot_rocket_health;
50 float autocvar_g_vehicle_spiderbot_rocket_noise;
51 float autocvar_g_vehicle_spiderbot_rocket_turnrate;
52 float autocvar_g_vehicle_spiderbot_rocket_lifetime;
53
54 void spiderbot_exit(float eject);
55 void spiderbot_enter();
56 void spiderbot_spawn();
57
58 void spiderbot_rocket_unguided()
59 {
60     vector newdir, olddir;
61
62     self.nextthink  = time;
63
64     olddir = normalize(self.velocity);
65     newdir = normalize(self.pos1 - self.origin) + randomvec() * autocvar_g_vehicle_spiderbot_rocket_noise;
66     self.velocity = normalize(olddir + newdir * autocvar_g_vehicle_spiderbot_rocket_turnrate) * autocvar_g_vehicle_spiderbot_rocket_speed;
67
68     UpdateCSQCProjectile(self);
69
70     if (self.owner.deadflag != DEAD_NO || self.cnt < time || vlen(self.pos1 - self.origin) < 16)
71         self.use();
72 }
73
74 void spiderbot_rocket_guided()
75 {
76     vector newdir, olddir;
77
78     self.nextthink  = time;
79
80     if not (self.realowner.vehicle)
81         self.think = spiderbot_rocket_unguided;
82
83     crosshair_trace(self.realowner);
84     olddir = normalize(self.velocity);
85     newdir = normalize(trace_endpos - self.origin) + randomvec() * autocvar_g_vehicle_spiderbot_rocket_noise;
86     self.velocity = normalize(olddir + newdir * autocvar_g_vehicle_spiderbot_rocket_turnrate) * autocvar_g_vehicle_spiderbot_rocket_speed;
87
88     UpdateCSQCProjectile(self);
89
90     if (self.owner.deadflag != DEAD_NO || self.cnt < time)
91         self.use();
92 }
93
94 void spiderbot_guide_release()
95 {
96     entity rkt;
97     rkt = findchainentity(realowner, self.owner);
98     if not (rkt)
99         return;
100
101     crosshair_trace(self.owner);
102     while(rkt)
103     {
104         if(rkt.think == spiderbot_rocket_guided)
105         {
106             rkt.pos1 = trace_endpos;
107             rkt.think = spiderbot_rocket_unguided;
108         }
109         rkt = rkt.chain;
110     }
111 }
112
113 void spiderbot_rocket_do()
114 {
115
116     vector v;
117     entity rocket;
118
119     if (self.owner.BUTTON_ATCK2)
120     {
121         if (self.wait == 1)
122         if (self.tur_head.frame == 9 || self.tur_head.frame == 1)
123         {
124             if(self.gun2.cnt < time && self.tur_head.frame == 9)
125                 self.tur_head.frame = 1;
126
127             return;
128         }
129         self.wait = 1;
130     }
131     else
132     {
133         if(self.wait)
134             spiderbot_guide_release();
135
136         self.wait = 0;
137     }
138
139     if(self.gun2.cnt > time)
140         return;
141
142     if (self.tur_head.frame >= 9)
143         self.tur_head.frame = 1;
144
145     if not (self.owner.BUTTON_ATCK2)
146         return;
147
148     crosshair_trace(self.owner);
149
150     v = gettaginfo(self.tur_head,gettagindex(self.tur_head,"tag_fire"));
151     rocket = vehicles_projectile("spiderbot_rocket_launch", "weapons/rocket_fire.wav",
152                            v, normalize(v_forward) * autocvar_g_vehicle_spiderbot_rocket_speed,
153                            autocvar_g_vehicle_spiderbot_rocket_damage, autocvar_g_vehicle_spiderbot_rocket_radius, autocvar_g_vehicle_spiderbot_rocket_force, 1,
154                            DEATH_SBROCKET, PROJECTILE_SPIDERROCKET, autocvar_g_vehicle_spiderbot_rocket_health, FALSE, FALSE);
155
156     rocket.cnt        = time + 15;
157     rocket.classname  = "spiderbot_rocket";
158     rocket.pos1       = trace_endpos;
159     rocket.think      = spiderbot_rocket_guided;
160     rocket.nextthink  = time;
161     rocket.cnt        = time + autocvar_g_vehicle_spiderbot_rocket_lifetime;
162
163     self.tur_head.frame += 1;
164     if (self.tur_head.frame == 9)
165         self.attack_finished_single = autocvar_g_vehicle_spiderbot_rocket_reload;
166     else
167         self.attack_finished_single = autocvar_g_vehicle_spiderbot_rocket_refire;
168
169     self.gun2.cnt = time + self.attack_finished_single;
170 }
171
172 float spiderbot_frame()
173 {
174     vector ad;
175     entity player, spider;
176     float ftmp;
177
178         if(intermission_running)
179                 return 1;
180                 
181     player = self;
182     spider = self.vehicle;
183     self   = spider;
184
185     vehicles_painframe();
186     
187     player.BUTTON_ZOOM      = 0;
188     player.BUTTON_CROUCH    = 0;
189     player.switchweapon     = 0;
190
191     crosshair_trace(player);
192     //UpdateAuxiliaryXhair(player, trace_endpos, ('1 0 0' * player.vehicle_reload2) + ('0 1 0' * (1 - player.vehicle_reload2)), 2);
193
194     //player.v_angle_x *= -1;
195     //gettaginfo(spider.tur_head, 0);
196     //ad = player.v_angle - vectoangles2(v_forward, v_up);
197     //ad = player.v_angle - (spider.tur_head.angles + spider.angles);
198     //player.v_angle_x *= -1;
199     ad = AnglesTransform_ToAngles(AnglesTransform_LeftDivide(AnglesTransform_FromAngles(spider.angles), AnglesTransform_FromVAngles(player.v_angle))) - spider.tur_head.angles;
200
201     if(ad_x > 180)  ad_x -= 360;
202     if(ad_x < -180) ad_x += 360;
203     if(ad_y > 180)  ad_y -= 360;
204     if(ad_y < -180) ad_y += 360;
205     
206     // Rotate head
207     ftmp = autocvar_g_vehicle_spiderbot_head_turnspeed * sys_frametime;
208     ad_y = bound(-ftmp, ad_y, ftmp);
209     spider.tur_head.angles_y = bound(autocvar_g_vehicle_spiderbot_head_turnlimit * -1, spider.tur_head.angles_y + ad_y, autocvar_g_vehicle_spiderbot_head_turnlimit);
210
211     // Pitch head
212 #if 0 // Enable to pich by cross-trace (more precise in chase, but less predictable)
213     ad = vectoangles(normalize(trace_endpos - gettaginfo(spider.tur_head,gettagindex(spider.tur_head,"tag_hud")))) - (spider.tur_head.angles + spider.angles);
214     if(ad_x > 180) ad_x -= 360;
215     if(ad_x < -180) ad_x += 360;
216 #endif
217     ftmp = autocvar_g_vehicle_spiderbot_head_pitchspeed * sys_frametime;
218     ad_x = bound(ftmp * -1, ad_x, ftmp);
219     spider.tur_head.angles_x = bound(autocvar_g_vehicle_spiderbot_head_pitchlimit_down, spider.tur_head.angles_x + ad_x, autocvar_g_vehicle_spiderbot_head_pitchlimit_up);
220
221     // Turn Body
222     ftmp = autocvar_g_vehicle_spiderbot_turnspeed * sys_frametime;
223     ftmp = bound(-ftmp, spider.tur_head.angles_y, ftmp);
224
225     makevectors(spider.angles + '-2 0 0' * spider.angles_x);
226
227 /*
228     vector ofs;
229     ofs = self.origin + v_up * 128;
230     te_lightning1(world, ofs, ofs + v_up * 32);
231     te_lightning1(world, ofs, ofs + v_right * 128);
232     te_lightning1(world, ofs, ofs + v_forward * 256);
233 */
234
235     movelib_groundalign4point(autocvar_g_vehicle_spiderbot_springlength, autocvar_g_vehicle_spiderbot_springup, autocvar_g_vehicle_spiderbot_springblend);
236
237     if(spider.flags & FL_ONGROUND)
238     {
239         if(spider.frame == 4 && self.tur_head.wait != 0)
240         {
241             sound (self, CH_TRIGGER_SINGLE, "vehicles/spiderbot_land.wav", VOL_VEHICLEENGINE, ATTN_NORM);
242             spider.frame = 5;            
243         }
244         
245         if(player.BUTTON_JUMP && self.tur_head.wait < time)
246         {        
247             sound (self, CH_TRIGGER_SINGLE, "vehicles/spiderbot_jump.wav", VOL_VEHICLEENGINE, ATTN_NORM);
248             //dprint("spiderbot_jump:", ftos(soundlength("vehicles/spiderbot_jump.wav")), "\n");
249             self.delay = 0;
250
251             self.tur_head.wait = time + 2;
252             player.BUTTON_JUMP = 0;
253             spider.velocity   = v_forward * 700 + v_up * 600;
254             spider.frame = 4;
255         }
256         else
257         {
258             if(vlen(player.movement) == 0)
259             {
260                 if(self.sound_nexttime < time || self.delay != 3)
261                 {                        
262                     self.delay = 3;
263                     self.sound_nexttime = time + 6.486500; //soundlength("vehicles/spiderbot_idle.wav");
264                     //dprint("spiderbot_idle:", ftos(soundlength("vehicles/spiderbot_idle.wav")), "\n");
265                     sound (self, CH_TRIGGER_SINGLE, "vehicles/spiderbot_idle.wav", VOL_VEHICLEENGINE, ATTN_NORM);
266                 }                
267                 movelib_beak_simple(autocvar_g_vehicle_spiderbot_speed_stop);
268                 spider.frame = 5;
269             }
270             else
271             {
272                 spider.angles_y = anglemods(spider.angles_y + ftmp);
273                 spider.tur_head.angles_y -= ftmp;
274
275                 if(player.movement_x != 0)
276                 {
277                     if(player.movement_x > 0)
278                     {
279                         player.movement_x = 1;
280                         spider.frame = 0;
281                     }
282                     else if(player.movement_x < 0)
283                     {
284                         player.movement_x = -1;
285                         spider.frame = 1;
286                     }
287                     player.movement_y = 0;
288                     movelib_move_simple(normalize(v_forward * player.movement_x),autocvar_g_vehicle_spiderbot_speed_walk,autocvar_g_vehicle_spiderbot_movement_inertia);
289
290                     if(self.sound_nexttime < time || self.delay != 1)
291                     {                        
292                         self.delay = 1;
293                         self.sound_nexttime = time + 6.486500; //soundlength("vehicles/spiderbot_walk.wav");
294                         sound (self, CH_TRIGGER_SINGLE, "vehicles/spiderbot_walk.wav", VOL_VEHICLEENGINE, ATTN_NORM);
295                         //dprint("spiderbot_walk:", ftos(soundlength("vehicles/spiderbot_walk.wav")), "\n");
296                     }
297                 }
298                 else if(player.movement_y != 0)
299                 {
300                     if(player.movement_y < 0)
301                     {
302                         player.movement_y = -1;
303                         spider.frame = 2;
304                     }
305                     else if(player.movement_y > 0)
306                     {
307                         player.movement_y = 1;
308                         spider.frame = 3;
309                     }
310                     movelib_move_simple(normalize(v_right * player.movement_y),autocvar_g_vehicle_spiderbot_speed_strafe,autocvar_g_vehicle_spiderbot_movement_inertia);
311                     if(self.sound_nexttime < time || self.delay != 2)
312                     {                        
313                         self.delay = 2;
314                         self.sound_nexttime = time + 6.486500; //soundlength("vehicles/spiderbot_strafe.wav");
315                         sound (self, CH_TRIGGER_SINGLE, "vehicles/spiderbot_strafe.wav", VOL_VEHICLEENGINE, ATTN_NORM);
316                         //dprint("spiderbot_strafe:", ftos(soundlength("vehicles/spiderbot_strafe.wav")), "\n");
317                     }
318                 }
319             }
320         }
321     }
322
323     self.angles_x = bound(-45, self.angles_x, 45);
324     self.angles_z = bound(-45, self.angles_z, 45);
325
326     if(player.BUTTON_ATCK)
327     {
328         spider.cnt = time;
329         if(spider.vehicle_ammo1 >= autocvar_g_vehicle_spiderbot_minigun_ammo_cost && spider.tur_head.attack_finished_single <= time)
330         {
331             entity gun;
332             vector v;
333             spider.misc_bulletcounter += 1;
334
335             self = player;
336
337             mod(spider.misc_bulletcounter, 2) ? gun = spider.gun1 : gun = spider.gun2;
338             v = gettaginfo(gun, gettagindex(gun, "barrels"));
339             v_forward = normalize(v_forward);
340             v += v_forward * 50;
341
342             fireBullet (v, v_forward, autocvar_g_vehicle_spiderbot_minigun_spread, autocvar_g_vehicle_spiderbot_minigun_damage,
343                 autocvar_g_vehicle_spiderbot_minigun_spread, DEATH_SBMINIGUN, 0);
344
345             sound (gun, CH_WEAPON_A, "weapons/uzi_fire.wav", VOL_BASE, ATTN_NORM);
346             trailparticles(self, particleeffectnum("spiderbot_minigun_trail"), v, trace_endpos);
347             pointparticles(particleeffectnum("spiderbot_minigun_muzzleflash"), v, v_forward * 2500, 1);
348
349             self = spider;
350
351             spider.vehicle_ammo1 -= autocvar_g_vehicle_spiderbot_minigun_ammo_cost;
352             spider.tur_head.attack_finished_single = time + autocvar_g_vehicle_spiderbot_minigun_refire;
353             player.vehicle_ammo1 = (spider.vehicle_ammo1 / autocvar_g_vehicle_spiderbot_minigun_ammo_max) * 100;
354             spider.gun1.angles_z += 45;
355             spider.gun2.angles_z -= 45;
356             if(spider.gun1.angles_z >= 360)
357             {
358                 spider.gun1.angles_z = 0;
359                 spider.gun2.angles_z = 0;
360             }
361         }
362     }
363     else
364         vehicles_regen(cnt, vehicle_ammo1, autocvar_g_vehicle_spiderbot_minigun_ammo_max,
365                                            autocvar_g_vehicle_spiderbot_minigun_ammo_regen_pause,
366                                            autocvar_g_vehicle_spiderbot_minigun_ammo_regen, frametime);
367         
368
369     spiderbot_rocket_do();
370
371     if(self.vehicle_flags  & VHF_SHIELDREGEN)
372         vehicles_regen(dmg_time, vehicle_shield, autocvar_g_vehicle_spiderbot_shield, autocvar_g_vehicle_spiderbot_shield_regen_pause, autocvar_g_vehicle_spiderbot_shield_regen, frametime);
373
374     if(self.vehicle_flags  & VHF_HEALTHREGEN)
375         vehicles_regen(dmg_time, vehicle_health, autocvar_g_vehicle_spiderbot_health, autocvar_g_vehicle_spiderbot_health_regen_pause, autocvar_g_vehicle_spiderbot_health_regen, frametime);
376
377     player.BUTTON_ATCK = player.BUTTON_ATCK2 = 0;
378     player.vehicle_ammo2 = spider.tur_head.frame;
379
380     if(spider.gun2.cnt <= time)
381         player.vehicle_reload2 = 100;
382     else
383         player.vehicle_reload2 = 100 - ((spider.gun2.cnt - time) / spider.attack_finished_single) * 100;
384
385     setorigin(player, spider.origin + '0 0 1' * SPIDERBOT_MAX_z);
386     player.velocity = spider.velocity;
387
388     VEHICLE_UPDATE_PLAYER(health, spiderbot);
389
390     if(self.vehicle_flags & VHF_HASSHIELD)
391         VEHICLE_UPDATE_PLAYER(shield, spiderbot);
392
393 #if 1 // 0 to enable per-gun impact aux crosshairs
394     // Avarage gun impact point's -> aux cross
395     vector vf;
396     ad = gettaginfo(spider.gun1, gettagindex(spider.gun1, "barrels"));
397     vf = v_forward;
398     ad += gettaginfo(spider.gun2, gettagindex(spider.gun2, "barrels"));
399     vf += v_forward;
400     ad = ad * 0.5;
401     v_forward = vf * 0.5;
402     traceline(ad, ad + v_forward * MAX_SHOT_DISTANCE, MOVE_NORMAL, spider);
403     UpdateAuxiliaryXhair(player, trace_endpos, ('1 0 0' * player.vehicle_reload1) + ('0 1 0' * (1 - player.vehicle_reload1)), 0);
404
405 #else
406     ad = gettaginfo(spider.gun1, gettagindex(spider.gun1, "barrels"));
407     traceline(ad, ad + v_forward * MAX_SHOT_DISTANCE, MOVE_NORMAL, spider);
408     UpdateAuxiliaryXhair(player, trace_endpos, ('1 0 0' * player.vehicle_reload1) + ('0 1 0' * (1 - player.vehicle_reload1)), 0);
409
410     ad = gettaginfo(spider.gun2, gettagindex(spider.gun2, "barrels"));
411     traceline(ad, ad + v_forward * MAX_SHOT_DISTANCE, MOVE_NORMAL, spider);
412     UpdateAuxiliaryXhair(player, trace_endpos, ('1 0 0' * player.vehicle_reload1) + ('0 1 0' * (1 - player.vehicle_reload1)), 1);
413 #endif
414
415     self = player;
416     return 1;
417 }
418
419 void spiderbot_think()
420 {
421     if(self.flags & FL_ONGROUND)
422         movelib_beak_simple(autocvar_g_vehicle_spiderbot_speed_stop);
423
424     self.nextthink = time;
425 }
426
427 void spiderbot_enter()
428 {
429     self.movetype   = MOVETYPE_WALK;
430
431     self.owner.vehicle_health = (self.vehicle_health / autocvar_g_vehicle_spiderbot_health);
432     self.owner.vehicle_shield = (self.vehicle_shield / autocvar_g_vehicle_spiderbot_shield);
433
434     if(self.owner.flagcarried)
435     {
436         setattachment(self.owner.flagcarried, self.tur_head, ""); 
437         setorigin(self.owner.flagcarried, '-20 0 120'); 
438     }
439 }
440
441 void spiderbot_exit(float eject)
442 {
443     entity e;
444     vector spot;
445     
446     e = findchain(classname,"spiderbot_rocket");
447     while(e)
448     {
449         if(e.owner == self.owner)
450         {
451             e.realowner = self.owner;
452             e.owner = world;
453         }
454         e = e.chain;
455     }
456
457     self.velocity   = '0 0 0';
458     self.think      = spiderbot_think;
459     self.nextthink  = time;
460     self.frame      = 5;
461     self.movetype   = MOVETYPE_WALK;
462     
463     if not (self.owner)
464         return;
465
466         makevectors(self.angles);
467         if(eject)
468         {
469             spot = self.origin + v_forward * 100 + '0 0 64';
470             spot = vehicles_findgoodexit(spot);
471             setorigin(self.owner , spot);
472             self.owner.velocity = (v_up + v_forward * 0.25) * 750;
473         }
474         else
475         {
476             spot = self.origin - v_forward * 200 + '0 0 64';
477             spot = vehicles_findgoodexit(spot);
478             setorigin(self.owner , spot);
479         }
480         
481     self.owner = world;
482 }
483
484 void spiderbot_spawn()
485 {
486     self.frame              = 5;
487     self.tur_head.frame     = 1;
488     self.think              = spiderbot_think;
489     self.nextthink          = time;
490     self.vehicle_health     = autocvar_g_vehicle_spiderbot_health;
491     self.vehicle_shield     = autocvar_g_vehicle_spiderbot_shield;
492     self.movetype           = MOVETYPE_WALK;
493     self.solid              = SOLID_SLIDEBOX;
494     self.alpha              = self.tur_head.alpha = self.gun1.alpha = self.gun2.alpha = 1;
495     self.tur_head.angles    = '0 0 0';
496
497     setorigin(self, self.pos1 + '0 0 128');
498     self.angles = self.pos2;
499 }
500
501 void spiderbot_headfade()
502 {
503         self.think = spiderbot_headfade;
504         self.nextthink = self.fade_time;
505         self.alpha = 1 - (time - self.fade_time) * self.fade_rate;
506
507     if(self.cnt < time || self.alpha < 0.1)
508     {
509         if(self.alpha > 0.1)
510         {
511             sound (self, CH_SHOTS, "weapons/rocket_impact.wav", VOL_BASE, ATTN_NORM);
512             pointparticles(particleeffectnum("explosion_big"), self.origin + '0 0 100', '0 0 0', 1);
513         }
514         remove(self);
515     }
516 }
517
518 void spiderbot_blowup()
519 {
520     if(self.cnt > time)
521     {
522         if(random() < 0.1)
523         {
524             sound (self, CH_SHOTS, "weapons/rocket_impact.wav", VOL_BASE, ATTN_NORM);
525             pointparticles(particleeffectnum("explosion_small"), randomvec() * 80 + (self.origin + '0 0 100'), '0 0 0', 1);
526         }
527         self.nextthink = time + 0.1;
528         return;
529     }
530     
531     entity h, g1, g2, b;
532     b = spawn();
533     h = spawn();
534     g1 = spawn();
535     g2 = spawn();
536
537     setmodel(b,  "models/vehicles/spiderbot.dpm");
538     setmodel(h,  "models/vehicles/spiderbot_top.dpm");
539     setmodel(g1, "models/vehicles/spiderbot_barrels.dpm");
540     setmodel(g2, "models/vehicles/spiderbot_barrels.dpm");
541
542     setorigin(b, self.origin);
543     b.frame         = 11;
544     b.angles        = self.angles;
545     setsize(b, self.mins, self.maxs);
546
547     setorigin(h, gettaginfo(self, gettagindex(self, "tag_head")));
548     h.movetype      = MOVETYPE_BOUNCE;
549     h.solid         = SOLID_BBOX;
550     h.velocity      = v_up * (500 + random() * 500) + randomvec() * 128;
551     h.modelflags    = MF_ROCKET;
552     h.effects       = EF_FLAME | EF_LOWPRECISION;
553     h.avelocity     = randomvec() * 360;
554
555     h.alpha         = 1;
556     h.cnt           = time + (3.5 * random());
557     h.fade_rate     = 1 / min(autocvar_g_vehicle_spiderbot_respawntime, 10);
558     h.fade_time     = time;
559     h.think         = spiderbot_headfade;
560     h.nextthink     = time;
561
562     setorigin(g1, gettaginfo(self.tur_head, gettagindex(self.tur_head, "tag_hardpoint01")));
563     g1.movetype     = MOVETYPE_TOSS;
564     g1.solid        = SOLID_CORPSE;
565     g1.velocity     = v_forward * 700 + (randomvec() * 32);
566     g1.avelocity    = randomvec() * 180;
567
568     setorigin(g2, gettaginfo(self.tur_head, gettagindex(self.tur_head, "tag_hardpoint02")));
569     g2.movetype     = MOVETYPE_TOSS;
570     g2.solid        = SOLID_CORPSE;
571     g2.velocity     = v_forward * 700 + (randomvec() * 32);
572     g2.avelocity    = randomvec() * 180;
573
574     h.colormod = b.colormod = g1.colormod = g2.colormod = '-2 -2 -2';
575
576     SUB_SetFade(b,  time + 5, min(autocvar_g_vehicle_spiderbot_respawntime, 1));
577     //SUB_SetFade(h,  time, min(autocvar_g_vehicle_spiderbot_respawntime, 10));
578     SUB_SetFade(g1, time, min(autocvar_g_vehicle_spiderbot_respawntime, 10));
579     SUB_SetFade(g2, time, min(autocvar_g_vehicle_spiderbot_respawntime, 10));
580
581     RadiusDamage (self, self, 250, 15, 250, world, 250, DEATH_SBBLOWUP, world);
582
583     self.alpha = self.tur_head.alpha = self.gun1.alpha = self.gun2.alpha = -1;
584     self.movetype   = MOVETYPE_NONE;
585     self.deadflag   = DEAD_DEAD;
586     self.solid      = SOLID_NOT;
587     self.tur_head.effects  &~=  EF_FLAME;
588         self.vehicle_hudmodel.viewmodelforclient = self;
589 }
590
591 void spiderbot_die()
592 {
593     self.health             = 0;
594     self.event_damage       = SUB_Null;
595     self.takedamage         = DAMAGE_NO;
596     self.touch              = SUB_Null;
597     self.cnt                = 3.4 + time + random() * 2;
598     self.think              = spiderbot_blowup;
599     self.nextthink          = time;
600     self.deadflag           = DEAD_DYING;
601         self.frame              = 5;
602         self.tur_head.effects  |= EF_FLAME;
603         self.colormod           = self.tur_head.colormod = '-1 -1 -1';
604         self.frame              = 10;
605         self.movetype           = MOVETYPE_TOSS;
606 }
607
608 void vewhicle_spiderbot_dinit()
609 {
610     if not (vehicle_initialize(
611              "Spiderbot",
612              "models/vehicles/spiderbot.dpm",
613              "models/vehicles/spiderbot_top.dpm",
614              "models/vehicles/spiderbot_cockpit.dpm",
615              "tag_head", "tag_hud", "",
616              HUD_SPIDERBOT,
617              SPIDERBOT_MIN, SPIDERBOT_MAX,
618              FALSE,
619              spiderbot_spawn, autocvar_g_vehicle_spiderbot_respawntime,
620              spiderbot_frame,
621              spiderbot_enter, spiderbot_exit,
622              spiderbot_die,   spiderbot_think,
623              FALSE))
624     {
625         remove(self);
626         return;
627     }
628
629
630     self.gun1               = spawn();
631     self.gun2               = spawn();
632
633     setmodel(self.gun1, "models/vehicles/spiderbot_barrels.dpm");
634     setmodel(self.gun2, "models/vehicles/spiderbot_barrels.dpm");
635
636     setattachment(self.gun1, self.tur_head, "tag_hardpoint01");
637     setattachment(self.gun2, self.tur_head, "tag_hardpoint02");
638
639     self.gravity            = 2;
640     self.mass               = 5000;
641 }
642
643 void spawnfunc_vehicle_spiderbot()
644 {
645     self.vehicle_flags |= VHF_DMGSHAKE;
646     //self.vehicle_flags |= VHF_DMGROLL;
647     //self.vehicle_flags |= VHF_DMGHEADROLL;
648     
649     precache_model ( "models/vhshield.md3");
650     precache_model ( "models/vehicles/spiderbot.dpm");
651     precache_model ( "models/vehicles/spiderbot_top.dpm");
652     precache_model ( "models/vehicles/spiderbot_barrels.dpm");
653     precache_model ( "models/vehicles/spiderbot_cockpit.dpm");
654     precache_model ( "models/uziflash.md3");
655
656     precache_sound ( "weapons/uzi_fire.wav" );
657     precache_sound ( "weapons/rocket_impact.wav");
658     
659     precache_sound ( "vehicles/spiderbot_die.wav");
660     precache_sound ( "vehicles/spiderbot_idle.wav");
661     precache_sound ( "vehicles/spiderbot_jump.wav");
662     precache_sound ( "vehicles/spiderbot_strafe.wav");
663     precache_sound ( "vehicles/spiderbot_walk.wav");
664     precache_sound ( "vehicles/spiderbot_land.wav");
665
666     vehicles_configcheck("vehicle_spiderbot.cfg", autocvar_g_vehicle_spiderbot_health);
667     if(autocvar_g_vehicle_spiderbot_shield)
668         self.vehicle_flags |= VHF_HASSHIELD;
669
670     if(autocvar_g_vehicle_spiderbot_shield_regen)
671         self.vehicle_flags |= VHF_SHIELDREGEN;
672
673     if(autocvar_g_vehicle_spiderbot_health_regen)
674         self.vehicle_flags |= VHF_HEALTHREGEN;
675     
676     self.think = vewhicle_spiderbot_dinit;    
677     self.nextthink = time + (autocvar_g_vehicles_delayspawn ? autocvar_g_vehicle_spiderbot_respawntime + (random() * autocvar_g_vehicles_delayspawn_jitter) : 0.5);
678 }
679 #endif // SVQC