]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blob - qcsrc/server/vehicles/spiderbot.qc
Merge branch 'master' into terencehill/g_changeteam_banned_fix
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / vehicles / spiderbot.qc
1 const vector SPIDERBOT_MIN = '-75 -75 10';
2 const vector SPIDERBOT_MAX  = '75 75 125';
3
4 #ifdef SVQC
5 float autocvar_g_vehicle_spiderbot_respawntime;
6
7 float autocvar_g_vehicle_spiderbot_speed_stop;
8 float autocvar_g_vehicle_spiderbot_speed_strafe;
9 float autocvar_g_vehicle_spiderbot_speed_walk;
10 float autocvar_g_vehicle_spiderbot_turnspeed;
11 float autocvar_g_vehicle_spiderbot_movement_inertia;
12
13 float autocvar_g_vehicle_spiderbot_springlength;
14 float autocvar_g_vehicle_spiderbot_springup;
15 float autocvar_g_vehicle_spiderbot_springblend;
16
17 float autocvar_g_vehicle_spiderbot_head_pitchlimit_down;
18 float autocvar_g_vehicle_spiderbot_head_pitchlimit_up;
19 float autocvar_g_vehicle_spiderbot_head_pitchspeed;
20 float autocvar_g_vehicle_spiderbot_head_turnlimit;
21 float autocvar_g_vehicle_spiderbot_head_turnspeed;
22
23 //float autocvar_g_vehicle_spiderbot_energy;
24 //float autocvar_g_vehicle_spiderbot_energy_regen;
25 //float autocvar_g_vehicle_spiderbot_energy_regen_pause;
26
27 float autocvar_g_vehicle_spiderbot_health;
28 float autocvar_g_vehicle_spiderbot_health_regen;
29 float autocvar_g_vehicle_spiderbot_health_regen_pause;
30
31 float autocvar_g_vehicle_spiderbot_shield;
32 float autocvar_g_vehicle_spiderbot_shield_regen;
33 float autocvar_g_vehicle_spiderbot_shield_regen_pause;
34
35 float autocvar_g_vehicle_spiderbot_minigun_damage;
36 float autocvar_g_vehicle_spiderbot_minigun_refire;
37 float autocvar_g_vehicle_spiderbot_minigun_spread;
38 float autocvar_g_vehicle_spiderbot_minigun_ammo_cost;
39 float autocvar_g_vehicle_spiderbot_minigun_ammo_max;
40 float autocvar_g_vehicle_spiderbot_minigun_ammo_regen;
41 float autocvar_g_vehicle_spiderbot_minigun_ammo_regen_pause;
42
43 float autocvar_g_vehicle_spiderbot_rocket_damage;
44 float autocvar_g_vehicle_spiderbot_rocket_force;
45 float autocvar_g_vehicle_spiderbot_rocket_radius;
46 float autocvar_g_vehicle_spiderbot_rocket_speed;
47 float autocvar_g_vehicle_spiderbot_rocket_refire;
48 float autocvar_g_vehicle_spiderbot_rocket_reload;
49 float autocvar_g_vehicle_spiderbot_rocket_health;
50 float autocvar_g_vehicle_spiderbot_rocket_noise;
51 float autocvar_g_vehicle_spiderbot_rocket_turnrate;
52 float autocvar_g_vehicle_spiderbot_rocket_lifetime;
53
54 float autocvar_g_vehicle_spiderbot_bouncefactor;
55 float autocvar_g_vehicle_spiderbot_bouncestop;
56 vector autocvar_g_vehicle_spiderbot_bouncepain;
57
58
59 void spiderbot_exit(float eject);
60 void spiderbot_enter();
61 void spiderbot_spawn();
62
63 void spiderbot_rocket_unguided()
64 {
65     vector newdir, olddir;
66
67     self.nextthink  = time;
68
69     olddir = normalize(self.velocity);
70     newdir = normalize(self.pos1 - self.origin) + randomvec() * autocvar_g_vehicle_spiderbot_rocket_noise;
71     self.velocity = normalize(olddir + newdir * autocvar_g_vehicle_spiderbot_rocket_turnrate) * autocvar_g_vehicle_spiderbot_rocket_speed;
72
73     UpdateCSQCProjectile(self);
74
75     if (self.owner.deadflag != DEAD_NO || self.cnt < time || vlen(self.pos1 - self.origin) < 16)
76         self.use();
77 }
78
79 void spiderbot_rocket_guided()
80 {
81     vector newdir, olddir;
82
83     self.nextthink  = time;
84
85     if not (self.realowner.vehicle)
86         self.think = spiderbot_rocket_unguided;
87
88     crosshair_trace(self.realowner);
89     olddir = normalize(self.velocity);
90     newdir = normalize(trace_endpos - self.origin) + randomvec() * autocvar_g_vehicle_spiderbot_rocket_noise;
91     self.velocity = normalize(olddir + newdir * autocvar_g_vehicle_spiderbot_rocket_turnrate) * autocvar_g_vehicle_spiderbot_rocket_speed;
92
93     UpdateCSQCProjectile(self);
94
95     if (self.owner.deadflag != DEAD_NO || self.cnt < time)
96         self.use();
97 }
98
99 void spiderbot_guide_release()
100 {
101     entity rkt;
102     rkt = findchainentity(realowner, self.owner);
103     if not (rkt)
104         return;
105
106     crosshair_trace(self.owner);
107     while(rkt)
108     {
109         if(rkt.think == spiderbot_rocket_guided)
110         {
111             rkt.pos1 = trace_endpos;
112             rkt.think = spiderbot_rocket_unguided;
113         }
114         rkt = rkt.chain;
115     }
116 }
117
118 void spiderbot_rocket_do()
119 {
120
121     vector v;
122     entity rocket;
123
124     if (self.owner.BUTTON_ATCK2)
125     {
126         if (self.wait == 1)
127         if (self.tur_head.frame == 9 || self.tur_head.frame == 1)
128         {
129             if(self.gun2.cnt < time && self.tur_head.frame == 9)
130                 self.tur_head.frame = 1;
131
132             return;
133         }
134         self.wait = 1;
135     }
136     else
137     {
138         if(self.wait)
139             spiderbot_guide_release();
140
141         self.wait = 0;
142     }
143
144     if(self.gun2.cnt > time)
145         return;
146
147     if (self.tur_head.frame >= 9)
148         self.tur_head.frame = 1;
149
150     if not (self.owner.BUTTON_ATCK2)
151         return;
152
153     crosshair_trace(self.owner);
154
155     v = gettaginfo(self.tur_head,gettagindex(self.tur_head,"tag_fire"));
156     rocket = vehicles_projectile("spiderbot_rocket_launch", "weapons/rocket_fire.wav",
157                            v, normalize(v_forward) * autocvar_g_vehicle_spiderbot_rocket_speed,
158                            autocvar_g_vehicle_spiderbot_rocket_damage, autocvar_g_vehicle_spiderbot_rocket_radius, autocvar_g_vehicle_spiderbot_rocket_force, 1,
159                            DEATH_SBROCKET, PROJECTILE_SPIDERROCKET, autocvar_g_vehicle_spiderbot_rocket_health, FALSE, FALSE);
160
161     rocket.cnt        = time + 15;
162     rocket.classname  = "spiderbot_rocket";
163     rocket.pos1       = trace_endpos;
164     rocket.think      = spiderbot_rocket_guided;
165     rocket.nextthink  = time;
166     rocket.cnt        = time + autocvar_g_vehicle_spiderbot_rocket_lifetime;
167
168     self.tur_head.frame += 1;
169     if (self.tur_head.frame == 9)
170         self.attack_finished_single = autocvar_g_vehicle_spiderbot_rocket_reload;
171     else
172         self.attack_finished_single = autocvar_g_vehicle_spiderbot_rocket_refire;
173
174     self.gun2.cnt = time + self.attack_finished_single;
175 }
176
177 float spiderbot_frame()
178 {
179     vector ad;
180     entity player, spider;
181     float ftmp;
182
183         if(intermission_running)
184                 return 1;
185                 
186     player = self;
187     spider = self.vehicle;
188     self   = spider;
189
190     vehicles_painframe();
191     
192     player.BUTTON_ZOOM      = 0;
193     player.BUTTON_CROUCH    = 0;
194     player.switchweapon     = 0;
195
196     crosshair_trace(player);
197     //UpdateAuxiliaryXhair(player, trace_endpos, ('1 0 0' * player.vehicle_reload2) + ('0 1 0' * (1 - player.vehicle_reload2)), 2);
198
199     //player.v_angle_x *= -1;
200     //gettaginfo(spider.tur_head, 0);
201     //ad = player.v_angle - vectoangles2(v_forward, v_up);
202     //ad = player.v_angle - (spider.tur_head.angles + spider.angles);
203     //player.v_angle_x *= -1;
204     ad = AnglesTransform_ToAngles(AnglesTransform_LeftDivide(AnglesTransform_FromAngles(spider.angles), AnglesTransform_FromVAngles(player.v_angle))) - spider.tur_head.angles;
205
206     if(ad_x > 180)  ad_x -= 360;
207     if(ad_x < -180) ad_x += 360;
208     if(ad_y > 180)  ad_y -= 360;
209     if(ad_y < -180) ad_y += 360;
210     
211     // Rotate head
212     ftmp = autocvar_g_vehicle_spiderbot_head_turnspeed * sys_frametime;
213     ad_y = bound(-ftmp, ad_y, ftmp);
214     spider.tur_head.angles_y = bound(autocvar_g_vehicle_spiderbot_head_turnlimit * -1, spider.tur_head.angles_y + ad_y, autocvar_g_vehicle_spiderbot_head_turnlimit);
215
216     // Pitch head
217 #if 0 // Enable to pich by cross-trace (more precise in chase, but less predictable)
218     ad = vectoangles(normalize(trace_endpos - gettaginfo(spider.tur_head,gettagindex(spider.tur_head,"tag_hud")))) - (spider.tur_head.angles + spider.angles);
219     if(ad_x > 180) ad_x -= 360;
220     if(ad_x < -180) ad_x += 360;
221 #endif
222     ftmp = autocvar_g_vehicle_spiderbot_head_pitchspeed * sys_frametime;
223     ad_x = bound(ftmp * -1, ad_x, ftmp);
224     spider.tur_head.angles_x = bound(autocvar_g_vehicle_spiderbot_head_pitchlimit_down, spider.tur_head.angles_x + ad_x, autocvar_g_vehicle_spiderbot_head_pitchlimit_up);
225
226     // Turn Body
227     ftmp = autocvar_g_vehicle_spiderbot_turnspeed * sys_frametime;
228     ftmp = bound(-ftmp, spider.tur_head.angles_y, ftmp);
229
230     makevectors(spider.angles + '-2 0 0' * spider.angles_x);
231
232 /*
233     vector ofs;
234     ofs = self.origin + v_up * 128;
235     te_lightning1(world, ofs, ofs + v_up * 32);
236     te_lightning1(world, ofs, ofs + v_right * 128);
237     te_lightning1(world, ofs, ofs + v_forward * 256);
238 */
239
240     movelib_groundalign4point(autocvar_g_vehicle_spiderbot_springlength, autocvar_g_vehicle_spiderbot_springup, autocvar_g_vehicle_spiderbot_springblend);
241
242     if(spider.flags & FL_ONGROUND)
243     {
244         if(spider.frame == 4 && self.tur_head.wait != 0)
245         {
246             sound (self, CH_TRIGGER_SINGLE, "vehicles/spiderbot_land.wav", VOL_VEHICLEENGINE, ATTN_NORM);
247             spider.frame = 5;            
248         }
249         
250         if(player.BUTTON_JUMP && self.tur_head.wait < time)
251         {        
252             sound (self, CH_TRIGGER_SINGLE, "vehicles/spiderbot_jump.wav", VOL_VEHICLEENGINE, ATTN_NORM);
253             //dprint("spiderbot_jump:", ftos(soundlength("vehicles/spiderbot_jump.wav")), "\n");
254             self.delay = 0;
255
256             self.tur_head.wait = time + 2;
257             player.BUTTON_JUMP = 0;
258             spider.velocity   = v_forward * 700 + v_up * 600;
259             spider.frame = 4;
260         }
261         else
262         {
263             if(vlen(player.movement) == 0)
264             {
265                 if(self.sound_nexttime < time || self.delay != 3)
266                 {                        
267                     self.delay = 3;
268                     self.sound_nexttime = time + 6.486500; //soundlength("vehicles/spiderbot_idle.wav");
269                     //dprint("spiderbot_idle:", ftos(soundlength("vehicles/spiderbot_idle.wav")), "\n");
270                     sound (self, CH_TRIGGER_SINGLE, "vehicles/spiderbot_idle.wav", VOL_VEHICLEENGINE, ATTN_NORM);
271                 }                
272                 movelib_beak_simple(autocvar_g_vehicle_spiderbot_speed_stop);
273                 spider.frame = 5;
274             }
275             else
276             {
277                 spider.angles_y = anglemods(spider.angles_y + ftmp);
278                 spider.tur_head.angles_y -= ftmp;
279
280                 if(player.movement_x != 0)
281                 {
282                     if(player.movement_x > 0)
283                     {
284                         player.movement_x = 1;
285                         spider.frame = 0;
286                     }
287                     else if(player.movement_x < 0)
288                     {
289                         player.movement_x = -1;
290                         spider.frame = 1;
291                     }
292                     player.movement_y = 0;
293                     movelib_move_simple(normalize(v_forward * player.movement_x),autocvar_g_vehicle_spiderbot_speed_walk,autocvar_g_vehicle_spiderbot_movement_inertia);
294
295                     if(self.sound_nexttime < time || self.delay != 1)
296                     {                        
297                         self.delay = 1;
298                         self.sound_nexttime = time + 6.486500; //soundlength("vehicles/spiderbot_walk.wav");
299                         sound (self, CH_TRIGGER_SINGLE, "vehicles/spiderbot_walk.wav", VOL_VEHICLEENGINE, ATTN_NORM);
300                         //dprint("spiderbot_walk:", ftos(soundlength("vehicles/spiderbot_walk.wav")), "\n");
301                     }
302                 }
303                 else if(player.movement_y != 0)
304                 {
305                     if(player.movement_y < 0)
306                     {
307                         player.movement_y = -1;
308                         spider.frame = 2;
309                     }
310                     else if(player.movement_y > 0)
311                     {
312                         player.movement_y = 1;
313                         spider.frame = 3;
314                     }
315                     movelib_move_simple(normalize(v_right * player.movement_y),autocvar_g_vehicle_spiderbot_speed_strafe,autocvar_g_vehicle_spiderbot_movement_inertia);
316                     if(self.sound_nexttime < time || self.delay != 2)
317                     {                        
318                         self.delay = 2;
319                         self.sound_nexttime = time + 6.486500; //soundlength("vehicles/spiderbot_strafe.wav");
320                         sound (self, CH_TRIGGER_SINGLE, "vehicles/spiderbot_strafe.wav", VOL_VEHICLEENGINE, ATTN_NORM);
321                         //dprint("spiderbot_strafe:", ftos(soundlength("vehicles/spiderbot_strafe.wav")), "\n");
322                     }
323                 }
324             }
325         }
326     }
327
328     self.angles_x = bound(-45, self.angles_x, 45);
329     self.angles_z = bound(-45, self.angles_z, 45);
330
331     if(player.BUTTON_ATCK)
332     {
333         spider.cnt = time;
334         if(spider.vehicle_ammo1 >= autocvar_g_vehicle_spiderbot_minigun_ammo_cost && spider.tur_head.attack_finished_single <= time)
335         {
336             entity gun;
337             vector v;
338             spider.misc_bulletcounter += 1;
339
340             self = player;
341
342             mod(spider.misc_bulletcounter, 2) ? gun = spider.gun1 : gun = spider.gun2;
343             v = gettaginfo(gun, gettagindex(gun, "barrels"));
344             v_forward = normalize(v_forward);
345             v += v_forward * 50;
346
347             fireBullet (v, v_forward, autocvar_g_vehicle_spiderbot_minigun_spread, autocvar_g_vehicle_spiderbot_minigun_damage,
348                 autocvar_g_vehicle_spiderbot_minigun_spread, DEATH_SBMINIGUN, 0);
349
350             sound (gun, CH_WEAPON_A, "weapons/uzi_fire.wav", VOL_BASE, ATTN_NORM);
351             trailparticles(self, particleeffectnum("spiderbot_minigun_trail"), v, trace_endpos);
352             pointparticles(particleeffectnum("spiderbot_minigun_muzzleflash"), v, v_forward * 2500, 1);
353
354             self = spider;
355
356             spider.vehicle_ammo1 -= autocvar_g_vehicle_spiderbot_minigun_ammo_cost;
357             spider.tur_head.attack_finished_single = time + autocvar_g_vehicle_spiderbot_minigun_refire;
358             player.vehicle_ammo1 = (spider.vehicle_ammo1 / autocvar_g_vehicle_spiderbot_minigun_ammo_max) * 100;
359             spider.gun1.angles_z += 45;
360             spider.gun2.angles_z -= 45;
361             if(spider.gun1.angles_z >= 360)
362             {
363                 spider.gun1.angles_z = 0;
364                 spider.gun2.angles_z = 0;
365             }
366         }
367     }
368     else
369         vehicles_regen(cnt, vehicle_ammo1, autocvar_g_vehicle_spiderbot_minigun_ammo_max,
370                                            autocvar_g_vehicle_spiderbot_minigun_ammo_regen_pause,
371                                            autocvar_g_vehicle_spiderbot_minigun_ammo_regen, frametime);
372         
373
374     spiderbot_rocket_do();
375
376     if(self.vehicle_flags  & VHF_SHIELDREGEN)
377         vehicles_regen(dmg_time, vehicle_shield, autocvar_g_vehicle_spiderbot_shield, autocvar_g_vehicle_spiderbot_shield_regen_pause, autocvar_g_vehicle_spiderbot_shield_regen, frametime);
378
379     if(self.vehicle_flags  & VHF_HEALTHREGEN)
380         vehicles_regen(dmg_time, vehicle_health, autocvar_g_vehicle_spiderbot_health, autocvar_g_vehicle_spiderbot_health_regen_pause, autocvar_g_vehicle_spiderbot_health_regen, frametime);
381
382     player.BUTTON_ATCK = player.BUTTON_ATCK2 = 0;
383     player.vehicle_ammo2 = spider.tur_head.frame;
384
385     if(spider.gun2.cnt <= time)
386         player.vehicle_reload2 = 100;
387     else
388         player.vehicle_reload2 = 100 - ((spider.gun2.cnt - time) / spider.attack_finished_single) * 100;
389
390     setorigin(player, spider.origin + '0 0 1' * SPIDERBOT_MAX_z);
391     player.velocity = spider.velocity;
392
393     VEHICLE_UPDATE_PLAYER(health, spiderbot);
394
395     if(self.vehicle_flags & VHF_HASSHIELD)
396         VEHICLE_UPDATE_PLAYER(shield, spiderbot);
397
398 #if 1 // 0 to enable per-gun impact aux crosshairs
399     // Avarage gun impact point's -> aux cross
400     vector vf;
401     ad = gettaginfo(spider.gun1, gettagindex(spider.gun1, "barrels"));
402     vf = v_forward;
403     ad += gettaginfo(spider.gun2, gettagindex(spider.gun2, "barrels"));
404     vf += v_forward;
405     ad = ad * 0.5;
406     v_forward = vf * 0.5;
407     traceline(ad, ad + v_forward * MAX_SHOT_DISTANCE, MOVE_NORMAL, spider);
408     UpdateAuxiliaryXhair(player, trace_endpos, ('1 0 0' * player.vehicle_reload1) + ('0 1 0' * (1 - player.vehicle_reload1)), 0);
409
410 #else
411     ad = gettaginfo(spider.gun1, gettagindex(spider.gun1, "barrels"));
412     traceline(ad, ad + v_forward * MAX_SHOT_DISTANCE, MOVE_NORMAL, spider);
413     UpdateAuxiliaryXhair(player, trace_endpos, ('1 0 0' * player.vehicle_reload1) + ('0 1 0' * (1 - player.vehicle_reload1)), 0);
414
415     ad = gettaginfo(spider.gun2, gettagindex(spider.gun2, "barrels"));
416     traceline(ad, ad + v_forward * MAX_SHOT_DISTANCE, MOVE_NORMAL, spider);
417     UpdateAuxiliaryXhair(player, trace_endpos, ('1 0 0' * player.vehicle_reload1) + ('0 1 0' * (1 - player.vehicle_reload1)), 1);
418 #endif
419
420     self = player;
421     return 1;
422 }
423
424 void spiderbot_think()
425 {
426     if(self.flags & FL_ONGROUND)
427         movelib_beak_simple(autocvar_g_vehicle_spiderbot_speed_stop);
428
429     self.nextthink = time;
430 }
431
432 void spiderbot_enter()
433 {
434     self.movetype   = MOVETYPE_WALK;
435
436     self.owner.vehicle_health = (self.vehicle_health / autocvar_g_vehicle_spiderbot_health);
437     self.owner.vehicle_shield = (self.vehicle_shield / autocvar_g_vehicle_spiderbot_shield);
438
439     if(self.owner.flagcarried)
440     {
441         setattachment(self.owner.flagcarried, self.tur_head, ""); 
442         setorigin(self.owner.flagcarried, '-20 0 120'); 
443     }
444 }
445
446 void spiderbot_exit(float eject)
447 {
448     entity e;
449     vector spot;
450     
451     e = findchain(classname,"spiderbot_rocket");
452     while(e)
453     {
454         if(e.owner == self.owner)
455         {
456             e.realowner = self.owner;
457             e.owner = world;
458         }
459         e = e.chain;
460     }
461
462     self.velocity   = '0 0 0';
463     self.think      = spiderbot_think;
464     self.nextthink  = time;
465     self.frame      = 5;
466     self.movetype   = MOVETYPE_WALK;
467     
468     if not (self.owner)
469         return;
470
471         makevectors(self.angles);
472         if(eject)
473         {
474             spot = self.origin + v_forward * 100 + '0 0 64';
475             spot = vehicles_findgoodexit(spot);
476             setorigin(self.owner , spot);
477             self.owner.velocity = (v_up + v_forward * 0.25) * 750;
478         }
479         else
480         {
481             spot = self.origin - v_forward * 200 + '0 0 64';
482             spot = vehicles_findgoodexit(spot);
483             setorigin(self.owner , spot);
484         }
485         
486     self.owner = world;
487 }
488 void spider_worldimpact()
489 {
490     if(self.play_time < time)
491     if(autocvar_g_vehicle_spiderbot_bouncepain_x)
492         vehilces_worldimpact(autocvar_g_vehicle_spiderbot_bouncepain_x, autocvar_g_vehicle_spiderbot_bouncepain_y, autocvar_g_vehicle_spiderbot_bouncepain_z);    
493 }
494 void spiderbot_spawn()
495 {
496     self.frame              = 5;
497     self.tur_head.frame     = 1;
498     self.think              = spiderbot_think;
499     self.nextthink          = time;
500     self.vehicle_health     = autocvar_g_vehicle_spiderbot_health;
501     self.vehicle_shield     = autocvar_g_vehicle_spiderbot_shield;
502     self.movetype           = MOVETYPE_WALK;
503     self.solid              = SOLID_SLIDEBOX;
504     self.alpha              = self.tur_head.alpha = self.gun1.alpha = self.gun2.alpha = 1;
505     self.tur_head.angles    = '0 0 0';
506
507     setorigin(self, self.pos1 + '0 0 128');
508     self.angles = self.pos2;
509     self.vehicle_worldimpact = spider_worldimpact;
510 }
511
512 void spiderbot_headfade()
513 {
514         self.think = spiderbot_headfade;
515         self.nextthink = self.fade_time;
516         self.alpha = 1 - (time - self.fade_time) * self.fade_rate;
517
518     if(self.cnt < time || self.alpha < 0.1)
519     {
520         if(self.alpha > 0.1)
521         {
522             sound (self, CH_SHOTS, "weapons/rocket_impact.wav", VOL_BASE, ATTN_NORM);
523             pointparticles(particleeffectnum("explosion_big"), self.origin + '0 0 100', '0 0 0', 1);
524         }
525         remove(self);
526     }
527 }
528
529 void spiderbot_blowup()
530 {
531     if(self.cnt > time)
532     {
533         if(random() < 0.1)
534         {
535             sound (self, CH_SHOTS, "weapons/rocket_impact.wav", VOL_BASE, ATTN_NORM);
536             pointparticles(particleeffectnum("explosion_small"), randomvec() * 80 + (self.origin + '0 0 100'), '0 0 0', 1);
537         }
538         self.nextthink = time + 0.1;
539         return;
540     }
541     
542     entity h, g1, g2, b;
543     b = spawn();
544     h = spawn();
545     g1 = spawn();
546     g2 = spawn();
547
548     setmodel(b,  "models/vehicles/spiderbot.dpm");
549     setmodel(h,  "models/vehicles/spiderbot_top.dpm");
550     setmodel(g1, "models/vehicles/spiderbot_barrels.dpm");
551     setmodel(g2, "models/vehicles/spiderbot_barrels.dpm");
552
553     setorigin(b, self.origin);
554     b.frame         = 11;
555     b.angles        = self.angles;
556     setsize(b, self.mins, self.maxs);
557
558     setorigin(h, gettaginfo(self, gettagindex(self, "tag_head")));
559     h.movetype      = MOVETYPE_BOUNCE;
560     h.solid         = SOLID_BBOX;
561     h.velocity      = v_up * (500 + random() * 500) + randomvec() * 128;
562     h.modelflags    = MF_ROCKET;
563     h.effects       = EF_FLAME | EF_LOWPRECISION;
564     h.avelocity     = randomvec() * 360;
565
566     h.alpha         = 1;
567     h.cnt           = time + (3.5 * random());
568     h.fade_rate     = 1 / min(autocvar_g_vehicle_spiderbot_respawntime, 10);
569     h.fade_time     = time;
570     h.think         = spiderbot_headfade;
571     h.nextthink     = time;
572
573     setorigin(g1, gettaginfo(self.tur_head, gettagindex(self.tur_head, "tag_hardpoint01")));
574     g1.movetype     = MOVETYPE_TOSS;
575     g1.solid        = SOLID_CORPSE;
576     g1.velocity     = v_forward * 700 + (randomvec() * 32);
577     g1.avelocity    = randomvec() * 180;
578
579     setorigin(g2, gettaginfo(self.tur_head, gettagindex(self.tur_head, "tag_hardpoint02")));
580     g2.movetype     = MOVETYPE_TOSS;
581     g2.solid        = SOLID_CORPSE;
582     g2.velocity     = v_forward * 700 + (randomvec() * 32);
583     g2.avelocity    = randomvec() * 180;
584
585     h.colormod = b.colormod = g1.colormod = g2.colormod = '-2 -2 -2';
586
587     SUB_SetFade(b,  time + 5, min(autocvar_g_vehicle_spiderbot_respawntime, 1));
588     //SUB_SetFade(h,  time, min(autocvar_g_vehicle_spiderbot_respawntime, 10));
589     SUB_SetFade(g1, time, min(autocvar_g_vehicle_spiderbot_respawntime, 10));
590     SUB_SetFade(g2, time, min(autocvar_g_vehicle_spiderbot_respawntime, 10));
591
592     RadiusDamage (self, self, 250, 15, 250, world, 250, DEATH_SBBLOWUP, world);
593
594     self.alpha = self.tur_head.alpha = self.gun1.alpha = self.gun2.alpha = -1;
595     self.movetype   = MOVETYPE_NONE;
596     self.deadflag   = DEAD_DEAD;
597     self.solid      = SOLID_NOT;
598     self.tur_head.effects  &~=  EF_FLAME;
599         self.vehicle_hudmodel.viewmodelforclient = self;
600 }
601
602 void spiderbot_die()
603 {
604     self.health             = 0;
605     self.event_damage       = SUB_Null;
606     self.takedamage         = DAMAGE_NO;
607     self.touch              = SUB_Null;
608     self.cnt                = 3.4 + time + random() * 2;
609     self.think              = spiderbot_blowup;
610     self.nextthink          = time;
611     self.deadflag           = DEAD_DYING;
612         self.frame              = 5;
613         self.tur_head.effects  |= EF_FLAME;
614         self.colormod           = self.tur_head.colormod = '-1 -1 -1';
615         self.frame              = 10;
616         self.movetype           = MOVETYPE_TOSS;
617 }
618
619 void vewhicle_spiderbot_dinit()
620 {
621     if not (vehicle_initialize(
622              "Spiderbot",
623              "models/vehicles/spiderbot.dpm",
624              "models/vehicles/spiderbot_top.dpm",
625              "models/vehicles/spiderbot_cockpit.dpm",
626              "tag_head", "tag_hud", "",
627              HUD_SPIDERBOT,
628              SPIDERBOT_MIN, SPIDERBOT_MAX,
629              FALSE,
630              spiderbot_spawn, autocvar_g_vehicle_spiderbot_respawntime,
631              spiderbot_frame,
632              spiderbot_enter, spiderbot_exit,
633              spiderbot_die,   spiderbot_think,
634              FALSE))
635     {
636         remove(self);
637         return;
638     }
639
640
641     self.gun1               = spawn();
642     self.gun2               = spawn();
643
644     setmodel(self.gun1, "models/vehicles/spiderbot_barrels.dpm");
645     setmodel(self.gun2, "models/vehicles/spiderbot_barrels.dpm");
646
647     setattachment(self.gun1, self.tur_head, "tag_hardpoint01");
648     setattachment(self.gun2, self.tur_head, "tag_hardpoint02");
649
650     self.gravity            = 2;
651     self.mass               = 5000;
652 }
653
654 void spawnfunc_vehicle_spiderbot()
655 {
656     self.vehicle_flags |= VHF_DMGSHAKE;
657     //self.vehicle_flags |= VHF_DMGROLL;
658     //self.vehicle_flags |= VHF_DMGHEADROLL;
659     
660     precache_model ( "models/vhshield.md3");
661     precache_model ( "models/vehicles/spiderbot.dpm");
662     precache_model ( "models/vehicles/spiderbot_top.dpm");
663     precache_model ( "models/vehicles/spiderbot_barrels.dpm");
664     precache_model ( "models/vehicles/spiderbot_cockpit.dpm");
665     precache_model ( "models/uziflash.md3");
666
667     precache_sound ( "weapons/uzi_fire.wav" );
668     precache_sound ( "weapons/rocket_impact.wav");
669     
670     precache_sound ( "vehicles/spiderbot_die.wav");
671     precache_sound ( "vehicles/spiderbot_idle.wav");
672     precache_sound ( "vehicles/spiderbot_jump.wav");
673     precache_sound ( "vehicles/spiderbot_strafe.wav");
674     precache_sound ( "vehicles/spiderbot_walk.wav");
675     precache_sound ( "vehicles/spiderbot_land.wav");
676
677     vehicles_configcheck("vehicle_spiderbot.cfg", autocvar_g_vehicle_spiderbot_health);
678     if(autocvar_g_vehicle_spiderbot_shield)
679         self.vehicle_flags |= VHF_HASSHIELD;
680
681     if(autocvar_g_vehicle_spiderbot_shield_regen)
682         self.vehicle_flags |= VHF_SHIELDREGEN;
683
684     if(autocvar_g_vehicle_spiderbot_health_regen)
685         self.vehicle_flags |= VHF_HEALTHREGEN;
686     
687     self.think = vewhicle_spiderbot_dinit;
688     
689     if(g_assault)
690         self.nextthink = time + 0.5;
691     else
692         self.nextthink = time + (autocvar_g_vehicles_delayspawn ? autocvar_g_vehicle_spiderbot_respawntime + (random() * autocvar_g_vehicles_delayspawn_jitter) : 0.5);
693 }
694 #endif // SVQC