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[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / vehicles / spiderbot.qc
1 const vector SPIDERBOT_MIN = '-75 -75 10';
2 const vector SPIDERBOT_MAX  = '75 75 125';
3
4 #ifdef SVQC
5 float autocvar_g_vehicle_spiderbot_respawntime;
6
7 float autocvar_g_vehicle_spiderbot_speed_stop;
8 float autocvar_g_vehicle_spiderbot_speed_strafe;
9 float autocvar_g_vehicle_spiderbot_speed_walk;
10 float autocvar_g_vehicle_spiderbot_turnspeed;
11 float autocvar_g_vehicle_spiderbot_turnspeed_strafe;
12 float autocvar_g_vehicle_spiderbot_movement_inertia;
13
14 float autocvar_g_vehicle_spiderbot_springlength;
15 float autocvar_g_vehicle_spiderbot_springup;
16 float autocvar_g_vehicle_spiderbot_springblend;
17 float autocvar_g_vehicle_spiderbot_tiltlimit;
18
19 float autocvar_g_vehicle_spiderbot_head_pitchlimit_down;
20 float autocvar_g_vehicle_spiderbot_head_pitchlimit_up;
21 float autocvar_g_vehicle_spiderbot_head_turnlimit;
22 float autocvar_g_vehicle_spiderbot_head_turnspeed;
23
24 //float autocvar_g_vehicle_spiderbot_energy;
25 //float autocvar_g_vehicle_spiderbot_energy_regen;
26 //float autocvar_g_vehicle_spiderbot_energy_regen_pause;
27
28 float autocvar_g_vehicle_spiderbot_health;
29 float autocvar_g_vehicle_spiderbot_health_regen;
30 float autocvar_g_vehicle_spiderbot_health_regen_pause;
31
32 float autocvar_g_vehicle_spiderbot_shield;
33 float autocvar_g_vehicle_spiderbot_shield_regen;
34 float autocvar_g_vehicle_spiderbot_shield_regen_pause;
35
36 float autocvar_g_vehicle_spiderbot_minigun_damage;
37 float autocvar_g_vehicle_spiderbot_minigun_refire;
38 float autocvar_g_vehicle_spiderbot_minigun_spread;
39 float autocvar_g_vehicle_spiderbot_minigun_ammo_cost;
40 float autocvar_g_vehicle_spiderbot_minigun_ammo_max;
41 float autocvar_g_vehicle_spiderbot_minigun_ammo_regen;
42 float autocvar_g_vehicle_spiderbot_minigun_ammo_regen_pause;
43 float autocvar_g_vehicle_spiderbot_minigun_force;
44 float autocvar_g_vehicle_spiderbot_minigun_speed;
45 float autocvar_g_vehicle_spiderbot_minigun_bulletconstant;
46
47 float autocvar_g_vehicle_spiderbot_rocket_damage;
48 float autocvar_g_vehicle_spiderbot_rocket_force;
49 float autocvar_g_vehicle_spiderbot_rocket_radius;
50 float autocvar_g_vehicle_spiderbot_rocket_speed;
51 float autocvar_g_vehicle_spiderbot_rocket_refire;
52 float autocvar_g_vehicle_spiderbot_rocket_reload;
53 float autocvar_g_vehicle_spiderbot_rocket_health;
54 float autocvar_g_vehicle_spiderbot_rocket_noise;
55 float autocvar_g_vehicle_spiderbot_rocket_turnrate;
56 float autocvar_g_vehicle_spiderbot_rocket_lifetime;
57
58 vector autocvar_g_vehicle_spiderbot_bouncepain;
59
60
61 void spiderbot_exit(float eject);
62 void spiderbot_enter();
63 void spiderbot_spawn();
64
65 void spiderbot_rocket_unguided()
66 {
67     vector newdir, olddir;
68
69     self.nextthink  = time;
70
71     olddir = normalize(self.velocity);
72     newdir = normalize(self.pos1 - self.origin) + randomvec() * autocvar_g_vehicle_spiderbot_rocket_noise;
73     self.velocity = normalize(olddir + newdir * autocvar_g_vehicle_spiderbot_rocket_turnrate) * autocvar_g_vehicle_spiderbot_rocket_speed;
74
75     UpdateCSQCProjectile(self);
76
77     if (self.owner.deadflag != DEAD_NO || self.cnt < time || vlen(self.pos1 - self.origin) < 16)
78         self.use();
79 }
80
81 void spiderbot_rocket_guided()
82 {
83     vector newdir, olddir;
84
85     self.nextthink  = time;
86
87     if not (self.realowner.vehicle)
88         self.think = spiderbot_rocket_unguided;
89
90     crosshair_trace(self.realowner);
91     olddir = normalize(self.velocity);
92     newdir = normalize(trace_endpos - self.origin) + randomvec() * autocvar_g_vehicle_spiderbot_rocket_noise;
93     self.velocity = normalize(olddir + newdir * autocvar_g_vehicle_spiderbot_rocket_turnrate) * autocvar_g_vehicle_spiderbot_rocket_speed;
94
95     UpdateCSQCProjectile(self);
96
97     if (self.owner.deadflag != DEAD_NO || self.cnt < time)
98         self.use();
99 }
100
101 void spiderbot_guide_release()
102 {
103     entity rkt;
104     rkt = findchainentity(realowner, self.owner);
105     if not (rkt)
106         return;
107
108     crosshair_trace(self.owner);
109     while(rkt)
110     {
111         if(rkt.think == spiderbot_rocket_guided)
112         {
113             rkt.pos1 = trace_endpos;
114             rkt.think = spiderbot_rocket_unguided;
115         }
116         rkt = rkt.chain;
117     }
118 }
119
120 void spiderbot_rocket_do()
121 {
122
123     vector v;
124     entity rocket;
125
126     if (self.owner.BUTTON_ATCK2)
127     {
128         if (self.wait == 1)
129         if (self.tur_head.frame == 9 || self.tur_head.frame == 1)
130         {
131             if(self.gun2.cnt < time && self.tur_head.frame == 9)
132                 self.tur_head.frame = 1;
133
134             return;
135         }
136         self.wait = 1;
137     }
138     else
139     {
140         if(self.wait)
141             spiderbot_guide_release();
142
143         self.wait = 0;
144     }
145
146     if(self.gun2.cnt > time)
147         return;
148
149     if (self.tur_head.frame >= 9)
150         self.tur_head.frame = 1;
151
152     if not (self.owner.BUTTON_ATCK2)
153         return;
154
155     crosshair_trace(self.owner);
156
157     v = gettaginfo(self.tur_head,gettagindex(self.tur_head,"tag_fire"));
158     rocket = vehicles_projectile("spiderbot_rocket_launch", "weapons/rocket_fire.wav",
159                            v, normalize(v_forward) * autocvar_g_vehicle_spiderbot_rocket_speed,
160                            autocvar_g_vehicle_spiderbot_rocket_damage, autocvar_g_vehicle_spiderbot_rocket_radius, autocvar_g_vehicle_spiderbot_rocket_force, 1,
161                            DEATH_SBROCKET, PROJECTILE_SPIDERROCKET, autocvar_g_vehicle_spiderbot_rocket_health, FALSE, FALSE);
162
163     rocket.cnt        = time + 15;
164     rocket.classname  = "spiderbot_rocket";
165     rocket.pos1       = trace_endpos;
166     rocket.think      = spiderbot_rocket_guided;
167     rocket.nextthink  = time;
168     rocket.cnt        = time + autocvar_g_vehicle_spiderbot_rocket_lifetime;
169
170     self.tur_head.frame += 1;
171     if (self.tur_head.frame == 9)
172         self.attack_finished_single = autocvar_g_vehicle_spiderbot_rocket_reload;
173     else
174         self.attack_finished_single = autocvar_g_vehicle_spiderbot_rocket_refire;
175
176     self.gun2.cnt = time + self.attack_finished_single;
177 }
178
179 float spiderbot_frame()
180 {
181     vector ad, vf;
182     entity player, spider;
183     float ftmp;
184
185         if(intermission_running)
186                 return 1;
187                 
188     player = self;
189     spider = self.vehicle;
190     self   = spider;
191
192     vehicles_painframe();
193     
194     player.BUTTON_ZOOM      = 0;
195     player.BUTTON_CROUCH    = 0;
196     player.switchweapon     = 0;
197
198     if(player.impulse == 12)
199     {
200         dprint("WOOOOOOOOOOOtotototototOOOOOOOOOOOOttt\n");
201     }
202     
203
204 #if 1 // 0 to enable per-gun impact aux crosshairs
205     // Avarage gun impact point's -> aux cross
206     ad = gettaginfo(spider.tur_head, gettagindex(spider.tur_head, "tag_hardpoint01"));
207     vf = v_forward;
208     ad += gettaginfo(spider.tur_head, gettagindex(spider.tur_head, "tag_hardpoint02"));
209     vf += v_forward;
210     ad = ad * 0.5;
211     v_forward = vf * 0.5;
212     traceline(ad, ad + v_forward * MAX_SHOT_DISTANCE, MOVE_NORMAL, spider);
213     UpdateAuxiliaryXhair(player, trace_endpos, ('1 0 0' * player.vehicle_reload1) + ('0 1 0' * (1 - player.vehicle_reload1)), 0);
214 #else
215     ad = gettaginfo(spider.gun1, gettagindex(spider.gun1, "barrels"));
216     traceline(ad, ad + v_forward * MAX_SHOT_DISTANCE, MOVE_NORMAL, spider);
217     UpdateAuxiliaryXhair(player, trace_endpos, ('1 0 0' * player.vehicle_reload1) + ('0 1 0' * (1 - player.vehicle_reload1)), 0);
218     vf = ad;
219     ad = gettaginfo(spider.gun2, gettagindex(spider.gun2, "barrels"));
220     traceline(ad, ad + v_forward * MAX_SHOT_DISTANCE, MOVE_NORMAL, spider);
221     UpdateAuxiliaryXhair(player, trace_endpos, ('1 0 0' * player.vehicle_reload1) + ('0 1 0' * (1 - player.vehicle_reload1)), 1);
222     ad = 0.5 * (ad + vf);
223 #endif
224
225     crosshair_trace(player);
226     ad = vectoangles(normalize(trace_endpos - ad));
227     ad = AnglesTransform_ToAngles(AnglesTransform_LeftDivide(AnglesTransform_FromAngles(spider.angles), AnglesTransform_FromAngles(ad))) - spider.tur_head.angles;
228     ad = AnglesTransform_Normalize(ad, TRUE);
229     //UpdateAuxiliaryXhair(player, trace_endpos, ('1 0 0' * player.vehicle_reload2) + ('0 1 0' * (1 - player.vehicle_reload2)), 2);
230     
231     // Rotate head
232     ftmp = autocvar_g_vehicle_spiderbot_head_turnspeed * sys_frametime;    
233     ad_y = bound(-ftmp, ad_y, ftmp);
234     spider.tur_head.angles_y = bound(autocvar_g_vehicle_spiderbot_head_turnlimit * -1, spider.tur_head.angles_y + ad_y, autocvar_g_vehicle_spiderbot_head_turnlimit);
235
236     // Pitch head
237     ad_x = bound(ftmp * -1, ad_x, ftmp);
238     spider.tur_head.angles_x = bound(autocvar_g_vehicle_spiderbot_head_pitchlimit_down, spider.tur_head.angles_x + ad_x, autocvar_g_vehicle_spiderbot_head_pitchlimit_up);
239
240
241     //fixedmakevectors(spider.angles);
242     makevectors(spider.angles + '-2 0 0' * spider.angles_x);
243     
244     movelib_groundalign4point(autocvar_g_vehicle_spiderbot_springlength, autocvar_g_vehicle_spiderbot_springup, autocvar_g_vehicle_spiderbot_springblend);
245
246     if(spider.flags & FL_ONGROUND)
247     {
248         if(spider.frame == 4 && self.tur_head.wait != 0)
249         {
250             sound (self, CH_TRIGGER_SINGLE, "vehicles/spiderbot_land.wav", VOL_VEHICLEENGINE, ATTN_NORM);
251             spider.frame = 5;            
252         }
253         
254         if(player.BUTTON_JUMP && self.tur_head.wait < time)
255         {        
256             sound (self, CH_TRIGGER_SINGLE, "vehicles/spiderbot_jump.wav", VOL_VEHICLEENGINE, ATTN_NORM);
257             //dprint("spiderbot_jump:", ftos(soundlength("vehicles/spiderbot_jump.wav")), "\n");
258             self.delay = 0;
259
260             self.tur_head.wait = time + 2;
261             player.BUTTON_JUMP = 0;
262             spider.velocity   = v_forward * 700 + v_up * 600;
263             spider.frame = 4;
264         }
265         else
266         {
267             if(vlen(player.movement) == 0)
268             {
269                 if(self.sound_nexttime < time || self.delay != 3)
270                 {                        
271                     self.delay = 3;
272                     self.sound_nexttime = time + 6.486500; //soundlength("vehicles/spiderbot_idle.wav");
273                     //dprint("spiderbot_idle:", ftos(soundlength("vehicles/spiderbot_idle.wav")), "\n");
274                     sound (self, CH_TRIGGER_SINGLE, "vehicles/spiderbot_idle.wav", VOL_VEHICLEENGINE, ATTN_NORM);
275                 }                
276                 movelib_beak_simple(autocvar_g_vehicle_spiderbot_speed_stop);
277                 spider.frame = 5;
278             }
279             else
280             {
281                 // Turn Body
282                 if(player.movement_x == 0 && player.movement_y != 0)
283                     ftmp = autocvar_g_vehicle_spiderbot_turnspeed_strafe * sys_frametime;
284                 else
285                     ftmp = autocvar_g_vehicle_spiderbot_turnspeed * sys_frametime;
286                 
287                 ftmp = bound(-ftmp, spider.tur_head.angles_y, ftmp);                
288                 spider.angles_y = anglemods(spider.angles_y + ftmp);
289                 spider.tur_head.angles_y -= ftmp;
290
291                 if(player.movement_x != 0)
292                 {
293                     if(player.movement_x > 0)
294                     {
295                         player.movement_x = 1;
296                         spider.frame = 0;
297                     }
298                     else if(player.movement_x < 0)
299                     {
300                         player.movement_x = -1;
301                         spider.frame = 1;
302                     }
303                     player.movement_y = 0;
304                     movelib_move_simple(normalize(v_forward * player.movement_x),autocvar_g_vehicle_spiderbot_speed_walk,autocvar_g_vehicle_spiderbot_movement_inertia);
305
306                     if(self.sound_nexttime < time || self.delay != 1)
307                     {                        
308                         self.delay = 1;
309                         self.sound_nexttime = time + 6.486500; //soundlength("vehicles/spiderbot_walk.wav");
310                         sound (self, CH_TRIGGER_SINGLE, "vehicles/spiderbot_walk.wav", VOL_VEHICLEENGINE, ATTN_NORM);
311                         //dprint("spiderbot_walk:", ftos(soundlength("vehicles/spiderbot_walk.wav")), "\n");
312                     }
313                 }
314                 else if(player.movement_y != 0)
315                 {
316                     if(player.movement_y < 0)
317                     {
318                         player.movement_y = -1;
319                         spider.frame = 2;
320                     }
321                     else if(player.movement_y > 0)
322                     {
323                         player.movement_y = 1;
324                         spider.frame = 3;
325                     }
326                     movelib_move_simple(normalize(v_right * player.movement_y),autocvar_g_vehicle_spiderbot_speed_strafe,autocvar_g_vehicle_spiderbot_movement_inertia);
327                     if(self.sound_nexttime < time || self.delay != 2)
328                     {                        
329                         self.delay = 2;
330                         self.sound_nexttime = time + 6.486500; //soundlength("vehicles/spiderbot_strafe.wav");
331                         sound (self, CH_TRIGGER_SINGLE, "vehicles/spiderbot_strafe.wav", VOL_VEHICLEENGINE, ATTN_NORM);
332                         //dprint("spiderbot_strafe:", ftos(soundlength("vehicles/spiderbot_strafe.wav")), "\n");
333                     }
334                 }
335             }
336         }
337     }
338
339     self.angles_x = bound(-autocvar_g_vehicle_spiderbot_tiltlimit, self.angles_x, autocvar_g_vehicle_spiderbot_tiltlimit);
340     self.angles_z = bound(-autocvar_g_vehicle_spiderbot_tiltlimit, self.angles_z, autocvar_g_vehicle_spiderbot_tiltlimit);
341
342     if(player.BUTTON_ATCK)
343     {
344         spider.cnt = time;
345         if(spider.vehicle_ammo1 >= autocvar_g_vehicle_spiderbot_minigun_ammo_cost && spider.tur_head.attack_finished_single <= time)
346         {
347             entity gun;
348             vector v;
349             spider.misc_bulletcounter += 1;
350
351             self = player;
352
353             mod(spider.misc_bulletcounter, 2) ? gun = spider.gun1 : gun = spider.gun2;
354             v = gettaginfo(gun, gettagindex(gun, "barrels"));
355             v_forward = normalize(v_forward);
356             v += v_forward * 50;
357
358 //void fireBallisticBullet(vector start, vector dir, float spread, float pSpeed, float lifetime, float damage, float headshotbonus, float force, float dtype, float tracereffects, float gravityfactor, float bulletconstant)
359
360             fireBallisticBullet(v, v_forward, autocvar_g_vehicle_spiderbot_minigun_spread, autocvar_g_vehicle_spiderbot_minigun_speed,
361                                 5, autocvar_g_vehicle_spiderbot_minigun_damage, 0, autocvar_g_vehicle_spiderbot_minigun_force, DEATH_SBMINIGUN, 0, 1, autocvar_g_vehicle_spiderbot_minigun_bulletconstant);
362             endFireBallisticBullet();
363
364 //            fireBullet (v, v_forward, autocvar_g_vehicle_spiderbot_minigun_spread, autocvar_g_vehicle_spiderbot_minigun_damage,
365 //                autocvar_g_vehicle_spiderbot_minigun_spread, DEATH_SBMINIGUN, 0);
366
367             sound (gun, CH_WEAPON_A, "weapons/uzi_fire.wav", VOL_BASE, ATTN_NORM);
368             //trailparticles(self, particleeffectnum("spiderbot_minigun_trail"), v, trace_endpos);
369             pointparticles(particleeffectnum("spiderbot_minigun_muzzleflash"), v, v_forward * 2500, 1);
370
371             self = spider;
372
373             spider.vehicle_ammo1 -= autocvar_g_vehicle_spiderbot_minigun_ammo_cost;
374             spider.tur_head.attack_finished_single = time + autocvar_g_vehicle_spiderbot_minigun_refire;
375             player.vehicle_ammo1 = (spider.vehicle_ammo1 / autocvar_g_vehicle_spiderbot_minigun_ammo_max) * 100;
376             spider.gun1.angles_z += 45;
377             spider.gun2.angles_z -= 45;
378             if(spider.gun1.angles_z >= 360)
379             {
380                 spider.gun1.angles_z = 0;
381                 spider.gun2.angles_z = 0;
382             }
383         }
384     }
385     else
386         vehicles_regen(cnt, vehicle_ammo1, autocvar_g_vehicle_spiderbot_minigun_ammo_max,
387                                            autocvar_g_vehicle_spiderbot_minigun_ammo_regen_pause,
388                                            autocvar_g_vehicle_spiderbot_minigun_ammo_regen, frametime);
389         
390
391     spiderbot_rocket_do();
392
393     if(self.vehicle_flags  & VHF_SHIELDREGEN)
394         vehicles_regen(dmg_time, vehicle_shield, autocvar_g_vehicle_spiderbot_shield, autocvar_g_vehicle_spiderbot_shield_regen_pause, autocvar_g_vehicle_spiderbot_shield_regen, frametime);
395
396     if(self.vehicle_flags  & VHF_HEALTHREGEN)
397         vehicles_regen(dmg_time, vehicle_health, autocvar_g_vehicle_spiderbot_health, autocvar_g_vehicle_spiderbot_health_regen_pause, autocvar_g_vehicle_spiderbot_health_regen, frametime);
398
399     player.BUTTON_ATCK = player.BUTTON_ATCK2 = 0;
400     player.vehicle_ammo2 = spider.tur_head.frame;
401
402     if(spider.gun2.cnt <= time)
403         player.vehicle_reload2 = 100;
404     else
405         player.vehicle_reload2 = 100 - ((spider.gun2.cnt - time) / spider.attack_finished_single) * 100;
406
407     setorigin(player, spider.origin + '0 0 1' * SPIDERBOT_MAX_z);
408     player.velocity = spider.velocity;
409
410     VEHICLE_UPDATE_PLAYER(health, spiderbot);
411
412     if(self.vehicle_flags & VHF_HASSHIELD)
413         VEHICLE_UPDATE_PLAYER(shield, spiderbot);
414
415     self = player;
416     return 1;    
417 }
418 void spiderbot_think()
419 {
420     if(self.flags & FL_ONGROUND)
421         movelib_beak_simple(autocvar_g_vehicle_spiderbot_speed_stop);
422
423     self.nextthink = time;
424 }
425
426 void spiderbot_enter()
427 {
428     self.movetype   = MOVETYPE_WALK;
429
430     self.owner.vehicle_health = (self.vehicle_health / autocvar_g_vehicle_spiderbot_health) * 100;
431     self.owner.vehicle_shield = (self.vehicle_shield / autocvar_g_vehicle_spiderbot_shield) * 100;
432
433     if(self.owner.flagcarried)
434     {
435         setattachment(self.owner.flagcarried, self.tur_head, ""); 
436         setorigin(self.owner.flagcarried, '-20 0 120'); 
437     }
438 }
439
440 void spiderbot_exit(float eject)
441 {
442     entity e;
443     vector spot;
444     
445     e = findchain(classname,"spiderbot_rocket");
446     while(e)
447     {
448         if(e.owner == self.owner)
449         {
450             e.realowner = self.owner;
451             e.owner = world;
452         }
453         e = e.chain;
454     }
455
456     self.velocity   = '0 0 0';
457     self.think      = spiderbot_think;
458     self.nextthink  = time;
459     self.frame      = 5;
460     self.movetype   = MOVETYPE_WALK;
461     
462     if not (self.owner)
463         return;
464
465         makevectors(self.angles);
466         if(eject)
467         {
468             spot = self.origin + v_forward * 100 + '0 0 64';
469             spot = vehicles_findgoodexit(spot);
470             setorigin(self.owner , spot);
471             self.owner.velocity = (v_up + v_forward * 0.25) * 750;
472             self.owner.oldvelocity = self.owner.velocity;
473         }
474         else
475         {
476             self.owner.velocity = normalize(self.velocity) * autocvar_sv_maxairspeed;
477             self.owner.oldvelocity = self.owner.velocity;           
478             spot = self.origin - v_forward * 200 + '0 0 64';
479             spot = vehicles_findgoodexit(spot);
480             setorigin(self.owner , spot);
481         }
482     antilag_clear(self.owner);
483     self.owner = world;
484 }
485 void spider_impact()
486 {
487     if(autocvar_g_vehicle_spiderbot_bouncepain_x)
488         vehilces_impact(autocvar_g_vehicle_spiderbot_bouncepain_x, autocvar_g_vehicle_spiderbot_bouncepain_y, autocvar_g_vehicle_spiderbot_bouncepain_z);    
489 }
490 void spiderbot_spawn()
491 {
492     self.frame              = 5;
493     self.tur_head.frame     = 1;
494     self.think              = spiderbot_think;
495     self.nextthink          = time;
496     self.vehicle_health     = autocvar_g_vehicle_spiderbot_health;
497     self.vehicle_shield     = autocvar_g_vehicle_spiderbot_shield;
498     self.movetype           = MOVETYPE_WALK;
499     self.solid              = SOLID_SLIDEBOX;
500     self.alpha              = self.tur_head.alpha = self.gun1.alpha = self.gun2.alpha = 1;
501     self.tur_head.angles    = '0 0 0';
502
503     setorigin(self, self.pos1 + '0 0 128');
504     self.angles = self.pos2;
505     self.vehicle_impact = spider_impact;
506 }
507
508 void spiderbot_headfade()
509 {
510         self.think = spiderbot_headfade;
511         self.nextthink = self.fade_time;
512         self.alpha = 1 - (time - self.fade_time) * self.fade_rate;
513
514     if(self.cnt < time || self.alpha < 0.1)
515     {
516         if(self.alpha > 0.1)
517         {
518             sound (self, CH_SHOTS, "weapons/rocket_impact.wav", VOL_BASE, ATTN_NORM);
519             pointparticles(particleeffectnum("explosion_big"), self.origin + '0 0 100', '0 0 0', 1);
520         }
521         remove(self);
522     }
523 }
524
525 void spiderbot_blowup()
526 {
527     if(self.cnt > time)
528     {
529         if(random() < 0.1)
530         {
531             sound (self, CH_SHOTS, "weapons/rocket_impact.wav", VOL_BASE, ATTN_NORM);
532             pointparticles(particleeffectnum("explosion_small"), randomvec() * 80 + (self.origin + '0 0 100'), '0 0 0', 1);
533         }
534         self.nextthink = time + 0.1;
535         return;
536     }
537     
538     entity h, g1, g2, b;
539     b = spawn();
540     h = spawn();
541     g1 = spawn();
542     g2 = spawn();
543
544     setmodel(b,  "models/vehicles/spiderbot.dpm");
545     setmodel(h,  "models/vehicles/spiderbot_top.dpm");
546     setmodel(g1, "models/vehicles/spiderbot_barrels.dpm");
547     setmodel(g2, "models/vehicles/spiderbot_barrels.dpm");
548
549     setorigin(b, self.origin);
550     b.frame         = 11;
551     b.angles        = self.angles;
552     setsize(b, self.mins, self.maxs);
553
554     setorigin(h, gettaginfo(self, gettagindex(self, "tag_head")));
555     h.movetype      = MOVETYPE_BOUNCE;
556     h.solid         = SOLID_BBOX;
557     h.velocity      = v_up * (500 + random() * 500) + randomvec() * 128;
558     h.modelflags    = MF_ROCKET;
559     h.effects       = EF_FLAME | EF_LOWPRECISION;
560     h.avelocity     = randomvec() * 360;
561
562     h.alpha         = 1;
563     h.cnt           = time + (3.5 * random());
564     h.fade_rate     = 1 / min(autocvar_g_vehicle_spiderbot_respawntime, 10);
565     h.fade_time     = time;
566     h.think         = spiderbot_headfade;
567     h.nextthink     = time;
568
569     setorigin(g1, gettaginfo(self.tur_head, gettagindex(self.tur_head, "tag_hardpoint01")));
570     g1.movetype     = MOVETYPE_TOSS;
571     g1.solid        = SOLID_CORPSE;
572     g1.velocity     = v_forward * 700 + (randomvec() * 32);
573     g1.avelocity    = randomvec() * 180;
574
575     setorigin(g2, gettaginfo(self.tur_head, gettagindex(self.tur_head, "tag_hardpoint02")));
576     g2.movetype     = MOVETYPE_TOSS;
577     g2.solid        = SOLID_CORPSE;
578     g2.velocity     = v_forward * 700 + (randomvec() * 32);
579     g2.avelocity    = randomvec() * 180;
580
581     h.colormod = b.colormod = g1.colormod = g2.colormod = '-2 -2 -2';
582
583     SUB_SetFade(b,  time + 5, min(autocvar_g_vehicle_spiderbot_respawntime, 1));
584     //SUB_SetFade(h,  time, min(autocvar_g_vehicle_spiderbot_respawntime, 10));
585     SUB_SetFade(g1, time, min(autocvar_g_vehicle_spiderbot_respawntime, 10));
586     SUB_SetFade(g2, time, min(autocvar_g_vehicle_spiderbot_respawntime, 10));
587
588     RadiusDamage (self, self.enemy, 250, 15, 250, world, 250, DEATH_SBBLOWUP, world);
589
590     self.alpha = self.tur_head.alpha = self.gun1.alpha = self.gun2.alpha = -1;
591     self.movetype   = MOVETYPE_NONE;
592     self.deadflag   = DEAD_DEAD;
593     self.solid      = SOLID_NOT;
594     self.tur_head.effects  &~=  EF_FLAME;
595         self.vehicle_hudmodel.viewmodelforclient = self;
596 }
597
598 void spiderbot_die()
599 {
600     self.health             = 0;
601     self.event_damage       = SUB_Null;
602     self.takedamage         = DAMAGE_NO;
603     self.touch              = SUB_Null;
604     self.cnt                = 3.4 + time + random() * 2;
605     self.think              = spiderbot_blowup;
606     self.nextthink          = time;
607     self.deadflag           = DEAD_DYING;
608         self.frame              = 5;
609         self.tur_head.effects  |= EF_FLAME;
610         self.colormod           = self.tur_head.colormod = '-1 -1 -1';
611         self.frame              = 10;
612         self.movetype           = MOVETYPE_TOSS;
613 }
614
615 void vewhicle_spiderbot_dinit()
616 {
617     if not (vehicle_initialize(
618              "Spiderbot",
619              "models/vehicles/spiderbot.dpm",
620              "models/vehicles/spiderbot_top.dpm",
621              "models/vehicles/spiderbot_cockpit.dpm",
622              "tag_head", "tag_hud", "",
623              HUD_SPIDERBOT,
624              SPIDERBOT_MIN, SPIDERBOT_MAX,
625              FALSE,
626              spiderbot_spawn, autocvar_g_vehicle_spiderbot_respawntime,
627              spiderbot_frame,
628              spiderbot_enter, spiderbot_exit,
629              spiderbot_die,   spiderbot_think,
630              FALSE))
631     {
632         remove(self);
633         return;
634     }
635
636
637     self.gun1               = spawn();
638     self.gun2               = spawn();
639
640     setmodel(self.gun1, "models/vehicles/spiderbot_barrels.dpm");
641     setmodel(self.gun2, "models/vehicles/spiderbot_barrels.dpm");
642
643     setattachment(self.gun1, self.tur_head, "tag_hardpoint01");
644     setattachment(self.gun2, self.tur_head, "tag_hardpoint02");
645
646     self.gravity            = 2;
647     self.mass               = 5000;
648 }
649
650 void spawnfunc_vehicle_spiderbot()
651 {
652     self.vehicle_flags |= VHF_DMGSHAKE;
653     //self.vehicle_flags |= VHF_DMGROLL;
654     //self.vehicle_flags |= VHF_DMGHEADROLL;
655     
656     precache_model ( "models/vhshield.md3");
657     precache_model ( "models/vehicles/spiderbot.dpm");
658     precache_model ( "models/vehicles/spiderbot_top.dpm");
659     precache_model ( "models/vehicles/spiderbot_barrels.dpm");
660     precache_model ( "models/vehicles/spiderbot_cockpit.dpm");
661     precache_model ( "models/uziflash.md3");
662
663     precache_sound ( "weapons/uzi_fire.wav" );
664     precache_sound ( "weapons/rocket_impact.wav");
665     
666     precache_sound ( "vehicles/spiderbot_die.wav");
667     precache_sound ( "vehicles/spiderbot_idle.wav");
668     precache_sound ( "vehicles/spiderbot_jump.wav");
669     precache_sound ( "vehicles/spiderbot_strafe.wav");
670     precache_sound ( "vehicles/spiderbot_walk.wav");
671     precache_sound ( "vehicles/spiderbot_land.wav");
672
673     vehicles_configcheck("vehicle_spiderbot.cfg", autocvar_g_vehicle_spiderbot_health);
674     if(autocvar_g_vehicle_spiderbot_shield)
675         self.vehicle_flags |= VHF_HASSHIELD;
676
677     if(autocvar_g_vehicle_spiderbot_shield_regen)
678         self.vehicle_flags |= VHF_SHIELDREGEN;
679
680     if(autocvar_g_vehicle_spiderbot_health_regen)
681         self.vehicle_flags |= VHF_HEALTHREGEN;
682     
683     self.think = vewhicle_spiderbot_dinit;
684     
685     if(g_assault)
686         self.nextthink = time + 0.5;
687     else
688         self.nextthink = time + (autocvar_g_vehicles_delayspawn ? autocvar_g_vehicle_spiderbot_respawntime + (random() * autocvar_g_vehicles_delayspawn_jitter) : 0.5);
689 }
690 #endif // SVQC