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1 #ifdef REGISTER_WEAPON
2 REGISTER_WEAPON(TUBA, w_tuba, 0, 1, WEP_FLAG_HIDDEN | WEP_TYPE_SPLASH, BOT_PICKUP_RATING_MID, "tuba", "tuba", _("@!#%'n Tuba"))
3 #else
4 #ifdef SVQC
5 //#define TUBA_NOTE(n) strcat("weapons/tuba_note", ftos(n), ".wav")
6 .entity tuba_note;
7 .float tuba_smoketime;
8 .float tuba_instrument;
9
10 #define MAX_TUBANOTES 32
11 .float tuba_lastnotes_last;
12 .float tuba_lastnotes_cnt; // over
13 .vector tuba_lastnotes[MAX_TUBANOTES];
14
15 float W_Tuba_HasPlayed(entity pl, string melody, float instrument, float ignorepitch, float mintempo, float maxtempo)
16 {
17         float i, j, mmin, mmax, nolength;
18         float n = tokenize_console(melody);
19         if(n > pl.tuba_lastnotes_cnt)
20                 return FALSE;
21         float pitchshift = 0;
22
23         if(instrument >= 0)
24                 if(pl.tuba_instrument != instrument)
25                         return FALSE;
26
27         // verify notes...
28         nolength = FALSE;
29         for(i = 0; i < n; ++i)
30         {
31                 vector v = pl.(tuba_lastnotes[mod(pl.tuba_lastnotes_last - i + MAX_TUBANOTES, MAX_TUBANOTES)]);
32                 float ai = stof(argv(n - i - 1));
33                 float np = floor(ai);
34                 if(ai == np)
35                         nolength = TRUE;
36                 // n counts the last played notes BACKWARDS
37                 // _x is start
38                 // _y is end
39                 // _z is note pitch
40                 if(ignorepitch && i == 0)
41                 {
42                         pitchshift = np - v_z;
43                 }
44                 else
45                 {
46                         if(v_z + pitchshift != np)
47                                 return FALSE;
48                 }
49         }
50
51         // now we know the right NOTES were played
52         if(!nolength)
53         {
54                 // verify rhythm...
55                 float ti = 0;
56                 if(maxtempo > 0)
57                         mmin = 240 / maxtempo; // 60 = "0.25 means 1 sec", at 120 0.5 means 1 sec, at 240 1 means 1 sec
58                 else
59                         mmin = 0;
60                 if(mintempo > 0)
61                         mmax = 240 / mintempo; // 60 = "0.25 means 1 sec", at 120 0.5 means 1 sec, at 240 1 means 1 sec
62                 else
63                         mmax = 240; // you won't try THAT hard... (tempo 1)
64                 //print(sprintf("initial tempo rules: %f %f\n", mmin, mmax));
65
66                 for(i = 0; i < n; ++i)
67                 {
68                         vector vi = pl.(tuba_lastnotes[mod(pl.tuba_lastnotes_last - i + MAX_TUBANOTES, MAX_TUBANOTES)]);
69                         float ai = stof(argv(n - i - 1));
70                         ti -= 1 / (ai - floor(ai));
71                         float tj = ti;
72                         for(j = i+1; j < n; ++j)
73                         {
74                                 vector vj = pl.(tuba_lastnotes[mod(pl.tuba_lastnotes_last - j + MAX_TUBANOTES, MAX_TUBANOTES)]);
75                                 float aj = stof(argv(n - j - 1));
76                                 tj -= (aj - floor(aj));
77
78                                 // note i should be at m*ti+b
79                                 // note j should be at m*tj+b
80                                 // so:
81                                 // we have a LINE l, so that
82                                 // vi_x <= l(ti) <= vi_y
83                                 // vj_x <= l(tj) <= vj_y
84                                 // what is m?
85
86                                 // vi_x <= vi_y <= vj_x <= vj_y
87                                 // ti <= tj
88                                 //print(sprintf("first note: %f to %f, should be %f\n", vi_x, vi_y, ti));
89                                 //print(sprintf("second note: %f to %f, should be %f\n", vj_x, vj_y, tj));
90                                 //print(sprintf("m1 = %f\n", (vi_x - vj_y) / (ti - tj)));
91                                 //print(sprintf("m2 = %f\n", (vi_y - vj_x) / (ti - tj)));
92                                 mmin = max(mmin, (vi_x - vj_y) / (ti - tj)); // lower bound
93                                 mmax = min(mmax, (vi_y - vj_x) / (ti - tj)); // upper bound
94                         }
95                 }
96
97                 if(mmin > mmax) // rhythm fail
98                         return FALSE;
99         }
100
101         pl.tuba_lastnotes_cnt = 0;
102
103         return TRUE;
104 }
105
106 void W_Tuba_NoteOff()
107 {
108         // we have a note:
109         //   on: self.spawnshieldtime
110         //   off: time
111         //   note: self.cnt
112         if(self.owner.tuba_note == self)
113         {
114                 self.owner.tuba_lastnotes_last = mod(self.owner.tuba_lastnotes_last + 1, MAX_TUBANOTES);
115                 self.owner.(tuba_lastnotes[self.owner.tuba_lastnotes_last]) = eX * self.spawnshieldtime + eY * time + eZ * self.cnt;
116                 self.owner.tuba_note = world;
117                 self.owner.tuba_lastnotes_cnt = bound(0, self.owner.tuba_lastnotes_cnt + 1, MAX_TUBANOTES);
118
119                 string s;
120                 s = trigger_magicear_processmessage_forallears(self.owner, 0, world, string_null);
121                 if(s != "")
122                 {
123                         // simulate a server message
124                         switch(self.tuba_instrument)
125                         {
126                                 default:
127                                 case 0: // Tuba
128                                         bprint(strcat("\{1}\{13}* ^3", self.owner.netname, "^3 played on the @!#%'n Tuba: ^7", s, "\n"));
129                                         break;
130                                 case 1:
131                                         bprint(strcat("\{1}\{13}* ^3", self.owner.netname, "^3 played on the @!#%'n Accordeon: ^7", s, "\n"));
132                                         break;
133                         }
134                 }
135         }
136         remove(self);
137 }
138
139 float Tuba_GetNote(entity pl, float hittype)
140 {
141         float note;
142         float movestate;
143         movestate = 5;
144         if(pl.movement_x < 0) movestate -= 3;
145         if(pl.movement_x > 0) movestate += 3;
146         if(pl.movement_y < 0) movestate -= 1;
147         if(pl.movement_y > 0) movestate += 1;
148         switch(movestate)
149         {
150         // layout: originally I wanted
151         //   eb e  e#=f
152         //   B  c  d
153         //   Gb G  G#
154         // but then you only use forward and right key. So to make things more
155         // interesting, I swapped B with e#. Har har har...
156         //   eb e  B
157         // f=e# c  d
158         //   Gb G  G#
159                 case 1: note = -6; break; // Gb
160                 case 2: note = -5; break; // G
161                 case 3: note = -4; break; // G#
162                 case 4: note = +5; break; // e#
163                 case 5: note =  0; break; // c
164                 case 6: note = +2; break; // d
165                 case 7: note = +3; break; // eb
166                 case 8: note = +4; break; // e
167                 case 9: note = -1; break; // B
168         }
169         if(pl.BUTTON_CROUCH)
170                 note -= 12;
171         if(pl.BUTTON_JUMP)
172                 note += 12;
173         if(hittype & HITTYPE_SECONDARY)
174                 note += 7;
175         
176         // we support two kinds of tubas, those tuned in Eb and those tuned in C
177         // kind of tuba currently is player slot number, or team number if in
178         // teamplay
179         // that way, holes in the range of notes are "plugged"
180         if(teamplay)
181         {
182                 if(pl.team == COLOR_TEAM2 || pl.team == COLOR_TEAM4)
183                         note += 3;
184         }
185         else
186         {
187                 if(pl.clientcolors & 1)
188                         note += 3;
189         }
190         
191         // total range of notes:
192         //                       0
193         //                 ***  ** ****
194         //                        ***  ** ****
195         //     ***  ** ****
196         //            ***  ** ****
197         //     ***  ********************* ****
198         //     -18.........................+12
199         //        ***  ********************* ****
200         //     -18............................+15
201         //     with jump: ... +24
202         //     ... +27
203         return note;
204 }
205
206 float W_Tuba_NoteSendEntity(entity to, float sf)
207 {
208         float f;
209
210         msg_entity = to;
211         if(!sound_allowed(MSG_ONE, self.realowner))
212                 return FALSE;
213
214         WriteByte(MSG_ENTITY, ENT_CLIENT_TUBANOTE);
215         WriteByte(MSG_ENTITY, sf);
216         if(sf & 1)
217         {
218                 WriteChar(MSG_ENTITY, self.cnt);
219                 f = 0;
220                 if(self.realowner != to)
221                         f |= 1;
222                 f |= 2 * self.tuba_instrument;
223                 WriteByte(MSG_ENTITY, f);
224         }
225         if(sf & 2)
226         {
227                 WriteCoord(MSG_ENTITY, self.origin_x);
228                 WriteCoord(MSG_ENTITY, self.origin_y);
229                 WriteCoord(MSG_ENTITY, self.origin_z);
230         }
231         return TRUE;
232 }
233
234 void W_Tuba_NoteThink()
235 {
236         float dist_mult;
237         float vol0, vol1;
238         vector dir0, dir1;
239         vector v;
240         entity e;
241         if(time > self.teleport_time)
242         {
243                 W_Tuba_NoteOff();
244                 return;
245         }
246         self.nextthink = time;
247         dist_mult = autocvar_g_balance_tuba_attenuation / autocvar_snd_soundradius;
248         FOR_EACH_REALCLIENT(e)
249         if(e != self.realowner)
250         {
251                 v = self.origin - (e.origin + e.view_ofs);
252                 vol0 = max(0, 1 - vlen(v) * dist_mult);
253                 dir0 = normalize(v);
254                 v = self.realowner.origin - (e.origin + e.view_ofs);
255                 vol1 = max(0, 1 - vlen(v) * dist_mult);
256                 dir1 = normalize(v);
257                 if(fabs(vol0 - vol1) > 0.005) // 0.5 percent change in volume
258                 {
259                         setorigin(self, self.realowner.origin);
260                         self.SendFlags |= 2;
261                         break;
262                 }
263                 if(dir0 * dir1 < 0.9994) // 2 degrees change in angle
264                 {
265                         setorigin(self, self.realowner.origin);
266                         self.SendFlags |= 2;
267                         break;
268                 }
269         }
270 }
271
272 void W_Tuba_NoteOn(float hittype)
273 {
274         vector o;
275         float n;
276
277         W_SetupShot(self, FALSE, 2, "", 0, autocvar_g_balance_tuba_damage);
278
279         n = Tuba_GetNote(self, hittype);
280
281         hittype = 0;
282         if(self.tuba_instrument & 1)
283                 hittype |= HITTYPE_SECONDARY;
284         if(self.tuba_instrument & 2)
285                 hittype |= HITTYPE_BOUNCE;
286         if(self.tuba_instrument & 4)
287                 hittype |= HITTYPE_HEADSHOT;
288
289         if(self.tuba_note)
290         {
291                 if(self.tuba_note.cnt != n || self.tuba_note.tuba_instrument != self.tuba_instrument)
292                 {
293                         entity oldself = self;
294                         self = self.tuba_note;
295                         W_Tuba_NoteOff();
296                         self = oldself;
297                 }
298         }
299
300         if not(self.tuba_note)
301         {
302                 self.tuba_note = spawn();
303                 self.tuba_note.owner = self.tuba_note.realowner = self;
304                 self.tuba_note.cnt = n;
305                 self.tuba_note.tuba_instrument = self.tuba_instrument;
306                 self.tuba_note.think = W_Tuba_NoteThink;
307                 self.tuba_note.nextthink = time;
308                 self.tuba_note.spawnshieldtime = time;
309                 Net_LinkEntity(self.tuba_note, FALSE, 0, W_Tuba_NoteSendEntity);
310         }
311
312         self.tuba_note.teleport_time = time + autocvar_g_balance_tuba_refire * 2 * W_WeaponRateFactor(); // so it can get prolonged safely
313
314         //sound(self, c, TUBA_NOTE(n), bound(0, VOL_BASE * cvar("g_balance_tuba_volume"), 1), autocvar_g_balance_tuba_attenuation);
315         RadiusDamage(self, self, autocvar_g_balance_tuba_damage, autocvar_g_balance_tuba_edgedamage, autocvar_g_balance_tuba_radius, world, autocvar_g_balance_tuba_force, hittype | WEP_TUBA, world);
316
317         o = gettaginfo(self.exteriorweaponentity, 0);
318         if(time > self.tuba_smoketime)
319         {
320                 pointparticles(particleeffectnum("smoke_ring"), o + v_up * 45 + v_right * -6 + v_forward * 8, v_up * 100, 1);
321                 self.tuba_smoketime = time + 0.25;
322         }
323 }
324
325 void spawnfunc_weapon_tuba (void)
326 {
327         weapon_defaultspawnfunc(WEP_TUBA);
328 }
329
330 float w_tuba(float req)
331 {
332         if (req == WR_AIM)
333         {
334                 // bots cannot play the Tuba well yet
335                 // I think they should start with the recorder first
336                 if(vlen(self.origin - self.enemy.origin) < autocvar_g_balance_tuba_radius)
337                 {
338                         if(random() > 0.5)
339                                 self.BUTTON_ATCK = 1;
340                         else
341                                 self.BUTTON_ATCK2 = 1;
342                 }
343         }
344         else if (req == WR_THINK)
345         {
346                 if (self.BUTTON_ATCK)
347                 if (weapon_prepareattack(0, autocvar_g_balance_tuba_refire))
348                 {
349                         W_Tuba_NoteOn(0);
350                         //weapon_thinkf(WFRAME_FIRE1, autocvar_g_balance_tuba_animtime, w_ready);
351                         weapon_thinkf(WFRAME_IDLE, autocvar_g_balance_tuba_animtime, w_ready);
352                 }
353                 if (self.BUTTON_ATCK2)
354                 if (weapon_prepareattack(1, autocvar_g_balance_tuba_refire))
355                 {
356                         W_Tuba_NoteOn(HITTYPE_SECONDARY);
357                         //weapon_thinkf(WFRAME_FIRE2, autocvar_g_balance_tuba_animtime, w_ready);
358                         weapon_thinkf(WFRAME_IDLE, autocvar_g_balance_tuba_animtime, w_ready);
359                 }
360                 if(self.tuba_note)
361                 {
362                         if(!self.BUTTON_ATCK && !self.BUTTON_ATCK2)
363                         {
364                                 entity oldself = self;
365                                 self = self.tuba_note;
366                                 W_Tuba_NoteOff();
367                                 self = oldself;
368                         }
369                 }
370         }
371         else if (req == WR_PRECACHE)
372         {
373                 precache_model ("models/weapons/g_tuba.md3");
374                 precache_model ("models/weapons/v_tuba.md3");
375                 precache_model ("models/weapons/h_tuba.iqm");
376                 precache_model ("models/weapons/g_akordeon.md3");
377                 precache_model ("models/weapons/v_akordeon.md3");
378                 precache_model ("models/weapons/h_akordeon.iqm");
379
380                 //float i;
381                 //for(i = -18; i <= +27; ++i)
382                 //      precache_sound(TUBA_NOTE(i));
383         }
384         else if (req == WR_SETUP)
385         {
386                 weapon_setup(WEP_TUBA);
387                 self.current_ammo = ammo_none;
388                 self.tuba_instrument = 0;
389         }
390         else if (req == WR_RELOAD)
391         {
392                 // switch to alternate instruments :)
393                 if(self.weaponentity.state == WS_READY)
394                 {
395                         switch(self.tuba_instrument)
396                         {
397                                 case 0:
398                                         self.tuba_instrument = 1;
399                                         self.weaponname = "akordeon";
400                                         break;
401                                 case 1:
402                                         self.tuba_instrument = 0;
403                                         self.weaponname = "tuba";
404                                         break;
405                         }
406                         W_SetupShot(self, FALSE, 0, "", 0, 0);
407                         pointparticles(particleeffectnum("teleport"), w_shotorg, '0 0 0', 1);
408                         self.weaponentity.state = WS_INUSE;
409                         weapon_thinkf(WFRAME_RELOAD, 0.5, w_ready);
410                 }
411         }
412         else if (req == WR_CHECKAMMO1)
413                 return TRUE; // TODO use fuel?
414         else if (req == WR_CHECKAMMO2)
415                 return TRUE; // TODO use fuel?
416         return TRUE;
417 }
418 #endif
419 #ifdef CSQC
420 float w_tuba(float req)
421 {
422         if(req == WR_IMPACTEFFECT)
423         {
424                 // nothing to do here; particles of tuba are handled differently
425         }
426         else if(req == WR_PRECACHE)
427         {
428                 // nothing to do
429         }
430         else if (req == WR_SUICIDEMESSAGE)
431         {
432                 float instr;
433                 instr = 0;
434                 if(w_deathtype & HITTYPE_SECONDARY)
435                         instr |= 1;
436                 if(w_deathtype & HITTYPE_BOUNCE)
437                         instr |= 2;
438                 if(w_deathtype & HITTYPE_HEADSHOT)
439                         instr |= 4;
440                 switch(instr)
441                 {
442                         default:
443                         case 0: // Tuba
444                                 w_deathtypestring = _("%s hurt his own ears with the @!#%%'n Tuba");
445                                 break;
446                         case 1: // Accordeon
447                                 w_deathtypestring = _("%s hurt his own ears with the @!#%%'n Accordeon");
448                                 break;
449                 }
450         }
451         else if (req == WR_KILLMESSAGE)
452         {
453                 float instr;
454                 instr = 0;
455                 if(w_deathtype & HITTYPE_SECONDARY)
456                         instr |= 1;
457                 if(w_deathtype & HITTYPE_BOUNCE)
458                         instr |= 2;
459                 if(w_deathtype & HITTYPE_HEADSHOT)
460                         instr |= 4;
461                 switch(instr)
462                 {
463                         default:
464                         case 0: // Tuba
465                                 w_deathtypestring = _("%s died of %s's great playing on the @!#%%'n Tuba");
466                                 break;
467                         case 1: // Accordeon
468                                 w_deathtypestring = _("%s died of %s's great playing on the @!#%%'n Accordeon");
469                                 break;
470                 }
471         }
472         return TRUE;
473 }
474 #endif
475 #endif