3 #include "anticheat.qh"
9 #include "command/common.qh"
10 #include "command/getreplies.qh"
11 #include "command/sv_cmd.qh"
12 #include "command/vote.qh"
14 #include <server/gamelog.qh>
15 #include <server/damage.qh>
17 #include <server/intermission.qh>
18 #include <server/main.qh>
19 #include "mapvoting.qh"
20 #include <server/mutators/_mod.qh>
23 #include "scores_rules.qh"
24 #include "spawnpoints.qh"
25 #include "teamplay.qh"
26 #include "weapons/weaponstats.qh"
27 #include <server/weapons/common.qh>
28 #include "../common/constants.qh"
29 #include <common/net_linked.qh>
30 #include "../common/deathtypes/all.qh"
31 #include <common/gamemodes/_mod.qh>
32 #include "../common/gamemodes/sv_rules.qh"
33 #include "../common/mapinfo.qh"
34 #include "../common/monsters/_mod.qh"
35 #include "../common/monsters/sv_monsters.qh"
36 #include "../common/vehicles/all.qh"
37 #include "../common/notifications/all.qh"
38 #include "../common/physics/player.qh"
39 #include "../common/playerstats.qh"
40 #include "../common/stats.qh"
41 #include "../common/teams.qh"
42 #include <common/mapobjects/triggers.qh>
43 #include "../common/mapobjects/trigger/secret.qh"
44 #include "../common/mapobjects/target/music.qh"
45 #include "../common/util.qh"
46 #include "../common/items/_mod.qh"
47 #include <common/weapons/_all.qh>
48 #include "../common/state.qh"
50 const float LATENCY_THINKRATE = 10;
55 void PingPLReport_Think(entity this)
60 delta = 3 / maxclients;
61 if(delta < sys_frametime)
63 this.nextthink = time + delta;
65 e = edict_num(this.cnt + 1);
66 if(IS_CLIENT(e) && IS_REAL_CLIENT(e))
68 WriteHeader(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
69 WriteByte(MSG_BROADCAST, this.cnt);
70 WriteShort(MSG_BROADCAST, bound(1, CS(e).ping, 65535));
71 WriteByte(MSG_BROADCAST, min(ceil(CS(e).ping_packetloss * 255), 255));
72 WriteByte(MSG_BROADCAST, min(ceil(CS(e).ping_movementloss * 255), 255));
74 // record latency times for clients throughout the match so we can report it to playerstats
75 if(time > (CS(e).latency_time + LATENCY_THINKRATE))
77 CS(e).latency_sum += CS(e).ping;
78 CS(e).latency_cnt += 1;
79 CS(e).latency_time = time;
80 //print("sum: ", ftos(CS(e).latency_sum), ", cnt: ", ftos(CS(e).latency_cnt), ", avg: ", ftos(CS(e).latency_sum / CS(e).latency_cnt), ".\n");
85 WriteHeader(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
86 WriteByte(MSG_BROADCAST, this.cnt);
87 WriteShort(MSG_BROADCAST, 0);
88 WriteByte(MSG_BROADCAST, 0);
89 WriteByte(MSG_BROADCAST, 0);
91 this.cnt = (this.cnt + 1) % maxclients;
93 void PingPLReport_Spawn()
95 pingplreport = new_pure(pingplreport);
96 setthink(pingplreport, PingPLReport_Think);
97 pingplreport.nextthink = time;
100 const float SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS = 1;
101 float world_initialized;
103 void SetDefaultAlpha()
105 if (!MUTATOR_CALLHOOK(SetDefaultAlpha))
107 default_player_alpha = autocvar_g_player_alpha;
108 if(default_player_alpha == 0)
109 default_player_alpha = 1;
110 default_weapon_alpha = default_player_alpha;
114 void GotoFirstMap(entity this)
117 if(autocvar__sv_init)
119 // cvar_set("_sv_init", "0");
120 // we do NOT set this to 0 any more, so someone "accidentally" changing
121 // to this "init" map on a dedicated server will cause no permanent
123 if(autocvar_g_maplist_shuffle)
125 n = tokenizebyseparator(autocvar_g_maplist, " ");
126 cvar_set("g_maplist_index", ftos(n - 1)); // jump to map 0 in GotoNextMap
129 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
131 if(!DoNextMapOverride(1))
139 this.nextthink = time;
143 this.nextthink = time + 1;
144 LOG_INFO("Waiting for _sv_init being set to 1 by initialization scripts...");
148 void cvar_changes_init()
152 float n, i, adding, pureadding;
154 strfree(cvar_changes);
155 strfree(cvar_purechanges);
156 cvar_purechanges_count = 0;
159 buf_cvarlist(h, "", "_"); // exclude all _ cvars as they are temporary
165 for(i = 0; i < n; ++i)
167 k = bufstr_get(h, i);
169 #define BADPREFIX(p) if(substring(k, 0, strlen(p)) == p) continue
170 #define BADPRESUFFIX(p,s) if(substring(k, 0, strlen(p)) == p && substring(k, -strlen(s), -1) == s) continue
171 #define BADCVAR(p) if(k == p) continue
173 // general excludes and namespaces for server admin used cvars
174 BADPREFIX("help_"); // PN's server has this listed as changed, let's not rat him out for THAT
178 BADPREFIX("cvar_check_");
180 BADCVAR("g_configversion");
181 BADCVAR("halflifebsp");
182 BADCVAR("sv_mapformat_is_quake2");
183 BADCVAR("sv_mapformat_is_quake3");
184 BADPREFIX("sv_world");
190 BADPREFIX("scoreboard_");
191 BADPREFIX("g_campaign");
192 BADPREFIX("g_waypointsprite_");
198 BADPREFIX("net_slist_");
204 BADPREFIX("sensitivity");
205 BADPREFIX("userbind");
208 BADPREFIX("crosshair");
209 BADCVAR("mod_q3bsp_lightmapmergepower");
210 BADCVAR("mod_q3bsp_nolightmaps");
212 BADCVAR("mastervolume");
214 BADCVAR("bgmvolume");
215 BADCVAR("in_pitch_min");
216 BADCVAR("in_pitch_max");
219 BADCVAR("developer");
220 BADCVAR("log_dest_udp");
221 BADCVAR("net_address");
222 BADCVAR("net_address_ipv6");
224 BADCVAR("savedgamecfg");
225 BADCVAR("serverconfig");
226 BADCVAR("sv_autoscreenshot");
227 BADCVAR("sv_heartbeatperiod");
228 BADCVAR("sv_vote_master_password");
229 BADCVAR("sys_colortranslation");
230 BADCVAR("sys_specialcharactertranslation");
231 BADCVAR("timeformat");
232 BADCVAR("timestamps");
233 BADCVAR("g_require_stats");
234 BADPREFIX("developer_");
236 BADPREFIX("g_banned_list");
237 BADPREFIX("g_require_stats_");
238 BADPREFIX("g_chat_flood_");
239 BADPREFIX("g_ghost_items");
240 BADPREFIX("g_playerstats_");
241 BADPREFIX("g_voice_flood_");
242 BADPREFIX("log_file");
245 BADPREFIX("sv_allowdownloads");
246 BADPREFIX("sv_autodemo");
247 BADPREFIX("sv_curl_");
248 BADPREFIX("sv_eventlog");
249 BADPREFIX("sv_logscores_");
250 BADPREFIX("sv_master");
251 BADPREFIX("sv_weaponstats_");
252 BADPREFIX("sv_waypointsprite_");
253 BADCVAR("rescan_pending");
255 // these can contain player IDs, so better hide
256 BADPREFIX("g_forced_team_");
257 BADCVAR("sv_muteban_list");
258 BADCVAR("sv_voteban_list");
259 BADCVAR("sv_allow_customplayermodels_idlist");
260 BADCVAR("sv_allow_customplayermodels_speciallist");
263 BADCVAR("fraglimit");
265 BADCVAR("g_assault");
267 BADCVAR("g_ca_teams");
268 BADCVAR("g_conquest");
269 BADCVAR("g_conquest_teams");
274 BADCVAR("g_domination");
275 BADCVAR("g_domination_default_teams");
277 BADCVAR("g_duel_not_dm_maps");
278 BADCVAR("g_freezetag");
279 BADCVAR("g_freezetag_teams");
280 BADCVAR("g_invasion_teams");
281 BADCVAR("g_invasion_type");
282 BADCVAR("g_jailbreak");
283 BADCVAR("g_jailbreak_teams");
284 BADCVAR("g_keepaway");
285 BADCVAR("g_keyhunt");
286 BADCVAR("g_keyhunt_teams");
288 BADCVAR("g_nexball");
289 BADCVAR("g_onslaught");
291 BADCVAR("g_race_laps_limit");
292 BADCVAR("g_race_qualifying_timelimit");
293 BADCVAR("g_race_qualifying_timelimit_override");
294 BADCVAR("g_runematch");
295 BADCVAR("g_shootfromeye");
297 BADCVAR("g_survival");
298 BADCVAR("g_survival_not_dm_maps");
300 BADCVAR("g_tdm_on_dm_maps");
301 BADCVAR("g_tdm_teams");
303 BADCVAR("leadlimit");
306 BADCVAR("timelimit");
307 BADCVAR("g_mapinfo_settemp_acl");
308 BADCVAR("g_mapinfo_ignore_warnings");
309 BADCVAR("g_maplist_ignore_sizes");
310 BADCVAR("g_maplist_sizes_count_bots");
314 BADCVAR("g_maplist");
315 BADCVAR("g_maplist_mostrecent");
319 d = cvar_defstring(k);
325 cvar_changes = strcat(cvar_changes, k, " \"", v, "\" // \"", d, "\"\n");
326 if(strlen(cvar_changes) > 16384)
328 cvar_changes = "// too many settings have been changed to show them here\n";
333 // now check if the changes are actually gameplay relevant
335 // does nothing gameplay relevant
336 BADCVAR("captureleadlimit_override");
337 BADCVAR("condump_stripcolors");
338 BADCVAR("gameversion");
339 BADCVAR("fs_gamedir");
340 BADCVAR("g_allow_oldvortexbeam");
341 BADCVAR("g_balance_kill_delay");
342 BADCVAR("g_buffs_pickup_anyway");
343 BADCVAR("g_buffs_randomize");
344 BADCVAR("g_buffs_randomize_teamplay");
345 BADCVAR("g_campcheck_distance");
346 BADCVAR("g_chatsounds");
347 BADCVAR("g_ca_point_leadlimit");
348 BADCVAR("g_ca_point_limit");
349 BADCVAR("g_ctf_captimerecord_always");
350 BADCVAR("g_ctf_flag_glowtrails");
351 BADCVAR("g_ctf_dynamiclights");
352 BADCVAR("g_ctf_flag_pickup_verbosename");
353 BADPRESUFFIX("g_ctf_flag_", "_model");
354 BADPRESUFFIX("g_ctf_flag_", "_skin");
355 BADCVAR("g_domination_point_leadlimit");
356 BADCVAR("g_forced_respawn");
357 BADCVAR("g_freezetag_point_leadlimit");
358 BADCVAR("g_freezetag_point_limit");
359 BADCVAR("g_glowtrails");
361 BADCVAR("g_casings");
362 BADCVAR("g_invasion_point_limit");
363 BADCVAR("g_jump_grunt");
364 BADCVAR("g_keepaway_ballcarrier_effects");
365 BADCVAR("g_keepawayball_effects");
366 BADCVAR("g_keyhunt_point_leadlimit");
367 BADCVAR("g_nexball_goalleadlimit");
368 BADCVAR("g_new_toys_autoreplace");
369 BADCVAR("g_new_toys_use_pickupsound");
370 BADCVAR("g_physics_predictall");
371 BADCVAR("g_piggyback");
372 BADCVAR("g_playerclip_collisions");
373 BADCVAR("g_spawn_alloweffects");
374 BADCVAR("g_tdm_point_leadlimit");
375 BADCVAR("g_tdm_point_limit");
376 BADCVAR("leadlimit_and_fraglimit");
377 BADCVAR("leadlimit_override");
379 BADCVAR("sv_announcer");
380 BADCVAR("sv_checkforpacketsduringsleep");
381 BADCVAR("sv_damagetext");
382 BADCVAR("sv_db_saveasdump");
383 BADCVAR("sv_intermission_cdtrack");
384 BADCVAR("sv_mapchange_delay");
385 BADCVAR("sv_minigames");
386 BADCVAR("sv_namechangetimer");
387 BADCVAR("sv_precacheplayermodels");
389 BADCVAR("sv_stepheight");
390 BADCVAR("sv_timeout");
391 BADCVAR("sv_weapons_modeloverride");
392 BADCVAR("w_prop_interval");
394 BADPREFIX("crypto_");
395 BADPREFIX("gameversion_");
396 BADPREFIX("g_chat_");
397 BADPREFIX("g_ctf_captimerecord_");
398 BADPREFIX("g_hats_");
399 BADPREFIX("g_maplist_");
401 BADPREFIX("g_respawn_");
403 BADPREFIX("notification_");
406 BADPREFIX("sv_allow_");
407 BADPREFIX("sv_cullentities_");
408 BADPREFIX("sv_maxidle_");
409 BADPREFIX("sv_minigames_");
410 BADPREFIX("sv_radio_");
411 BADPREFIX("sv_timeout_");
412 BADPREFIX("sv_vote_");
413 BADPREFIX("timelimit_");
415 // allowed changes to server admins (please sync this to server.cfg)
419 // :%s,//\([^ ]*\).*,BADCVAR("\1");,
421 // yes, this does contain some redundant stuff, don't really care
422 BADPREFIX("bot_ai_");
423 BADCVAR("bot_config_file");
424 BADCVAR("bot_number");
425 BADCVAR("bot_prefix");
426 BADCVAR("bot_suffix");
427 BADCVAR("capturelimit_override");
428 BADCVAR("fraglimit_override");
430 BADCVAR("g_antilag");
431 BADCVAR("g_balance_teams");
432 BADCVAR("g_balance_teams_prevent_imbalance");
433 BADCVAR("g_balance_teams_scorefactor");
434 BADCVAR("g_ban_sync_trusted_servers");
435 BADCVAR("g_ban_sync_uri");
437 BADCVAR("g_ca_teams_override");
438 BADCVAR("g_ctf_fullbrightflags");
439 BADCVAR("g_ctf_ignore_frags");
440 BADCVAR("g_ctf_leaderboard");
441 BADCVAR("g_domination_point_limit");
442 BADCVAR("g_domination_teams_override");
443 BADCVAR("g_freezetag_teams_override");
444 BADCVAR("g_friendlyfire");
445 BADCVAR("g_fullbrightitems");
446 BADCVAR("g_fullbrightplayers");
447 BADCVAR("g_keyhunt_point_limit");
448 BADCVAR("g_keyhunt_teams_override");
449 BADCVAR("g_lms_lives_override");
450 BADCVAR("g_maplist");
451 BADCVAR("g_maxplayers");
452 BADCVAR("g_mirrordamage");
453 BADCVAR("g_nexball_goallimit");
454 BADCVAR("g_norecoil");
455 BADCVAR("g_physics_clientselect");
457 BADCVAR("g_powerups");
458 BADCVAR("g_player_brightness");
459 BADCVAR("g_rocket_flying");
460 BADCVAR("g_rocket_flying_disabledelays");
461 BADCVAR("g_spawnshieldtime");
462 BADCVAR("g_start_delay");
463 BADCVAR("g_superspectate");
464 BADCVAR("g_tdm_teams_override");
466 BADCVAR("g_weapon_stay"); BADPRESUFFIX("g_", "_weapon_stay");
469 BADCVAR("maxplayers");
470 BADCVAR("minplayers");
471 BADCVAR("minplayers_per_team");
472 BADCVAR("net_address");
474 BADCVAR("rcon_password");
475 BADCVAR("rcon_restricted_commands");
476 BADCVAR("rcon_restricted_password");
478 BADCVAR("sv_adminnick");
479 BADCVAR("sv_autoscreenshot");
480 BADCVAR("sv_autotaunt");
481 BADCVAR("sv_curl_defaulturl");
482 BADCVAR("sv_defaultcharacter");
483 BADCVAR("sv_defaultcharacterskin");
484 BADCVAR("sv_defaultplayercolors");
485 BADCVAR("sv_defaultplayermodel");
486 BADCVAR("sv_defaultplayerskin");
487 BADCVAR("sv_maxidle");
488 BADCVAR("sv_maxrate");
490 BADCVAR("sv_public");
491 BADCVAR("sv_ready_restart");
492 BADCVAR("sv_status_privacy");
494 BADCVAR("sv_vote_call");
495 BADCVAR("sv_vote_commands");
496 BADCVAR("sv_vote_majority_factor");
497 BADCVAR("sv_vote_master");
498 BADCVAR("sv_vote_master_commands");
499 BADCVAR("sv_vote_master_password");
500 BADCVAR("sv_vote_simple_majority_factor");
501 BADCVAR("teamplay_mode");
502 BADCVAR("timelimit_override");
503 BADPREFIX("g_warmup_");
504 BADPREFIX("sv_info_");
505 BADPREFIX("sv_ready_restart_");
507 // mutators that announce themselves properly to the server browser
508 BADCVAR("g_instagib");
509 BADCVAR("g_new_toys");
511 BADCVAR("g_grappling_hook");
512 BADCVAR("g_jetpack");
514 // temporary for testing
515 // TODO remove before 0.8.3 release
516 BADCVAR("g_ca_weaponarena");
517 BADCVAR("g_freezetag_weaponarena");
518 BADCVAR("g_lms_weaponarena");
519 BADCVAR("g_ctf_stalemate_time");
521 if(cvar_string("g_mod_balance") == "Testing")
523 // (temporary) while using the Testing balance, any weapon balance cvars are allowed to be changed
524 BADPREFIX("g_balance_");
533 cvar_purechanges = strcat(cvar_purechanges, k, " \"", v, "\" // \"", d, "\"\n");
534 if(strlen(cvar_purechanges) > 16384)
536 cvar_purechanges = "// too many settings have been changed to show them here\n";
540 ++cvar_purechanges_count;
541 // WARNING: this variable is used for the server list
542 // NEVER dare to skip this code!
543 // Hacks to intentionally appearing as "pure server" even though you DO have
544 // modified settings may be punished by removal from the server list.
545 // You can do to the variables cvar_changes and cvar_purechanges all you want,
549 if(cvar_changes == "")
550 cvar_changes = "// this server runs at default server settings\n";
552 cvar_changes = strcat("// this server runs at modified server settings:\n", cvar_changes);
553 cvar_changes = strzone(cvar_changes);
554 if(cvar_purechanges == "")
555 cvar_purechanges = "// this server runs at default gameplay settings\n";
557 cvar_purechanges = strcat("// this server runs at modified gameplay settings:\n", cvar_purechanges);
558 cvar_purechanges = strzone(cvar_purechanges);
562 bool RandomSeed_Send(entity this, entity to, int sf)
564 WriteHeader(MSG_ENTITY, ENT_CLIENT_RANDOMSEED);
565 WriteShort(MSG_ENTITY, this.cnt);
568 void RandomSeed_Think(entity this)
570 this.cnt = bound(0, floor(random() * 65536), 65535);
571 this.nextthink = time + 5;
575 void RandomSeed_Spawn()
577 randomseed = new_pure(randomseed);
578 setthink(randomseed, RandomSeed_Think);
579 Net_LinkEntity(randomseed, false, 0, RandomSeed_Send);
581 getthink(randomseed)(randomseed); // sets random seed and nextthink
584 spawnfunc(__init_dedicated_server)
586 // handler for _init/_init map (only for dedicated server initialization)
588 world_initialized = -1; // don't complain
590 delete_fn = remove_unsafely;
593 setthink(e, GotoFirstMap);
594 e.nextthink = time; // this is usually 1 at this point
596 e = new(info_player_deathmatch); // safeguard against player joining
598 // assign reflectively to avoid "assignment to world" warning
599 for (int i = 0, n = numentityfields(); i < n; ++i) {
600 string k = entityfieldname(i);
601 if (k == "classname") {
602 // safeguard against various stuff ;)
603 putentityfieldstring(i, this, "worldspawn");
608 // needs to be done so early because of the constants they create
611 static_init_precache();
613 IL_PUSH(g_spawnpoints, e); // just incase
616 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
619 void __init_dedicated_server_shutdown() {
623 STATIC_INIT_EARLY(maxclients)
626 for (entity head = nextent(NULL); head; head = nextent(head)) {
631 void GameplayMode_DelayedInit(entity this)
633 if(!scores_initialized)
634 ScoreRules_generic();
637 void InitGameplayMode()
641 // find out good world mins/maxs bounds, either the static bounds found by looking for solid, or the mapinfo specified bounds
643 // assign reflectively to avoid "assignment to world" warning
644 int done = 0; for (int i = 0, n = numentityfields(); i < n; ++i) {
645 string k = entityfieldname(i); vector v = (k == "mins") ? mi_min : (k == "maxs") ? mi_max : '0 0 0';
647 putentityfieldstring(i, world, sprintf("%v", v));
648 if (++done == 2) break;
651 // currently, NetRadiant's limit is 131072 qu for each side
652 // distance from one corner of a 131072qu cube to the opposite corner is approx. 227023 qu
653 // set the distance according to map size but don't go over the limit to avoid issues with float precision
654 // in case somebody makes extremely large maps
655 max_shot_distance = min(230000, vlen(world.maxs - world.mins));
657 MapInfo_LoadMapSettings(mapname);
658 GameRules_teams(false);
660 if (!cvar_value_issafe(world.fog))
662 LOG_INFO("The current map contains a potentially harmful fog setting, ignored");
663 world.fog = string_null;
665 if(MapInfo_Map_fog != "")
667 if(MapInfo_Map_fog == "none")
668 world.fog = string_null;
670 world.fog = strzone(MapInfo_Map_fog);
672 clientstuff = strzone(MapInfo_Map_clientstuff);
674 MapInfo_ClearTemps();
676 gamemode_name = MapInfo_Type_ToText(MapInfo_LoadedGametype);
678 cache_mutatormsg = strzone("");
679 cache_lastmutatormsg = strzone("");
681 InitializeEntity(NULL, GameplayMode_DelayedInit, INITPRIO_GAMETYPE_FALLBACK);
684 bool world_already_spawned;
685 spawnfunc(worldspawn)
687 server_is_dedicated = boolean(stof(cvar_defstring("is_dedicated")));
689 bool wantrestart = false;
691 if (!server_is_dedicated)
693 // force unloading of server pk3 files when starting a listen server
694 // localcmd("\nfs_rescan\n"); // FIXME: does more harm than good, has unintended side effects. What we really want is to unload temporary pk3s only
695 // restore csqc_progname too
696 string expect = "csprogs.dat";
697 wantrestart = cvar_string("csqc_progname") != expect;
698 cvar_set("csqc_progname", expect);
702 // Try to use versioned csprogs from pk3
703 // Only ever use versioned csprogs.dat files on dedicated servers;
704 // we need to reset csqc_progname on clients ourselves, and it's easier if the client's release name is constant
705 string pk3csprogs = "csprogs-" WATERMARK ".dat";
706 // This always works; fall back to it if a versioned csprogs.dat is suddenly missing
707 string select = "csprogs.dat";
708 if (fexists(pk3csprogs)) select = pk3csprogs;
709 if (cvar_string("csqc_progname") != select)
711 cvar_set("csqc_progname", select);
714 // Check for updates on startup
715 // We do it this way for atomicity so that connecting clients still match the server progs and don't disconnect
716 int sentinel = fopen("progs.txt", FILE_READ);
719 string switchversion = fgets(sentinel);
721 if (switchversion != "" && switchversion != WATERMARK)
723 LOG_INFOF("Switching progs: " WATERMARK " -> %s", switchversion);
724 // if it doesn't exist, assume either:
725 // a) the current program was overwritten
726 // b) this is a client only update
727 string newprogs = sprintf("progs-%s.dat", switchversion);
728 if (fexists(newprogs))
730 cvar_set("sv_progs", newprogs);
733 string newcsprogs = sprintf("csprogs-%s.dat", switchversion);
734 if (fexists(newcsprogs))
736 cvar_set("csqc_progname", newcsprogs);
744 LOG_INFO("Restart requested");
745 changelevel(mapname);
746 // let initialization continue, shutdown depends on it
750 if(world_already_spawned)
751 error("world already spawned - you may have EXACTLY ONE worldspawn!");
752 world_already_spawned = true;
754 delete_fn = remove_safely; // during spawning, watch what you remove!
756 cvar_changes_init(); // do this very early now so it REALLY matches the server config
758 // needs to be done so early because of the constants they create
761 ServerProgsDB = db_load(strcat("server.db", autocvar_sessionid));
763 TemporaryDB = db_create();
768 // 1 FLICKER (first variety)
769 lightstyle(1, "mmnmmommommnonmmonqnmmo");
771 // 2 SLOW STRONG PULSE
772 lightstyle(2, "abcdefghijklmnopqrstuvwxyzyxwvutsrqponmlkjihgfedcba");
774 // 3 CANDLE (first variety)
775 lightstyle(3, "mmmmmaaaaammmmmaaaaaabcdefgabcdefg");
778 lightstyle(4, "mamamamamama");
781 lightstyle(5,"jklmnopqrstuvwxyzyxwvutsrqponmlkj");
783 // 6 FLICKER (second variety)
784 lightstyle(6, "nmonqnmomnmomomno");
786 // 7 CANDLE (second variety)
787 lightstyle(7, "mmmaaaabcdefgmmmmaaaammmaamm");
789 // 8 CANDLE (third variety)
790 lightstyle(8, "mmmaaammmaaammmabcdefaaaammmmabcdefmmmaaaa");
792 // 9 SLOW STROBE (fourth variety)
793 lightstyle(9, "aaaaaaaazzzzzzzz");
795 // 10 FLUORESCENT FLICKER
796 lightstyle(10, "mmamammmmammamamaaamammma");
798 // 11 SLOW PULSE NOT FADE TO BLACK
799 lightstyle(11, "abcdefghijklmnopqrrqponmlkjihgfedcba");
801 // styles 32-62 are assigned by the spawnfunc_light program for switchable lights
806 if(autocvar_g_campaign)
809 Map_MarkAsRecent(mapname);
811 PlayerStats_GameReport_Init(); // we need this to be initiated before InitGameplayMode
815 static_init_precache();
818 GameRules_limit_fallbacks();
820 if(warmup_limit == 0)
821 warmup_limit = (autocvar_timelimit > 0) ? autocvar_timelimit * 60 : autocvar_timelimit;
824 bot_waypoints_for_items = autocvar_g_waypoints_for_items;
825 if(bot_waypoints_for_items == 1)
826 if(this.spawnflags & SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS)
827 bot_waypoints_for_items = 0;
829 WaypointSprite_Init();
831 GameLogInit(); // prepare everything
833 // changing the logic generating it is okay. But:
834 // it HAS to stay <= 64 chars
835 // character set: ASCII 33-126 without the following characters: : ; ' " \ $
836 if(autocvar_sv_eventlog)
838 string s = sprintf("%s.%s.%06d", itos(autocvar_sv_eventlog_files_counter), strftime(false, "%s"), floor(random() * 1000000));
839 matchid = strzone(s);
841 GameLogEcho(strcat(":gamestart:", GetGametype(), "_", GetMapname(), ":", s));
842 s = ":gameinfo:mutators:LIST";
844 MUTATOR_CALLHOOK(BuildMutatorsString, s);
845 s = M_ARGV(0, string);
847 // initialiation stuff, not good in the mutator system
848 if(!autocvar_g_use_ammunition)
849 s = strcat(s, ":no_use_ammunition");
851 // initialiation stuff, not good in the mutator system
852 if(autocvar_g_pickup_items == 0)
853 s = strcat(s, ":no_pickup_items");
854 if(autocvar_g_pickup_items > 0)
855 s = strcat(s, ":pickup_items");
857 // initialiation stuff, not good in the mutator system
858 if(autocvar_g_weaponarena != "0")
859 s = strcat(s, ":", autocvar_g_weaponarena, " arena");
861 // TODO to mutator system
862 if(autocvar_g_norecoil)
863 s = strcat(s, ":norecoil");
865 // TODO to mutator system
866 if(autocvar_g_powerups == 0)
867 s = strcat(s, ":no_powerups");
868 if(autocvar_g_powerups > 0)
869 s = strcat(s, ":powerups");
872 GameLogEcho(":gameinfo:end");
875 matchid = strzone(ftos(random()));
877 cvar_set("nextmap", "");
881 if(autocvar_g_campaign)
887 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
889 q3compat = BITSET(q3compat, Q3COMPAT_ARENA, fexists(strcat("scripts/", mapname, ".arena")));
890 q3compat = BITSET(q3compat, Q3COMPAT_DEFI, fexists(strcat("scripts/", mapname, ".defi")));
892 if(whichpack(strcat("maps/", mapname, ".cfg")) != "")
894 int fd = fopen(strcat("maps/", mapname, ".cfg"), FILE_READ);
898 while((s = fgets(fd)))
900 int l = tokenize_console(s);
905 string trackname = argv(2);
906 LOG_INFO("Found ^1UNSUPPORTED^7 cd loop command in .cfg file; put this line in mapinfo instead:");
907 LOG_INFO(" cdtrack ", trackname);
908 if (cvar_value_issafe(trackname))
910 string newstuff = strcat(clientstuff, "cd loop \"", trackname, "\"\n");
911 strcpy(clientstuff, newstuff);
914 else if(argv(0) == "fog")
916 LOG_INFO("Found ^1UNSUPPORTED^7 fog command in .cfg file; put this line in worldspawn in the .map/.bsp/.ent file instead:");
917 LOG_INFO(" \"fog\" \"", s, "\"");
919 else if(argv(0) == "set")
921 LOG_INFO("Found ^1UNSUPPORTED^7 set command in .cfg file; put this line in mapinfo instead:");
922 LOG_INFO(" clientsettemp_for_type all ", argv(1), " ", argv(2));
924 else if(argv(0) != "//")
926 LOG_INFO("Found ^1UNSUPPORTED^7 set command in .cfg file; put this line in mapinfo instead:");
927 LOG_INFO(" clientsettemp_for_type all ", argv(0), " ", argv(1));
938 // set up information replies for clients and server to use
939 maplist_reply = strzone(getmaplist());
940 lsmaps_reply = strzone(getlsmaps());
941 monsterlist_reply = strzone(getmonsterlist());
942 for(int i = 0; i < 10; ++i)
944 string s = getrecords(i);
946 records_reply[i] = strzone(s);
948 ladder_reply = strzone(getladder());
949 rankings_reply = strzone(getrankings());
954 PingPLReport_Spawn();
958 if (!wantrestart) localcmd("\n_sv_hook_gamestart ", GetGametype(), "\n");
960 // fill sv_curl_serverpackages from .serverpackage files
961 if (autocvar_sv_curl_serverpackages_auto)
963 string s = "csprogs-" WATERMARK ".txt";
964 // remove automatically managed files from the list to prevent duplicates
965 for (int i = 0, n = tokenize_console(cvar_string("sv_curl_serverpackages")); i < n; ++i)
967 string pkg = argv(i);
968 if (startsWith(pkg, "csprogs-")) continue;
969 if (endsWith(pkg, "-serverpackage.txt")) continue;
970 if (endsWith(pkg, ".serverpackage")) continue; // OLD legacy
973 // add automatically managed files to the list
974 #define X(match) MACRO_BEGIN \
975 int fd = search_begin(match, true, false); \
978 for (int i = 0, j = search_getsize(fd); i < j; ++i) \
980 s = cons(s, search_getfilename(fd, i)); \
985 X("*-serverpackage.txt");
986 X("*.serverpackage");
988 cvar_set("sv_curl_serverpackages", s);
991 // MOD AUTHORS: change this, and possibly remove a few of the blocks below to ignore certain changes
993 // physics/balance/config changes that count as mod
994 if(cvar_string("g_mod_physics") != cvar_defstring("g_mod_physics"))
995 modname = cvar_string("g_mod_physics");
996 if(cvar_string("g_mod_balance") != cvar_defstring("g_mod_balance") && cvar_string("g_mod_balance") != "Testing")
997 modname = cvar_string("g_mod_balance");
998 if(cvar_string("g_mod_config") != cvar_defstring("g_mod_config"))
999 modname = cvar_string("g_mod_config");
1000 // extra mutators that deserve to count as mod
1001 MUTATOR_CALLHOOK(SetModname, modname);
1002 modname = M_ARGV(0, string);
1004 // save it for later
1005 modname = strzone(modname);
1007 WinningConditionHelper(this); // set worldstatus
1009 world_initialized = 1;
1010 __spawnfunc_spawn_all();
1015 //makestatic (this); // Who the f___ did that?
1020 ===============================================================================
1024 ===============================================================================
1027 void DumpStats(float final)
1036 to_console = autocvar_sv_logscores_console;
1037 to_eventlog = autocvar_sv_eventlog;
1038 to_file = autocvar_sv_logscores_file;
1042 to_console = true; // always print printstats replies
1043 to_eventlog = false; // but never print them to the event log
1047 if(autocvar_sv_eventlog_console)
1048 to_console = false; // otherwise we get the output twice
1054 s = strcat(s, GetGametype(), "_", GetMapname(), ":", ftos(rint(time)));
1064 file = fopen(autocvar_sv_logscores_filename, FILE_APPEND);
1068 fputs(file, strcat(s, "\n"));
1071 s = strcat(":labels:player:", GetPlayerScoreString(NULL, 0));
1077 fputs(file, strcat(s, "\n"));
1079 FOREACH_CLIENT(IS_REAL_CLIENT(it) || (IS_BOT_CLIENT(it) && autocvar_sv_logscores_bots), {
1080 s = strcat(":player:see-labels:", GetPlayerScoreString(it, 0), ":");
1081 s = strcat(s, ftos(rint(time - CS(it).jointime)), ":");
1082 if(IS_PLAYER(it) || MUTATOR_CALLHOOK(GetPlayerStatus, it))
1083 s = strcat(s, ftos(it.team), ":");
1085 s = strcat(s, "spectator:");
1088 LOG_INFO(s, playername(it.netname, it.team, false));
1090 GameLogEcho(strcat(s, ftos(it.playerid), ":", playername(it.netname, it.team, false)));
1092 fputs(file, strcat(s, playername(it.netname, it.team, false), "\n"));
1097 s = strcat(":labels:teamscores:", GetTeamScoreString(0, 0));
1103 fputs(file, strcat(s, "\n"));
1105 for(i = 1; i < 16; ++i)
1107 s = strcat(":teamscores:see-labels:", GetTeamScoreString(i, 0));
1108 s = strcat(s, ":", ftos(i));
1114 fputs(file, strcat(s, "\n"));
1121 GameLogEcho(":end");
1124 fputs(file, ":end\n");
1130 go to the next level for deathmatch
1131 only called if a time or frag limit has expired
1135 game_stopped = true;
1136 intermission_running = 1; // game over
1138 // enforce a wait time before allowing changelevel
1139 if(player_count > 0)
1140 intermission_exittime = time + autocvar_sv_mapchange_delay;
1142 intermission_exittime = -1;
1145 WriteByte (MSG_ALL, SVC_CDTRACK);
1146 WriteByte (MSG_ALL, 3);
1147 WriteByte (MSG_ALL, 3);
1148 // done in FixIntermission
1151 //pos = FindIntermission ();
1158 PlayerStats_GameReport(true);
1159 WeaponStats_Shutdown();
1161 Kill_Notification(NOTIF_ALL, NULL, MSG_CENTER, CPID_Null); // kill all centerprints now
1163 if(autocvar_sv_eventlog)
1164 GameLogEcho(":gameover");
1168 FOREACH_CLIENT(IS_PLAYER(it), {
1169 FixIntermissionClient(it);
1171 bprint(playername(it.netname, it.team, false), " ^7wins.\n");
1174 target_music_kill();
1176 if(autocvar_g_campaign)
1177 CampaignPreIntermission();
1179 MUTATOR_CALLHOOK(MatchEnd);
1181 localcmd("\nsv_hook_gameend\n");
1185 float InitiateSuddenDeath()
1187 // Check first whether normal overtimes could be added before initiating suddendeath mode
1188 // - for this timelimit_overtime needs to be >0 of course
1189 // - also check the winning condition calculated in the previous frame and only add normal overtime
1190 // again, if at the point at which timelimit would be extended again, still no winner was found
1191 if (!autocvar_g_campaign && checkrules_overtimesadded >= 0
1192 && (checkrules_overtimesadded < autocvar_timelimit_overtimes || autocvar_timelimit_overtimes < 0)
1193 && autocvar_timelimit_overtime && !(g_race && !g_race_qualifying))
1195 return 1; // need to call InitiateOvertime later
1199 if(!checkrules_suddendeathend)
1201 if(autocvar_g_campaign)
1202 checkrules_suddendeathend = time; // no suddendeath in campaign
1204 checkrules_suddendeathend = time + 60 * autocvar_timelimit_suddendeath;
1205 if(g_race && !g_race_qualifying)
1206 race_StartCompleting();
1212 void InitiateOvertime() // ONLY call this if InitiateSuddenDeath returned true
1214 ++checkrules_overtimesadded;
1215 //add one more overtime by simply extending the timelimit
1216 cvar_set("timelimit", ftos(autocvar_timelimit + autocvar_timelimit_overtime));
1217 Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_OVERTIME_TIME, autocvar_timelimit_overtime * 60);
1220 float GetWinningCode(float fraglimitreached, float equality)
1222 if(autocvar_g_campaign == 1)
1224 if(fraglimitreached)
1233 if(fraglimitreached)
1234 return WINNING_STARTSUDDENDEATHOVERTIME;
1236 return WINNING_NEVER;
1240 if(fraglimitreached)
1248 // set the .winning flag for exactly those players with a given field value
1249 void SetWinners(.float field, float value)
1251 FOREACH_CLIENT(IS_PLAYER(it), { it.winning = (it.(field) == value); });
1254 // set the .winning flag for those players with a given field value
1255 void AddWinners(.float field, float value)
1257 FOREACH_CLIENT(IS_PLAYER(it), {
1258 if(it.(field) == value)
1263 // clear the .winning flags
1266 FOREACH_CLIENT(IS_PLAYER(it), { it.winning = 0; });
1270 float WinningCondition_Scores(float limit, float leadlimit)
1272 // TODO make everything use THIS winning condition (except LMS)
1273 WinningConditionHelper(NULL);
1277 for (int i = 1; i < 5; ++i)
1279 Team_SetTeamScore(Team_GetTeamFromIndex(i),
1280 TeamScore_GetCompareValue(Team_IndexToTeam(i)));
1285 if(WinningConditionHelper_winner)
1286 WinningConditionHelper_winner.winning = 1;
1287 if(WinningConditionHelper_winnerteam >= 0)
1288 SetWinners(team, WinningConditionHelper_winnerteam);
1290 if(WinningConditionHelper_lowerisbetter)
1292 WinningConditionHelper_topscore = -WinningConditionHelper_topscore;
1293 WinningConditionHelper_secondscore = -WinningConditionHelper_secondscore;
1297 if(WinningConditionHelper_zeroisworst)
1298 leadlimit = 0; // not supported in this mode
1300 if(MUTATOR_CALLHOOK(Scores_CountFragsRemaining))
1303 if (checkrules_suddendeathend && time >= checkrules_suddendeathend)
1309 fragsleft = FLOAT_MAX;
1310 float leadingfragsleft = FLOAT_MAX;
1312 fragsleft = limit - WinningConditionHelper_topscore;
1314 leadingfragsleft = WinningConditionHelper_secondscore + leadlimit - WinningConditionHelper_topscore;
1316 if (limit && leadlimit && autocvar_leadlimit_and_fraglimit)
1317 fragsleft = max(fragsleft, leadingfragsleft);
1319 fragsleft = min(fragsleft, leadingfragsleft);
1322 if (fragsleft_last != fragsleft) // do not announce same remaining frags multiple times
1325 Send_Notification(NOTIF_ALL, NULL, MSG_ANNCE, ANNCE_REMAINING_FRAG_1);
1326 else if (fragsleft == 2)
1327 Send_Notification(NOTIF_ALL, NULL, MSG_ANNCE, ANNCE_REMAINING_FRAG_2);
1328 else if (fragsleft == 3)
1329 Send_Notification(NOTIF_ALL, NULL, MSG_ANNCE, ANNCE_REMAINING_FRAG_3);
1331 fragsleft_last = fragsleft;
1335 bool fraglimit_reached = (limit && WinningConditionHelper_topscore >= limit);
1336 bool leadlimit_reached = (leadlimit && WinningConditionHelper_topscore - WinningConditionHelper_secondscore >= leadlimit);
1339 // only respect leadlimit_and_fraglimit when both limits are set or the game will never end
1340 if (limit && leadlimit && autocvar_leadlimit_and_fraglimit)
1341 limit_reached = (fraglimit_reached && leadlimit_reached);
1343 limit_reached = (fraglimit_reached || leadlimit_reached);
1345 return GetWinningCode(
1346 WinningConditionHelper_topscore && limit_reached,
1347 WinningConditionHelper_equality
1351 float WinningCondition_RanOutOfSpawns()
1353 if(have_team_spawns <= 0)
1356 if(!autocvar_g_spawn_useallspawns)
1359 if(!some_spawn_has_been_used)
1362 for (int i = 1; i < 5; ++i)
1364 Team_SetTeamScore(Team_GetTeamFromIndex(i), 0);
1367 FOREACH_CLIENT(IS_PLAYER(it) && !IS_DEAD(it),
1369 if (Team_IsValidTeam(it.team))
1371 Team_SetTeamScore(Team_GetTeam(it.team), 1);
1375 IL_EACH(g_spawnpoints, true,
1377 if (Team_IsValidTeam(it.team))
1379 Team_SetTeamScore(Team_GetTeam(it.team), 1);
1384 float team1_score = Team_GetTeamScore(Team_GetTeamFromIndex(1));
1385 float team2_score = Team_GetTeamScore(Team_GetTeamFromIndex(2));
1386 float team3_score = Team_GetTeamScore(Team_GetTeamFromIndex(3));
1387 float team4_score = Team_GetTeamScore(Team_GetTeamFromIndex(4));
1388 if(team1_score + team2_score + team3_score + team4_score == 0)
1390 checkrules_equality = true;
1393 else if(team1_score + team2_score + team3_score + team4_score == 1)
1398 else if(team2_score)
1400 else if(team3_score)
1402 else // if(team4_score)
1404 entity balance = TeamBalance_CheckAllowedTeams(NULL);
1405 for(i = 0; i < MAX_TEAMSCORE; ++i)
1407 for (int j = 1; j <= NUM_TEAMS; ++j)
1413 if (!TeamBalance_IsTeamAllowed(balance, j))
1417 TeamScore_AddToTeam(Team_IndexToTeam(j), i, -1000);
1421 AddWinners(team, t);
1432 Exit deathmatch games upon conditions
1435 void CheckRules_World()
1442 if (intermission_running) // someone else quit the game already
1444 if(player_count == 0) // Nobody there? Then let's go to the next map
1446 // this will actually check the player count in the next frame
1447 // again, but this shouldn't hurt
1451 float timelimit = autocvar_timelimit * 60;
1452 float fraglimit = autocvar_fraglimit;
1453 float leadlimit = autocvar_leadlimit;
1454 if (leadlimit < 0) leadlimit = 0;
1456 if(warmup_stage || time <= game_starttime) // NOTE: this is <= to prevent problems in the very tic where the game starts
1459 timelimit = 0; // timelimit is not made for warmup
1461 fraglimit = 0; // no fraglimit for now
1462 leadlimit = 0; // no leadlimit for now
1467 timelimit += game_starttime;
1469 else if (timelimit < 0)
1479 if(checkrules_suddendeathend)
1481 if(!checkrules_suddendeathwarning)
1483 checkrules_suddendeathwarning = true;
1484 if(g_race && !g_race_qualifying)
1485 Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_RACE_FINISHLAP);
1487 Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_OVERTIME_FRAG);
1492 if (timelimit && time >= timelimit)
1494 if(g_race && (g_race_qualifying == 2) && timelimit > 0)
1497 float playerswithlaps;
1499 totalplayers = playerswithlaps = readyplayers = 0;
1500 FOREACH_CLIENT(IS_PLAYER(it), {
1502 if(GameRules_scoring_add(it, RACE_FASTEST, 0))
1508 // at least 2 of the players have completed a lap: start the RACE
1509 // otherwise, the players should end the qualifying on their own
1510 if(readyplayers || playerswithlaps >= 2)
1512 checkrules_suddendeathend = 0;
1513 ReadyRestart(); // go to race
1517 wantovertime |= InitiateSuddenDeath();
1520 wantovertime |= InitiateSuddenDeath();
1524 if (checkrules_suddendeathend && time >= checkrules_suddendeathend)
1530 int checkrules_status = WinningCondition_RanOutOfSpawns();
1531 if(checkrules_status == WINNING_YES)
1532 bprint("Hey! Someone ran out of spawns!\n");
1533 else if(MUTATOR_CALLHOOK(CheckRules_World, checkrules_status, timelimit, fraglimit))
1534 checkrules_status = M_ARGV(0, float);
1536 checkrules_status = WinningCondition_Scores(fraglimit, leadlimit);
1538 if(checkrules_status == WINNING_STARTSUDDENDEATHOVERTIME)
1540 checkrules_status = WINNING_NEVER;
1541 checkrules_overtimesadded = -1;
1542 wantovertime |= InitiateSuddenDeath();
1545 if(checkrules_status == WINNING_NEVER)
1546 // equality cases! Nobody wins if the overtime ends in a draw.
1551 if(checkrules_status == WINNING_NEVER)
1554 checkrules_status = WINNING_YES;
1557 if(checkrules_suddendeathend)
1558 if(checkrules_status != WINNING_NEVER || time >= checkrules_suddendeathend)
1559 checkrules_status = WINNING_YES;
1561 if(checkrules_status == WINNING_YES)
1563 //print("WINNING\n");
1568 float want_weapon(entity weaponinfo, float allguns)
1571 bool allow_mutatorblocked = false;
1573 if(!weaponinfo.m_id)
1576 bool mutator_returnvalue = MUTATOR_CALLHOOK(WantWeapon, weaponinfo, d, allguns, allow_mutatorblocked);
1577 d = M_ARGV(1, float);
1578 allguns = M_ARGV(2, bool);
1579 allow_mutatorblocked = M_ARGV(3, bool);
1582 d = boolean((weaponinfo.spawnflags & WEP_FLAG_NORMAL) && !(weaponinfo.spawnflags & (WEP_FLAG_HIDDEN | WEP_FLAG_SPECIALATTACK)));
1583 else if(!mutator_returnvalue)
1584 d = !(!weaponinfo.weaponstart);
1586 if(!allow_mutatorblocked && (weaponinfo.spawnflags & WEP_FLAG_MUTATORBLOCKED)) // never default mutator blocked guns
1589 float t = weaponinfo.weaponstartoverride;
1591 //LOG_INFOF("want_weapon: %s - d: %d t: %d\n", weaponinfo.netname, d, t);
1596 // 4: is set by default?
1605 /// Weapons the player normally starts with outside weapon arena.
1606 WepSet weapons_start()
1608 WepSet ret = '0 0 0';
1609 FOREACH(Weapons, it != WEP_Null, {
1610 int w = want_weapon(it, false);
1617 WepSet weapons_all()
1619 WepSet ret = '0 0 0';
1620 FOREACH(Weapons, it != WEP_Null, {
1621 if (!(it.spawnflags & (WEP_FLAG_MUTATORBLOCKED | WEP_FLAG_SPECIALATTACK)))
1627 WepSet weapons_devall()
1629 WepSet ret = '0 0 0';
1630 FOREACH(Weapons, it != WEP_Null,
1637 WepSet weapons_most()
1639 WepSet ret = '0 0 0';
1640 FOREACH(Weapons, it != WEP_Null, {
1641 if ((it.spawnflags & WEP_FLAG_NORMAL) && !(it.spawnflags & (WEP_FLAG_MUTATORBLOCKED | WEP_FLAG_HIDDEN | WEP_FLAG_SPECIALATTACK)))
1647 void weaponarena_available_all_update(entity this)
1649 if (weaponsInMapAll)
1651 start_weapons = warmup_start_weapons = g_weaponarena_weapons = weapons_start() | (weaponsInMapAll & weapons_all());
1655 // if no weapons are available on the map, just fall back to all weapons arena
1656 start_weapons = warmup_start_weapons = g_weaponarena_weapons = weapons_all();
1660 void weaponarena_available_devall_update(entity this)
1662 if (weaponsInMapAll)
1664 start_weapons = warmup_start_weapons = g_weaponarena_weapons = weapons_start() | weaponsInMapAll;
1668 // if no weapons are available on the map, just fall back to devall weapons arena
1669 start_weapons = warmup_start_weapons = g_weaponarena_weapons = weapons_devall();
1673 void weaponarena_available_most_update(entity this)
1675 if (weaponsInMapAll)
1677 start_weapons = warmup_start_weapons = g_weaponarena_weapons = weapons_start() | (weaponsInMapAll & weapons_most());
1681 // if no weapons are available on the map, just fall back to most weapons arena
1682 start_weapons = warmup_start_weapons = g_weaponarena_weapons = weapons_most();
1686 void readplayerstartcvars()
1688 // initialize starting values for players
1689 start_weapons = '0 0 0';
1690 start_weapons_default = '0 0 0';
1691 start_weapons_defaultmask = '0 0 0';
1693 start_ammo_shells = 0;
1694 start_ammo_nails = 0;
1695 start_ammo_rockets = 0;
1696 start_ammo_cells = 0;
1697 start_ammo_plasma = 0;
1698 if (random_start_ammo == NULL)
1700 random_start_ammo = spawn();
1702 start_health = cvar("g_balance_health_start");
1703 start_armorvalue = cvar("g_balance_armor_start");
1706 g_weaponarena_weapons = '0 0 0';
1708 string s = cvar_string("g_weaponarena");
1710 MUTATOR_CALLHOOK(SetWeaponArena, s);
1711 s = M_ARGV(0, string);
1713 if (s == "0" || s == "")
1717 else if (s == "off")
1719 // forcibly turn off weaponarena
1721 else if (s == "all" || s == "1")
1724 g_weaponarena_list = "All Weapons";
1725 g_weaponarena_weapons = weapons_all();
1727 else if (s == "devall")
1730 g_weaponarena_list = "Dev All Weapons";
1731 g_weaponarena_weapons = weapons_devall();
1733 else if (s == "most")
1736 g_weaponarena_list = "Most Weapons";
1737 g_weaponarena_weapons = weapons_most();
1739 else if (s == "all_available")
1742 g_weaponarena_list = "All Available Weapons";
1744 // this needs to run after weaponsInMapAll is initialized
1745 InitializeEntity(NULL, weaponarena_available_all_update, INITPRIO_FINDTARGET);
1747 else if (s == "devall_available")
1750 g_weaponarena_list = "Dev All Available Weapons";
1752 // this needs to run after weaponsInMapAll is initialized
1753 InitializeEntity(NULL, weaponarena_available_devall_update, INITPRIO_FINDTARGET);
1755 else if (s == "most_available")
1758 g_weaponarena_list = "Most Available Weapons";
1760 // this needs to run after weaponsInMapAll is initialized
1761 InitializeEntity(NULL, weaponarena_available_most_update, INITPRIO_FINDTARGET);
1763 else if (s == "none")
1766 g_weaponarena_list = "No Weapons";
1771 float t = tokenize_console(s);
1772 g_weaponarena_list = "";
1773 for (int j = 0; j < t; ++j)
1776 Weapon wep = Weapon_from_name(s);
1779 g_weaponarena_weapons |= (wep.m_wepset);
1780 g_weaponarena_list = strcat(g_weaponarena_list, wep.m_name, " & ");
1783 g_weaponarena_list = strzone(substring(g_weaponarena_list, 0, strlen(g_weaponarena_list) - 3));
1788 g_weapon_stay = 0; // incompatible
1789 start_weapons = g_weaponarena_weapons;
1790 start_items |= IT_UNLIMITED_AMMO | IT_UNLIMITED_SUPERWEAPONS;
1794 FOREACH(Weapons, it != WEP_Null, {
1795 int w = want_weapon(it, false);
1796 WepSet s = it.m_wepset;
1800 start_weapons_default |= s;
1802 start_weapons_defaultmask |= s;
1806 if(cvar("g_balance_superweapons_time") < 0)
1807 start_items |= IT_UNLIMITED_SUPERWEAPONS;
1809 if(!cvar("g_use_ammunition"))
1810 start_items |= IT_UNLIMITED_AMMO;
1812 if(start_items & IT_UNLIMITED_AMMO)
1814 start_ammo_shells = 999;
1815 start_ammo_nails = 999;
1816 start_ammo_rockets = 999;
1817 start_ammo_cells = 999;
1818 start_ammo_plasma = 999;
1819 start_ammo_fuel = 999;
1823 start_ammo_shells = cvar("g_start_ammo_shells");
1824 start_ammo_nails = cvar("g_start_ammo_nails");
1825 start_ammo_rockets = cvar("g_start_ammo_rockets");
1826 start_ammo_cells = cvar("g_start_ammo_cells");
1827 start_ammo_plasma = cvar("g_start_ammo_plasma");
1828 start_ammo_fuel = cvar("g_start_ammo_fuel");
1829 random_start_weapons_count = cvar("g_random_start_weapons_count");
1830 SetResource(random_start_ammo, RES_SHELLS, cvar("g_random_start_shells"));
1831 SetResource(random_start_ammo, RES_BULLETS, cvar("g_random_start_bullets"));
1832 SetResource(random_start_ammo, RES_ROCKETS,cvar("g_random_start_rockets"));
1833 SetResource(random_start_ammo, RES_CELLS, cvar("g_random_start_cells"));
1834 SetResource(random_start_ammo, RES_PLASMA, cvar("g_random_start_plasma"));
1837 warmup_start_ammo_shells = start_ammo_shells;
1838 warmup_start_ammo_nails = start_ammo_nails;
1839 warmup_start_ammo_rockets = start_ammo_rockets;
1840 warmup_start_ammo_cells = start_ammo_cells;
1841 warmup_start_ammo_plasma = start_ammo_plasma;
1842 warmup_start_ammo_fuel = start_ammo_fuel;
1843 warmup_start_health = start_health;
1844 warmup_start_armorvalue = start_armorvalue;
1845 warmup_start_weapons = start_weapons;
1846 warmup_start_weapons_default = start_weapons_default;
1847 warmup_start_weapons_defaultmask = start_weapons_defaultmask;
1851 warmup_start_ammo_shells = cvar("g_warmup_start_ammo_shells");
1852 warmup_start_ammo_nails = cvar("g_warmup_start_ammo_nails");
1853 warmup_start_ammo_rockets = cvar("g_warmup_start_ammo_rockets");
1854 warmup_start_ammo_cells = cvar("g_warmup_start_ammo_cells");
1855 warmup_start_ammo_plasma = cvar("g_warmup_start_ammo_plasma");
1856 warmup_start_ammo_fuel = cvar("g_warmup_start_ammo_fuel");
1857 warmup_start_health = cvar("g_warmup_start_health");
1858 warmup_start_armorvalue = cvar("g_warmup_start_armor");
1859 warmup_start_weapons = '0 0 0';
1860 warmup_start_weapons_default = '0 0 0';
1861 warmup_start_weapons_defaultmask = '0 0 0';
1862 FOREACH(Weapons, it != WEP_Null, {
1863 int w = want_weapon(it, autocvar_g_warmup_allguns);
1864 WepSet s = it.m_wepset;
1866 warmup_start_weapons |= s;
1868 warmup_start_weapons_default |= s;
1870 warmup_start_weapons_defaultmask |= s;
1874 if (autocvar_g_jetpack)
1875 start_items |= ITEM_Jetpack.m_itemid;
1877 MUTATOR_CALLHOOK(SetStartItems);
1879 if (start_items & ITEM_Jetpack.m_itemid)
1881 start_items |= ITEM_JetpackRegen.m_itemid;
1882 start_ammo_fuel = max(start_ammo_fuel, cvar("g_balance_fuel_rotstable"));
1883 warmup_start_ammo_fuel = max(warmup_start_ammo_fuel, cvar("g_balance_fuel_rotstable"));
1886 start_ammo_shells = max(0, start_ammo_shells);
1887 start_ammo_nails = max(0, start_ammo_nails);
1888 start_ammo_rockets = max(0, start_ammo_rockets);
1889 start_ammo_cells = max(0, start_ammo_cells);
1890 start_ammo_plasma = max(0, start_ammo_plasma);
1891 start_ammo_fuel = max(0, start_ammo_fuel);
1892 SetResource(random_start_ammo, RES_SHELLS,
1893 max(0, GetResource(random_start_ammo, RES_SHELLS)));
1894 SetResource(random_start_ammo, RES_BULLETS,
1895 max(0, GetResource(random_start_ammo, RES_BULLETS)));
1896 SetResource(random_start_ammo, RES_ROCKETS,
1897 max(0, GetResource(random_start_ammo, RES_ROCKETS)));
1898 SetResource(random_start_ammo, RES_CELLS,
1899 max(0, GetResource(random_start_ammo, RES_CELLS)));
1900 SetResource(random_start_ammo, RES_PLASMA,
1901 max(0, GetResource(random_start_ammo, RES_PLASMA)));
1903 warmup_start_ammo_shells = max(0, warmup_start_ammo_shells);
1904 warmup_start_ammo_nails = max(0, warmup_start_ammo_nails);
1905 warmup_start_ammo_rockets = max(0, warmup_start_ammo_rockets);
1906 warmup_start_ammo_cells = max(0, warmup_start_ammo_cells);
1907 warmup_start_ammo_plasma = max(0, warmup_start_ammo_plasma);
1908 warmup_start_ammo_fuel = max(0, warmup_start_ammo_fuel);
1911 void readlevelcvars()
1913 if(cvar("sv_allow_fullbright"))
1914 serverflags |= SERVERFLAG_ALLOW_FULLBRIGHT;
1916 sv_ready_restart_after_countdown = cvar("sv_ready_restart_after_countdown");
1918 warmup_stage = cvar("g_warmup");
1919 warmup_limit = cvar("g_warmup_limit");
1921 if(cvar("g_campaign"))
1922 warmup_stage = 0; // no warmup during campaign
1924 g_pickup_respawntime_weapon = cvar("g_pickup_respawntime_weapon");
1925 g_pickup_respawntime_superweapon = cvar("g_pickup_respawntime_superweapon");
1926 g_pickup_respawntime_ammo = cvar("g_pickup_respawntime_ammo");
1927 g_pickup_respawntime_short = cvar("g_pickup_respawntime_short");
1928 g_pickup_respawntime_medium = cvar("g_pickup_respawntime_medium");
1929 g_pickup_respawntime_long = cvar("g_pickup_respawntime_long");
1930 g_pickup_respawntime_powerup = cvar("g_pickup_respawntime_powerup");
1931 g_pickup_respawntimejitter_weapon = cvar("g_pickup_respawntimejitter_weapon");
1932 g_pickup_respawntimejitter_superweapon = cvar("g_pickup_respawntimejitter_superweapon");
1933 g_pickup_respawntimejitter_ammo = cvar("g_pickup_respawntimejitter_ammo");
1934 g_pickup_respawntimejitter_short = cvar("g_pickup_respawntimejitter_short");
1935 g_pickup_respawntimejitter_medium = cvar("g_pickup_respawntimejitter_medium");
1936 g_pickup_respawntimejitter_long = cvar("g_pickup_respawntimejitter_long");
1937 g_pickup_respawntimejitter_powerup = cvar("g_pickup_respawntimejitter_powerup");
1939 g_pickup_shells = cvar("g_pickup_shells");
1940 g_pickup_shells_max = cvar("g_pickup_shells_max");
1941 g_pickup_nails = cvar("g_pickup_nails");
1942 g_pickup_nails_max = cvar("g_pickup_nails_max");
1943 g_pickup_rockets = cvar("g_pickup_rockets");
1944 g_pickup_rockets_max = cvar("g_pickup_rockets_max");
1945 g_pickup_cells = cvar("g_pickup_cells");
1946 g_pickup_cells_max = cvar("g_pickup_cells_max");
1947 g_pickup_plasma = cvar("g_pickup_plasma");
1948 g_pickup_plasma_max = cvar("g_pickup_plasma_max");
1949 g_pickup_fuel = cvar("g_pickup_fuel");
1950 g_pickup_fuel_jetpack = cvar("g_pickup_fuel_jetpack");
1951 g_pickup_fuel_max = cvar("g_pickup_fuel_max");
1952 g_pickup_armorsmall = cvar("g_pickup_armorsmall");
1953 g_pickup_armorsmall_max = cvar("g_pickup_armorsmall_max");
1954 g_pickup_armorsmall_anyway = cvar("g_pickup_armorsmall_anyway");
1955 g_pickup_armormedium = cvar("g_pickup_armormedium");
1956 g_pickup_armormedium_max = cvar("g_pickup_armormedium_max");
1957 g_pickup_armormedium_anyway = cvar("g_pickup_armormedium_anyway");
1958 g_pickup_armorbig = cvar("g_pickup_armorbig");
1959 g_pickup_armorbig_max = cvar("g_pickup_armorbig_max");
1960 g_pickup_armorbig_anyway = cvar("g_pickup_armorbig_anyway");
1961 g_pickup_armormega = cvar("g_pickup_armormega");
1962 g_pickup_armormega_max = cvar("g_pickup_armormega_max");
1963 g_pickup_armormega_anyway = cvar("g_pickup_armormega_anyway");
1964 g_pickup_healthsmall = cvar("g_pickup_healthsmall");
1965 g_pickup_healthsmall_max = cvar("g_pickup_healthsmall_max");
1966 g_pickup_healthsmall_anyway = cvar("g_pickup_healthsmall_anyway");
1967 g_pickup_healthmedium = cvar("g_pickup_healthmedium");
1968 g_pickup_healthmedium_max = cvar("g_pickup_healthmedium_max");
1969 g_pickup_healthmedium_anyway = cvar("g_pickup_healthmedium_anyway");
1970 g_pickup_healthbig = cvar("g_pickup_healthbig");
1971 g_pickup_healthbig_max = cvar("g_pickup_healthbig_max");
1972 g_pickup_healthbig_anyway = cvar("g_pickup_healthbig_anyway");
1973 g_pickup_healthmega = cvar("g_pickup_healthmega");
1974 g_pickup_healthmega_max = cvar("g_pickup_healthmega_max");
1975 g_pickup_healthmega_anyway = cvar("g_pickup_healthmega_anyway");
1977 g_pickup_ammo_anyway = cvar("g_pickup_ammo_anyway");
1978 g_pickup_weapons_anyway = cvar("g_pickup_weapons_anyway");
1980 g_weapon_stay = cvar(strcat("g_", GetGametype(), "_weapon_stay"));
1982 g_weapon_stay = cvar("g_weapon_stay");
1984 MUTATOR_CALLHOOK(ReadLevelCvars);
1987 game_starttime = time + cvar("g_start_delay");
1989 FOREACH(Weapons, it != WEP_Null, { it.wr_init(it); });
1991 readplayerstartcvars();
1994 void InitializeEntity(entity e, void(entity this) func, int order)
1998 if (!e || e.initialize_entity)
2000 // make a proxy initializer entity
2002 e = new(initialize_entity);
2006 e.initialize_entity = func;
2007 e.initialize_entity_order = order;
2009 cur = initialize_entity_first;
2013 if (!cur || cur.initialize_entity_order > order)
2015 // insert between prev and cur
2017 prev.initialize_entity_next = e;
2019 initialize_entity_first = e;
2020 e.initialize_entity_next = cur;
2024 cur = cur.initialize_entity_next;
2027 void InitializeEntitiesRun()
2029 entity startoflist = initialize_entity_first;
2030 initialize_entity_first = NULL;
2031 delete_fn = remove_except_protected;
2032 for (entity e = startoflist; e; e = e.initialize_entity_next)
2034 e.remove_except_protected_forbidden = 1;
2036 for (entity e = startoflist; e; )
2038 e.remove_except_protected_forbidden = 0;
2039 e.initialize_entity_order = 0;
2040 entity next = e.initialize_entity_next;
2041 e.initialize_entity_next = NULL;
2042 var void(entity this) func = e.initialize_entity;
2043 e.initialize_entity = func_null;
2044 if (e.classname == "initialize_entity")
2046 entity wrappee = e.enemy;
2050 //dprint("Delayed initialization: ", e.classname, "\n");
2058 backtrace(strcat("Null function in: ", e.classname, "\n"));
2062 delete_fn = remove_unsafely;
2065 // deferred dropping
2066 void DropToFloor_Handler(entity this)
2068 WITHSELF(this, builtin_droptofloor());
2069 this.dropped_origin = this.origin;
2072 void droptofloor(entity this)
2074 InitializeEntity(this, DropToFloor_Handler, INITPRIO_DROPTOFLOOR);
2077 bool autocvar_sv_gameplayfix_multiplethinksperframe = true;
2078 void RunThink(entity this)
2080 // don't let things stay in the past.
2081 // it is possible to start that way by a trigger with a local time.
2082 if(this.nextthink <= 0 || this.nextthink > time + frametime)
2085 float oldtime = time; // do we need to save this?
2087 for (int iterations = 0; iterations < 128 && !wasfreed(this); iterations++)
2089 time = max(oldtime, this.nextthink);
2093 getthink(this)(this);
2094 // mods often set nextthink to time to cause a think every frame,
2095 // we don't want to loop in that case, so exit if the new nextthink is
2096 // <= the time the qc was told, also exit if it is past the end of the
2098 if(this.nextthink <= time || this.nextthink > oldtime + frametime || !autocvar_sv_gameplayfix_multiplethinksperframe)
2105 bool autocvar_sv_freezenonclients;
2106 void Physics_Frame()
2108 if(autocvar_sv_freezenonclients)
2111 IL_EACH(g_moveables, true,
2113 if(IS_CLIENT(it) || it.move_movetype == MOVETYPE_PHYSICS)
2116 //set_movetype(it, it.move_movetype);
2117 // inline the set_movetype function, since this is called a lot
2118 it.movetype = (it.move_qcphysics) ? MOVETYPE_QCENTITY : it.move_movetype;
2120 if(it.move_qcphysics && it.move_movetype != MOVETYPE_NONE)
2121 Movetype_Physics_NoMatchTicrate(it, PHYS_INPUT_TIMELENGTH, false);
2123 if(it.movetype >= MOVETYPE_USER_FIRST && it.movetype <= MOVETYPE_USER_LAST) // these cases have no think handling
2125 if(it.move_movetype == MOVETYPE_PUSH || it.move_movetype == MOVETYPE_FAKEPUSH)
2126 continue; // these movetypes have no regular think function
2127 // handle thinking here
2128 if (getthink(it) && it.nextthink > 0 && it.nextthink <= time + frametime)
2133 if(autocvar_sv_gameplayfix_delayprojectiles >= 0)
2136 // make a second pass to see if any ents spawned this frame and make
2137 // sure they run their move/think. this is verified by checking .move_time, which will never be 0 if the entity has moved
2138 // MOVETYPE_NONE is also checked as .move_time WILL be 0 with that movetype
2139 IL_EACH(g_moveables, it.move_qcphysics,
2141 if(IS_CLIENT(it) || it.move_time || it.move_movetype == MOVETYPE_NONE || it.move_movetype == MOVETYPE_PHYSICS)
2143 Movetype_Physics_NoMatchTicrate(it, PHYS_INPUT_TIMELENGTH, false);
2147 void systems_update();
2150 anticheat_endframe();
2154 FOREACH_CLIENT(IS_REAL_CLIENT(it), {
2155 entity e = IS_SPEC(it) ? it.enemy : it;
2156 if (e.typehitsound) {
2157 STAT(TYPEHIT_TIME, it) = time;
2158 } else if (e.killsound) {
2159 STAT(KILL_TIME, it) = time;
2160 } else if (e.damage_dealt) {
2161 STAT(HIT_TIME, it) = time;
2162 STAT(DAMAGE_DEALT_TOTAL, it) += ceil(e.damage_dealt);
2165 // add 1 frametime because after this, engine SV_Physics
2166 // increases time by a frametime and then networks the frame
2167 // add another frametime because client shows everything with
2168 // 1 frame of lag (cl_nolerp 0). The last +1 however should not be
2170 float altime = time + frametime * (1 + autocvar_g_antilag_nudge);
2171 FOREACH_CLIENT(true, {
2172 it.typehitsound = false;
2173 it.damage_dealt = 0;
2174 it.killsound = false;
2175 antilag_record(it, CS(it), altime);
2177 IL_EACH(g_monsters, true,
2179 antilag_record(it, it, altime);
2181 IL_EACH(g_projectiles, it.classname == "nade",
2183 antilag_record(it, it, altime);
2192 * returns true if redirecting
2194 float redirection_timeout;
2195 float redirection_nextthink;
2196 float RedirectionThink()
2198 float clients_found;
2200 if(redirection_target == "")
2203 if(!redirection_timeout)
2205 cvar_set("sv_public", "-2");
2206 redirection_timeout = time + 0.6; // this will only try twice... should be able to keep more clients
2207 if(redirection_target == "self")
2208 bprint("^3SERVER NOTICE:^7 restarting the server\n");
2210 bprint("^3SERVER NOTICE:^7 redirecting everyone to ", redirection_target, "\n");
2213 if(time < redirection_nextthink)
2216 redirection_nextthink = time + 1;
2219 FOREACH_CLIENT(IS_REAL_CLIENT(it), {
2221 LOG_INFO("Redirecting: sending connect command to ", it.netname);
2222 if(redirection_target == "self")
2223 stuffcmd(it, "\ndisconnect; defer ", ftos(autocvar_quit_and_redirect_timer), " reconnect\n");
2225 stuffcmd(it, strcat("\ndisconnect; defer ", ftos(autocvar_quit_and_redirect_timer), " \"connect ", redirection_target, "\"\n"));
2229 LOG_INFO("Redirecting: ", ftos(clients_found), " clients left.");
2231 if(time > redirection_timeout || clients_found == 0)
2232 localcmd("\nwait; wait; wait; quit\n");
2239 // Loaded from a save game
2240 // some things then break, so let's work around them...
2242 // Progs DB (capture records)
2243 ServerProgsDB = db_load(strcat("server.db", autocvar_sessionid));
2247 MapInfo_Enumerate();
2248 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
2251 TargetMusic_RestoreGame();
2258 if(world_initialized > 0)
2260 world_initialized = 0;
2262 // if a timeout is active, reset the slowmo value to normal
2263 if(timeout_status == TIMEOUT_ACTIVE)
2264 cvar_set("slowmo", ftos(orig_slowmo));
2266 LOG_TRACE("Saving persistent data...");
2269 // playerstats with unfinished match
2270 PlayerStats_GameReport(false);
2272 if(!cheatcount_total)
2274 if(autocvar_sv_db_saveasdump)
2275 db_dump(ServerProgsDB, strcat("server.db", autocvar_sessionid));
2277 db_save(ServerProgsDB, strcat("server.db", autocvar_sessionid));
2279 if(autocvar_developer > 0)
2281 if(autocvar_sv_db_saveasdump)
2282 db_dump(TemporaryDB, "server-temp.db");
2284 db_save(TemporaryDB, "server-temp.db");
2286 CheatShutdown(); // must be after cheatcount check
2287 db_close(ServerProgsDB);
2288 db_close(TemporaryDB);
2289 LOG_TRACE("Saving persistent data... done!");
2290 // tell the bot system the game is ending now
2293 WeaponStats_Shutdown();
2296 else if(world_initialized == 0)
2298 LOG_INFO("NOTE: crashed before even initializing the world, not saving persistent data");
2302 __init_dedicated_server_shutdown();