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[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / world.qc
1 #include "world.qh"
2
3 #include <common/constants.qh>
4 #include <common/deathtypes/all.qh>
5 #include <common/gamemodes/_mod.qh>
6 #include <common/gamemodes/sv_rules.qh>
7 #include <common/items/_mod.qh>
8 #include <common/mapinfo.qh>
9 #include <common/mapobjects/target/music.qh>
10 #include <common/mapobjects/trigger/hurt.qh>
11 #include <common/mapobjects/trigger/secret.qh>
12 #include <common/mapobjects/triggers.qh>
13 #include <common/monsters/_mod.qh>
14 #include <common/monsters/sv_monsters.qh>
15 #include <common/net_linked.qh>
16 #include <common/notifications/all.qh>
17 #include <common/physics/player.qh>
18 #include <common/playerstats.qh>
19 #include <common/state.qh>
20 #include <common/stats.qh>
21 #include <common/teams.qh>
22 #include <common/util.qh>
23 #include <common/vehicles/all.qh>
24 #include <common/weapons/_all.qh>
25 #include <server/anticheat.qh>
26 #include <server/antilag.qh>
27 #include <server/bot/api.qh>
28 #include <server/campaign.qh>
29 #include <server/cheats.qh>
30 #include <server/client.qh>
31 #include <server/command/common.qh>
32 #include <server/command/getreplies.qh>
33 #include <server/command/sv_cmd.qh>
34 #include <server/command/vote.qh>
35 #include <server/damage.qh>
36 #include <server/gamelog.qh>
37 #include <server/hook.qh>
38 #include <server/intermission.qh>
39 #include <server/ipban.qh>
40 #include <server/main.qh>
41 #include <server/mapvoting.qh>
42 #include <server/mutators/_mod.qh>
43 #include <server/race.qh>
44 #include <server/scores.qh>
45 #include <server/scores_rules.qh>
46 #include <server/spawnpoints.qh>
47 #include <server/teamplay.qh>
48 #include <server/weapons/common.qh>
49 #include <server/weapons/weaponstats.qh>
50
51 const float LATENCY_THINKRATE = 10;
52 .float latency_sum;
53 .float latency_cnt;
54 .float latency_time;
55 entity pingplreport;
56 void PingPLReport_Think(entity this)
57 {
58         float delta;
59         entity e;
60
61         delta = 3 / maxclients;
62         if(delta < sys_frametime)
63                 delta = 0;
64         this.nextthink = time + delta;
65
66         e = edict_num(this.cnt + 1);
67         if(IS_CLIENT(e) && IS_REAL_CLIENT(e))
68         {
69                 WriteHeader(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
70                 WriteByte(MSG_BROADCAST, this.cnt);
71                 WriteShort(MSG_BROADCAST, bound(1, CS(e).ping, 65535));
72                 WriteByte(MSG_BROADCAST, min(ceil(CS(e).ping_packetloss * 255), 255));
73                 WriteByte(MSG_BROADCAST, min(ceil(CS(e).ping_movementloss * 255), 255));
74
75                 // record latency times for clients throughout the match so we can report it to playerstats
76                 if(time > (CS(e).latency_time + LATENCY_THINKRATE))
77                 {
78                         CS(e).latency_sum += CS(e).ping;
79                         CS(e).latency_cnt += 1;
80                         CS(e).latency_time = time;
81                         //print("sum: ", ftos(CS(e).latency_sum), ", cnt: ", ftos(CS(e).latency_cnt), ", avg: ", ftos(CS(e).latency_sum / CS(e).latency_cnt), ".\n");
82                 }
83         }
84         else
85         {
86                 WriteHeader(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
87                 WriteByte(MSG_BROADCAST, this.cnt);
88                 WriteShort(MSG_BROADCAST, 0);
89                 WriteByte(MSG_BROADCAST, 0);
90                 WriteByte(MSG_BROADCAST, 0);
91         }
92         this.cnt = (this.cnt + 1) % maxclients;
93 }
94 void PingPLReport_Spawn()
95 {
96         pingplreport = new_pure(pingplreport);
97         setthink(pingplreport, PingPLReport_Think);
98         pingplreport.nextthink = time;
99 }
100
101 const float SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS = 1;
102 float world_initialized;
103
104 void SetDefaultAlpha()
105 {
106         if (!MUTATOR_CALLHOOK(SetDefaultAlpha))
107         {
108                 default_player_alpha = autocvar_g_player_alpha;
109                 if(default_player_alpha == 0)
110                         default_player_alpha = 1;
111                 default_weapon_alpha = default_player_alpha;
112         }
113 }
114
115 void GotoFirstMap(entity this)
116 {
117         float n;
118         if(autocvar__sv_init)
119         {
120                 // cvar_set("_sv_init", "0");
121                 // we do NOT set this to 0 any more, so someone "accidentally" changing
122                 // to this "init" map on a dedicated server will cause no permanent
123                 // harm
124                 if(autocvar_g_maplist_shuffle)
125                         ShuffleMaplist();
126                 n = tokenizebyseparator(autocvar_g_maplist, " ");
127                 cvar_set("g_maplist_index", ftos(n - 1)); // jump to map 0 in GotoNextMap
128
129                 MapInfo_Enumerate();
130                 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
131
132                 if(!DoNextMapOverride(1))
133                         GotoNextMap(1);
134
135                 return;
136         }
137
138         if(time < 5)
139         {
140                 this.nextthink = time;
141         }
142         else
143         {
144                 this.nextthink = time + 1;
145                 LOG_INFO("Waiting for _sv_init being set to 1 by initialization scripts...");
146         }
147 }
148
149 void cvar_changes_init()
150 {
151         float h;
152         string k, v, d;
153         float n, i, adding, pureadding;
154
155         strfree(cvar_changes);
156         strfree(cvar_purechanges);
157         cvar_purechanges_count = 0;
158
159         h = buf_create();
160         buf_cvarlist(h, "", "_"); // exclude all _ cvars as they are temporary
161         n = buf_getsize(h);
162
163         adding = true;
164         pureadding = true;
165
166         for(i = 0; i < n; ++i)
167         {
168                 k = bufstr_get(h, i);
169
170 #define BADPREFIX(p) if(substring(k, 0, strlen(p)) == p) continue
171 #define BADPRESUFFIX(p,s) if(substring(k, 0, strlen(p)) == p && substring(k, -strlen(s), -1) == s) continue
172 #define BADCVAR(p) if(k == p) continue
173
174                 // general excludes and namespaces for server admin used cvars
175                 BADPREFIX("help_"); // PN's server has this listed as changed, let's not rat him out for THAT
176
177                 // internal
178                 BADPREFIX("csqc_");
179                 BADPREFIX("cvar_check_");
180                 BADCVAR("gamecfg");
181                 BADCVAR("g_configversion");
182                 BADCVAR("halflifebsp");
183                 BADCVAR("sv_mapformat_is_quake2");
184                 BADCVAR("sv_mapformat_is_quake3");
185                 BADPREFIX("sv_world");
186
187                 // client
188                 BADPREFIX("chase_");
189                 BADPREFIX("cl_");
190                 BADPREFIX("con_");
191                 BADPREFIX("scoreboard_");
192                 BADPREFIX("g_campaign");
193                 BADPREFIX("g_waypointsprite_");
194                 BADPREFIX("gl_");
195                 BADPREFIX("joy");
196                 BADPREFIX("hud_");
197                 BADPREFIX("m_");
198                 BADPREFIX("menu_");
199                 BADPREFIX("net_slist_");
200                 BADPREFIX("r_");
201                 BADPREFIX("sbar_");
202                 BADPREFIX("scr_");
203                 BADPREFIX("snd_");
204                 BADPREFIX("show");
205                 BADPREFIX("sensitivity");
206                 BADPREFIX("userbind");
207                 BADPREFIX("v_");
208                 BADPREFIX("vid_");
209                 BADPREFIX("crosshair");
210                 BADCVAR("mod_q3bsp_lightmapmergepower");
211                 BADCVAR("mod_q3bsp_nolightmaps");
212                 BADCVAR("fov");
213                 BADCVAR("mastervolume");
214                 BADCVAR("volume");
215                 BADCVAR("bgmvolume");
216                 BADCVAR("in_pitch_min");
217                 BADCVAR("in_pitch_max");
218
219                 // private
220                 BADCVAR("developer");
221                 BADCVAR("log_dest_udp");
222                 BADCVAR("net_address");
223                 BADCVAR("net_address_ipv6");
224                 BADCVAR("port");
225                 BADCVAR("savedgamecfg");
226                 BADCVAR("serverconfig");
227                 BADCVAR("sv_autoscreenshot");
228                 BADCVAR("sv_heartbeatperiod");
229                 BADCVAR("sv_vote_master_password");
230                 BADCVAR("sys_colortranslation");
231                 BADCVAR("sys_specialcharactertranslation");
232                 BADCVAR("timeformat");
233                 BADCVAR("timestamps");
234                 BADCVAR("g_require_stats");
235                 BADPREFIX("developer_");
236                 BADPREFIX("g_ban_");
237                 BADPREFIX("g_banned_list");
238                 BADPREFIX("g_require_stats_");
239                 BADPREFIX("g_chat_flood_");
240                 BADPREFIX("g_ghost_items");
241                 BADPREFIX("g_playerstats_");
242                 BADPREFIX("g_voice_flood_");
243                 BADPREFIX("log_file");
244                 BADPREFIX("quit_");
245                 BADPREFIX("rcon_");
246                 BADPREFIX("sv_allowdownloads");
247                 BADPREFIX("sv_autodemo");
248                 BADPREFIX("sv_curl_");
249                 BADPREFIX("sv_eventlog");
250                 BADPREFIX("sv_logscores_");
251                 BADPREFIX("sv_master");
252                 BADPREFIX("sv_weaponstats_");
253                 BADPREFIX("sv_waypointsprite_");
254                 BADCVAR("rescan_pending");
255
256                 // these can contain player IDs, so better hide
257                 BADPREFIX("g_forced_team_");
258                 BADCVAR("sv_muteban_list");
259                 BADCVAR("sv_voteban_list");
260                 BADCVAR("sv_allow_customplayermodels_idlist");
261                 BADCVAR("sv_allow_customplayermodels_speciallist");
262
263                 // mapinfo
264                 BADCVAR("fraglimit");
265                 BADCVAR("g_arena");
266                 BADCVAR("g_assault");
267                 BADCVAR("g_ca");
268                 BADCVAR("g_ca_teams");
269                 BADCVAR("g_conquest");
270                 BADCVAR("g_conquest_teams");
271                 BADCVAR("g_ctf");
272                 BADCVAR("g_cts");
273                 BADCVAR("g_dotc");
274                 BADCVAR("g_dm");
275                 BADCVAR("g_domination");
276                 BADCVAR("g_domination_default_teams");
277                 BADCVAR("g_duel");
278                 BADCVAR("g_duel_not_dm_maps");
279                 BADCVAR("g_freezetag");
280                 BADCVAR("g_freezetag_teams");
281                 BADCVAR("g_invasion_teams");
282                 BADCVAR("g_invasion_type");
283                 BADCVAR("g_jailbreak");
284                 BADCVAR("g_jailbreak_teams");
285                 BADCVAR("g_keepaway");
286                 BADCVAR("g_keyhunt");
287                 BADCVAR("g_keyhunt_teams");
288                 BADCVAR("g_lms");
289                 BADCVAR("g_nexball");
290                 BADCVAR("g_onslaught");
291                 BADCVAR("g_race");
292                 BADCVAR("g_race_laps_limit");
293                 BADCVAR("g_race_qualifying_timelimit");
294                 BADCVAR("g_race_qualifying_timelimit_override");
295                 BADCVAR("g_runematch");
296                 BADCVAR("g_shootfromeye");
297                 BADCVAR("g_snafu");
298                 BADCVAR("g_survival");
299                 BADCVAR("g_survival_not_dm_maps");
300                 BADCVAR("g_tdm");
301                 BADCVAR("g_tdm_on_dm_maps");
302                 BADCVAR("g_tdm_teams");
303                 BADCVAR("g_vip");
304                 BADCVAR("leadlimit");
305                 BADCVAR("nextmap");
306                 BADCVAR("teamplay");
307                 BADCVAR("timelimit");
308                 BADCVAR("g_mapinfo_settemp_acl");
309                 BADCVAR("g_mapinfo_ignore_warnings");
310                 BADCVAR("g_maplist_ignore_sizes");
311                 BADCVAR("g_maplist_sizes_count_bots");
312
313                 // long
314                 BADCVAR("hostname");
315                 BADCVAR("g_maplist");
316                 BADCVAR("g_maplist_mostrecent");
317                 BADCVAR("sv_motd");
318
319                 v = cvar_string(k);
320                 d = cvar_defstring(k);
321                 if(v == d)
322                         continue;
323
324                 if(adding)
325                 {
326                         cvar_changes = strcat(cvar_changes, k, " \"", v, "\" // \"", d, "\"\n");
327                         if(strlen(cvar_changes) > 16384)
328                         {
329                                 cvar_changes = "// too many settings have been changed to show them here\n";
330                                 adding = 0;
331                         }
332                 }
333
334                 // now check if the changes are actually gameplay relevant
335
336                 // does nothing gameplay relevant
337                 BADCVAR("captureleadlimit_override");
338                 BADCVAR("condump_stripcolors");
339                 BADCVAR("gameversion");
340                 BADCVAR("fs_gamedir");
341                 BADCVAR("g_allow_oldvortexbeam");
342                 BADCVAR("g_balance_kill_delay");
343                 BADCVAR("g_buffs_pickup_anyway");
344                 BADCVAR("g_buffs_randomize");
345                 BADCVAR("g_buffs_randomize_teamplay");
346                 BADCVAR("g_campcheck_distance");
347                 BADCVAR("g_chatsounds");
348                 BADCVAR("g_ca_point_leadlimit");
349                 BADCVAR("g_ca_point_limit");
350                 BADCVAR("g_ctf_captimerecord_always");
351                 BADCVAR("g_ctf_flag_glowtrails");
352                 BADCVAR("g_ctf_dynamiclights");
353                 BADCVAR("g_ctf_flag_pickup_verbosename");
354                 BADPRESUFFIX("g_ctf_flag_", "_model");
355                 BADPRESUFFIX("g_ctf_flag_", "_skin");
356                 BADCVAR("g_domination_point_leadlimit");
357                 BADCVAR("g_forced_respawn");
358                 BADCVAR("g_freezetag_point_leadlimit");
359                 BADCVAR("g_freezetag_point_limit");
360                 BADCVAR("g_glowtrails");
361                 BADCVAR("g_hats");
362                 BADCVAR("g_casings");
363                 BADCVAR("g_invasion_point_limit");
364                 BADCVAR("g_jump_grunt");
365                 BADCVAR("g_keepaway_ballcarrier_effects");
366                 BADCVAR("g_keepawayball_effects");
367                 BADCVAR("g_keyhunt_point_leadlimit");
368                 BADCVAR("g_nexball_goalleadlimit");
369                 BADCVAR("g_new_toys_autoreplace");
370                 BADCVAR("g_new_toys_use_pickupsound");
371                 BADCVAR("g_physics_predictall");
372                 BADCVAR("g_piggyback");
373                 BADCVAR("g_playerclip_collisions");
374                 BADCVAR("g_spawn_alloweffects");
375                 BADCVAR("g_tdm_point_leadlimit");
376                 BADCVAR("g_tdm_point_limit");
377                 BADCVAR("leadlimit_and_fraglimit");
378                 BADCVAR("leadlimit_override");
379                 BADCVAR("pausable");
380                 BADCVAR("sv_announcer");
381                 BADCVAR("sv_checkforpacketsduringsleep");
382                 BADCVAR("sv_damagetext");
383                 BADCVAR("sv_db_saveasdump");
384                 BADCVAR("sv_intermission_cdtrack");
385                 BADCVAR("sv_mapchange_delay");
386                 BADCVAR("sv_minigames");
387                 BADCVAR("sv_namechangetimer");
388                 BADCVAR("sv_precacheplayermodels");
389                 BADCVAR("sv_radio");
390                 BADCVAR("sv_stepheight");
391                 BADCVAR("sv_timeout");
392                 BADCVAR("sv_weapons_modeloverride");
393                 BADCVAR("w_prop_interval");
394                 BADPREFIX("chat_");
395                 BADPREFIX("crypto_");
396                 BADPREFIX("gameversion_");
397                 BADPREFIX("g_chat_");
398                 BADPREFIX("g_ctf_captimerecord_");
399                 BADPREFIX("g_hats_");
400                 BADPREFIX("g_maplist_");
401                 BADPREFIX("g_mod_");
402                 BADPREFIX("g_respawn_");
403                 BADPREFIX("net_");
404                 BADPREFIX("notification_");
405                 BADPREFIX("prvm_");
406                 BADPREFIX("skill_");
407                 BADPREFIX("sv_allow_");
408                 BADPREFIX("sv_cullentities_");
409                 BADPREFIX("sv_maxidle_");
410                 BADPREFIX("sv_minigames_");
411                 BADPREFIX("sv_radio_");
412                 BADPREFIX("sv_timeout_");
413                 BADPREFIX("sv_vote_");
414                 BADPREFIX("timelimit_");
415
416                 // allowed changes to server admins (please sync this to server.cfg)
417                 // vi commands:
418                 //   :/"impure"/,$d
419                 //   :g!,^\/\/[^ /],d
420                 //   :%s,//\([^ ]*\).*,BADCVAR("\1");,
421                 //   :%!sort
422                 // yes, this does contain some redundant stuff, don't really care
423                 BADPREFIX("bot_ai_");
424                 BADCVAR("bot_config_file");
425                 BADCVAR("bot_number");
426                 BADCVAR("bot_prefix");
427                 BADCVAR("bot_suffix");
428                 BADCVAR("capturelimit_override");
429                 BADCVAR("fraglimit_override");
430                 BADCVAR("gametype");
431                 BADCVAR("g_antilag");
432                 BADCVAR("g_balance_teams");
433                 BADCVAR("g_balance_teams_prevent_imbalance");
434                 BADCVAR("g_balance_teams_scorefactor");
435                 BADCVAR("g_ban_sync_trusted_servers");
436                 BADCVAR("g_ban_sync_uri");
437                 BADCVAR("g_buffs");
438                 BADCVAR("g_ca_teams_override");
439                 BADCVAR("g_ctf_fullbrightflags");
440                 BADCVAR("g_ctf_ignore_frags");
441                 BADCVAR("g_ctf_leaderboard");
442                 BADCVAR("g_domination_point_limit");
443                 BADCVAR("g_domination_teams_override");
444                 BADCVAR("g_freezetag_teams_override");
445                 BADCVAR("g_friendlyfire");
446                 BADCVAR("g_fullbrightitems");
447                 BADCVAR("g_fullbrightplayers");
448                 BADCVAR("g_keyhunt_point_limit");
449                 BADCVAR("g_keyhunt_teams_override");
450                 BADCVAR("g_lms_lives_override");
451                 BADCVAR("g_maplist");
452                 BADCVAR("g_maxplayers");
453                 BADCVAR("g_mirrordamage");
454                 BADCVAR("g_nexball_goallimit");
455                 BADCVAR("g_norecoil");
456                 BADCVAR("g_physics_clientselect");
457                 BADCVAR("g_pinata");
458                 BADCVAR("g_powerups");
459                 BADCVAR("g_player_brightness");
460                 BADCVAR("g_rocket_flying");
461                 BADCVAR("g_rocket_flying_disabledelays");
462                 BADCVAR("g_spawnshieldtime");
463                 BADCVAR("g_start_delay");
464                 BADCVAR("g_superspectate");
465                 BADCVAR("g_tdm_teams_override");
466                 BADCVAR("g_warmup");
467                 BADCVAR("g_weapon_stay"); BADPRESUFFIX("g_", "_weapon_stay");
468                 BADCVAR("hostname");
469                 BADCVAR("log_file");
470                 BADCVAR("maxplayers");
471                 BADCVAR("minplayers");
472                 BADCVAR("minplayers_per_team");
473                 BADCVAR("net_address");
474                 BADCVAR("port");
475                 BADCVAR("rcon_password");
476                 BADCVAR("rcon_restricted_commands");
477                 BADCVAR("rcon_restricted_password");
478                 BADCVAR("skill");
479                 BADCVAR("sv_adminnick");
480                 BADCVAR("sv_autoscreenshot");
481                 BADCVAR("sv_autotaunt");
482                 BADCVAR("sv_curl_defaulturl");
483                 BADCVAR("sv_defaultcharacter");
484                 BADCVAR("sv_defaultcharacterskin");
485                 BADCVAR("sv_defaultplayercolors");
486                 BADCVAR("sv_defaultplayermodel");
487                 BADCVAR("sv_defaultplayerskin");
488                 BADCVAR("sv_maxidle");
489                 BADCVAR("sv_maxrate");
490                 BADCVAR("sv_motd");
491                 BADCVAR("sv_public");
492                 BADCVAR("sv_ready_restart");
493                 BADCVAR("sv_status_privacy");
494                 BADCVAR("sv_taunt");
495                 BADCVAR("sv_vote_call");
496                 BADCVAR("sv_vote_commands");
497                 BADCVAR("sv_vote_majority_factor");
498                 BADCVAR("sv_vote_master");
499                 BADCVAR("sv_vote_master_commands");
500                 BADCVAR("sv_vote_master_password");
501                 BADCVAR("sv_vote_simple_majority_factor");
502                 BADCVAR("teamplay_mode");
503                 BADCVAR("timelimit_override");
504                 BADPREFIX("g_warmup_");
505                 BADPREFIX("sv_info_");
506                 BADPREFIX("sv_ready_restart_");
507
508                 // mutators that announce themselves properly to the server browser
509                 BADCVAR("g_instagib");
510                 BADCVAR("g_new_toys");
511                 BADCVAR("g_nix");
512                 BADCVAR("g_grappling_hook");
513                 BADCVAR("g_jetpack");
514
515                 // temporary for testing
516                 // TODO remove before 0.8.3 release
517                 BADCVAR("g_ca_weaponarena");
518                 BADCVAR("g_freezetag_weaponarena");
519                 BADCVAR("g_lms_weaponarena");
520                 BADCVAR("g_ctf_stalemate_time");
521
522                 if(cvar_string("g_mod_balance") == "Testing")
523                 {
524                         // (temporary) while using the Testing balance, any weapon balance cvars are allowed to be changed
525                         BADPREFIX("g_balance_");
526                 }
527
528 #undef BADPRESUFFIX
529 #undef BADPREFIX
530 #undef BADCVAR
531
532                 if(pureadding)
533                 {
534                         cvar_purechanges = strcat(cvar_purechanges, k, " \"", v, "\" // \"", d, "\"\n");
535                         if(strlen(cvar_purechanges) > 16384)
536                         {
537                                 cvar_purechanges = "// too many settings have been changed to show them here\n";
538                                 pureadding = 0;
539                         }
540                 }
541                 ++cvar_purechanges_count;
542                 // WARNING: this variable is used for the server list
543                 // NEVER dare to skip this code!
544                 // Hacks to intentionally appearing as "pure server" even though you DO have
545                 // modified settings may be punished by removal from the server list.
546                 // You can do to the variables cvar_changes and cvar_purechanges all you want,
547                 // though.
548         }
549         buf_del(h);
550         if(cvar_changes == "")
551                 cvar_changes = "// this server runs at default server settings\n";
552         else
553                 cvar_changes = strcat("// this server runs at modified server settings:\n", cvar_changes);
554         cvar_changes = strzone(cvar_changes);
555         if(cvar_purechanges == "")
556                 cvar_purechanges = "// this server runs at default gameplay settings\n";
557         else
558                 cvar_purechanges = strcat("// this server runs at modified gameplay settings:\n", cvar_purechanges);
559         cvar_purechanges = strzone(cvar_purechanges);
560 }
561
562 entity randomseed;
563 bool RandomSeed_Send(entity this, entity to, int sf)
564 {
565         WriteHeader(MSG_ENTITY, ENT_CLIENT_RANDOMSEED);
566         WriteShort(MSG_ENTITY, this.cnt);
567         return true;
568 }
569 void RandomSeed_Think(entity this)
570 {
571         this.cnt = bound(0, floor(random() * 65536), 65535);
572         this.nextthink = time + 5;
573
574         this.SendFlags |= 1;
575 }
576 void RandomSeed_Spawn()
577 {
578         randomseed = new_pure(randomseed);
579         setthink(randomseed, RandomSeed_Think);
580         Net_LinkEntity(randomseed, false, 0, RandomSeed_Send);
581
582         getthink(randomseed)(randomseed); // sets random seed and nextthink
583 }
584
585 spawnfunc(__init_dedicated_server)
586 {
587         // handler for _init/_init map (only for dedicated server initialization)
588
589         world_initialized = -1; // don't complain
590
591         delete_fn = remove_unsafely;
592
593         entity e = new(GotoFirstMap);
594         setthink(e, GotoFirstMap);
595         e.nextthink = time; // this is usually 1 at this point
596
597         e = new(info_player_deathmatch);  // safeguard against player joining
598
599     // assign reflectively to avoid "assignment to world" warning
600     for (int i = 0, n = numentityfields(); i < n; ++i) {
601         string k = entityfieldname(i);
602         if (k == "classname") {
603             // safeguard against various stuff ;)
604             putentityfieldstring(i, this, "worldspawn");
605             break;
606         }
607     }
608
609         // needs to be done so early because of the constants they create
610         static_init();
611         static_init_late();
612         static_init_precache();
613
614         IL_PUSH(g_spawnpoints, e); // just incase
615
616         MapInfo_Enumerate();
617         MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
618 }
619
620 void __init_dedicated_server_shutdown() {
621         MapInfo_Shutdown();
622 }
623
624 STATIC_INIT_EARLY(maxclients)
625 {
626         maxclients = 0;
627         for (entity head = nextent(NULL); head; head = nextent(head)) {
628                 ++maxclients;
629         }
630 }
631
632 void GameplayMode_DelayedInit(entity this)
633 {
634         if(!scores_initialized)
635                 ScoreRules_generic();
636 }
637
638 void InitGameplayMode()
639 {
640         VoteReset();
641
642         // find out good world mins/maxs bounds, either the static bounds found by looking for solid, or the mapinfo specified bounds
643         get_mi_min_max(1);
644         // assign reflectively to avoid "assignment to world" warning
645         int done = 0; for (int i = 0, n = numentityfields(); i < n; ++i) {
646             string k = entityfieldname(i); vector v = (k == "mins") ? mi_min : (k == "maxs") ? mi_max : '0 0 0';
647             if (v) {
648             putentityfieldstring(i, world, sprintf("%v", v));
649             if (++done == 2) break;
650         }
651         }
652         // currently, NetRadiant's limit is 131072 qu for each side
653         // distance from one corner of a 131072qu cube to the opposite corner is approx. 227023 qu
654         // set the distance according to map size but don't go over the limit to avoid issues with float precision
655         // in case somebody makes extremely large maps
656         max_shot_distance = min(230000, vlen(world.maxs - world.mins));
657
658         MapInfo_LoadMapSettings(mapname);
659         GameRules_teams(false);
660
661         if (!cvar_value_issafe(world.fog))
662         {
663                 LOG_INFO("The current map contains a potentially harmful fog setting, ignored");
664                 world.fog = string_null;
665         }
666         if(MapInfo_Map_fog != "")
667         {
668                 if(MapInfo_Map_fog == "none")
669                         world.fog = string_null;
670                 else
671                         world.fog = strzone(MapInfo_Map_fog);
672         }
673         clientstuff = strzone(MapInfo_Map_clientstuff);
674
675         MapInfo_ClearTemps();
676
677         gamemode_name = MapInfo_Type_ToText(MapInfo_LoadedGametype);
678
679         cache_mutatormsg = strzone("");
680         cache_lastmutatormsg = strzone("");
681
682         InitializeEntity(NULL, GameplayMode_DelayedInit, INITPRIO_GAMETYPE_FALLBACK);
683 }
684
685 bool world_already_spawned;
686 spawnfunc(worldspawn)
687 {
688         server_is_dedicated = boolean(stof(cvar_defstring("is_dedicated")));
689
690         bool wantrestart = false;
691         {
692                 if (!server_is_dedicated)
693                 {
694                         // force unloading of server pk3 files when starting a listen server
695                         // localcmd("\nfs_rescan\n"); // FIXME: does more harm than good, has unintended side effects. What we really want is to unload temporary pk3s only
696                         // restore csqc_progname too
697                         string expect = "csprogs.dat";
698                         wantrestart = cvar_string("csqc_progname") != expect;
699                         cvar_set("csqc_progname", expect);
700                 }
701                 else
702                 {
703                         // Try to use versioned csprogs from pk3
704                         // Only ever use versioned csprogs.dat files on dedicated servers;
705                         // we need to reset csqc_progname on clients ourselves, and it's easier if the client's release name is constant
706                         string pk3csprogs = "csprogs-" WATERMARK ".dat";
707                         // This always works; fall back to it if a versioned csprogs.dat is suddenly missing
708                         string select = "csprogs.dat";
709                         if (fexists(pk3csprogs)) select = pk3csprogs;
710                         if (cvar_string("csqc_progname") != select)
711                         {
712                                 cvar_set("csqc_progname", select);
713                                 wantrestart = true;
714                         }
715                         // Check for updates on startup
716                         // We do it this way for atomicity so that connecting clients still match the server progs and don't disconnect
717                         int sentinel = fopen("progs.txt", FILE_READ);
718                         if (sentinel >= 0)
719                         {
720                                 string switchversion = fgets(sentinel);
721                                 fclose(sentinel);
722                                 if (switchversion != "" && switchversion != WATERMARK)
723                                 {
724                                         LOG_INFOF("Switching progs: " WATERMARK " -> %s", switchversion);
725                                         // if it doesn't exist, assume either:
726                                         //   a) the current program was overwritten
727                                         //   b) this is a client only update
728                                         string newprogs = sprintf("progs-%s.dat", switchversion);
729                                         if (fexists(newprogs))
730                                         {
731                                                 cvar_set("sv_progs", newprogs);
732                                                 wantrestart = true;
733                                         }
734                                         string newcsprogs = sprintf("csprogs-%s.dat", switchversion);
735                                         if (fexists(newcsprogs))
736                                         {
737                                                 cvar_set("csqc_progname", newcsprogs);
738                                                 wantrestart = true;
739                                         }
740                                 }
741                         }
742                 }
743                 if (wantrestart)
744                 {
745                         LOG_INFO("Restart requested");
746                         changelevel(mapname);
747                         // let initialization continue, shutdown depends on it
748                 }
749         }
750
751         if(world_already_spawned)
752                 error("world already spawned - you may have EXACTLY ONE worldspawn!");
753         world_already_spawned = true;
754
755         delete_fn = remove_safely; // during spawning, watch what you remove!
756
757         cvar_changes_init(); // do this very early now so it REALLY matches the server config
758
759         // needs to be done so early because of the constants they create
760         static_init();
761
762         ServerProgsDB = db_load(strcat("server.db", autocvar_sessionid));
763
764         TemporaryDB = db_create();
765
766         // 0 normal
767         lightstyle(0, "m");
768
769         // 1 FLICKER (first variety)
770         lightstyle(1, "mmnmmommommnonmmonqnmmo");
771
772         // 2 SLOW STRONG PULSE
773         lightstyle(2, "abcdefghijklmnopqrstuvwxyzyxwvutsrqponmlkjihgfedcba");
774
775         // 3 CANDLE (first variety)
776         lightstyle(3, "mmmmmaaaaammmmmaaaaaabcdefgabcdefg");
777
778         // 4 FAST STROBE
779         lightstyle(4, "mamamamamama");
780
781         // 5 GENTLE PULSE 1
782         lightstyle(5,"jklmnopqrstuvwxyzyxwvutsrqponmlkj");
783
784         // 6 FLICKER (second variety)
785         lightstyle(6, "nmonqnmomnmomomno");
786
787         // 7 CANDLE (second variety)
788         lightstyle(7, "mmmaaaabcdefgmmmmaaaammmaamm");
789
790         // 8 CANDLE (third variety)
791         lightstyle(8, "mmmaaammmaaammmabcdefaaaammmmabcdefmmmaaaa");
792
793         // 9 SLOW STROBE (fourth variety)
794         lightstyle(9, "aaaaaaaazzzzzzzz");
795
796         // 10 FLUORESCENT FLICKER
797         lightstyle(10, "mmamammmmammamamaaamammma");
798
799         // 11 SLOW PULSE NOT FADE TO BLACK
800         lightstyle(11, "abcdefghijklmnopqrrqponmlkjihgfedcba");
801
802         // styles 32-62 are assigned by the spawnfunc_light program for switchable lights
803
804         // 63 testing
805         lightstyle(63, "a");
806
807         if(autocvar_g_campaign)
808                 CampaignPreInit();
809
810         Map_MarkAsRecent(mapname);
811
812         PlayerStats_GameReport_Init(); // we need this to be initiated before InitGameplayMode
813
814         InitGameplayMode();
815         static_init_late();
816         static_init_precache();
817         readlevelcvars();
818
819         GameRules_limit_fallbacks();
820
821         if(warmup_limit == 0)
822                 warmup_limit = (autocvar_timelimit > 0) ? autocvar_timelimit * 60 : autocvar_timelimit;
823
824         player_count = 0;
825         bot_waypoints_for_items = autocvar_g_waypoints_for_items;
826         if(bot_waypoints_for_items == 1)
827                 if(this.spawnflags & SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS)
828                         bot_waypoints_for_items = 0;
829
830         WaypointSprite_Init();
831
832         GameLogInit(); // prepare everything
833         // NOTE for matchid:
834         // changing the logic generating it is okay. But:
835         // it HAS to stay <= 64 chars
836         // character set: ASCII 33-126 without the following characters: : ; ' " \ $
837         if(autocvar_sv_eventlog)
838         {
839                 string s = sprintf("%s.%s.%06d", itos(autocvar_sv_eventlog_files_counter), strftime(false, "%s"), floor(random() * 1000000));
840                 matchid = strzone(s);
841
842                 GameLogEcho(strcat(":gamestart:", GetGametype(), "_", GetMapname(), ":", s));
843                 s = ":gameinfo:mutators:LIST";
844
845                 MUTATOR_CALLHOOK(BuildMutatorsString, s);
846                 s = M_ARGV(0, string);
847
848                 // initialiation stuff, not good in the mutator system
849                 if(!autocvar_g_use_ammunition)
850                         s = strcat(s, ":no_use_ammunition");
851
852                 // initialiation stuff, not good in the mutator system
853                 if(autocvar_g_pickup_items == 0)
854                         s = strcat(s, ":no_pickup_items");
855                 if(autocvar_g_pickup_items > 0)
856                         s = strcat(s, ":pickup_items");
857
858                 // initialiation stuff, not good in the mutator system
859                 if(autocvar_g_weaponarena != "0")
860                         s = strcat(s, ":", autocvar_g_weaponarena, " arena");
861
862                 // TODO to mutator system
863                 if(autocvar_g_norecoil)
864                         s = strcat(s, ":norecoil");
865
866                 // TODO to mutator system
867                 if(autocvar_g_powerups == 0)
868                         s = strcat(s, ":no_powerups");
869                 if(autocvar_g_powerups > 0)
870                         s = strcat(s, ":powerups");
871
872                 GameLogEcho(s);
873                 GameLogEcho(":gameinfo:end");
874         }
875         else
876                 matchid = strzone(ftos(random()));
877
878         cvar_set("nextmap", "");
879
880         SetDefaultAlpha();
881
882         if(autocvar_g_campaign)
883                 CampaignPostInit();
884
885         Ban_LoadBans();
886
887         MapInfo_Enumerate();
888         MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
889
890         if(fexists(strcat("scripts/", mapname, ".arena")))
891                 cvar_settemp("sv_q3acompat_machineshotgunswap", "1");
892
893         if(fexists(strcat("scripts/", mapname, ".defi")))
894                 cvar_settemp("sv_q3defragcompat", "1");
895
896         if(whichpack(strcat("maps/", mapname, ".cfg")) != "")
897         {
898                 int fd = fopen(strcat("maps/", mapname, ".cfg"), FILE_READ);
899                 if(fd != -1)
900                 {
901                         string s;
902                         while((s = fgets(fd)))
903                         {
904                                 int l = tokenize_console(s);
905                                 if(l < 2)
906                                         continue;
907                                 if(argv(0) == "cd")
908                                 {
909                                         string trackname = argv(2);
910                                         LOG_INFO("Found ^1UNSUPPORTED^7 cd loop command in .cfg file; put this line in mapinfo instead:");
911                                         LOG_INFO("  cdtrack ", trackname);
912                                         if (cvar_value_issafe(trackname))
913                                         {
914                                                 string newstuff = strcat(clientstuff, "cd loop \"", trackname, "\"\n");
915                                                 strcpy(clientstuff, newstuff);
916                                         }
917                                 }
918                                 else if(argv(0) == "fog")
919                                 {
920                                         LOG_INFO("Found ^1UNSUPPORTED^7 fog command in .cfg file; put this line in worldspawn in the .map/.bsp/.ent file instead:");
921                                         LOG_INFO("  \"fog\" \"", s, "\"");
922                                 }
923                                 else if(argv(0) == "set")
924                                 {
925                                         LOG_INFO("Found ^1UNSUPPORTED^7 set command in .cfg file; put this line in mapinfo instead:");
926                                         LOG_INFO("  clientsettemp_for_type all ", argv(1), " ", argv(2));
927                                 }
928                                 else if(argv(0) != "//")
929                                 {
930                                         LOG_INFO("Found ^1UNSUPPORTED^7 set command in .cfg file; put this line in mapinfo instead:");
931                                         LOG_INFO("  clientsettemp_for_type all ", argv(0), " ", argv(1));
932                                 }
933                         }
934                         fclose(fd);
935                 }
936         }
937
938         WeaponStats_Init();
939
940         Nagger_Init();
941
942         // set up information replies for clients and server to use
943         maplist_reply = strzone(getmaplist());
944         lsmaps_reply = strzone(getlsmaps());
945         monsterlist_reply = strzone(getmonsterlist());
946         for(int i = 0; i < 10; ++i)
947         {
948                 string s = getrecords(i);
949                 if (s)
950                         records_reply[i] = strzone(s);
951         }
952         ladder_reply = strzone(getladder());
953         rankings_reply = strzone(getrankings());
954
955         // begin other init
956         ClientInit_Spawn();
957         RandomSeed_Spawn();
958         PingPLReport_Spawn();
959
960         CheatInit();
961
962         if (!wantrestart) localcmd("\n_sv_hook_gamestart ", GetGametype(), "\n");
963
964         // fill sv_curl_serverpackages from .serverpackage files
965         if (autocvar_sv_curl_serverpackages_auto)
966         {
967                 string s = "csprogs-" WATERMARK ".dat";
968                 // remove automatically managed files from the list to prevent duplicates
969                 for (int i = 0, n = tokenize_console(cvar_string("sv_curl_serverpackages")); i < n; ++i)
970                 {
971                         string pkg = argv(i);
972                         if (startsWith(pkg, "csprogs-")) continue;
973                         if (endsWith(pkg, "-serverpackage.txt")) continue;
974                         if (endsWith(pkg, ".serverpackage")) continue;  // OLD legacy
975                         s = cons(s, pkg);
976                 }
977                 // add automatically managed files to the list
978                 #define X(match) MACRO_BEGIN \
979                         int fd = search_begin(match, true, false); \
980                         if (fd >= 0) \
981                         { \
982                                 for (int i = 0, j = search_getsize(fd); i < j; ++i) \
983                                 { \
984                                         s = cons(s, search_getfilename(fd, i)); \
985                                 } \
986                                 search_end(fd); \
987                         } \
988                 MACRO_END
989                 X("*-serverpackage.txt");
990                 X("*.serverpackage");
991                 #undef X
992                 cvar_set("sv_curl_serverpackages", s);
993         }
994
995         // MOD AUTHORS: change this, and possibly remove a few of the blocks below to ignore certain changes
996         modname = "Xonotic";
997         // physics/balance/config changes that count as mod
998         if(cvar_string("g_mod_physics") != cvar_defstring("g_mod_physics"))
999                 modname = cvar_string("g_mod_physics");
1000         if(cvar_string("g_mod_balance") != cvar_defstring("g_mod_balance") && cvar_string("g_mod_balance") != "Testing")
1001                 modname = cvar_string("g_mod_balance");
1002         if(cvar_string("g_mod_config") != cvar_defstring("g_mod_config"))
1003                 modname = cvar_string("g_mod_config");
1004         // extra mutators that deserve to count as mod
1005         MUTATOR_CALLHOOK(SetModname, modname);
1006         modname = M_ARGV(0, string);
1007
1008         // save it for later
1009         modname = strzone(modname);
1010
1011         WinningConditionHelper(this); // set worldstatus
1012
1013         world_initialized = 1;
1014         __spawnfunc_spawn_all();
1015 }
1016
1017 spawnfunc(light)
1018 {
1019         //makestatic (this); // Who the f___ did that?
1020         delete(this);
1021 }
1022
1023 bool MoveToRandomLocationWithinBounds(entity e, vector boundmin, vector boundmax, float goodcontents, float badcontents, float badsurfaceflags, int attempts, float maxaboveground, float minviewdistance)
1024 {
1025     float m = e.dphitcontentsmask;
1026     e.dphitcontentsmask = goodcontents | badcontents;
1027
1028     vector org = boundmin;
1029     vector delta = boundmax - boundmin;
1030
1031     vector start, end;
1032     start = end = org;
1033     int j; // used after the loop
1034     for(j = 0; j < attempts; ++j)
1035     {
1036         start.x = org.x + random() * delta.x;
1037         start.y = org.y + random() * delta.y;
1038         start.z = org.z + random() * delta.z;
1039
1040         // rule 1: start inside world bounds, and outside
1041         // solid, and don't start from somewhere where you can
1042         // fall down to evil
1043         tracebox(start, e.mins, e.maxs, start - '0 0 1' * delta.z, MOVE_NORMAL, e);
1044         if (trace_fraction >= 1)
1045             continue;
1046         if (trace_startsolid)
1047             continue;
1048         if (trace_dphitcontents & badcontents)
1049             continue;
1050         if (trace_dphitq3surfaceflags & badsurfaceflags)
1051             continue;
1052
1053         // rule 2: if we are too high, lower the point
1054         if (trace_fraction * delta.z > maxaboveground)
1055             start = trace_endpos + '0 0 1' * maxaboveground;
1056         vector enddown = trace_endpos;
1057
1058         // rule 3: make sure we aren't outside the map. This only works
1059         // for somewhat well formed maps. A good rule of thumb is that
1060         // the map should have a convex outside hull.
1061         // these can be traceLINES as we already verified the starting box
1062         vector mstart = start + 0.5 * (e.mins + e.maxs);
1063         traceline(mstart, mstart + '1 0 0' * delta.x, MOVE_NORMAL, e);
1064         if (trace_fraction >= 1 || trace_dphittexturename == "common/caulk")
1065             continue;
1066         traceline(mstart, mstart - '1 0 0' * delta.x, MOVE_NORMAL, e);
1067         if (trace_fraction >= 1 || trace_dphittexturename == "common/caulk")
1068             continue;
1069         traceline(mstart, mstart + '0 1 0' * delta.y, MOVE_NORMAL, e);
1070         if (trace_fraction >= 1 || trace_dphittexturename == "common/caulk")
1071             continue;
1072         traceline(mstart, mstart - '0 1 0' * delta.y, MOVE_NORMAL, e);
1073         if (trace_fraction >= 1 || trace_dphittexturename == "common/caulk")
1074             continue;
1075         traceline(mstart, mstart + '0 0 1' * delta.z, MOVE_NORMAL, e);
1076         if (trace_fraction >= 1 || trace_dphittexturename == "common/caulk")
1077             continue;
1078
1079                 // rule 4: we must "see" some spawnpoint or item
1080             entity sp = NULL;
1081             IL_EACH(g_spawnpoints, checkpvs(mstart, it),
1082             {
1083                 if((traceline(mstart, it.origin, MOVE_NORMAL, e), trace_fraction) >= 1)
1084                 {
1085                         sp = it;
1086                         break;
1087                 }
1088             });
1089                 if(!sp)
1090                 {
1091                         int items_checked = 0;
1092                         IL_EACH(g_items, checkpvs(mstart, it),
1093                         {
1094                                 if((traceline(mstart, it.origin + (it.mins + it.maxs) * 0.5, MOVE_NORMAL, e), trace_fraction) >= 1)
1095                                 {
1096                                         sp = it;
1097                                         break;
1098                                 }
1099
1100                                 ++items_checked;
1101                                 if(items_checked >= attempts)
1102                                         break; // sanity
1103                         });
1104
1105                         if(!sp)
1106                                 continue;
1107                 }
1108
1109         // find a random vector to "look at"
1110         end.x = org.x + random() * delta.x;
1111         end.y = org.y + random() * delta.y;
1112         end.z = org.z + random() * delta.z;
1113         end = start + normalize(end - start) * vlen(delta);
1114
1115         // rule 4: start TO end must not be too short
1116         tracebox(start, e.mins, e.maxs, end, MOVE_NORMAL, e);
1117         if(trace_startsolid)
1118             continue;
1119         if(trace_fraction < minviewdistance / vlen(delta))
1120             continue;
1121
1122         // rule 5: don't want to look at sky
1123         if(trace_dphitq3surfaceflags & Q3SURFACEFLAG_SKY)
1124             continue;
1125
1126         // rule 6: we must not end up in trigger_hurt
1127         if(tracebox_hits_trigger_hurt(start, e.mins, e.maxs, enddown))
1128             continue;
1129
1130         break;
1131     }
1132
1133     e.dphitcontentsmask = m;
1134
1135     if(j < attempts)
1136     {
1137         setorigin(e, start);
1138         e.angles = vectoangles(end - start);
1139         LOG_DEBUG("Needed ", ftos(j + 1), " attempts");
1140         return true;
1141     }
1142     return false;
1143 }
1144
1145 float MoveToRandomMapLocation(entity e, float goodcontents, float badcontents, float badsurfaceflags, float attempts, float maxaboveground, float minviewdistance)
1146 {
1147         return MoveToRandomLocationWithinBounds(e, world.mins, world.maxs, goodcontents, badcontents, badsurfaceflags, attempts, maxaboveground, minviewdistance);
1148 }
1149
1150 /*
1151 ===============================================================================
1152
1153 RULES
1154
1155 ===============================================================================
1156 */
1157
1158 void DumpStats(float final)
1159 {
1160         float file;
1161         string s;
1162         float to_console;
1163         float to_eventlog;
1164         float to_file;
1165         float i;
1166
1167         to_console = autocvar_sv_logscores_console;
1168         to_eventlog = autocvar_sv_eventlog;
1169         to_file = autocvar_sv_logscores_file;
1170
1171         if(!final)
1172         {
1173                 to_console = true; // always print printstats replies
1174                 to_eventlog = false; // but never print them to the event log
1175         }
1176
1177         if(to_eventlog)
1178                 if(autocvar_sv_eventlog_console)
1179                         to_console = false; // otherwise we get the output twice
1180
1181         if(final)
1182                 s = ":scores:";
1183         else
1184                 s = ":status:";
1185         s = strcat(s, GetGametype(), "_", GetMapname(), ":", ftos(rint(time)));
1186
1187         if(to_console)
1188                 LOG_INFO(s);
1189         if(to_eventlog)
1190                 GameLogEcho(s);
1191
1192         file = -1;
1193         if(to_file)
1194         {
1195                 file = fopen(autocvar_sv_logscores_filename, FILE_APPEND);
1196                 if(file == -1)
1197                         to_file = false;
1198                 else
1199                         fputs(file, strcat(s, "\n"));
1200         }
1201
1202         s = strcat(":labels:player:", GetPlayerScoreString(NULL, 0));
1203         if(to_console)
1204                 LOG_INFO(s);
1205         if(to_eventlog)
1206                 GameLogEcho(s);
1207         if(to_file)
1208                 fputs(file, strcat(s, "\n"));
1209
1210         FOREACH_CLIENT(IS_REAL_CLIENT(it) || (IS_BOT_CLIENT(it) && autocvar_sv_logscores_bots), {
1211                 s = strcat(":player:see-labels:", GetPlayerScoreString(it, 0), ":");
1212                 s = strcat(s, ftos(rint(time - CS(it).jointime)), ":");
1213                 if(IS_PLAYER(it) || MUTATOR_CALLHOOK(GetPlayerStatus, it))
1214                         s = strcat(s, ftos(it.team), ":");
1215                 else
1216                         s = strcat(s, "spectator:");
1217
1218                 if(to_console)
1219                         LOG_INFO(s, playername(it.netname, it.team, false));
1220                 if(to_eventlog)
1221                         GameLogEcho(strcat(s, ftos(it.playerid), ":", playername(it.netname, it.team, false)));
1222                 if(to_file)
1223                         fputs(file, strcat(s, playername(it.netname, it.team, false), "\n"));
1224         });
1225
1226         if(teamplay)
1227         {
1228                 s = strcat(":labels:teamscores:", GetTeamScoreString(0, 0));
1229                 if(to_console)
1230                         LOG_INFO(s);
1231                 if(to_eventlog)
1232                         GameLogEcho(s);
1233                 if(to_file)
1234                         fputs(file, strcat(s, "\n"));
1235
1236                 for(i = 1; i < 16; ++i)
1237                 {
1238                         s = strcat(":teamscores:see-labels:", GetTeamScoreString(i, 0));
1239                         s = strcat(s, ":", ftos(i));
1240                         if(to_console)
1241                                 LOG_INFO(s);
1242                         if(to_eventlog)
1243                                 GameLogEcho(s);
1244                         if(to_file)
1245                                 fputs(file, strcat(s, "\n"));
1246                 }
1247         }
1248
1249         if(to_console)
1250                 LOG_INFO(":end");
1251         if(to_eventlog)
1252                 GameLogEcho(":end");
1253         if(to_file)
1254         {
1255                 fputs(file, ":end\n");
1256                 fclose(file);
1257         }
1258 }
1259
1260 /*
1261 go to the next level for deathmatch
1262 only called if a time or frag limit has expired
1263 */
1264 void NextLevel()
1265 {
1266         game_stopped = true;
1267         intermission_running = 1; // game over
1268
1269         // enforce a wait time before allowing changelevel
1270         if(player_count > 0)
1271                 intermission_exittime = time + autocvar_sv_mapchange_delay;
1272         else
1273                 intermission_exittime = -1;
1274
1275         /*
1276         WriteByte (MSG_ALL, SVC_CDTRACK);
1277         WriteByte (MSG_ALL, 3);
1278         WriteByte (MSG_ALL, 3);
1279         // done in FixIntermission
1280         */
1281
1282         //pos = FindIntermission ();
1283
1284         VoteReset();
1285
1286         DumpStats(true);
1287
1288         // send statistics
1289         PlayerStats_GameReport(true);
1290         WeaponStats_Shutdown();
1291
1292         Kill_Notification(NOTIF_ALL, NULL, MSG_CENTER, CPID_Null); // kill all centerprints now
1293
1294         if(autocvar_sv_eventlog)
1295                 GameLogEcho(":gameover");
1296
1297         GameLogClose();
1298
1299         FOREACH_CLIENT(IS_PLAYER(it), {
1300                 FixIntermissionClient(it);
1301                 if(it.winning)
1302                         bprint(playername(it.netname, it.team, false), " ^7wins.\n");
1303         });
1304
1305         target_music_kill();
1306
1307         if(autocvar_g_campaign)
1308                 CampaignPreIntermission();
1309
1310         MUTATOR_CALLHOOK(MatchEnd);
1311
1312         localcmd("\nsv_hook_gameend\n");
1313 }
1314
1315
1316 float InitiateSuddenDeath()
1317 {
1318         // Check first whether normal overtimes could be added before initiating suddendeath mode
1319         // - for this timelimit_overtime needs to be >0 of course
1320         // - also check the winning condition calculated in the previous frame and only add normal overtime
1321         //   again, if at the point at which timelimit would be extended again, still no winner was found
1322         if (!autocvar_g_campaign && checkrules_overtimesadded >= 0
1323                 && (checkrules_overtimesadded < autocvar_timelimit_overtimes || autocvar_timelimit_overtimes < 0)
1324                 && autocvar_timelimit_overtime && !(g_race && !g_race_qualifying))
1325         {
1326                 return 1; // need to call InitiateOvertime later
1327         }
1328         else
1329         {
1330                 if(!checkrules_suddendeathend)
1331                 {
1332                         if(autocvar_g_campaign)
1333                                 checkrules_suddendeathend = time; // no suddendeath in campaign
1334                         else
1335                                 checkrules_suddendeathend = time + 60 * autocvar_timelimit_suddendeath;
1336                         if(g_race && !g_race_qualifying)
1337                                 race_StartCompleting();
1338                 }
1339                 return 0;
1340         }
1341 }
1342
1343 void InitiateOvertime() // ONLY call this if InitiateSuddenDeath returned true
1344 {
1345         ++checkrules_overtimesadded;
1346         //add one more overtime by simply extending the timelimit
1347         cvar_set("timelimit", ftos(autocvar_timelimit + autocvar_timelimit_overtime));
1348         Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_OVERTIME_TIME, autocvar_timelimit_overtime * 60);
1349 }
1350
1351 float GetWinningCode(float fraglimitreached, float equality)
1352 {
1353         if(autocvar_g_campaign == 1)
1354         {
1355                 if(fraglimitreached)
1356                         return WINNING_YES;
1357                 else
1358                         return WINNING_NO;
1359         }
1360         else
1361         {
1362                 if(equality)
1363                 {
1364                         if(fraglimitreached)
1365                                 return WINNING_STARTSUDDENDEATHOVERTIME;
1366                         else
1367                                 return WINNING_NEVER;
1368                 }
1369                 else
1370                 {
1371                         if(fraglimitreached)
1372                                 return WINNING_YES;
1373                         else
1374                                 return WINNING_NO;
1375                 }
1376         }
1377 }
1378
1379 // set the .winning flag for exactly those players with a given field value
1380 void SetWinners(.float field, float value)
1381 {
1382         FOREACH_CLIENT(IS_PLAYER(it), { it.winning = (it.(field) == value); });
1383 }
1384
1385 // set the .winning flag for those players with a given field value
1386 void AddWinners(.float field, float value)
1387 {
1388         FOREACH_CLIENT(IS_PLAYER(it), {
1389                 if(it.(field) == value)
1390                         it.winning = 1;
1391         });
1392 }
1393
1394 // clear the .winning flags
1395 void ClearWinners()
1396 {
1397         FOREACH_CLIENT(IS_PLAYER(it), { it.winning = 0; });
1398 }
1399
1400 int fragsleft_last;
1401 float WinningCondition_Scores(float limit, float leadlimit)
1402 {
1403         // TODO make everything use THIS winning condition (except LMS)
1404         WinningConditionHelper(NULL);
1405
1406         if(teamplay)
1407         {
1408                 for (int i = 1; i < 5; ++i)
1409                 {
1410                         Team_SetTeamScore(Team_GetTeamFromIndex(i),
1411                                 TeamScore_GetCompareValue(Team_IndexToTeam(i)));
1412                 }
1413         }
1414
1415         ClearWinners();
1416         if(WinningConditionHelper_winner)
1417                 WinningConditionHelper_winner.winning = 1;
1418         if(WinningConditionHelper_winnerteam >= 0)
1419                 SetWinners(team, WinningConditionHelper_winnerteam);
1420
1421         if(WinningConditionHelper_lowerisbetter)
1422         {
1423                 WinningConditionHelper_topscore = -WinningConditionHelper_topscore;
1424                 WinningConditionHelper_secondscore = -WinningConditionHelper_secondscore;
1425                 limit = -limit;
1426         }
1427
1428         if(WinningConditionHelper_zeroisworst)
1429                 leadlimit = 0; // not supported in this mode
1430
1431         if(MUTATOR_CALLHOOK(Scores_CountFragsRemaining))
1432         {
1433                 float fragsleft;
1434                 if (checkrules_suddendeathend && time >= checkrules_suddendeathend)
1435                 {
1436                         fragsleft = 1;
1437                 }
1438                 else
1439                 {
1440                         fragsleft = FLOAT_MAX;
1441                         float leadingfragsleft = FLOAT_MAX;
1442                         if (limit)
1443                                 fragsleft = limit - WinningConditionHelper_topscore;
1444                         if (leadlimit)
1445                                 leadingfragsleft = WinningConditionHelper_secondscore + leadlimit - WinningConditionHelper_topscore;
1446
1447                         if (limit && leadlimit && autocvar_leadlimit_and_fraglimit)
1448                                 fragsleft = max(fragsleft, leadingfragsleft);
1449                         else
1450                                 fragsleft = min(fragsleft, leadingfragsleft);
1451                 }
1452
1453                 if (fragsleft_last != fragsleft) // do not announce same remaining frags multiple times
1454                 {
1455                         if (fragsleft == 1)
1456                                 Send_Notification(NOTIF_ALL, NULL, MSG_ANNCE, ANNCE_REMAINING_FRAG_1);
1457                         else if (fragsleft == 2)
1458                                 Send_Notification(NOTIF_ALL, NULL, MSG_ANNCE, ANNCE_REMAINING_FRAG_2);
1459                         else if (fragsleft == 3)
1460                                 Send_Notification(NOTIF_ALL, NULL, MSG_ANNCE, ANNCE_REMAINING_FRAG_3);
1461
1462                         fragsleft_last = fragsleft;
1463                 }
1464         }
1465
1466         bool fraglimit_reached = (limit && WinningConditionHelper_topscore >= limit);
1467         bool leadlimit_reached = (leadlimit && WinningConditionHelper_topscore - WinningConditionHelper_secondscore >= leadlimit);
1468
1469         bool limit_reached;
1470         // only respect leadlimit_and_fraglimit when both limits are set or the game will never end
1471         if (limit && leadlimit && autocvar_leadlimit_and_fraglimit)
1472                 limit_reached = (fraglimit_reached && leadlimit_reached);
1473         else
1474                 limit_reached = (fraglimit_reached || leadlimit_reached);
1475
1476         return GetWinningCode(
1477                 WinningConditionHelper_topscore && limit_reached,
1478                 WinningConditionHelper_equality
1479         );
1480 }
1481
1482 float WinningCondition_RanOutOfSpawns()
1483 {
1484         if(have_team_spawns <= 0)
1485                 return WINNING_NO;
1486
1487         if(!autocvar_g_spawn_useallspawns)
1488                 return WINNING_NO;
1489
1490         if(!some_spawn_has_been_used)
1491                 return WINNING_NO;
1492
1493         for (int i = 1; i < 5; ++i)
1494         {
1495                 Team_SetTeamScore(Team_GetTeamFromIndex(i), 0);
1496         }
1497
1498         FOREACH_CLIENT(IS_PLAYER(it) && !IS_DEAD(it),
1499         {
1500                 if (Team_IsValidTeam(it.team))
1501                 {
1502                         Team_SetTeamScore(Team_GetTeam(it.team), 1);
1503                 }
1504         });
1505
1506         IL_EACH(g_spawnpoints, true,
1507         {
1508                 if (Team_IsValidTeam(it.team))
1509                 {
1510                         Team_SetTeamScore(Team_GetTeam(it.team), 1);
1511                 }
1512         });
1513
1514         ClearWinners();
1515         float team1_score = Team_GetTeamScore(Team_GetTeamFromIndex(1));
1516         float team2_score = Team_GetTeamScore(Team_GetTeamFromIndex(2));
1517         float team3_score = Team_GetTeamScore(Team_GetTeamFromIndex(3));
1518         float team4_score = Team_GetTeamScore(Team_GetTeamFromIndex(4));
1519         if(team1_score + team2_score + team3_score + team4_score == 0)
1520         {
1521                 checkrules_equality = true;
1522                 return WINNING_YES;
1523         }
1524         else if(team1_score + team2_score + team3_score + team4_score == 1)
1525         {
1526                 float t, i;
1527                 if(team1_score)
1528                         t = 1;
1529                 else if(team2_score)
1530                         t = 2;
1531                 else if(team3_score)
1532                         t = 3;
1533                 else // if(team4_score)
1534                         t = 4;
1535                 entity balance = TeamBalance_CheckAllowedTeams(NULL);
1536                 for(i = 0; i < MAX_TEAMSCORE; ++i)
1537                 {
1538                         for (int j = 1; j <= NUM_TEAMS; ++j)
1539                         {
1540                                 if (t == j)
1541                                 {
1542                                         continue;
1543                                 }
1544                                 if (!TeamBalance_IsTeamAllowed(balance, j))
1545                                 {
1546                                         continue;
1547                                 }
1548                                 TeamScore_AddToTeam(Team_IndexToTeam(j), i, -1000);
1549                         }
1550                 }
1551
1552                 AddWinners(team, t);
1553                 return WINNING_YES;
1554         }
1555         else
1556                 return WINNING_NO;
1557 }
1558
1559 /*
1560 ============
1561 CheckRules_World
1562
1563 Exit deathmatch games upon conditions
1564 ============
1565 */
1566 void CheckRules_World()
1567 {
1568         VoteThink();
1569         MapVote_Think();
1570
1571         SetDefaultAlpha();
1572
1573         if (intermission_running) // someone else quit the game already
1574         {
1575                 if(player_count == 0) // Nobody there? Then let's go to the next map
1576                         MapVote_Start();
1577                         // this will actually check the player count in the next frame
1578                         // again, but this shouldn't hurt
1579                 return;
1580         }
1581
1582         float timelimit = autocvar_timelimit * 60;
1583         float fraglimit = autocvar_fraglimit;
1584         float leadlimit = autocvar_leadlimit;
1585         if (leadlimit < 0) leadlimit = 0;
1586
1587         if(warmup_stage || time <= game_starttime) // NOTE: this is <= to prevent problems in the very tic where the game starts
1588         {
1589                 if(timelimit > 0)
1590                         timelimit = 0; // timelimit is not made for warmup
1591                 if(fraglimit > 0)
1592                         fraglimit = 0; // no fraglimit for now
1593                 leadlimit = 0; // no leadlimit for now
1594         }
1595
1596         if(timelimit > 0)
1597         {
1598                 timelimit += game_starttime;
1599         }
1600         else if (timelimit < 0)
1601         {
1602                 // endmatch
1603                 NextLevel();
1604                 return;
1605         }
1606
1607         float wantovertime;
1608         wantovertime = 0;
1609
1610         if(checkrules_suddendeathend)
1611         {
1612                 if(!checkrules_suddendeathwarning)
1613                 {
1614                         checkrules_suddendeathwarning = true;
1615                         if(g_race && !g_race_qualifying)
1616                                 Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_RACE_FINISHLAP);
1617                         else
1618                                 Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_OVERTIME_FRAG);
1619                 }
1620         }
1621         else
1622         {
1623                 if (timelimit && time >= timelimit)
1624                 {
1625                         if(g_race && (g_race_qualifying == 2) && timelimit > 0)
1626                         {
1627                                 float totalplayers;
1628                                 float playerswithlaps;
1629                                 float readyplayers;
1630                                 totalplayers = playerswithlaps = readyplayers = 0;
1631                                 FOREACH_CLIENT(IS_PLAYER(it), {
1632                                         ++totalplayers;
1633                                         if(GameRules_scoring_add(it, RACE_FASTEST, 0))
1634                                                 ++playerswithlaps;
1635                                         if(it.ready)
1636                                                 ++readyplayers;
1637                                 });
1638
1639                                 // at least 2 of the players have completed a lap: start the RACE
1640                                 // otherwise, the players should end the qualifying on their own
1641                                 if(readyplayers || playerswithlaps >= 2)
1642                                 {
1643                                         checkrules_suddendeathend = 0;
1644                                         ReadyRestart(); // go to race
1645                                         return;
1646                                 }
1647                                 else
1648                                         wantovertime |= InitiateSuddenDeath();
1649                         }
1650                         else
1651                                 wantovertime |= InitiateSuddenDeath();
1652                 }
1653         }
1654
1655         if (checkrules_suddendeathend && time >= checkrules_suddendeathend)
1656         {
1657                 NextLevel();
1658                 return;
1659         }
1660
1661         int checkrules_status = WinningCondition_RanOutOfSpawns();
1662         if(checkrules_status == WINNING_YES)
1663                 bprint("Hey! Someone ran out of spawns!\n");
1664         else if(MUTATOR_CALLHOOK(CheckRules_World, checkrules_status, timelimit, fraglimit))
1665                 checkrules_status = M_ARGV(0, float);
1666         else
1667                 checkrules_status = WinningCondition_Scores(fraglimit, leadlimit);
1668
1669         if(checkrules_status == WINNING_STARTSUDDENDEATHOVERTIME)
1670         {
1671                 checkrules_status = WINNING_NEVER;
1672                 checkrules_overtimesadded = -1;
1673                 wantovertime |= InitiateSuddenDeath();
1674         }
1675
1676         if(checkrules_status == WINNING_NEVER)
1677                 // equality cases! Nobody wins if the overtime ends in a draw.
1678                 ClearWinners();
1679
1680         if(wantovertime)
1681         {
1682                 if(checkrules_status == WINNING_NEVER)
1683                         InitiateOvertime();
1684                 else
1685                         checkrules_status = WINNING_YES;
1686         }
1687
1688         if(checkrules_suddendeathend)
1689                 if(checkrules_status != WINNING_NEVER || time >= checkrules_suddendeathend)
1690                         checkrules_status = WINNING_YES;
1691
1692         if(checkrules_status == WINNING_YES)
1693         {
1694                 //print("WINNING\n");
1695                 NextLevel();
1696         }
1697 }
1698
1699 float want_weapon(entity weaponinfo, float allguns)
1700 {
1701         int d = 0;
1702         bool allow_mutatorblocked = false;
1703
1704         if(!weaponinfo.m_id)
1705                 return 0;
1706
1707         bool mutator_returnvalue = MUTATOR_CALLHOOK(WantWeapon, weaponinfo, d, allguns, allow_mutatorblocked);
1708         d = M_ARGV(1, float);
1709         allguns = M_ARGV(2, bool);
1710         allow_mutatorblocked = M_ARGV(3, bool);
1711
1712         if(allguns)
1713                 d = boolean((weaponinfo.spawnflags & WEP_FLAG_NORMAL) && !(weaponinfo.spawnflags & (WEP_FLAG_HIDDEN | WEP_FLAG_SPECIALATTACK)));
1714         else if(!mutator_returnvalue)
1715                 d = !(!weaponinfo.weaponstart);
1716
1717         if(!allow_mutatorblocked && (weaponinfo.spawnflags & WEP_FLAG_MUTATORBLOCKED)) // never default mutator blocked guns
1718                 d = 0;
1719
1720         float t = weaponinfo.weaponstartoverride;
1721
1722         //LOG_INFOF("want_weapon: %s - d: %d t: %d\n", weaponinfo.netname, d, t);
1723
1724         // bit order in t:
1725         // 1: want or not
1726         // 2: is default?
1727         // 4: is set by default?
1728         if(t < 0)
1729                 t = 4 | (3 * d);
1730         else
1731                 t |= (2 * d);
1732
1733         return t;
1734 }
1735
1736 /// Weapons the player normally starts with outside weapon arena.
1737 WepSet weapons_start()
1738 {
1739         WepSet ret = '0 0 0';
1740         FOREACH(Weapons, it != WEP_Null, {
1741                 int w = want_weapon(it, false);
1742                 if (w & 1)
1743                         ret |= it.m_wepset;
1744         });
1745         return ret;
1746 }
1747
1748 WepSet weapons_all()
1749 {
1750         WepSet ret = '0 0 0';
1751         FOREACH(Weapons, it != WEP_Null, {
1752                 if (!(it.spawnflags & (WEP_FLAG_MUTATORBLOCKED | WEP_FLAG_SPECIALATTACK)))
1753                         ret |= it.m_wepset;
1754         });
1755         return ret;
1756 }
1757
1758 WepSet weapons_devall()
1759 {
1760         WepSet ret = '0 0 0';
1761         FOREACH(Weapons, it != WEP_Null,
1762         {
1763                 ret |= it.m_wepset;
1764         });
1765         return ret;
1766 }
1767
1768 WepSet weapons_most()
1769 {
1770         WepSet ret = '0 0 0';
1771         FOREACH(Weapons, it != WEP_Null, {
1772                 if ((it.spawnflags & WEP_FLAG_NORMAL) && !(it.spawnflags & (WEP_FLAG_MUTATORBLOCKED | WEP_FLAG_HIDDEN | WEP_FLAG_SPECIALATTACK)))
1773                         ret |= it.m_wepset;
1774         });
1775         return ret;
1776 }
1777
1778 void weaponarena_available_all_update(entity this)
1779 {
1780         if (weaponsInMapAll)
1781         {
1782                 start_weapons = warmup_start_weapons = g_weaponarena_weapons = weapons_start() | (weaponsInMapAll & weapons_all());
1783         }
1784         else
1785         {
1786                 // if no weapons are available on the map, just fall back to all weapons arena
1787                 start_weapons = warmup_start_weapons = g_weaponarena_weapons = weapons_all();
1788         }
1789 }
1790
1791 void weaponarena_available_devall_update(entity this)
1792 {
1793         if (weaponsInMapAll)
1794         {
1795                 start_weapons = warmup_start_weapons = g_weaponarena_weapons = weapons_start() | weaponsInMapAll;
1796         }
1797         else
1798         {
1799                 // if no weapons are available on the map, just fall back to devall weapons arena
1800                 start_weapons = warmup_start_weapons = g_weaponarena_weapons = weapons_devall();
1801         }
1802 }
1803
1804 void weaponarena_available_most_update(entity this)
1805 {
1806         if (weaponsInMapAll)
1807         {
1808                 start_weapons = warmup_start_weapons = g_weaponarena_weapons = weapons_start() | (weaponsInMapAll & weapons_most());
1809         }
1810         else
1811         {
1812                 // if no weapons are available on the map, just fall back to most weapons arena
1813                 start_weapons = warmup_start_weapons = g_weaponarena_weapons = weapons_most();
1814         }
1815 }
1816
1817 void readplayerstartcvars()
1818 {
1819         // initialize starting values for players
1820         start_weapons = '0 0 0';
1821         start_weapons_default = '0 0 0';
1822         start_weapons_defaultmask = '0 0 0';
1823         start_items = 0;
1824         start_ammo_shells = 0;
1825         start_ammo_nails = 0;
1826         start_ammo_rockets = 0;
1827         start_ammo_cells = 0;
1828         start_ammo_plasma = 0;
1829         if (random_start_ammo == NULL)
1830         {
1831                 random_start_ammo = new(random_start_ammo);
1832         }
1833         start_health = cvar("g_balance_health_start");
1834         start_armorvalue = cvar("g_balance_armor_start");
1835
1836         g_weaponarena = 0;
1837         g_weaponarena_weapons = '0 0 0';
1838
1839         string s = cvar_string("g_weaponarena");
1840
1841         MUTATOR_CALLHOOK(SetWeaponArena, s);
1842         s = M_ARGV(0, string);
1843
1844         if (s == "0" || s == "")
1845         {
1846                 // no arena
1847         }
1848         else if (s == "off")
1849         {
1850                 // forcibly turn off weaponarena
1851         }
1852         else if (s == "all" || s == "1")
1853         {
1854                 g_weaponarena = 1;
1855                 g_weaponarena_list = "All Weapons";
1856                 g_weaponarena_weapons = weapons_all();
1857         }
1858         else if (s == "devall")
1859         {
1860                 g_weaponarena = 1;
1861                 g_weaponarena_list = "Dev All Weapons";
1862                 g_weaponarena_weapons = weapons_devall();
1863         }
1864         else if (s == "most")
1865         {
1866                 g_weaponarena = 1;
1867                 g_weaponarena_list = "Most Weapons";
1868                 g_weaponarena_weapons = weapons_most();
1869         }
1870         else if (s == "all_available")
1871         {
1872                 g_weaponarena = 1;
1873                 g_weaponarena_list = "All Available Weapons";
1874
1875                 // this needs to run after weaponsInMapAll is initialized
1876                 InitializeEntity(NULL, weaponarena_available_all_update, INITPRIO_FINDTARGET);
1877         }
1878         else if (s == "devall_available")
1879         {
1880                 g_weaponarena = 1;
1881                 g_weaponarena_list = "Dev All Available Weapons";
1882
1883                 // this needs to run after weaponsInMapAll is initialized
1884                 InitializeEntity(NULL, weaponarena_available_devall_update, INITPRIO_FINDTARGET);
1885         }
1886         else if (s == "most_available")
1887         {
1888                 g_weaponarena = 1;
1889                 g_weaponarena_list = "Most Available Weapons";
1890
1891                 // this needs to run after weaponsInMapAll is initialized
1892                 InitializeEntity(NULL, weaponarena_available_most_update, INITPRIO_FINDTARGET);
1893         }
1894         else if (s == "none")
1895         {
1896                 g_weaponarena = 1;
1897                 g_weaponarena_list = "No Weapons";
1898         }
1899         else
1900         {
1901                 g_weaponarena = 1;
1902                 float t = tokenize_console(s);
1903                 g_weaponarena_list = "";
1904                 for (int j = 0; j < t; ++j)
1905                 {
1906                         s = argv(j);
1907                         Weapon wep = Weapon_from_name(s);
1908                         if(wep != WEP_Null)
1909                         {
1910                                 g_weaponarena_weapons |= (wep.m_wepset);
1911                                 g_weaponarena_list = strcat(g_weaponarena_list, wep.m_name, " & ");
1912                         }
1913                 }
1914                 g_weaponarena_list = strzone(substring(g_weaponarena_list, 0, strlen(g_weaponarena_list) - 3));
1915         }
1916
1917         if (g_weaponarena)
1918         {
1919                 g_weapon_stay = 0; // incompatible
1920                 start_weapons = g_weaponarena_weapons;
1921                 start_items |= IT_UNLIMITED_AMMO | IT_UNLIMITED_SUPERWEAPONS;
1922         }
1923         else
1924         {
1925                 FOREACH(Weapons, it != WEP_Null, {
1926                         int w = want_weapon(it, false);
1927                         WepSet s = it.m_wepset;
1928                         if(w & 1)
1929                                 start_weapons |= s;
1930                         if(w & 2)
1931                                 start_weapons_default |= s;
1932                         if(w & 4)
1933                                 start_weapons_defaultmask |= s;
1934                 });
1935         }
1936
1937         if(cvar("g_balance_superweapons_time") < 0)
1938                 start_items |= IT_UNLIMITED_SUPERWEAPONS;
1939
1940         if(!cvar("g_use_ammunition"))
1941                 start_items |= IT_UNLIMITED_AMMO;
1942
1943         if(start_items & IT_UNLIMITED_AMMO)
1944         {
1945                 start_ammo_shells = 999;
1946                 start_ammo_nails = 999;
1947                 start_ammo_rockets = 999;
1948                 start_ammo_cells = 999;
1949                 start_ammo_plasma = 999;
1950                 start_ammo_fuel = 999;
1951         }
1952         else
1953         {
1954                 start_ammo_shells = cvar("g_start_ammo_shells");
1955                 start_ammo_nails = cvar("g_start_ammo_nails");
1956                 start_ammo_rockets = cvar("g_start_ammo_rockets");
1957                 start_ammo_cells = cvar("g_start_ammo_cells");
1958                 start_ammo_plasma = cvar("g_start_ammo_plasma");
1959                 start_ammo_fuel = cvar("g_start_ammo_fuel");
1960                 random_start_weapons_count = cvar("g_random_start_weapons_count");
1961                 SetResource(random_start_ammo, RES_SHELLS, cvar("g_random_start_shells"));
1962                 SetResource(random_start_ammo, RES_BULLETS, cvar("g_random_start_bullets"));
1963                 SetResource(random_start_ammo, RES_ROCKETS,cvar("g_random_start_rockets"));
1964                 SetResource(random_start_ammo, RES_CELLS, cvar("g_random_start_cells"));
1965                 SetResource(random_start_ammo, RES_PLASMA, cvar("g_random_start_plasma"));
1966         }
1967
1968         warmup_start_ammo_shells = start_ammo_shells;
1969         warmup_start_ammo_nails = start_ammo_nails;
1970         warmup_start_ammo_rockets = start_ammo_rockets;
1971         warmup_start_ammo_cells = start_ammo_cells;
1972         warmup_start_ammo_plasma = start_ammo_plasma;
1973         warmup_start_ammo_fuel = start_ammo_fuel;
1974         warmup_start_health = start_health;
1975         warmup_start_armorvalue = start_armorvalue;
1976         warmup_start_weapons = start_weapons;
1977         warmup_start_weapons_default = start_weapons_default;
1978         warmup_start_weapons_defaultmask = start_weapons_defaultmask;
1979
1980         if (!g_weaponarena)
1981         {
1982                 warmup_start_ammo_shells = cvar("g_warmup_start_ammo_shells");
1983                 warmup_start_ammo_nails = cvar("g_warmup_start_ammo_nails");
1984                 warmup_start_ammo_rockets = cvar("g_warmup_start_ammo_rockets");
1985                 warmup_start_ammo_cells = cvar("g_warmup_start_ammo_cells");
1986                 warmup_start_ammo_plasma = cvar("g_warmup_start_ammo_plasma");
1987                 warmup_start_ammo_fuel = cvar("g_warmup_start_ammo_fuel");
1988                 warmup_start_health = cvar("g_warmup_start_health");
1989                 warmup_start_armorvalue = cvar("g_warmup_start_armor");
1990                 warmup_start_weapons = '0 0 0';
1991                 warmup_start_weapons_default = '0 0 0';
1992                 warmup_start_weapons_defaultmask = '0 0 0';
1993                 FOREACH(Weapons, it != WEP_Null, {
1994                         int w = want_weapon(it, autocvar_g_warmup_allguns);
1995                         WepSet s = it.m_wepset;
1996                         if(w & 1)
1997                                 warmup_start_weapons |= s;
1998                         if(w & 2)
1999                                 warmup_start_weapons_default |= s;
2000                         if(w & 4)
2001                                 warmup_start_weapons_defaultmask |= s;
2002                 });
2003         }
2004
2005         if (autocvar_g_jetpack)
2006                 start_items |= ITEM_Jetpack.m_itemid;
2007
2008         MUTATOR_CALLHOOK(SetStartItems);
2009
2010         if (start_items & ITEM_Jetpack.m_itemid)
2011         {
2012                 start_items |= ITEM_JetpackRegen.m_itemid;
2013                 start_ammo_fuel = max(start_ammo_fuel, cvar("g_balance_fuel_rotstable"));
2014                 warmup_start_ammo_fuel = max(warmup_start_ammo_fuel, cvar("g_balance_fuel_rotstable"));
2015         }
2016
2017         start_ammo_shells = max(0, start_ammo_shells);
2018         start_ammo_nails = max(0, start_ammo_nails);
2019         start_ammo_rockets = max(0, start_ammo_rockets);
2020         start_ammo_cells = max(0, start_ammo_cells);
2021         start_ammo_plasma = max(0, start_ammo_plasma);
2022         start_ammo_fuel = max(0, start_ammo_fuel);
2023         SetResource(random_start_ammo, RES_SHELLS,
2024                 max(0, GetResource(random_start_ammo, RES_SHELLS)));
2025         SetResource(random_start_ammo, RES_BULLETS,
2026                 max(0, GetResource(random_start_ammo, RES_BULLETS)));
2027         SetResource(random_start_ammo, RES_ROCKETS,
2028                 max(0, GetResource(random_start_ammo, RES_ROCKETS)));
2029         SetResource(random_start_ammo, RES_CELLS,
2030                 max(0, GetResource(random_start_ammo, RES_CELLS)));
2031         SetResource(random_start_ammo, RES_PLASMA,
2032                 max(0, GetResource(random_start_ammo, RES_PLASMA)));
2033
2034         warmup_start_ammo_shells = max(0, warmup_start_ammo_shells);
2035         warmup_start_ammo_nails = max(0, warmup_start_ammo_nails);
2036         warmup_start_ammo_rockets = max(0, warmup_start_ammo_rockets);
2037         warmup_start_ammo_cells = max(0, warmup_start_ammo_cells);
2038         warmup_start_ammo_plasma = max(0, warmup_start_ammo_plasma);
2039         warmup_start_ammo_fuel = max(0, warmup_start_ammo_fuel);
2040 }
2041
2042 void readlevelcvars()
2043 {
2044         if(cvar("sv_allow_fullbright"))
2045                 serverflags |= SERVERFLAG_ALLOW_FULLBRIGHT;
2046
2047         sv_ready_restart_after_countdown = cvar("sv_ready_restart_after_countdown");
2048
2049         warmup_stage = cvar("g_warmup");
2050         warmup_limit = cvar("g_warmup_limit");
2051
2052         if(cvar("g_campaign"))
2053                 warmup_stage = 0; // no warmup during campaign
2054
2055         g_pickup_respawntime_weapon = cvar("g_pickup_respawntime_weapon");
2056         g_pickup_respawntime_superweapon = cvar("g_pickup_respawntime_superweapon");
2057         g_pickup_respawntime_ammo = cvar("g_pickup_respawntime_ammo");
2058         g_pickup_respawntime_short = cvar("g_pickup_respawntime_short");
2059         g_pickup_respawntime_medium = cvar("g_pickup_respawntime_medium");
2060         g_pickup_respawntime_long = cvar("g_pickup_respawntime_long");
2061         g_pickup_respawntime_powerup = cvar("g_pickup_respawntime_powerup");
2062         g_pickup_respawntimejitter_weapon = cvar("g_pickup_respawntimejitter_weapon");
2063         g_pickup_respawntimejitter_superweapon = cvar("g_pickup_respawntimejitter_superweapon");
2064         g_pickup_respawntimejitter_ammo = cvar("g_pickup_respawntimejitter_ammo");
2065         g_pickup_respawntimejitter_short = cvar("g_pickup_respawntimejitter_short");
2066         g_pickup_respawntimejitter_medium = cvar("g_pickup_respawntimejitter_medium");
2067         g_pickup_respawntimejitter_long = cvar("g_pickup_respawntimejitter_long");
2068         g_pickup_respawntimejitter_powerup = cvar("g_pickup_respawntimejitter_powerup");
2069
2070         g_pickup_shells = cvar("g_pickup_shells");
2071         g_pickup_shells_max = cvar("g_pickup_shells_max");
2072         g_pickup_nails = cvar("g_pickup_nails");
2073         g_pickup_nails_max = cvar("g_pickup_nails_max");
2074         g_pickup_rockets = cvar("g_pickup_rockets");
2075         g_pickup_rockets_max = cvar("g_pickup_rockets_max");
2076         g_pickup_cells = cvar("g_pickup_cells");
2077         g_pickup_cells_max = cvar("g_pickup_cells_max");
2078         g_pickup_plasma = cvar("g_pickup_plasma");
2079         g_pickup_plasma_max = cvar("g_pickup_plasma_max");
2080         g_pickup_fuel = cvar("g_pickup_fuel");
2081         g_pickup_fuel_jetpack = cvar("g_pickup_fuel_jetpack");
2082         g_pickup_fuel_max = cvar("g_pickup_fuel_max");
2083         g_pickup_armorsmall = cvar("g_pickup_armorsmall");
2084         g_pickup_armorsmall_max = cvar("g_pickup_armorsmall_max");
2085         g_pickup_armorsmall_anyway = cvar("g_pickup_armorsmall_anyway");
2086         g_pickup_armormedium = cvar("g_pickup_armormedium");
2087         g_pickup_armormedium_max = cvar("g_pickup_armormedium_max");
2088         g_pickup_armormedium_anyway = cvar("g_pickup_armormedium_anyway");
2089         g_pickup_armorbig = cvar("g_pickup_armorbig");
2090         g_pickup_armorbig_max = cvar("g_pickup_armorbig_max");
2091         g_pickup_armorbig_anyway = cvar("g_pickup_armorbig_anyway");
2092         g_pickup_armormega = cvar("g_pickup_armormega");
2093         g_pickup_armormega_max = cvar("g_pickup_armormega_max");
2094         g_pickup_armormega_anyway = cvar("g_pickup_armormega_anyway");
2095         g_pickup_healthsmall = cvar("g_pickup_healthsmall");
2096         g_pickup_healthsmall_max = cvar("g_pickup_healthsmall_max");
2097         g_pickup_healthsmall_anyway = cvar("g_pickup_healthsmall_anyway");
2098         g_pickup_healthmedium = cvar("g_pickup_healthmedium");
2099         g_pickup_healthmedium_max = cvar("g_pickup_healthmedium_max");
2100         g_pickup_healthmedium_anyway = cvar("g_pickup_healthmedium_anyway");
2101         g_pickup_healthbig = cvar("g_pickup_healthbig");
2102         g_pickup_healthbig_max = cvar("g_pickup_healthbig_max");
2103         g_pickup_healthbig_anyway = cvar("g_pickup_healthbig_anyway");
2104         g_pickup_healthmega = cvar("g_pickup_healthmega");
2105         g_pickup_healthmega_max = cvar("g_pickup_healthmega_max");
2106         g_pickup_healthmega_anyway = cvar("g_pickup_healthmega_anyway");
2107
2108         g_pickup_ammo_anyway = cvar("g_pickup_ammo_anyway");
2109         g_pickup_weapons_anyway = cvar("g_pickup_weapons_anyway");
2110
2111     g_weapon_stay = cvar(strcat("g_", GetGametype(), "_weapon_stay"));
2112     if(!g_weapon_stay)
2113         g_weapon_stay = cvar("g_weapon_stay");
2114
2115     MUTATOR_CALLHOOK(ReadLevelCvars);
2116
2117         if (!warmup_stage)
2118                 game_starttime = time + cvar("g_start_delay");
2119
2120         FOREACH(Weapons, it != WEP_Null, { it.wr_init(it); });
2121
2122         readplayerstartcvars();
2123 }
2124
2125 void InitializeEntity(entity e, void(entity this) func, int order)
2126 {
2127     entity prev, cur;
2128
2129     if (!e || e.initialize_entity)
2130     {
2131         // make a proxy initializer entity
2132         entity e_old = e;
2133         e = new(initialize_entity);
2134         e.enemy = e_old;
2135     }
2136
2137     e.initialize_entity = func;
2138     e.initialize_entity_order = order;
2139
2140     cur = initialize_entity_first;
2141     prev = NULL;
2142     for (;;)
2143     {
2144         if (!cur || cur.initialize_entity_order > order)
2145         {
2146             // insert between prev and cur
2147             if (prev)
2148                 prev.initialize_entity_next = e;
2149             else
2150                 initialize_entity_first = e;
2151             e.initialize_entity_next = cur;
2152             return;
2153         }
2154         prev = cur;
2155         cur = cur.initialize_entity_next;
2156     }
2157 }
2158 void InitializeEntitiesRun()
2159 {
2160     entity startoflist = initialize_entity_first;
2161     initialize_entity_first = NULL;
2162     delete_fn = remove_except_protected;
2163     for (entity e = startoflist; e; e = e.initialize_entity_next)
2164     {
2165                 e.remove_except_protected_forbidden = 1;
2166     }
2167     for (entity e = startoflist; e; )
2168     {
2169                 e.remove_except_protected_forbidden = 0;
2170         e.initialize_entity_order = 0;
2171         entity next = e.initialize_entity_next;
2172         e.initialize_entity_next = NULL;
2173         var void(entity this) func = e.initialize_entity;
2174         e.initialize_entity = func_null;
2175         if (e.classname == "initialize_entity")
2176         {
2177             entity wrappee = e.enemy;
2178             builtin_remove(e);
2179             e = wrappee;
2180         }
2181         //dprint("Delayed initialization: ", e.classname, "\n");
2182         if (func)
2183         {
2184                 func(e);
2185         }
2186         else
2187         {
2188             eprint(e);
2189             backtrace(strcat("Null function in: ", e.classname, "\n"));
2190         }
2191         e = next;
2192     }
2193     delete_fn = remove_unsafely;
2194 }
2195
2196 // deferred dropping
2197 void DropToFloor_Handler(entity this)
2198 {
2199         WITHSELF(this, builtin_droptofloor());
2200         this.dropped_origin = this.origin;
2201 }
2202
2203 void droptofloor(entity this)
2204 {
2205         InitializeEntity(this, DropToFloor_Handler, INITPRIO_DROPTOFLOOR);
2206 }
2207
2208 bool autocvar_sv_gameplayfix_multiplethinksperframe = true;
2209 void RunThink(entity this)
2210 {
2211         // don't let things stay in the past.
2212         // it is possible to start that way by a trigger with a local time.
2213         if(this.nextthink <= 0 || this.nextthink > time + frametime)
2214                 return;
2215
2216         float oldtime = time; // do we need to save this?
2217
2218         for (int iterations = 0; iterations < 128 && !wasfreed(this); iterations++)
2219         {
2220                 time = max(oldtime, this.nextthink);
2221                 this.nextthink = 0;
2222
2223                 if(getthink(this))
2224                         getthink(this)(this);
2225                 // mods often set nextthink to time to cause a think every frame,
2226                 // we don't want to loop in that case, so exit if the new nextthink is
2227                 // <= the time the qc was told, also exit if it is past the end of the
2228                 // frame
2229                 if(this.nextthink <= time || this.nextthink > oldtime + frametime || !autocvar_sv_gameplayfix_multiplethinksperframe)
2230                         break;
2231         }
2232
2233         time = oldtime;
2234 }
2235
2236 bool autocvar_sv_freezenonclients;
2237 void Physics_Frame()
2238 {
2239         if(autocvar_sv_freezenonclients)
2240                 return;
2241
2242         IL_EACH(g_moveables, true,
2243         {
2244                 if(IS_CLIENT(it) || it.move_movetype == MOVETYPE_PHYSICS)
2245                         continue;
2246
2247                 //set_movetype(it, it.move_movetype);
2248                 // inline the set_movetype function, since this is called a lot
2249                 it.movetype = (it.move_qcphysics) ? MOVETYPE_QCENTITY : it.move_movetype;
2250
2251                 if(it.move_qcphysics && it.move_movetype != MOVETYPE_NONE)
2252                         Movetype_Physics_NoMatchTicrate(it, PHYS_INPUT_TIMELENGTH, false);
2253
2254                 if(it.movetype >= MOVETYPE_USER_FIRST && it.movetype <= MOVETYPE_USER_LAST) // these cases have no think handling
2255                 {
2256                         if(it.move_movetype == MOVETYPE_PUSH || it.move_movetype == MOVETYPE_FAKEPUSH)
2257                                 continue; // these movetypes have no regular think function
2258                         // handle thinking here
2259                         if (getthink(it) && it.nextthink > 0 && it.nextthink <= time + frametime)
2260                                 RunThink(it);
2261                 }
2262         });
2263
2264         if(autocvar_sv_gameplayfix_delayprojectiles >= 0)
2265                 return;
2266
2267         // make a second pass to see if any ents spawned this frame and make
2268         // sure they run their move/think. this is verified by checking .move_time, which will never be 0 if the entity has moved
2269         // MOVETYPE_NONE is also checked as .move_time WILL be 0 with that movetype
2270         IL_EACH(g_moveables, it.move_qcphysics,
2271         {
2272                 if(IS_CLIENT(it) || it.move_time || it.move_movetype == MOVETYPE_NONE || it.move_movetype == MOVETYPE_PHYSICS)
2273                         continue;
2274                 Movetype_Physics_NoMatchTicrate(it, PHYS_INPUT_TIMELENGTH, false);
2275         });
2276 }
2277
2278 void systems_update();
2279 void EndFrame()
2280 {
2281         anticheat_endframe();
2282
2283         Physics_Frame();
2284
2285         FOREACH_CLIENT(IS_REAL_CLIENT(it), {
2286                 entity e = IS_SPEC(it) ? it.enemy : it;
2287                 if (e.typehitsound) {
2288                         STAT(TYPEHIT_TIME, it) = time;
2289                 } else if (e.killsound) {
2290                         STAT(KILL_TIME, it) = time;
2291                 } else if (e.damage_dealt) {
2292                         STAT(HIT_TIME, it) = time;
2293                         STAT(DAMAGE_DEALT_TOTAL, it) += ceil(e.damage_dealt);
2294                 }
2295         });
2296         // add 1 frametime because after this, engine SV_Physics
2297         // increases time by a frametime and then networks the frame
2298         // add another frametime because client shows everything with
2299         // 1 frame of lag (cl_nolerp 0). The last +1 however should not be
2300         // needed!
2301         float altime = time + frametime * (1 + autocvar_g_antilag_nudge);
2302         FOREACH_CLIENT(true, {
2303                 it.typehitsound = false;
2304                 it.damage_dealt = 0;
2305                 it.killsound = false;
2306                 antilag_record(it, CS(it), altime);
2307         });
2308         IL_EACH(g_monsters, true,
2309         {
2310                 antilag_record(it, it, altime);
2311         });
2312         IL_EACH(g_projectiles, it.classname == "nade",
2313         {
2314                 antilag_record(it, it, altime);
2315         });
2316         systems_update();
2317         IL_ENDFRAME();
2318 }
2319
2320
2321 /*
2322  * RedirectionThink:
2323  * returns true if redirecting
2324  */
2325 float redirection_timeout;
2326 float redirection_nextthink;
2327 float RedirectionThink()
2328 {
2329         float clients_found;
2330
2331         if(redirection_target == "")
2332                 return false;
2333
2334         if(!redirection_timeout)
2335         {
2336                 cvar_set("sv_public", "-2");
2337                 redirection_timeout = time + 0.6; // this will only try twice... should be able to keep more clients
2338                 if(redirection_target == "self")
2339                         bprint("^3SERVER NOTICE:^7 restarting the server\n");
2340                 else
2341                         bprint("^3SERVER NOTICE:^7 redirecting everyone to ", redirection_target, "\n");
2342         }
2343
2344         if(time < redirection_nextthink)
2345                 return true;
2346
2347         redirection_nextthink = time + 1;
2348
2349         clients_found = 0;
2350         FOREACH_CLIENT(IS_REAL_CLIENT(it), {
2351                 // TODO add timer
2352                 LOG_INFO("Redirecting: sending connect command to ", it.netname);
2353                 if(redirection_target == "self")
2354                         stuffcmd(it, "\ndisconnect; defer ", ftos(autocvar_quit_and_redirect_timer), " reconnect\n");
2355                 else
2356                         stuffcmd(it, strcat("\ndisconnect; defer ", ftos(autocvar_quit_and_redirect_timer), " \"connect ", redirection_target, "\"\n"));
2357                 ++clients_found;
2358         });
2359
2360         LOG_INFO("Redirecting: ", ftos(clients_found), " clients left.");
2361
2362         if(time > redirection_timeout || clients_found == 0)
2363                 localcmd("\nwait; wait; wait; quit\n");
2364
2365         return true;
2366 }
2367
2368 void RestoreGame()
2369 {
2370         // Loaded from a save game
2371         // some things then break, so let's work around them...
2372
2373         // Progs DB (capture records)
2374         ServerProgsDB = db_load(strcat("server.db", autocvar_sessionid));
2375
2376         // Mapinfo
2377         MapInfo_Shutdown();
2378         MapInfo_Enumerate();
2379         MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
2380         WeaponStats_Init();
2381
2382         TargetMusic_RestoreGame();
2383 }
2384
2385 void Shutdown()
2386 {
2387         game_stopped = 2;
2388
2389         if(world_initialized > 0)
2390         {
2391                 world_initialized = 0;
2392
2393                 // if a timeout is active, reset the slowmo value to normal
2394                 if(timeout_status == TIMEOUT_ACTIVE)
2395                         cvar_set("slowmo", ftos(orig_slowmo));
2396
2397                 LOG_TRACE("Saving persistent data...");
2398                 Ban_SaveBans();
2399
2400                 // playerstats with unfinished match
2401                 PlayerStats_GameReport(false);
2402
2403                 if(!cheatcount_total)
2404                 {
2405                         if(autocvar_sv_db_saveasdump)
2406                                 db_dump(ServerProgsDB, strcat("server.db", autocvar_sessionid));
2407                         else
2408                                 db_save(ServerProgsDB, strcat("server.db", autocvar_sessionid));
2409                 }
2410                 if(autocvar_developer > 0)
2411                 {
2412                         if(autocvar_sv_db_saveasdump)
2413                                 db_dump(TemporaryDB, "server-temp.db");
2414                         else
2415                                 db_save(TemporaryDB, "server-temp.db");
2416                 }
2417                 CheatShutdown(); // must be after cheatcount check
2418                 db_close(ServerProgsDB);
2419                 db_close(TemporaryDB);
2420                 LOG_TRACE("Saving persistent data... done!");
2421                 // tell the bot system the game is ending now
2422                 bot_endgame();
2423
2424                 WeaponStats_Shutdown();
2425                 MapInfo_Shutdown();
2426         }
2427         else if(world_initialized == 0)
2428         {
2429                 LOG_INFO("NOTE: crashed before even initializing the world, not saving persistent data");
2430         }
2431         else
2432         {
2433                 __init_dedicated_server_shutdown();
2434         }
2435 }