Increase Xonotic version to 0.8.5
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / world.qc
1 #include "world.qh"
2
3 #include <common/constants.qh>
4 #include <common/deathtypes/all.qh>
5 #include <common/gamemodes/_mod.qh>
6 #include <common/gamemodes/sv_rules.qh>
7 #include <common/items/_mod.qh>
8 #include <common/mapinfo.qh>
9 #include <common/mapobjects/target/music.qh>
10 #include <common/mapobjects/trigger/hurt.qh>
11 #include <common/mapobjects/trigger/secret.qh>
12 #include <common/mapobjects/triggers.qh>
13 #include <common/monsters/_mod.qh>
14 #include <common/monsters/sv_monsters.qh>
15 #include <common/net_linked.qh>
16 #include <common/notifications/all.qh>
17 #include <common/physics/player.qh>
18 #include <common/playerstats.qh>
19 #include <common/state.qh>
20 #include <common/stats.qh>
21 #include <common/teams.qh>
22 #include <common/util.qh>
23 #include <common/vehicles/all.qh>
24 #include <common/weapons/_all.qh>
25 #include <server/anticheat.qh>
26 #include <server/antilag.qh>
27 #include <server/bot/api.qh>
28 #include <server/campaign.qh>
29 #include <server/cheats.qh>
30 #include <server/client.qh>
31 #include <server/command/common.qh>
32 #include <server/command/getreplies.qh>
33 #include <server/command/sv_cmd.qh>
34 #include <server/command/vote.qh>
35 #include <server/damage.qh>
36 #include <server/gamelog.qh>
37 #include <server/hook.qh>
38 #include <server/ipban.qh>
39 #include <server/items/items.qh>
40 #include <server/main.qh>
41 #include <server/mapvoting.qh>
42 #include <server/mutators/_mod.qh>
43 #include <server/race.qh>
44 #include <server/scores.qh>
45 #include <server/scores_rules.qh>
46 #include <server/spawnpoints.qh>
47 #include <server/teamplay.qh>
48 #include <server/weapons/weaponstats.qh>
49
50 const float LATENCY_THINKRATE = 10;
51 .float latency_sum;
52 .float latency_cnt;
53 .float latency_time;
54 entity pingplreport;
55 void PingPLReport_Think(entity this)
56 {
57         float delta;
58         entity e;
59
60         delta = 3 / maxclients;
61         if(delta < sys_frametime)
62                 delta = 0;
63         this.nextthink = time + delta;
64
65         e = edict_num(this.cnt + 1);
66         if(IS_CLIENT(e) && IS_REAL_CLIENT(e))
67         {
68                 WriteHeader(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
69                 WriteByte(MSG_BROADCAST, this.cnt);
70                 WriteShort(MSG_BROADCAST, bound(1, rint(CS(e).ping), 32767));
71                 WriteByte(MSG_BROADCAST, min(ceil(CS(e).ping_packetloss * 255), 255));
72                 WriteByte(MSG_BROADCAST, min(ceil(CS(e).ping_movementloss * 255), 255));
73
74                 // record latency times for clients throughout the match so we can report it to playerstats
75                 if(time > (CS(e).latency_time + LATENCY_THINKRATE))
76                 {
77                         CS(e).latency_sum += CS(e).ping;
78                         CS(e).latency_cnt += 1;
79                         CS(e).latency_time = time;
80                         //print("sum: ", ftos(CS(e).latency_sum), ", cnt: ", ftos(CS(e).latency_cnt), ", avg: ", ftos(CS(e).latency_sum / CS(e).latency_cnt), ".\n");
81                 }
82         }
83         else
84         {
85                 WriteHeader(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
86                 WriteByte(MSG_BROADCAST, this.cnt);
87                 WriteShort(MSG_BROADCAST, 0);
88                 WriteByte(MSG_BROADCAST, 0);
89                 WriteByte(MSG_BROADCAST, 0);
90         }
91         this.cnt = (this.cnt + 1) % maxclients;
92 }
93 void PingPLReport_Spawn()
94 {
95         pingplreport = new_pure(pingplreport);
96         setthink(pingplreport, PingPLReport_Think);
97         pingplreport.nextthink = time;
98 }
99
100 const float SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS = 1;
101
102 void SetDefaultAlpha()
103 {
104         if (!MUTATOR_CALLHOOK(SetDefaultAlpha))
105         {
106                 default_player_alpha = autocvar_g_player_alpha;
107                 if(default_player_alpha == 0)
108                         default_player_alpha = 1;
109                 default_weapon_alpha = default_player_alpha;
110         }
111 }
112
113 void GotoFirstMap(entity this)
114 {
115         float n;
116         if(autocvar__sv_init)
117         {
118                 // cvar_set("_sv_init", "0");
119                 // we do NOT set this to 0 any more, so someone "accidentally" changing
120                 // to this "init" map on a dedicated server will cause no permanent
121                 // harm
122                 if(autocvar_g_maplist_shuffle)
123                         ShuffleMaplist();
124                 n = tokenizebyseparator(autocvar_g_maplist, " ");
125                 cvar_set("g_maplist_index", ftos(n - 1)); // jump to map 0 in GotoNextMap
126
127                 MapInfo_Enumerate();
128                 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
129
130                 if(!DoNextMapOverride(1))
131                         GotoNextMap(1);
132
133                 return;
134         }
135
136         if(time < 5)
137         {
138                 this.nextthink = time;
139         }
140         else
141         {
142                 this.nextthink = time + 1;
143                 LOG_INFO("Waiting for _sv_init being set to 1 by initialization scripts...");
144         }
145 }
146
147 void cvar_changes_init()
148 {
149         float h;
150         string k, v, d;
151         float n, i, adding, pureadding;
152
153         strfree(cvar_changes);
154         strfree(cvar_purechanges);
155         cvar_purechanges_count = 0;
156
157         h = buf_create();
158         buf_cvarlist(h, "", "_"); // exclude all _ cvars as they are temporary
159         n = buf_getsize(h);
160
161         adding = true;
162         pureadding = true;
163
164         for(i = 0; i < n; ++i)
165         {
166                 k = bufstr_get(h, i);
167
168 #define BADPREFIX(p) if(substring(k, 0, strlen(p)) == p) continue
169 #define BADPRESUFFIX(p,s) if(substring(k, 0, strlen(p)) == p && substring(k, -strlen(s), -1) == s) continue
170 #define BADCVAR(p) if(k == p) continue
171 #define BADVALUE(p, val) if (k == p && v == val) continue
172
173                 // general excludes and namespaces for server admin used cvars
174                 BADPREFIX("help_"); // PN's server has this listed as changed, let's not rat him out for THAT
175
176                 // internal
177                 BADPREFIX("csqc_");
178                 BADPREFIX("cvar_check_");
179                 BADCVAR("gamecfg");
180                 BADCVAR("g_configversion");
181                 BADCVAR("halflifebsp");
182                 BADCVAR("sv_mapformat_is_quake2");
183                 BADCVAR("sv_mapformat_is_quake3");
184                 BADPREFIX("sv_world");
185
186                 // client
187                 BADPREFIX("chase_");
188                 BADPREFIX("cl_");
189                 BADPREFIX("con_");
190                 BADPREFIX("scoreboard_");
191                 BADPREFIX("g_campaign");
192                 BADPREFIX("g_waypointsprite_");
193                 BADPREFIX("gl_");
194                 BADPREFIX("joy");
195                 BADPREFIX("hud_");
196                 BADPREFIX("m_");
197                 BADPREFIX("menu_");
198                 BADPREFIX("net_slist_");
199                 BADPREFIX("r_");
200                 BADPREFIX("sbar_");
201                 BADPREFIX("scr_");
202                 BADPREFIX("snd_");
203                 BADPREFIX("show");
204                 BADPREFIX("sensitivity");
205                 BADPREFIX("userbind");
206                 BADPREFIX("v_");
207                 BADPREFIX("vid_");
208                 BADPREFIX("crosshair");
209                 BADCVAR("mod_q3bsp_lightmapmergepower");
210                 BADCVAR("mod_q3bsp_nolightmaps");
211                 BADCVAR("fov");
212                 BADCVAR("mastervolume");
213                 BADCVAR("volume");
214                 BADCVAR("bgmvolume");
215                 BADCVAR("in_pitch_min");
216                 BADCVAR("in_pitch_max");
217
218                 // private
219                 BADCVAR("developer");
220                 BADCVAR("log_dest_udp");
221                 BADCVAR("net_address");
222                 BADCVAR("net_address_ipv6");
223                 BADCVAR("port");
224                 BADCVAR("savedgamecfg");
225                 BADCVAR("serverconfig");
226                 BADCVAR("sv_autoscreenshot");
227                 BADCVAR("sv_heartbeatperiod");
228                 BADCVAR("sv_vote_master_password");
229                 BADCVAR("sys_colortranslation");
230                 BADCVAR("sys_specialcharactertranslation");
231                 BADCVAR("timeformat");
232                 BADCVAR("timestamps");
233                 BADCVAR("g_require_stats");
234                 BADPREFIX("developer_");
235                 BADPREFIX("g_ban_");
236                 BADPREFIX("g_banned_list");
237                 BADPREFIX("g_require_stats_");
238                 BADPREFIX("g_chat_flood_");
239                 BADPREFIX("g_ghost_items");
240                 BADPREFIX("g_playerstats_");
241                 BADPREFIX("g_voice_flood_");
242                 BADPREFIX("log_file");
243                 BADPREFIX("quit_");
244                 BADPREFIX("rcon_");
245                 BADPREFIX("sv_allowdownloads");
246                 BADPREFIX("sv_autodemo");
247                 BADPREFIX("sv_curl_");
248                 BADPREFIX("sv_eventlog");
249                 BADPREFIX("sv_logscores_");
250                 BADPREFIX("sv_master");
251                 BADPREFIX("sv_weaponstats_");
252                 BADPREFIX("sv_waypointsprite_");
253                 BADCVAR("rescan_pending");
254
255                 // these can contain player IDs, so better hide
256                 BADPREFIX("g_forced_team_");
257                 BADCVAR("sv_muteban_list");
258                 BADCVAR("sv_voteban_list");
259                 BADCVAR("sv_allow_customplayermodels_idlist");
260                 BADCVAR("sv_allow_customplayermodels_speciallist");
261
262                 // mapinfo
263                 BADCVAR("fraglimit");
264                 BADCVAR("g_arena");
265                 BADCVAR("g_assault");
266                 BADCVAR("g_ca");
267                 BADCVAR("g_ca_teams");
268                 BADCVAR("g_conquest");
269                 BADCVAR("g_conquest_teams");
270                 BADCVAR("g_ctf");
271                 BADCVAR("g_cts");
272                 BADCVAR("g_dotc");
273                 BADCVAR("g_dm");
274                 BADCVAR("g_domination");
275                 BADCVAR("g_domination_default_teams");
276                 BADCVAR("g_duel");
277                 BADCVAR("g_duel_not_dm_maps");
278                 BADCVAR("g_freezetag");
279                 BADCVAR("g_freezetag_teams");
280                 BADCVAR("g_invasion_type");
281                 BADCVAR("g_jailbreak");
282                 BADCVAR("g_jailbreak_teams");
283                 BADCVAR("g_keepaway");
284                 BADCVAR("g_keyhunt");
285                 BADCVAR("g_keyhunt_teams");
286                 BADCVAR("g_lms");
287                 BADCVAR("g_nexball");
288                 BADCVAR("g_onslaught");
289                 BADCVAR("g_race");
290                 BADCVAR("g_race_laps_limit");
291                 BADCVAR("g_race_qualifying_timelimit");
292                 BADCVAR("g_race_qualifying_timelimit_override");
293                 BADCVAR("g_runematch");
294                 BADCVAR("g_shootfromeye");
295                 BADCVAR("g_snafu");
296                 BADCVAR("g_survival");
297                 BADCVAR("g_survival_not_dm_maps");
298                 BADCVAR("g_tdm");
299                 BADCVAR("g_tdm_on_dm_maps");
300                 BADCVAR("g_tdm_teams");
301                 BADCVAR("g_vip");
302                 BADCVAR("leadlimit");
303                 BADCVAR("nextmap");
304                 BADCVAR("teamplay");
305                 BADCVAR("timelimit");
306                 BADCVAR("g_mapinfo_settemp_acl");
307                 BADCVAR("g_mapinfo_ignore_warnings");
308                 BADCVAR("g_maplist_ignore_sizes");
309                 BADCVAR("g_maplist_sizes_count_bots");
310
311                 // long
312                 BADCVAR("hostname");
313                 BADCVAR("g_maplist");
314                 BADCVAR("g_maplist_mostrecent");
315                 BADCVAR("sv_motd");
316
317                 v = cvar_string(k);
318                 d = cvar_defstring(k);
319                 if(v == d)
320                         continue;
321
322                 if(adding)
323                 {
324                         cvar_changes = strcat(cvar_changes, k, " \"", v, "\" // \"", d, "\"\n");
325                         if(strlen(cvar_changes) > 16384)
326                         {
327                                 cvar_changes = "// too many settings have been changed to show them here\n";
328                                 adding = 0;
329                         }
330                 }
331
332                 // now check if the changes are actually gameplay relevant
333
334                 // does nothing gameplay relevant
335                 BADCVAR("captureleadlimit_override");
336                 BADCVAR("condump_stripcolors");
337                 BADCVAR("fs_gamedir");
338                 BADCVAR("g_allow_oldvortexbeam");
339                 BADCVAR("g_balance_kill_delay");
340                 BADCVAR("g_buffs_pickup_anyway");
341                 BADCVAR("g_buffs_randomize");
342                 BADCVAR("g_buffs_randomize_teamplay");
343                 BADCVAR("g_campcheck_distance");
344                 BADCVAR("g_chatsounds");
345                 BADCVAR("g_ca_point_leadlimit");
346                 BADCVAR("g_ca_point_limit");
347                 BADCVAR("g_ca_spectate_enemies");
348                 BADCVAR("g_ctf_captimerecord_always");
349                 BADCVAR("g_ctf_flag_glowtrails");
350                 BADCVAR("g_ctf_dynamiclights");
351                 BADCVAR("g_ctf_flag_pickup_verbosename");
352                 BADCVAR("g_ctf_flagcarrier_auto_helpme_damage");
353                 BADPRESUFFIX("g_ctf_flag_", "_model");
354                 BADPRESUFFIX("g_ctf_flag_", "_skin");
355                 BADCVAR("g_domination_point_leadlimit");
356                 BADCVAR("g_forced_respawn");
357                 BADCVAR("g_freezetag_point_leadlimit");
358                 BADCVAR("g_freezetag_point_limit");
359                 BADCVAR("g_glowtrails");
360                 BADCVAR("g_hats");
361                 BADCVAR("g_casings");
362                 BADCVAR("g_invasion_point_limit");
363                 BADCVAR("g_jump_grunt");
364                 BADCVAR("g_keepaway_ballcarrier_effects");
365                 BADCVAR("g_keepawayball_effects");
366                 BADCVAR("g_keyhunt_point_leadlimit");
367                 BADCVAR("g_nexball_goalleadlimit");
368                 BADCVAR("g_new_toys_autoreplace");
369                 BADCVAR("g_new_toys_use_pickupsound");
370                 BADCVAR("g_physics_predictall");
371                 BADCVAR("g_piggyback");
372                 BADCVAR("g_playerclip_collisions");
373                 BADCVAR("g_spawn_alloweffects");
374                 BADCVAR("g_tdm_point_leadlimit");
375                 BADCVAR("g_tdm_point_limit");
376                 BADCVAR("leadlimit_and_fraglimit");
377                 BADCVAR("leadlimit_override");
378                 BADCVAR("pausable");
379                 BADCVAR("sv_announcer");
380                 BADCVAR("sv_checkforpacketsduringsleep");
381                 BADCVAR("sv_damagetext");
382                 BADCVAR("sv_db_saveasdump");
383                 BADCVAR("sv_intermission_cdtrack");
384                 BADCVAR("sv_mapchange_delay");
385                 BADCVAR("sv_minigames");
386                 BADCVAR("sv_namechangetimer");
387                 BADCVAR("sv_precacheplayermodels");
388                 BADCVAR("sv_qcphysics");
389                 BADCVAR("sv_radio");
390                 BADCVAR("sv_stepheight");
391                 BADCVAR("sv_timeout");
392                 BADCVAR("sv_weapons_modeloverride");
393                 BADCVAR("w_prop_interval");
394                 BADPREFIX("chat_");
395                 BADPREFIX("crypto_");
396                 BADPREFIX("gameversion");
397                 BADPREFIX("g_chat_");
398                 BADPREFIX("g_ctf_captimerecord_");
399                 BADPREFIX("g_hats_");
400                 BADPREFIX("g_maplist_");
401                 BADPREFIX("g_mod_");
402                 BADPREFIX("g_respawn_");
403                 BADPREFIX("net_");
404                 BADPREFIX("notification_");
405                 BADPREFIX("prvm_");
406                 BADPREFIX("skill_");
407                 BADPREFIX("sv_allow_");
408                 BADPREFIX("sv_cullentities_");
409                 BADPREFIX("sv_maxidle");
410                 BADPREFIX("sv_minigames_");
411                 BADPREFIX("sv_radio_");
412                 BADPREFIX("sv_timeout_");
413                 BADPREFIX("sv_vote_");
414                 BADPREFIX("timelimit_");
415                 BADPRESUFFIX("g_", "_round_timelimit");
416
417                 // allowed changes to server admins (please sync this to server.cfg)
418                 // vi commands:
419                 //   :/"impure"/,$d
420                 //   :g!,^\/\/[^ /],d
421                 //   :%s,//\([^ ]*\).*,BADCVAR("\1");,
422                 //   :%!sort
423                 // yes, this does contain some redundant stuff, don't really care
424                 BADPREFIX("bot_ai_");
425                 BADCVAR("bot_config_file");
426                 BADCVAR("bot_number");
427                 BADCVAR("bot_prefix");
428                 BADCVAR("bot_suffix");
429                 BADCVAR("capturelimit_override");
430                 BADCVAR("fraglimit_override");
431                 BADCVAR("gametype");
432                 BADCVAR("g_antilag");
433                 BADCVAR("g_balance_teams");
434                 BADCVAR("g_balance_teams_prevent_imbalance");
435                 BADCVAR("g_balance_teams_scorefactor");
436                 BADCVAR("g_ban_sync_trusted_servers");
437                 BADCVAR("g_ban_sync_uri");
438                 BADCVAR("g_buffs");
439                 BADCVAR("g_ca_teams_override");
440                 BADCVAR("g_ctf_fullbrightflags");
441                 BADCVAR("g_ctf_ignore_frags");
442                 BADCVAR("g_ctf_leaderboard");
443                 BADCVAR("g_domination_point_limit");
444                 BADCVAR("g_domination_teams_override");
445                 BADCVAR("g_freezetag_revive_spawnshield");
446                 BADCVAR("g_freezetag_teams_override");
447                 BADCVAR("g_friendlyfire");
448                 BADCVAR("g_fullbrightitems");
449                 BADCVAR("g_fullbrightplayers");
450                 BADCVAR("g_keyhunt_point_limit");
451                 BADCVAR("g_keyhunt_teams_override");
452                 BADCVAR("g_lms_lives_override");
453                 BADCVAR("g_maplist");
454                 BADCVAR("g_maxplayers");
455                 BADCVAR("g_mirrordamage");
456                 BADCVAR("g_nexball_goallimit");
457                 BADCVAR("g_norecoil");
458                 BADCVAR("g_physics_clientselect");
459                 BADCVAR("g_pinata");
460                 BADCVAR("g_powerups");
461                 BADCVAR("g_powerups_drop_ondeath");
462                 BADCVAR("g_player_brightness");
463                 BADCVAR("g_rocket_flying");
464                 BADCVAR("g_rocket_flying_disabledelays");
465                 BADPREFIX("g_spawnshield");
466                 BADCVAR("g_start_delay");
467                 BADCVAR("g_superspectate");
468                 BADCVAR("g_tdm_teams_override");
469                 BADCVAR("g_warmup");
470                 BADCVAR("g_weapon_stay"); BADPRESUFFIX("g_", "_weapon_stay");
471                 BADCVAR("hostname");
472                 BADCVAR("log_file");
473                 BADCVAR("maxplayers");
474                 BADCVAR("minplayers");
475                 BADCVAR("minplayers_per_team");
476                 BADCVAR("net_address");
477                 BADCVAR("port");
478                 BADCVAR("rcon_password");
479                 BADCVAR("rcon_restricted_commands");
480                 BADCVAR("rcon_restricted_password");
481                 BADCVAR("skill");
482                 BADCVAR("sv_adminnick");
483                 BADCVAR("sv_autoscreenshot");
484                 BADCVAR("sv_autotaunt");
485                 BADCVAR("sv_curl_defaulturl");
486                 BADCVAR("sv_defaultcharacter");
487                 BADCVAR("sv_defaultcharacterskin");
488                 BADCVAR("sv_defaultplayercolors");
489                 BADCVAR("sv_defaultplayermodel");
490                 BADCVAR("sv_defaultplayerskin");
491                 BADCVAR("sv_maxrate");
492                 BADCVAR("sv_motd");
493                 BADCVAR("sv_public");
494                 BADCVAR("sv_showfps");
495                 BADCVAR("sv_showspectators");
496                 BADCVAR("sv_status_privacy");
497                 BADCVAR("sv_taunt");
498                 BADCVAR("sv_vote_call");
499                 BADCVAR("sv_vote_commands");
500                 BADCVAR("sv_vote_majority_factor");
501                 BADCVAR("sv_vote_master");
502                 BADCVAR("sv_vote_master_commands");
503                 BADCVAR("sv_vote_master_password");
504                 BADCVAR("sv_vote_simple_majority_factor");
505                 BADVALUE("sys_ticrate", "0.0166667");
506                 BADVALUE("sys_ticrate", "0.0333333");
507                 BADCVAR("teamplay_mode");
508                 BADCVAR("timelimit_override");
509                 BADPREFIX("g_warmup_");
510                 BADPREFIX("sv_info_");
511                 BADPREFIX("sv_ready_restart_");
512
513                 // mutators that announce themselves properly to the server browser
514                 BADCVAR("g_instagib");
515                 BADCVAR("g_new_toys");
516                 BADCVAR("g_nix");
517                 BADCVAR("g_grappling_hook");
518                 BADCVAR("g_jetpack");
519
520                 // temporary for testing
521                 // TODO remove before 0.8.3 release
522                 BADCVAR("g_ca_weaponarena");
523                 BADCVAR("g_freezetag_weaponarena");
524                 BADCVAR("g_lms_weaponarena");
525                 BADCVAR("g_ctf_stalemate_time");
526
527 #undef BADPRESUFFIX
528 #undef BADPREFIX
529 #undef BADCVAR
530 #undef BADVALUE
531
532                 if(pureadding)
533                 {
534                         cvar_purechanges = strcat(cvar_purechanges, k, " \"", v, "\" // \"", d, "\"\n");
535                         if(strlen(cvar_purechanges) > 16384)
536                         {
537                                 cvar_purechanges = "// too many settings have been changed to show them here\n";
538                                 pureadding = 0;
539                         }
540                 }
541                 ++cvar_purechanges_count;
542                 // WARNING: this variable is used for the server list
543                 // NEVER dare to skip this code!
544                 // Hacks to intentionally appearing as "pure server" even though you DO have
545                 // modified settings may be punished by removal from the server list.
546                 // You can do to the variables cvar_changes and cvar_purechanges all you want,
547                 // though.
548         }
549         buf_del(h);
550         if(cvar_changes == "")
551                 cvar_changes = "// this server runs at default server settings\n";
552         else
553                 cvar_changes = strcat("// this server runs at modified server settings:\n", cvar_changes);
554         cvar_changes = strzone(cvar_changes);
555         if(cvar_purechanges == "")
556                 cvar_purechanges = "// this server runs at default gameplay settings\n";
557         else
558                 cvar_purechanges = strcat("// this server runs at modified gameplay settings:\n", cvar_purechanges);
559         cvar_purechanges = strzone(cvar_purechanges);
560 }
561
562 entity randomseed;
563 bool RandomSeed_Send(entity this, entity to, int sf)
564 {
565         WriteHeader(MSG_ENTITY, ENT_CLIENT_RANDOMSEED);
566         WriteShort(MSG_ENTITY, this.cnt);
567         return true;
568 }
569 void RandomSeed_Think(entity this)
570 {
571         this.cnt = bound(0, floor(random() * 65536), 65535);
572         this.nextthink = time + 5;
573
574         this.SendFlags |= 1;
575 }
576 void RandomSeed_Spawn()
577 {
578         randomseed = new_pure(randomseed);
579         setthink(randomseed, RandomSeed_Think);
580         Net_LinkEntity(randomseed, false, 0, RandomSeed_Send);
581
582         getthink(randomseed)(randomseed); // sets random seed and nextthink
583 }
584
585 spawnfunc(__init_dedicated_server)
586 {
587         // handler for _init/_init map (only for dedicated server initialization)
588
589         world_initialized = -1; // don't complain
590
591         delete_fn = remove_unsafely;
592
593         entity e = new(GotoFirstMap);
594         setthink(e, GotoFirstMap);
595         e.nextthink = time; // this is usually 1 at this point
596
597         e = new(info_player_deathmatch);  // safeguard against player joining
598
599     // assign reflectively to avoid "assignment to world" warning
600     for (int i = 0, n = numentityfields(); i < n; ++i) {
601         string k = entityfieldname(i);
602         if (k == "classname") {
603             // safeguard against various stuff ;)
604             putentityfieldstring(i, this, "worldspawn");
605             break;
606         }
607     }
608
609         // needs to be done so early because of the constants they create
610         static_init();
611         static_init_late();
612         static_init_precache();
613
614         IL_PUSH(g_spawnpoints, e); // just incase
615
616         MapInfo_Enumerate();
617         MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
618 }
619
620 void __init_dedicated_server_shutdown() {
621         MapInfo_Shutdown();
622 }
623
624 STATIC_INIT_EARLY(maxclients)
625 {
626         maxclients = 0;
627         for (entity head = nextent(NULL); head; head = nextent(head)) {
628                 ++maxclients;
629         }
630 }
631
632 void GameplayMode_DelayedInit(entity this)
633 {
634         if(!scores_initialized)
635                 ScoreRules_generic();
636 }
637
638 void InitGameplayMode()
639 {
640         VoteReset();
641
642         // find out good world mins/maxs bounds, either the static bounds found by looking for solid, or the mapinfo specified bounds
643         get_mi_min_max(1);
644         // assign reflectively to avoid "assignment to world" warning
645         int done = 0; for (int i = 0, n = numentityfields(); i < n; ++i) {
646             string k = entityfieldname(i); vector v = (k == "mins") ? mi_min : (k == "maxs") ? mi_max : '0 0 0';
647             if (v) {
648             putentityfieldstring(i, world, sprintf("%v", v));
649             if (++done == 2) break;
650         }
651         }
652         // currently, NetRadiant's limit is 131072 qu for each side
653         // distance from one corner of a 131072qu cube to the opposite corner is approx. 227023 qu
654         // set the distance according to map size but don't go over the limit to avoid issues with float precision
655         // in case somebody makes extremely large maps
656         max_shot_distance = min(230000, vlen(world.maxs - world.mins));
657
658         MapInfo_LoadMapSettings(mapname);
659         GameRules_teams(false);
660
661         if (!cvar_value_issafe(world.fog))
662         {
663                 LOG_INFO("The current map contains a potentially harmful fog setting, ignored");
664                 world.fog = string_null;
665         }
666         if(MapInfo_Map_fog != "")
667         {
668                 if(MapInfo_Map_fog == "none")
669                         world.fog = string_null;
670                 else
671                         world.fog = strzone(MapInfo_Map_fog);
672         }
673         clientstuff = strzone(MapInfo_Map_clientstuff);
674
675         MapInfo_ClearTemps();
676
677         gamemode_name = MapInfo_Type_ToText(MapInfo_LoadedGametype);
678
679         cache_mutatormsg = strzone("");
680         cache_lastmutatormsg = strzone("");
681
682         InitializeEntity(NULL, GameplayMode_DelayedInit, INITPRIO_GAMETYPE_FALLBACK);
683 }
684
685 bool world_already_spawned;
686 spawnfunc(worldspawn)
687 {
688         server_is_dedicated = boolean(stof(cvar_defstring("is_dedicated")));
689
690         if (autocvar_sv_termsofservice_url && autocvar_sv_termsofservice_url != "")
691         {
692                 strcpy(sv_termsofservice_url_escaped, strreplace(":", "|", autocvar_sv_termsofservice_url));
693         }
694         else
695         {
696                 strcpy(sv_termsofservice_url_escaped, "INVALID");
697         }
698
699         bool wantrestart = false;
700         {
701                 if (!server_is_dedicated)
702                 {
703                         // force unloading of server pk3 files when starting a listen server
704                         // localcmd("\nfs_rescan\n"); // FIXME: does more harm than good, has unintended side effects. What we really want is to unload temporary pk3s only
705                         // restore csqc_progname too
706                         string expect = "csprogs.dat";
707                         wantrestart = cvar_string("csqc_progname") != expect;
708                         cvar_set("csqc_progname", expect);
709                 }
710                 else
711                 {
712                         // Try to use versioned csprogs from pk3
713                         // Only ever use versioned csprogs.dat files on dedicated servers;
714                         // we need to reset csqc_progname on clients ourselves, and it's easier if the client's release name is constant
715                         string pk3csprogs = "csprogs-" WATERMARK ".dat";
716                         // This always works; fall back to it if a versioned csprogs.dat is suddenly missing
717                         string select = "csprogs.dat";
718                         if (fexists(pk3csprogs)) select = pk3csprogs;
719                         if (cvar_string("csqc_progname") != select)
720                         {
721                                 cvar_set("csqc_progname", select);
722                                 wantrestart = true;
723                         }
724                         // Check for updates on startup
725                         // We do it this way for atomicity so that connecting clients still match the server progs and don't disconnect
726                         int sentinel = fopen("progs.txt", FILE_READ);
727                         if (sentinel >= 0)
728                         {
729                                 string switchversion = fgets(sentinel);
730                                 fclose(sentinel);
731                                 if (switchversion != "" && switchversion != WATERMARK)
732                                 {
733                                         LOG_INFOF("Switching progs: " WATERMARK " -> %s", switchversion);
734                                         // if it doesn't exist, assume either:
735                                         //   a) the current program was overwritten
736                                         //   b) this is a client only update
737                                         string newprogs = sprintf("progs-%s.dat", switchversion);
738                                         if (fexists(newprogs))
739                                         {
740                                                 cvar_set("sv_progs", newprogs);
741                                                 wantrestart = true;
742                                         }
743                                         string newcsprogs = sprintf("csprogs-%s.dat", switchversion);
744                                         if (fexists(newcsprogs))
745                                         {
746                                                 cvar_set("csqc_progname", newcsprogs);
747                                                 wantrestart = true;
748                                         }
749                                 }
750                         }
751                 }
752                 if (wantrestart)
753                 {
754                         LOG_INFO("Restart requested");
755                         changelevel(mapname);
756                         // let initialization continue, shutdown depends on it
757                 }
758         }
759
760         if(world_already_spawned)
761                 error("world already spawned - you may have EXACTLY ONE worldspawn!");
762         world_already_spawned = true;
763
764         delete_fn = remove_safely; // during spawning, watch what you remove!
765
766         cvar_changes_init(); // do this very early now so it REALLY matches the server config
767
768         // default to RACE_RECORD, can be overwritten by gamemodes
769         record_type = RACE_RECORD;
770
771         // needs to be done so early because of the constants they create
772         static_init();
773
774         ServerProgsDB = db_load(strcat("server.db", autocvar_sessionid));
775
776         TemporaryDB = db_create();
777
778         // 0 normal
779         lightstyle(0, "m");
780
781         // 1 FLICKER (first variety)
782         lightstyle(1, "mmnmmommommnonmmonqnmmo");
783
784         // 2 SLOW STRONG PULSE
785         lightstyle(2, "abcdefghijklmnopqrstuvwxyzyxwvutsrqponmlkjihgfedcba");
786
787         // 3 CANDLE (first variety)
788         lightstyle(3, "mmmmmaaaaammmmmaaaaaabcdefgabcdefg");
789
790         // 4 FAST STROBE
791         lightstyle(4, "mamamamamama");
792
793         // 5 GENTLE PULSE 1
794         lightstyle(5,"jklmnopqrstuvwxyzyxwvutsrqponmlkj");
795
796         // 6 FLICKER (second variety)
797         lightstyle(6, "nmonqnmomnmomomno");
798
799         // 7 CANDLE (second variety)
800         lightstyle(7, "mmmaaaabcdefgmmmmaaaammmaamm");
801
802         // 8 CANDLE (third variety)
803         lightstyle(8, "mmmaaammmaaammmabcdefaaaammmmabcdefmmmaaaa");
804
805         // 9 SLOW STROBE (fourth variety)
806         lightstyle(9, "aaaaaaaazzzzzzzz");
807
808         // 10 FLUORESCENT FLICKER
809         lightstyle(10, "mmamammmmammamamaaamammma");
810
811         // 11 SLOW PULSE NOT FADE TO BLACK
812         lightstyle(11, "abcdefghijklmnopqrrqponmlkjihgfedcba");
813
814         // styles 32-62 are assigned by the spawnfunc_light program for switchable lights
815
816         // 63 testing
817         lightstyle(63, "a");
818
819         if(autocvar_g_campaign)
820                 CampaignPreInit();
821         else
822                 PlayerStats_GameReport_Init(); // we need this to be initiated before InitGameplayMode
823
824         Map_MarkAsRecent(mapname);
825
826         InitGameplayMode();
827         static_init_late();
828         static_init_precache();
829         readlevelcvars();
830
831         GameRules_limit_fallbacks();
832
833         if(warmup_limit == 0)
834                 warmup_limit = (autocvar_timelimit > 0) ? autocvar_timelimit * 60 : autocvar_timelimit;
835
836         player_count = 0;
837         bot_waypoints_for_items = autocvar_g_waypoints_for_items;
838         if(bot_waypoints_for_items == 1)
839                 if(this.spawnflags & SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS)
840                         bot_waypoints_for_items = 0;
841
842         WaypointSprite_Init();
843
844         // NOTE for matchid:
845         // changing the logic generating it is okay. But:
846         // it HAS to stay <= 64 chars
847         // character set: ASCII 33-126 without the following characters: : ; ' " \ $
848         // strftime(false, "%s") isn't reliable, see strftime_s description
849         matchid = strzone(sprintf("%d.%s.%06d", autocvar_sv_eventlog_files_counter, strftime_s(), random() * 1000000));
850
851         if(autocvar_sv_eventlog)
852                 GameLogInit(); // requires matchid to be set
853
854         cvar_set("nextmap", "");
855
856         SetDefaultAlpha();
857
858         if(autocvar_g_campaign)
859                 CampaignPostInit();
860
861         Ban_LoadBans();
862
863         MapInfo_Enumerate();
864         MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
865
866         q3compat = BITSET(q3compat, Q3COMPAT_ARENA, fexists(strcat("scripts/", mapname, ".arena")));
867         q3compat = BITSET(q3compat, Q3COMPAT_DEFI, fexists(strcat("scripts/", mapname, ".defi")));
868
869         if(whichpack(strcat("maps/", mapname, ".cfg")) != "")
870         {
871                 int fd = fopen(strcat("maps/", mapname, ".cfg"), FILE_READ);
872                 if(fd != -1)
873                 {
874                         string s;
875                         while((s = fgets(fd)))
876                         {
877                                 int l = tokenize_console(s);
878                                 if(l < 2)
879                                         continue;
880                                 if(argv(0) == "cd")
881                                 {
882                                         string trackname = argv(2);
883                                         LOG_INFO("Found ^1UNSUPPORTED^7 cd loop command in .cfg file; put this line in mapinfo instead:");
884                                         LOG_INFO("  cdtrack ", trackname);
885                                         if (cvar_value_issafe(trackname))
886                                         {
887                                                 string newstuff = strcat(clientstuff, "cd loop \"", trackname, "\"\n");
888                                                 strcpy(clientstuff, newstuff);
889                                         }
890                                 }
891                                 else if(argv(0) == "fog")
892                                 {
893                                         LOG_INFO("Found ^1UNSUPPORTED^7 fog command in .cfg file; put this line in worldspawn in the .map/.bsp/.ent file instead:");
894                                         LOG_INFO("  \"fog\" \"", s, "\"");
895                                 }
896                                 else if(argv(0) == "set")
897                                 {
898                                         LOG_INFO("Found ^1UNSUPPORTED^7 set command in .cfg file; put this line in mapinfo instead:");
899                                         LOG_INFO("  clientsettemp_for_type all ", argv(1), " ", argv(2));
900                                 }
901                                 else if(argv(0) != "//")
902                                 {
903                                         LOG_INFO("Found ^1UNSUPPORTED^7 set command in .cfg file; put this line in mapinfo instead:");
904                                         LOG_INFO("  clientsettemp_for_type all ", argv(0), " ", argv(1));
905                                 }
906                         }
907                         fclose(fd);
908                 }
909         }
910
911         WeaponStats_Init();
912
913         Nagger_Init();
914
915         // set up information replies for clients and server to use
916         maplist_reply = strzone(getmaplist());
917         lsmaps_reply = strzone(getlsmaps());
918         monsterlist_reply = strzone(getmonsterlist());
919         bool records_available = false;
920         for(int i = 0; i < 10; ++i)
921         {
922                 string s = getrecords(i);
923                 if (s != "")
924                 {
925                         records_reply[i] = strzone(s);
926                         records_available = true;
927                 }
928         }
929         if (!records_available)
930                 records_reply[0] = "No records available for the current game mode.\n";
931         ladder_reply = strzone(getladder());
932         rankings_reply = strzone(getrankings());
933
934         // begin other init
935         ClientInit_Spawn();
936         RandomSeed_Spawn();
937         PingPLReport_Spawn();
938
939         CheatInit();
940
941         if (!wantrestart) localcmd("\n_sv_hook_gamestart ", GetGametype(), "\n");
942
943         // fill sv_curl_serverpackages from .serverpackage files
944         if (autocvar_sv_curl_serverpackages_auto)
945         {
946                 string s = "csprogs-" WATERMARK ".dat";
947                 // remove automatically managed files from the list to prevent duplicates
948                 for (int i = 0, n = tokenize_console(cvar_string("sv_curl_serverpackages")); i < n; ++i)
949                 {
950                         string pkg = argv(i);
951                         if (startsWith(pkg, "csprogs-")) continue;
952                         if (endsWith(pkg, "-serverpackage.txt")) continue;
953                         if (endsWith(pkg, ".serverpackage")) continue;  // OLD legacy
954                         s = cons(s, pkg);
955                 }
956                 // add automatically managed files to the list
957                 #define X(match) MACRO_BEGIN \
958                         int fd = search_begin(match, true, false); \
959                         if (fd >= 0) \
960                         { \
961                                 for (int i = 0, j = search_getsize(fd); i < j; ++i) \
962                                 { \
963                                         s = cons(s, search_getfilename(fd, i)); \
964                                 } \
965                                 search_end(fd); \
966                         } \
967                 MACRO_END
968                 X("*-serverpackage.txt");
969                 X("*.serverpackage");
970                 #undef X
971                 cvar_set("sv_curl_serverpackages", s);
972         }
973
974         // MOD AUTHORS: change this, and possibly remove a few of the blocks below to ignore certain changes
975         modname = "Xonotic";
976         // physics/balance/config changes that count as mod
977         if(cvar_string("g_mod_physics") != cvar_defstring("g_mod_physics"))
978                 modname = cvar_string("g_mod_physics");
979         if(cvar_string("g_mod_balance") != cvar_defstring("g_mod_balance") && cvar_string("g_mod_balance") != "Testing")
980                 modname = cvar_string("g_mod_balance");
981         if(cvar_string("g_mod_config") != cvar_defstring("g_mod_config"))
982                 modname = cvar_string("g_mod_config");
983         // extra mutators that deserve to count as mod
984         MUTATOR_CALLHOOK(SetModname, modname);
985         modname = M_ARGV(0, string);
986
987         // save it for later
988         modname = strzone(modname);
989
990         WinningConditionHelper(this); // set worldstatus
991
992         world_initialized = 1;
993         __spawnfunc_spawn_all();
994 }
995
996 spawnfunc(light)
997 {
998         //makestatic (this); // Who the f___ did that?
999         delete(this);
1000 }
1001
1002 bool MoveToRandomLocationWithinBounds(entity e, vector boundmin, vector boundmax, float goodcontents, float badcontents, float badsurfaceflags, int attempts, float maxaboveground, float minviewdistance, bool frompos)
1003 {
1004     float m = e.dphitcontentsmask;
1005     e.dphitcontentsmask = goodcontents | badcontents;
1006
1007     vector org = boundmin;
1008     vector delta = boundmax - boundmin;
1009
1010     vector start, end;
1011     start = end = org;
1012     int j; // used after the loop
1013     for(j = 0; j < attempts; ++j)
1014     {
1015         start.x = org.x + random() * delta.x;
1016         start.y = org.y + random() * delta.y;
1017         start.z = org.z + random() * delta.z;
1018
1019         // rule 1: start inside world bounds, and outside
1020         // solid, and don't start from somewhere where you can
1021         // fall down to evil
1022         tracebox(start, e.mins, e.maxs, start - '0 0 1' * delta.z, MOVE_NORMAL, e);
1023         if (trace_fraction >= 1)
1024             continue;
1025         if (trace_startsolid)
1026             continue;
1027         if (trace_dphitcontents & badcontents)
1028             continue;
1029         if (trace_dphitq3surfaceflags & badsurfaceflags)
1030             continue;
1031
1032         // rule 2: if we are too high, lower the point
1033         if (trace_fraction * delta.z > maxaboveground)
1034             start = trace_endpos + '0 0 1' * maxaboveground;
1035         vector enddown = trace_endpos;
1036
1037         // rule 3: make sure we aren't outside the map. This only works
1038         // for somewhat well formed maps. A good rule of thumb is that
1039         // the map should have a convex outside hull.
1040         // these can be traceLINES as we already verified the starting box
1041         vector mstart = start + 0.5 * (e.mins + e.maxs);
1042         traceline(mstart, mstart + '1 0 0' * delta.x, MOVE_NORMAL, e);
1043         if (trace_fraction >= 1 || trace_dphittexturename == "common/caulk")
1044             continue;
1045         traceline(mstart, mstart - '1 0 0' * delta.x, MOVE_NORMAL, e);
1046         if (trace_fraction >= 1 || trace_dphittexturename == "common/caulk")
1047             continue;
1048         traceline(mstart, mstart + '0 1 0' * delta.y, MOVE_NORMAL, e);
1049         if (trace_fraction >= 1 || trace_dphittexturename == "common/caulk")
1050             continue;
1051         traceline(mstart, mstart - '0 1 0' * delta.y, MOVE_NORMAL, e);
1052         if (trace_fraction >= 1 || trace_dphittexturename == "common/caulk")
1053             continue;
1054         traceline(mstart, mstart + '0 0 1' * delta.z, MOVE_NORMAL, e);
1055         if (trace_fraction >= 1 || trace_dphittexturename == "common/caulk")
1056             continue;
1057
1058                 // rule 4: we must "see" some spawnpoint or item
1059                 entity sp = NULL;
1060                 if(frompos)
1061                 {
1062                         if((traceline(mstart, e.origin, MOVE_NORMAL, e), trace_fraction) >= 1)
1063                                 sp = e;
1064                 }
1065                 if(!sp)
1066                 {
1067                         IL_EACH(g_spawnpoints, checkpvs(mstart, it),
1068                         {
1069                                 if((traceline(mstart, it.origin, MOVE_NORMAL, e), trace_fraction) >= 1)
1070                                 {
1071                                         sp = it;
1072                                         break;
1073                                 }
1074                         });
1075                 }
1076                 if(!sp)
1077                 {
1078                         int items_checked = 0;
1079                         IL_EACH(g_items, checkpvs(mstart, it),
1080                         {
1081                                 if((traceline(mstart, it.origin + (it.mins + it.maxs) * 0.5, MOVE_NORMAL, e), trace_fraction) >= 1)
1082                                 {
1083                                         sp = it;
1084                                         break;
1085                                 }
1086
1087                                 ++items_checked;
1088                                 if(items_checked >= attempts)
1089                                         break; // sanity
1090                         });
1091
1092                         if(!sp)
1093                                 continue;
1094                 }
1095
1096         // find a random vector to "look at"
1097         end.x = org.x + random() * delta.x;
1098         end.y = org.y + random() * delta.y;
1099         end.z = org.z + random() * delta.z;
1100         end = start + normalize(end - start) * vlen(delta);
1101
1102         // rule 4: start TO end must not be too short
1103         tracebox(start, e.mins, e.maxs, end, MOVE_NORMAL, e);
1104         if(trace_startsolid)
1105             continue;
1106         if(trace_fraction < minviewdistance / vlen(delta))
1107             continue;
1108
1109         // rule 5: don't want to look at sky
1110         if(trace_dphitq3surfaceflags & Q3SURFACEFLAG_SKY)
1111             continue;
1112
1113         // rule 6: we must not end up in trigger_hurt
1114         if(tracebox_hits_trigger_hurt(start, e.mins, e.maxs, enddown))
1115             continue;
1116
1117         break;
1118     }
1119
1120     e.dphitcontentsmask = m;
1121
1122     if(j < attempts)
1123     {
1124         setorigin(e, start);
1125         e.angles = vectoangles(end - start);
1126         LOG_DEBUG("Needed ", ftos(j + 1), " attempts");
1127         return true;
1128     }
1129     return false;
1130 }
1131
1132 float MoveToRandomMapLocation(entity e, float goodcontents, float badcontents, float badsurfaceflags, float attempts, float maxaboveground, float minviewdistance)
1133 {
1134         return MoveToRandomLocationWithinBounds(e, world.mins, world.maxs, goodcontents, badcontents, badsurfaceflags, attempts, maxaboveground, minviewdistance, false);
1135 }
1136
1137 /*
1138 ===============================================================================
1139
1140 RULES
1141
1142 ===============================================================================
1143 */
1144
1145 void DumpStats(float final)
1146 {
1147         float file;
1148         string s;
1149         float to_console;
1150         float to_eventlog;
1151         float to_file;
1152         float i;
1153
1154         to_console = autocvar_sv_logscores_console;
1155         to_eventlog = autocvar_sv_eventlog;
1156         to_file = autocvar_sv_logscores_file;
1157
1158         if(!final)
1159         {
1160                 to_console = true; // always print printstats replies
1161                 to_eventlog = false; // but never print them to the event log
1162         }
1163
1164         if(to_eventlog)
1165                 if(autocvar_sv_eventlog_console)
1166                         to_console = false; // otherwise we get the output twice
1167
1168         if(final)
1169                 s = ":scores:";
1170         else
1171                 s = ":status:";
1172         s = strcat(s, GetGametype(), "_", GetMapname(), ":", ftos(rint(time)));
1173
1174         if(to_console)
1175                 LOG_HELP(s);
1176         if(to_eventlog)
1177                 GameLogEcho(s);
1178
1179         file = -1;
1180         if(to_file)
1181         {
1182                 file = fopen(autocvar_sv_logscores_filename, FILE_APPEND);
1183                 if(file == -1)
1184                         to_file = false;
1185                 else
1186                         fputs(file, strcat(s, "\n"));
1187         }
1188
1189         s = strcat(":labels:player:", GetPlayerScoreString(NULL, 0));
1190         if(to_console)
1191                 LOG_HELP(s);
1192         if(to_eventlog)
1193                 GameLogEcho(s);
1194         if(to_file)
1195                 fputs(file, strcat(s, "\n"));
1196
1197         FOREACH_CLIENT(IS_REAL_CLIENT(it) || (IS_BOT_CLIENT(it) && autocvar_sv_logscores_bots), {
1198                 s = strcat(":player:see-labels:", GetPlayerScoreString(it, 0), ":");
1199                 s = strcat(s, ftos(rint(time - CS(it).jointime)), ":");
1200                 if(IS_PLAYER(it) || INGAME_JOINED(it))
1201                         s = strcat(s, ftos(it.team), ":");
1202                 else
1203                         s = strcat(s, "spectator:");
1204
1205                 if(to_console)
1206                         LOG_HELP(s, playername(it.netname, it.team, false));
1207                 if(to_eventlog)
1208                         GameLogEcho(strcat(s, ftos(it.playerid), ":", playername(it.netname, it.team, false)));
1209                 if(to_file)
1210                         fputs(file, strcat(s, playername(it.netname, it.team, false), "\n"));
1211         });
1212
1213         if(teamplay)
1214         {
1215                 s = strcat(":labels:teamscores:", GetTeamScoreString(0, 0));
1216                 if(to_console)
1217                         LOG_HELP(s);
1218                 if(to_eventlog)
1219                         GameLogEcho(s);
1220                 if(to_file)
1221                         fputs(file, strcat(s, "\n"));
1222
1223                 for(i = 1; i < 16; ++i)
1224                 {
1225                         s = strcat(":teamscores:see-labels:", GetTeamScoreString(i, 0));
1226                         s = strcat(s, ":", ftos(i));
1227                         if(to_console)
1228                                 LOG_HELP(s);
1229                         if(to_eventlog)
1230                                 GameLogEcho(s);
1231                         if(to_file)
1232                                 fputs(file, strcat(s, "\n"));
1233                 }
1234         }
1235
1236         if(to_console)
1237                 LOG_HELP(":end");
1238         if(to_eventlog)
1239                 GameLogEcho(":end");
1240         if(to_file)
1241         {
1242                 fputs(file, ":end\n");
1243                 fclose(file);
1244         }
1245 }
1246
1247 /*
1248 go to the next level for deathmatch
1249 only called if a time or frag limit has expired
1250 */
1251 void NextLevel()
1252 {
1253         cvar_set("_endmatch", "0");
1254         game_stopped = true;
1255         intermission_running = true; // game over
1256
1257         // enforce a wait time before allowing changelevel
1258         if(player_count > 0)
1259                 intermission_exittime = time + autocvar_sv_mapchange_delay;
1260         else
1261                 intermission_exittime = -1;
1262
1263         /*
1264         WriteByte (MSG_ALL, SVC_CDTRACK);
1265         WriteByte (MSG_ALL, 3);
1266         WriteByte (MSG_ALL, 3);
1267         // done in FixIntermission
1268         */
1269
1270         //pos = FindIntermission ();
1271
1272         VoteReset();
1273
1274         DumpStats(true);
1275
1276         // send statistics
1277         PlayerStats_GameReport(true);
1278         WeaponStats_Shutdown();
1279
1280         Kill_Notification(NOTIF_ALL, NULL, MSG_CENTER, CPID_Null); // kill all centerprints now
1281
1282         if(autocvar_sv_eventlog)
1283                 GameLogEcho(":gameover");
1284
1285         GameLogClose();
1286
1287         int winner_team = 0;
1288         FOREACH_CLIENT(IS_PLAYER(it) || INGAME(it), {
1289                 FixIntermissionClient(it);
1290                 if(it.winning)
1291                 {
1292                         if (teamplay && !winner_team)
1293                         {
1294                                 winner_team = it.team;
1295                                 bprint(Team_ColorCode(winner_team), Team_ColorName_Upper(winner_team), "^7 team wins the match\n");
1296                         }
1297                         bprint(playername(it.netname, it.team, false), " ^7wins\n");
1298                 }
1299         });
1300
1301         target_music_kill();
1302
1303         if(autocvar_g_campaign)
1304                 CampaignPreIntermission();
1305
1306         MUTATOR_CALLHOOK(MatchEnd);
1307
1308         localcmd("\nsv_hook_gameend\n");
1309 }
1310
1311
1312 int InitiateSuddenDeath()
1313 {
1314         // Check first whether normal overtimes could be added before initiating suddendeath mode
1315         // - for this timelimit_overtime needs to be >0 of course
1316         // - also check the winning condition calculated in the previous frame and only add normal overtime
1317         //   again, if at the point at which timelimit would be extended again, still no winner was found
1318         if (!autocvar_g_campaign && checkrules_overtimesadded >= 0
1319                 && (checkrules_overtimesadded < autocvar_timelimit_overtimes || autocvar_timelimit_overtimes < 0)
1320                 && autocvar_timelimit_overtime && !(g_race && !g_race_qualifying))
1321         {
1322                 return 1; // need to call InitiateOvertime later
1323         }
1324         else
1325         {
1326                 if(!checkrules_suddendeathend)
1327                 {
1328                         if(autocvar_g_campaign)
1329                         {
1330                                 checkrules_suddendeathend = time; // no suddendeath in campaign
1331                         }
1332                         else
1333                         {
1334                                 checkrules_suddendeathend = time + 60 * autocvar_timelimit_suddendeath;
1335                                 overtimes = -1;
1336                         }
1337                         if(g_race && !g_race_qualifying)
1338                                 race_StartCompleting();
1339                 }
1340                 return 0;
1341         }
1342 }
1343
1344 void InitiateOvertime() // ONLY call this if InitiateSuddenDeath returned true
1345 {
1346         ++checkrules_overtimesadded;
1347         overtimes = checkrules_overtimesadded;
1348         //add one more overtime by simply extending the timelimit
1349         cvar_set("timelimit", ftos(autocvar_timelimit + autocvar_timelimit_overtime));
1350         Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_OVERTIME_TIME, autocvar_timelimit_overtime * 60);
1351 }
1352
1353 float GetWinningCode(float fraglimitreached, float equality)
1354 {
1355         if(autocvar_g_campaign == 1)
1356         {
1357                 if(fraglimitreached)
1358                         return WINNING_YES;
1359                 else
1360                         return WINNING_NO;
1361         }
1362         else
1363         {
1364                 if(equality)
1365                 {
1366                         if(fraglimitreached)
1367                                 return WINNING_STARTSUDDENDEATHOVERTIME;
1368                         else
1369                                 return WINNING_NEVER;
1370                 }
1371                 else
1372                 {
1373                         if(fraglimitreached)
1374                                 return WINNING_YES;
1375                         else
1376                                 return WINNING_NO;
1377                 }
1378         }
1379 }
1380
1381 // set the .winning flag for exactly those players with a given field value
1382 void SetWinners(.float field, float value)
1383 {
1384         FOREACH_CLIENT(IS_PLAYER(it) || INGAME(it), { it.winning = (it.(field) == value); });
1385 }
1386
1387 // set the .winning flag for those players with a given field value
1388 void AddWinners(.float field, float value)
1389 {
1390         FOREACH_CLIENT(IS_PLAYER(it) || INGAME(it), {
1391                 if(it.(field) == value)
1392                         it.winning = 1;
1393         });
1394 }
1395
1396 // clear the .winning flags
1397 void ClearWinners()
1398 {
1399         FOREACH_CLIENT(IS_PLAYER(it) || INGAME(it), { it.winning = 0; });
1400 }
1401
1402 int fragsleft_last;
1403 float WinningCondition_Scores(float limit, float leadlimit)
1404 {
1405         // TODO make everything use THIS winning condition (except LMS)
1406         WinningConditionHelper(NULL);
1407
1408         if(teamplay)
1409         {
1410                 for (int i = 1; i < 5; ++i)
1411                 {
1412                         Team_SetTeamScore(Team_GetTeamFromIndex(i),
1413                                 TeamScore_GetCompareValue(Team_IndexToTeam(i)));
1414                 }
1415         }
1416
1417         ClearWinners();
1418         if(WinningConditionHelper_winner)
1419                 WinningConditionHelper_winner.winning = 1;
1420         if(WinningConditionHelper_winnerteam >= 0)
1421                 SetWinners(team, WinningConditionHelper_winnerteam);
1422
1423         if(WinningConditionHelper_lowerisbetter)
1424         {
1425                 WinningConditionHelper_topscore = -WinningConditionHelper_topscore;
1426                 WinningConditionHelper_secondscore = -WinningConditionHelper_secondscore;
1427                 limit = -limit;
1428         }
1429
1430         if(WinningConditionHelper_zeroisworst)
1431                 leadlimit = 0; // not supported in this mode
1432
1433         if(MUTATOR_CALLHOOK(Scores_CountFragsRemaining))
1434         {
1435                 float fragsleft;
1436                 if (checkrules_suddendeathend && time >= checkrules_suddendeathend)
1437                 {
1438                         fragsleft = 1;
1439                 }
1440                 else
1441                 {
1442                         fragsleft = FLOAT_MAX;
1443                         float leadingfragsleft = FLOAT_MAX;
1444                         if (limit)
1445                                 fragsleft = limit - WinningConditionHelper_topscore;
1446                         if (leadlimit)
1447                                 leadingfragsleft = WinningConditionHelper_secondscore + leadlimit - WinningConditionHelper_topscore;
1448
1449                         if (limit && leadlimit && autocvar_leadlimit_and_fraglimit)
1450                                 fragsleft = max(fragsleft, leadingfragsleft);
1451                         else
1452                                 fragsleft = min(fragsleft, leadingfragsleft);
1453                 }
1454
1455                 if (fragsleft_last != fragsleft) // do not announce same remaining frags multiple times
1456                 {
1457                         if (fragsleft == 1)
1458                                 Send_Notification(NOTIF_ALL, NULL, MSG_ANNCE, ANNCE_REMAINING_FRAG_1);
1459                         else if (fragsleft == 2)
1460                                 Send_Notification(NOTIF_ALL, NULL, MSG_ANNCE, ANNCE_REMAINING_FRAG_2);
1461                         else if (fragsleft == 3)
1462                                 Send_Notification(NOTIF_ALL, NULL, MSG_ANNCE, ANNCE_REMAINING_FRAG_3);
1463
1464                         fragsleft_last = fragsleft;
1465                 }
1466         }
1467
1468         bool fraglimit_reached = (limit && WinningConditionHelper_topscore >= limit);
1469         bool leadlimit_reached = (leadlimit && WinningConditionHelper_topscore - WinningConditionHelper_secondscore >= leadlimit);
1470
1471         bool limit_reached;
1472         // only respect leadlimit_and_fraglimit when both limits are set or the game will never end
1473         if (limit && leadlimit && autocvar_leadlimit_and_fraglimit)
1474                 limit_reached = (fraglimit_reached && leadlimit_reached);
1475         else
1476                 limit_reached = (fraglimit_reached || leadlimit_reached);
1477
1478         return GetWinningCode(
1479                 WinningConditionHelper_topscore && limit_reached,
1480                 WinningConditionHelper_equality
1481         );
1482 }
1483
1484 float WinningCondition_RanOutOfSpawns()
1485 {
1486         if(have_team_spawns <= 0)
1487                 return WINNING_NO;
1488
1489         if(!autocvar_g_spawn_useallspawns)
1490                 return WINNING_NO;
1491
1492         if(!some_spawn_has_been_used)
1493                 return WINNING_NO;
1494
1495         for (int i = 1; i < 5; ++i)
1496         {
1497                 Team_SetTeamScore(Team_GetTeamFromIndex(i), 0);
1498         }
1499
1500         FOREACH_CLIENT(IS_PLAYER(it) && !IS_DEAD(it),
1501         {
1502                 if (Team_IsValidTeam(it.team))
1503                 {
1504                         Team_SetTeamScore(Team_GetTeam(it.team), 1);
1505                 }
1506         });
1507
1508         IL_EACH(g_spawnpoints, true,
1509         {
1510                 if (Team_IsValidTeam(it.team))
1511                 {
1512                         Team_SetTeamScore(Team_GetTeam(it.team), 1);
1513                 }
1514         });
1515
1516         ClearWinners();
1517         float team1_score = Team_GetTeamScore(Team_GetTeamFromIndex(1));
1518         float team2_score = Team_GetTeamScore(Team_GetTeamFromIndex(2));
1519         float team3_score = Team_GetTeamScore(Team_GetTeamFromIndex(3));
1520         float team4_score = Team_GetTeamScore(Team_GetTeamFromIndex(4));
1521         if(team1_score + team2_score + team3_score + team4_score == 0)
1522         {
1523                 checkrules_equality = true;
1524                 return WINNING_YES;
1525         }
1526         else if(team1_score + team2_score + team3_score + team4_score == 1)
1527         {
1528                 float t, i;
1529                 if(team1_score)
1530                         t = 1;
1531                 else if(team2_score)
1532                         t = 2;
1533                 else if(team3_score)
1534                         t = 3;
1535                 else // if(team4_score)
1536                         t = 4;
1537                 entity balance = TeamBalance_CheckAllowedTeams(NULL);
1538                 for(i = 0; i < MAX_TEAMSCORE; ++i)
1539                 {
1540                         for (int j = 1; j <= NUM_TEAMS; ++j)
1541                         {
1542                                 if (t == j)
1543                                 {
1544                                         continue;
1545                                 }
1546                                 if (!TeamBalance_IsTeamAllowed(balance, j))
1547                                 {
1548                                         continue;
1549                                 }
1550                                 TeamScore_AddToTeam(Team_IndexToTeam(j), i, -1000);
1551                         }
1552                 }
1553
1554                 AddWinners(team, t);
1555                 return WINNING_YES;
1556         }
1557         else
1558                 return WINNING_NO;
1559 }
1560
1561 /*
1562 ============
1563 CheckRules_World
1564
1565 Exit deathmatch games upon conditions
1566 ============
1567 */
1568 void CheckRules_World()
1569 {
1570         VoteThink();
1571         MapVote_Think();
1572
1573         SetDefaultAlpha();
1574
1575         if (intermission_running) // someone else quit the game already
1576         {
1577                 if(player_count == 0) // Nobody there? Then let's go to the next map
1578                         MapVote_Start();
1579                         // this will actually check the player count in the next frame
1580                         // again, but this shouldn't hurt
1581                 return;
1582         }
1583
1584         float timelimit = autocvar_timelimit * 60;
1585         float fraglimit = autocvar_fraglimit;
1586         float leadlimit = autocvar_leadlimit;
1587         if (leadlimit < 0) leadlimit = 0;
1588
1589         if(warmup_stage || time <= game_starttime) // NOTE: this is <= to prevent problems in the very tic where the game starts
1590         {
1591                 if(timelimit > 0)
1592                         timelimit = 0; // timelimit is not made for warmup
1593                 if(fraglimit > 0)
1594                         fraglimit = 0; // no fraglimit for now
1595                 leadlimit = 0; // no leadlimit for now
1596         }
1597
1598         if (autocvar__endmatch || timelimit < 0)
1599         {
1600                 // endmatch
1601                 NextLevel();
1602                 return;
1603         }
1604
1605         if(timelimit > 0)
1606                 timelimit += game_starttime;
1607
1608         int overtimes_prev = overtimes;
1609         int wantovertime = 0;
1610
1611         if(checkrules_suddendeathend)
1612         {
1613                 if(!checkrules_suddendeathwarning)
1614                 {
1615                         checkrules_suddendeathwarning = true;
1616                         if(g_race && !g_race_qualifying)
1617                                 Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_RACE_FINISHLAP);
1618                         else
1619                                 Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_OVERTIME_FRAG);
1620                 }
1621         }
1622         else
1623         {
1624                 if (timelimit && time >= timelimit)
1625                 {
1626                         if(g_race && (g_race_qualifying == 2) && timelimit > 0)
1627                         {
1628                                 float totalplayers;
1629                                 float playerswithlaps;
1630                                 float readyplayers;
1631                                 totalplayers = playerswithlaps = readyplayers = 0;
1632                                 FOREACH_CLIENT(IS_PLAYER(it), {
1633                                         ++totalplayers;
1634                                         if(GameRules_scoring_add(it, RACE_FASTEST, 0))
1635                                                 ++playerswithlaps;
1636                                         if(it.ready)
1637                                                 ++readyplayers;
1638                                 });
1639
1640                                 // at least 2 of the players have completed a lap: start the RACE
1641                                 // otherwise, the players should end the qualifying on their own
1642                                 if(readyplayers || playerswithlaps >= 2)
1643                                 {
1644                                         checkrules_suddendeathend = 0;
1645                                         ReadyRestart(true); // go to race
1646                                         return;
1647                                 }
1648                                 else
1649                                         wantovertime |= InitiateSuddenDeath();
1650                         }
1651                         else
1652                                 wantovertime |= InitiateSuddenDeath();
1653                 }
1654         }
1655
1656         if (checkrules_suddendeathend && time >= checkrules_suddendeathend)
1657         {
1658                 NextLevel();
1659                 return;
1660         }
1661
1662         int checkrules_status = WinningCondition_RanOutOfSpawns();
1663         if(checkrules_status == WINNING_YES)
1664                 bprint("Hey! Someone ran out of spawns!\n");
1665         else if(MUTATOR_CALLHOOK(CheckRules_World, checkrules_status, timelimit, fraglimit))
1666                 checkrules_status = M_ARGV(0, float);
1667         else
1668                 checkrules_status = WinningCondition_Scores(fraglimit, leadlimit);
1669
1670         if(checkrules_status == WINNING_STARTSUDDENDEATHOVERTIME)
1671         {
1672                 checkrules_status = WINNING_NEVER;
1673                 checkrules_overtimesadded = -1;
1674                 wantovertime |= InitiateSuddenDeath();
1675         }
1676
1677         if(checkrules_status == WINNING_NEVER)
1678                 // equality cases! Nobody wins if the overtime ends in a draw.
1679                 ClearWinners();
1680
1681         if(wantovertime)
1682         {
1683                 if(checkrules_status == WINNING_NEVER)
1684                         InitiateOvertime();
1685                 else
1686                         checkrules_status = WINNING_YES;
1687         }
1688
1689         if(checkrules_suddendeathend)
1690                 if(checkrules_status != WINNING_NEVER || time >= checkrules_suddendeathend)
1691                         checkrules_status = WINNING_YES;
1692
1693         if(checkrules_status == WINNING_YES)
1694         {
1695                 if (overtimes == -1 && overtimes != overtimes_prev)
1696                 {
1697                         // if suddendeathend overtime has just begun, revert it
1698                         checkrules_suddendeathend = 0;
1699                         overtimes = overtimes_prev;
1700                 }
1701                 //print("WINNING\n");
1702                 NextLevel();
1703         }
1704 }
1705
1706 float want_weapon(entity weaponinfo, float allguns)
1707 {
1708         int d = 0;
1709         bool allow_mutatorblocked = false;
1710
1711         if(!weaponinfo.m_id)
1712                 return 0;
1713
1714         bool mutator_returnvalue = MUTATOR_CALLHOOK(WantWeapon, weaponinfo, d, allguns, allow_mutatorblocked);
1715         d = M_ARGV(1, float);
1716         allguns = M_ARGV(2, bool);
1717         allow_mutatorblocked = M_ARGV(3, bool);
1718
1719         if(allguns)
1720                 d = boolean((weaponinfo.spawnflags & WEP_FLAG_NORMAL) && !(weaponinfo.spawnflags & (WEP_FLAG_HIDDEN | WEP_FLAG_SPECIALATTACK)));
1721         else if(!mutator_returnvalue)
1722                 d = !(!weaponinfo.weaponstart);
1723
1724         if(!allow_mutatorblocked && (weaponinfo.spawnflags & WEP_FLAG_MUTATORBLOCKED)) // never default mutator blocked guns
1725                 d = 0;
1726
1727         float t = weaponinfo.weaponstartoverride;
1728
1729         //LOG_INFOF("want_weapon: %s - d: %d t: %d\n", weaponinfo.netname, d, t);
1730
1731         // bit order in t:
1732         // 1: want or not
1733         // 2: is default?
1734         // 4: is set by default?
1735         if(t < 0)
1736                 t = 4 | (3 * d);
1737         else
1738                 t |= (2 * d);
1739
1740         return t;
1741 }
1742
1743 /// Weapons the player normally starts with outside weapon arena.
1744 WepSet weapons_start()
1745 {
1746         WepSet ret = '0 0 0';
1747         FOREACH(Weapons, it != WEP_Null, {
1748                 int w = want_weapon(it, false);
1749                 if (w & 1)
1750                         ret |= it.m_wepset;
1751         });
1752         return ret;
1753 }
1754
1755 WepSet weapons_all()
1756 {
1757         WepSet ret = '0 0 0';
1758         FOREACH(Weapons, it != WEP_Null, {
1759                 if (!(it.spawnflags & (WEP_FLAG_MUTATORBLOCKED | WEP_FLAG_SPECIALATTACK)))
1760                         ret |= it.m_wepset;
1761         });
1762         return ret;
1763 }
1764
1765 WepSet weapons_devall()
1766 {
1767         WepSet ret = '0 0 0';
1768         FOREACH(Weapons, it != WEP_Null,
1769         {
1770                 ret |= it.m_wepset;
1771         });
1772         return ret;
1773 }
1774
1775 WepSet weapons_most()
1776 {
1777         WepSet ret = '0 0 0';
1778         FOREACH(Weapons, it != WEP_Null, {
1779                 if ((it.spawnflags & WEP_FLAG_NORMAL) && !(it.spawnflags & (WEP_FLAG_MUTATORBLOCKED | WEP_FLAG_HIDDEN | WEP_FLAG_SPECIALATTACK)))
1780                         ret |= it.m_wepset;
1781         });
1782         return ret;
1783 }
1784
1785 void weaponarena_available_all_update(entity this)
1786 {
1787         if (weaponsInMapAll)
1788         {
1789                 start_weapons = warmup_start_weapons = g_weaponarena_weapons = weapons_start() | (weaponsInMapAll & weapons_all());
1790         }
1791         else
1792         {
1793                 // if no weapons are available on the map, just fall back to all weapons arena
1794                 start_weapons = warmup_start_weapons = g_weaponarena_weapons = weapons_all();
1795         }
1796 }
1797
1798 void weaponarena_available_devall_update(entity this)
1799 {
1800         if (weaponsInMapAll)
1801         {
1802                 start_weapons = warmup_start_weapons = g_weaponarena_weapons = weapons_start() | weaponsInMapAll;
1803         }
1804         else
1805         {
1806                 // if no weapons are available on the map, just fall back to devall weapons arena
1807                 start_weapons = warmup_start_weapons = g_weaponarena_weapons = weapons_devall();
1808         }
1809 }
1810
1811 void weaponarena_available_most_update(entity this)
1812 {
1813         if (weaponsInMapAll)
1814         {
1815                 start_weapons = warmup_start_weapons = g_weaponarena_weapons = weapons_start() | (weaponsInMapAll & weapons_most());
1816         }
1817         else
1818         {
1819                 // if no weapons are available on the map, just fall back to most weapons arena
1820                 start_weapons = warmup_start_weapons = g_weaponarena_weapons = weapons_most();
1821         }
1822 }
1823
1824 void readplayerstartcvars()
1825 {
1826         // initialize starting values for players
1827         start_weapons = '0 0 0';
1828         start_weapons_default = '0 0 0';
1829         start_weapons_defaultmask = '0 0 0';
1830         start_items = 0;
1831         start_ammo_shells = 0;
1832         start_ammo_nails = 0;
1833         start_ammo_rockets = 0;
1834         start_ammo_cells = 0;
1835         start_ammo_plasma = 0;
1836         if (random_start_ammo == NULL)
1837         {
1838                 random_start_ammo = new_pure(random_start_ammo);
1839         }
1840         start_health = cvar("g_balance_health_start");
1841         start_armorvalue = cvar("g_balance_armor_start");
1842
1843         g_weaponarena = 0;
1844         g_weaponarena_weapons = '0 0 0';
1845
1846         string s = cvar_string("g_weaponarena");
1847
1848         MUTATOR_CALLHOOK(SetWeaponArena, s);
1849         s = M_ARGV(0, string);
1850
1851         if (s == "0" || s == "")
1852         {
1853                 // no arena
1854         }
1855         else if (s == "off")
1856         {
1857                 // forcibly turn off weaponarena
1858         }
1859         else if (s == "all" || s == "1")
1860         {
1861                 g_weaponarena = 1;
1862                 g_weaponarena_list = "All Weapons Arena";
1863                 g_weaponarena_weapons = weapons_all();
1864         }
1865         else if (s == "devall")
1866         {
1867                 g_weaponarena = 1;
1868                 g_weaponarena_list = "Dev All Weapons Arena";
1869                 g_weaponarena_weapons = weapons_devall();
1870         }
1871         else if (s == "most")
1872         {
1873                 g_weaponarena = 1;
1874                 g_weaponarena_list = "Most Weapons Arena";
1875                 g_weaponarena_weapons = weapons_most();
1876         }
1877         else if (s == "all_available")
1878         {
1879                 g_weaponarena = 1;
1880                 g_weaponarena_list = "All Available Weapons Arena";
1881
1882                 // this needs to run after weaponsInMapAll is initialized
1883                 InitializeEntity(NULL, weaponarena_available_all_update, INITPRIO_FINDTARGET);
1884         }
1885         else if (s == "devall_available")
1886         {
1887                 g_weaponarena = 1;
1888                 g_weaponarena_list = "Dev All Available Weapons Arena";
1889
1890                 // this needs to run after weaponsInMapAll is initialized
1891                 InitializeEntity(NULL, weaponarena_available_devall_update, INITPRIO_FINDTARGET);
1892         }
1893         else if (s == "most_available")
1894         {
1895                 g_weaponarena = 1;
1896                 g_weaponarena_list = "Most Available Weapons Arena";
1897
1898                 // this needs to run after weaponsInMapAll is initialized
1899                 InitializeEntity(NULL, weaponarena_available_most_update, INITPRIO_FINDTARGET);
1900         }
1901         else if (s == "none")
1902         {
1903                 g_weaponarena = 1;
1904                 g_weaponarena_list = "No Weapons Arena";
1905         }
1906         else
1907         {
1908                 g_weaponarena = 1;
1909                 float t = tokenize_console(s);
1910                 g_weaponarena_list = "";
1911                 for (int j = 0; j < t; ++j)
1912                 {
1913                         s = argv(j);
1914                         Weapon wep = Weapon_from_name(s);
1915                         if(wep != WEP_Null)
1916                         {
1917                                 g_weaponarena_weapons |= (wep.m_wepset);
1918                                 g_weaponarena_list = strcat(g_weaponarena_list, wep.netname, " & ");
1919                         }
1920                 }
1921                 if (g_weaponarena_list != "") // remove trailing " & "
1922                         g_weaponarena_list = substring(g_weaponarena_list, 0, strlen(g_weaponarena_list) - 3);
1923                 else // no valid weapon found
1924                         g_weaponarena_list = "No Weapons Arena";
1925         }
1926
1927         if (g_weaponarena)
1928         {
1929                 g_weapon_stay = 0; // incompatible
1930                 start_weapons = g_weaponarena_weapons;
1931                 start_items |= IT_UNLIMITED_AMMO | IT_UNLIMITED_SUPERWEAPONS;
1932                 g_weaponarena_list = strzone(g_weaponarena_list);
1933         }
1934         else
1935         {
1936                 FOREACH(Weapons, it != WEP_Null, {
1937                         int w = want_weapon(it, false);
1938                         WepSet s = it.m_wepset;
1939                         if(w & 1)
1940                                 start_weapons |= s;
1941                         if(w & 2)
1942                                 start_weapons_default |= s;
1943                         if(w & 4)
1944                                 start_weapons_defaultmask |= s;
1945                 });
1946         }
1947
1948         if(cvar("g_balance_superweapons_time") < 0)
1949                 start_items |= IT_UNLIMITED_SUPERWEAPONS;
1950
1951         if(!cvar("g_use_ammunition"))
1952                 start_items |= IT_UNLIMITED_AMMO;
1953
1954         if(start_items & IT_UNLIMITED_AMMO)
1955         {
1956                 start_ammo_shells = 999;
1957                 start_ammo_nails = 999;
1958                 start_ammo_rockets = 999;
1959                 start_ammo_cells = 999;
1960                 start_ammo_plasma = 999;
1961                 start_ammo_fuel = 999;
1962         }
1963         else
1964         {
1965                 start_ammo_shells = cvar("g_start_ammo_shells");
1966                 start_ammo_nails = cvar("g_start_ammo_nails");
1967                 start_ammo_rockets = cvar("g_start_ammo_rockets");
1968                 start_ammo_cells = cvar("g_start_ammo_cells");
1969                 start_ammo_plasma = cvar("g_start_ammo_plasma");
1970                 start_ammo_fuel = cvar("g_start_ammo_fuel");
1971                 random_start_weapons_count = cvar("g_random_start_weapons_count");
1972                 SetResource(random_start_ammo, RES_SHELLS, cvar("g_random_start_shells"));
1973                 SetResource(random_start_ammo, RES_BULLETS, cvar("g_random_start_bullets"));
1974                 SetResource(random_start_ammo, RES_ROCKETS, cvar("g_random_start_rockets"));
1975                 SetResource(random_start_ammo, RES_CELLS, cvar("g_random_start_cells"));
1976                 SetResource(random_start_ammo, RES_PLASMA, cvar("g_random_start_plasma"));
1977         }
1978
1979         warmup_start_ammo_shells = start_ammo_shells;
1980         warmup_start_ammo_nails = start_ammo_nails;
1981         warmup_start_ammo_rockets = start_ammo_rockets;
1982         warmup_start_ammo_cells = start_ammo_cells;
1983         warmup_start_ammo_plasma = start_ammo_plasma;
1984         warmup_start_ammo_fuel = start_ammo_fuel;
1985         warmup_start_health = start_health;
1986         warmup_start_armorvalue = start_armorvalue;
1987         warmup_start_weapons = start_weapons;
1988         warmup_start_weapons_default = start_weapons_default;
1989         warmup_start_weapons_defaultmask = start_weapons_defaultmask;
1990
1991         if (!g_weaponarena)
1992         {
1993                 warmup_start_ammo_shells = cvar("g_warmup_start_ammo_shells");
1994                 warmup_start_ammo_nails = cvar("g_warmup_start_ammo_nails");
1995                 warmup_start_ammo_rockets = cvar("g_warmup_start_ammo_rockets");
1996                 warmup_start_ammo_cells = cvar("g_warmup_start_ammo_cells");
1997                 warmup_start_ammo_plasma = cvar("g_warmup_start_ammo_plasma");
1998                 warmup_start_ammo_fuel = cvar("g_warmup_start_ammo_fuel");
1999                 warmup_start_health = cvar("g_warmup_start_health");
2000                 warmup_start_armorvalue = cvar("g_warmup_start_armor");
2001                 warmup_start_weapons = '0 0 0';
2002                 warmup_start_weapons_default = '0 0 0';
2003                 warmup_start_weapons_defaultmask = '0 0 0';
2004                 FOREACH(Weapons, it != WEP_Null, {
2005                         int w = want_weapon(it, autocvar_g_warmup_allguns);
2006                         WepSet s = it.m_wepset;
2007                         if(w & 1)
2008                                 warmup_start_weapons |= s;
2009                         if(w & 2)
2010                                 warmup_start_weapons_default |= s;
2011                         if(w & 4)
2012                                 warmup_start_weapons_defaultmask |= s;
2013                 });
2014         }
2015
2016         if (autocvar_g_jetpack)
2017                 start_items |= ITEM_Jetpack.m_itemid;
2018
2019         MUTATOR_CALLHOOK(SetStartItems);
2020
2021         if (start_items & ITEM_Jetpack.m_itemid)
2022         {
2023                 start_items |= ITEM_JetpackRegen.m_itemid;
2024                 start_ammo_fuel = max(start_ammo_fuel, cvar("g_balance_fuel_rotstable"));
2025                 warmup_start_ammo_fuel = max(warmup_start_ammo_fuel, cvar("g_balance_fuel_rotstable"));
2026         }
2027
2028         start_ammo_shells = max(0, start_ammo_shells);
2029         start_ammo_nails = max(0, start_ammo_nails);
2030         start_ammo_rockets = max(0, start_ammo_rockets);
2031         start_ammo_cells = max(0, start_ammo_cells);
2032         start_ammo_plasma = max(0, start_ammo_plasma);
2033         start_ammo_fuel = max(0, start_ammo_fuel);
2034         SetResource(random_start_ammo, RES_SHELLS, max(0, GetResource(random_start_ammo, RES_SHELLS)));
2035         SetResource(random_start_ammo, RES_BULLETS, max(0, GetResource(random_start_ammo, RES_BULLETS)));
2036         SetResource(random_start_ammo, RES_ROCKETS, max(0, GetResource(random_start_ammo, RES_ROCKETS)));
2037         SetResource(random_start_ammo, RES_CELLS, max(0, GetResource(random_start_ammo, RES_CELLS)));
2038         SetResource(random_start_ammo, RES_PLASMA, max(0, GetResource(random_start_ammo, RES_PLASMA)));
2039
2040         warmup_start_ammo_shells = max(0, warmup_start_ammo_shells);
2041         warmup_start_ammo_nails = max(0, warmup_start_ammo_nails);
2042         warmup_start_ammo_rockets = max(0, warmup_start_ammo_rockets);
2043         warmup_start_ammo_cells = max(0, warmup_start_ammo_cells);
2044         warmup_start_ammo_plasma = max(0, warmup_start_ammo_plasma);
2045         warmup_start_ammo_fuel = max(0, warmup_start_ammo_fuel);
2046 }
2047
2048 void readlevelcvars()
2049 {
2050         if(cvar("sv_allow_fullbright"))
2051                 serverflags |= SERVERFLAG_ALLOW_FULLBRIGHT;
2052
2053         sv_ready_restart_after_countdown = cvar("sv_ready_restart_after_countdown");
2054
2055         warmup_stage = cvar("g_warmup");
2056         warmup_limit = cvar("g_warmup_limit");
2057
2058         if(cvar("g_campaign"))
2059                 warmup_stage = 0; // no warmup during campaign
2060
2061         g_pickup_respawntime_weapon = cvar("g_pickup_respawntime_weapon");
2062         g_pickup_respawntime_superweapon = cvar("g_pickup_respawntime_superweapon");
2063         g_pickup_respawntime_ammo = cvar("g_pickup_respawntime_ammo");
2064         g_pickup_respawntime_short = cvar("g_pickup_respawntime_short");
2065         g_pickup_respawntime_medium = cvar("g_pickup_respawntime_medium");
2066         g_pickup_respawntime_long = cvar("g_pickup_respawntime_long");
2067         g_pickup_respawntime_powerup = cvar("g_pickup_respawntime_powerup");
2068         g_pickup_respawntimejitter_weapon = cvar("g_pickup_respawntimejitter_weapon");
2069         g_pickup_respawntimejitter_superweapon = cvar("g_pickup_respawntimejitter_superweapon");
2070         g_pickup_respawntimejitter_ammo = cvar("g_pickup_respawntimejitter_ammo");
2071         g_pickup_respawntimejitter_short = cvar("g_pickup_respawntimejitter_short");
2072         g_pickup_respawntimejitter_medium = cvar("g_pickup_respawntimejitter_medium");
2073         g_pickup_respawntimejitter_long = cvar("g_pickup_respawntimejitter_long");
2074         g_pickup_respawntimejitter_powerup = cvar("g_pickup_respawntimejitter_powerup");
2075
2076         g_pickup_shells = cvar("g_pickup_shells");
2077         g_pickup_shells_max = cvar("g_pickup_shells_max");
2078         g_pickup_nails = cvar("g_pickup_nails");
2079         g_pickup_nails_max = cvar("g_pickup_nails_max");
2080         g_pickup_rockets = cvar("g_pickup_rockets");
2081         g_pickup_rockets_max = cvar("g_pickup_rockets_max");
2082         g_pickup_cells = cvar("g_pickup_cells");
2083         g_pickup_cells_max = cvar("g_pickup_cells_max");
2084         g_pickup_plasma = cvar("g_pickup_plasma");
2085         g_pickup_plasma_max = cvar("g_pickup_plasma_max");
2086         g_pickup_fuel = cvar("g_pickup_fuel");
2087         g_pickup_fuel_jetpack = cvar("g_pickup_fuel_jetpack");
2088         g_pickup_fuel_max = cvar("g_pickup_fuel_max");
2089         g_pickup_armorsmall = cvar("g_pickup_armorsmall");
2090         g_pickup_armorsmall_max = cvar("g_pickup_armorsmall_max");
2091         g_pickup_armorsmall_anyway = cvar("g_pickup_armorsmall_anyway");
2092         g_pickup_armormedium = cvar("g_pickup_armormedium");
2093         g_pickup_armormedium_max = cvar("g_pickup_armormedium_max");
2094         g_pickup_armormedium_anyway = cvar("g_pickup_armormedium_anyway");
2095         g_pickup_armorbig = cvar("g_pickup_armorbig");
2096         g_pickup_armorbig_max = cvar("g_pickup_armorbig_max");
2097         g_pickup_armorbig_anyway = cvar("g_pickup_armorbig_anyway");
2098         g_pickup_armormega = cvar("g_pickup_armormega");
2099         g_pickup_armormega_max = cvar("g_pickup_armormega_max");
2100         g_pickup_armormega_anyway = cvar("g_pickup_armormega_anyway");
2101         g_pickup_healthsmall = cvar("g_pickup_healthsmall");
2102         g_pickup_healthsmall_max = cvar("g_pickup_healthsmall_max");
2103         g_pickup_healthsmall_anyway = cvar("g_pickup_healthsmall_anyway");
2104         g_pickup_healthmedium = cvar("g_pickup_healthmedium");
2105         g_pickup_healthmedium_max = cvar("g_pickup_healthmedium_max");
2106         g_pickup_healthmedium_anyway = cvar("g_pickup_healthmedium_anyway");
2107         g_pickup_healthbig = cvar("g_pickup_healthbig");
2108         g_pickup_healthbig_max = cvar("g_pickup_healthbig_max");
2109         g_pickup_healthbig_anyway = cvar("g_pickup_healthbig_anyway");
2110         g_pickup_healthmega = cvar("g_pickup_healthmega");
2111         g_pickup_healthmega_max = cvar("g_pickup_healthmega_max");
2112         g_pickup_healthmega_anyway = cvar("g_pickup_healthmega_anyway");
2113
2114         g_pickup_ammo_anyway = cvar("g_pickup_ammo_anyway");
2115         g_pickup_weapons_anyway = cvar("g_pickup_weapons_anyway");
2116
2117     g_weapon_stay = cvar(strcat("g_", GetGametype(), "_weapon_stay"));
2118     if(!g_weapon_stay)
2119         g_weapon_stay = cvar("g_weapon_stay");
2120
2121     MUTATOR_CALLHOOK(ReadLevelCvars);
2122
2123         if (!warmup_stage && !autocvar_g_campaign)
2124                 game_starttime = time + cvar("g_start_delay");
2125
2126         FOREACH(Weapons, it != WEP_Null, { it.wr_init(it); });
2127
2128         readplayerstartcvars();
2129 }
2130
2131 void InitializeEntity(entity e, void(entity this) func, int order)
2132 {
2133     entity prev, cur;
2134
2135     if (!e || e.initialize_entity)
2136     {
2137         // make a proxy initializer entity
2138         entity e_old = e;
2139         e = new(initialize_entity);
2140         e.enemy = e_old;
2141     }
2142
2143     e.initialize_entity = func;
2144     e.initialize_entity_order = order;
2145
2146     cur = initialize_entity_first;
2147     prev = NULL;
2148     for (;;)
2149     {
2150         if (!cur || cur.initialize_entity_order > order)
2151         {
2152             // insert between prev and cur
2153             if (prev)
2154                 prev.initialize_entity_next = e;
2155             else
2156                 initialize_entity_first = e;
2157             e.initialize_entity_next = cur;
2158             return;
2159         }
2160         prev = cur;
2161         cur = cur.initialize_entity_next;
2162     }
2163 }
2164 void InitializeEntitiesRun()
2165 {
2166     entity startoflist = initialize_entity_first;
2167     initialize_entity_first = NULL;
2168     delete_fn = remove_except_protected;
2169     for (entity e = startoflist; e; e = e.initialize_entity_next)
2170     {
2171                 e.remove_except_protected_forbidden = 1;
2172     }
2173     for (entity e = startoflist; e; )
2174     {
2175                 e.remove_except_protected_forbidden = 0;
2176         e.initialize_entity_order = 0;
2177         entity next = e.initialize_entity_next;
2178         e.initialize_entity_next = NULL;
2179         var void(entity this) func = e.initialize_entity;
2180         e.initialize_entity = func_null;
2181         if (e.classname == "initialize_entity")
2182         {
2183             entity wrappee = e.enemy;
2184             builtin_remove(e);
2185             e = wrappee;
2186         }
2187         //dprint("Delayed initialization: ", e.classname, "\n");
2188         if (func)
2189         {
2190                 func(e);
2191         }
2192         else
2193         {
2194             eprint(e);
2195             backtrace(strcat("Null function in: ", e.classname, "\n"));
2196         }
2197         e = next;
2198     }
2199     delete_fn = remove_unsafely;
2200 }
2201
2202 // deferred dropping
2203 void DropToFloor_Handler(entity this)
2204 {
2205         WITHSELF(this, builtin_droptofloor());
2206         this.dropped_origin = this.origin;
2207 }
2208
2209 void droptofloor(entity this)
2210 {
2211         InitializeEntity(this, DropToFloor_Handler, INITPRIO_DROPTOFLOOR);
2212 }
2213
2214 bool autocvar_sv_gameplayfix_multiplethinksperframe = true;
2215 void RunThink(entity this, float dt)
2216 {
2217         // don't let things stay in the past.
2218         // it is possible to start that way by a trigger with a local time.
2219         if(this.nextthink <= 0 || this.nextthink > time + dt)
2220                 return;
2221
2222         float oldtime = time; // do we need to save this?
2223
2224         for (int iterations = 0; iterations < 128 && !wasfreed(this); iterations++)
2225         {
2226                 time = max(oldtime, this.nextthink);
2227                 this.nextthink = 0;
2228
2229                 if(getthink(this))
2230                         getthink(this)(this);
2231                 // mods often set nextthink to time to cause a think every frame,
2232                 // we don't want to loop in that case, so exit if the new nextthink is
2233                 // <= the time the qc was told, also exit if it is past the end of the
2234                 // frame
2235                 if(this.nextthink <= time || this.nextthink > oldtime + dt || !autocvar_sv_gameplayfix_multiplethinksperframe)
2236                         break;
2237         }
2238
2239         time = oldtime;
2240 }
2241
2242 bool autocvar_sv_freezenonclients;
2243 void Physics_Frame()
2244 {
2245         if(autocvar_sv_freezenonclients)
2246                 return;
2247
2248         IL_EACH(g_moveables, true,
2249         {
2250                 if(IS_CLIENT(it) || it.move_movetype == MOVETYPE_PHYSICS)
2251                         continue;
2252
2253                 //set_movetype(it, it.move_movetype);
2254                 // inline the set_movetype function, since this is called a lot
2255                 it.movetype = (it.move_qcphysics) ? MOVETYPE_QCENTITY : it.move_movetype;
2256
2257                 if(it.move_qcphysics && it.move_movetype != MOVETYPE_NONE)
2258                         Movetype_Physics_NoMatchTicrate(it, PHYS_INPUT_TIMELENGTH, false);
2259
2260                 if(it.movetype >= MOVETYPE_USER_FIRST && it.movetype <= MOVETYPE_USER_LAST) // these cases have no think handling
2261                 {
2262                         if(it.move_movetype == MOVETYPE_PUSH || it.move_movetype == MOVETYPE_FAKEPUSH)
2263                                 continue; // these movetypes have no regular think function
2264                         // handle thinking here
2265                         if (getthink(it) && it.nextthink > 0 && it.nextthink <= time + PHYS_INPUT_TIMELENGTH)
2266                                 RunThink(it, PHYS_INPUT_TIMELENGTH);
2267                 }
2268         });
2269
2270         if(autocvar_sv_gameplayfix_delayprojectiles >= 0)
2271                 return;
2272
2273         // make a second pass to see if any ents spawned this frame and make
2274         // sure they run their move/think. this is verified by checking .move_time, which will never be 0 if the entity has moved
2275         // MOVETYPE_NONE is also checked as .move_time WILL be 0 with that movetype
2276         IL_EACH(g_moveables, it.move_qcphysics,
2277         {
2278                 if(IS_CLIENT(it) || it.move_time || it.move_movetype == MOVETYPE_NONE || it.move_movetype == MOVETYPE_PHYSICS)
2279                         continue;
2280                 Movetype_Physics_NoMatchTicrate(it, PHYS_INPUT_TIMELENGTH, false);
2281         });
2282 }
2283
2284 void systems_update();
2285 void EndFrame()
2286 {
2287         anticheat_endframe();
2288
2289         Physics_Frame();
2290
2291         FOREACH_CLIENT(IS_REAL_CLIENT(it), {
2292                 entity e = IS_SPEC(it) ? it.enemy : it;
2293                 if (e.typehitsound) {
2294                         STAT(TYPEHIT_TIME, it) = time;
2295                 } else if (e.killsound) {
2296                         STAT(KILL_TIME, it) = time;
2297                 } else if (e.hitsound_damage_dealt) {
2298                         STAT(HIT_TIME, it) = time;
2299                         // NOTE: this is not accurate as client code doesn't need so much accuracy for its purposes
2300                         STAT(HITSOUND_DAMAGE_DEALT_TOTAL, it) += ceil(e.hitsound_damage_dealt);
2301                 }
2302         });
2303         // add 1 frametime because after this, engine SV_Physics
2304         // increases time by a frametime and then networks the frame
2305         // add another frametime because client shows everything with
2306         // 1 frame of lag (cl_nolerp 0). The last +1 however should not be
2307         // needed!
2308         float altime = time + frametime * (1 + autocvar_g_antilag_nudge);
2309         FOREACH_CLIENT(true, {
2310                 it.typehitsound = false;
2311                 it.hitsound_damage_dealt = 0;
2312                 it.killsound = false;
2313                 antilag_record(it, CS(it), altime);
2314         });
2315         IL_EACH(g_monsters, true,
2316         {
2317                 antilag_record(it, it, altime);
2318         });
2319         IL_EACH(g_projectiles, it.classname == "nade",
2320         {
2321                 antilag_record(it, it, altime);
2322         });
2323         systems_update();
2324         IL_ENDFRAME();
2325 }
2326
2327
2328 /*
2329  * RedirectionThink:
2330  * returns true if redirecting
2331  */
2332 float redirection_timeout;
2333 float redirection_nextthink;
2334 float RedirectionThink()
2335 {
2336         float clients_found;
2337
2338         if(redirection_target == "")
2339                 return false;
2340
2341         if(!redirection_timeout)
2342         {
2343                 cvar_set("sv_public", "-2");
2344                 redirection_timeout = time + 0.6; // this will only try twice... should be able to keep more clients
2345                 if(redirection_target == "self")
2346                         bprint("^3SERVER NOTICE:^7 restarting the server\n");
2347                 else
2348                         bprint("^3SERVER NOTICE:^7 redirecting everyone to ", redirection_target, "\n");
2349         }
2350
2351         if(time < redirection_nextthink)
2352                 return true;
2353
2354         redirection_nextthink = time + 1;
2355
2356         clients_found = 0;
2357         FOREACH_CLIENT(IS_REAL_CLIENT(it), {
2358                 // TODO add timer
2359                 LOG_INFO("Redirecting: sending connect command to ", it.netname);
2360                 if(redirection_target == "self")
2361                         stuffcmd(it, "\ndisconnect; defer ", ftos(autocvar_quit_and_redirect_timer), " reconnect\n");
2362                 else
2363                         stuffcmd(it, strcat("\ndisconnect; defer ", ftos(autocvar_quit_and_redirect_timer), " \"connect ", redirection_target, "\"\n"));
2364                 ++clients_found;
2365         });
2366
2367         LOG_INFO("Redirecting: ", ftos(clients_found), " clients left.");
2368
2369         if(time > redirection_timeout || clients_found == 0)
2370                 localcmd("\nwait; wait; wait; quit\n");
2371
2372         return true;
2373 }
2374
2375 void RestoreGame()
2376 {
2377         // Loaded from a save game
2378         // some things then break, so let's work around them...
2379
2380         // Progs DB (capture records)
2381         ServerProgsDB = db_load(strcat("server.db", autocvar_sessionid));
2382
2383         // Mapinfo
2384         MapInfo_Shutdown();
2385         MapInfo_Enumerate();
2386         MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
2387         WeaponStats_Init();
2388
2389         TargetMusic_RestoreGame();
2390 }
2391
2392 void Shutdown()
2393 {
2394         game_stopped = 2;
2395
2396         if(world_initialized > 0)
2397         {
2398                 world_initialized = 0;
2399
2400                 // if a timeout is active, reset the slowmo value to normal
2401                 if(timeout_status == TIMEOUT_ACTIVE)
2402                         cvar_set("slowmo", ftos(orig_slowmo));
2403
2404                 LOG_TRACE("Saving persistent data...");
2405                 Ban_SaveBans();
2406
2407                 // playerstats with unfinished match
2408                 PlayerStats_GameReport(false);
2409
2410                 if(!cheatcount_total)
2411                 {
2412                         if(autocvar_sv_db_saveasdump)
2413                                 db_dump(ServerProgsDB, strcat("server.db", autocvar_sessionid));
2414                         else
2415                                 db_save(ServerProgsDB, strcat("server.db", autocvar_sessionid));
2416                 }
2417                 if(autocvar_developer > 0)
2418                 {
2419                         if(autocvar_sv_db_saveasdump)
2420                                 db_dump(TemporaryDB, "server-temp.db");
2421                         else
2422                                 db_save(TemporaryDB, "server-temp.db");
2423                 }
2424                 CheatShutdown(); // must be after cheatcount check
2425                 db_close(ServerProgsDB);
2426                 db_close(TemporaryDB);
2427                 LOG_TRACE("Saving persistent data... done!");
2428                 // tell the bot system the game is ending now
2429                 bot_endgame();
2430
2431                 WeaponStats_Shutdown();
2432                 MapInfo_Shutdown();
2433
2434                 strfree(sv_termsofservice_url_escaped);
2435         }
2436         else if(world_initialized == 0)
2437         {
2438                 LOG_INFO("NOTE: crashed before even initializing the world, not saving persistent data");
2439         }
2440         else
2441         {
2442                 __init_dedicated_server_shutdown();
2443         }
2444 }