Merge branch 'bones_was_here/showspec' into 'master'
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / world.qc
1 #include "world.qh"
2
3 #include <common/constants.qh>
4 #include <common/deathtypes/all.qh>
5 #include <common/gamemodes/_mod.qh>
6 #include <common/gamemodes/sv_rules.qh>
7 #include <common/items/_mod.qh>
8 #include <common/mapinfo.qh>
9 #include <common/mapobjects/target/music.qh>
10 #include <common/mapobjects/trigger/hurt.qh>
11 #include <common/mapobjects/trigger/secret.qh>
12 #include <common/mapobjects/triggers.qh>
13 #include <common/monsters/_mod.qh>
14 #include <common/monsters/sv_monsters.qh>
15 #include <common/net_linked.qh>
16 #include <common/notifications/all.qh>
17 #include <common/physics/player.qh>
18 #include <common/playerstats.qh>
19 #include <common/state.qh>
20 #include <common/stats.qh>
21 #include <common/teams.qh>
22 #include <common/util.qh>
23 #include <common/vehicles/all.qh>
24 #include <common/weapons/_all.qh>
25 #include <server/anticheat.qh>
26 #include <server/antilag.qh>
27 #include <server/bot/api.qh>
28 #include <server/campaign.qh>
29 #include <server/cheats.qh>
30 #include <server/client.qh>
31 #include <server/command/common.qh>
32 #include <server/command/getreplies.qh>
33 #include <server/command/sv_cmd.qh>
34 #include <server/command/vote.qh>
35 #include <server/damage.qh>
36 #include <server/gamelog.qh>
37 #include <server/hook.qh>
38 #include <server/intermission.qh>
39 #include <server/ipban.qh>
40 #include <server/items/items.qh>
41 #include <server/main.qh>
42 #include <server/mapvoting.qh>
43 #include <server/mutators/_mod.qh>
44 #include <server/race.qh>
45 #include <server/scores.qh>
46 #include <server/scores_rules.qh>
47 #include <server/spawnpoints.qh>
48 #include <server/teamplay.qh>
49 #include <server/weapons/common.qh>
50 #include <server/weapons/weaponstats.qh>
51
52 const float LATENCY_THINKRATE = 10;
53 .float latency_sum;
54 .float latency_cnt;
55 .float latency_time;
56 entity pingplreport;
57 void PingPLReport_Think(entity this)
58 {
59         float delta;
60         entity e;
61
62         delta = 3 / maxclients;
63         if(delta < sys_frametime)
64                 delta = 0;
65         this.nextthink = time + delta;
66
67         e = edict_num(this.cnt + 1);
68         if(IS_CLIENT(e) && IS_REAL_CLIENT(e))
69         {
70                 WriteHeader(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
71                 WriteByte(MSG_BROADCAST, this.cnt);
72                 WriteShort(MSG_BROADCAST, bound(1, rint(CS(e).ping), 32767));
73                 WriteByte(MSG_BROADCAST, min(ceil(CS(e).ping_packetloss * 255), 255));
74                 WriteByte(MSG_BROADCAST, min(ceil(CS(e).ping_movementloss * 255), 255));
75
76                 // record latency times for clients throughout the match so we can report it to playerstats
77                 if(time > (CS(e).latency_time + LATENCY_THINKRATE))
78                 {
79                         CS(e).latency_sum += CS(e).ping;
80                         CS(e).latency_cnt += 1;
81                         CS(e).latency_time = time;
82                         //print("sum: ", ftos(CS(e).latency_sum), ", cnt: ", ftos(CS(e).latency_cnt), ", avg: ", ftos(CS(e).latency_sum / CS(e).latency_cnt), ".\n");
83                 }
84         }
85         else
86         {
87                 WriteHeader(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
88                 WriteByte(MSG_BROADCAST, this.cnt);
89                 WriteShort(MSG_BROADCAST, 0);
90                 WriteByte(MSG_BROADCAST, 0);
91                 WriteByte(MSG_BROADCAST, 0);
92         }
93         this.cnt = (this.cnt + 1) % maxclients;
94 }
95 void PingPLReport_Spawn()
96 {
97         pingplreport = new_pure(pingplreport);
98         setthink(pingplreport, PingPLReport_Think);
99         pingplreport.nextthink = time;
100 }
101
102 const float SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS = 1;
103
104 void SetDefaultAlpha()
105 {
106         if (!MUTATOR_CALLHOOK(SetDefaultAlpha))
107         {
108                 default_player_alpha = autocvar_g_player_alpha;
109                 if(default_player_alpha == 0)
110                         default_player_alpha = 1;
111                 default_weapon_alpha = default_player_alpha;
112         }
113 }
114
115 void GotoFirstMap(entity this)
116 {
117         float n;
118         if(autocvar__sv_init)
119         {
120                 // cvar_set("_sv_init", "0");
121                 // we do NOT set this to 0 any more, so someone "accidentally" changing
122                 // to this "init" map on a dedicated server will cause no permanent
123                 // harm
124                 if(autocvar_g_maplist_shuffle)
125                         ShuffleMaplist();
126                 n = tokenizebyseparator(autocvar_g_maplist, " ");
127                 cvar_set("g_maplist_index", ftos(n - 1)); // jump to map 0 in GotoNextMap
128
129                 MapInfo_Enumerate();
130                 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
131
132                 if(!DoNextMapOverride(1))
133                         GotoNextMap(1);
134
135                 return;
136         }
137
138         if(time < 5)
139         {
140                 this.nextthink = time;
141         }
142         else
143         {
144                 this.nextthink = time + 1;
145                 LOG_INFO("Waiting for _sv_init being set to 1 by initialization scripts...");
146         }
147 }
148
149 void cvar_changes_init()
150 {
151         float h;
152         string k, v, d;
153         float n, i, adding, pureadding;
154
155         strfree(cvar_changes);
156         strfree(cvar_purechanges);
157         cvar_purechanges_count = 0;
158
159         h = buf_create();
160         buf_cvarlist(h, "", "_"); // exclude all _ cvars as they are temporary
161         n = buf_getsize(h);
162
163         adding = true;
164         pureadding = true;
165
166         for(i = 0; i < n; ++i)
167         {
168                 k = bufstr_get(h, i);
169
170 #define BADPREFIX(p) if(substring(k, 0, strlen(p)) == p) continue
171 #define BADPRESUFFIX(p,s) if(substring(k, 0, strlen(p)) == p && substring(k, -strlen(s), -1) == s) continue
172 #define BADCVAR(p) if(k == p) continue
173 #define BADVALUE(p, val) if (k == p && v == val) continue
174
175                 // general excludes and namespaces for server admin used cvars
176                 BADPREFIX("help_"); // PN's server has this listed as changed, let's not rat him out for THAT
177
178                 // internal
179                 BADPREFIX("csqc_");
180                 BADPREFIX("cvar_check_");
181                 BADCVAR("gamecfg");
182                 BADCVAR("g_configversion");
183                 BADCVAR("halflifebsp");
184                 BADCVAR("sv_mapformat_is_quake2");
185                 BADCVAR("sv_mapformat_is_quake3");
186                 BADPREFIX("sv_world");
187
188                 // client
189                 BADPREFIX("chase_");
190                 BADPREFIX("cl_");
191                 BADPREFIX("con_");
192                 BADPREFIX("scoreboard_");
193                 BADPREFIX("g_campaign");
194                 BADPREFIX("g_waypointsprite_");
195                 BADPREFIX("gl_");
196                 BADPREFIX("joy");
197                 BADPREFIX("hud_");
198                 BADPREFIX("m_");
199                 BADPREFIX("menu_");
200                 BADPREFIX("net_slist_");
201                 BADPREFIX("r_");
202                 BADPREFIX("sbar_");
203                 BADPREFIX("scr_");
204                 BADPREFIX("snd_");
205                 BADPREFIX("show");
206                 BADPREFIX("sensitivity");
207                 BADPREFIX("userbind");
208                 BADPREFIX("v_");
209                 BADPREFIX("vid_");
210                 BADPREFIX("crosshair");
211                 BADCVAR("mod_q3bsp_lightmapmergepower");
212                 BADCVAR("mod_q3bsp_nolightmaps");
213                 BADCVAR("fov");
214                 BADCVAR("mastervolume");
215                 BADCVAR("volume");
216                 BADCVAR("bgmvolume");
217                 BADCVAR("in_pitch_min");
218                 BADCVAR("in_pitch_max");
219
220                 // private
221                 BADCVAR("developer");
222                 BADCVAR("log_dest_udp");
223                 BADCVAR("net_address");
224                 BADCVAR("net_address_ipv6");
225                 BADCVAR("port");
226                 BADCVAR("savedgamecfg");
227                 BADCVAR("serverconfig");
228                 BADCVAR("sv_autoscreenshot");
229                 BADCVAR("sv_heartbeatperiod");
230                 BADCVAR("sv_vote_master_password");
231                 BADCVAR("sys_colortranslation");
232                 BADCVAR("sys_specialcharactertranslation");
233                 BADCVAR("timeformat");
234                 BADCVAR("timestamps");
235                 BADCVAR("g_require_stats");
236                 BADPREFIX("developer_");
237                 BADPREFIX("g_ban_");
238                 BADPREFIX("g_banned_list");
239                 BADPREFIX("g_require_stats_");
240                 BADPREFIX("g_chat_flood_");
241                 BADPREFIX("g_ghost_items");
242                 BADPREFIX("g_playerstats_");
243                 BADPREFIX("g_voice_flood_");
244                 BADPREFIX("log_file");
245                 BADPREFIX("quit_");
246                 BADPREFIX("rcon_");
247                 BADPREFIX("sv_allowdownloads");
248                 BADPREFIX("sv_autodemo");
249                 BADPREFIX("sv_curl_");
250                 BADPREFIX("sv_eventlog");
251                 BADPREFIX("sv_logscores_");
252                 BADPREFIX("sv_master");
253                 BADPREFIX("sv_weaponstats_");
254                 BADPREFIX("sv_waypointsprite_");
255                 BADCVAR("rescan_pending");
256
257                 // these can contain player IDs, so better hide
258                 BADPREFIX("g_forced_team_");
259                 BADCVAR("sv_muteban_list");
260                 BADCVAR("sv_voteban_list");
261                 BADCVAR("sv_allow_customplayermodels_idlist");
262                 BADCVAR("sv_allow_customplayermodels_speciallist");
263
264                 // mapinfo
265                 BADCVAR("fraglimit");
266                 BADCVAR("g_arena");
267                 BADCVAR("g_assault");
268                 BADCVAR("g_ca");
269                 BADCVAR("g_ca_teams");
270                 BADCVAR("g_conquest");
271                 BADCVAR("g_conquest_teams");
272                 BADCVAR("g_ctf");
273                 BADCVAR("g_cts");
274                 BADCVAR("g_dotc");
275                 BADCVAR("g_dm");
276                 BADCVAR("g_domination");
277                 BADCVAR("g_domination_default_teams");
278                 BADCVAR("g_duel");
279                 BADCVAR("g_duel_not_dm_maps");
280                 BADCVAR("g_freezetag");
281                 BADCVAR("g_freezetag_teams");
282                 BADCVAR("g_invasion_teams");
283                 BADCVAR("g_invasion_type");
284                 BADCVAR("g_jailbreak");
285                 BADCVAR("g_jailbreak_teams");
286                 BADCVAR("g_keepaway");
287                 BADCVAR("g_keyhunt");
288                 BADCVAR("g_keyhunt_teams");
289                 BADCVAR("g_lms");
290                 BADCVAR("g_nexball");
291                 BADCVAR("g_onslaught");
292                 BADCVAR("g_race");
293                 BADCVAR("g_race_laps_limit");
294                 BADCVAR("g_race_qualifying_timelimit");
295                 BADCVAR("g_race_qualifying_timelimit_override");
296                 BADCVAR("g_runematch");
297                 BADCVAR("g_shootfromeye");
298                 BADCVAR("g_snafu");
299                 BADCVAR("g_survival");
300                 BADCVAR("g_survival_not_dm_maps");
301                 BADCVAR("g_tdm");
302                 BADCVAR("g_tdm_on_dm_maps");
303                 BADCVAR("g_tdm_teams");
304                 BADCVAR("g_vip");
305                 BADCVAR("leadlimit");
306                 BADCVAR("nextmap");
307                 BADCVAR("teamplay");
308                 BADCVAR("timelimit");
309                 BADCVAR("g_mapinfo_settemp_acl");
310                 BADCVAR("g_mapinfo_ignore_warnings");
311                 BADCVAR("g_maplist_ignore_sizes");
312                 BADCVAR("g_maplist_sizes_count_bots");
313
314                 // long
315                 BADCVAR("hostname");
316                 BADCVAR("g_maplist");
317                 BADCVAR("g_maplist_mostrecent");
318                 BADCVAR("sv_motd");
319
320                 v = cvar_string(k);
321                 d = cvar_defstring(k);
322                 if(v == d)
323                         continue;
324
325                 if(adding)
326                 {
327                         cvar_changes = strcat(cvar_changes, k, " \"", v, "\" // \"", d, "\"\n");
328                         if(strlen(cvar_changes) > 16384)
329                         {
330                                 cvar_changes = "// too many settings have been changed to show them here\n";
331                                 adding = 0;
332                         }
333                 }
334
335                 // now check if the changes are actually gameplay relevant
336
337                 // does nothing gameplay relevant
338                 BADCVAR("captureleadlimit_override");
339                 BADCVAR("condump_stripcolors");
340                 BADCVAR("gameversion");
341                 BADCVAR("fs_gamedir");
342                 BADCVAR("g_allow_oldvortexbeam");
343                 BADCVAR("g_balance_kill_delay");
344                 BADCVAR("g_buffs_pickup_anyway");
345                 BADCVAR("g_buffs_randomize");
346                 BADCVAR("g_buffs_randomize_teamplay");
347                 BADCVAR("g_campcheck_distance");
348                 BADCVAR("g_chatsounds");
349                 BADCVAR("g_ca_point_leadlimit");
350                 BADCVAR("g_ca_point_limit");
351                 BADCVAR("g_ca_spectate_enemies");
352                 BADCVAR("g_ctf_captimerecord_always");
353                 BADCVAR("g_ctf_flag_glowtrails");
354                 BADCVAR("g_ctf_dynamiclights");
355                 BADCVAR("g_ctf_flag_pickup_verbosename");
356                 BADCVAR("g_ctf_flagcarrier_auto_helpme_damage");
357                 BADPRESUFFIX("g_ctf_flag_", "_model");
358                 BADPRESUFFIX("g_ctf_flag_", "_skin");
359                 BADCVAR("g_domination_point_leadlimit");
360                 BADCVAR("g_forced_respawn");
361                 BADCVAR("g_freezetag_point_leadlimit");
362                 BADCVAR("g_freezetag_point_limit");
363                 BADCVAR("g_glowtrails");
364                 BADCVAR("g_hats");
365                 BADCVAR("g_casings");
366                 BADCVAR("g_invasion_point_limit");
367                 BADCVAR("g_jump_grunt");
368                 BADCVAR("g_keepaway_ballcarrier_effects");
369                 BADCVAR("g_keepawayball_effects");
370                 BADCVAR("g_keyhunt_point_leadlimit");
371                 BADCVAR("g_nexball_goalleadlimit");
372                 BADCVAR("g_new_toys_autoreplace");
373                 BADCVAR("g_new_toys_use_pickupsound");
374                 BADCVAR("g_physics_predictall");
375                 BADCVAR("g_piggyback");
376                 BADCVAR("g_playerclip_collisions");
377                 BADCVAR("g_spawn_alloweffects");
378                 BADCVAR("g_tdm_point_leadlimit");
379                 BADCVAR("g_tdm_point_limit");
380                 BADCVAR("leadlimit_and_fraglimit");
381                 BADCVAR("leadlimit_override");
382                 BADCVAR("pausable");
383                 BADCVAR("sv_announcer");
384                 BADCVAR("sv_checkforpacketsduringsleep");
385                 BADCVAR("sv_damagetext");
386                 BADCVAR("sv_db_saveasdump");
387                 BADCVAR("sv_intermission_cdtrack");
388                 BADCVAR("sv_mapchange_delay");
389                 BADCVAR("sv_minigames");
390                 BADCVAR("sv_namechangetimer");
391                 BADCVAR("sv_precacheplayermodels");
392                 BADCVAR("sv_qcphysics");
393                 BADCVAR("sv_radio");
394                 BADCVAR("sv_stepheight");
395                 BADCVAR("sv_timeout");
396                 BADCVAR("sv_weapons_modeloverride");
397                 BADCVAR("w_prop_interval");
398                 BADPREFIX("chat_");
399                 BADPREFIX("crypto_");
400                 BADPREFIX("gameversion_");
401                 BADPREFIX("g_chat_");
402                 BADPREFIX("g_ctf_captimerecord_");
403                 BADPREFIX("g_hats_");
404                 BADPREFIX("g_maplist_");
405                 BADPREFIX("g_mod_");
406                 BADPREFIX("g_respawn_");
407                 BADPREFIX("net_");
408                 BADPREFIX("notification_");
409                 BADPREFIX("prvm_");
410                 BADPREFIX("skill_");
411                 BADPREFIX("sv_allow_");
412                 BADPREFIX("sv_cullentities_");
413                 BADPREFIX("sv_maxidle");
414                 BADPREFIX("sv_minigames_");
415                 BADPREFIX("sv_radio_");
416                 BADPREFIX("sv_timeout_");
417                 BADPREFIX("sv_vote_");
418                 BADPREFIX("timelimit_");
419
420                 // allowed changes to server admins (please sync this to server.cfg)
421                 // vi commands:
422                 //   :/"impure"/,$d
423                 //   :g!,^\/\/[^ /],d
424                 //   :%s,//\([^ ]*\).*,BADCVAR("\1");,
425                 //   :%!sort
426                 // yes, this does contain some redundant stuff, don't really care
427                 BADPREFIX("bot_ai_");
428                 BADCVAR("bot_config_file");
429                 BADCVAR("bot_number");
430                 BADCVAR("bot_prefix");
431                 BADCVAR("bot_suffix");
432                 BADCVAR("capturelimit_override");
433                 BADCVAR("fraglimit_override");
434                 BADCVAR("gametype");
435                 BADCVAR("g_antilag");
436                 BADCVAR("g_balance_teams");
437                 BADCVAR("g_balance_teams_prevent_imbalance");
438                 BADCVAR("g_balance_teams_scorefactor");
439                 BADCVAR("g_ban_sync_trusted_servers");
440                 BADCVAR("g_ban_sync_uri");
441                 BADCVAR("g_buffs");
442                 BADCVAR("g_ca_teams_override");
443                 BADCVAR("g_ctf_fullbrightflags");
444                 BADCVAR("g_ctf_ignore_frags");
445                 BADCVAR("g_ctf_leaderboard");
446                 BADCVAR("g_domination_point_limit");
447                 BADCVAR("g_domination_teams_override");
448                 BADCVAR("g_freezetag_revive_spawnshield");
449                 BADCVAR("g_freezetag_teams_override");
450                 BADCVAR("g_friendlyfire");
451                 BADCVAR("g_fullbrightitems");
452                 BADCVAR("g_fullbrightplayers");
453                 BADCVAR("g_keyhunt_point_limit");
454                 BADCVAR("g_keyhunt_teams_override");
455                 BADCVAR("g_lms_lives_override");
456                 BADCVAR("g_maplist");
457                 BADCVAR("g_maxplayers");
458                 BADCVAR("g_mirrordamage");
459                 BADCVAR("g_nexball_goallimit");
460                 BADCVAR("g_norecoil");
461                 BADCVAR("g_physics_clientselect");
462                 BADCVAR("g_pinata");
463                 BADCVAR("g_powerups");
464                 BADCVAR("g_powerups_drop_ondeath");
465                 BADCVAR("g_player_brightness");
466                 BADCVAR("g_rocket_flying");
467                 BADCVAR("g_rocket_flying_disabledelays");
468                 BADPREFIX("g_spawnshield");
469                 BADCVAR("g_start_delay");
470                 BADCVAR("g_superspectate");
471                 BADCVAR("g_tdm_teams_override");
472                 BADCVAR("g_warmup");
473                 BADCVAR("g_weapon_stay"); BADPRESUFFIX("g_", "_weapon_stay");
474                 BADCVAR("hostname");
475                 BADCVAR("log_file");
476                 BADCVAR("maxplayers");
477                 BADCVAR("minplayers");
478                 BADCVAR("minplayers_per_team");
479                 BADCVAR("net_address");
480                 BADCVAR("port");
481                 BADCVAR("rcon_password");
482                 BADCVAR("rcon_restricted_commands");
483                 BADCVAR("rcon_restricted_password");
484                 BADCVAR("skill");
485                 BADCVAR("sv_adminnick");
486                 BADCVAR("sv_autoscreenshot");
487                 BADCVAR("sv_autotaunt");
488                 BADCVAR("sv_curl_defaulturl");
489                 BADCVAR("sv_defaultcharacter");
490                 BADCVAR("sv_defaultcharacterskin");
491                 BADCVAR("sv_defaultplayercolors");
492                 BADCVAR("sv_defaultplayermodel");
493                 BADCVAR("sv_defaultplayerskin");
494                 BADCVAR("sv_maxrate");
495                 BADCVAR("sv_motd");
496                 BADCVAR("sv_public");
497                 BADCVAR("sv_showfps");
498                 BADCVAR("sv_showspectators");
499                 BADCVAR("sv_status_privacy");
500                 BADCVAR("sv_taunt");
501                 BADCVAR("sv_vote_call");
502                 BADCVAR("sv_vote_commands");
503                 BADCVAR("sv_vote_majority_factor");
504                 BADCVAR("sv_vote_master");
505                 BADCVAR("sv_vote_master_commands");
506                 BADCVAR("sv_vote_master_password");
507                 BADCVAR("sv_vote_simple_majority_factor");
508                 BADVALUE("sys_ticrate", "0.0166667");
509                 BADVALUE("sys_ticrate", "0.0333333");
510                 BADCVAR("teamplay_mode");
511                 BADCVAR("timelimit_override");
512                 BADPREFIX("g_warmup_");
513                 BADPREFIX("sv_info_");
514                 BADPREFIX("sv_ready_restart_");
515
516                 // mutators that announce themselves properly to the server browser
517                 BADCVAR("g_instagib");
518                 BADCVAR("g_new_toys");
519                 BADCVAR("g_nix");
520                 BADCVAR("g_grappling_hook");
521                 BADCVAR("g_jetpack");
522
523                 // temporary for testing
524                 // TODO remove before 0.8.3 release
525                 BADCVAR("g_ca_weaponarena");
526                 BADCVAR("g_freezetag_weaponarena");
527                 BADCVAR("g_lms_weaponarena");
528                 BADCVAR("g_ctf_stalemate_time");
529
530 #undef BADPRESUFFIX
531 #undef BADPREFIX
532 #undef BADCVAR
533 #undef BADVALUE
534
535                 if(pureadding)
536                 {
537                         cvar_purechanges = strcat(cvar_purechanges, k, " \"", v, "\" // \"", d, "\"\n");
538                         if(strlen(cvar_purechanges) > 16384)
539                         {
540                                 cvar_purechanges = "// too many settings have been changed to show them here\n";
541                                 pureadding = 0;
542                         }
543                 }
544                 ++cvar_purechanges_count;
545                 // WARNING: this variable is used for the server list
546                 // NEVER dare to skip this code!
547                 // Hacks to intentionally appearing as "pure server" even though you DO have
548                 // modified settings may be punished by removal from the server list.
549                 // You can do to the variables cvar_changes and cvar_purechanges all you want,
550                 // though.
551         }
552         buf_del(h);
553         if(cvar_changes == "")
554                 cvar_changes = "// this server runs at default server settings\n";
555         else
556                 cvar_changes = strcat("// this server runs at modified server settings:\n", cvar_changes);
557         cvar_changes = strzone(cvar_changes);
558         if(cvar_purechanges == "")
559                 cvar_purechanges = "// this server runs at default gameplay settings\n";
560         else
561                 cvar_purechanges = strcat("// this server runs at modified gameplay settings:\n", cvar_purechanges);
562         cvar_purechanges = strzone(cvar_purechanges);
563 }
564
565 entity randomseed;
566 bool RandomSeed_Send(entity this, entity to, int sf)
567 {
568         WriteHeader(MSG_ENTITY, ENT_CLIENT_RANDOMSEED);
569         WriteShort(MSG_ENTITY, this.cnt);
570         return true;
571 }
572 void RandomSeed_Think(entity this)
573 {
574         this.cnt = bound(0, floor(random() * 65536), 65535);
575         this.nextthink = time + 5;
576
577         this.SendFlags |= 1;
578 }
579 void RandomSeed_Spawn()
580 {
581         randomseed = new_pure(randomseed);
582         setthink(randomseed, RandomSeed_Think);
583         Net_LinkEntity(randomseed, false, 0, RandomSeed_Send);
584
585         getthink(randomseed)(randomseed); // sets random seed and nextthink
586 }
587
588 spawnfunc(__init_dedicated_server)
589 {
590         // handler for _init/_init map (only for dedicated server initialization)
591
592         world_initialized = -1; // don't complain
593
594         delete_fn = remove_unsafely;
595
596         entity e = new(GotoFirstMap);
597         setthink(e, GotoFirstMap);
598         e.nextthink = time; // this is usually 1 at this point
599
600         e = new(info_player_deathmatch);  // safeguard against player joining
601
602     // assign reflectively to avoid "assignment to world" warning
603     for (int i = 0, n = numentityfields(); i < n; ++i) {
604         string k = entityfieldname(i);
605         if (k == "classname") {
606             // safeguard against various stuff ;)
607             putentityfieldstring(i, this, "worldspawn");
608             break;
609         }
610     }
611
612         // needs to be done so early because of the constants they create
613         static_init();
614         static_init_late();
615         static_init_precache();
616
617         IL_PUSH(g_spawnpoints, e); // just incase
618
619         MapInfo_Enumerate();
620         MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
621 }
622
623 void __init_dedicated_server_shutdown() {
624         MapInfo_Shutdown();
625 }
626
627 STATIC_INIT_EARLY(maxclients)
628 {
629         maxclients = 0;
630         for (entity head = nextent(NULL); head; head = nextent(head)) {
631                 ++maxclients;
632         }
633 }
634
635 void GameplayMode_DelayedInit(entity this)
636 {
637         if(!scores_initialized)
638                 ScoreRules_generic();
639 }
640
641 void InitGameplayMode()
642 {
643         VoteReset();
644
645         // find out good world mins/maxs bounds, either the static bounds found by looking for solid, or the mapinfo specified bounds
646         get_mi_min_max(1);
647         // assign reflectively to avoid "assignment to world" warning
648         int done = 0; for (int i = 0, n = numentityfields(); i < n; ++i) {
649             string k = entityfieldname(i); vector v = (k == "mins") ? mi_min : (k == "maxs") ? mi_max : '0 0 0';
650             if (v) {
651             putentityfieldstring(i, world, sprintf("%v", v));
652             if (++done == 2) break;
653         }
654         }
655         // currently, NetRadiant's limit is 131072 qu for each side
656         // distance from one corner of a 131072qu cube to the opposite corner is approx. 227023 qu
657         // set the distance according to map size but don't go over the limit to avoid issues with float precision
658         // in case somebody makes extremely large maps
659         max_shot_distance = min(230000, vlen(world.maxs - world.mins));
660
661         MapInfo_LoadMapSettings(mapname);
662         GameRules_teams(false);
663
664         if (!cvar_value_issafe(world.fog))
665         {
666                 LOG_INFO("The current map contains a potentially harmful fog setting, ignored");
667                 world.fog = string_null;
668         }
669         if(MapInfo_Map_fog != "")
670         {
671                 if(MapInfo_Map_fog == "none")
672                         world.fog = string_null;
673                 else
674                         world.fog = strzone(MapInfo_Map_fog);
675         }
676         clientstuff = strzone(MapInfo_Map_clientstuff);
677
678         MapInfo_ClearTemps();
679
680         gamemode_name = MapInfo_Type_ToText(MapInfo_LoadedGametype);
681
682         cache_mutatormsg = strzone("");
683         cache_lastmutatormsg = strzone("");
684
685         InitializeEntity(NULL, GameplayMode_DelayedInit, INITPRIO_GAMETYPE_FALLBACK);
686 }
687
688 bool world_already_spawned;
689 spawnfunc(worldspawn)
690 {
691         server_is_dedicated = boolean(stof(cvar_defstring("is_dedicated")));
692
693         if (autocvar_sv_termsofservice_url && autocvar_sv_termsofservice_url != "")
694         {
695                 strcpy(sv_termsofservice_url_escaped, strreplace(":", "|", autocvar_sv_termsofservice_url));
696         }
697         else
698         {
699                 strcpy(sv_termsofservice_url_escaped, "INVALID");
700         }
701
702         bool wantrestart = false;
703         {
704                 if (!server_is_dedicated)
705                 {
706                         // force unloading of server pk3 files when starting a listen server
707                         // localcmd("\nfs_rescan\n"); // FIXME: does more harm than good, has unintended side effects. What we really want is to unload temporary pk3s only
708                         // restore csqc_progname too
709                         string expect = "csprogs.dat";
710                         wantrestart = cvar_string("csqc_progname") != expect;
711                         cvar_set("csqc_progname", expect);
712                 }
713                 else
714                 {
715                         // Try to use versioned csprogs from pk3
716                         // Only ever use versioned csprogs.dat files on dedicated servers;
717                         // we need to reset csqc_progname on clients ourselves, and it's easier if the client's release name is constant
718                         string pk3csprogs = "csprogs-" WATERMARK ".dat";
719                         // This always works; fall back to it if a versioned csprogs.dat is suddenly missing
720                         string select = "csprogs.dat";
721                         if (fexists(pk3csprogs)) select = pk3csprogs;
722                         if (cvar_string("csqc_progname") != select)
723                         {
724                                 cvar_set("csqc_progname", select);
725                                 wantrestart = true;
726                         }
727                         // Check for updates on startup
728                         // We do it this way for atomicity so that connecting clients still match the server progs and don't disconnect
729                         int sentinel = fopen("progs.txt", FILE_READ);
730                         if (sentinel >= 0)
731                         {
732                                 string switchversion = fgets(sentinel);
733                                 fclose(sentinel);
734                                 if (switchversion != "" && switchversion != WATERMARK)
735                                 {
736                                         LOG_INFOF("Switching progs: " WATERMARK " -> %s", switchversion);
737                                         // if it doesn't exist, assume either:
738                                         //   a) the current program was overwritten
739                                         //   b) this is a client only update
740                                         string newprogs = sprintf("progs-%s.dat", switchversion);
741                                         if (fexists(newprogs))
742                                         {
743                                                 cvar_set("sv_progs", newprogs);
744                                                 wantrestart = true;
745                                         }
746                                         string newcsprogs = sprintf("csprogs-%s.dat", switchversion);
747                                         if (fexists(newcsprogs))
748                                         {
749                                                 cvar_set("csqc_progname", newcsprogs);
750                                                 wantrestart = true;
751                                         }
752                                 }
753                         }
754                 }
755                 if (wantrestart)
756                 {
757                         LOG_INFO("Restart requested");
758                         changelevel(mapname);
759                         // let initialization continue, shutdown depends on it
760                 }
761         }
762
763         if(world_already_spawned)
764                 error("world already spawned - you may have EXACTLY ONE worldspawn!");
765         world_already_spawned = true;
766
767         delete_fn = remove_safely; // during spawning, watch what you remove!
768
769         cvar_changes_init(); // do this very early now so it REALLY matches the server config
770
771         // default to RACE_RECORD, can be overwritten by gamemodes
772         record_type = RACE_RECORD;
773
774         // needs to be done so early because of the constants they create
775         static_init();
776
777         ServerProgsDB = db_load(strcat("server.db", autocvar_sessionid));
778
779         TemporaryDB = db_create();
780
781         // 0 normal
782         lightstyle(0, "m");
783
784         // 1 FLICKER (first variety)
785         lightstyle(1, "mmnmmommommnonmmonqnmmo");
786
787         // 2 SLOW STRONG PULSE
788         lightstyle(2, "abcdefghijklmnopqrstuvwxyzyxwvutsrqponmlkjihgfedcba");
789
790         // 3 CANDLE (first variety)
791         lightstyle(3, "mmmmmaaaaammmmmaaaaaabcdefgabcdefg");
792
793         // 4 FAST STROBE
794         lightstyle(4, "mamamamamama");
795
796         // 5 GENTLE PULSE 1
797         lightstyle(5,"jklmnopqrstuvwxyzyxwvutsrqponmlkj");
798
799         // 6 FLICKER (second variety)
800         lightstyle(6, "nmonqnmomnmomomno");
801
802         // 7 CANDLE (second variety)
803         lightstyle(7, "mmmaaaabcdefgmmmmaaaammmaamm");
804
805         // 8 CANDLE (third variety)
806         lightstyle(8, "mmmaaammmaaammmabcdefaaaammmmabcdefmmmaaaa");
807
808         // 9 SLOW STROBE (fourth variety)
809         lightstyle(9, "aaaaaaaazzzzzzzz");
810
811         // 10 FLUORESCENT FLICKER
812         lightstyle(10, "mmamammmmammamamaaamammma");
813
814         // 11 SLOW PULSE NOT FADE TO BLACK
815         lightstyle(11, "abcdefghijklmnopqrrqponmlkjihgfedcba");
816
817         // styles 32-62 are assigned by the spawnfunc_light program for switchable lights
818
819         // 63 testing
820         lightstyle(63, "a");
821
822         if(autocvar_g_campaign)
823                 CampaignPreInit();
824         else
825                 PlayerStats_GameReport_Init(); // we need this to be initiated before InitGameplayMode
826
827         Map_MarkAsRecent(mapname);
828
829         InitGameplayMode();
830         static_init_late();
831         static_init_precache();
832         readlevelcvars();
833
834         GameRules_limit_fallbacks();
835
836         if(warmup_limit == 0)
837                 warmup_limit = (autocvar_timelimit > 0) ? autocvar_timelimit * 60 : autocvar_timelimit;
838
839         player_count = 0;
840         bot_waypoints_for_items = autocvar_g_waypoints_for_items;
841         if(bot_waypoints_for_items == 1)
842                 if(this.spawnflags & SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS)
843                         bot_waypoints_for_items = 0;
844
845         WaypointSprite_Init();
846
847         GameLogInit(); // prepare everything
848         // NOTE for matchid:
849         // changing the logic generating it is okay. But:
850         // it HAS to stay <= 64 chars
851         // character set: ASCII 33-126 without the following characters: : ; ' " \ $
852         if(autocvar_sv_eventlog)
853         {
854                 string num = strftime_s(); // strftime(false, "%s") isn't reliable, see strftime_s description
855                 string s = sprintf("%s.%s.%06d", itos(autocvar_sv_eventlog_files_counter), num, floor(random() * 1000000));
856                 matchid = strzone(s);
857
858                 GameLogEcho(strcat(":gamestart:", GetGametype(), "_", GetMapname(), ":", s));
859                 s = ":gameinfo:mutators:LIST";
860
861                 MUTATOR_CALLHOOK(BuildMutatorsString, s);
862                 s = M_ARGV(0, string);
863
864                 // initialiation stuff, not good in the mutator system
865                 if(!autocvar_g_use_ammunition)
866                         s = strcat(s, ":no_use_ammunition");
867
868                 // initialiation stuff, not good in the mutator system
869                 if(autocvar_g_pickup_items == 0)
870                         s = strcat(s, ":no_pickup_items");
871                 if(autocvar_g_pickup_items > 0)
872                         s = strcat(s, ":pickup_items");
873
874                 // initialiation stuff, not good in the mutator system
875                 if(autocvar_g_weaponarena != "0")
876                         s = strcat(s, ":", autocvar_g_weaponarena, " arena");
877
878                 // TODO to mutator system
879                 if(autocvar_g_norecoil)
880                         s = strcat(s, ":norecoil");
881
882                 GameLogEcho(s);
883                 GameLogEcho(":gameinfo:end");
884         }
885         else
886                 matchid = strzone(ftos(random()));
887
888         cvar_set("nextmap", "");
889
890         SetDefaultAlpha();
891
892         if(autocvar_g_campaign)
893                 CampaignPostInit();
894
895         Ban_LoadBans();
896
897         MapInfo_Enumerate();
898         MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
899
900         q3compat = BITSET(q3compat, Q3COMPAT_ARENA, fexists(strcat("scripts/", mapname, ".arena")));
901         q3compat = BITSET(q3compat, Q3COMPAT_DEFI, fexists(strcat("scripts/", mapname, ".defi")));
902
903         if(whichpack(strcat("maps/", mapname, ".cfg")) != "")
904         {
905                 int fd = fopen(strcat("maps/", mapname, ".cfg"), FILE_READ);
906                 if(fd != -1)
907                 {
908                         string s;
909                         while((s = fgets(fd)))
910                         {
911                                 int l = tokenize_console(s);
912                                 if(l < 2)
913                                         continue;
914                                 if(argv(0) == "cd")
915                                 {
916                                         string trackname = argv(2);
917                                         LOG_INFO("Found ^1UNSUPPORTED^7 cd loop command in .cfg file; put this line in mapinfo instead:");
918                                         LOG_INFO("  cdtrack ", trackname);
919                                         if (cvar_value_issafe(trackname))
920                                         {
921                                                 string newstuff = strcat(clientstuff, "cd loop \"", trackname, "\"\n");
922                                                 strcpy(clientstuff, newstuff);
923                                         }
924                                 }
925                                 else if(argv(0) == "fog")
926                                 {
927                                         LOG_INFO("Found ^1UNSUPPORTED^7 fog command in .cfg file; put this line in worldspawn in the .map/.bsp/.ent file instead:");
928                                         LOG_INFO("  \"fog\" \"", s, "\"");
929                                 }
930                                 else if(argv(0) == "set")
931                                 {
932                                         LOG_INFO("Found ^1UNSUPPORTED^7 set command in .cfg file; put this line in mapinfo instead:");
933                                         LOG_INFO("  clientsettemp_for_type all ", argv(1), " ", argv(2));
934                                 }
935                                 else if(argv(0) != "//")
936                                 {
937                                         LOG_INFO("Found ^1UNSUPPORTED^7 set command in .cfg file; put this line in mapinfo instead:");
938                                         LOG_INFO("  clientsettemp_for_type all ", argv(0), " ", argv(1));
939                                 }
940                         }
941                         fclose(fd);
942                 }
943         }
944
945         WeaponStats_Init();
946
947         Nagger_Init();
948
949         // set up information replies for clients and server to use
950         maplist_reply = strzone(getmaplist());
951         lsmaps_reply = strzone(getlsmaps());
952         monsterlist_reply = strzone(getmonsterlist());
953         bool records_available = false;
954         for(int i = 0; i < 10; ++i)
955         {
956                 string s = getrecords(i);
957                 if (s != "")
958                 {
959                         records_reply[i] = strzone(s);
960                         records_available = true;
961                 }
962         }
963         if (!records_available)
964                 records_reply[0] = "No records available for the current game mode.\n";
965         ladder_reply = strzone(getladder());
966         rankings_reply = strzone(getrankings());
967
968         // begin other init
969         ClientInit_Spawn();
970         RandomSeed_Spawn();
971         PingPLReport_Spawn();
972
973         CheatInit();
974
975         if (!wantrestart) localcmd("\n_sv_hook_gamestart ", GetGametype(), "\n");
976
977         // fill sv_curl_serverpackages from .serverpackage files
978         if (autocvar_sv_curl_serverpackages_auto)
979         {
980                 string s = "csprogs-" WATERMARK ".dat";
981                 // remove automatically managed files from the list to prevent duplicates
982                 for (int i = 0, n = tokenize_console(cvar_string("sv_curl_serverpackages")); i < n; ++i)
983                 {
984                         string pkg = argv(i);
985                         if (startsWith(pkg, "csprogs-")) continue;
986                         if (endsWith(pkg, "-serverpackage.txt")) continue;
987                         if (endsWith(pkg, ".serverpackage")) continue;  // OLD legacy
988                         s = cons(s, pkg);
989                 }
990                 // add automatically managed files to the list
991                 #define X(match) MACRO_BEGIN \
992                         int fd = search_begin(match, true, false); \
993                         if (fd >= 0) \
994                         { \
995                                 for (int i = 0, j = search_getsize(fd); i < j; ++i) \
996                                 { \
997                                         s = cons(s, search_getfilename(fd, i)); \
998                                 } \
999                                 search_end(fd); \
1000                         } \
1001                 MACRO_END
1002                 X("*-serverpackage.txt");
1003                 X("*.serverpackage");
1004                 #undef X
1005                 cvar_set("sv_curl_serverpackages", s);
1006         }
1007
1008         // MOD AUTHORS: change this, and possibly remove a few of the blocks below to ignore certain changes
1009         modname = "Xonotic";
1010         // physics/balance/config changes that count as mod
1011         if(cvar_string("g_mod_physics") != cvar_defstring("g_mod_physics"))
1012                 modname = cvar_string("g_mod_physics");
1013         if(cvar_string("g_mod_balance") != cvar_defstring("g_mod_balance") && cvar_string("g_mod_balance") != "Testing")
1014                 modname = cvar_string("g_mod_balance");
1015         if(cvar_string("g_mod_config") != cvar_defstring("g_mod_config"))
1016                 modname = cvar_string("g_mod_config");
1017         // extra mutators that deserve to count as mod
1018         MUTATOR_CALLHOOK(SetModname, modname);
1019         modname = M_ARGV(0, string);
1020
1021         // save it for later
1022         modname = strzone(modname);
1023
1024         WinningConditionHelper(this); // set worldstatus
1025
1026         world_initialized = 1;
1027         __spawnfunc_spawn_all();
1028 }
1029
1030 spawnfunc(light)
1031 {
1032         //makestatic (this); // Who the f___ did that?
1033         delete(this);
1034 }
1035
1036 bool MoveToRandomLocationWithinBounds(entity e, vector boundmin, vector boundmax, float goodcontents, float badcontents, float badsurfaceflags, int attempts, float maxaboveground, float minviewdistance)
1037 {
1038     float m = e.dphitcontentsmask;
1039     e.dphitcontentsmask = goodcontents | badcontents;
1040
1041     vector org = boundmin;
1042     vector delta = boundmax - boundmin;
1043
1044     vector start, end;
1045     start = end = org;
1046     int j; // used after the loop
1047     for(j = 0; j < attempts; ++j)
1048     {
1049         start.x = org.x + random() * delta.x;
1050         start.y = org.y + random() * delta.y;
1051         start.z = org.z + random() * delta.z;
1052
1053         // rule 1: start inside world bounds, and outside
1054         // solid, and don't start from somewhere where you can
1055         // fall down to evil
1056         tracebox(start, e.mins, e.maxs, start - '0 0 1' * delta.z, MOVE_NORMAL, e);
1057         if (trace_fraction >= 1)
1058             continue;
1059         if (trace_startsolid)
1060             continue;
1061         if (trace_dphitcontents & badcontents)
1062             continue;
1063         if (trace_dphitq3surfaceflags & badsurfaceflags)
1064             continue;
1065
1066         // rule 2: if we are too high, lower the point
1067         if (trace_fraction * delta.z > maxaboveground)
1068             start = trace_endpos + '0 0 1' * maxaboveground;
1069         vector enddown = trace_endpos;
1070
1071         // rule 3: make sure we aren't outside the map. This only works
1072         // for somewhat well formed maps. A good rule of thumb is that
1073         // the map should have a convex outside hull.
1074         // these can be traceLINES as we already verified the starting box
1075         vector mstart = start + 0.5 * (e.mins + e.maxs);
1076         traceline(mstart, mstart + '1 0 0' * delta.x, MOVE_NORMAL, e);
1077         if (trace_fraction >= 1 || trace_dphittexturename == "common/caulk")
1078             continue;
1079         traceline(mstart, mstart - '1 0 0' * delta.x, MOVE_NORMAL, e);
1080         if (trace_fraction >= 1 || trace_dphittexturename == "common/caulk")
1081             continue;
1082         traceline(mstart, mstart + '0 1 0' * delta.y, MOVE_NORMAL, e);
1083         if (trace_fraction >= 1 || trace_dphittexturename == "common/caulk")
1084             continue;
1085         traceline(mstart, mstart - '0 1 0' * delta.y, MOVE_NORMAL, e);
1086         if (trace_fraction >= 1 || trace_dphittexturename == "common/caulk")
1087             continue;
1088         traceline(mstart, mstart + '0 0 1' * delta.z, MOVE_NORMAL, e);
1089         if (trace_fraction >= 1 || trace_dphittexturename == "common/caulk")
1090             continue;
1091
1092                 // rule 4: we must "see" some spawnpoint or item
1093             entity sp = NULL;
1094             IL_EACH(g_spawnpoints, checkpvs(mstart, it),
1095             {
1096                 if((traceline(mstart, it.origin, MOVE_NORMAL, e), trace_fraction) >= 1)
1097                 {
1098                         sp = it;
1099                         break;
1100                 }
1101             });
1102                 if(!sp)
1103                 {
1104                         int items_checked = 0;
1105                         IL_EACH(g_items, checkpvs(mstart, it),
1106                         {
1107                                 if((traceline(mstart, it.origin + (it.mins + it.maxs) * 0.5, MOVE_NORMAL, e), trace_fraction) >= 1)
1108                                 {
1109                                         sp = it;
1110                                         break;
1111                                 }
1112
1113                                 ++items_checked;
1114                                 if(items_checked >= attempts)
1115                                         break; // sanity
1116                         });
1117
1118                         if(!sp)
1119                                 continue;
1120                 }
1121
1122         // find a random vector to "look at"
1123         end.x = org.x + random() * delta.x;
1124         end.y = org.y + random() * delta.y;
1125         end.z = org.z + random() * delta.z;
1126         end = start + normalize(end - start) * vlen(delta);
1127
1128         // rule 4: start TO end must not be too short
1129         tracebox(start, e.mins, e.maxs, end, MOVE_NORMAL, e);
1130         if(trace_startsolid)
1131             continue;
1132         if(trace_fraction < minviewdistance / vlen(delta))
1133             continue;
1134
1135         // rule 5: don't want to look at sky
1136         if(trace_dphitq3surfaceflags & Q3SURFACEFLAG_SKY)
1137             continue;
1138
1139         // rule 6: we must not end up in trigger_hurt
1140         if(tracebox_hits_trigger_hurt(start, e.mins, e.maxs, enddown))
1141             continue;
1142
1143         break;
1144     }
1145
1146     e.dphitcontentsmask = m;
1147
1148     if(j < attempts)
1149     {
1150         setorigin(e, start);
1151         e.angles = vectoangles(end - start);
1152         LOG_DEBUG("Needed ", ftos(j + 1), " attempts");
1153         return true;
1154     }
1155     return false;
1156 }
1157
1158 float MoveToRandomMapLocation(entity e, float goodcontents, float badcontents, float badsurfaceflags, float attempts, float maxaboveground, float minviewdistance)
1159 {
1160         return MoveToRandomLocationWithinBounds(e, world.mins, world.maxs, goodcontents, badcontents, badsurfaceflags, attempts, maxaboveground, minviewdistance);
1161 }
1162
1163 /*
1164 ===============================================================================
1165
1166 RULES
1167
1168 ===============================================================================
1169 */
1170
1171 void DumpStats(float final)
1172 {
1173         float file;
1174         string s;
1175         float to_console;
1176         float to_eventlog;
1177         float to_file;
1178         float i;
1179
1180         to_console = autocvar_sv_logscores_console;
1181         to_eventlog = autocvar_sv_eventlog;
1182         to_file = autocvar_sv_logscores_file;
1183
1184         if(!final)
1185         {
1186                 to_console = true; // always print printstats replies
1187                 to_eventlog = false; // but never print them to the event log
1188         }
1189
1190         if(to_eventlog)
1191                 if(autocvar_sv_eventlog_console)
1192                         to_console = false; // otherwise we get the output twice
1193
1194         if(final)
1195                 s = ":scores:";
1196         else
1197                 s = ":status:";
1198         s = strcat(s, GetGametype(), "_", GetMapname(), ":", ftos(rint(time)));
1199
1200         if(to_console)
1201                 LOG_HELP(s);
1202         if(to_eventlog)
1203                 GameLogEcho(s);
1204
1205         file = -1;
1206         if(to_file)
1207         {
1208                 file = fopen(autocvar_sv_logscores_filename, FILE_APPEND);
1209                 if(file == -1)
1210                         to_file = false;
1211                 else
1212                         fputs(file, strcat(s, "\n"));
1213         }
1214
1215         s = strcat(":labels:player:", GetPlayerScoreString(NULL, 0));
1216         if(to_console)
1217                 LOG_HELP(s);
1218         if(to_eventlog)
1219                 GameLogEcho(s);
1220         if(to_file)
1221                 fputs(file, strcat(s, "\n"));
1222
1223         FOREACH_CLIENT(IS_REAL_CLIENT(it) || (IS_BOT_CLIENT(it) && autocvar_sv_logscores_bots), {
1224                 s = strcat(":player:see-labels:", GetPlayerScoreString(it, 0), ":");
1225                 s = strcat(s, ftos(rint(time - CS(it).jointime)), ":");
1226                 if(IS_PLAYER(it) || INGAME_JOINED(it))
1227                         s = strcat(s, ftos(it.team), ":");
1228                 else
1229                         s = strcat(s, "spectator:");
1230
1231                 if(to_console)
1232                         LOG_HELP(s, playername(it.netname, it.team, false));
1233                 if(to_eventlog)
1234                         GameLogEcho(strcat(s, ftos(it.playerid), ":", playername(it.netname, it.team, false)));
1235                 if(to_file)
1236                         fputs(file, strcat(s, playername(it.netname, it.team, false), "\n"));
1237         });
1238
1239         if(teamplay)
1240         {
1241                 s = strcat(":labels:teamscores:", GetTeamScoreString(0, 0));
1242                 if(to_console)
1243                         LOG_HELP(s);
1244                 if(to_eventlog)
1245                         GameLogEcho(s);
1246                 if(to_file)
1247                         fputs(file, strcat(s, "\n"));
1248
1249                 for(i = 1; i < 16; ++i)
1250                 {
1251                         s = strcat(":teamscores:see-labels:", GetTeamScoreString(i, 0));
1252                         s = strcat(s, ":", ftos(i));
1253                         if(to_console)
1254                                 LOG_HELP(s);
1255                         if(to_eventlog)
1256                                 GameLogEcho(s);
1257                         if(to_file)
1258                                 fputs(file, strcat(s, "\n"));
1259                 }
1260         }
1261
1262         if(to_console)
1263                 LOG_HELP(":end");
1264         if(to_eventlog)
1265                 GameLogEcho(":end");
1266         if(to_file)
1267         {
1268                 fputs(file, ":end\n");
1269                 fclose(file);
1270         }
1271 }
1272
1273 /*
1274 go to the next level for deathmatch
1275 only called if a time or frag limit has expired
1276 */
1277 void NextLevel()
1278 {
1279         cvar_set("_endmatch", "0");
1280         game_stopped = true;
1281         intermission_running = true; // game over
1282
1283         // enforce a wait time before allowing changelevel
1284         if(player_count > 0)
1285                 intermission_exittime = time + autocvar_sv_mapchange_delay;
1286         else
1287                 intermission_exittime = -1;
1288
1289         /*
1290         WriteByte (MSG_ALL, SVC_CDTRACK);
1291         WriteByte (MSG_ALL, 3);
1292         WriteByte (MSG_ALL, 3);
1293         // done in FixIntermission
1294         */
1295
1296         //pos = FindIntermission ();
1297
1298         VoteReset();
1299
1300         DumpStats(true);
1301
1302         // send statistics
1303         PlayerStats_GameReport(true);
1304         WeaponStats_Shutdown();
1305
1306         Kill_Notification(NOTIF_ALL, NULL, MSG_CENTER, CPID_Null); // kill all centerprints now
1307
1308         if(autocvar_sv_eventlog)
1309                 GameLogEcho(":gameover");
1310
1311         GameLogClose();
1312
1313         int winner_team = 0;
1314         FOREACH_CLIENT(IS_PLAYER(it) || INGAME(it), {
1315                 FixIntermissionClient(it);
1316                 if(it.winning)
1317                 {
1318                         if (teamplay && !winner_team)
1319                         {
1320                                 winner_team = it.team;
1321                                 bprint(Team_ColorCode(winner_team), Team_ColorName_Upper(winner_team), "^7 team wins the match\n");
1322                         }
1323                         bprint(playername(it.netname, it.team, false), " ^7wins\n");
1324                 }
1325         });
1326
1327         target_music_kill();
1328
1329         if(autocvar_g_campaign)
1330                 CampaignPreIntermission();
1331
1332         MUTATOR_CALLHOOK(MatchEnd);
1333
1334         localcmd("\nsv_hook_gameend\n");
1335 }
1336
1337
1338 int InitiateSuddenDeath()
1339 {
1340         // Check first whether normal overtimes could be added before initiating suddendeath mode
1341         // - for this timelimit_overtime needs to be >0 of course
1342         // - also check the winning condition calculated in the previous frame and only add normal overtime
1343         //   again, if at the point at which timelimit would be extended again, still no winner was found
1344         if (!autocvar_g_campaign && checkrules_overtimesadded >= 0
1345                 && (checkrules_overtimesadded < autocvar_timelimit_overtimes || autocvar_timelimit_overtimes < 0)
1346                 && autocvar_timelimit_overtime && !(g_race && !g_race_qualifying))
1347         {
1348                 return 1; // need to call InitiateOvertime later
1349         }
1350         else
1351         {
1352                 if(!checkrules_suddendeathend)
1353                 {
1354                         if(autocvar_g_campaign)
1355                         {
1356                                 checkrules_suddendeathend = time; // no suddendeath in campaign
1357                         }
1358                         else
1359                         {
1360                                 checkrules_suddendeathend = time + 60 * autocvar_timelimit_suddendeath;
1361                                 overtimes = -1;
1362                         }
1363                         if(g_race && !g_race_qualifying)
1364                                 race_StartCompleting();
1365                 }
1366                 return 0;
1367         }
1368 }
1369
1370 void InitiateOvertime() // ONLY call this if InitiateSuddenDeath returned true
1371 {
1372         ++checkrules_overtimesadded;
1373         overtimes = checkrules_overtimesadded;
1374         //add one more overtime by simply extending the timelimit
1375         cvar_set("timelimit", ftos(autocvar_timelimit + autocvar_timelimit_overtime));
1376         Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_OVERTIME_TIME, autocvar_timelimit_overtime * 60);
1377 }
1378
1379 float GetWinningCode(float fraglimitreached, float equality)
1380 {
1381         if(autocvar_g_campaign == 1)
1382         {
1383                 if(fraglimitreached)
1384                         return WINNING_YES;
1385                 else
1386                         return WINNING_NO;
1387         }
1388         else
1389         {
1390                 if(equality)
1391                 {
1392                         if(fraglimitreached)
1393                                 return WINNING_STARTSUDDENDEATHOVERTIME;
1394                         else
1395                                 return WINNING_NEVER;
1396                 }
1397                 else
1398                 {
1399                         if(fraglimitreached)
1400                                 return WINNING_YES;
1401                         else
1402                                 return WINNING_NO;
1403                 }
1404         }
1405 }
1406
1407 // set the .winning flag for exactly those players with a given field value
1408 void SetWinners(.float field, float value)
1409 {
1410         FOREACH_CLIENT(IS_PLAYER(it) || INGAME(it), { it.winning = (it.(field) == value); });
1411 }
1412
1413 // set the .winning flag for those players with a given field value
1414 void AddWinners(.float field, float value)
1415 {
1416         FOREACH_CLIENT(IS_PLAYER(it) || INGAME(it), {
1417                 if(it.(field) == value)
1418                         it.winning = 1;
1419         });
1420 }
1421
1422 // clear the .winning flags
1423 void ClearWinners()
1424 {
1425         FOREACH_CLIENT(IS_PLAYER(it) || INGAME(it), { it.winning = 0; });
1426 }
1427
1428 int fragsleft_last;
1429 float WinningCondition_Scores(float limit, float leadlimit)
1430 {
1431         // TODO make everything use THIS winning condition (except LMS)
1432         WinningConditionHelper(NULL);
1433
1434         if(teamplay)
1435         {
1436                 for (int i = 1; i < 5; ++i)
1437                 {
1438                         Team_SetTeamScore(Team_GetTeamFromIndex(i),
1439                                 TeamScore_GetCompareValue(Team_IndexToTeam(i)));
1440                 }
1441         }
1442
1443         ClearWinners();
1444         if(WinningConditionHelper_winner)
1445                 WinningConditionHelper_winner.winning = 1;
1446         if(WinningConditionHelper_winnerteam >= 0)
1447                 SetWinners(team, WinningConditionHelper_winnerteam);
1448
1449         if(WinningConditionHelper_lowerisbetter)
1450         {
1451                 WinningConditionHelper_topscore = -WinningConditionHelper_topscore;
1452                 WinningConditionHelper_secondscore = -WinningConditionHelper_secondscore;
1453                 limit = -limit;
1454         }
1455
1456         if(WinningConditionHelper_zeroisworst)
1457                 leadlimit = 0; // not supported in this mode
1458
1459         if(MUTATOR_CALLHOOK(Scores_CountFragsRemaining))
1460         {
1461                 float fragsleft;
1462                 if (checkrules_suddendeathend && time >= checkrules_suddendeathend)
1463                 {
1464                         fragsleft = 1;
1465                 }
1466                 else
1467                 {
1468                         fragsleft = FLOAT_MAX;
1469                         float leadingfragsleft = FLOAT_MAX;
1470                         if (limit)
1471                                 fragsleft = limit - WinningConditionHelper_topscore;
1472                         if (leadlimit)
1473                                 leadingfragsleft = WinningConditionHelper_secondscore + leadlimit - WinningConditionHelper_topscore;
1474
1475                         if (limit && leadlimit && autocvar_leadlimit_and_fraglimit)
1476                                 fragsleft = max(fragsleft, leadingfragsleft);
1477                         else
1478                                 fragsleft = min(fragsleft, leadingfragsleft);
1479                 }
1480
1481                 if (fragsleft_last != fragsleft) // do not announce same remaining frags multiple times
1482                 {
1483                         if (fragsleft == 1)
1484                                 Send_Notification(NOTIF_ALL, NULL, MSG_ANNCE, ANNCE_REMAINING_FRAG_1);
1485                         else if (fragsleft == 2)
1486                                 Send_Notification(NOTIF_ALL, NULL, MSG_ANNCE, ANNCE_REMAINING_FRAG_2);
1487                         else if (fragsleft == 3)
1488                                 Send_Notification(NOTIF_ALL, NULL, MSG_ANNCE, ANNCE_REMAINING_FRAG_3);
1489
1490                         fragsleft_last = fragsleft;
1491                 }
1492         }
1493
1494         bool fraglimit_reached = (limit && WinningConditionHelper_topscore >= limit);
1495         bool leadlimit_reached = (leadlimit && WinningConditionHelper_topscore - WinningConditionHelper_secondscore >= leadlimit);
1496
1497         bool limit_reached;
1498         // only respect leadlimit_and_fraglimit when both limits are set or the game will never end
1499         if (limit && leadlimit && autocvar_leadlimit_and_fraglimit)
1500                 limit_reached = (fraglimit_reached && leadlimit_reached);
1501         else
1502                 limit_reached = (fraglimit_reached || leadlimit_reached);
1503
1504         return GetWinningCode(
1505                 WinningConditionHelper_topscore && limit_reached,
1506                 WinningConditionHelper_equality
1507         );
1508 }
1509
1510 float WinningCondition_RanOutOfSpawns()
1511 {
1512         if(have_team_spawns <= 0)
1513                 return WINNING_NO;
1514
1515         if(!autocvar_g_spawn_useallspawns)
1516                 return WINNING_NO;
1517
1518         if(!some_spawn_has_been_used)
1519                 return WINNING_NO;
1520
1521         for (int i = 1; i < 5; ++i)
1522         {
1523                 Team_SetTeamScore(Team_GetTeamFromIndex(i), 0);
1524         }
1525
1526         FOREACH_CLIENT(IS_PLAYER(it) && !IS_DEAD(it),
1527         {
1528                 if (Team_IsValidTeam(it.team))
1529                 {
1530                         Team_SetTeamScore(Team_GetTeam(it.team), 1);
1531                 }
1532         });
1533
1534         IL_EACH(g_spawnpoints, true,
1535         {
1536                 if (Team_IsValidTeam(it.team))
1537                 {
1538                         Team_SetTeamScore(Team_GetTeam(it.team), 1);
1539                 }
1540         });
1541
1542         ClearWinners();
1543         float team1_score = Team_GetTeamScore(Team_GetTeamFromIndex(1));
1544         float team2_score = Team_GetTeamScore(Team_GetTeamFromIndex(2));
1545         float team3_score = Team_GetTeamScore(Team_GetTeamFromIndex(3));
1546         float team4_score = Team_GetTeamScore(Team_GetTeamFromIndex(4));
1547         if(team1_score + team2_score + team3_score + team4_score == 0)
1548         {
1549                 checkrules_equality = true;
1550                 return WINNING_YES;
1551         }
1552         else if(team1_score + team2_score + team3_score + team4_score == 1)
1553         {
1554                 float t, i;
1555                 if(team1_score)
1556                         t = 1;
1557                 else if(team2_score)
1558                         t = 2;
1559                 else if(team3_score)
1560                         t = 3;
1561                 else // if(team4_score)
1562                         t = 4;
1563                 entity balance = TeamBalance_CheckAllowedTeams(NULL);
1564                 for(i = 0; i < MAX_TEAMSCORE; ++i)
1565                 {
1566                         for (int j = 1; j <= NUM_TEAMS; ++j)
1567                         {
1568                                 if (t == j)
1569                                 {
1570                                         continue;
1571                                 }
1572                                 if (!TeamBalance_IsTeamAllowed(balance, j))
1573                                 {
1574                                         continue;
1575                                 }
1576                                 TeamScore_AddToTeam(Team_IndexToTeam(j), i, -1000);
1577                         }
1578                 }
1579
1580                 AddWinners(team, t);
1581                 return WINNING_YES;
1582         }
1583         else
1584                 return WINNING_NO;
1585 }
1586
1587 /*
1588 ============
1589 CheckRules_World
1590
1591 Exit deathmatch games upon conditions
1592 ============
1593 */
1594 void CheckRules_World()
1595 {
1596         VoteThink();
1597         MapVote_Think();
1598
1599         SetDefaultAlpha();
1600
1601         if (intermission_running) // someone else quit the game already
1602         {
1603                 if(player_count == 0) // Nobody there? Then let's go to the next map
1604                         MapVote_Start();
1605                         // this will actually check the player count in the next frame
1606                         // again, but this shouldn't hurt
1607                 return;
1608         }
1609
1610         float timelimit = autocvar_timelimit * 60;
1611         float fraglimit = autocvar_fraglimit;
1612         float leadlimit = autocvar_leadlimit;
1613         if (leadlimit < 0) leadlimit = 0;
1614
1615         if(warmup_stage || time <= game_starttime) // NOTE: this is <= to prevent problems in the very tic where the game starts
1616         {
1617                 if(timelimit > 0)
1618                         timelimit = 0; // timelimit is not made for warmup
1619                 if(fraglimit > 0)
1620                         fraglimit = 0; // no fraglimit for now
1621                 leadlimit = 0; // no leadlimit for now
1622         }
1623
1624         if (autocvar__endmatch || timelimit < 0)
1625         {
1626                 // endmatch
1627                 NextLevel();
1628                 return;
1629         }
1630
1631         if(timelimit > 0)
1632                 timelimit += game_starttime;
1633
1634         int overtimes_prev = overtimes;
1635         int wantovertime = 0;
1636
1637         if(checkrules_suddendeathend)
1638         {
1639                 if(!checkrules_suddendeathwarning)
1640                 {
1641                         checkrules_suddendeathwarning = true;
1642                         if(g_race && !g_race_qualifying)
1643                                 Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_RACE_FINISHLAP);
1644                         else
1645                                 Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_OVERTIME_FRAG);
1646                 }
1647         }
1648         else
1649         {
1650                 if (timelimit && time >= timelimit)
1651                 {
1652                         if(g_race && (g_race_qualifying == 2) && timelimit > 0)
1653                         {
1654                                 float totalplayers;
1655                                 float playerswithlaps;
1656                                 float readyplayers;
1657                                 totalplayers = playerswithlaps = readyplayers = 0;
1658                                 FOREACH_CLIENT(IS_PLAYER(it), {
1659                                         ++totalplayers;
1660                                         if(GameRules_scoring_add(it, RACE_FASTEST, 0))
1661                                                 ++playerswithlaps;
1662                                         if(it.ready)
1663                                                 ++readyplayers;
1664                                 });
1665
1666                                 // at least 2 of the players have completed a lap: start the RACE
1667                                 // otherwise, the players should end the qualifying on their own
1668                                 if(readyplayers || playerswithlaps >= 2)
1669                                 {
1670                                         checkrules_suddendeathend = 0;
1671                                         ReadyRestart(true); // go to race
1672                                         return;
1673                                 }
1674                                 else
1675                                         wantovertime |= InitiateSuddenDeath();
1676                         }
1677                         else
1678                                 wantovertime |= InitiateSuddenDeath();
1679                 }
1680         }
1681
1682         if (checkrules_suddendeathend && time >= checkrules_suddendeathend)
1683         {
1684                 NextLevel();
1685                 return;
1686         }
1687
1688         int checkrules_status = WinningCondition_RanOutOfSpawns();
1689         if(checkrules_status == WINNING_YES)
1690                 bprint("Hey! Someone ran out of spawns!\n");
1691         else if(MUTATOR_CALLHOOK(CheckRules_World, checkrules_status, timelimit, fraglimit))
1692                 checkrules_status = M_ARGV(0, float);
1693         else
1694                 checkrules_status = WinningCondition_Scores(fraglimit, leadlimit);
1695
1696         if(checkrules_status == WINNING_STARTSUDDENDEATHOVERTIME)
1697         {
1698                 checkrules_status = WINNING_NEVER;
1699                 checkrules_overtimesadded = -1;
1700                 wantovertime |= InitiateSuddenDeath();
1701         }
1702
1703         if(checkrules_status == WINNING_NEVER)
1704                 // equality cases! Nobody wins if the overtime ends in a draw.
1705                 ClearWinners();
1706
1707         if(wantovertime)
1708         {
1709                 if(checkrules_status == WINNING_NEVER)
1710                         InitiateOvertime();
1711                 else
1712                         checkrules_status = WINNING_YES;
1713         }
1714
1715         if(checkrules_suddendeathend)
1716                 if(checkrules_status != WINNING_NEVER || time >= checkrules_suddendeathend)
1717                         checkrules_status = WINNING_YES;
1718
1719         if(checkrules_status == WINNING_YES)
1720         {
1721                 if (overtimes == -1 && overtimes != overtimes_prev)
1722                 {
1723                         // if suddendeathend overtime has just begun, revert it
1724                         checkrules_suddendeathend = 0;
1725                         overtimes = overtimes_prev;
1726                 }
1727                 //print("WINNING\n");
1728                 NextLevel();
1729         }
1730 }
1731
1732 float want_weapon(entity weaponinfo, float allguns)
1733 {
1734         int d = 0;
1735         bool allow_mutatorblocked = false;
1736
1737         if(!weaponinfo.m_id)
1738                 return 0;
1739
1740         bool mutator_returnvalue = MUTATOR_CALLHOOK(WantWeapon, weaponinfo, d, allguns, allow_mutatorblocked);
1741         d = M_ARGV(1, float);
1742         allguns = M_ARGV(2, bool);
1743         allow_mutatorblocked = M_ARGV(3, bool);
1744
1745         if(allguns)
1746                 d = boolean((weaponinfo.spawnflags & WEP_FLAG_NORMAL) && !(weaponinfo.spawnflags & (WEP_FLAG_HIDDEN | WEP_FLAG_SPECIALATTACK)));
1747         else if(!mutator_returnvalue)
1748                 d = !(!weaponinfo.weaponstart);
1749
1750         if(!allow_mutatorblocked && (weaponinfo.spawnflags & WEP_FLAG_MUTATORBLOCKED)) // never default mutator blocked guns
1751                 d = 0;
1752
1753         float t = weaponinfo.weaponstartoverride;
1754
1755         //LOG_INFOF("want_weapon: %s - d: %d t: %d\n", weaponinfo.netname, d, t);
1756
1757         // bit order in t:
1758         // 1: want or not
1759         // 2: is default?
1760         // 4: is set by default?
1761         if(t < 0)
1762                 t = 4 | (3 * d);
1763         else
1764                 t |= (2 * d);
1765
1766         return t;
1767 }
1768
1769 /// Weapons the player normally starts with outside weapon arena.
1770 WepSet weapons_start()
1771 {
1772         WepSet ret = '0 0 0';
1773         FOREACH(Weapons, it != WEP_Null, {
1774                 int w = want_weapon(it, false);
1775                 if (w & 1)
1776                         ret |= it.m_wepset;
1777         });
1778         return ret;
1779 }
1780
1781 WepSet weapons_all()
1782 {
1783         WepSet ret = '0 0 0';
1784         FOREACH(Weapons, it != WEP_Null, {
1785                 if (!(it.spawnflags & (WEP_FLAG_MUTATORBLOCKED | WEP_FLAG_SPECIALATTACK)))
1786                         ret |= it.m_wepset;
1787         });
1788         return ret;
1789 }
1790
1791 WepSet weapons_devall()
1792 {
1793         WepSet ret = '0 0 0';
1794         FOREACH(Weapons, it != WEP_Null,
1795         {
1796                 ret |= it.m_wepset;
1797         });
1798         return ret;
1799 }
1800
1801 WepSet weapons_most()
1802 {
1803         WepSet ret = '0 0 0';
1804         FOREACH(Weapons, it != WEP_Null, {
1805                 if ((it.spawnflags & WEP_FLAG_NORMAL) && !(it.spawnflags & (WEP_FLAG_MUTATORBLOCKED | WEP_FLAG_HIDDEN | WEP_FLAG_SPECIALATTACK)))
1806                         ret |= it.m_wepset;
1807         });
1808         return ret;
1809 }
1810
1811 void weaponarena_available_all_update(entity this)
1812 {
1813         if (weaponsInMapAll)
1814         {
1815                 start_weapons = warmup_start_weapons = g_weaponarena_weapons = weapons_start() | (weaponsInMapAll & weapons_all());
1816         }
1817         else
1818         {
1819                 // if no weapons are available on the map, just fall back to all weapons arena
1820                 start_weapons = warmup_start_weapons = g_weaponarena_weapons = weapons_all();
1821         }
1822 }
1823
1824 void weaponarena_available_devall_update(entity this)
1825 {
1826         if (weaponsInMapAll)
1827         {
1828                 start_weapons = warmup_start_weapons = g_weaponarena_weapons = weapons_start() | weaponsInMapAll;
1829         }
1830         else
1831         {
1832                 // if no weapons are available on the map, just fall back to devall weapons arena
1833                 start_weapons = warmup_start_weapons = g_weaponarena_weapons = weapons_devall();
1834         }
1835 }
1836
1837 void weaponarena_available_most_update(entity this)
1838 {
1839         if (weaponsInMapAll)
1840         {
1841                 start_weapons = warmup_start_weapons = g_weaponarena_weapons = weapons_start() | (weaponsInMapAll & weapons_most());
1842         }
1843         else
1844         {
1845                 // if no weapons are available on the map, just fall back to most weapons arena
1846                 start_weapons = warmup_start_weapons = g_weaponarena_weapons = weapons_most();
1847         }
1848 }
1849
1850 void readplayerstartcvars()
1851 {
1852         // initialize starting values for players
1853         start_weapons = '0 0 0';
1854         start_weapons_default = '0 0 0';
1855         start_weapons_defaultmask = '0 0 0';
1856         start_items = 0;
1857         start_ammo_shells = 0;
1858         start_ammo_nails = 0;
1859         start_ammo_rockets = 0;
1860         start_ammo_cells = 0;
1861         start_ammo_plasma = 0;
1862         if (random_start_ammo == NULL)
1863         {
1864                 random_start_ammo = new_pure(random_start_ammo);
1865         }
1866         start_health = cvar("g_balance_health_start");
1867         start_armorvalue = cvar("g_balance_armor_start");
1868
1869         g_weaponarena = 0;
1870         g_weaponarena_weapons = '0 0 0';
1871
1872         string s = cvar_string("g_weaponarena");
1873
1874         MUTATOR_CALLHOOK(SetWeaponArena, s);
1875         s = M_ARGV(0, string);
1876
1877         if (s == "0" || s == "")
1878         {
1879                 // no arena
1880         }
1881         else if (s == "off")
1882         {
1883                 // forcibly turn off weaponarena
1884         }
1885         else if (s == "all" || s == "1")
1886         {
1887                 g_weaponarena = 1;
1888                 g_weaponarena_list = "All Weapons Arena";
1889                 g_weaponarena_weapons = weapons_all();
1890         }
1891         else if (s == "devall")
1892         {
1893                 g_weaponarena = 1;
1894                 g_weaponarena_list = "Dev All Weapons Arena";
1895                 g_weaponarena_weapons = weapons_devall();
1896         }
1897         else if (s == "most")
1898         {
1899                 g_weaponarena = 1;
1900                 g_weaponarena_list = "Most Weapons Arena";
1901                 g_weaponarena_weapons = weapons_most();
1902         }
1903         else if (s == "all_available")
1904         {
1905                 g_weaponarena = 1;
1906                 g_weaponarena_list = "All Available Weapons Arena";
1907
1908                 // this needs to run after weaponsInMapAll is initialized
1909                 InitializeEntity(NULL, weaponarena_available_all_update, INITPRIO_FINDTARGET);
1910         }
1911         else if (s == "devall_available")
1912         {
1913                 g_weaponarena = 1;
1914                 g_weaponarena_list = "Dev All Available Weapons Arena";
1915
1916                 // this needs to run after weaponsInMapAll is initialized
1917                 InitializeEntity(NULL, weaponarena_available_devall_update, INITPRIO_FINDTARGET);
1918         }
1919         else if (s == "most_available")
1920         {
1921                 g_weaponarena = 1;
1922                 g_weaponarena_list = "Most Available Weapons Arena";
1923
1924                 // this needs to run after weaponsInMapAll is initialized
1925                 InitializeEntity(NULL, weaponarena_available_most_update, INITPRIO_FINDTARGET);
1926         }
1927         else if (s == "none")
1928         {
1929                 g_weaponarena = 1;
1930                 g_weaponarena_list = "No Weapons Arena";
1931         }
1932         else
1933         {
1934                 g_weaponarena = 1;
1935                 float t = tokenize_console(s);
1936                 g_weaponarena_list = "";
1937                 for (int j = 0; j < t; ++j)
1938                 {
1939                         s = argv(j);
1940                         Weapon wep = Weapon_from_name(s);
1941                         if(wep != WEP_Null)
1942                         {
1943                                 g_weaponarena_weapons |= (wep.m_wepset);
1944                                 g_weaponarena_list = strcat(g_weaponarena_list, wep.netname, " & ");
1945                         }
1946                 }
1947                 if (g_weaponarena_list != "") // remove trailing " & "
1948                         g_weaponarena_list = substring(g_weaponarena_list, 0, strlen(g_weaponarena_list) - 3);
1949                 else // no valid weapon found
1950                         g_weaponarena_list = "No Weapons Arena";
1951         }
1952
1953         if (g_weaponarena)
1954         {
1955                 g_weapon_stay = 0; // incompatible
1956                 start_weapons = g_weaponarena_weapons;
1957                 start_items |= IT_UNLIMITED_AMMO | IT_UNLIMITED_SUPERWEAPONS;
1958                 g_weaponarena_list = strzone(g_weaponarena_list);
1959         }
1960         else
1961         {
1962                 FOREACH(Weapons, it != WEP_Null, {
1963                         int w = want_weapon(it, false);
1964                         WepSet s = it.m_wepset;
1965                         if(w & 1)
1966                                 start_weapons |= s;
1967                         if(w & 2)
1968                                 start_weapons_default |= s;
1969                         if(w & 4)
1970                                 start_weapons_defaultmask |= s;
1971                 });
1972         }
1973
1974         if(cvar("g_balance_superweapons_time") < 0)
1975                 start_items |= IT_UNLIMITED_SUPERWEAPONS;
1976
1977         if(!cvar("g_use_ammunition"))
1978                 start_items |= IT_UNLIMITED_AMMO;
1979
1980         if(start_items & IT_UNLIMITED_AMMO)
1981         {
1982                 start_ammo_shells = 999;
1983                 start_ammo_nails = 999;
1984                 start_ammo_rockets = 999;
1985                 start_ammo_cells = 999;
1986                 start_ammo_plasma = 999;
1987                 start_ammo_fuel = 999;
1988         }
1989         else
1990         {
1991                 start_ammo_shells = cvar("g_start_ammo_shells");
1992                 start_ammo_nails = cvar("g_start_ammo_nails");
1993                 start_ammo_rockets = cvar("g_start_ammo_rockets");
1994                 start_ammo_cells = cvar("g_start_ammo_cells");
1995                 start_ammo_plasma = cvar("g_start_ammo_plasma");
1996                 start_ammo_fuel = cvar("g_start_ammo_fuel");
1997                 random_start_weapons_count = cvar("g_random_start_weapons_count");
1998                 SetResource(random_start_ammo, RES_SHELLS, cvar("g_random_start_shells"));
1999                 SetResource(random_start_ammo, RES_BULLETS, cvar("g_random_start_bullets"));
2000                 SetResource(random_start_ammo, RES_ROCKETS, cvar("g_random_start_rockets"));
2001                 SetResource(random_start_ammo, RES_CELLS, cvar("g_random_start_cells"));
2002                 SetResource(random_start_ammo, RES_PLASMA, cvar("g_random_start_plasma"));
2003         }
2004
2005         warmup_start_ammo_shells = start_ammo_shells;
2006         warmup_start_ammo_nails = start_ammo_nails;
2007         warmup_start_ammo_rockets = start_ammo_rockets;
2008         warmup_start_ammo_cells = start_ammo_cells;
2009         warmup_start_ammo_plasma = start_ammo_plasma;
2010         warmup_start_ammo_fuel = start_ammo_fuel;
2011         warmup_start_health = start_health;
2012         warmup_start_armorvalue = start_armorvalue;
2013         warmup_start_weapons = start_weapons;
2014         warmup_start_weapons_default = start_weapons_default;
2015         warmup_start_weapons_defaultmask = start_weapons_defaultmask;
2016
2017         if (!g_weaponarena)
2018         {
2019                 warmup_start_ammo_shells = cvar("g_warmup_start_ammo_shells");
2020                 warmup_start_ammo_nails = cvar("g_warmup_start_ammo_nails");
2021                 warmup_start_ammo_rockets = cvar("g_warmup_start_ammo_rockets");
2022                 warmup_start_ammo_cells = cvar("g_warmup_start_ammo_cells");
2023                 warmup_start_ammo_plasma = cvar("g_warmup_start_ammo_plasma");
2024                 warmup_start_ammo_fuel = cvar("g_warmup_start_ammo_fuel");
2025                 warmup_start_health = cvar("g_warmup_start_health");
2026                 warmup_start_armorvalue = cvar("g_warmup_start_armor");
2027                 warmup_start_weapons = '0 0 0';
2028                 warmup_start_weapons_default = '0 0 0';
2029                 warmup_start_weapons_defaultmask = '0 0 0';
2030                 FOREACH(Weapons, it != WEP_Null, {
2031                         int w = want_weapon(it, autocvar_g_warmup_allguns);
2032                         WepSet s = it.m_wepset;
2033                         if(w & 1)
2034                                 warmup_start_weapons |= s;
2035                         if(w & 2)
2036                                 warmup_start_weapons_default |= s;
2037                         if(w & 4)
2038                                 warmup_start_weapons_defaultmask |= s;
2039                 });
2040         }
2041
2042         if (autocvar_g_jetpack)
2043                 start_items |= ITEM_Jetpack.m_itemid;
2044
2045         MUTATOR_CALLHOOK(SetStartItems);
2046
2047         if (start_items & ITEM_Jetpack.m_itemid)
2048         {
2049                 start_items |= ITEM_JetpackRegen.m_itemid;
2050                 start_ammo_fuel = max(start_ammo_fuel, cvar("g_balance_fuel_rotstable"));
2051                 warmup_start_ammo_fuel = max(warmup_start_ammo_fuel, cvar("g_balance_fuel_rotstable"));
2052         }
2053
2054         start_ammo_shells = max(0, start_ammo_shells);
2055         start_ammo_nails = max(0, start_ammo_nails);
2056         start_ammo_rockets = max(0, start_ammo_rockets);
2057         start_ammo_cells = max(0, start_ammo_cells);
2058         start_ammo_plasma = max(0, start_ammo_plasma);
2059         start_ammo_fuel = max(0, start_ammo_fuel);
2060         SetResource(random_start_ammo, RES_SHELLS, max(0, GetResource(random_start_ammo, RES_SHELLS)));
2061         SetResource(random_start_ammo, RES_BULLETS, max(0, GetResource(random_start_ammo, RES_BULLETS)));
2062         SetResource(random_start_ammo, RES_ROCKETS, max(0, GetResource(random_start_ammo, RES_ROCKETS)));
2063         SetResource(random_start_ammo, RES_CELLS, max(0, GetResource(random_start_ammo, RES_CELLS)));
2064         SetResource(random_start_ammo, RES_PLASMA, max(0, GetResource(random_start_ammo, RES_PLASMA)));
2065
2066         warmup_start_ammo_shells = max(0, warmup_start_ammo_shells);
2067         warmup_start_ammo_nails = max(0, warmup_start_ammo_nails);
2068         warmup_start_ammo_rockets = max(0, warmup_start_ammo_rockets);
2069         warmup_start_ammo_cells = max(0, warmup_start_ammo_cells);
2070         warmup_start_ammo_plasma = max(0, warmup_start_ammo_plasma);
2071         warmup_start_ammo_fuel = max(0, warmup_start_ammo_fuel);
2072 }
2073
2074 void readlevelcvars()
2075 {
2076         if(cvar("sv_allow_fullbright"))
2077                 serverflags |= SERVERFLAG_ALLOW_FULLBRIGHT;
2078
2079         sv_ready_restart_after_countdown = cvar("sv_ready_restart_after_countdown");
2080
2081         warmup_stage = cvar("g_warmup");
2082         warmup_limit = cvar("g_warmup_limit");
2083
2084         if(cvar("g_campaign"))
2085                 warmup_stage = 0; // no warmup during campaign
2086
2087         g_pickup_respawntime_weapon = cvar("g_pickup_respawntime_weapon");
2088         g_pickup_respawntime_superweapon = cvar("g_pickup_respawntime_superweapon");
2089         g_pickup_respawntime_ammo = cvar("g_pickup_respawntime_ammo");
2090         g_pickup_respawntime_short = cvar("g_pickup_respawntime_short");
2091         g_pickup_respawntime_medium = cvar("g_pickup_respawntime_medium");
2092         g_pickup_respawntime_long = cvar("g_pickup_respawntime_long");
2093         g_pickup_respawntime_powerup = cvar("g_pickup_respawntime_powerup");
2094         g_pickup_respawntimejitter_weapon = cvar("g_pickup_respawntimejitter_weapon");
2095         g_pickup_respawntimejitter_superweapon = cvar("g_pickup_respawntimejitter_superweapon");
2096         g_pickup_respawntimejitter_ammo = cvar("g_pickup_respawntimejitter_ammo");
2097         g_pickup_respawntimejitter_short = cvar("g_pickup_respawntimejitter_short");
2098         g_pickup_respawntimejitter_medium = cvar("g_pickup_respawntimejitter_medium");
2099         g_pickup_respawntimejitter_long = cvar("g_pickup_respawntimejitter_long");
2100         g_pickup_respawntimejitter_powerup = cvar("g_pickup_respawntimejitter_powerup");
2101
2102         g_pickup_shells = cvar("g_pickup_shells");
2103         g_pickup_shells_max = cvar("g_pickup_shells_max");
2104         g_pickup_nails = cvar("g_pickup_nails");
2105         g_pickup_nails_max = cvar("g_pickup_nails_max");
2106         g_pickup_rockets = cvar("g_pickup_rockets");
2107         g_pickup_rockets_max = cvar("g_pickup_rockets_max");
2108         g_pickup_cells = cvar("g_pickup_cells");
2109         g_pickup_cells_max = cvar("g_pickup_cells_max");
2110         g_pickup_plasma = cvar("g_pickup_plasma");
2111         g_pickup_plasma_max = cvar("g_pickup_plasma_max");
2112         g_pickup_fuel = cvar("g_pickup_fuel");
2113         g_pickup_fuel_jetpack = cvar("g_pickup_fuel_jetpack");
2114         g_pickup_fuel_max = cvar("g_pickup_fuel_max");
2115         g_pickup_armorsmall = cvar("g_pickup_armorsmall");
2116         g_pickup_armorsmall_max = cvar("g_pickup_armorsmall_max");
2117         g_pickup_armorsmall_anyway = cvar("g_pickup_armorsmall_anyway");
2118         g_pickup_armormedium = cvar("g_pickup_armormedium");
2119         g_pickup_armormedium_max = cvar("g_pickup_armormedium_max");
2120         g_pickup_armormedium_anyway = cvar("g_pickup_armormedium_anyway");
2121         g_pickup_armorbig = cvar("g_pickup_armorbig");
2122         g_pickup_armorbig_max = cvar("g_pickup_armorbig_max");
2123         g_pickup_armorbig_anyway = cvar("g_pickup_armorbig_anyway");
2124         g_pickup_armormega = cvar("g_pickup_armormega");
2125         g_pickup_armormega_max = cvar("g_pickup_armormega_max");
2126         g_pickup_armormega_anyway = cvar("g_pickup_armormega_anyway");
2127         g_pickup_healthsmall = cvar("g_pickup_healthsmall");
2128         g_pickup_healthsmall_max = cvar("g_pickup_healthsmall_max");
2129         g_pickup_healthsmall_anyway = cvar("g_pickup_healthsmall_anyway");
2130         g_pickup_healthmedium = cvar("g_pickup_healthmedium");
2131         g_pickup_healthmedium_max = cvar("g_pickup_healthmedium_max");
2132         g_pickup_healthmedium_anyway = cvar("g_pickup_healthmedium_anyway");
2133         g_pickup_healthbig = cvar("g_pickup_healthbig");
2134         g_pickup_healthbig_max = cvar("g_pickup_healthbig_max");
2135         g_pickup_healthbig_anyway = cvar("g_pickup_healthbig_anyway");
2136         g_pickup_healthmega = cvar("g_pickup_healthmega");
2137         g_pickup_healthmega_max = cvar("g_pickup_healthmega_max");
2138         g_pickup_healthmega_anyway = cvar("g_pickup_healthmega_anyway");
2139
2140         g_pickup_ammo_anyway = cvar("g_pickup_ammo_anyway");
2141         g_pickup_weapons_anyway = cvar("g_pickup_weapons_anyway");
2142
2143     g_weapon_stay = cvar(strcat("g_", GetGametype(), "_weapon_stay"));
2144     if(!g_weapon_stay)
2145         g_weapon_stay = cvar("g_weapon_stay");
2146
2147     MUTATOR_CALLHOOK(ReadLevelCvars);
2148
2149         if (!warmup_stage && !autocvar_g_campaign)
2150                 game_starttime = time + cvar("g_start_delay");
2151
2152         FOREACH(Weapons, it != WEP_Null, { it.wr_init(it); });
2153
2154         readplayerstartcvars();
2155 }
2156
2157 void InitializeEntity(entity e, void(entity this) func, int order)
2158 {
2159     entity prev, cur;
2160
2161     if (!e || e.initialize_entity)
2162     {
2163         // make a proxy initializer entity
2164         entity e_old = e;
2165         e = new(initialize_entity);
2166         e.enemy = e_old;
2167     }
2168
2169     e.initialize_entity = func;
2170     e.initialize_entity_order = order;
2171
2172     cur = initialize_entity_first;
2173     prev = NULL;
2174     for (;;)
2175     {
2176         if (!cur || cur.initialize_entity_order > order)
2177         {
2178             // insert between prev and cur
2179             if (prev)
2180                 prev.initialize_entity_next = e;
2181             else
2182                 initialize_entity_first = e;
2183             e.initialize_entity_next = cur;
2184             return;
2185         }
2186         prev = cur;
2187         cur = cur.initialize_entity_next;
2188     }
2189 }
2190 void InitializeEntitiesRun()
2191 {
2192     entity startoflist = initialize_entity_first;
2193     initialize_entity_first = NULL;
2194     delete_fn = remove_except_protected;
2195     for (entity e = startoflist; e; e = e.initialize_entity_next)
2196     {
2197                 e.remove_except_protected_forbidden = 1;
2198     }
2199     for (entity e = startoflist; e; )
2200     {
2201                 e.remove_except_protected_forbidden = 0;
2202         e.initialize_entity_order = 0;
2203         entity next = e.initialize_entity_next;
2204         e.initialize_entity_next = NULL;
2205         var void(entity this) func = e.initialize_entity;
2206         e.initialize_entity = func_null;
2207         if (e.classname == "initialize_entity")
2208         {
2209             entity wrappee = e.enemy;
2210             builtin_remove(e);
2211             e = wrappee;
2212         }
2213         //dprint("Delayed initialization: ", e.classname, "\n");
2214         if (func)
2215         {
2216                 func(e);
2217         }
2218         else
2219         {
2220             eprint(e);
2221             backtrace(strcat("Null function in: ", e.classname, "\n"));
2222         }
2223         e = next;
2224     }
2225     delete_fn = remove_unsafely;
2226 }
2227
2228 // deferred dropping
2229 void DropToFloor_Handler(entity this)
2230 {
2231         WITHSELF(this, builtin_droptofloor());
2232         this.dropped_origin = this.origin;
2233 }
2234
2235 void droptofloor(entity this)
2236 {
2237         InitializeEntity(this, DropToFloor_Handler, INITPRIO_DROPTOFLOOR);
2238 }
2239
2240 bool autocvar_sv_gameplayfix_multiplethinksperframe = true;
2241 void RunThink(entity this, float dt)
2242 {
2243         // don't let things stay in the past.
2244         // it is possible to start that way by a trigger with a local time.
2245         if(this.nextthink <= 0 || this.nextthink > time + dt)
2246                 return;
2247
2248         float oldtime = time; // do we need to save this?
2249
2250         for (int iterations = 0; iterations < 128 && !wasfreed(this); iterations++)
2251         {
2252                 time = max(oldtime, this.nextthink);
2253                 this.nextthink = 0;
2254
2255                 if(getthink(this))
2256                         getthink(this)(this);
2257                 // mods often set nextthink to time to cause a think every frame,
2258                 // we don't want to loop in that case, so exit if the new nextthink is
2259                 // <= the time the qc was told, also exit if it is past the end of the
2260                 // frame
2261                 if(this.nextthink <= time || this.nextthink > oldtime + dt || !autocvar_sv_gameplayfix_multiplethinksperframe)
2262                         break;
2263         }
2264
2265         time = oldtime;
2266 }
2267
2268 bool autocvar_sv_freezenonclients;
2269 void Physics_Frame()
2270 {
2271         if(autocvar_sv_freezenonclients)
2272                 return;
2273
2274         IL_EACH(g_moveables, true,
2275         {
2276                 if(IS_CLIENT(it) || it.move_movetype == MOVETYPE_PHYSICS)
2277                         continue;
2278
2279                 //set_movetype(it, it.move_movetype);
2280                 // inline the set_movetype function, since this is called a lot
2281                 it.movetype = (it.move_qcphysics) ? MOVETYPE_QCENTITY : it.move_movetype;
2282
2283                 if(it.move_qcphysics && it.move_movetype != MOVETYPE_NONE)
2284                         Movetype_Physics_NoMatchTicrate(it, PHYS_INPUT_TIMELENGTH, false);
2285
2286                 if(it.movetype >= MOVETYPE_USER_FIRST && it.movetype <= MOVETYPE_USER_LAST) // these cases have no think handling
2287                 {
2288                         if(it.move_movetype == MOVETYPE_PUSH || it.move_movetype == MOVETYPE_FAKEPUSH)
2289                                 continue; // these movetypes have no regular think function
2290                         // handle thinking here
2291                         if (getthink(it) && it.nextthink > 0 && it.nextthink <= time + PHYS_INPUT_TIMELENGTH)
2292                                 RunThink(it, PHYS_INPUT_TIMELENGTH);
2293                 }
2294         });
2295
2296         if(autocvar_sv_gameplayfix_delayprojectiles >= 0)
2297                 return;
2298
2299         // make a second pass to see if any ents spawned this frame and make
2300         // sure they run their move/think. this is verified by checking .move_time, which will never be 0 if the entity has moved
2301         // MOVETYPE_NONE is also checked as .move_time WILL be 0 with that movetype
2302         IL_EACH(g_moveables, it.move_qcphysics,
2303         {
2304                 if(IS_CLIENT(it) || it.move_time || it.move_movetype == MOVETYPE_NONE || it.move_movetype == MOVETYPE_PHYSICS)
2305                         continue;
2306                 Movetype_Physics_NoMatchTicrate(it, PHYS_INPUT_TIMELENGTH, false);
2307         });
2308 }
2309
2310 void systems_update();
2311 void EndFrame()
2312 {
2313         anticheat_endframe();
2314
2315         Physics_Frame();
2316
2317         FOREACH_CLIENT(IS_REAL_CLIENT(it), {
2318                 entity e = IS_SPEC(it) ? it.enemy : it;
2319                 if (e.typehitsound) {
2320                         STAT(TYPEHIT_TIME, it) = time;
2321                 } else if (e.killsound) {
2322                         STAT(KILL_TIME, it) = time;
2323                 } else if (e.hitsound_damage_dealt) {
2324                         STAT(HIT_TIME, it) = time;
2325                         // NOTE: this is not accurate as client code doesn't need so much accuracy for its purposes
2326                         STAT(HITSOUND_DAMAGE_DEALT_TOTAL, it) += ceil(e.hitsound_damage_dealt);
2327                 }
2328         });
2329         // add 1 frametime because after this, engine SV_Physics
2330         // increases time by a frametime and then networks the frame
2331         // add another frametime because client shows everything with
2332         // 1 frame of lag (cl_nolerp 0). The last +1 however should not be
2333         // needed!
2334         float altime = time + frametime * (1 + autocvar_g_antilag_nudge);
2335         FOREACH_CLIENT(true, {
2336                 it.typehitsound = false;
2337                 it.hitsound_damage_dealt = 0;
2338                 it.killsound = false;
2339                 antilag_record(it, CS(it), altime);
2340         });
2341         IL_EACH(g_monsters, true,
2342         {
2343                 antilag_record(it, it, altime);
2344         });
2345         IL_EACH(g_projectiles, it.classname == "nade",
2346         {
2347                 antilag_record(it, it, altime);
2348         });
2349         systems_update();
2350         IL_ENDFRAME();
2351 }
2352
2353
2354 /*
2355  * RedirectionThink:
2356  * returns true if redirecting
2357  */
2358 float redirection_timeout;
2359 float redirection_nextthink;
2360 float RedirectionThink()
2361 {
2362         float clients_found;
2363
2364         if(redirection_target == "")
2365                 return false;
2366
2367         if(!redirection_timeout)
2368         {
2369                 cvar_set("sv_public", "-2");
2370                 redirection_timeout = time + 0.6; // this will only try twice... should be able to keep more clients
2371                 if(redirection_target == "self")
2372                         bprint("^3SERVER NOTICE:^7 restarting the server\n");
2373                 else
2374                         bprint("^3SERVER NOTICE:^7 redirecting everyone to ", redirection_target, "\n");
2375         }
2376
2377         if(time < redirection_nextthink)
2378                 return true;
2379
2380         redirection_nextthink = time + 1;
2381
2382         clients_found = 0;
2383         FOREACH_CLIENT(IS_REAL_CLIENT(it), {
2384                 // TODO add timer
2385                 LOG_INFO("Redirecting: sending connect command to ", it.netname);
2386                 if(redirection_target == "self")
2387                         stuffcmd(it, "\ndisconnect; defer ", ftos(autocvar_quit_and_redirect_timer), " reconnect\n");
2388                 else
2389                         stuffcmd(it, strcat("\ndisconnect; defer ", ftos(autocvar_quit_and_redirect_timer), " \"connect ", redirection_target, "\"\n"));
2390                 ++clients_found;
2391         });
2392
2393         LOG_INFO("Redirecting: ", ftos(clients_found), " clients left.");
2394
2395         if(time > redirection_timeout || clients_found == 0)
2396                 localcmd("\nwait; wait; wait; quit\n");
2397
2398         return true;
2399 }
2400
2401 void RestoreGame()
2402 {
2403         // Loaded from a save game
2404         // some things then break, so let's work around them...
2405
2406         // Progs DB (capture records)
2407         ServerProgsDB = db_load(strcat("server.db", autocvar_sessionid));
2408
2409         // Mapinfo
2410         MapInfo_Shutdown();
2411         MapInfo_Enumerate();
2412         MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
2413         WeaponStats_Init();
2414
2415         TargetMusic_RestoreGame();
2416 }
2417
2418 void Shutdown()
2419 {
2420         game_stopped = 2;
2421
2422         if(world_initialized > 0)
2423         {
2424                 world_initialized = 0;
2425
2426                 // if a timeout is active, reset the slowmo value to normal
2427                 if(timeout_status == TIMEOUT_ACTIVE)
2428                         cvar_set("slowmo", ftos(orig_slowmo));
2429
2430                 LOG_TRACE("Saving persistent data...");
2431                 Ban_SaveBans();
2432
2433                 // playerstats with unfinished match
2434                 PlayerStats_GameReport(false);
2435
2436                 if(!cheatcount_total)
2437                 {
2438                         if(autocvar_sv_db_saveasdump)
2439                                 db_dump(ServerProgsDB, strcat("server.db", autocvar_sessionid));
2440                         else
2441                                 db_save(ServerProgsDB, strcat("server.db", autocvar_sessionid));
2442                 }
2443                 if(autocvar_developer > 0)
2444                 {
2445                         if(autocvar_sv_db_saveasdump)
2446                                 db_dump(TemporaryDB, "server-temp.db");
2447                         else
2448                                 db_save(TemporaryDB, "server-temp.db");
2449                 }
2450                 CheatShutdown(); // must be after cheatcount check
2451                 db_close(ServerProgsDB);
2452                 db_close(TemporaryDB);
2453                 LOG_TRACE("Saving persistent data... done!");
2454                 // tell the bot system the game is ending now
2455                 bot_endgame();
2456
2457                 WeaponStats_Shutdown();
2458                 MapInfo_Shutdown();
2459
2460                 strfree(sv_termsofservice_url_escaped);
2461         }
2462         else if(world_initialized == 0)
2463         {
2464                 LOG_INFO("NOTE: crashed before even initializing the world, not saving persistent data");
2465         }
2466         else
2467         {
2468                 __init_dedicated_server_shutdown();
2469         }
2470 }