]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blob - qcsrc/server/world.qc
Numerous enhancements to the new status effects system, split powerups into a dedicat...
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / world.qc
1 #include "world.qh"
2
3 #include <common/constants.qh>
4 #include <common/deathtypes/all.qh>
5 #include <common/gamemodes/_mod.qh>
6 #include <common/gamemodes/sv_rules.qh>
7 #include <common/items/_mod.qh>
8 #include <common/mapinfo.qh>
9 #include <common/mapobjects/target/music.qh>
10 #include <common/mapobjects/trigger/hurt.qh>
11 #include <common/mapobjects/trigger/secret.qh>
12 #include <common/mapobjects/triggers.qh>
13 #include <common/monsters/_mod.qh>
14 #include <common/monsters/sv_monsters.qh>
15 #include <common/net_linked.qh>
16 #include <common/notifications/all.qh>
17 #include <common/physics/player.qh>
18 #include <common/playerstats.qh>
19 #include <common/state.qh>
20 #include <common/stats.qh>
21 #include <common/teams.qh>
22 #include <common/util.qh>
23 #include <common/vehicles/all.qh>
24 #include <common/weapons/_all.qh>
25 #include <server/anticheat.qh>
26 #include <server/antilag.qh>
27 #include <server/bot/api.qh>
28 #include <server/campaign.qh>
29 #include <server/cheats.qh>
30 #include <server/client.qh>
31 #include <server/command/common.qh>
32 #include <server/command/getreplies.qh>
33 #include <server/command/sv_cmd.qh>
34 #include <server/command/vote.qh>
35 #include <server/damage.qh>
36 #include <server/gamelog.qh>
37 #include <server/hook.qh>
38 #include <server/intermission.qh>
39 #include <server/ipban.qh>
40 #include <server/items/items.qh>
41 #include <server/main.qh>
42 #include <server/mapvoting.qh>
43 #include <server/mutators/_mod.qh>
44 #include <server/race.qh>
45 #include <server/scores.qh>
46 #include <server/scores_rules.qh>
47 #include <server/spawnpoints.qh>
48 #include <server/teamplay.qh>
49 #include <server/weapons/common.qh>
50 #include <server/weapons/weaponstats.qh>
51
52 const float LATENCY_THINKRATE = 10;
53 .float latency_sum;
54 .float latency_cnt;
55 .float latency_time;
56 entity pingplreport;
57 void PingPLReport_Think(entity this)
58 {
59         float delta;
60         entity e;
61
62         delta = 3 / maxclients;
63         if(delta < sys_frametime)
64                 delta = 0;
65         this.nextthink = time + delta;
66
67         e = edict_num(this.cnt + 1);
68         if(IS_CLIENT(e) && IS_REAL_CLIENT(e))
69         {
70                 WriteHeader(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
71                 WriteByte(MSG_BROADCAST, this.cnt);
72                 WriteShort(MSG_BROADCAST, bound(1, CS(e).ping, 32767));
73                 WriteByte(MSG_BROADCAST, min(ceil(CS(e).ping_packetloss * 255), 255));
74                 WriteByte(MSG_BROADCAST, min(ceil(CS(e).ping_movementloss * 255), 255));
75
76                 // record latency times for clients throughout the match so we can report it to playerstats
77                 if(time > (CS(e).latency_time + LATENCY_THINKRATE))
78                 {
79                         CS(e).latency_sum += CS(e).ping;
80                         CS(e).latency_cnt += 1;
81                         CS(e).latency_time = time;
82                         //print("sum: ", ftos(CS(e).latency_sum), ", cnt: ", ftos(CS(e).latency_cnt), ", avg: ", ftos(CS(e).latency_sum / CS(e).latency_cnt), ".\n");
83                 }
84         }
85         else
86         {
87                 WriteHeader(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
88                 WriteByte(MSG_BROADCAST, this.cnt);
89                 WriteShort(MSG_BROADCAST, 0);
90                 WriteByte(MSG_BROADCAST, 0);
91                 WriteByte(MSG_BROADCAST, 0);
92         }
93         this.cnt = (this.cnt + 1) % maxclients;
94 }
95 void PingPLReport_Spawn()
96 {
97         pingplreport = new_pure(pingplreport);
98         setthink(pingplreport, PingPLReport_Think);
99         pingplreport.nextthink = time;
100 }
101
102 const float SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS = 1;
103
104 void SetDefaultAlpha()
105 {
106         if (!MUTATOR_CALLHOOK(SetDefaultAlpha))
107         {
108                 default_player_alpha = autocvar_g_player_alpha;
109                 if(default_player_alpha == 0)
110                         default_player_alpha = 1;
111                 default_weapon_alpha = default_player_alpha;
112         }
113 }
114
115 void GotoFirstMap(entity this)
116 {
117         float n;
118         if(autocvar__sv_init)
119         {
120                 // cvar_set("_sv_init", "0");
121                 // we do NOT set this to 0 any more, so someone "accidentally" changing
122                 // to this "init" map on a dedicated server will cause no permanent
123                 // harm
124                 if(autocvar_g_maplist_shuffle)
125                         ShuffleMaplist();
126                 n = tokenizebyseparator(autocvar_g_maplist, " ");
127                 cvar_set("g_maplist_index", ftos(n - 1)); // jump to map 0 in GotoNextMap
128
129                 MapInfo_Enumerate();
130                 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
131
132                 if(!DoNextMapOverride(1))
133                         GotoNextMap(1);
134
135                 return;
136         }
137
138         if(time < 5)
139         {
140                 this.nextthink = time;
141         }
142         else
143         {
144                 this.nextthink = time + 1;
145                 LOG_INFO("Waiting for _sv_init being set to 1 by initialization scripts...");
146         }
147 }
148
149 void cvar_changes_init()
150 {
151         float h;
152         string k, v, d;
153         float n, i, adding, pureadding;
154
155         strfree(cvar_changes);
156         strfree(cvar_purechanges);
157         cvar_purechanges_count = 0;
158
159         h = buf_create();
160         buf_cvarlist(h, "", "_"); // exclude all _ cvars as they are temporary
161         n = buf_getsize(h);
162
163         adding = true;
164         pureadding = true;
165
166         for(i = 0; i < n; ++i)
167         {
168                 k = bufstr_get(h, i);
169
170 #define BADPREFIX(p) if(substring(k, 0, strlen(p)) == p) continue
171 #define BADPRESUFFIX(p,s) if(substring(k, 0, strlen(p)) == p && substring(k, -strlen(s), -1) == s) continue
172 #define BADCVAR(p) if(k == p) continue
173 #define BADVALUE(p, val) if (k == p && v == val) continue
174
175                 // general excludes and namespaces for server admin used cvars
176                 BADPREFIX("help_"); // PN's server has this listed as changed, let's not rat him out for THAT
177
178                 // internal
179                 BADPREFIX("csqc_");
180                 BADPREFIX("cvar_check_");
181                 BADCVAR("gamecfg");
182                 BADCVAR("g_configversion");
183                 BADCVAR("halflifebsp");
184                 BADCVAR("sv_mapformat_is_quake2");
185                 BADCVAR("sv_mapformat_is_quake3");
186                 BADPREFIX("sv_world");
187
188                 // client
189                 BADPREFIX("chase_");
190                 BADPREFIX("cl_");
191                 BADPREFIX("con_");
192                 BADPREFIX("scoreboard_");
193                 BADPREFIX("g_campaign");
194                 BADPREFIX("g_waypointsprite_");
195                 BADPREFIX("gl_");
196                 BADPREFIX("joy");
197                 BADPREFIX("hud_");
198                 BADPREFIX("m_");
199                 BADPREFIX("menu_");
200                 BADPREFIX("net_slist_");
201                 BADPREFIX("r_");
202                 BADPREFIX("sbar_");
203                 BADPREFIX("scr_");
204                 BADPREFIX("snd_");
205                 BADPREFIX("show");
206                 BADPREFIX("sensitivity");
207                 BADPREFIX("userbind");
208                 BADPREFIX("v_");
209                 BADPREFIX("vid_");
210                 BADPREFIX("crosshair");
211                 BADCVAR("mod_q3bsp_lightmapmergepower");
212                 BADCVAR("mod_q3bsp_nolightmaps");
213                 BADCVAR("fov");
214                 BADCVAR("mastervolume");
215                 BADCVAR("volume");
216                 BADCVAR("bgmvolume");
217                 BADCVAR("in_pitch_min");
218                 BADCVAR("in_pitch_max");
219
220                 // private
221                 BADCVAR("developer");
222                 BADCVAR("log_dest_udp");
223                 BADCVAR("net_address");
224                 BADCVAR("net_address_ipv6");
225                 BADCVAR("port");
226                 BADCVAR("savedgamecfg");
227                 BADCVAR("serverconfig");
228                 BADCVAR("sv_autoscreenshot");
229                 BADCVAR("sv_heartbeatperiod");
230                 BADCVAR("sv_vote_master_password");
231                 BADCVAR("sys_colortranslation");
232                 BADCVAR("sys_specialcharactertranslation");
233                 BADCVAR("timeformat");
234                 BADCVAR("timestamps");
235                 BADCVAR("g_require_stats");
236                 BADPREFIX("developer_");
237                 BADPREFIX("g_ban_");
238                 BADPREFIX("g_banned_list");
239                 BADPREFIX("g_require_stats_");
240                 BADPREFIX("g_chat_flood_");
241                 BADPREFIX("g_ghost_items");
242                 BADPREFIX("g_playerstats_");
243                 BADPREFIX("g_voice_flood_");
244                 BADPREFIX("log_file");
245                 BADPREFIX("quit_");
246                 BADPREFIX("rcon_");
247                 BADPREFIX("sv_allowdownloads");
248                 BADPREFIX("sv_autodemo");
249                 BADPREFIX("sv_curl_");
250                 BADPREFIX("sv_eventlog");
251                 BADPREFIX("sv_logscores_");
252                 BADPREFIX("sv_master");
253                 BADPREFIX("sv_weaponstats_");
254                 BADPREFIX("sv_waypointsprite_");
255                 BADCVAR("rescan_pending");
256
257                 // these can contain player IDs, so better hide
258                 BADPREFIX("g_forced_team_");
259                 BADCVAR("sv_muteban_list");
260                 BADCVAR("sv_voteban_list");
261                 BADCVAR("sv_allow_customplayermodels_idlist");
262                 BADCVAR("sv_allow_customplayermodels_speciallist");
263
264                 // mapinfo
265                 BADCVAR("fraglimit");
266                 BADCVAR("g_arena");
267                 BADCVAR("g_assault");
268                 BADCVAR("g_ca");
269                 BADCVAR("g_ca_teams");
270                 BADCVAR("g_conquest");
271                 BADCVAR("g_conquest_teams");
272                 BADCVAR("g_ctf");
273                 BADCVAR("g_cts");
274                 BADCVAR("g_dotc");
275                 BADCVAR("g_dm");
276                 BADCVAR("g_domination");
277                 BADCVAR("g_domination_default_teams");
278                 BADCVAR("g_duel");
279                 BADCVAR("g_duel_not_dm_maps");
280                 BADCVAR("g_freezetag");
281                 BADCVAR("g_freezetag_teams");
282                 BADCVAR("g_invasion_teams");
283                 BADCVAR("g_invasion_type");
284                 BADCVAR("g_jailbreak");
285                 BADCVAR("g_jailbreak_teams");
286                 BADCVAR("g_keepaway");
287                 BADCVAR("g_keyhunt");
288                 BADCVAR("g_keyhunt_teams");
289                 BADCVAR("g_lms");
290                 BADCVAR("g_nexball");
291                 BADCVAR("g_onslaught");
292                 BADCVAR("g_race");
293                 BADCVAR("g_race_laps_limit");
294                 BADCVAR("g_race_qualifying_timelimit");
295                 BADCVAR("g_race_qualifying_timelimit_override");
296                 BADCVAR("g_runematch");
297                 BADCVAR("g_shootfromeye");
298                 BADCVAR("g_snafu");
299                 BADCVAR("g_survival");
300                 BADCVAR("g_survival_not_dm_maps");
301                 BADCVAR("g_tdm");
302                 BADCVAR("g_tdm_on_dm_maps");
303                 BADCVAR("g_tdm_teams");
304                 BADCVAR("g_vip");
305                 BADCVAR("leadlimit");
306                 BADCVAR("nextmap");
307                 BADCVAR("teamplay");
308                 BADCVAR("timelimit");
309                 BADCVAR("g_mapinfo_settemp_acl");
310                 BADCVAR("g_mapinfo_ignore_warnings");
311                 BADCVAR("g_maplist_ignore_sizes");
312                 BADCVAR("g_maplist_sizes_count_bots");
313
314                 // long
315                 BADCVAR("hostname");
316                 BADCVAR("g_maplist");
317                 BADCVAR("g_maplist_mostrecent");
318                 BADCVAR("sv_motd");
319
320                 v = cvar_string(k);
321                 d = cvar_defstring(k);
322                 if(v == d)
323                         continue;
324
325                 if(adding)
326                 {
327                         cvar_changes = strcat(cvar_changes, k, " \"", v, "\" // \"", d, "\"\n");
328                         if(strlen(cvar_changes) > 16384)
329                         {
330                                 cvar_changes = "// too many settings have been changed to show them here\n";
331                                 adding = 0;
332                         }
333                 }
334
335                 // now check if the changes are actually gameplay relevant
336
337                 // does nothing gameplay relevant
338                 BADCVAR("captureleadlimit_override");
339                 BADCVAR("condump_stripcolors");
340                 BADCVAR("gameversion");
341                 BADCVAR("fs_gamedir");
342                 BADCVAR("g_allow_oldvortexbeam");
343                 BADCVAR("g_balance_kill_delay");
344                 BADCVAR("g_buffs_pickup_anyway");
345                 BADCVAR("g_buffs_randomize");
346                 BADCVAR("g_buffs_randomize_teamplay");
347                 BADCVAR("g_campcheck_distance");
348                 BADCVAR("g_chatsounds");
349                 BADCVAR("g_ca_point_leadlimit");
350                 BADCVAR("g_ca_point_limit");
351                 BADCVAR("g_ca_spectate_enemies");
352                 BADCVAR("g_ctf_captimerecord_always");
353                 BADCVAR("g_ctf_flag_glowtrails");
354                 BADCVAR("g_ctf_dynamiclights");
355                 BADCVAR("g_ctf_flag_pickup_verbosename");
356                 BADPRESUFFIX("g_ctf_flag_", "_model");
357                 BADPRESUFFIX("g_ctf_flag_", "_skin");
358                 BADCVAR("g_domination_point_leadlimit");
359                 BADCVAR("g_forced_respawn");
360                 BADCVAR("g_freezetag_point_leadlimit");
361                 BADCVAR("g_freezetag_point_limit");
362                 BADCVAR("g_glowtrails");
363                 BADCVAR("g_hats");
364                 BADCVAR("g_casings");
365                 BADCVAR("g_invasion_point_limit");
366                 BADCVAR("g_jump_grunt");
367                 BADCVAR("g_keepaway_ballcarrier_effects");
368                 BADCVAR("g_keepawayball_effects");
369                 BADCVAR("g_keyhunt_point_leadlimit");
370                 BADCVAR("g_nexball_goalleadlimit");
371                 BADCVAR("g_new_toys_autoreplace");
372                 BADCVAR("g_new_toys_use_pickupsound");
373                 BADCVAR("g_physics_predictall");
374                 BADCVAR("g_piggyback");
375                 BADCVAR("g_playerclip_collisions");
376                 BADCVAR("g_spawn_alloweffects");
377                 BADCVAR("g_tdm_point_leadlimit");
378                 BADCVAR("g_tdm_point_limit");
379                 BADCVAR("leadlimit_and_fraglimit");
380                 BADCVAR("leadlimit_override");
381                 BADCVAR("pausable");
382                 BADCVAR("sv_announcer");
383                 BADCVAR("sv_checkforpacketsduringsleep");
384                 BADCVAR("sv_damagetext");
385                 BADCVAR("sv_db_saveasdump");
386                 BADCVAR("sv_intermission_cdtrack");
387                 BADCVAR("sv_mapchange_delay");
388                 BADCVAR("sv_minigames");
389                 BADCVAR("sv_namechangetimer");
390                 BADCVAR("sv_precacheplayermodels");
391                 BADCVAR("sv_radio");
392                 BADCVAR("sv_stepheight");
393                 BADCVAR("sv_timeout");
394                 BADCVAR("sv_weapons_modeloverride");
395                 BADCVAR("w_prop_interval");
396                 BADPREFIX("chat_");
397                 BADPREFIX("crypto_");
398                 BADPREFIX("gameversion_");
399                 BADPREFIX("g_chat_");
400                 BADPREFIX("g_ctf_captimerecord_");
401                 BADPREFIX("g_hats_");
402                 BADPREFIX("g_maplist_");
403                 BADPREFIX("g_mod_");
404                 BADPREFIX("g_respawn_");
405                 BADPREFIX("net_");
406                 BADPREFIX("notification_");
407                 BADPREFIX("prvm_");
408                 BADPREFIX("skill_");
409                 BADPREFIX("sv_allow_");
410                 BADPREFIX("sv_cullentities_");
411                 BADPREFIX("sv_maxidle");
412                 BADPREFIX("sv_minigames_");
413                 BADPREFIX("sv_radio_");
414                 BADPREFIX("sv_timeout_");
415                 BADPREFIX("sv_vote_");
416                 BADPREFIX("timelimit_");
417
418                 // allowed changes to server admins (please sync this to server.cfg)
419                 // vi commands:
420                 //   :/"impure"/,$d
421                 //   :g!,^\/\/[^ /],d
422                 //   :%s,//\([^ ]*\).*,BADCVAR("\1");,
423                 //   :%!sort
424                 // yes, this does contain some redundant stuff, don't really care
425                 BADPREFIX("bot_ai_");
426                 BADCVAR("bot_config_file");
427                 BADCVAR("bot_number");
428                 BADCVAR("bot_prefix");
429                 BADCVAR("bot_suffix");
430                 BADCVAR("capturelimit_override");
431                 BADCVAR("fraglimit_override");
432                 BADCVAR("gametype");
433                 BADCVAR("g_antilag");
434                 BADCVAR("g_balance_teams");
435                 BADCVAR("g_balance_teams_prevent_imbalance");
436                 BADCVAR("g_balance_teams_scorefactor");
437                 BADCVAR("g_ban_sync_trusted_servers");
438                 BADCVAR("g_ban_sync_uri");
439                 BADCVAR("g_buffs");
440                 BADCVAR("g_ca_teams_override");
441                 BADCVAR("g_ctf_fullbrightflags");
442                 BADCVAR("g_ctf_ignore_frags");
443                 BADCVAR("g_ctf_leaderboard");
444                 BADCVAR("g_domination_point_limit");
445                 BADCVAR("g_domination_teams_override");
446                 BADCVAR("g_freezetag_teams_override");
447                 BADCVAR("g_friendlyfire");
448                 BADCVAR("g_fullbrightitems");
449                 BADCVAR("g_fullbrightplayers");
450                 BADCVAR("g_keyhunt_point_limit");
451                 BADCVAR("g_keyhunt_teams_override");
452                 BADCVAR("g_lms_lives_override");
453                 BADCVAR("g_maplist");
454                 BADCVAR("g_maxplayers");
455                 BADCVAR("g_mirrordamage");
456                 BADCVAR("g_nexball_goallimit");
457                 BADCVAR("g_norecoil");
458                 BADCVAR("g_physics_clientselect");
459                 BADCVAR("g_pinata");
460                 BADCVAR("g_powerups");
461                 BADCVAR("g_player_brightness");
462                 BADCVAR("g_rocket_flying");
463                 BADCVAR("g_rocket_flying_disabledelays");
464                 BADCVAR("g_spawnshieldtime");
465                 BADCVAR("g_start_delay");
466                 BADCVAR("g_superspectate");
467                 BADCVAR("g_tdm_teams_override");
468                 BADCVAR("g_warmup");
469                 BADCVAR("g_weapon_stay"); BADPRESUFFIX("g_", "_weapon_stay");
470                 BADCVAR("hostname");
471                 BADCVAR("log_file");
472                 BADCVAR("maxplayers");
473                 BADCVAR("minplayers");
474                 BADCVAR("minplayers_per_team");
475                 BADCVAR("net_address");
476                 BADCVAR("port");
477                 BADCVAR("rcon_password");
478                 BADCVAR("rcon_restricted_commands");
479                 BADCVAR("rcon_restricted_password");
480                 BADCVAR("skill");
481                 BADCVAR("sv_adminnick");
482                 BADCVAR("sv_autoscreenshot");
483                 BADCVAR("sv_autotaunt");
484                 BADCVAR("sv_curl_defaulturl");
485                 BADCVAR("sv_defaultcharacter");
486                 BADCVAR("sv_defaultcharacterskin");
487                 BADCVAR("sv_defaultplayercolors");
488                 BADCVAR("sv_defaultplayermodel");
489                 BADCVAR("sv_defaultplayerskin");
490                 BADCVAR("sv_maxrate");
491                 BADCVAR("sv_motd");
492                 BADCVAR("sv_public");
493                 BADCVAR("sv_ready_restart");
494                 BADCVAR("sv_showfps");
495                 BADCVAR("sv_status_privacy");
496                 BADCVAR("sv_taunt");
497                 BADCVAR("sv_vote_call");
498                 BADCVAR("sv_vote_commands");
499                 BADCVAR("sv_vote_majority_factor");
500                 BADCVAR("sv_vote_master");
501                 BADCVAR("sv_vote_master_commands");
502                 BADCVAR("sv_vote_master_password");
503                 BADCVAR("sv_vote_simple_majority_factor");
504                 BADVALUE("sys_ticrate", "0.0166667");
505                 BADVALUE("sys_ticrate", "0.0333333");
506                 BADCVAR("teamplay_mode");
507                 BADCVAR("timelimit_override");
508                 BADPREFIX("g_warmup_");
509                 BADPREFIX("sv_info_");
510                 BADPREFIX("sv_ready_restart_");
511
512                 // mutators that announce themselves properly to the server browser
513                 BADCVAR("g_instagib");
514                 BADCVAR("g_new_toys");
515                 BADCVAR("g_nix");
516                 BADCVAR("g_grappling_hook");
517                 BADCVAR("g_jetpack");
518
519                 // temporary for testing
520                 // TODO remove before 0.8.3 release
521                 BADCVAR("g_ca_weaponarena");
522                 BADCVAR("g_freezetag_weaponarena");
523                 BADCVAR("g_lms_weaponarena");
524                 BADCVAR("g_ctf_stalemate_time");
525
526 #undef BADPRESUFFIX
527 #undef BADPREFIX
528 #undef BADCVAR
529 #undef BADVALUE
530
531                 if(pureadding)
532                 {
533                         cvar_purechanges = strcat(cvar_purechanges, k, " \"", v, "\" // \"", d, "\"\n");
534                         if(strlen(cvar_purechanges) > 16384)
535                         {
536                                 cvar_purechanges = "// too many settings have been changed to show them here\n";
537                                 pureadding = 0;
538                         }
539                 }
540                 ++cvar_purechanges_count;
541                 // WARNING: this variable is used for the server list
542                 // NEVER dare to skip this code!
543                 // Hacks to intentionally appearing as "pure server" even though you DO have
544                 // modified settings may be punished by removal from the server list.
545                 // You can do to the variables cvar_changes and cvar_purechanges all you want,
546                 // though.
547         }
548         buf_del(h);
549         if(cvar_changes == "")
550                 cvar_changes = "// this server runs at default server settings\n";
551         else
552                 cvar_changes = strcat("// this server runs at modified server settings:\n", cvar_changes);
553         cvar_changes = strzone(cvar_changes);
554         if(cvar_purechanges == "")
555                 cvar_purechanges = "// this server runs at default gameplay settings\n";
556         else
557                 cvar_purechanges = strcat("// this server runs at modified gameplay settings:\n", cvar_purechanges);
558         cvar_purechanges = strzone(cvar_purechanges);
559 }
560
561 entity randomseed;
562 bool RandomSeed_Send(entity this, entity to, int sf)
563 {
564         WriteHeader(MSG_ENTITY, ENT_CLIENT_RANDOMSEED);
565         WriteShort(MSG_ENTITY, this.cnt);
566         return true;
567 }
568 void RandomSeed_Think(entity this)
569 {
570         this.cnt = bound(0, floor(random() * 65536), 65535);
571         this.nextthink = time + 5;
572
573         this.SendFlags |= 1;
574 }
575 void RandomSeed_Spawn()
576 {
577         randomseed = new_pure(randomseed);
578         setthink(randomseed, RandomSeed_Think);
579         Net_LinkEntity(randomseed, false, 0, RandomSeed_Send);
580
581         getthink(randomseed)(randomseed); // sets random seed and nextthink
582 }
583
584 spawnfunc(__init_dedicated_server)
585 {
586         // handler for _init/_init map (only for dedicated server initialization)
587
588         world_initialized = -1; // don't complain
589
590         delete_fn = remove_unsafely;
591
592         entity e = new(GotoFirstMap);
593         setthink(e, GotoFirstMap);
594         e.nextthink = time; // this is usually 1 at this point
595
596         e = new(info_player_deathmatch);  // safeguard against player joining
597
598     // assign reflectively to avoid "assignment to world" warning
599     for (int i = 0, n = numentityfields(); i < n; ++i) {
600         string k = entityfieldname(i);
601         if (k == "classname") {
602             // safeguard against various stuff ;)
603             putentityfieldstring(i, this, "worldspawn");
604             break;
605         }
606     }
607
608         // needs to be done so early because of the constants they create
609         static_init();
610         static_init_late();
611         static_init_precache();
612
613         IL_PUSH(g_spawnpoints, e); // just incase
614
615         MapInfo_Enumerate();
616         MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
617 }
618
619 void __init_dedicated_server_shutdown() {
620         MapInfo_Shutdown();
621 }
622
623 STATIC_INIT_EARLY(maxclients)
624 {
625         maxclients = 0;
626         for (entity head = nextent(NULL); head; head = nextent(head)) {
627                 ++maxclients;
628         }
629 }
630
631 void GameplayMode_DelayedInit(entity this)
632 {
633         if(!scores_initialized)
634                 ScoreRules_generic();
635 }
636
637 void InitGameplayMode()
638 {
639         VoteReset();
640
641         // find out good world mins/maxs bounds, either the static bounds found by looking for solid, or the mapinfo specified bounds
642         get_mi_min_max(1);
643         // assign reflectively to avoid "assignment to world" warning
644         int done = 0; for (int i = 0, n = numentityfields(); i < n; ++i) {
645             string k = entityfieldname(i); vector v = (k == "mins") ? mi_min : (k == "maxs") ? mi_max : '0 0 0';
646             if (v) {
647             putentityfieldstring(i, world, sprintf("%v", v));
648             if (++done == 2) break;
649         }
650         }
651         // currently, NetRadiant's limit is 131072 qu for each side
652         // distance from one corner of a 131072qu cube to the opposite corner is approx. 227023 qu
653         // set the distance according to map size but don't go over the limit to avoid issues with float precision
654         // in case somebody makes extremely large maps
655         max_shot_distance = min(230000, vlen(world.maxs - world.mins));
656
657         MapInfo_LoadMapSettings(mapname);
658         GameRules_teams(false);
659
660         if (!cvar_value_issafe(world.fog))
661         {
662                 LOG_INFO("The current map contains a potentially harmful fog setting, ignored");
663                 world.fog = string_null;
664         }
665         if(MapInfo_Map_fog != "")
666         {
667                 if(MapInfo_Map_fog == "none")
668                         world.fog = string_null;
669                 else
670                         world.fog = strzone(MapInfo_Map_fog);
671         }
672         clientstuff = strzone(MapInfo_Map_clientstuff);
673
674         MapInfo_ClearTemps();
675
676         gamemode_name = MapInfo_Type_ToText(MapInfo_LoadedGametype);
677
678         cache_mutatormsg = strzone("");
679         cache_lastmutatormsg = strzone("");
680
681         InitializeEntity(NULL, GameplayMode_DelayedInit, INITPRIO_GAMETYPE_FALLBACK);
682 }
683
684 bool world_already_spawned;
685 spawnfunc(worldspawn)
686 {
687         server_is_dedicated = boolean(stof(cvar_defstring("is_dedicated")));
688
689         bool wantrestart = false;
690         {
691                 if (!server_is_dedicated)
692                 {
693                         // force unloading of server pk3 files when starting a listen server
694                         // localcmd("\nfs_rescan\n"); // FIXME: does more harm than good, has unintended side effects. What we really want is to unload temporary pk3s only
695                         // restore csqc_progname too
696                         string expect = "csprogs.dat";
697                         wantrestart = cvar_string("csqc_progname") != expect;
698                         cvar_set("csqc_progname", expect);
699                 }
700                 else
701                 {
702                         // Try to use versioned csprogs from pk3
703                         // Only ever use versioned csprogs.dat files on dedicated servers;
704                         // we need to reset csqc_progname on clients ourselves, and it's easier if the client's release name is constant
705                         string pk3csprogs = "csprogs-" WATERMARK ".dat";
706                         // This always works; fall back to it if a versioned csprogs.dat is suddenly missing
707                         string select = "csprogs.dat";
708                         if (fexists(pk3csprogs)) select = pk3csprogs;
709                         if (cvar_string("csqc_progname") != select)
710                         {
711                                 cvar_set("csqc_progname", select);
712                                 wantrestart = true;
713                         }
714                         // Check for updates on startup
715                         // We do it this way for atomicity so that connecting clients still match the server progs and don't disconnect
716                         int sentinel = fopen("progs.txt", FILE_READ);
717                         if (sentinel >= 0)
718                         {
719                                 string switchversion = fgets(sentinel);
720                                 fclose(sentinel);
721                                 if (switchversion != "" && switchversion != WATERMARK)
722                                 {
723                                         LOG_INFOF("Switching progs: " WATERMARK " -> %s", switchversion);
724                                         // if it doesn't exist, assume either:
725                                         //   a) the current program was overwritten
726                                         //   b) this is a client only update
727                                         string newprogs = sprintf("progs-%s.dat", switchversion);
728                                         if (fexists(newprogs))
729                                         {
730                                                 cvar_set("sv_progs", newprogs);
731                                                 wantrestart = true;
732                                         }
733                                         string newcsprogs = sprintf("csprogs-%s.dat", switchversion);
734                                         if (fexists(newcsprogs))
735                                         {
736                                                 cvar_set("csqc_progname", newcsprogs);
737                                                 wantrestart = true;
738                                         }
739                                 }
740                         }
741                 }
742                 if (wantrestart)
743                 {
744                         LOG_INFO("Restart requested");
745                         changelevel(mapname);
746                         // let initialization continue, shutdown depends on it
747                 }
748         }
749
750         if(world_already_spawned)
751                 error("world already spawned - you may have EXACTLY ONE worldspawn!");
752         world_already_spawned = true;
753
754         delete_fn = remove_safely; // during spawning, watch what you remove!
755
756         cvar_changes_init(); // do this very early now so it REALLY matches the server config
757
758         // default to RACE_RECORD, can be overwritten by gamemodes
759         record_type = RACE_RECORD;
760
761         // needs to be done so early because of the constants they create
762         static_init();
763
764         ServerProgsDB = db_load(strcat("server.db", autocvar_sessionid));
765
766         TemporaryDB = db_create();
767
768         // 0 normal
769         lightstyle(0, "m");
770
771         // 1 FLICKER (first variety)
772         lightstyle(1, "mmnmmommommnonmmonqnmmo");
773
774         // 2 SLOW STRONG PULSE
775         lightstyle(2, "abcdefghijklmnopqrstuvwxyzyxwvutsrqponmlkjihgfedcba");
776
777         // 3 CANDLE (first variety)
778         lightstyle(3, "mmmmmaaaaammmmmaaaaaabcdefgabcdefg");
779
780         // 4 FAST STROBE
781         lightstyle(4, "mamamamamama");
782
783         // 5 GENTLE PULSE 1
784         lightstyle(5,"jklmnopqrstuvwxyzyxwvutsrqponmlkj");
785
786         // 6 FLICKER (second variety)
787         lightstyle(6, "nmonqnmomnmomomno");
788
789         // 7 CANDLE (second variety)
790         lightstyle(7, "mmmaaaabcdefgmmmmaaaammmaamm");
791
792         // 8 CANDLE (third variety)
793         lightstyle(8, "mmmaaammmaaammmabcdefaaaammmmabcdefmmmaaaa");
794
795         // 9 SLOW STROBE (fourth variety)
796         lightstyle(9, "aaaaaaaazzzzzzzz");
797
798         // 10 FLUORESCENT FLICKER
799         lightstyle(10, "mmamammmmammamamaaamammma");
800
801         // 11 SLOW PULSE NOT FADE TO BLACK
802         lightstyle(11, "abcdefghijklmnopqrrqponmlkjihgfedcba");
803
804         // styles 32-62 are assigned by the spawnfunc_light program for switchable lights
805
806         // 63 testing
807         lightstyle(63, "a");
808
809         if(autocvar_g_campaign)
810                 CampaignPreInit();
811
812         Map_MarkAsRecent(mapname);
813
814         PlayerStats_GameReport_Init(); // we need this to be initiated before InitGameplayMode
815
816         InitGameplayMode();
817         static_init_late();
818         static_init_precache();
819         readlevelcvars();
820
821         GameRules_limit_fallbacks();
822
823         if(warmup_limit == 0)
824                 warmup_limit = (autocvar_timelimit > 0) ? autocvar_timelimit * 60 : autocvar_timelimit;
825
826         player_count = 0;
827         bot_waypoints_for_items = autocvar_g_waypoints_for_items;
828         if(bot_waypoints_for_items == 1)
829                 if(this.spawnflags & SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS)
830                         bot_waypoints_for_items = 0;
831
832         WaypointSprite_Init();
833
834         GameLogInit(); // prepare everything
835         // NOTE for matchid:
836         // changing the logic generating it is okay. But:
837         // it HAS to stay <= 64 chars
838         // character set: ASCII 33-126 without the following characters: : ; ' " \ $
839         if(autocvar_sv_eventlog)
840         {
841                 string s = sprintf("%s.%s.%06d", itos(autocvar_sv_eventlog_files_counter), strftime(false, "%s"), floor(random() * 1000000));
842                 matchid = strzone(s);
843
844                 GameLogEcho(strcat(":gamestart:", GetGametype(), "_", GetMapname(), ":", s));
845                 s = ":gameinfo:mutators:LIST";
846
847                 MUTATOR_CALLHOOK(BuildMutatorsString, s);
848                 s = M_ARGV(0, string);
849
850                 // initialiation stuff, not good in the mutator system
851                 if(!autocvar_g_use_ammunition)
852                         s = strcat(s, ":no_use_ammunition");
853
854                 // initialiation stuff, not good in the mutator system
855                 if(autocvar_g_pickup_items == 0)
856                         s = strcat(s, ":no_pickup_items");
857                 if(autocvar_g_pickup_items > 0)
858                         s = strcat(s, ":pickup_items");
859
860                 // initialiation stuff, not good in the mutator system
861                 if(autocvar_g_weaponarena != "0")
862                         s = strcat(s, ":", autocvar_g_weaponarena, " arena");
863
864                 // TODO to mutator system
865                 if(autocvar_g_norecoil)
866                         s = strcat(s, ":norecoil");
867
868                 GameLogEcho(s);
869                 GameLogEcho(":gameinfo:end");
870         }
871         else
872                 matchid = strzone(ftos(random()));
873
874         cvar_set("nextmap", "");
875
876         SetDefaultAlpha();
877
878         if(autocvar_g_campaign)
879                 CampaignPostInit();
880
881         Ban_LoadBans();
882
883         MapInfo_Enumerate();
884         MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
885
886         if(fexists(strcat("scripts/", mapname, ".arena")))
887                 cvar_settemp("sv_q3acompat_machineshotgunswap", "1");
888
889         if(fexists(strcat("scripts/", mapname, ".defi")))
890                 cvar_settemp("sv_q3defragcompat", "1");
891
892         if(whichpack(strcat("maps/", mapname, ".cfg")) != "")
893         {
894                 int fd = fopen(strcat("maps/", mapname, ".cfg"), FILE_READ);
895                 if(fd != -1)
896                 {
897                         string s;
898                         while((s = fgets(fd)))
899                         {
900                                 int l = tokenize_console(s);
901                                 if(l < 2)
902                                         continue;
903                                 if(argv(0) == "cd")
904                                 {
905                                         string trackname = argv(2);
906                                         LOG_INFO("Found ^1UNSUPPORTED^7 cd loop command in .cfg file; put this line in mapinfo instead:");
907                                         LOG_INFO("  cdtrack ", trackname);
908                                         if (cvar_value_issafe(trackname))
909                                         {
910                                                 string newstuff = strcat(clientstuff, "cd loop \"", trackname, "\"\n");
911                                                 strcpy(clientstuff, newstuff);
912                                         }
913                                 }
914                                 else if(argv(0) == "fog")
915                                 {
916                                         LOG_INFO("Found ^1UNSUPPORTED^7 fog command in .cfg file; put this line in worldspawn in the .map/.bsp/.ent file instead:");
917                                         LOG_INFO("  \"fog\" \"", s, "\"");
918                                 }
919                                 else if(argv(0) == "set")
920                                 {
921                                         LOG_INFO("Found ^1UNSUPPORTED^7 set command in .cfg file; put this line in mapinfo instead:");
922                                         LOG_INFO("  clientsettemp_for_type all ", argv(1), " ", argv(2));
923                                 }
924                                 else if(argv(0) != "//")
925                                 {
926                                         LOG_INFO("Found ^1UNSUPPORTED^7 set command in .cfg file; put this line in mapinfo instead:");
927                                         LOG_INFO("  clientsettemp_for_type all ", argv(0), " ", argv(1));
928                                 }
929                         }
930                         fclose(fd);
931                 }
932         }
933
934         WeaponStats_Init();
935
936         Nagger_Init();
937
938         // set up information replies for clients and server to use
939         maplist_reply = strzone(getmaplist());
940         lsmaps_reply = strzone(getlsmaps());
941         monsterlist_reply = strzone(getmonsterlist());
942         bool records_available = false;
943         for(int i = 0; i < 10; ++i)
944         {
945                 string s = getrecords(i);
946                 if (s != "")
947                 {
948                         records_reply[i] = strzone(s);
949                         records_available = true;
950                 }
951         }
952         if (!records_available)
953                 records_reply[0] = "No records available for the current game mode.\n";
954         ladder_reply = strzone(getladder());
955         rankings_reply = strzone(getrankings());
956
957         // begin other init
958         ClientInit_Spawn();
959         RandomSeed_Spawn();
960         PingPLReport_Spawn();
961
962         CheatInit();
963
964         if (!wantrestart) localcmd("\n_sv_hook_gamestart ", GetGametype(), "\n");
965
966         // fill sv_curl_serverpackages from .serverpackage files
967         if (autocvar_sv_curl_serverpackages_auto)
968         {
969                 string s = "csprogs-" WATERMARK ".dat";
970                 // remove automatically managed files from the list to prevent duplicates
971                 for (int i = 0, n = tokenize_console(cvar_string("sv_curl_serverpackages")); i < n; ++i)
972                 {
973                         string pkg = argv(i);
974                         if (startsWith(pkg, "csprogs-")) continue;
975                         if (endsWith(pkg, "-serverpackage.txt")) continue;
976                         if (endsWith(pkg, ".serverpackage")) continue;  // OLD legacy
977                         s = cons(s, pkg);
978                 }
979                 // add automatically managed files to the list
980                 #define X(match) MACRO_BEGIN \
981                         int fd = search_begin(match, true, false); \
982                         if (fd >= 0) \
983                         { \
984                                 for (int i = 0, j = search_getsize(fd); i < j; ++i) \
985                                 { \
986                                         s = cons(s, search_getfilename(fd, i)); \
987                                 } \
988                                 search_end(fd); \
989                         } \
990                 MACRO_END
991                 X("*-serverpackage.txt");
992                 X("*.serverpackage");
993                 #undef X
994                 cvar_set("sv_curl_serverpackages", s);
995         }
996
997         // MOD AUTHORS: change this, and possibly remove a few of the blocks below to ignore certain changes
998         modname = "Xonotic";
999         // physics/balance/config changes that count as mod
1000         if(cvar_string("g_mod_physics") != cvar_defstring("g_mod_physics"))
1001                 modname = cvar_string("g_mod_physics");
1002         if(cvar_string("g_mod_balance") != cvar_defstring("g_mod_balance") && cvar_string("g_mod_balance") != "Testing")
1003                 modname = cvar_string("g_mod_balance");
1004         if(cvar_string("g_mod_config") != cvar_defstring("g_mod_config"))
1005                 modname = cvar_string("g_mod_config");
1006         // extra mutators that deserve to count as mod
1007         MUTATOR_CALLHOOK(SetModname, modname);
1008         modname = M_ARGV(0, string);
1009
1010         // save it for later
1011         modname = strzone(modname);
1012
1013         WinningConditionHelper(this); // set worldstatus
1014
1015         world_initialized = 1;
1016         __spawnfunc_spawn_all();
1017 }
1018
1019 spawnfunc(light)
1020 {
1021         //makestatic (this); // Who the f___ did that?
1022         delete(this);
1023 }
1024
1025 bool MoveToRandomLocationWithinBounds(entity e, vector boundmin, vector boundmax, float goodcontents, float badcontents, float badsurfaceflags, int attempts, float maxaboveground, float minviewdistance)
1026 {
1027     float m = e.dphitcontentsmask;
1028     e.dphitcontentsmask = goodcontents | badcontents;
1029
1030     vector org = boundmin;
1031     vector delta = boundmax - boundmin;
1032
1033     vector start, end;
1034     start = end = org;
1035     int j; // used after the loop
1036     for(j = 0; j < attempts; ++j)
1037     {
1038         start.x = org.x + random() * delta.x;
1039         start.y = org.y + random() * delta.y;
1040         start.z = org.z + random() * delta.z;
1041
1042         // rule 1: start inside world bounds, and outside
1043         // solid, and don't start from somewhere where you can
1044         // fall down to evil
1045         tracebox(start, e.mins, e.maxs, start - '0 0 1' * delta.z, MOVE_NORMAL, e);
1046         if (trace_fraction >= 1)
1047             continue;
1048         if (trace_startsolid)
1049             continue;
1050         if (trace_dphitcontents & badcontents)
1051             continue;
1052         if (trace_dphitq3surfaceflags & badsurfaceflags)
1053             continue;
1054
1055         // rule 2: if we are too high, lower the point
1056         if (trace_fraction * delta.z > maxaboveground)
1057             start = trace_endpos + '0 0 1' * maxaboveground;
1058         vector enddown = trace_endpos;
1059
1060         // rule 3: make sure we aren't outside the map. This only works
1061         // for somewhat well formed maps. A good rule of thumb is that
1062         // the map should have a convex outside hull.
1063         // these can be traceLINES as we already verified the starting box
1064         vector mstart = start + 0.5 * (e.mins + e.maxs);
1065         traceline(mstart, mstart + '1 0 0' * delta.x, MOVE_NORMAL, e);
1066         if (trace_fraction >= 1 || trace_dphittexturename == "common/caulk")
1067             continue;
1068         traceline(mstart, mstart - '1 0 0' * delta.x, MOVE_NORMAL, e);
1069         if (trace_fraction >= 1 || trace_dphittexturename == "common/caulk")
1070             continue;
1071         traceline(mstart, mstart + '0 1 0' * delta.y, MOVE_NORMAL, e);
1072         if (trace_fraction >= 1 || trace_dphittexturename == "common/caulk")
1073             continue;
1074         traceline(mstart, mstart - '0 1 0' * delta.y, MOVE_NORMAL, e);
1075         if (trace_fraction >= 1 || trace_dphittexturename == "common/caulk")
1076             continue;
1077         traceline(mstart, mstart + '0 0 1' * delta.z, MOVE_NORMAL, e);
1078         if (trace_fraction >= 1 || trace_dphittexturename == "common/caulk")
1079             continue;
1080
1081                 // rule 4: we must "see" some spawnpoint or item
1082             entity sp = NULL;
1083             IL_EACH(g_spawnpoints, checkpvs(mstart, it),
1084             {
1085                 if((traceline(mstart, it.origin, MOVE_NORMAL, e), trace_fraction) >= 1)
1086                 {
1087                         sp = it;
1088                         break;
1089                 }
1090             });
1091                 if(!sp)
1092                 {
1093                         int items_checked = 0;
1094                         IL_EACH(g_items, checkpvs(mstart, it),
1095                         {
1096                                 if((traceline(mstart, it.origin + (it.mins + it.maxs) * 0.5, MOVE_NORMAL, e), trace_fraction) >= 1)
1097                                 {
1098                                         sp = it;
1099                                         break;
1100                                 }
1101
1102                                 ++items_checked;
1103                                 if(items_checked >= attempts)
1104                                         break; // sanity
1105                         });
1106
1107                         if(!sp)
1108                                 continue;
1109                 }
1110
1111         // find a random vector to "look at"
1112         end.x = org.x + random() * delta.x;
1113         end.y = org.y + random() * delta.y;
1114         end.z = org.z + random() * delta.z;
1115         end = start + normalize(end - start) * vlen(delta);
1116
1117         // rule 4: start TO end must not be too short
1118         tracebox(start, e.mins, e.maxs, end, MOVE_NORMAL, e);
1119         if(trace_startsolid)
1120             continue;
1121         if(trace_fraction < minviewdistance / vlen(delta))
1122             continue;
1123
1124         // rule 5: don't want to look at sky
1125         if(trace_dphitq3surfaceflags & Q3SURFACEFLAG_SKY)
1126             continue;
1127
1128         // rule 6: we must not end up in trigger_hurt
1129         if(tracebox_hits_trigger_hurt(start, e.mins, e.maxs, enddown))
1130             continue;
1131
1132         break;
1133     }
1134
1135     e.dphitcontentsmask = m;
1136
1137     if(j < attempts)
1138     {
1139         setorigin(e, start);
1140         e.angles = vectoangles(end - start);
1141         LOG_DEBUG("Needed ", ftos(j + 1), " attempts");
1142         return true;
1143     }
1144     return false;
1145 }
1146
1147 float MoveToRandomMapLocation(entity e, float goodcontents, float badcontents, float badsurfaceflags, float attempts, float maxaboveground, float minviewdistance)
1148 {
1149         return MoveToRandomLocationWithinBounds(e, world.mins, world.maxs, goodcontents, badcontents, badsurfaceflags, attempts, maxaboveground, minviewdistance);
1150 }
1151
1152 /*
1153 ===============================================================================
1154
1155 RULES
1156
1157 ===============================================================================
1158 */
1159
1160 void DumpStats(float final)
1161 {
1162         float file;
1163         string s;
1164         float to_console;
1165         float to_eventlog;
1166         float to_file;
1167         float i;
1168
1169         to_console = autocvar_sv_logscores_console;
1170         to_eventlog = autocvar_sv_eventlog;
1171         to_file = autocvar_sv_logscores_file;
1172
1173         if(!final)
1174         {
1175                 to_console = true; // always print printstats replies
1176                 to_eventlog = false; // but never print them to the event log
1177         }
1178
1179         if(to_eventlog)
1180                 if(autocvar_sv_eventlog_console)
1181                         to_console = false; // otherwise we get the output twice
1182
1183         if(final)
1184                 s = ":scores:";
1185         else
1186                 s = ":status:";
1187         s = strcat(s, GetGametype(), "_", GetMapname(), ":", ftos(rint(time)));
1188
1189         if(to_console)
1190                 LOG_HELP(s);
1191         if(to_eventlog)
1192                 GameLogEcho(s);
1193
1194         file = -1;
1195         if(to_file)
1196         {
1197                 file = fopen(autocvar_sv_logscores_filename, FILE_APPEND);
1198                 if(file == -1)
1199                         to_file = false;
1200                 else
1201                         fputs(file, strcat(s, "\n"));
1202         }
1203
1204         s = strcat(":labels:player:", GetPlayerScoreString(NULL, 0));
1205         if(to_console)
1206                 LOG_HELP(s);
1207         if(to_eventlog)
1208                 GameLogEcho(s);
1209         if(to_file)
1210                 fputs(file, strcat(s, "\n"));
1211
1212         FOREACH_CLIENT(IS_REAL_CLIENT(it) || (IS_BOT_CLIENT(it) && autocvar_sv_logscores_bots), {
1213                 s = strcat(":player:see-labels:", GetPlayerScoreString(it, 0), ":");
1214                 s = strcat(s, ftos(rint(time - CS(it).jointime)), ":");
1215                 if(IS_PLAYER(it) || MUTATOR_CALLHOOK(GetPlayerStatus, it))
1216                         s = strcat(s, ftos(it.team), ":");
1217                 else
1218                         s = strcat(s, "spectator:");
1219
1220                 if(to_console)
1221                         LOG_HELP(s, playername(it.netname, it.team, false));
1222                 if(to_eventlog)
1223                         GameLogEcho(strcat(s, ftos(it.playerid), ":", playername(it.netname, it.team, false)));
1224                 if(to_file)
1225                         fputs(file, strcat(s, playername(it.netname, it.team, false), "\n"));
1226         });
1227
1228         if(teamplay)
1229         {
1230                 s = strcat(":labels:teamscores:", GetTeamScoreString(0, 0));
1231                 if(to_console)
1232                         LOG_HELP(s);
1233                 if(to_eventlog)
1234                         GameLogEcho(s);
1235                 if(to_file)
1236                         fputs(file, strcat(s, "\n"));
1237
1238                 for(i = 1; i < 16; ++i)
1239                 {
1240                         s = strcat(":teamscores:see-labels:", GetTeamScoreString(i, 0));
1241                         s = strcat(s, ":", ftos(i));
1242                         if(to_console)
1243                                 LOG_HELP(s);
1244                         if(to_eventlog)
1245                                 GameLogEcho(s);
1246                         if(to_file)
1247                                 fputs(file, strcat(s, "\n"));
1248                 }
1249         }
1250
1251         if(to_console)
1252                 LOG_HELP(":end");
1253         if(to_eventlog)
1254                 GameLogEcho(":end");
1255         if(to_file)
1256         {
1257                 fputs(file, ":end\n");
1258                 fclose(file);
1259         }
1260 }
1261
1262 /*
1263 go to the next level for deathmatch
1264 only called if a time or frag limit has expired
1265 */
1266 void NextLevel()
1267 {
1268         game_stopped = true;
1269         intermission_running = true; // game over
1270
1271         // enforce a wait time before allowing changelevel
1272         if(player_count > 0)
1273                 intermission_exittime = time + autocvar_sv_mapchange_delay;
1274         else
1275                 intermission_exittime = -1;
1276
1277         /*
1278         WriteByte (MSG_ALL, SVC_CDTRACK);
1279         WriteByte (MSG_ALL, 3);
1280         WriteByte (MSG_ALL, 3);
1281         // done in FixIntermission
1282         */
1283
1284         //pos = FindIntermission ();
1285
1286         VoteReset();
1287
1288         DumpStats(true);
1289
1290         // send statistics
1291         PlayerStats_GameReport(true);
1292         WeaponStats_Shutdown();
1293
1294         Kill_Notification(NOTIF_ALL, NULL, MSG_CENTER, CPID_Null); // kill all centerprints now
1295
1296         if(autocvar_sv_eventlog)
1297                 GameLogEcho(":gameover");
1298
1299         GameLogClose();
1300
1301         FOREACH_CLIENT(IS_PLAYER(it), {
1302                 FixIntermissionClient(it);
1303                 if(it.winning)
1304                         bprint(playername(it.netname, it.team, false), " ^7wins.\n");
1305         });
1306
1307         target_music_kill();
1308
1309         if(autocvar_g_campaign)
1310                 CampaignPreIntermission();
1311
1312         MUTATOR_CALLHOOK(MatchEnd);
1313
1314         localcmd("\nsv_hook_gameend\n");
1315 }
1316
1317
1318 float InitiateSuddenDeath()
1319 {
1320         // Check first whether normal overtimes could be added before initiating suddendeath mode
1321         // - for this timelimit_overtime needs to be >0 of course
1322         // - also check the winning condition calculated in the previous frame and only add normal overtime
1323         //   again, if at the point at which timelimit would be extended again, still no winner was found
1324         if (!autocvar_g_campaign && checkrules_overtimesadded >= 0
1325                 && (checkrules_overtimesadded < autocvar_timelimit_overtimes || autocvar_timelimit_overtimes < 0)
1326                 && autocvar_timelimit_overtime && !(g_race && !g_race_qualifying))
1327         {
1328                 return 1; // need to call InitiateOvertime later
1329         }
1330         else
1331         {
1332                 if(!checkrules_suddendeathend)
1333                 {
1334                         if(autocvar_g_campaign)
1335                                 checkrules_suddendeathend = time; // no suddendeath in campaign
1336                         else
1337                                 checkrules_suddendeathend = time + 60 * autocvar_timelimit_suddendeath;
1338                         if(g_race && !g_race_qualifying)
1339                                 race_StartCompleting();
1340                 }
1341                 return 0;
1342         }
1343 }
1344
1345 void InitiateOvertime() // ONLY call this if InitiateSuddenDeath returned true
1346 {
1347         ++checkrules_overtimesadded;
1348         //add one more overtime by simply extending the timelimit
1349         cvar_set("timelimit", ftos(autocvar_timelimit + autocvar_timelimit_overtime));
1350         Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_OVERTIME_TIME, autocvar_timelimit_overtime * 60);
1351 }
1352
1353 float GetWinningCode(float fraglimitreached, float equality)
1354 {
1355         if(autocvar_g_campaign == 1)
1356         {
1357                 if(fraglimitreached)
1358                         return WINNING_YES;
1359                 else
1360                         return WINNING_NO;
1361         }
1362         else
1363         {
1364                 if(equality)
1365                 {
1366                         if(fraglimitreached)
1367                                 return WINNING_STARTSUDDENDEATHOVERTIME;
1368                         else
1369                                 return WINNING_NEVER;
1370                 }
1371                 else
1372                 {
1373                         if(fraglimitreached)
1374                                 return WINNING_YES;
1375                         else
1376                                 return WINNING_NO;
1377                 }
1378         }
1379 }
1380
1381 // set the .winning flag for exactly those players with a given field value
1382 void SetWinners(.float field, float value)
1383 {
1384         FOREACH_CLIENT(IS_PLAYER(it), { it.winning = (it.(field) == value); });
1385 }
1386
1387 // set the .winning flag for those players with a given field value
1388 void AddWinners(.float field, float value)
1389 {
1390         FOREACH_CLIENT(IS_PLAYER(it), {
1391                 if(it.(field) == value)
1392                         it.winning = 1;
1393         });
1394 }
1395
1396 // clear the .winning flags
1397 void ClearWinners()
1398 {
1399         FOREACH_CLIENT(IS_PLAYER(it), { it.winning = 0; });
1400 }
1401
1402 int fragsleft_last;
1403 float WinningCondition_Scores(float limit, float leadlimit)
1404 {
1405         // TODO make everything use THIS winning condition (except LMS)
1406         WinningConditionHelper(NULL);
1407
1408         if(teamplay)
1409         {
1410                 for (int i = 1; i < 5; ++i)
1411                 {
1412                         Team_SetTeamScore(Team_GetTeamFromIndex(i),
1413                                 TeamScore_GetCompareValue(Team_IndexToTeam(i)));
1414                 }
1415         }
1416
1417         ClearWinners();
1418         if(WinningConditionHelper_winner)
1419                 WinningConditionHelper_winner.winning = 1;
1420         if(WinningConditionHelper_winnerteam >= 0)
1421                 SetWinners(team, WinningConditionHelper_winnerteam);
1422
1423         if(WinningConditionHelper_lowerisbetter)
1424         {
1425                 WinningConditionHelper_topscore = -WinningConditionHelper_topscore;
1426                 WinningConditionHelper_secondscore = -WinningConditionHelper_secondscore;
1427                 limit = -limit;
1428         }
1429
1430         if(WinningConditionHelper_zeroisworst)
1431                 leadlimit = 0; // not supported in this mode
1432
1433         if(MUTATOR_CALLHOOK(Scores_CountFragsRemaining))
1434         {
1435                 float fragsleft;
1436                 if (checkrules_suddendeathend && time >= checkrules_suddendeathend)
1437                 {
1438                         fragsleft = 1;
1439                 }
1440                 else
1441                 {
1442                         fragsleft = FLOAT_MAX;
1443                         float leadingfragsleft = FLOAT_MAX;
1444                         if (limit)
1445                                 fragsleft = limit - WinningConditionHelper_topscore;
1446                         if (leadlimit)
1447                                 leadingfragsleft = WinningConditionHelper_secondscore + leadlimit - WinningConditionHelper_topscore;
1448
1449                         if (limit && leadlimit && autocvar_leadlimit_and_fraglimit)
1450                                 fragsleft = max(fragsleft, leadingfragsleft);
1451                         else
1452                                 fragsleft = min(fragsleft, leadingfragsleft);
1453                 }
1454
1455                 if (fragsleft_last != fragsleft) // do not announce same remaining frags multiple times
1456                 {
1457                         if (fragsleft == 1)
1458                                 Send_Notification(NOTIF_ALL, NULL, MSG_ANNCE, ANNCE_REMAINING_FRAG_1);
1459                         else if (fragsleft == 2)
1460                                 Send_Notification(NOTIF_ALL, NULL, MSG_ANNCE, ANNCE_REMAINING_FRAG_2);
1461                         else if (fragsleft == 3)
1462                                 Send_Notification(NOTIF_ALL, NULL, MSG_ANNCE, ANNCE_REMAINING_FRAG_3);
1463
1464                         fragsleft_last = fragsleft;
1465                 }
1466         }
1467
1468         bool fraglimit_reached = (limit && WinningConditionHelper_topscore >= limit);
1469         bool leadlimit_reached = (leadlimit && WinningConditionHelper_topscore - WinningConditionHelper_secondscore >= leadlimit);
1470
1471         bool limit_reached;
1472         // only respect leadlimit_and_fraglimit when both limits are set or the game will never end
1473         if (limit && leadlimit && autocvar_leadlimit_and_fraglimit)
1474                 limit_reached = (fraglimit_reached && leadlimit_reached);
1475         else
1476                 limit_reached = (fraglimit_reached || leadlimit_reached);
1477
1478         return GetWinningCode(
1479                 WinningConditionHelper_topscore && limit_reached,
1480                 WinningConditionHelper_equality
1481         );
1482 }
1483
1484 float WinningCondition_RanOutOfSpawns()
1485 {
1486         if(have_team_spawns <= 0)
1487                 return WINNING_NO;
1488
1489         if(!autocvar_g_spawn_useallspawns)
1490                 return WINNING_NO;
1491
1492         if(!some_spawn_has_been_used)
1493                 return WINNING_NO;
1494
1495         for (int i = 1; i < 5; ++i)
1496         {
1497                 Team_SetTeamScore(Team_GetTeamFromIndex(i), 0);
1498         }
1499
1500         FOREACH_CLIENT(IS_PLAYER(it) && !IS_DEAD(it),
1501         {
1502                 if (Team_IsValidTeam(it.team))
1503                 {
1504                         Team_SetTeamScore(Team_GetTeam(it.team), 1);
1505                 }
1506         });
1507
1508         IL_EACH(g_spawnpoints, true,
1509         {
1510                 if (Team_IsValidTeam(it.team))
1511                 {
1512                         Team_SetTeamScore(Team_GetTeam(it.team), 1);
1513                 }
1514         });
1515
1516         ClearWinners();
1517         float team1_score = Team_GetTeamScore(Team_GetTeamFromIndex(1));
1518         float team2_score = Team_GetTeamScore(Team_GetTeamFromIndex(2));
1519         float team3_score = Team_GetTeamScore(Team_GetTeamFromIndex(3));
1520         float team4_score = Team_GetTeamScore(Team_GetTeamFromIndex(4));
1521         if(team1_score + team2_score + team3_score + team4_score == 0)
1522         {
1523                 checkrules_equality = true;
1524                 return WINNING_YES;
1525         }
1526         else if(team1_score + team2_score + team3_score + team4_score == 1)
1527         {
1528                 float t, i;
1529                 if(team1_score)
1530                         t = 1;
1531                 else if(team2_score)
1532                         t = 2;
1533                 else if(team3_score)
1534                         t = 3;
1535                 else // if(team4_score)
1536                         t = 4;
1537                 entity balance = TeamBalance_CheckAllowedTeams(NULL);
1538                 for(i = 0; i < MAX_TEAMSCORE; ++i)
1539                 {
1540                         for (int j = 1; j <= NUM_TEAMS; ++j)
1541                         {
1542                                 if (t == j)
1543                                 {
1544                                         continue;
1545                                 }
1546                                 if (!TeamBalance_IsTeamAllowed(balance, j))
1547                                 {
1548                                         continue;
1549                                 }
1550                                 TeamScore_AddToTeam(Team_IndexToTeam(j), i, -1000);
1551                         }
1552                 }
1553
1554                 AddWinners(team, t);
1555                 return WINNING_YES;
1556         }
1557         else
1558                 return WINNING_NO;
1559 }
1560
1561 /*
1562 ============
1563 CheckRules_World
1564
1565 Exit deathmatch games upon conditions
1566 ============
1567 */
1568 void CheckRules_World()
1569 {
1570         VoteThink();
1571         MapVote_Think();
1572
1573         SetDefaultAlpha();
1574
1575         if (intermission_running) // someone else quit the game already
1576         {
1577                 if(player_count == 0) // Nobody there? Then let's go to the next map
1578                         MapVote_Start();
1579                         // this will actually check the player count in the next frame
1580                         // again, but this shouldn't hurt
1581                 return;
1582         }
1583
1584         float timelimit = autocvar_timelimit * 60;
1585         float fraglimit = autocvar_fraglimit;
1586         float leadlimit = autocvar_leadlimit;
1587         if (leadlimit < 0) leadlimit = 0;
1588
1589         if(warmup_stage || time <= game_starttime) // NOTE: this is <= to prevent problems in the very tic where the game starts
1590         {
1591                 if(timelimit > 0)
1592                         timelimit = 0; // timelimit is not made for warmup
1593                 if(fraglimit > 0)
1594                         fraglimit = 0; // no fraglimit for now
1595                 leadlimit = 0; // no leadlimit for now
1596         }
1597
1598         if(timelimit > 0)
1599         {
1600                 timelimit += game_starttime;
1601         }
1602         else if (timelimit < 0)
1603         {
1604                 // endmatch
1605                 NextLevel();
1606                 return;
1607         }
1608
1609         float wantovertime;
1610         wantovertime = 0;
1611
1612         if(checkrules_suddendeathend)
1613         {
1614                 if(!checkrules_suddendeathwarning)
1615                 {
1616                         checkrules_suddendeathwarning = true;
1617                         if(g_race && !g_race_qualifying)
1618                                 Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_RACE_FINISHLAP);
1619                         else
1620                                 Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_OVERTIME_FRAG);
1621                 }
1622         }
1623         else
1624         {
1625                 if (timelimit && time >= timelimit)
1626                 {
1627                         if(g_race && (g_race_qualifying == 2) && timelimit > 0)
1628                         {
1629                                 float totalplayers;
1630                                 float playerswithlaps;
1631                                 float readyplayers;
1632                                 totalplayers = playerswithlaps = readyplayers = 0;
1633                                 FOREACH_CLIENT(IS_PLAYER(it), {
1634                                         ++totalplayers;
1635                                         if(GameRules_scoring_add(it, RACE_FASTEST, 0))
1636                                                 ++playerswithlaps;
1637                                         if(it.ready)
1638                                                 ++readyplayers;
1639                                 });
1640
1641                                 // at least 2 of the players have completed a lap: start the RACE
1642                                 // otherwise, the players should end the qualifying on their own
1643                                 if(readyplayers || playerswithlaps >= 2)
1644                                 {
1645                                         checkrules_suddendeathend = 0;
1646                                         ReadyRestart(); // go to race
1647                                         return;
1648                                 }
1649                                 else
1650                                         wantovertime |= InitiateSuddenDeath();
1651                         }
1652                         else
1653                                 wantovertime |= InitiateSuddenDeath();
1654                 }
1655         }
1656
1657         if (checkrules_suddendeathend && time >= checkrules_suddendeathend)
1658         {
1659                 NextLevel();
1660                 return;
1661         }
1662
1663         int checkrules_status = WinningCondition_RanOutOfSpawns();
1664         if(checkrules_status == WINNING_YES)
1665                 bprint("Hey! Someone ran out of spawns!\n");
1666         else if(MUTATOR_CALLHOOK(CheckRules_World, checkrules_status, timelimit, fraglimit))
1667                 checkrules_status = M_ARGV(0, float);
1668         else
1669                 checkrules_status = WinningCondition_Scores(fraglimit, leadlimit);
1670
1671         if(checkrules_status == WINNING_STARTSUDDENDEATHOVERTIME)
1672         {
1673                 checkrules_status = WINNING_NEVER;
1674                 checkrules_overtimesadded = -1;
1675                 wantovertime |= InitiateSuddenDeath();
1676         }
1677
1678         if(checkrules_status == WINNING_NEVER)
1679                 // equality cases! Nobody wins if the overtime ends in a draw.
1680                 ClearWinners();
1681
1682         if(wantovertime)
1683         {
1684                 if(checkrules_status == WINNING_NEVER)
1685                         InitiateOvertime();
1686                 else
1687                         checkrules_status = WINNING_YES;
1688         }
1689
1690         if(checkrules_suddendeathend)
1691                 if(checkrules_status != WINNING_NEVER || time >= checkrules_suddendeathend)
1692                         checkrules_status = WINNING_YES;
1693
1694         if(checkrules_status == WINNING_YES)
1695         {
1696                 //print("WINNING\n");
1697                 NextLevel();
1698         }
1699 }
1700
1701 float want_weapon(entity weaponinfo, float allguns)
1702 {
1703         int d = 0;
1704         bool allow_mutatorblocked = false;
1705
1706         if(!weaponinfo.m_id)
1707                 return 0;
1708
1709         bool mutator_returnvalue = MUTATOR_CALLHOOK(WantWeapon, weaponinfo, d, allguns, allow_mutatorblocked);
1710         d = M_ARGV(1, float);
1711         allguns = M_ARGV(2, bool);
1712         allow_mutatorblocked = M_ARGV(3, bool);
1713
1714         if(allguns)
1715                 d = boolean((weaponinfo.spawnflags & WEP_FLAG_NORMAL) && !(weaponinfo.spawnflags & (WEP_FLAG_HIDDEN | WEP_FLAG_SPECIALATTACK)));
1716         else if(!mutator_returnvalue)
1717                 d = !(!weaponinfo.weaponstart);
1718
1719         if(!allow_mutatorblocked && (weaponinfo.spawnflags & WEP_FLAG_MUTATORBLOCKED)) // never default mutator blocked guns
1720                 d = 0;
1721
1722         float t = weaponinfo.weaponstartoverride;
1723
1724         //LOG_INFOF("want_weapon: %s - d: %d t: %d\n", weaponinfo.netname, d, t);
1725
1726         // bit order in t:
1727         // 1: want or not
1728         // 2: is default?
1729         // 4: is set by default?
1730         if(t < 0)
1731                 t = 4 | (3 * d);
1732         else
1733                 t |= (2 * d);
1734
1735         return t;
1736 }
1737
1738 /// Weapons the player normally starts with outside weapon arena.
1739 WepSet weapons_start()
1740 {
1741         WepSet ret = '0 0 0';
1742         FOREACH(Weapons, it != WEP_Null, {
1743                 int w = want_weapon(it, false);
1744                 if (w & 1)
1745                         ret |= it.m_wepset;
1746         });
1747         return ret;
1748 }
1749
1750 WepSet weapons_all()
1751 {
1752         WepSet ret = '0 0 0';
1753         FOREACH(Weapons, it != WEP_Null, {
1754                 if (!(it.spawnflags & (WEP_FLAG_MUTATORBLOCKED | WEP_FLAG_SPECIALATTACK)))
1755                         ret |= it.m_wepset;
1756         });
1757         return ret;
1758 }
1759
1760 WepSet weapons_devall()
1761 {
1762         WepSet ret = '0 0 0';
1763         FOREACH(Weapons, it != WEP_Null,
1764         {
1765                 ret |= it.m_wepset;
1766         });
1767         return ret;
1768 }
1769
1770 WepSet weapons_most()
1771 {
1772         WepSet ret = '0 0 0';
1773         FOREACH(Weapons, it != WEP_Null, {
1774                 if ((it.spawnflags & WEP_FLAG_NORMAL) && !(it.spawnflags & (WEP_FLAG_MUTATORBLOCKED | WEP_FLAG_HIDDEN | WEP_FLAG_SPECIALATTACK)))
1775                         ret |= it.m_wepset;
1776         });
1777         return ret;
1778 }
1779
1780 void weaponarena_available_all_update(entity this)
1781 {
1782         if (weaponsInMapAll)
1783         {
1784                 start_weapons = warmup_start_weapons = g_weaponarena_weapons = weapons_start() | (weaponsInMapAll & weapons_all());
1785         }
1786         else
1787         {
1788                 // if no weapons are available on the map, just fall back to all weapons arena
1789                 start_weapons = warmup_start_weapons = g_weaponarena_weapons = weapons_all();
1790         }
1791 }
1792
1793 void weaponarena_available_devall_update(entity this)
1794 {
1795         if (weaponsInMapAll)
1796         {
1797                 start_weapons = warmup_start_weapons = g_weaponarena_weapons = weapons_start() | weaponsInMapAll;
1798         }
1799         else
1800         {
1801                 // if no weapons are available on the map, just fall back to devall weapons arena
1802                 start_weapons = warmup_start_weapons = g_weaponarena_weapons = weapons_devall();
1803         }
1804 }
1805
1806 void weaponarena_available_most_update(entity this)
1807 {
1808         if (weaponsInMapAll)
1809         {
1810                 start_weapons = warmup_start_weapons = g_weaponarena_weapons = weapons_start() | (weaponsInMapAll & weapons_most());
1811         }
1812         else
1813         {
1814                 // if no weapons are available on the map, just fall back to most weapons arena
1815                 start_weapons = warmup_start_weapons = g_weaponarena_weapons = weapons_most();
1816         }
1817 }
1818
1819 void readplayerstartcvars()
1820 {
1821         // initialize starting values for players
1822         start_weapons = '0 0 0';
1823         start_weapons_default = '0 0 0';
1824         start_weapons_defaultmask = '0 0 0';
1825         start_items = 0;
1826         start_ammo_shells = 0;
1827         start_ammo_nails = 0;
1828         start_ammo_rockets = 0;
1829         start_ammo_cells = 0;
1830         start_ammo_plasma = 0;
1831         if (random_start_ammo == NULL)
1832         {
1833                 random_start_ammo = new_pure(random_start_ammo);
1834         }
1835         start_health = cvar("g_balance_health_start");
1836         start_armorvalue = cvar("g_balance_armor_start");
1837
1838         g_weaponarena = 0;
1839         g_weaponarena_weapons = '0 0 0';
1840
1841         string s = cvar_string("g_weaponarena");
1842
1843         MUTATOR_CALLHOOK(SetWeaponArena, s);
1844         s = M_ARGV(0, string);
1845
1846         if (s == "0" || s == "")
1847         {
1848                 // no arena
1849         }
1850         else if (s == "off")
1851         {
1852                 // forcibly turn off weaponarena
1853         }
1854         else if (s == "all" || s == "1")
1855         {
1856                 g_weaponarena = 1;
1857                 g_weaponarena_list = "All Weapons";
1858                 g_weaponarena_weapons = weapons_all();
1859         }
1860         else if (s == "devall")
1861         {
1862                 g_weaponarena = 1;
1863                 g_weaponarena_list = "Dev All Weapons";
1864                 g_weaponarena_weapons = weapons_devall();
1865         }
1866         else if (s == "most")
1867         {
1868                 g_weaponarena = 1;
1869                 g_weaponarena_list = "Most Weapons";
1870                 g_weaponarena_weapons = weapons_most();
1871         }
1872         else if (s == "all_available")
1873         {
1874                 g_weaponarena = 1;
1875                 g_weaponarena_list = "All Available Weapons";
1876
1877                 // this needs to run after weaponsInMapAll is initialized
1878                 InitializeEntity(NULL, weaponarena_available_all_update, INITPRIO_FINDTARGET);
1879         }
1880         else if (s == "devall_available")
1881         {
1882                 g_weaponarena = 1;
1883                 g_weaponarena_list = "Dev All Available Weapons";
1884
1885                 // this needs to run after weaponsInMapAll is initialized
1886                 InitializeEntity(NULL, weaponarena_available_devall_update, INITPRIO_FINDTARGET);
1887         }
1888         else if (s == "most_available")
1889         {
1890                 g_weaponarena = 1;
1891                 g_weaponarena_list = "Most Available Weapons";
1892
1893                 // this needs to run after weaponsInMapAll is initialized
1894                 InitializeEntity(NULL, weaponarena_available_most_update, INITPRIO_FINDTARGET);
1895         }
1896         else if (s == "none")
1897         {
1898                 g_weaponarena = 1;
1899                 g_weaponarena_list = "No Weapons";
1900         }
1901         else
1902         {
1903                 g_weaponarena = 1;
1904                 float t = tokenize_console(s);
1905                 g_weaponarena_list = "";
1906                 for (int j = 0; j < t; ++j)
1907                 {
1908                         s = argv(j);
1909                         Weapon wep = Weapon_from_name(s);
1910                         if(wep != WEP_Null)
1911                         {
1912                                 g_weaponarena_weapons |= (wep.m_wepset);
1913                                 g_weaponarena_list = strcat(g_weaponarena_list, wep.m_name, " & ");
1914                         }
1915                 }
1916                 g_weaponarena_list = strzone(substring(g_weaponarena_list, 0, strlen(g_weaponarena_list) - 3));
1917         }
1918
1919         if (g_weaponarena)
1920         {
1921                 g_weapon_stay = 0; // incompatible
1922                 start_weapons = g_weaponarena_weapons;
1923                 start_items |= IT_UNLIMITED_AMMO | IT_UNLIMITED_SUPERWEAPONS;
1924         }
1925         else
1926         {
1927                 FOREACH(Weapons, it != WEP_Null, {
1928                         int w = want_weapon(it, false);
1929                         WepSet s = it.m_wepset;
1930                         if(w & 1)
1931                                 start_weapons |= s;
1932                         if(w & 2)
1933                                 start_weapons_default |= s;
1934                         if(w & 4)
1935                                 start_weapons_defaultmask |= s;
1936                 });
1937         }
1938
1939         if(cvar("g_balance_superweapons_time") < 0)
1940                 start_items |= IT_UNLIMITED_SUPERWEAPONS;
1941
1942         if(!cvar("g_use_ammunition"))
1943                 start_items |= IT_UNLIMITED_AMMO;
1944
1945         if(start_items & IT_UNLIMITED_AMMO)
1946         {
1947                 start_ammo_shells = 999;
1948                 start_ammo_nails = 999;
1949                 start_ammo_rockets = 999;
1950                 start_ammo_cells = 999;
1951                 start_ammo_plasma = 999;
1952                 start_ammo_fuel = 999;
1953         }
1954         else
1955         {
1956                 start_ammo_shells = cvar("g_start_ammo_shells");
1957                 start_ammo_nails = cvar("g_start_ammo_nails");
1958                 start_ammo_rockets = cvar("g_start_ammo_rockets");
1959                 start_ammo_cells = cvar("g_start_ammo_cells");
1960                 start_ammo_plasma = cvar("g_start_ammo_plasma");
1961                 start_ammo_fuel = cvar("g_start_ammo_fuel");
1962                 random_start_weapons_count = cvar("g_random_start_weapons_count");
1963                 SetResource(random_start_ammo, RES_SHELLS, cvar("g_random_start_shells"));
1964                 SetResource(random_start_ammo, RES_BULLETS, cvar("g_random_start_bullets"));
1965                 SetResource(random_start_ammo, RES_ROCKETS, cvar("g_random_start_rockets"));
1966                 SetResource(random_start_ammo, RES_CELLS, cvar("g_random_start_cells"));
1967                 SetResource(random_start_ammo, RES_PLASMA, cvar("g_random_start_plasma"));
1968         }
1969
1970         warmup_start_ammo_shells = start_ammo_shells;
1971         warmup_start_ammo_nails = start_ammo_nails;
1972         warmup_start_ammo_rockets = start_ammo_rockets;
1973         warmup_start_ammo_cells = start_ammo_cells;
1974         warmup_start_ammo_plasma = start_ammo_plasma;
1975         warmup_start_ammo_fuel = start_ammo_fuel;
1976         warmup_start_health = start_health;
1977         warmup_start_armorvalue = start_armorvalue;
1978         warmup_start_weapons = start_weapons;
1979         warmup_start_weapons_default = start_weapons_default;
1980         warmup_start_weapons_defaultmask = start_weapons_defaultmask;
1981
1982         if (!g_weaponarena)
1983         {
1984                 warmup_start_ammo_shells = cvar("g_warmup_start_ammo_shells");
1985                 warmup_start_ammo_nails = cvar("g_warmup_start_ammo_nails");
1986                 warmup_start_ammo_rockets = cvar("g_warmup_start_ammo_rockets");
1987                 warmup_start_ammo_cells = cvar("g_warmup_start_ammo_cells");
1988                 warmup_start_ammo_plasma = cvar("g_warmup_start_ammo_plasma");
1989                 warmup_start_ammo_fuel = cvar("g_warmup_start_ammo_fuel");
1990                 warmup_start_health = cvar("g_warmup_start_health");
1991                 warmup_start_armorvalue = cvar("g_warmup_start_armor");
1992                 warmup_start_weapons = '0 0 0';
1993                 warmup_start_weapons_default = '0 0 0';
1994                 warmup_start_weapons_defaultmask = '0 0 0';
1995                 FOREACH(Weapons, it != WEP_Null, {
1996                         int w = want_weapon(it, autocvar_g_warmup_allguns);
1997                         WepSet s = it.m_wepset;
1998                         if(w & 1)
1999                                 warmup_start_weapons |= s;
2000                         if(w & 2)
2001                                 warmup_start_weapons_default |= s;
2002                         if(w & 4)
2003                                 warmup_start_weapons_defaultmask |= s;
2004                 });
2005         }
2006
2007         if (autocvar_g_jetpack)
2008                 start_items |= ITEM_Jetpack.m_itemid;
2009
2010         MUTATOR_CALLHOOK(SetStartItems);
2011
2012         if (start_items & ITEM_Jetpack.m_itemid)
2013         {
2014                 start_items |= ITEM_JetpackRegen.m_itemid;
2015                 start_ammo_fuel = max(start_ammo_fuel, cvar("g_balance_fuel_rotstable"));
2016                 warmup_start_ammo_fuel = max(warmup_start_ammo_fuel, cvar("g_balance_fuel_rotstable"));
2017         }
2018
2019         start_ammo_shells = max(0, start_ammo_shells);
2020         start_ammo_nails = max(0, start_ammo_nails);
2021         start_ammo_rockets = max(0, start_ammo_rockets);
2022         start_ammo_cells = max(0, start_ammo_cells);
2023         start_ammo_plasma = max(0, start_ammo_plasma);
2024         start_ammo_fuel = max(0, start_ammo_fuel);
2025         SetResource(random_start_ammo, RES_SHELLS, max(0, GetResource(random_start_ammo, RES_SHELLS)));
2026         SetResource(random_start_ammo, RES_BULLETS, max(0, GetResource(random_start_ammo, RES_BULLETS)));
2027         SetResource(random_start_ammo, RES_ROCKETS, max(0, GetResource(random_start_ammo, RES_ROCKETS)));
2028         SetResource(random_start_ammo, RES_CELLS, max(0, GetResource(random_start_ammo, RES_CELLS)));
2029         SetResource(random_start_ammo, RES_PLASMA, max(0, GetResource(random_start_ammo, RES_PLASMA)));
2030
2031         warmup_start_ammo_shells = max(0, warmup_start_ammo_shells);
2032         warmup_start_ammo_nails = max(0, warmup_start_ammo_nails);
2033         warmup_start_ammo_rockets = max(0, warmup_start_ammo_rockets);
2034         warmup_start_ammo_cells = max(0, warmup_start_ammo_cells);
2035         warmup_start_ammo_plasma = max(0, warmup_start_ammo_plasma);
2036         warmup_start_ammo_fuel = max(0, warmup_start_ammo_fuel);
2037 }
2038
2039 void readlevelcvars()
2040 {
2041         if(cvar("sv_allow_fullbright"))
2042                 serverflags |= SERVERFLAG_ALLOW_FULLBRIGHT;
2043
2044         sv_ready_restart_after_countdown = cvar("sv_ready_restart_after_countdown");
2045
2046         warmup_stage = cvar("g_warmup");
2047         warmup_limit = cvar("g_warmup_limit");
2048
2049         if(cvar("g_campaign"))
2050                 warmup_stage = 0; // no warmup during campaign
2051
2052         g_pickup_respawntime_weapon = cvar("g_pickup_respawntime_weapon");
2053         g_pickup_respawntime_superweapon = cvar("g_pickup_respawntime_superweapon");
2054         g_pickup_respawntime_ammo = cvar("g_pickup_respawntime_ammo");
2055         g_pickup_respawntime_short = cvar("g_pickup_respawntime_short");
2056         g_pickup_respawntime_medium = cvar("g_pickup_respawntime_medium");
2057         g_pickup_respawntime_long = cvar("g_pickup_respawntime_long");
2058         g_pickup_respawntime_powerup = cvar("g_pickup_respawntime_powerup");
2059         g_pickup_respawntimejitter_weapon = cvar("g_pickup_respawntimejitter_weapon");
2060         g_pickup_respawntimejitter_superweapon = cvar("g_pickup_respawntimejitter_superweapon");
2061         g_pickup_respawntimejitter_ammo = cvar("g_pickup_respawntimejitter_ammo");
2062         g_pickup_respawntimejitter_short = cvar("g_pickup_respawntimejitter_short");
2063         g_pickup_respawntimejitter_medium = cvar("g_pickup_respawntimejitter_medium");
2064         g_pickup_respawntimejitter_long = cvar("g_pickup_respawntimejitter_long");
2065         g_pickup_respawntimejitter_powerup = cvar("g_pickup_respawntimejitter_powerup");
2066
2067         g_pickup_shells = cvar("g_pickup_shells");
2068         g_pickup_shells_max = cvar("g_pickup_shells_max");
2069         g_pickup_nails = cvar("g_pickup_nails");
2070         g_pickup_nails_max = cvar("g_pickup_nails_max");
2071         g_pickup_rockets = cvar("g_pickup_rockets");
2072         g_pickup_rockets_max = cvar("g_pickup_rockets_max");
2073         g_pickup_cells = cvar("g_pickup_cells");
2074         g_pickup_cells_max = cvar("g_pickup_cells_max");
2075         g_pickup_plasma = cvar("g_pickup_plasma");
2076         g_pickup_plasma_max = cvar("g_pickup_plasma_max");
2077         g_pickup_fuel = cvar("g_pickup_fuel");
2078         g_pickup_fuel_jetpack = cvar("g_pickup_fuel_jetpack");
2079         g_pickup_fuel_max = cvar("g_pickup_fuel_max");
2080         g_pickup_armorsmall = cvar("g_pickup_armorsmall");
2081         g_pickup_armorsmall_max = cvar("g_pickup_armorsmall_max");
2082         g_pickup_armorsmall_anyway = cvar("g_pickup_armorsmall_anyway");
2083         g_pickup_armormedium = cvar("g_pickup_armormedium");
2084         g_pickup_armormedium_max = cvar("g_pickup_armormedium_max");
2085         g_pickup_armormedium_anyway = cvar("g_pickup_armormedium_anyway");
2086         g_pickup_armorbig = cvar("g_pickup_armorbig");
2087         g_pickup_armorbig_max = cvar("g_pickup_armorbig_max");
2088         g_pickup_armorbig_anyway = cvar("g_pickup_armorbig_anyway");
2089         g_pickup_armormega = cvar("g_pickup_armormega");
2090         g_pickup_armormega_max = cvar("g_pickup_armormega_max");
2091         g_pickup_armormega_anyway = cvar("g_pickup_armormega_anyway");
2092         g_pickup_healthsmall = cvar("g_pickup_healthsmall");
2093         g_pickup_healthsmall_max = cvar("g_pickup_healthsmall_max");
2094         g_pickup_healthsmall_anyway = cvar("g_pickup_healthsmall_anyway");
2095         g_pickup_healthmedium = cvar("g_pickup_healthmedium");
2096         g_pickup_healthmedium_max = cvar("g_pickup_healthmedium_max");
2097         g_pickup_healthmedium_anyway = cvar("g_pickup_healthmedium_anyway");
2098         g_pickup_healthbig = cvar("g_pickup_healthbig");
2099         g_pickup_healthbig_max = cvar("g_pickup_healthbig_max");
2100         g_pickup_healthbig_anyway = cvar("g_pickup_healthbig_anyway");
2101         g_pickup_healthmega = cvar("g_pickup_healthmega");
2102         g_pickup_healthmega_max = cvar("g_pickup_healthmega_max");
2103         g_pickup_healthmega_anyway = cvar("g_pickup_healthmega_anyway");
2104
2105         g_pickup_ammo_anyway = cvar("g_pickup_ammo_anyway");
2106         g_pickup_weapons_anyway = cvar("g_pickup_weapons_anyway");
2107
2108     g_weapon_stay = cvar(strcat("g_", GetGametype(), "_weapon_stay"));
2109     if(!g_weapon_stay)
2110         g_weapon_stay = cvar("g_weapon_stay");
2111
2112     MUTATOR_CALLHOOK(ReadLevelCvars);
2113
2114         if (!warmup_stage)
2115                 game_starttime = time + cvar("g_start_delay");
2116
2117         FOREACH(Weapons, it != WEP_Null, { it.wr_init(it); });
2118
2119         readplayerstartcvars();
2120 }
2121
2122 void InitializeEntity(entity e, void(entity this) func, int order)
2123 {
2124     entity prev, cur;
2125
2126     if (!e || e.initialize_entity)
2127     {
2128         // make a proxy initializer entity
2129         entity e_old = e;
2130         e = new(initialize_entity);
2131         e.enemy = e_old;
2132     }
2133
2134     e.initialize_entity = func;
2135     e.initialize_entity_order = order;
2136
2137     cur = initialize_entity_first;
2138     prev = NULL;
2139     for (;;)
2140     {
2141         if (!cur || cur.initialize_entity_order > order)
2142         {
2143             // insert between prev and cur
2144             if (prev)
2145                 prev.initialize_entity_next = e;
2146             else
2147                 initialize_entity_first = e;
2148             e.initialize_entity_next = cur;
2149             return;
2150         }
2151         prev = cur;
2152         cur = cur.initialize_entity_next;
2153     }
2154 }
2155 void InitializeEntitiesRun()
2156 {
2157     entity startoflist = initialize_entity_first;
2158     initialize_entity_first = NULL;
2159     delete_fn = remove_except_protected;
2160     for (entity e = startoflist; e; e = e.initialize_entity_next)
2161     {
2162                 e.remove_except_protected_forbidden = 1;
2163     }
2164     for (entity e = startoflist; e; )
2165     {
2166                 e.remove_except_protected_forbidden = 0;
2167         e.initialize_entity_order = 0;
2168         entity next = e.initialize_entity_next;
2169         e.initialize_entity_next = NULL;
2170         var void(entity this) func = e.initialize_entity;
2171         e.initialize_entity = func_null;
2172         if (e.classname == "initialize_entity")
2173         {
2174             entity wrappee = e.enemy;
2175             builtin_remove(e);
2176             e = wrappee;
2177         }
2178         //dprint("Delayed initialization: ", e.classname, "\n");
2179         if (func)
2180         {
2181                 func(e);
2182         }
2183         else
2184         {
2185             eprint(e);
2186             backtrace(strcat("Null function in: ", e.classname, "\n"));
2187         }
2188         e = next;
2189     }
2190     delete_fn = remove_unsafely;
2191 }
2192
2193 // deferred dropping
2194 void DropToFloor_Handler(entity this)
2195 {
2196         WITHSELF(this, builtin_droptofloor());
2197         this.dropped_origin = this.origin;
2198 }
2199
2200 void droptofloor(entity this)
2201 {
2202         InitializeEntity(this, DropToFloor_Handler, INITPRIO_DROPTOFLOOR);
2203 }
2204
2205 bool autocvar_sv_gameplayfix_multiplethinksperframe = true;
2206 void RunThink(entity this)
2207 {
2208         // don't let things stay in the past.
2209         // it is possible to start that way by a trigger with a local time.
2210         if(this.nextthink <= 0 || this.nextthink > time + frametime)
2211                 return;
2212
2213         float oldtime = time; // do we need to save this?
2214
2215         for (int iterations = 0; iterations < 128 && !wasfreed(this); iterations++)
2216         {
2217                 time = max(oldtime, this.nextthink);
2218                 this.nextthink = 0;
2219
2220                 if(getthink(this))
2221                         getthink(this)(this);
2222                 // mods often set nextthink to time to cause a think every frame,
2223                 // we don't want to loop in that case, so exit if the new nextthink is
2224                 // <= the time the qc was told, also exit if it is past the end of the
2225                 // frame
2226                 if(this.nextthink <= time || this.nextthink > oldtime + frametime || !autocvar_sv_gameplayfix_multiplethinksperframe)
2227                         break;
2228         }
2229
2230         time = oldtime;
2231 }
2232
2233 bool autocvar_sv_freezenonclients;
2234 void Physics_Frame()
2235 {
2236         if(autocvar_sv_freezenonclients)
2237                 return;
2238
2239         IL_EACH(g_moveables, true,
2240         {
2241                 if(IS_CLIENT(it) || it.move_movetype == MOVETYPE_PHYSICS)
2242                         continue;
2243
2244                 //set_movetype(it, it.move_movetype);
2245                 // inline the set_movetype function, since this is called a lot
2246                 it.movetype = (it.move_qcphysics) ? MOVETYPE_QCENTITY : it.move_movetype;
2247
2248                 if(it.move_qcphysics && it.move_movetype != MOVETYPE_NONE)
2249                         Movetype_Physics_NoMatchTicrate(it, PHYS_INPUT_TIMELENGTH, false);
2250
2251                 if(it.movetype >= MOVETYPE_USER_FIRST && it.movetype <= MOVETYPE_USER_LAST) // these cases have no think handling
2252                 {
2253                         if(it.move_movetype == MOVETYPE_PUSH || it.move_movetype == MOVETYPE_FAKEPUSH)
2254                                 continue; // these movetypes have no regular think function
2255                         // handle thinking here
2256                         if (getthink(it) && it.nextthink > 0 && it.nextthink <= time + frametime)
2257                                 RunThink(it);
2258                 }
2259         });
2260
2261         if(autocvar_sv_gameplayfix_delayprojectiles >= 0)
2262                 return;
2263
2264         // make a second pass to see if any ents spawned this frame and make
2265         // sure they run their move/think. this is verified by checking .move_time, which will never be 0 if the entity has moved
2266         // MOVETYPE_NONE is also checked as .move_time WILL be 0 with that movetype
2267         IL_EACH(g_moveables, it.move_qcphysics,
2268         {
2269                 if(IS_CLIENT(it) || it.move_time || it.move_movetype == MOVETYPE_NONE || it.move_movetype == MOVETYPE_PHYSICS)
2270                         continue;
2271                 Movetype_Physics_NoMatchTicrate(it, PHYS_INPUT_TIMELENGTH, false);
2272         });
2273 }
2274
2275 void systems_update();
2276 void EndFrame()
2277 {
2278         anticheat_endframe();
2279
2280         Physics_Frame();
2281
2282         FOREACH_CLIENT(IS_REAL_CLIENT(it), {
2283                 entity e = IS_SPEC(it) ? it.enemy : it;
2284                 if (e.typehitsound) {
2285                         STAT(TYPEHIT_TIME, it) = time;
2286                 } else if (e.killsound) {
2287                         STAT(KILL_TIME, it) = time;
2288                 } else if (e.damage_dealt) {
2289                         STAT(HIT_TIME, it) = time;
2290                         STAT(DAMAGE_DEALT_TOTAL, it) += ceil(e.damage_dealt);
2291                 }
2292         });
2293         // add 1 frametime because after this, engine SV_Physics
2294         // increases time by a frametime and then networks the frame
2295         // add another frametime because client shows everything with
2296         // 1 frame of lag (cl_nolerp 0). The last +1 however should not be
2297         // needed!
2298         float altime = time + frametime * (1 + autocvar_g_antilag_nudge);
2299         FOREACH_CLIENT(true, {
2300                 it.typehitsound = false;
2301                 it.damage_dealt = 0;
2302                 it.killsound = false;
2303                 antilag_record(it, CS(it), altime);
2304         });
2305         IL_EACH(g_monsters, true,
2306         {
2307                 antilag_record(it, it, altime);
2308         });
2309         IL_EACH(g_projectiles, it.classname == "nade",
2310         {
2311                 antilag_record(it, it, altime);
2312         });
2313         systems_update();
2314         IL_ENDFRAME();
2315 }
2316
2317
2318 /*
2319  * RedirectionThink:
2320  * returns true if redirecting
2321  */
2322 float redirection_timeout;
2323 float redirection_nextthink;
2324 float RedirectionThink()
2325 {
2326         float clients_found;
2327
2328         if(redirection_target == "")
2329                 return false;
2330
2331         if(!redirection_timeout)
2332         {
2333                 cvar_set("sv_public", "-2");
2334                 redirection_timeout = time + 0.6; // this will only try twice... should be able to keep more clients
2335                 if(redirection_target == "self")
2336                         bprint("^3SERVER NOTICE:^7 restarting the server\n");
2337                 else
2338                         bprint("^3SERVER NOTICE:^7 redirecting everyone to ", redirection_target, "\n");
2339         }
2340
2341         if(time < redirection_nextthink)
2342                 return true;
2343
2344         redirection_nextthink = time + 1;
2345
2346         clients_found = 0;
2347         FOREACH_CLIENT(IS_REAL_CLIENT(it), {
2348                 // TODO add timer
2349                 LOG_INFO("Redirecting: sending connect command to ", it.netname);
2350                 if(redirection_target == "self")
2351                         stuffcmd(it, "\ndisconnect; defer ", ftos(autocvar_quit_and_redirect_timer), " reconnect\n");
2352                 else
2353                         stuffcmd(it, strcat("\ndisconnect; defer ", ftos(autocvar_quit_and_redirect_timer), " \"connect ", redirection_target, "\"\n"));
2354                 ++clients_found;
2355         });
2356
2357         LOG_INFO("Redirecting: ", ftos(clients_found), " clients left.");
2358
2359         if(time > redirection_timeout || clients_found == 0)
2360                 localcmd("\nwait; wait; wait; quit\n");
2361
2362         return true;
2363 }
2364
2365 void RestoreGame()
2366 {
2367         // Loaded from a save game
2368         // some things then break, so let's work around them...
2369
2370         // Progs DB (capture records)
2371         ServerProgsDB = db_load(strcat("server.db", autocvar_sessionid));
2372
2373         // Mapinfo
2374         MapInfo_Shutdown();
2375         MapInfo_Enumerate();
2376         MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
2377         WeaponStats_Init();
2378
2379         TargetMusic_RestoreGame();
2380 }
2381
2382 void Shutdown()
2383 {
2384         game_stopped = 2;
2385
2386         if(world_initialized > 0)
2387         {
2388                 world_initialized = 0;
2389
2390                 // if a timeout is active, reset the slowmo value to normal
2391                 if(timeout_status == TIMEOUT_ACTIVE)
2392                         cvar_set("slowmo", ftos(orig_slowmo));
2393
2394                 LOG_TRACE("Saving persistent data...");
2395                 Ban_SaveBans();
2396
2397                 // playerstats with unfinished match
2398                 PlayerStats_GameReport(false);
2399
2400                 if(!cheatcount_total)
2401                 {
2402                         if(autocvar_sv_db_saveasdump)
2403                                 db_dump(ServerProgsDB, strcat("server.db", autocvar_sessionid));
2404                         else
2405                                 db_save(ServerProgsDB, strcat("server.db", autocvar_sessionid));
2406                 }
2407                 if(autocvar_developer > 0)
2408                 {
2409                         if(autocvar_sv_db_saveasdump)
2410                                 db_dump(TemporaryDB, "server-temp.db");
2411                         else
2412                                 db_save(TemporaryDB, "server-temp.db");
2413                 }
2414                 CheatShutdown(); // must be after cheatcount check
2415                 db_close(ServerProgsDB);
2416                 db_close(TemporaryDB);
2417                 LOG_TRACE("Saving persistent data... done!");
2418                 // tell the bot system the game is ending now
2419                 bot_endgame();
2420
2421                 WeaponStats_Shutdown();
2422                 MapInfo_Shutdown();
2423         }
2424         else if(world_initialized == 0)
2425         {
2426                 LOG_INFO("NOTE: crashed before even initializing the world, not saving persistent data");
2427         }
2428         else
2429         {
2430                 __init_dedicated_server_shutdown();
2431         }
2432 }