]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blob - qcsrc/server/world.qc
Put GameLogInit() code in there instead of in spawnfunc(worldspawn)
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / world.qc
1 #include "world.qh"
2
3 #include <common/constants.qh>
4 #include <common/deathtypes/all.qh>
5 #include <common/gamemodes/_mod.qh>
6 #include <common/gamemodes/sv_rules.qh>
7 #include <common/items/_mod.qh>
8 #include <common/mapinfo.qh>
9 #include <common/mapobjects/target/music.qh>
10 #include <common/mapobjects/trigger/hurt.qh>
11 #include <common/mapobjects/trigger/secret.qh>
12 #include <common/mapobjects/triggers.qh>
13 #include <common/monsters/_mod.qh>
14 #include <common/monsters/sv_monsters.qh>
15 #include <common/net_linked.qh>
16 #include <common/notifications/all.qh>
17 #include <common/physics/player.qh>
18 #include <common/playerstats.qh>
19 #include <common/state.qh>
20 #include <common/stats.qh>
21 #include <common/teams.qh>
22 #include <common/util.qh>
23 #include <common/vehicles/all.qh>
24 #include <common/weapons/_all.qh>
25 #include <server/anticheat.qh>
26 #include <server/antilag.qh>
27 #include <server/bot/api.qh>
28 #include <server/campaign.qh>
29 #include <server/cheats.qh>
30 #include <server/client.qh>
31 #include <server/command/common.qh>
32 #include <server/command/getreplies.qh>
33 #include <server/command/sv_cmd.qh>
34 #include <server/command/vote.qh>
35 #include <server/damage.qh>
36 #include <server/gamelog.qh>
37 #include <server/hook.qh>
38 #include <server/ipban.qh>
39 #include <server/items/items.qh>
40 #include <server/main.qh>
41 #include <server/mapvoting.qh>
42 #include <server/mutators/_mod.qh>
43 #include <server/race.qh>
44 #include <server/scores.qh>
45 #include <server/scores_rules.qh>
46 #include <server/spawnpoints.qh>
47 #include <server/teamplay.qh>
48 #include <server/weapons/weaponstats.qh>
49
50 const float LATENCY_THINKRATE = 10;
51 .float latency_sum;
52 .float latency_cnt;
53 .float latency_time;
54 entity pingplreport;
55 void PingPLReport_Think(entity this)
56 {
57         float delta;
58         entity e;
59
60         delta = 3 / maxclients;
61         if(delta < sys_frametime)
62                 delta = 0;
63         this.nextthink = time + delta;
64
65         e = edict_num(this.cnt + 1);
66         if(IS_CLIENT(e) && IS_REAL_CLIENT(e))
67         {
68                 WriteHeader(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
69                 WriteByte(MSG_BROADCAST, this.cnt);
70                 WriteShort(MSG_BROADCAST, bound(1, rint(CS(e).ping), 32767));
71                 WriteByte(MSG_BROADCAST, min(ceil(CS(e).ping_packetloss * 255), 255));
72                 WriteByte(MSG_BROADCAST, min(ceil(CS(e).ping_movementloss * 255), 255));
73
74                 // record latency times for clients throughout the match so we can report it to playerstats
75                 if(time > (CS(e).latency_time + LATENCY_THINKRATE))
76                 {
77                         CS(e).latency_sum += CS(e).ping;
78                         CS(e).latency_cnt += 1;
79                         CS(e).latency_time = time;
80                         //print("sum: ", ftos(CS(e).latency_sum), ", cnt: ", ftos(CS(e).latency_cnt), ", avg: ", ftos(CS(e).latency_sum / CS(e).latency_cnt), ".\n");
81                 }
82         }
83         else
84         {
85                 WriteHeader(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
86                 WriteByte(MSG_BROADCAST, this.cnt);
87                 WriteShort(MSG_BROADCAST, 0);
88                 WriteByte(MSG_BROADCAST, 0);
89                 WriteByte(MSG_BROADCAST, 0);
90         }
91         this.cnt = (this.cnt + 1) % maxclients;
92 }
93 void PingPLReport_Spawn()
94 {
95         pingplreport = new_pure(pingplreport);
96         setthink(pingplreport, PingPLReport_Think);
97         pingplreport.nextthink = time;
98 }
99
100 const float SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS = 1;
101
102 void SetDefaultAlpha()
103 {
104         if (!MUTATOR_CALLHOOK(SetDefaultAlpha))
105         {
106                 default_player_alpha = autocvar_g_player_alpha;
107                 if(default_player_alpha == 0)
108                         default_player_alpha = 1;
109                 default_weapon_alpha = default_player_alpha;
110         }
111 }
112
113 void GotoFirstMap(entity this)
114 {
115         float n;
116         if(autocvar__sv_init)
117         {
118                 // cvar_set("_sv_init", "0");
119                 // we do NOT set this to 0 any more, so someone "accidentally" changing
120                 // to this "init" map on a dedicated server will cause no permanent
121                 // harm
122                 if(autocvar_g_maplist_shuffle)
123                         ShuffleMaplist();
124                 n = tokenizebyseparator(autocvar_g_maplist, " ");
125                 cvar_set("g_maplist_index", ftos(n - 1)); // jump to map 0 in GotoNextMap
126
127                 MapInfo_Enumerate();
128                 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
129
130                 if(!DoNextMapOverride(1))
131                         GotoNextMap(1);
132
133                 return;
134         }
135
136         if(time < 5)
137         {
138                 this.nextthink = time;
139         }
140         else
141         {
142                 this.nextthink = time + 1;
143                 LOG_INFO("Waiting for _sv_init being set to 1 by initialization scripts...");
144         }
145 }
146
147 void cvar_changes_init()
148 {
149         float h;
150         string k, v, d;
151         float n, i, adding, pureadding;
152
153         strfree(cvar_changes);
154         strfree(cvar_purechanges);
155         cvar_purechanges_count = 0;
156
157         h = buf_create();
158         buf_cvarlist(h, "", "_"); // exclude all _ cvars as they are temporary
159         n = buf_getsize(h);
160
161         adding = true;
162         pureadding = true;
163
164         for(i = 0; i < n; ++i)
165         {
166                 k = bufstr_get(h, i);
167
168 #define BADPREFIX(p) if(substring(k, 0, strlen(p)) == p) continue
169 #define BADPRESUFFIX(p,s) if(substring(k, 0, strlen(p)) == p && substring(k, -strlen(s), -1) == s) continue
170 #define BADCVAR(p) if(k == p) continue
171 #define BADVALUE(p, val) if (k == p && v == val) continue
172
173                 // general excludes and namespaces for server admin used cvars
174                 BADPREFIX("help_"); // PN's server has this listed as changed, let's not rat him out for THAT
175
176                 // internal
177                 BADPREFIX("csqc_");
178                 BADPREFIX("cvar_check_");
179                 BADCVAR("gamecfg");
180                 BADCVAR("g_configversion");
181                 BADCVAR("halflifebsp");
182                 BADCVAR("sv_mapformat_is_quake2");
183                 BADCVAR("sv_mapformat_is_quake3");
184                 BADPREFIX("sv_world");
185
186                 // client
187                 BADPREFIX("chase_");
188                 BADPREFIX("cl_");
189                 BADPREFIX("con_");
190                 BADPREFIX("scoreboard_");
191                 BADPREFIX("g_campaign");
192                 BADPREFIX("g_waypointsprite_");
193                 BADPREFIX("gl_");
194                 BADPREFIX("joy");
195                 BADPREFIX("hud_");
196                 BADPREFIX("m_");
197                 BADPREFIX("menu_");
198                 BADPREFIX("net_slist_");
199                 BADPREFIX("r_");
200                 BADPREFIX("sbar_");
201                 BADPREFIX("scr_");
202                 BADPREFIX("snd_");
203                 BADPREFIX("show");
204                 BADPREFIX("sensitivity");
205                 BADPREFIX("userbind");
206                 BADPREFIX("v_");
207                 BADPREFIX("vid_");
208                 BADPREFIX("crosshair");
209                 BADCVAR("mod_q3bsp_lightmapmergepower");
210                 BADCVAR("mod_q3bsp_nolightmaps");
211                 BADCVAR("fov");
212                 BADCVAR("mastervolume");
213                 BADCVAR("volume");
214                 BADCVAR("bgmvolume");
215                 BADCVAR("in_pitch_min");
216                 BADCVAR("in_pitch_max");
217
218                 // private
219                 BADCVAR("developer");
220                 BADCVAR("log_dest_udp");
221                 BADCVAR("net_address");
222                 BADCVAR("net_address_ipv6");
223                 BADCVAR("port");
224                 BADCVAR("savedgamecfg");
225                 BADCVAR("serverconfig");
226                 BADCVAR("sv_autoscreenshot");
227                 BADCVAR("sv_heartbeatperiod");
228                 BADCVAR("sv_vote_master_password");
229                 BADCVAR("sys_colortranslation");
230                 BADCVAR("sys_specialcharactertranslation");
231                 BADCVAR("timeformat");
232                 BADCVAR("timestamps");
233                 BADCVAR("g_require_stats");
234                 BADPREFIX("developer_");
235                 BADPREFIX("g_ban_");
236                 BADPREFIX("g_banned_list");
237                 BADPREFIX("g_require_stats_");
238                 BADPREFIX("g_chat_flood_");
239                 BADPREFIX("g_ghost_items");
240                 BADPREFIX("g_playerstats_");
241                 BADPREFIX("g_voice_flood_");
242                 BADPREFIX("log_file");
243                 BADPREFIX("quit_");
244                 BADPREFIX("rcon_");
245                 BADPREFIX("sv_allowdownloads");
246                 BADPREFIX("sv_autodemo");
247                 BADPREFIX("sv_curl_");
248                 BADPREFIX("sv_eventlog");
249                 BADPREFIX("sv_logscores_");
250                 BADPREFIX("sv_master");
251                 BADPREFIX("sv_weaponstats_");
252                 BADPREFIX("sv_waypointsprite_");
253                 BADCVAR("rescan_pending");
254
255                 // these can contain player IDs, so better hide
256                 BADPREFIX("g_forced_team_");
257                 BADCVAR("sv_muteban_list");
258                 BADCVAR("sv_voteban_list");
259                 BADCVAR("sv_allow_customplayermodels_idlist");
260                 BADCVAR("sv_allow_customplayermodels_speciallist");
261
262                 // mapinfo
263                 BADCVAR("fraglimit");
264                 BADCVAR("g_arena");
265                 BADCVAR("g_assault");
266                 BADCVAR("g_ca");
267                 BADCVAR("g_ca_teams");
268                 BADCVAR("g_conquest");
269                 BADCVAR("g_conquest_teams");
270                 BADCVAR("g_ctf");
271                 BADCVAR("g_cts");
272                 BADCVAR("g_dotc");
273                 BADCVAR("g_dm");
274                 BADCVAR("g_domination");
275                 BADCVAR("g_domination_default_teams");
276                 BADCVAR("g_duel");
277                 BADCVAR("g_duel_not_dm_maps");
278                 BADCVAR("g_freezetag");
279                 BADCVAR("g_freezetag_teams");
280                 BADCVAR("g_invasion_teams");
281                 BADCVAR("g_invasion_type");
282                 BADCVAR("g_jailbreak");
283                 BADCVAR("g_jailbreak_teams");
284                 BADCVAR("g_keepaway");
285                 BADCVAR("g_keyhunt");
286                 BADCVAR("g_keyhunt_teams");
287                 BADCVAR("g_lms");
288                 BADCVAR("g_nexball");
289                 BADCVAR("g_onslaught");
290                 BADCVAR("g_race");
291                 BADCVAR("g_race_laps_limit");
292                 BADCVAR("g_race_qualifying_timelimit");
293                 BADCVAR("g_race_qualifying_timelimit_override");
294                 BADCVAR("g_runematch");
295                 BADCVAR("g_shootfromeye");
296                 BADCVAR("g_snafu");
297                 BADCVAR("g_survival");
298                 BADCVAR("g_survival_not_dm_maps");
299                 BADCVAR("g_tdm");
300                 BADCVAR("g_tdm_on_dm_maps");
301                 BADCVAR("g_tdm_teams");
302                 BADCVAR("g_vip");
303                 BADCVAR("leadlimit");
304                 BADCVAR("nextmap");
305                 BADCVAR("teamplay");
306                 BADCVAR("timelimit");
307                 BADCVAR("g_mapinfo_settemp_acl");
308                 BADCVAR("g_mapinfo_ignore_warnings");
309                 BADCVAR("g_maplist_ignore_sizes");
310                 BADCVAR("g_maplist_sizes_count_bots");
311
312                 // long
313                 BADCVAR("hostname");
314                 BADCVAR("g_maplist");
315                 BADCVAR("g_maplist_mostrecent");
316                 BADCVAR("sv_motd");
317
318                 v = cvar_string(k);
319                 d = cvar_defstring(k);
320                 if(v == d)
321                         continue;
322
323                 if(adding)
324                 {
325                         cvar_changes = strcat(cvar_changes, k, " \"", v, "\" // \"", d, "\"\n");
326                         if(strlen(cvar_changes) > 16384)
327                         {
328                                 cvar_changes = "// too many settings have been changed to show them here\n";
329                                 adding = 0;
330                         }
331                 }
332
333                 // now check if the changes are actually gameplay relevant
334
335                 // does nothing gameplay relevant
336                 BADCVAR("captureleadlimit_override");
337                 BADCVAR("condump_stripcolors");
338                 BADCVAR("gameversion");
339                 BADCVAR("fs_gamedir");
340                 BADCVAR("g_allow_oldvortexbeam");
341                 BADCVAR("g_balance_kill_delay");
342                 BADCVAR("g_buffs_pickup_anyway");
343                 BADCVAR("g_buffs_randomize");
344                 BADCVAR("g_buffs_randomize_teamplay");
345                 BADCVAR("g_campcheck_distance");
346                 BADCVAR("g_chatsounds");
347                 BADCVAR("g_ca_point_leadlimit");
348                 BADCVAR("g_ca_point_limit");
349                 BADCVAR("g_ca_spectate_enemies");
350                 BADCVAR("g_ctf_captimerecord_always");
351                 BADCVAR("g_ctf_flag_glowtrails");
352                 BADCVAR("g_ctf_dynamiclights");
353                 BADCVAR("g_ctf_flag_pickup_verbosename");
354                 BADCVAR("g_ctf_flagcarrier_auto_helpme_damage");
355                 BADPRESUFFIX("g_ctf_flag_", "_model");
356                 BADPRESUFFIX("g_ctf_flag_", "_skin");
357                 BADCVAR("g_domination_point_leadlimit");
358                 BADCVAR("g_forced_respawn");
359                 BADCVAR("g_freezetag_point_leadlimit");
360                 BADCVAR("g_freezetag_point_limit");
361                 BADCVAR("g_glowtrails");
362                 BADCVAR("g_hats");
363                 BADCVAR("g_casings");
364                 BADCVAR("g_invasion_point_limit");
365                 BADCVAR("g_jump_grunt");
366                 BADCVAR("g_keepaway_ballcarrier_effects");
367                 BADCVAR("g_keepawayball_effects");
368                 BADCVAR("g_keyhunt_point_leadlimit");
369                 BADCVAR("g_nexball_goalleadlimit");
370                 BADCVAR("g_new_toys_autoreplace");
371                 BADCVAR("g_new_toys_use_pickupsound");
372                 BADCVAR("g_physics_predictall");
373                 BADCVAR("g_piggyback");
374                 BADCVAR("g_playerclip_collisions");
375                 BADCVAR("g_spawn_alloweffects");
376                 BADCVAR("g_tdm_point_leadlimit");
377                 BADCVAR("g_tdm_point_limit");
378                 BADCVAR("leadlimit_and_fraglimit");
379                 BADCVAR("leadlimit_override");
380                 BADCVAR("pausable");
381                 BADCVAR("sv_announcer");
382                 BADCVAR("sv_checkforpacketsduringsleep");
383                 BADCVAR("sv_damagetext");
384                 BADCVAR("sv_db_saveasdump");
385                 BADCVAR("sv_intermission_cdtrack");
386                 BADCVAR("sv_mapchange_delay");
387                 BADCVAR("sv_minigames");
388                 BADCVAR("sv_namechangetimer");
389                 BADCVAR("sv_precacheplayermodels");
390                 BADCVAR("sv_qcphysics");
391                 BADCVAR("sv_radio");
392                 BADCVAR("sv_stepheight");
393                 BADCVAR("sv_timeout");
394                 BADCVAR("sv_weapons_modeloverride");
395                 BADCVAR("w_prop_interval");
396                 BADPREFIX("chat_");
397                 BADPREFIX("crypto_");
398                 BADPREFIX("gameversion_");
399                 BADPREFIX("g_chat_");
400                 BADPREFIX("g_ctf_captimerecord_");
401                 BADPREFIX("g_hats_");
402                 BADPREFIX("g_maplist_");
403                 BADPREFIX("g_mod_");
404                 BADPREFIX("g_respawn_");
405                 BADPREFIX("net_");
406                 BADPREFIX("notification_");
407                 BADPREFIX("prvm_");
408                 BADPREFIX("skill_");
409                 BADPREFIX("sv_allow_");
410                 BADPREFIX("sv_cullentities_");
411                 BADPREFIX("sv_maxidle");
412                 BADPREFIX("sv_minigames_");
413                 BADPREFIX("sv_radio_");
414                 BADPREFIX("sv_timeout_");
415                 BADPREFIX("sv_vote_");
416                 BADPREFIX("timelimit_");
417
418                 // allowed changes to server admins (please sync this to server.cfg)
419                 // vi commands:
420                 //   :/"impure"/,$d
421                 //   :g!,^\/\/[^ /],d
422                 //   :%s,//\([^ ]*\).*,BADCVAR("\1");,
423                 //   :%!sort
424                 // yes, this does contain some redundant stuff, don't really care
425                 BADPREFIX("bot_ai_");
426                 BADCVAR("bot_config_file");
427                 BADCVAR("bot_number");
428                 BADCVAR("bot_prefix");
429                 BADCVAR("bot_suffix");
430                 BADCVAR("capturelimit_override");
431                 BADCVAR("fraglimit_override");
432                 BADCVAR("gametype");
433                 BADCVAR("g_antilag");
434                 BADCVAR("g_balance_teams");
435                 BADCVAR("g_balance_teams_prevent_imbalance");
436                 BADCVAR("g_balance_teams_scorefactor");
437                 BADCVAR("g_ban_sync_trusted_servers");
438                 BADCVAR("g_ban_sync_uri");
439                 BADCVAR("g_buffs");
440                 BADCVAR("g_ca_teams_override");
441                 BADCVAR("g_ctf_fullbrightflags");
442                 BADCVAR("g_ctf_ignore_frags");
443                 BADCVAR("g_ctf_leaderboard");
444                 BADCVAR("g_domination_point_limit");
445                 BADCVAR("g_domination_teams_override");
446                 BADCVAR("g_freezetag_revive_spawnshield");
447                 BADCVAR("g_freezetag_teams_override");
448                 BADCVAR("g_friendlyfire");
449                 BADCVAR("g_fullbrightitems");
450                 BADCVAR("g_fullbrightplayers");
451                 BADCVAR("g_keyhunt_point_limit");
452                 BADCVAR("g_keyhunt_teams_override");
453                 BADCVAR("g_lms_lives_override");
454                 BADCVAR("g_maplist");
455                 BADCVAR("g_maxplayers");
456                 BADCVAR("g_mirrordamage");
457                 BADCVAR("g_nexball_goallimit");
458                 BADCVAR("g_norecoil");
459                 BADCVAR("g_physics_clientselect");
460                 BADCVAR("g_pinata");
461                 BADCVAR("g_powerups");
462                 BADCVAR("g_powerups_drop_ondeath");
463                 BADCVAR("g_player_brightness");
464                 BADCVAR("g_rocket_flying");
465                 BADCVAR("g_rocket_flying_disabledelays");
466                 BADPREFIX("g_spawnshield");
467                 BADCVAR("g_start_delay");
468                 BADCVAR("g_superspectate");
469                 BADCVAR("g_tdm_teams_override");
470                 BADCVAR("g_warmup");
471                 BADCVAR("g_weapon_stay"); BADPRESUFFIX("g_", "_weapon_stay");
472                 BADCVAR("hostname");
473                 BADCVAR("log_file");
474                 BADCVAR("maxplayers");
475                 BADCVAR("minplayers");
476                 BADCVAR("minplayers_per_team");
477                 BADCVAR("net_address");
478                 BADCVAR("port");
479                 BADCVAR("rcon_password");
480                 BADCVAR("rcon_restricted_commands");
481                 BADCVAR("rcon_restricted_password");
482                 BADCVAR("skill");
483                 BADCVAR("sv_adminnick");
484                 BADCVAR("sv_autoscreenshot");
485                 BADCVAR("sv_autotaunt");
486                 BADCVAR("sv_curl_defaulturl");
487                 BADCVAR("sv_defaultcharacter");
488                 BADCVAR("sv_defaultcharacterskin");
489                 BADCVAR("sv_defaultplayercolors");
490                 BADCVAR("sv_defaultplayermodel");
491                 BADCVAR("sv_defaultplayerskin");
492                 BADCVAR("sv_maxrate");
493                 BADCVAR("sv_motd");
494                 BADCVAR("sv_public");
495                 BADCVAR("sv_showfps");
496                 BADCVAR("sv_showspectators");
497                 BADCVAR("sv_status_privacy");
498                 BADCVAR("sv_taunt");
499                 BADCVAR("sv_vote_call");
500                 BADCVAR("sv_vote_commands");
501                 BADCVAR("sv_vote_majority_factor");
502                 BADCVAR("sv_vote_master");
503                 BADCVAR("sv_vote_master_commands");
504                 BADCVAR("sv_vote_master_password");
505                 BADCVAR("sv_vote_simple_majority_factor");
506                 BADVALUE("sys_ticrate", "0.0166667");
507                 BADVALUE("sys_ticrate", "0.0333333");
508                 BADCVAR("teamplay_mode");
509                 BADCVAR("timelimit_override");
510                 BADPREFIX("g_warmup_");
511                 BADPREFIX("sv_info_");
512                 BADPREFIX("sv_ready_restart_");
513
514                 // mutators that announce themselves properly to the server browser
515                 BADCVAR("g_instagib");
516                 BADCVAR("g_new_toys");
517                 BADCVAR("g_nix");
518                 BADCVAR("g_grappling_hook");
519                 BADCVAR("g_jetpack");
520
521                 // temporary for testing
522                 // TODO remove before 0.8.3 release
523                 BADCVAR("g_ca_weaponarena");
524                 BADCVAR("g_freezetag_weaponarena");
525                 BADCVAR("g_lms_weaponarena");
526                 BADCVAR("g_ctf_stalemate_time");
527
528 #undef BADPRESUFFIX
529 #undef BADPREFIX
530 #undef BADCVAR
531 #undef BADVALUE
532
533                 if(pureadding)
534                 {
535                         cvar_purechanges = strcat(cvar_purechanges, k, " \"", v, "\" // \"", d, "\"\n");
536                         if(strlen(cvar_purechanges) > 16384)
537                         {
538                                 cvar_purechanges = "// too many settings have been changed to show them here\n";
539                                 pureadding = 0;
540                         }
541                 }
542                 ++cvar_purechanges_count;
543                 // WARNING: this variable is used for the server list
544                 // NEVER dare to skip this code!
545                 // Hacks to intentionally appearing as "pure server" even though you DO have
546                 // modified settings may be punished by removal from the server list.
547                 // You can do to the variables cvar_changes and cvar_purechanges all you want,
548                 // though.
549         }
550         buf_del(h);
551         if(cvar_changes == "")
552                 cvar_changes = "// this server runs at default server settings\n";
553         else
554                 cvar_changes = strcat("// this server runs at modified server settings:\n", cvar_changes);
555         cvar_changes = strzone(cvar_changes);
556         if(cvar_purechanges == "")
557                 cvar_purechanges = "// this server runs at default gameplay settings\n";
558         else
559                 cvar_purechanges = strcat("// this server runs at modified gameplay settings:\n", cvar_purechanges);
560         cvar_purechanges = strzone(cvar_purechanges);
561 }
562
563 entity randomseed;
564 bool RandomSeed_Send(entity this, entity to, int sf)
565 {
566         WriteHeader(MSG_ENTITY, ENT_CLIENT_RANDOMSEED);
567         WriteShort(MSG_ENTITY, this.cnt);
568         return true;
569 }
570 void RandomSeed_Think(entity this)
571 {
572         this.cnt = bound(0, floor(random() * 65536), 65535);
573         this.nextthink = time + 5;
574
575         this.SendFlags |= 1;
576 }
577 void RandomSeed_Spawn()
578 {
579         randomseed = new_pure(randomseed);
580         setthink(randomseed, RandomSeed_Think);
581         Net_LinkEntity(randomseed, false, 0, RandomSeed_Send);
582
583         getthink(randomseed)(randomseed); // sets random seed and nextthink
584 }
585
586 spawnfunc(__init_dedicated_server)
587 {
588         // handler for _init/_init map (only for dedicated server initialization)
589
590         world_initialized = -1; // don't complain
591
592         delete_fn = remove_unsafely;
593
594         entity e = new(GotoFirstMap);
595         setthink(e, GotoFirstMap);
596         e.nextthink = time; // this is usually 1 at this point
597
598         e = new(info_player_deathmatch);  // safeguard against player joining
599
600     // assign reflectively to avoid "assignment to world" warning
601     for (int i = 0, n = numentityfields(); i < n; ++i) {
602         string k = entityfieldname(i);
603         if (k == "classname") {
604             // safeguard against various stuff ;)
605             putentityfieldstring(i, this, "worldspawn");
606             break;
607         }
608     }
609
610         // needs to be done so early because of the constants they create
611         static_init();
612         static_init_late();
613         static_init_precache();
614
615         IL_PUSH(g_spawnpoints, e); // just incase
616
617         MapInfo_Enumerate();
618         MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
619 }
620
621 void __init_dedicated_server_shutdown() {
622         MapInfo_Shutdown();
623 }
624
625 STATIC_INIT_EARLY(maxclients)
626 {
627         maxclients = 0;
628         for (entity head = nextent(NULL); head; head = nextent(head)) {
629                 ++maxclients;
630         }
631 }
632
633 void GameplayMode_DelayedInit(entity this)
634 {
635         if(!scores_initialized)
636                 ScoreRules_generic();
637 }
638
639 void InitGameplayMode()
640 {
641         VoteReset();
642
643         // find out good world mins/maxs bounds, either the static bounds found by looking for solid, or the mapinfo specified bounds
644         get_mi_min_max(1);
645         // assign reflectively to avoid "assignment to world" warning
646         int done = 0; for (int i = 0, n = numentityfields(); i < n; ++i) {
647             string k = entityfieldname(i); vector v = (k == "mins") ? mi_min : (k == "maxs") ? mi_max : '0 0 0';
648             if (v) {
649             putentityfieldstring(i, world, sprintf("%v", v));
650             if (++done == 2) break;
651         }
652         }
653         // currently, NetRadiant's limit is 131072 qu for each side
654         // distance from one corner of a 131072qu cube to the opposite corner is approx. 227023 qu
655         // set the distance according to map size but don't go over the limit to avoid issues with float precision
656         // in case somebody makes extremely large maps
657         max_shot_distance = min(230000, vlen(world.maxs - world.mins));
658
659         MapInfo_LoadMapSettings(mapname);
660         GameRules_teams(false);
661
662         if (!cvar_value_issafe(world.fog))
663         {
664                 LOG_INFO("The current map contains a potentially harmful fog setting, ignored");
665                 world.fog = string_null;
666         }
667         if(MapInfo_Map_fog != "")
668         {
669                 if(MapInfo_Map_fog == "none")
670                         world.fog = string_null;
671                 else
672                         world.fog = strzone(MapInfo_Map_fog);
673         }
674         clientstuff = strzone(MapInfo_Map_clientstuff);
675
676         MapInfo_ClearTemps();
677
678         gamemode_name = MapInfo_Type_ToText(MapInfo_LoadedGametype);
679
680         cache_mutatormsg = strzone("");
681         cache_lastmutatormsg = strzone("");
682
683         InitializeEntity(NULL, GameplayMode_DelayedInit, INITPRIO_GAMETYPE_FALLBACK);
684 }
685
686 bool world_already_spawned;
687 spawnfunc(worldspawn)
688 {
689         server_is_dedicated = boolean(stof(cvar_defstring("is_dedicated")));
690
691         if (autocvar_sv_termsofservice_url && autocvar_sv_termsofservice_url != "")
692         {
693                 strcpy(sv_termsofservice_url_escaped, strreplace(":", "|", autocvar_sv_termsofservice_url));
694         }
695         else
696         {
697                 strcpy(sv_termsofservice_url_escaped, "INVALID");
698         }
699
700         bool wantrestart = false;
701         {
702                 if (!server_is_dedicated)
703                 {
704                         // force unloading of server pk3 files when starting a listen server
705                         // localcmd("\nfs_rescan\n"); // FIXME: does more harm than good, has unintended side effects. What we really want is to unload temporary pk3s only
706                         // restore csqc_progname too
707                         string expect = "csprogs.dat";
708                         wantrestart = cvar_string("csqc_progname") != expect;
709                         cvar_set("csqc_progname", expect);
710                 }
711                 else
712                 {
713                         // Try to use versioned csprogs from pk3
714                         // Only ever use versioned csprogs.dat files on dedicated servers;
715                         // we need to reset csqc_progname on clients ourselves, and it's easier if the client's release name is constant
716                         string pk3csprogs = "csprogs-" WATERMARK ".dat";
717                         // This always works; fall back to it if a versioned csprogs.dat is suddenly missing
718                         string select = "csprogs.dat";
719                         if (fexists(pk3csprogs)) select = pk3csprogs;
720                         if (cvar_string("csqc_progname") != select)
721                         {
722                                 cvar_set("csqc_progname", select);
723                                 wantrestart = true;
724                         }
725                         // Check for updates on startup
726                         // We do it this way for atomicity so that connecting clients still match the server progs and don't disconnect
727                         int sentinel = fopen("progs.txt", FILE_READ);
728                         if (sentinel >= 0)
729                         {
730                                 string switchversion = fgets(sentinel);
731                                 fclose(sentinel);
732                                 if (switchversion != "" && switchversion != WATERMARK)
733                                 {
734                                         LOG_INFOF("Switching progs: " WATERMARK " -> %s", switchversion);
735                                         // if it doesn't exist, assume either:
736                                         //   a) the current program was overwritten
737                                         //   b) this is a client only update
738                                         string newprogs = sprintf("progs-%s.dat", switchversion);
739                                         if (fexists(newprogs))
740                                         {
741                                                 cvar_set("sv_progs", newprogs);
742                                                 wantrestart = true;
743                                         }
744                                         string newcsprogs = sprintf("csprogs-%s.dat", switchversion);
745                                         if (fexists(newcsprogs))
746                                         {
747                                                 cvar_set("csqc_progname", newcsprogs);
748                                                 wantrestart = true;
749                                         }
750                                 }
751                         }
752                 }
753                 if (wantrestart)
754                 {
755                         LOG_INFO("Restart requested");
756                         changelevel(mapname);
757                         // let initialization continue, shutdown depends on it
758                 }
759         }
760
761         if(world_already_spawned)
762                 error("world already spawned - you may have EXACTLY ONE worldspawn!");
763         world_already_spawned = true;
764
765         delete_fn = remove_safely; // during spawning, watch what you remove!
766
767         cvar_changes_init(); // do this very early now so it REALLY matches the server config
768
769         // default to RACE_RECORD, can be overwritten by gamemodes
770         record_type = RACE_RECORD;
771
772         // needs to be done so early because of the constants they create
773         static_init();
774
775         ServerProgsDB = db_load(strcat("server.db", autocvar_sessionid));
776
777         TemporaryDB = db_create();
778
779         // 0 normal
780         lightstyle(0, "m");
781
782         // 1 FLICKER (first variety)
783         lightstyle(1, "mmnmmommommnonmmonqnmmo");
784
785         // 2 SLOW STRONG PULSE
786         lightstyle(2, "abcdefghijklmnopqrstuvwxyzyxwvutsrqponmlkjihgfedcba");
787
788         // 3 CANDLE (first variety)
789         lightstyle(3, "mmmmmaaaaammmmmaaaaaabcdefgabcdefg");
790
791         // 4 FAST STROBE
792         lightstyle(4, "mamamamamama");
793
794         // 5 GENTLE PULSE 1
795         lightstyle(5,"jklmnopqrstuvwxyzyxwvutsrqponmlkj");
796
797         // 6 FLICKER (second variety)
798         lightstyle(6, "nmonqnmomnmomomno");
799
800         // 7 CANDLE (second variety)
801         lightstyle(7, "mmmaaaabcdefgmmmmaaaammmaamm");
802
803         // 8 CANDLE (third variety)
804         lightstyle(8, "mmmaaammmaaammmabcdefaaaammmmabcdefmmmaaaa");
805
806         // 9 SLOW STROBE (fourth variety)
807         lightstyle(9, "aaaaaaaazzzzzzzz");
808
809         // 10 FLUORESCENT FLICKER
810         lightstyle(10, "mmamammmmammamamaaamammma");
811
812         // 11 SLOW PULSE NOT FADE TO BLACK
813         lightstyle(11, "abcdefghijklmnopqrrqponmlkjihgfedcba");
814
815         // styles 32-62 are assigned by the spawnfunc_light program for switchable lights
816
817         // 63 testing
818         lightstyle(63, "a");
819
820         if(autocvar_g_campaign)
821                 CampaignPreInit();
822         else
823                 PlayerStats_GameReport_Init(); // we need this to be initiated before InitGameplayMode
824
825         Map_MarkAsRecent(mapname);
826
827         InitGameplayMode();
828         static_init_late();
829         static_init_precache();
830         readlevelcvars();
831
832         GameRules_limit_fallbacks();
833
834         if(warmup_limit == 0)
835                 warmup_limit = (autocvar_timelimit > 0) ? autocvar_timelimit * 60 : autocvar_timelimit;
836
837         player_count = 0;
838         bot_waypoints_for_items = autocvar_g_waypoints_for_items;
839         if(bot_waypoints_for_items == 1)
840                 if(this.spawnflags & SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS)
841                         bot_waypoints_for_items = 0;
842
843         WaypointSprite_Init();
844
845         // NOTE for matchid:
846         // changing the logic generating it is okay. But:
847         // it HAS to stay <= 64 chars
848         // character set: ASCII 33-126 without the following characters: : ; ' " \ $
849         // strftime(false, "%s") isn't reliable, see strftime_s description
850         matchid = strzone(sprintf("%d.%s.%06d", autocvar_sv_eventlog_files_counter, strftime_s(), random() * 1000000));
851
852         if(autocvar_sv_eventlog)
853                 GameLogInit(); // requires matchid to be set
854
855         cvar_set("nextmap", "");
856
857         SetDefaultAlpha();
858
859         if(autocvar_g_campaign)
860                 CampaignPostInit();
861
862         Ban_LoadBans();
863
864         MapInfo_Enumerate();
865         MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
866
867         q3compat = BITSET(q3compat, Q3COMPAT_ARENA, fexists(strcat("scripts/", mapname, ".arena")));
868         q3compat = BITSET(q3compat, Q3COMPAT_DEFI, fexists(strcat("scripts/", mapname, ".defi")));
869
870         if(whichpack(strcat("maps/", mapname, ".cfg")) != "")
871         {
872                 int fd = fopen(strcat("maps/", mapname, ".cfg"), FILE_READ);
873                 if(fd != -1)
874                 {
875                         string s;
876                         while((s = fgets(fd)))
877                         {
878                                 int l = tokenize_console(s);
879                                 if(l < 2)
880                                         continue;
881                                 if(argv(0) == "cd")
882                                 {
883                                         string trackname = argv(2);
884                                         LOG_INFO("Found ^1UNSUPPORTED^7 cd loop command in .cfg file; put this line in mapinfo instead:");
885                                         LOG_INFO("  cdtrack ", trackname);
886                                         if (cvar_value_issafe(trackname))
887                                         {
888                                                 string newstuff = strcat(clientstuff, "cd loop \"", trackname, "\"\n");
889                                                 strcpy(clientstuff, newstuff);
890                                         }
891                                 }
892                                 else if(argv(0) == "fog")
893                                 {
894                                         LOG_INFO("Found ^1UNSUPPORTED^7 fog command in .cfg file; put this line in worldspawn in the .map/.bsp/.ent file instead:");
895                                         LOG_INFO("  \"fog\" \"", s, "\"");
896                                 }
897                                 else if(argv(0) == "set")
898                                 {
899                                         LOG_INFO("Found ^1UNSUPPORTED^7 set command in .cfg file; put this line in mapinfo instead:");
900                                         LOG_INFO("  clientsettemp_for_type all ", argv(1), " ", argv(2));
901                                 }
902                                 else if(argv(0) != "//")
903                                 {
904                                         LOG_INFO("Found ^1UNSUPPORTED^7 set command in .cfg file; put this line in mapinfo instead:");
905                                         LOG_INFO("  clientsettemp_for_type all ", argv(0), " ", argv(1));
906                                 }
907                         }
908                         fclose(fd);
909                 }
910         }
911
912         WeaponStats_Init();
913
914         Nagger_Init();
915
916         // set up information replies for clients and server to use
917         maplist_reply = strzone(getmaplist());
918         lsmaps_reply = strzone(getlsmaps());
919         monsterlist_reply = strzone(getmonsterlist());
920         bool records_available = false;
921         for(int i = 0; i < 10; ++i)
922         {
923                 string s = getrecords(i);
924                 if (s != "")
925                 {
926                         records_reply[i] = strzone(s);
927                         records_available = true;
928                 }
929         }
930         if (!records_available)
931                 records_reply[0] = "No records available for the current game mode.\n";
932         ladder_reply = strzone(getladder());
933         rankings_reply = strzone(getrankings());
934
935         // begin other init
936         ClientInit_Spawn();
937         RandomSeed_Spawn();
938         PingPLReport_Spawn();
939
940         CheatInit();
941
942         if (!wantrestart) localcmd("\n_sv_hook_gamestart ", GetGametype(), "\n");
943
944         // fill sv_curl_serverpackages from .serverpackage files
945         if (autocvar_sv_curl_serverpackages_auto)
946         {
947                 string s = "csprogs-" WATERMARK ".dat";
948                 // remove automatically managed files from the list to prevent duplicates
949                 for (int i = 0, n = tokenize_console(cvar_string("sv_curl_serverpackages")); i < n; ++i)
950                 {
951                         string pkg = argv(i);
952                         if (startsWith(pkg, "csprogs-")) continue;
953                         if (endsWith(pkg, "-serverpackage.txt")) continue;
954                         if (endsWith(pkg, ".serverpackage")) continue;  // OLD legacy
955                         s = cons(s, pkg);
956                 }
957                 // add automatically managed files to the list
958                 #define X(match) MACRO_BEGIN \
959                         int fd = search_begin(match, true, false); \
960                         if (fd >= 0) \
961                         { \
962                                 for (int i = 0, j = search_getsize(fd); i < j; ++i) \
963                                 { \
964                                         s = cons(s, search_getfilename(fd, i)); \
965                                 } \
966                                 search_end(fd); \
967                         } \
968                 MACRO_END
969                 X("*-serverpackage.txt");
970                 X("*.serverpackage");
971                 #undef X
972                 cvar_set("sv_curl_serverpackages", s);
973         }
974
975         // MOD AUTHORS: change this, and possibly remove a few of the blocks below to ignore certain changes
976         modname = "Xonotic";
977         // physics/balance/config changes that count as mod
978         if(cvar_string("g_mod_physics") != cvar_defstring("g_mod_physics"))
979                 modname = cvar_string("g_mod_physics");
980         if(cvar_string("g_mod_balance") != cvar_defstring("g_mod_balance") && cvar_string("g_mod_balance") != "Testing")
981                 modname = cvar_string("g_mod_balance");
982         if(cvar_string("g_mod_config") != cvar_defstring("g_mod_config"))
983                 modname = cvar_string("g_mod_config");
984         // extra mutators that deserve to count as mod
985         MUTATOR_CALLHOOK(SetModname, modname);
986         modname = M_ARGV(0, string);
987
988         // save it for later
989         modname = strzone(modname);
990
991         WinningConditionHelper(this); // set worldstatus
992
993         world_initialized = 1;
994         __spawnfunc_spawn_all();
995 }
996
997 spawnfunc(light)
998 {
999         //makestatic (this); // Who the f___ did that?
1000         delete(this);
1001 }
1002
1003 bool MoveToRandomLocationWithinBounds(entity e, vector boundmin, vector boundmax, float goodcontents, float badcontents, float badsurfaceflags, int attempts, float maxaboveground, float minviewdistance)
1004 {
1005     float m = e.dphitcontentsmask;
1006     e.dphitcontentsmask = goodcontents | badcontents;
1007
1008     vector org = boundmin;
1009     vector delta = boundmax - boundmin;
1010
1011     vector start, end;
1012     start = end = org;
1013     int j; // used after the loop
1014     for(j = 0; j < attempts; ++j)
1015     {
1016         start.x = org.x + random() * delta.x;
1017         start.y = org.y + random() * delta.y;
1018         start.z = org.z + random() * delta.z;
1019
1020         // rule 1: start inside world bounds, and outside
1021         // solid, and don't start from somewhere where you can
1022         // fall down to evil
1023         tracebox(start, e.mins, e.maxs, start - '0 0 1' * delta.z, MOVE_NORMAL, e);
1024         if (trace_fraction >= 1)
1025             continue;
1026         if (trace_startsolid)
1027             continue;
1028         if (trace_dphitcontents & badcontents)
1029             continue;
1030         if (trace_dphitq3surfaceflags & badsurfaceflags)
1031             continue;
1032
1033         // rule 2: if we are too high, lower the point
1034         if (trace_fraction * delta.z > maxaboveground)
1035             start = trace_endpos + '0 0 1' * maxaboveground;
1036         vector enddown = trace_endpos;
1037
1038         // rule 3: make sure we aren't outside the map. This only works
1039         // for somewhat well formed maps. A good rule of thumb is that
1040         // the map should have a convex outside hull.
1041         // these can be traceLINES as we already verified the starting box
1042         vector mstart = start + 0.5 * (e.mins + e.maxs);
1043         traceline(mstart, mstart + '1 0 0' * delta.x, MOVE_NORMAL, e);
1044         if (trace_fraction >= 1 || trace_dphittexturename == "common/caulk")
1045             continue;
1046         traceline(mstart, mstart - '1 0 0' * delta.x, MOVE_NORMAL, e);
1047         if (trace_fraction >= 1 || trace_dphittexturename == "common/caulk")
1048             continue;
1049         traceline(mstart, mstart + '0 1 0' * delta.y, MOVE_NORMAL, e);
1050         if (trace_fraction >= 1 || trace_dphittexturename == "common/caulk")
1051             continue;
1052         traceline(mstart, mstart - '0 1 0' * delta.y, MOVE_NORMAL, e);
1053         if (trace_fraction >= 1 || trace_dphittexturename == "common/caulk")
1054             continue;
1055         traceline(mstart, mstart + '0 0 1' * delta.z, MOVE_NORMAL, e);
1056         if (trace_fraction >= 1 || trace_dphittexturename == "common/caulk")
1057             continue;
1058
1059                 // rule 4: we must "see" some spawnpoint or item
1060             entity sp = NULL;
1061             IL_EACH(g_spawnpoints, checkpvs(mstart, it),
1062             {
1063                 if((traceline(mstart, it.origin, MOVE_NORMAL, e), trace_fraction) >= 1)
1064                 {
1065                         sp = it;
1066                         break;
1067                 }
1068             });
1069                 if(!sp)
1070                 {
1071                         int items_checked = 0;
1072                         IL_EACH(g_items, checkpvs(mstart, it),
1073                         {
1074                                 if((traceline(mstart, it.origin + (it.mins + it.maxs) * 0.5, MOVE_NORMAL, e), trace_fraction) >= 1)
1075                                 {
1076                                         sp = it;
1077                                         break;
1078                                 }
1079
1080                                 ++items_checked;
1081                                 if(items_checked >= attempts)
1082                                         break; // sanity
1083                         });
1084
1085                         if(!sp)
1086                                 continue;
1087                 }
1088
1089         // find a random vector to "look at"
1090         end.x = org.x + random() * delta.x;
1091         end.y = org.y + random() * delta.y;
1092         end.z = org.z + random() * delta.z;
1093         end = start + normalize(end - start) * vlen(delta);
1094
1095         // rule 4: start TO end must not be too short
1096         tracebox(start, e.mins, e.maxs, end, MOVE_NORMAL, e);
1097         if(trace_startsolid)
1098             continue;
1099         if(trace_fraction < minviewdistance / vlen(delta))
1100             continue;
1101
1102         // rule 5: don't want to look at sky
1103         if(trace_dphitq3surfaceflags & Q3SURFACEFLAG_SKY)
1104             continue;
1105
1106         // rule 6: we must not end up in trigger_hurt
1107         if(tracebox_hits_trigger_hurt(start, e.mins, e.maxs, enddown))
1108             continue;
1109
1110         break;
1111     }
1112
1113     e.dphitcontentsmask = m;
1114
1115     if(j < attempts)
1116     {
1117         setorigin(e, start);
1118         e.angles = vectoangles(end - start);
1119         LOG_DEBUG("Needed ", ftos(j + 1), " attempts");
1120         return true;
1121     }
1122     return false;
1123 }
1124
1125 float MoveToRandomMapLocation(entity e, float goodcontents, float badcontents, float badsurfaceflags, float attempts, float maxaboveground, float minviewdistance)
1126 {
1127         return MoveToRandomLocationWithinBounds(e, world.mins, world.maxs, goodcontents, badcontents, badsurfaceflags, attempts, maxaboveground, minviewdistance);
1128 }
1129
1130 /*
1131 ===============================================================================
1132
1133 RULES
1134
1135 ===============================================================================
1136 */
1137
1138 void DumpStats(float final)
1139 {
1140         float file;
1141         string s;
1142         float to_console;
1143         float to_eventlog;
1144         float to_file;
1145         float i;
1146
1147         to_console = autocvar_sv_logscores_console;
1148         to_eventlog = autocvar_sv_eventlog;
1149         to_file = autocvar_sv_logscores_file;
1150
1151         if(!final)
1152         {
1153                 to_console = true; // always print printstats replies
1154                 to_eventlog = false; // but never print them to the event log
1155         }
1156
1157         if(to_eventlog)
1158                 if(autocvar_sv_eventlog_console)
1159                         to_console = false; // otherwise we get the output twice
1160
1161         if(final)
1162                 s = ":scores:";
1163         else
1164                 s = ":status:";
1165         s = strcat(s, GetGametype(), "_", GetMapname(), ":", ftos(rint(time)));
1166
1167         if(to_console)
1168                 LOG_HELP(s);
1169         if(to_eventlog)
1170                 GameLogEcho(s);
1171
1172         file = -1;
1173         if(to_file)
1174         {
1175                 file = fopen(autocvar_sv_logscores_filename, FILE_APPEND);
1176                 if(file == -1)
1177                         to_file = false;
1178                 else
1179                         fputs(file, strcat(s, "\n"));
1180         }
1181
1182         s = strcat(":labels:player:", GetPlayerScoreString(NULL, 0));
1183         if(to_console)
1184                 LOG_HELP(s);
1185         if(to_eventlog)
1186                 GameLogEcho(s);
1187         if(to_file)
1188                 fputs(file, strcat(s, "\n"));
1189
1190         FOREACH_CLIENT(IS_REAL_CLIENT(it) || (IS_BOT_CLIENT(it) && autocvar_sv_logscores_bots), {
1191                 s = strcat(":player:see-labels:", GetPlayerScoreString(it, 0), ":");
1192                 s = strcat(s, ftos(rint(time - CS(it).jointime)), ":");
1193                 if(IS_PLAYER(it) || INGAME_JOINED(it))
1194                         s = strcat(s, ftos(it.team), ":");
1195                 else
1196                         s = strcat(s, "spectator:");
1197
1198                 if(to_console)
1199                         LOG_HELP(s, playername(it.netname, it.team, false));
1200                 if(to_eventlog)
1201                         GameLogEcho(strcat(s, ftos(it.playerid), ":", playername(it.netname, it.team, false)));
1202                 if(to_file)
1203                         fputs(file, strcat(s, playername(it.netname, it.team, false), "\n"));
1204         });
1205
1206         if(teamplay)
1207         {
1208                 s = strcat(":labels:teamscores:", GetTeamScoreString(0, 0));
1209                 if(to_console)
1210                         LOG_HELP(s);
1211                 if(to_eventlog)
1212                         GameLogEcho(s);
1213                 if(to_file)
1214                         fputs(file, strcat(s, "\n"));
1215
1216                 for(i = 1; i < 16; ++i)
1217                 {
1218                         s = strcat(":teamscores:see-labels:", GetTeamScoreString(i, 0));
1219                         s = strcat(s, ":", ftos(i));
1220                         if(to_console)
1221                                 LOG_HELP(s);
1222                         if(to_eventlog)
1223                                 GameLogEcho(s);
1224                         if(to_file)
1225                                 fputs(file, strcat(s, "\n"));
1226                 }
1227         }
1228
1229         if(to_console)
1230                 LOG_HELP(":end");
1231         if(to_eventlog)
1232                 GameLogEcho(":end");
1233         if(to_file)
1234         {
1235                 fputs(file, ":end\n");
1236                 fclose(file);
1237         }
1238 }
1239
1240 /*
1241 go to the next level for deathmatch
1242 only called if a time or frag limit has expired
1243 */
1244 void NextLevel()
1245 {
1246         cvar_set("_endmatch", "0");
1247         game_stopped = true;
1248         intermission_running = true; // game over
1249
1250         // enforce a wait time before allowing changelevel
1251         if(player_count > 0)
1252                 intermission_exittime = time + autocvar_sv_mapchange_delay;
1253         else
1254                 intermission_exittime = -1;
1255
1256         /*
1257         WriteByte (MSG_ALL, SVC_CDTRACK);
1258         WriteByte (MSG_ALL, 3);
1259         WriteByte (MSG_ALL, 3);
1260         // done in FixIntermission
1261         */
1262
1263         //pos = FindIntermission ();
1264
1265         VoteReset();
1266
1267         DumpStats(true);
1268
1269         // send statistics
1270         PlayerStats_GameReport(true);
1271         WeaponStats_Shutdown();
1272
1273         Kill_Notification(NOTIF_ALL, NULL, MSG_CENTER, CPID_Null); // kill all centerprints now
1274
1275         if(autocvar_sv_eventlog)
1276                 GameLogEcho(":gameover");
1277
1278         GameLogClose();
1279
1280         int winner_team = 0;
1281         FOREACH_CLIENT(IS_PLAYER(it) || INGAME(it), {
1282                 FixIntermissionClient(it);
1283                 if(it.winning)
1284                 {
1285                         if (teamplay && !winner_team)
1286                         {
1287                                 winner_team = it.team;
1288                                 bprint(Team_ColorCode(winner_team), Team_ColorName_Upper(winner_team), "^7 team wins the match\n");
1289                         }
1290                         bprint(playername(it.netname, it.team, false), " ^7wins\n");
1291                 }
1292         });
1293
1294         target_music_kill();
1295
1296         if(autocvar_g_campaign)
1297                 CampaignPreIntermission();
1298
1299         MUTATOR_CALLHOOK(MatchEnd);
1300
1301         localcmd("\nsv_hook_gameend\n");
1302 }
1303
1304
1305 int InitiateSuddenDeath()
1306 {
1307         // Check first whether normal overtimes could be added before initiating suddendeath mode
1308         // - for this timelimit_overtime needs to be >0 of course
1309         // - also check the winning condition calculated in the previous frame and only add normal overtime
1310         //   again, if at the point at which timelimit would be extended again, still no winner was found
1311         if (!autocvar_g_campaign && checkrules_overtimesadded >= 0
1312                 && (checkrules_overtimesadded < autocvar_timelimit_overtimes || autocvar_timelimit_overtimes < 0)
1313                 && autocvar_timelimit_overtime && !(g_race && !g_race_qualifying))
1314         {
1315                 return 1; // need to call InitiateOvertime later
1316         }
1317         else
1318         {
1319                 if(!checkrules_suddendeathend)
1320                 {
1321                         if(autocvar_g_campaign)
1322                         {
1323                                 checkrules_suddendeathend = time; // no suddendeath in campaign
1324                         }
1325                         else
1326                         {
1327                                 checkrules_suddendeathend = time + 60 * autocvar_timelimit_suddendeath;
1328                                 overtimes = -1;
1329                         }
1330                         if(g_race && !g_race_qualifying)
1331                                 race_StartCompleting();
1332                 }
1333                 return 0;
1334         }
1335 }
1336
1337 void InitiateOvertime() // ONLY call this if InitiateSuddenDeath returned true
1338 {
1339         ++checkrules_overtimesadded;
1340         overtimes = checkrules_overtimesadded;
1341         //add one more overtime by simply extending the timelimit
1342         cvar_set("timelimit", ftos(autocvar_timelimit + autocvar_timelimit_overtime));
1343         Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_OVERTIME_TIME, autocvar_timelimit_overtime * 60);
1344 }
1345
1346 float GetWinningCode(float fraglimitreached, float equality)
1347 {
1348         if(autocvar_g_campaign == 1)
1349         {
1350                 if(fraglimitreached)
1351                         return WINNING_YES;
1352                 else
1353                         return WINNING_NO;
1354         }
1355         else
1356         {
1357                 if(equality)
1358                 {
1359                         if(fraglimitreached)
1360                                 return WINNING_STARTSUDDENDEATHOVERTIME;
1361                         else
1362                                 return WINNING_NEVER;
1363                 }
1364                 else
1365                 {
1366                         if(fraglimitreached)
1367                                 return WINNING_YES;
1368                         else
1369                                 return WINNING_NO;
1370                 }
1371         }
1372 }
1373
1374 // set the .winning flag for exactly those players with a given field value
1375 void SetWinners(.float field, float value)
1376 {
1377         FOREACH_CLIENT(IS_PLAYER(it) || INGAME(it), { it.winning = (it.(field) == value); });
1378 }
1379
1380 // set the .winning flag for those players with a given field value
1381 void AddWinners(.float field, float value)
1382 {
1383         FOREACH_CLIENT(IS_PLAYER(it) || INGAME(it), {
1384                 if(it.(field) == value)
1385                         it.winning = 1;
1386         });
1387 }
1388
1389 // clear the .winning flags
1390 void ClearWinners()
1391 {
1392         FOREACH_CLIENT(IS_PLAYER(it) || INGAME(it), { it.winning = 0; });
1393 }
1394
1395 int fragsleft_last;
1396 float WinningCondition_Scores(float limit, float leadlimit)
1397 {
1398         // TODO make everything use THIS winning condition (except LMS)
1399         WinningConditionHelper(NULL);
1400
1401         if(teamplay)
1402         {
1403                 for (int i = 1; i < 5; ++i)
1404                 {
1405                         Team_SetTeamScore(Team_GetTeamFromIndex(i),
1406                                 TeamScore_GetCompareValue(Team_IndexToTeam(i)));
1407                 }
1408         }
1409
1410         ClearWinners();
1411         if(WinningConditionHelper_winner)
1412                 WinningConditionHelper_winner.winning = 1;
1413         if(WinningConditionHelper_winnerteam >= 0)
1414                 SetWinners(team, WinningConditionHelper_winnerteam);
1415
1416         if(WinningConditionHelper_lowerisbetter)
1417         {
1418                 WinningConditionHelper_topscore = -WinningConditionHelper_topscore;
1419                 WinningConditionHelper_secondscore = -WinningConditionHelper_secondscore;
1420                 limit = -limit;
1421         }
1422
1423         if(WinningConditionHelper_zeroisworst)
1424                 leadlimit = 0; // not supported in this mode
1425
1426         if(MUTATOR_CALLHOOK(Scores_CountFragsRemaining))
1427         {
1428                 float fragsleft;
1429                 if (checkrules_suddendeathend && time >= checkrules_suddendeathend)
1430                 {
1431                         fragsleft = 1;
1432                 }
1433                 else
1434                 {
1435                         fragsleft = FLOAT_MAX;
1436                         float leadingfragsleft = FLOAT_MAX;
1437                         if (limit)
1438                                 fragsleft = limit - WinningConditionHelper_topscore;
1439                         if (leadlimit)
1440                                 leadingfragsleft = WinningConditionHelper_secondscore + leadlimit - WinningConditionHelper_topscore;
1441
1442                         if (limit && leadlimit && autocvar_leadlimit_and_fraglimit)
1443                                 fragsleft = max(fragsleft, leadingfragsleft);
1444                         else
1445                                 fragsleft = min(fragsleft, leadingfragsleft);
1446                 }
1447
1448                 if (fragsleft_last != fragsleft) // do not announce same remaining frags multiple times
1449                 {
1450                         if (fragsleft == 1)
1451                                 Send_Notification(NOTIF_ALL, NULL, MSG_ANNCE, ANNCE_REMAINING_FRAG_1);
1452                         else if (fragsleft == 2)
1453                                 Send_Notification(NOTIF_ALL, NULL, MSG_ANNCE, ANNCE_REMAINING_FRAG_2);
1454                         else if (fragsleft == 3)
1455                                 Send_Notification(NOTIF_ALL, NULL, MSG_ANNCE, ANNCE_REMAINING_FRAG_3);
1456
1457                         fragsleft_last = fragsleft;
1458                 }
1459         }
1460
1461         bool fraglimit_reached = (limit && WinningConditionHelper_topscore >= limit);
1462         bool leadlimit_reached = (leadlimit && WinningConditionHelper_topscore - WinningConditionHelper_secondscore >= leadlimit);
1463
1464         bool limit_reached;
1465         // only respect leadlimit_and_fraglimit when both limits are set or the game will never end
1466         if (limit && leadlimit && autocvar_leadlimit_and_fraglimit)
1467                 limit_reached = (fraglimit_reached && leadlimit_reached);
1468         else
1469                 limit_reached = (fraglimit_reached || leadlimit_reached);
1470
1471         return GetWinningCode(
1472                 WinningConditionHelper_topscore && limit_reached,
1473                 WinningConditionHelper_equality
1474         );
1475 }
1476
1477 float WinningCondition_RanOutOfSpawns()
1478 {
1479         if(have_team_spawns <= 0)
1480                 return WINNING_NO;
1481
1482         if(!autocvar_g_spawn_useallspawns)
1483                 return WINNING_NO;
1484
1485         if(!some_spawn_has_been_used)
1486                 return WINNING_NO;
1487
1488         for (int i = 1; i < 5; ++i)
1489         {
1490                 Team_SetTeamScore(Team_GetTeamFromIndex(i), 0);
1491         }
1492
1493         FOREACH_CLIENT(IS_PLAYER(it) && !IS_DEAD(it),
1494         {
1495                 if (Team_IsValidTeam(it.team))
1496                 {
1497                         Team_SetTeamScore(Team_GetTeam(it.team), 1);
1498                 }
1499         });
1500
1501         IL_EACH(g_spawnpoints, true,
1502         {
1503                 if (Team_IsValidTeam(it.team))
1504                 {
1505                         Team_SetTeamScore(Team_GetTeam(it.team), 1);
1506                 }
1507         });
1508
1509         ClearWinners();
1510         float team1_score = Team_GetTeamScore(Team_GetTeamFromIndex(1));
1511         float team2_score = Team_GetTeamScore(Team_GetTeamFromIndex(2));
1512         float team3_score = Team_GetTeamScore(Team_GetTeamFromIndex(3));
1513         float team4_score = Team_GetTeamScore(Team_GetTeamFromIndex(4));
1514         if(team1_score + team2_score + team3_score + team4_score == 0)
1515         {
1516                 checkrules_equality = true;
1517                 return WINNING_YES;
1518         }
1519         else if(team1_score + team2_score + team3_score + team4_score == 1)
1520         {
1521                 float t, i;
1522                 if(team1_score)
1523                         t = 1;
1524                 else if(team2_score)
1525                         t = 2;
1526                 else if(team3_score)
1527                         t = 3;
1528                 else // if(team4_score)
1529                         t = 4;
1530                 entity balance = TeamBalance_CheckAllowedTeams(NULL);
1531                 for(i = 0; i < MAX_TEAMSCORE; ++i)
1532                 {
1533                         for (int j = 1; j <= NUM_TEAMS; ++j)
1534                         {
1535                                 if (t == j)
1536                                 {
1537                                         continue;
1538                                 }
1539                                 if (!TeamBalance_IsTeamAllowed(balance, j))
1540                                 {
1541                                         continue;
1542                                 }
1543                                 TeamScore_AddToTeam(Team_IndexToTeam(j), i, -1000);
1544                         }
1545                 }
1546
1547                 AddWinners(team, t);
1548                 return WINNING_YES;
1549         }
1550         else
1551                 return WINNING_NO;
1552 }
1553
1554 /*
1555 ============
1556 CheckRules_World
1557
1558 Exit deathmatch games upon conditions
1559 ============
1560 */
1561 void CheckRules_World()
1562 {
1563         VoteThink();
1564         MapVote_Think();
1565
1566         SetDefaultAlpha();
1567
1568         if (intermission_running) // someone else quit the game already
1569         {
1570                 if(player_count == 0) // Nobody there? Then let's go to the next map
1571                         MapVote_Start();
1572                         // this will actually check the player count in the next frame
1573                         // again, but this shouldn't hurt
1574                 return;
1575         }
1576
1577         float timelimit = autocvar_timelimit * 60;
1578         float fraglimit = autocvar_fraglimit;
1579         float leadlimit = autocvar_leadlimit;
1580         if (leadlimit < 0) leadlimit = 0;
1581
1582         if(warmup_stage || time <= game_starttime) // NOTE: this is <= to prevent problems in the very tic where the game starts
1583         {
1584                 if(timelimit > 0)
1585                         timelimit = 0; // timelimit is not made for warmup
1586                 if(fraglimit > 0)
1587                         fraglimit = 0; // no fraglimit for now
1588                 leadlimit = 0; // no leadlimit for now
1589         }
1590
1591         if (autocvar__endmatch || timelimit < 0)
1592         {
1593                 // endmatch
1594                 NextLevel();
1595                 return;
1596         }
1597
1598         if(timelimit > 0)
1599                 timelimit += game_starttime;
1600
1601         int overtimes_prev = overtimes;
1602         int wantovertime = 0;
1603
1604         if(checkrules_suddendeathend)
1605         {
1606                 if(!checkrules_suddendeathwarning)
1607                 {
1608                         checkrules_suddendeathwarning = true;
1609                         if(g_race && !g_race_qualifying)
1610                                 Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_RACE_FINISHLAP);
1611                         else
1612                                 Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_OVERTIME_FRAG);
1613                 }
1614         }
1615         else
1616         {
1617                 if (timelimit && time >= timelimit)
1618                 {
1619                         if(g_race && (g_race_qualifying == 2) && timelimit > 0)
1620                         {
1621                                 float totalplayers;
1622                                 float playerswithlaps;
1623                                 float readyplayers;
1624                                 totalplayers = playerswithlaps = readyplayers = 0;
1625                                 FOREACH_CLIENT(IS_PLAYER(it), {
1626                                         ++totalplayers;
1627                                         if(GameRules_scoring_add(it, RACE_FASTEST, 0))
1628                                                 ++playerswithlaps;
1629                                         if(it.ready)
1630                                                 ++readyplayers;
1631                                 });
1632
1633                                 // at least 2 of the players have completed a lap: start the RACE
1634                                 // otherwise, the players should end the qualifying on their own
1635                                 if(readyplayers || playerswithlaps >= 2)
1636                                 {
1637                                         checkrules_suddendeathend = 0;
1638                                         ReadyRestart(true); // go to race
1639                                         return;
1640                                 }
1641                                 else
1642                                         wantovertime |= InitiateSuddenDeath();
1643                         }
1644                         else
1645                                 wantovertime |= InitiateSuddenDeath();
1646                 }
1647         }
1648
1649         if (checkrules_suddendeathend && time >= checkrules_suddendeathend)
1650         {
1651                 NextLevel();
1652                 return;
1653         }
1654
1655         int checkrules_status = WinningCondition_RanOutOfSpawns();
1656         if(checkrules_status == WINNING_YES)
1657                 bprint("Hey! Someone ran out of spawns!\n");
1658         else if(MUTATOR_CALLHOOK(CheckRules_World, checkrules_status, timelimit, fraglimit))
1659                 checkrules_status = M_ARGV(0, float);
1660         else
1661                 checkrules_status = WinningCondition_Scores(fraglimit, leadlimit);
1662
1663         if(checkrules_status == WINNING_STARTSUDDENDEATHOVERTIME)
1664         {
1665                 checkrules_status = WINNING_NEVER;
1666                 checkrules_overtimesadded = -1;
1667                 wantovertime |= InitiateSuddenDeath();
1668         }
1669
1670         if(checkrules_status == WINNING_NEVER)
1671                 // equality cases! Nobody wins if the overtime ends in a draw.
1672                 ClearWinners();
1673
1674         if(wantovertime)
1675         {
1676                 if(checkrules_status == WINNING_NEVER)
1677                         InitiateOvertime();
1678                 else
1679                         checkrules_status = WINNING_YES;
1680         }
1681
1682         if(checkrules_suddendeathend)
1683                 if(checkrules_status != WINNING_NEVER || time >= checkrules_suddendeathend)
1684                         checkrules_status = WINNING_YES;
1685
1686         if(checkrules_status == WINNING_YES)
1687         {
1688                 if (overtimes == -1 && overtimes != overtimes_prev)
1689                 {
1690                         // if suddendeathend overtime has just begun, revert it
1691                         checkrules_suddendeathend = 0;
1692                         overtimes = overtimes_prev;
1693                 }
1694                 //print("WINNING\n");
1695                 NextLevel();
1696         }
1697 }
1698
1699 float want_weapon(entity weaponinfo, float allguns)
1700 {
1701         int d = 0;
1702         bool allow_mutatorblocked = false;
1703
1704         if(!weaponinfo.m_id)
1705                 return 0;
1706
1707         bool mutator_returnvalue = MUTATOR_CALLHOOK(WantWeapon, weaponinfo, d, allguns, allow_mutatorblocked);
1708         d = M_ARGV(1, float);
1709         allguns = M_ARGV(2, bool);
1710         allow_mutatorblocked = M_ARGV(3, bool);
1711
1712         if(allguns)
1713                 d = boolean((weaponinfo.spawnflags & WEP_FLAG_NORMAL) && !(weaponinfo.spawnflags & (WEP_FLAG_HIDDEN | WEP_FLAG_SPECIALATTACK)));
1714         else if(!mutator_returnvalue)
1715                 d = !(!weaponinfo.weaponstart);
1716
1717         if(!allow_mutatorblocked && (weaponinfo.spawnflags & WEP_FLAG_MUTATORBLOCKED)) // never default mutator blocked guns
1718                 d = 0;
1719
1720         float t = weaponinfo.weaponstartoverride;
1721
1722         //LOG_INFOF("want_weapon: %s - d: %d t: %d\n", weaponinfo.netname, d, t);
1723
1724         // bit order in t:
1725         // 1: want or not
1726         // 2: is default?
1727         // 4: is set by default?
1728         if(t < 0)
1729                 t = 4 | (3 * d);
1730         else
1731                 t |= (2 * d);
1732
1733         return t;
1734 }
1735
1736 /// Weapons the player normally starts with outside weapon arena.
1737 WepSet weapons_start()
1738 {
1739         WepSet ret = '0 0 0';
1740         FOREACH(Weapons, it != WEP_Null, {
1741                 int w = want_weapon(it, false);
1742                 if (w & 1)
1743                         ret |= it.m_wepset;
1744         });
1745         return ret;
1746 }
1747
1748 WepSet weapons_all()
1749 {
1750         WepSet ret = '0 0 0';
1751         FOREACH(Weapons, it != WEP_Null, {
1752                 if (!(it.spawnflags & (WEP_FLAG_MUTATORBLOCKED | WEP_FLAG_SPECIALATTACK)))
1753                         ret |= it.m_wepset;
1754         });
1755         return ret;
1756 }
1757
1758 WepSet weapons_devall()
1759 {
1760         WepSet ret = '0 0 0';
1761         FOREACH(Weapons, it != WEP_Null,
1762         {
1763                 ret |= it.m_wepset;
1764         });
1765         return ret;
1766 }
1767
1768 WepSet weapons_most()
1769 {
1770         WepSet ret = '0 0 0';
1771         FOREACH(Weapons, it != WEP_Null, {
1772                 if ((it.spawnflags & WEP_FLAG_NORMAL) && !(it.spawnflags & (WEP_FLAG_MUTATORBLOCKED | WEP_FLAG_HIDDEN | WEP_FLAG_SPECIALATTACK)))
1773                         ret |= it.m_wepset;
1774         });
1775         return ret;
1776 }
1777
1778 void weaponarena_available_all_update(entity this)
1779 {
1780         if (weaponsInMapAll)
1781         {
1782                 start_weapons = warmup_start_weapons = g_weaponarena_weapons = weapons_start() | (weaponsInMapAll & weapons_all());
1783         }
1784         else
1785         {
1786                 // if no weapons are available on the map, just fall back to all weapons arena
1787                 start_weapons = warmup_start_weapons = g_weaponarena_weapons = weapons_all();
1788         }
1789 }
1790
1791 void weaponarena_available_devall_update(entity this)
1792 {
1793         if (weaponsInMapAll)
1794         {
1795                 start_weapons = warmup_start_weapons = g_weaponarena_weapons = weapons_start() | weaponsInMapAll;
1796         }
1797         else
1798         {
1799                 // if no weapons are available on the map, just fall back to devall weapons arena
1800                 start_weapons = warmup_start_weapons = g_weaponarena_weapons = weapons_devall();
1801         }
1802 }
1803
1804 void weaponarena_available_most_update(entity this)
1805 {
1806         if (weaponsInMapAll)
1807         {
1808                 start_weapons = warmup_start_weapons = g_weaponarena_weapons = weapons_start() | (weaponsInMapAll & weapons_most());
1809         }
1810         else
1811         {
1812                 // if no weapons are available on the map, just fall back to most weapons arena
1813                 start_weapons = warmup_start_weapons = g_weaponarena_weapons = weapons_most();
1814         }
1815 }
1816
1817 void readplayerstartcvars()
1818 {
1819         // initialize starting values for players
1820         start_weapons = '0 0 0';
1821         start_weapons_default = '0 0 0';
1822         start_weapons_defaultmask = '0 0 0';
1823         start_items = 0;
1824         start_ammo_shells = 0;
1825         start_ammo_nails = 0;
1826         start_ammo_rockets = 0;
1827         start_ammo_cells = 0;
1828         start_ammo_plasma = 0;
1829         if (random_start_ammo == NULL)
1830         {
1831                 random_start_ammo = new_pure(random_start_ammo);
1832         }
1833         start_health = cvar("g_balance_health_start");
1834         start_armorvalue = cvar("g_balance_armor_start");
1835
1836         g_weaponarena = 0;
1837         g_weaponarena_weapons = '0 0 0';
1838
1839         string s = cvar_string("g_weaponarena");
1840
1841         MUTATOR_CALLHOOK(SetWeaponArena, s);
1842         s = M_ARGV(0, string);
1843
1844         if (s == "0" || s == "")
1845         {
1846                 // no arena
1847         }
1848         else if (s == "off")
1849         {
1850                 // forcibly turn off weaponarena
1851         }
1852         else if (s == "all" || s == "1")
1853         {
1854                 g_weaponarena = 1;
1855                 g_weaponarena_list = "All Weapons Arena";
1856                 g_weaponarena_weapons = weapons_all();
1857         }
1858         else if (s == "devall")
1859         {
1860                 g_weaponarena = 1;
1861                 g_weaponarena_list = "Dev All Weapons Arena";
1862                 g_weaponarena_weapons = weapons_devall();
1863         }
1864         else if (s == "most")
1865         {
1866                 g_weaponarena = 1;
1867                 g_weaponarena_list = "Most Weapons Arena";
1868                 g_weaponarena_weapons = weapons_most();
1869         }
1870         else if (s == "all_available")
1871         {
1872                 g_weaponarena = 1;
1873                 g_weaponarena_list = "All Available Weapons Arena";
1874
1875                 // this needs to run after weaponsInMapAll is initialized
1876                 InitializeEntity(NULL, weaponarena_available_all_update, INITPRIO_FINDTARGET);
1877         }
1878         else if (s == "devall_available")
1879         {
1880                 g_weaponarena = 1;
1881                 g_weaponarena_list = "Dev All Available Weapons Arena";
1882
1883                 // this needs to run after weaponsInMapAll is initialized
1884                 InitializeEntity(NULL, weaponarena_available_devall_update, INITPRIO_FINDTARGET);
1885         }
1886         else if (s == "most_available")
1887         {
1888                 g_weaponarena = 1;
1889                 g_weaponarena_list = "Most Available Weapons Arena";
1890
1891                 // this needs to run after weaponsInMapAll is initialized
1892                 InitializeEntity(NULL, weaponarena_available_most_update, INITPRIO_FINDTARGET);
1893         }
1894         else if (s == "none")
1895         {
1896                 g_weaponarena = 1;
1897                 g_weaponarena_list = "No Weapons Arena";
1898         }
1899         else
1900         {
1901                 g_weaponarena = 1;
1902                 float t = tokenize_console(s);
1903                 g_weaponarena_list = "";
1904                 for (int j = 0; j < t; ++j)
1905                 {
1906                         s = argv(j);
1907                         Weapon wep = Weapon_from_name(s);
1908                         if(wep != WEP_Null)
1909                         {
1910                                 g_weaponarena_weapons |= (wep.m_wepset);
1911                                 g_weaponarena_list = strcat(g_weaponarena_list, wep.netname, " & ");
1912                         }
1913                 }
1914                 if (g_weaponarena_list != "") // remove trailing " & "
1915                         g_weaponarena_list = substring(g_weaponarena_list, 0, strlen(g_weaponarena_list) - 3);
1916                 else // no valid weapon found
1917                         g_weaponarena_list = "No Weapons Arena";
1918         }
1919
1920         if (g_weaponarena)
1921         {
1922                 g_weapon_stay = 0; // incompatible
1923                 start_weapons = g_weaponarena_weapons;
1924                 start_items |= IT_UNLIMITED_AMMO | IT_UNLIMITED_SUPERWEAPONS;
1925                 g_weaponarena_list = strzone(g_weaponarena_list);
1926         }
1927         else
1928         {
1929                 FOREACH(Weapons, it != WEP_Null, {
1930                         int w = want_weapon(it, false);
1931                         WepSet s = it.m_wepset;
1932                         if(w & 1)
1933                                 start_weapons |= s;
1934                         if(w & 2)
1935                                 start_weapons_default |= s;
1936                         if(w & 4)
1937                                 start_weapons_defaultmask |= s;
1938                 });
1939         }
1940
1941         if(cvar("g_balance_superweapons_time") < 0)
1942                 start_items |= IT_UNLIMITED_SUPERWEAPONS;
1943
1944         if(!cvar("g_use_ammunition"))
1945                 start_items |= IT_UNLIMITED_AMMO;
1946
1947         if(start_items & IT_UNLIMITED_AMMO)
1948         {
1949                 start_ammo_shells = 999;
1950                 start_ammo_nails = 999;
1951                 start_ammo_rockets = 999;
1952                 start_ammo_cells = 999;
1953                 start_ammo_plasma = 999;
1954                 start_ammo_fuel = 999;
1955         }
1956         else
1957         {
1958                 start_ammo_shells = cvar("g_start_ammo_shells");
1959                 start_ammo_nails = cvar("g_start_ammo_nails");
1960                 start_ammo_rockets = cvar("g_start_ammo_rockets");
1961                 start_ammo_cells = cvar("g_start_ammo_cells");
1962                 start_ammo_plasma = cvar("g_start_ammo_plasma");
1963                 start_ammo_fuel = cvar("g_start_ammo_fuel");
1964                 random_start_weapons_count = cvar("g_random_start_weapons_count");
1965                 SetResource(random_start_ammo, RES_SHELLS, cvar("g_random_start_shells"));
1966                 SetResource(random_start_ammo, RES_BULLETS, cvar("g_random_start_bullets"));
1967                 SetResource(random_start_ammo, RES_ROCKETS, cvar("g_random_start_rockets"));
1968                 SetResource(random_start_ammo, RES_CELLS, cvar("g_random_start_cells"));
1969                 SetResource(random_start_ammo, RES_PLASMA, cvar("g_random_start_plasma"));
1970         }
1971
1972         warmup_start_ammo_shells = start_ammo_shells;
1973         warmup_start_ammo_nails = start_ammo_nails;
1974         warmup_start_ammo_rockets = start_ammo_rockets;
1975         warmup_start_ammo_cells = start_ammo_cells;
1976         warmup_start_ammo_plasma = start_ammo_plasma;
1977         warmup_start_ammo_fuel = start_ammo_fuel;
1978         warmup_start_health = start_health;
1979         warmup_start_armorvalue = start_armorvalue;
1980         warmup_start_weapons = start_weapons;
1981         warmup_start_weapons_default = start_weapons_default;
1982         warmup_start_weapons_defaultmask = start_weapons_defaultmask;
1983
1984         if (!g_weaponarena)
1985         {
1986                 warmup_start_ammo_shells = cvar("g_warmup_start_ammo_shells");
1987                 warmup_start_ammo_nails = cvar("g_warmup_start_ammo_nails");
1988                 warmup_start_ammo_rockets = cvar("g_warmup_start_ammo_rockets");
1989                 warmup_start_ammo_cells = cvar("g_warmup_start_ammo_cells");
1990                 warmup_start_ammo_plasma = cvar("g_warmup_start_ammo_plasma");
1991                 warmup_start_ammo_fuel = cvar("g_warmup_start_ammo_fuel");
1992                 warmup_start_health = cvar("g_warmup_start_health");
1993                 warmup_start_armorvalue = cvar("g_warmup_start_armor");
1994                 warmup_start_weapons = '0 0 0';
1995                 warmup_start_weapons_default = '0 0 0';
1996                 warmup_start_weapons_defaultmask = '0 0 0';
1997                 FOREACH(Weapons, it != WEP_Null, {
1998                         int w = want_weapon(it, autocvar_g_warmup_allguns);
1999                         WepSet s = it.m_wepset;
2000                         if(w & 1)
2001                                 warmup_start_weapons |= s;
2002                         if(w & 2)
2003                                 warmup_start_weapons_default |= s;
2004                         if(w & 4)
2005                                 warmup_start_weapons_defaultmask |= s;
2006                 });
2007         }
2008
2009         if (autocvar_g_jetpack)
2010                 start_items |= ITEM_Jetpack.m_itemid;
2011
2012         MUTATOR_CALLHOOK(SetStartItems);
2013
2014         if (start_items & ITEM_Jetpack.m_itemid)
2015         {
2016                 start_items |= ITEM_JetpackRegen.m_itemid;
2017                 start_ammo_fuel = max(start_ammo_fuel, cvar("g_balance_fuel_rotstable"));
2018                 warmup_start_ammo_fuel = max(warmup_start_ammo_fuel, cvar("g_balance_fuel_rotstable"));
2019         }
2020
2021         start_ammo_shells = max(0, start_ammo_shells);
2022         start_ammo_nails = max(0, start_ammo_nails);
2023         start_ammo_rockets = max(0, start_ammo_rockets);
2024         start_ammo_cells = max(0, start_ammo_cells);
2025         start_ammo_plasma = max(0, start_ammo_plasma);
2026         start_ammo_fuel = max(0, start_ammo_fuel);
2027         SetResource(random_start_ammo, RES_SHELLS, max(0, GetResource(random_start_ammo, RES_SHELLS)));
2028         SetResource(random_start_ammo, RES_BULLETS, max(0, GetResource(random_start_ammo, RES_BULLETS)));
2029         SetResource(random_start_ammo, RES_ROCKETS, max(0, GetResource(random_start_ammo, RES_ROCKETS)));
2030         SetResource(random_start_ammo, RES_CELLS, max(0, GetResource(random_start_ammo, RES_CELLS)));
2031         SetResource(random_start_ammo, RES_PLASMA, max(0, GetResource(random_start_ammo, RES_PLASMA)));
2032
2033         warmup_start_ammo_shells = max(0, warmup_start_ammo_shells);
2034         warmup_start_ammo_nails = max(0, warmup_start_ammo_nails);
2035         warmup_start_ammo_rockets = max(0, warmup_start_ammo_rockets);
2036         warmup_start_ammo_cells = max(0, warmup_start_ammo_cells);
2037         warmup_start_ammo_plasma = max(0, warmup_start_ammo_plasma);
2038         warmup_start_ammo_fuel = max(0, warmup_start_ammo_fuel);
2039 }
2040
2041 void readlevelcvars()
2042 {
2043         if(cvar("sv_allow_fullbright"))
2044                 serverflags |= SERVERFLAG_ALLOW_FULLBRIGHT;
2045
2046         sv_ready_restart_after_countdown = cvar("sv_ready_restart_after_countdown");
2047
2048         warmup_stage = cvar("g_warmup");
2049         warmup_limit = cvar("g_warmup_limit");
2050
2051         if(cvar("g_campaign"))
2052                 warmup_stage = 0; // no warmup during campaign
2053
2054         g_pickup_respawntime_weapon = cvar("g_pickup_respawntime_weapon");
2055         g_pickup_respawntime_superweapon = cvar("g_pickup_respawntime_superweapon");
2056         g_pickup_respawntime_ammo = cvar("g_pickup_respawntime_ammo");
2057         g_pickup_respawntime_short = cvar("g_pickup_respawntime_short");
2058         g_pickup_respawntime_medium = cvar("g_pickup_respawntime_medium");
2059         g_pickup_respawntime_long = cvar("g_pickup_respawntime_long");
2060         g_pickup_respawntime_powerup = cvar("g_pickup_respawntime_powerup");
2061         g_pickup_respawntimejitter_weapon = cvar("g_pickup_respawntimejitter_weapon");
2062         g_pickup_respawntimejitter_superweapon = cvar("g_pickup_respawntimejitter_superweapon");
2063         g_pickup_respawntimejitter_ammo = cvar("g_pickup_respawntimejitter_ammo");
2064         g_pickup_respawntimejitter_short = cvar("g_pickup_respawntimejitter_short");
2065         g_pickup_respawntimejitter_medium = cvar("g_pickup_respawntimejitter_medium");
2066         g_pickup_respawntimejitter_long = cvar("g_pickup_respawntimejitter_long");
2067         g_pickup_respawntimejitter_powerup = cvar("g_pickup_respawntimejitter_powerup");
2068
2069         g_pickup_shells = cvar("g_pickup_shells");
2070         g_pickup_shells_max = cvar("g_pickup_shells_max");
2071         g_pickup_nails = cvar("g_pickup_nails");
2072         g_pickup_nails_max = cvar("g_pickup_nails_max");
2073         g_pickup_rockets = cvar("g_pickup_rockets");
2074         g_pickup_rockets_max = cvar("g_pickup_rockets_max");
2075         g_pickup_cells = cvar("g_pickup_cells");
2076         g_pickup_cells_max = cvar("g_pickup_cells_max");
2077         g_pickup_plasma = cvar("g_pickup_plasma");
2078         g_pickup_plasma_max = cvar("g_pickup_plasma_max");
2079         g_pickup_fuel = cvar("g_pickup_fuel");
2080         g_pickup_fuel_jetpack = cvar("g_pickup_fuel_jetpack");
2081         g_pickup_fuel_max = cvar("g_pickup_fuel_max");
2082         g_pickup_armorsmall = cvar("g_pickup_armorsmall");
2083         g_pickup_armorsmall_max = cvar("g_pickup_armorsmall_max");
2084         g_pickup_armorsmall_anyway = cvar("g_pickup_armorsmall_anyway");
2085         g_pickup_armormedium = cvar("g_pickup_armormedium");
2086         g_pickup_armormedium_max = cvar("g_pickup_armormedium_max");
2087         g_pickup_armormedium_anyway = cvar("g_pickup_armormedium_anyway");
2088         g_pickup_armorbig = cvar("g_pickup_armorbig");
2089         g_pickup_armorbig_max = cvar("g_pickup_armorbig_max");
2090         g_pickup_armorbig_anyway = cvar("g_pickup_armorbig_anyway");
2091         g_pickup_armormega = cvar("g_pickup_armormega");
2092         g_pickup_armormega_max = cvar("g_pickup_armormega_max");
2093         g_pickup_armormega_anyway = cvar("g_pickup_armormega_anyway");
2094         g_pickup_healthsmall = cvar("g_pickup_healthsmall");
2095         g_pickup_healthsmall_max = cvar("g_pickup_healthsmall_max");
2096         g_pickup_healthsmall_anyway = cvar("g_pickup_healthsmall_anyway");
2097         g_pickup_healthmedium = cvar("g_pickup_healthmedium");
2098         g_pickup_healthmedium_max = cvar("g_pickup_healthmedium_max");
2099         g_pickup_healthmedium_anyway = cvar("g_pickup_healthmedium_anyway");
2100         g_pickup_healthbig = cvar("g_pickup_healthbig");
2101         g_pickup_healthbig_max = cvar("g_pickup_healthbig_max");
2102         g_pickup_healthbig_anyway = cvar("g_pickup_healthbig_anyway");
2103         g_pickup_healthmega = cvar("g_pickup_healthmega");
2104         g_pickup_healthmega_max = cvar("g_pickup_healthmega_max");
2105         g_pickup_healthmega_anyway = cvar("g_pickup_healthmega_anyway");
2106
2107         g_pickup_ammo_anyway = cvar("g_pickup_ammo_anyway");
2108         g_pickup_weapons_anyway = cvar("g_pickup_weapons_anyway");
2109
2110     g_weapon_stay = cvar(strcat("g_", GetGametype(), "_weapon_stay"));
2111     if(!g_weapon_stay)
2112         g_weapon_stay = cvar("g_weapon_stay");
2113
2114     MUTATOR_CALLHOOK(ReadLevelCvars);
2115
2116         if (!warmup_stage && !autocvar_g_campaign)
2117                 game_starttime = time + cvar("g_start_delay");
2118
2119         FOREACH(Weapons, it != WEP_Null, { it.wr_init(it); });
2120
2121         readplayerstartcvars();
2122 }
2123
2124 void InitializeEntity(entity e, void(entity this) func, int order)
2125 {
2126     entity prev, cur;
2127
2128     if (!e || e.initialize_entity)
2129     {
2130         // make a proxy initializer entity
2131         entity e_old = e;
2132         e = new(initialize_entity);
2133         e.enemy = e_old;
2134     }
2135
2136     e.initialize_entity = func;
2137     e.initialize_entity_order = order;
2138
2139     cur = initialize_entity_first;
2140     prev = NULL;
2141     for (;;)
2142     {
2143         if (!cur || cur.initialize_entity_order > order)
2144         {
2145             // insert between prev and cur
2146             if (prev)
2147                 prev.initialize_entity_next = e;
2148             else
2149                 initialize_entity_first = e;
2150             e.initialize_entity_next = cur;
2151             return;
2152         }
2153         prev = cur;
2154         cur = cur.initialize_entity_next;
2155     }
2156 }
2157 void InitializeEntitiesRun()
2158 {
2159     entity startoflist = initialize_entity_first;
2160     initialize_entity_first = NULL;
2161     delete_fn = remove_except_protected;
2162     for (entity e = startoflist; e; e = e.initialize_entity_next)
2163     {
2164                 e.remove_except_protected_forbidden = 1;
2165     }
2166     for (entity e = startoflist; e; )
2167     {
2168                 e.remove_except_protected_forbidden = 0;
2169         e.initialize_entity_order = 0;
2170         entity next = e.initialize_entity_next;
2171         e.initialize_entity_next = NULL;
2172         var void(entity this) func = e.initialize_entity;
2173         e.initialize_entity = func_null;
2174         if (e.classname == "initialize_entity")
2175         {
2176             entity wrappee = e.enemy;
2177             builtin_remove(e);
2178             e = wrappee;
2179         }
2180         //dprint("Delayed initialization: ", e.classname, "\n");
2181         if (func)
2182         {
2183                 func(e);
2184         }
2185         else
2186         {
2187             eprint(e);
2188             backtrace(strcat("Null function in: ", e.classname, "\n"));
2189         }
2190         e = next;
2191     }
2192     delete_fn = remove_unsafely;
2193 }
2194
2195 // deferred dropping
2196 void DropToFloor_Handler(entity this)
2197 {
2198         WITHSELF(this, builtin_droptofloor());
2199         this.dropped_origin = this.origin;
2200 }
2201
2202 void droptofloor(entity this)
2203 {
2204         InitializeEntity(this, DropToFloor_Handler, INITPRIO_DROPTOFLOOR);
2205 }
2206
2207 bool autocvar_sv_gameplayfix_multiplethinksperframe = true;
2208 void RunThink(entity this, float dt)
2209 {
2210         // don't let things stay in the past.
2211         // it is possible to start that way by a trigger with a local time.
2212         if(this.nextthink <= 0 || this.nextthink > time + dt)
2213                 return;
2214
2215         float oldtime = time; // do we need to save this?
2216
2217         for (int iterations = 0; iterations < 128 && !wasfreed(this); iterations++)
2218         {
2219                 time = max(oldtime, this.nextthink);
2220                 this.nextthink = 0;
2221
2222                 if(getthink(this))
2223                         getthink(this)(this);
2224                 // mods often set nextthink to time to cause a think every frame,
2225                 // we don't want to loop in that case, so exit if the new nextthink is
2226                 // <= the time the qc was told, also exit if it is past the end of the
2227                 // frame
2228                 if(this.nextthink <= time || this.nextthink > oldtime + dt || !autocvar_sv_gameplayfix_multiplethinksperframe)
2229                         break;
2230         }
2231
2232         time = oldtime;
2233 }
2234
2235 bool autocvar_sv_freezenonclients;
2236 void Physics_Frame()
2237 {
2238         if(autocvar_sv_freezenonclients)
2239                 return;
2240
2241         IL_EACH(g_moveables, true,
2242         {
2243                 if(IS_CLIENT(it) || it.move_movetype == MOVETYPE_PHYSICS)
2244                         continue;
2245
2246                 //set_movetype(it, it.move_movetype);
2247                 // inline the set_movetype function, since this is called a lot
2248                 it.movetype = (it.move_qcphysics) ? MOVETYPE_QCENTITY : it.move_movetype;
2249
2250                 if(it.move_qcphysics && it.move_movetype != MOVETYPE_NONE)
2251                         Movetype_Physics_NoMatchTicrate(it, PHYS_INPUT_TIMELENGTH, false);
2252
2253                 if(it.movetype >= MOVETYPE_USER_FIRST && it.movetype <= MOVETYPE_USER_LAST) // these cases have no think handling
2254                 {
2255                         if(it.move_movetype == MOVETYPE_PUSH || it.move_movetype == MOVETYPE_FAKEPUSH)
2256                                 continue; // these movetypes have no regular think function
2257                         // handle thinking here
2258                         if (getthink(it) && it.nextthink > 0 && it.nextthink <= time + PHYS_INPUT_TIMELENGTH)
2259                                 RunThink(it, PHYS_INPUT_TIMELENGTH);
2260                 }
2261         });
2262
2263         if(autocvar_sv_gameplayfix_delayprojectiles >= 0)
2264                 return;
2265
2266         // make a second pass to see if any ents spawned this frame and make
2267         // sure they run their move/think. this is verified by checking .move_time, which will never be 0 if the entity has moved
2268         // MOVETYPE_NONE is also checked as .move_time WILL be 0 with that movetype
2269         IL_EACH(g_moveables, it.move_qcphysics,
2270         {
2271                 if(IS_CLIENT(it) || it.move_time || it.move_movetype == MOVETYPE_NONE || it.move_movetype == MOVETYPE_PHYSICS)
2272                         continue;
2273                 Movetype_Physics_NoMatchTicrate(it, PHYS_INPUT_TIMELENGTH, false);
2274         });
2275 }
2276
2277 void systems_update();
2278 void EndFrame()
2279 {
2280         anticheat_endframe();
2281
2282         Physics_Frame();
2283
2284         FOREACH_CLIENT(IS_REAL_CLIENT(it), {
2285                 entity e = IS_SPEC(it) ? it.enemy : it;
2286                 if (e.typehitsound) {
2287                         STAT(TYPEHIT_TIME, it) = time;
2288                 } else if (e.killsound) {
2289                         STAT(KILL_TIME, it) = time;
2290                 } else if (e.hitsound_damage_dealt) {
2291                         STAT(HIT_TIME, it) = time;
2292                         // NOTE: this is not accurate as client code doesn't need so much accuracy for its purposes
2293                         STAT(HITSOUND_DAMAGE_DEALT_TOTAL, it) += ceil(e.hitsound_damage_dealt);
2294                 }
2295         });
2296         // add 1 frametime because after this, engine SV_Physics
2297         // increases time by a frametime and then networks the frame
2298         // add another frametime because client shows everything with
2299         // 1 frame of lag (cl_nolerp 0). The last +1 however should not be
2300         // needed!
2301         float altime = time + frametime * (1 + autocvar_g_antilag_nudge);
2302         FOREACH_CLIENT(true, {
2303                 it.typehitsound = false;
2304                 it.hitsound_damage_dealt = 0;
2305                 it.killsound = false;
2306                 antilag_record(it, CS(it), altime);
2307         });
2308         IL_EACH(g_monsters, true,
2309         {
2310                 antilag_record(it, it, altime);
2311         });
2312         IL_EACH(g_projectiles, it.classname == "nade",
2313         {
2314                 antilag_record(it, it, altime);
2315         });
2316         systems_update();
2317         IL_ENDFRAME();
2318 }
2319
2320
2321 /*
2322  * RedirectionThink:
2323  * returns true if redirecting
2324  */
2325 float redirection_timeout;
2326 float redirection_nextthink;
2327 float RedirectionThink()
2328 {
2329         float clients_found;
2330
2331         if(redirection_target == "")
2332                 return false;
2333
2334         if(!redirection_timeout)
2335         {
2336                 cvar_set("sv_public", "-2");
2337                 redirection_timeout = time + 0.6; // this will only try twice... should be able to keep more clients
2338                 if(redirection_target == "self")
2339                         bprint("^3SERVER NOTICE:^7 restarting the server\n");
2340                 else
2341                         bprint("^3SERVER NOTICE:^7 redirecting everyone to ", redirection_target, "\n");
2342         }
2343
2344         if(time < redirection_nextthink)
2345                 return true;
2346
2347         redirection_nextthink = time + 1;
2348
2349         clients_found = 0;
2350         FOREACH_CLIENT(IS_REAL_CLIENT(it), {
2351                 // TODO add timer
2352                 LOG_INFO("Redirecting: sending connect command to ", it.netname);
2353                 if(redirection_target == "self")
2354                         stuffcmd(it, "\ndisconnect; defer ", ftos(autocvar_quit_and_redirect_timer), " reconnect\n");
2355                 else
2356                         stuffcmd(it, strcat("\ndisconnect; defer ", ftos(autocvar_quit_and_redirect_timer), " \"connect ", redirection_target, "\"\n"));
2357                 ++clients_found;
2358         });
2359
2360         LOG_INFO("Redirecting: ", ftos(clients_found), " clients left.");
2361
2362         if(time > redirection_timeout || clients_found == 0)
2363                 localcmd("\nwait; wait; wait; quit\n");
2364
2365         return true;
2366 }
2367
2368 void RestoreGame()
2369 {
2370         // Loaded from a save game
2371         // some things then break, so let's work around them...
2372
2373         // Progs DB (capture records)
2374         ServerProgsDB = db_load(strcat("server.db", autocvar_sessionid));
2375
2376         // Mapinfo
2377         MapInfo_Shutdown();
2378         MapInfo_Enumerate();
2379         MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
2380         WeaponStats_Init();
2381
2382         TargetMusic_RestoreGame();
2383 }
2384
2385 void Shutdown()
2386 {
2387         game_stopped = 2;
2388
2389         if(world_initialized > 0)
2390         {
2391                 world_initialized = 0;
2392
2393                 // if a timeout is active, reset the slowmo value to normal
2394                 if(timeout_status == TIMEOUT_ACTIVE)
2395                         cvar_set("slowmo", ftos(orig_slowmo));
2396
2397                 LOG_TRACE("Saving persistent data...");
2398                 Ban_SaveBans();
2399
2400                 // playerstats with unfinished match
2401                 PlayerStats_GameReport(false);
2402
2403                 if(!cheatcount_total)
2404                 {
2405                         if(autocvar_sv_db_saveasdump)
2406                                 db_dump(ServerProgsDB, strcat("server.db", autocvar_sessionid));
2407                         else
2408                                 db_save(ServerProgsDB, strcat("server.db", autocvar_sessionid));
2409                 }
2410                 if(autocvar_developer > 0)
2411                 {
2412                         if(autocvar_sv_db_saveasdump)
2413                                 db_dump(TemporaryDB, "server-temp.db");
2414                         else
2415                                 db_save(TemporaryDB, "server-temp.db");
2416                 }
2417                 CheatShutdown(); // must be after cheatcount check
2418                 db_close(ServerProgsDB);
2419                 db_close(TemporaryDB);
2420                 LOG_TRACE("Saving persistent data... done!");
2421                 // tell the bot system the game is ending now
2422                 bot_endgame();
2423
2424                 WeaponStats_Shutdown();
2425                 MapInfo_Shutdown();
2426
2427                 strfree(sv_termsofservice_url_escaped);
2428         }
2429         else if(world_initialized == 0)
2430         {
2431                 LOG_INFO("NOTE: crashed before even initializing the world, not saving persistent data");
2432         }
2433         else
2434         {
2435                 __init_dedicated_server_shutdown();
2436         }
2437 }