]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blob - qcsrc/server/world.qc
Added cvar for default loot lifetime and using it for dropped powerups
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / world.qc
1 #include "world.qh"
2
3 #include <common/constants.qh>
4 #include <common/deathtypes/all.qh>
5 #include <common/gamemodes/_mod.qh>
6 #include <common/gamemodes/sv_rules.qh>
7 #include <common/items/_mod.qh>
8 #include <common/mapinfo.qh>
9 #include <common/mapobjects/target/music.qh>
10 #include <common/mapobjects/trigger/hurt.qh>
11 #include <common/mapobjects/trigger/secret.qh>
12 #include <common/mapobjects/triggers.qh>
13 #include <common/monsters/_mod.qh>
14 #include <common/monsters/sv_monsters.qh>
15 #include <common/net_linked.qh>
16 #include <common/notifications/all.qh>
17 #include <common/physics/player.qh>
18 #include <common/playerstats.qh>
19 #include <common/state.qh>
20 #include <common/stats.qh>
21 #include <common/teams.qh>
22 #include <common/util.qh>
23 #include <common/vehicles/all.qh>
24 #include <common/weapons/_all.qh>
25 #include <server/anticheat.qh>
26 #include <server/antilag.qh>
27 #include <server/bot/api.qh>
28 #include <server/campaign.qh>
29 #include <server/cheats.qh>
30 #include <server/client.qh>
31 #include <server/command/common.qh>
32 #include <server/command/getreplies.qh>
33 #include <server/command/sv_cmd.qh>
34 #include <server/command/vote.qh>
35 #include <server/damage.qh>
36 #include <server/gamelog.qh>
37 #include <server/hook.qh>
38 #include <server/intermission.qh>
39 #include <server/ipban.qh>
40 #include <server/items/items.qh>
41 #include <server/main.qh>
42 #include <server/mapvoting.qh>
43 #include <server/mutators/_mod.qh>
44 #include <server/race.qh>
45 #include <server/scores.qh>
46 #include <server/scores_rules.qh>
47 #include <server/spawnpoints.qh>
48 #include <server/teamplay.qh>
49 #include <server/weapons/common.qh>
50 #include <server/weapons/weaponstats.qh>
51
52 const float LATENCY_THINKRATE = 10;
53 .float latency_sum;
54 .float latency_cnt;
55 .float latency_time;
56 entity pingplreport;
57 void PingPLReport_Think(entity this)
58 {
59         float delta;
60         entity e;
61
62         delta = 3 / maxclients;
63         if(delta < sys_frametime)
64                 delta = 0;
65         this.nextthink = time + delta;
66
67         e = edict_num(this.cnt + 1);
68         if(IS_CLIENT(e) && IS_REAL_CLIENT(e))
69         {
70                 WriteHeader(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
71                 WriteByte(MSG_BROADCAST, this.cnt);
72                 WriteShort(MSG_BROADCAST, bound(1, rint(CS(e).ping), 32767));
73                 WriteByte(MSG_BROADCAST, min(ceil(CS(e).ping_packetloss * 255), 255));
74                 WriteByte(MSG_BROADCAST, min(ceil(CS(e).ping_movementloss * 255), 255));
75
76                 // record latency times for clients throughout the match so we can report it to playerstats
77                 if(time > (CS(e).latency_time + LATENCY_THINKRATE))
78                 {
79                         CS(e).latency_sum += CS(e).ping;
80                         CS(e).latency_cnt += 1;
81                         CS(e).latency_time = time;
82                         //print("sum: ", ftos(CS(e).latency_sum), ", cnt: ", ftos(CS(e).latency_cnt), ", avg: ", ftos(CS(e).latency_sum / CS(e).latency_cnt), ".\n");
83                 }
84         }
85         else
86         {
87                 WriteHeader(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
88                 WriteByte(MSG_BROADCAST, this.cnt);
89                 WriteShort(MSG_BROADCAST, 0);
90                 WriteByte(MSG_BROADCAST, 0);
91                 WriteByte(MSG_BROADCAST, 0);
92         }
93         this.cnt = (this.cnt + 1) % maxclients;
94 }
95 void PingPLReport_Spawn()
96 {
97         pingplreport = new_pure(pingplreport);
98         setthink(pingplreport, PingPLReport_Think);
99         pingplreport.nextthink = time;
100 }
101
102 const float SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS = 1;
103
104 void SetDefaultAlpha()
105 {
106         if (!MUTATOR_CALLHOOK(SetDefaultAlpha))
107         {
108                 default_player_alpha = autocvar_g_player_alpha;
109                 if(default_player_alpha == 0)
110                         default_player_alpha = 1;
111                 default_weapon_alpha = default_player_alpha;
112         }
113 }
114
115 void GotoFirstMap(entity this)
116 {
117         float n;
118         if(autocvar__sv_init)
119         {
120                 // cvar_set("_sv_init", "0");
121                 // we do NOT set this to 0 any more, so someone "accidentally" changing
122                 // to this "init" map on a dedicated server will cause no permanent
123                 // harm
124                 if(autocvar_g_maplist_shuffle)
125                         ShuffleMaplist();
126                 n = tokenizebyseparator(autocvar_g_maplist, " ");
127                 cvar_set("g_maplist_index", ftos(n - 1)); // jump to map 0 in GotoNextMap
128
129                 MapInfo_Enumerate();
130                 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
131
132                 if(!DoNextMapOverride(1))
133                         GotoNextMap(1);
134
135                 return;
136         }
137
138         if(time < 5)
139         {
140                 this.nextthink = time;
141         }
142         else
143         {
144                 this.nextthink = time + 1;
145                 LOG_INFO("Waiting for _sv_init being set to 1 by initialization scripts...");
146         }
147 }
148
149 void cvar_changes_init()
150 {
151         float h;
152         string k, v, d;
153         float n, i, adding, pureadding;
154
155         strfree(cvar_changes);
156         strfree(cvar_purechanges);
157         cvar_purechanges_count = 0;
158
159         h = buf_create();
160         buf_cvarlist(h, "", "_"); // exclude all _ cvars as they are temporary
161         n = buf_getsize(h);
162
163         adding = true;
164         pureadding = true;
165
166         for(i = 0; i < n; ++i)
167         {
168                 k = bufstr_get(h, i);
169
170 #define BADPREFIX(p) if(substring(k, 0, strlen(p)) == p) continue
171 #define BADPRESUFFIX(p,s) if(substring(k, 0, strlen(p)) == p && substring(k, -strlen(s), -1) == s) continue
172 #define BADCVAR(p) if(k == p) continue
173 #define BADVALUE(p, val) if (k == p && v == val) continue
174
175                 // general excludes and namespaces for server admin used cvars
176                 BADPREFIX("help_"); // PN's server has this listed as changed, let's not rat him out for THAT
177
178                 // internal
179                 BADPREFIX("csqc_");
180                 BADPREFIX("cvar_check_");
181                 BADCVAR("gamecfg");
182                 BADCVAR("g_configversion");
183                 BADCVAR("halflifebsp");
184                 BADCVAR("sv_mapformat_is_quake2");
185                 BADCVAR("sv_mapformat_is_quake3");
186                 BADPREFIX("sv_world");
187
188                 // client
189                 BADPREFIX("chase_");
190                 BADPREFIX("cl_");
191                 BADPREFIX("con_");
192                 BADPREFIX("scoreboard_");
193                 BADPREFIX("g_campaign");
194                 BADPREFIX("g_waypointsprite_");
195                 BADPREFIX("gl_");
196                 BADPREFIX("joy");
197                 BADPREFIX("hud_");
198                 BADPREFIX("m_");
199                 BADPREFIX("menu_");
200                 BADPREFIX("net_slist_");
201                 BADPREFIX("r_");
202                 BADPREFIX("sbar_");
203                 BADPREFIX("scr_");
204                 BADPREFIX("snd_");
205                 BADPREFIX("show");
206                 BADPREFIX("sensitivity");
207                 BADPREFIX("userbind");
208                 BADPREFIX("v_");
209                 BADPREFIX("vid_");
210                 BADPREFIX("crosshair");
211                 BADCVAR("mod_q3bsp_lightmapmergepower");
212                 BADCVAR("mod_q3bsp_nolightmaps");
213                 BADCVAR("fov");
214                 BADCVAR("mastervolume");
215                 BADCVAR("volume");
216                 BADCVAR("bgmvolume");
217                 BADCVAR("in_pitch_min");
218                 BADCVAR("in_pitch_max");
219
220                 // private
221                 BADCVAR("developer");
222                 BADCVAR("log_dest_udp");
223                 BADCVAR("net_address");
224                 BADCVAR("net_address_ipv6");
225                 BADCVAR("port");
226                 BADCVAR("savedgamecfg");
227                 BADCVAR("serverconfig");
228                 BADCVAR("sv_autoscreenshot");
229                 BADCVAR("sv_heartbeatperiod");
230                 BADCVAR("sv_vote_master_password");
231                 BADCVAR("sys_colortranslation");
232                 BADCVAR("sys_specialcharactertranslation");
233                 BADCVAR("timeformat");
234                 BADCVAR("timestamps");
235                 BADCVAR("g_require_stats");
236                 BADPREFIX("developer_");
237                 BADPREFIX("g_ban_");
238                 BADPREFIX("g_banned_list");
239                 BADPREFIX("g_require_stats_");
240                 BADPREFIX("g_chat_flood_");
241                 BADPREFIX("g_ghost_items");
242                 BADPREFIX("g_playerstats_");
243                 BADPREFIX("g_voice_flood_");
244                 BADPREFIX("log_file");
245                 BADPREFIX("quit_");
246                 BADPREFIX("rcon_");
247                 BADPREFIX("sv_allowdownloads");
248                 BADPREFIX("sv_autodemo");
249                 BADPREFIX("sv_curl_");
250                 BADPREFIX("sv_eventlog");
251                 BADPREFIX("sv_logscores_");
252                 BADPREFIX("sv_master");
253                 BADPREFIX("sv_weaponstats_");
254                 BADPREFIX("sv_waypointsprite_");
255                 BADCVAR("rescan_pending");
256
257                 // these can contain player IDs, so better hide
258                 BADPREFIX("g_forced_team_");
259                 BADCVAR("sv_muteban_list");
260                 BADCVAR("sv_voteban_list");
261                 BADCVAR("sv_allow_customplayermodels_idlist");
262                 BADCVAR("sv_allow_customplayermodels_speciallist");
263
264                 // mapinfo
265                 BADCVAR("fraglimit");
266                 BADCVAR("g_arena");
267                 BADCVAR("g_assault");
268                 BADCVAR("g_ca");
269                 BADCVAR("g_ca_teams");
270                 BADCVAR("g_conquest");
271                 BADCVAR("g_conquest_teams");
272                 BADCVAR("g_ctf");
273                 BADCVAR("g_cts");
274                 BADCVAR("g_dotc");
275                 BADCVAR("g_dm");
276                 BADCVAR("g_domination");
277                 BADCVAR("g_domination_default_teams");
278                 BADCVAR("g_duel");
279                 BADCVAR("g_duel_not_dm_maps");
280                 BADCVAR("g_freezetag");
281                 BADCVAR("g_freezetag_teams");
282                 BADCVAR("g_invasion_teams");
283                 BADCVAR("g_invasion_type");
284                 BADCVAR("g_jailbreak");
285                 BADCVAR("g_jailbreak_teams");
286                 BADCVAR("g_keepaway");
287                 BADCVAR("g_keyhunt");
288                 BADCVAR("g_keyhunt_teams");
289                 BADCVAR("g_lms");
290                 BADCVAR("g_nexball");
291                 BADCVAR("g_onslaught");
292                 BADCVAR("g_race");
293                 BADCVAR("g_race_laps_limit");
294                 BADCVAR("g_race_qualifying_timelimit");
295                 BADCVAR("g_race_qualifying_timelimit_override");
296                 BADCVAR("g_runematch");
297                 BADCVAR("g_shootfromeye");
298                 BADCVAR("g_snafu");
299                 BADCVAR("g_survival");
300                 BADCVAR("g_survival_not_dm_maps");
301                 BADCVAR("g_tdm");
302                 BADCVAR("g_tdm_on_dm_maps");
303                 BADCVAR("g_tdm_teams");
304                 BADCVAR("g_vip");
305                 BADCVAR("leadlimit");
306                 BADCVAR("nextmap");
307                 BADCVAR("teamplay");
308                 BADCVAR("timelimit");
309                 BADCVAR("g_mapinfo_settemp_acl");
310                 BADCVAR("g_mapinfo_ignore_warnings");
311                 BADCVAR("g_maplist_ignore_sizes");
312                 BADCVAR("g_maplist_sizes_count_bots");
313
314                 // long
315                 BADCVAR("hostname");
316                 BADCVAR("g_maplist");
317                 BADCVAR("g_maplist_mostrecent");
318                 BADCVAR("sv_motd");
319
320                 v = cvar_string(k);
321                 d = cvar_defstring(k);
322                 if(v == d)
323                         continue;
324
325                 if(adding)
326                 {
327                         cvar_changes = strcat(cvar_changes, k, " \"", v, "\" // \"", d, "\"\n");
328                         if(strlen(cvar_changes) > 16384)
329                         {
330                                 cvar_changes = "// too many settings have been changed to show them here\n";
331                                 adding = 0;
332                         }
333                 }
334
335                 // now check if the changes are actually gameplay relevant
336
337                 // does nothing gameplay relevant
338                 BADCVAR("captureleadlimit_override");
339                 BADCVAR("condump_stripcolors");
340                 BADCVAR("gameversion");
341                 BADCVAR("fs_gamedir");
342                 BADCVAR("g_allow_oldvortexbeam");
343                 BADCVAR("g_balance_kill_delay");
344                 BADCVAR("g_buffs_pickup_anyway");
345                 BADCVAR("g_buffs_randomize");
346                 BADCVAR("g_buffs_randomize_teamplay");
347                 BADCVAR("g_campcheck_distance");
348                 BADCVAR("g_chatsounds");
349                 BADCVAR("g_ca_point_leadlimit");
350                 BADCVAR("g_ca_point_limit");
351                 BADCVAR("g_ca_spectate_enemies");
352                 BADCVAR("g_ctf_captimerecord_always");
353                 BADCVAR("g_ctf_flag_glowtrails");
354                 BADCVAR("g_ctf_dynamiclights");
355                 BADCVAR("g_ctf_flag_pickup_verbosename");
356                 BADCVAR("g_ctf_flagcarrier_auto_helpme_damage");
357                 BADPRESUFFIX("g_ctf_flag_", "_model");
358                 BADPRESUFFIX("g_ctf_flag_", "_skin");
359                 BADCVAR("g_domination_point_leadlimit");
360                 BADCVAR("g_forced_respawn");
361                 BADCVAR("g_freezetag_point_leadlimit");
362                 BADCVAR("g_freezetag_point_limit");
363                 BADCVAR("g_glowtrails");
364                 BADCVAR("g_hats");
365                 BADCVAR("g_casings");
366                 BADCVAR("g_invasion_point_limit");
367                 BADCVAR("g_jump_grunt");
368                 BADCVAR("g_keepaway_ballcarrier_effects");
369                 BADCVAR("g_keepawayball_effects");
370                 BADCVAR("g_keyhunt_point_leadlimit");
371                 BADCVAR("g_nexball_goalleadlimit");
372                 BADCVAR("g_new_toys_autoreplace");
373                 BADCVAR("g_new_toys_use_pickupsound");
374                 BADCVAR("g_physics_predictall");
375                 BADCVAR("g_piggyback");
376                 BADCVAR("g_playerclip_collisions");
377                 BADCVAR("g_spawn_alloweffects");
378                 BADCVAR("g_tdm_point_leadlimit");
379                 BADCVAR("g_tdm_point_limit");
380                 BADCVAR("leadlimit_and_fraglimit");
381                 BADCVAR("leadlimit_override");
382                 BADCVAR("pausable");
383                 BADCVAR("sv_announcer");
384                 BADCVAR("sv_checkforpacketsduringsleep");
385                 BADCVAR("sv_damagetext");
386                 BADCVAR("sv_db_saveasdump");
387                 BADCVAR("sv_intermission_cdtrack");
388                 BADCVAR("sv_mapchange_delay");
389                 BADCVAR("sv_minigames");
390                 BADCVAR("sv_namechangetimer");
391                 BADCVAR("sv_precacheplayermodels");
392                 BADCVAR("sv_qcphysics");
393                 BADCVAR("sv_radio");
394                 BADCVAR("sv_stepheight");
395                 BADCVAR("sv_timeout");
396                 BADCVAR("sv_weapons_modeloverride");
397                 BADCVAR("w_prop_interval");
398                 BADPREFIX("chat_");
399                 BADPREFIX("crypto_");
400                 BADPREFIX("gameversion_");
401                 BADPREFIX("g_chat_");
402                 BADPREFIX("g_ctf_captimerecord_");
403                 BADPREFIX("g_hats_");
404                 BADPREFIX("g_maplist_");
405                 BADPREFIX("g_mod_");
406                 BADPREFIX("g_respawn_");
407                 BADPREFIX("net_");
408                 BADPREFIX("notification_");
409                 BADPREFIX("prvm_");
410                 BADPREFIX("skill_");
411                 BADPREFIX("sv_allow_");
412                 BADPREFIX("sv_cullentities_");
413                 BADPREFIX("sv_maxidle");
414                 BADPREFIX("sv_minigames_");
415                 BADPREFIX("sv_radio_");
416                 BADPREFIX("sv_timeout_");
417                 BADPREFIX("sv_vote_");
418                 BADPREFIX("timelimit_");
419
420                 // allowed changes to server admins (please sync this to server.cfg)
421                 // vi commands:
422                 //   :/"impure"/,$d
423                 //   :g!,^\/\/[^ /],d
424                 //   :%s,//\([^ ]*\).*,BADCVAR("\1");,
425                 //   :%!sort
426                 // yes, this does contain some redundant stuff, don't really care
427                 BADPREFIX("bot_ai_");
428                 BADCVAR("bot_config_file");
429                 BADCVAR("bot_number");
430                 BADCVAR("bot_prefix");
431                 BADCVAR("bot_suffix");
432                 BADCVAR("capturelimit_override");
433                 BADCVAR("fraglimit_override");
434                 BADCVAR("gametype");
435                 BADCVAR("g_antilag");
436                 BADCVAR("g_balance_teams");
437                 BADCVAR("g_balance_teams_prevent_imbalance");
438                 BADCVAR("g_balance_teams_scorefactor");
439                 BADCVAR("g_ban_sync_trusted_servers");
440                 BADCVAR("g_ban_sync_uri");
441                 BADCVAR("g_buffs");
442                 BADCVAR("g_ca_teams_override");
443                 BADCVAR("g_ctf_fullbrightflags");
444                 BADCVAR("g_ctf_ignore_frags");
445                 BADCVAR("g_ctf_leaderboard");
446                 BADCVAR("g_domination_point_limit");
447                 BADCVAR("g_domination_teams_override");
448                 BADCVAR("g_freezetag_revive_spawnshield");
449                 BADCVAR("g_freezetag_teams_override");
450                 BADCVAR("g_friendlyfire");
451                 BADCVAR("g_fullbrightitems");
452                 BADCVAR("g_fullbrightplayers");
453                 BADCVAR("g_keyhunt_point_limit");
454                 BADCVAR("g_keyhunt_teams_override");
455                 BADCVAR("g_lms_lives_override");
456                 BADCVAR("g_maplist");
457                 BADCVAR("g_maxplayers");
458                 BADCVAR("g_mirrordamage");
459                 BADCVAR("g_nexball_goallimit");
460                 BADCVAR("g_norecoil");
461                 BADCVAR("g_physics_clientselect");
462                 BADCVAR("g_pinata");
463                 BADCVAR("g_powerups");
464                 BADCVAR("g_powerups_drop_ondeath");
465                 BADCVAR("g_player_brightness");
466                 BADCVAR("g_rocket_flying");
467                 BADCVAR("g_rocket_flying_disabledelays");
468                 BADPREFIX("g_spawnshield");
469                 BADCVAR("g_start_delay");
470                 BADCVAR("g_superspectate");
471                 BADCVAR("g_tdm_teams_override");
472                 BADCVAR("g_warmup");
473                 BADCVAR("g_weapon_stay"); BADPRESUFFIX("g_", "_weapon_stay");
474                 BADCVAR("hostname");
475                 BADCVAR("log_file");
476                 BADCVAR("maxplayers");
477                 BADCVAR("minplayers");
478                 BADCVAR("minplayers_per_team");
479                 BADCVAR("net_address");
480                 BADCVAR("port");
481                 BADCVAR("rcon_password");
482                 BADCVAR("rcon_restricted_commands");
483                 BADCVAR("rcon_restricted_password");
484                 BADCVAR("skill");
485                 BADCVAR("sv_adminnick");
486                 BADCVAR("sv_autoscreenshot");
487                 BADCVAR("sv_autotaunt");
488                 BADCVAR("sv_curl_defaulturl");
489                 BADCVAR("sv_defaultcharacter");
490                 BADCVAR("sv_defaultcharacterskin");
491                 BADCVAR("sv_defaultplayercolors");
492                 BADCVAR("sv_defaultplayermodel");
493                 BADCVAR("sv_defaultplayerskin");
494                 BADCVAR("sv_maxrate");
495                 BADCVAR("sv_motd");
496                 BADCVAR("sv_public");
497                 BADCVAR("sv_ready_restart");
498                 BADCVAR("sv_showfps");
499                 BADCVAR("sv_status_privacy");
500                 BADCVAR("sv_taunt");
501                 BADCVAR("sv_vote_call");
502                 BADCVAR("sv_vote_commands");
503                 BADCVAR("sv_vote_majority_factor");
504                 BADCVAR("sv_vote_master");
505                 BADCVAR("sv_vote_master_commands");
506                 BADCVAR("sv_vote_master_password");
507                 BADCVAR("sv_vote_simple_majority_factor");
508                 BADVALUE("sys_ticrate", "0.0166667");
509                 BADVALUE("sys_ticrate", "0.0333333");
510                 BADCVAR("teamplay_mode");
511                 BADCVAR("timelimit_override");
512                 BADPREFIX("g_warmup_");
513                 BADPREFIX("sv_info_");
514                 BADPREFIX("sv_ready_restart_");
515
516                 // mutators that announce themselves properly to the server browser
517                 BADCVAR("g_instagib");
518                 BADCVAR("g_new_toys");
519                 BADCVAR("g_nix");
520                 BADCVAR("g_grappling_hook");
521                 BADCVAR("g_jetpack");
522
523                 // temporary for testing
524                 // TODO remove before 0.8.3 release
525                 BADCVAR("g_ca_weaponarena");
526                 BADCVAR("g_freezetag_weaponarena");
527                 BADCVAR("g_lms_weaponarena");
528                 BADCVAR("g_ctf_stalemate_time");
529
530 #undef BADPRESUFFIX
531 #undef BADPREFIX
532 #undef BADCVAR
533 #undef BADVALUE
534
535                 if(pureadding)
536                 {
537                         cvar_purechanges = strcat(cvar_purechanges, k, " \"", v, "\" // \"", d, "\"\n");
538                         if(strlen(cvar_purechanges) > 16384)
539                         {
540                                 cvar_purechanges = "// too many settings have been changed to show them here\n";
541                                 pureadding = 0;
542                         }
543                 }
544                 ++cvar_purechanges_count;
545                 // WARNING: this variable is used for the server list
546                 // NEVER dare to skip this code!
547                 // Hacks to intentionally appearing as "pure server" even though you DO have
548                 // modified settings may be punished by removal from the server list.
549                 // You can do to the variables cvar_changes and cvar_purechanges all you want,
550                 // though.
551         }
552         buf_del(h);
553         if(cvar_changes == "")
554                 cvar_changes = "// this server runs at default server settings\n";
555         else
556                 cvar_changes = strcat("// this server runs at modified server settings:\n", cvar_changes);
557         cvar_changes = strzone(cvar_changes);
558         if(cvar_purechanges == "")
559                 cvar_purechanges = "// this server runs at default gameplay settings\n";
560         else
561                 cvar_purechanges = strcat("// this server runs at modified gameplay settings:\n", cvar_purechanges);
562         cvar_purechanges = strzone(cvar_purechanges);
563 }
564
565 entity randomseed;
566 bool RandomSeed_Send(entity this, entity to, int sf)
567 {
568         WriteHeader(MSG_ENTITY, ENT_CLIENT_RANDOMSEED);
569         WriteShort(MSG_ENTITY, this.cnt);
570         return true;
571 }
572 void RandomSeed_Think(entity this)
573 {
574         this.cnt = bound(0, floor(random() * 65536), 65535);
575         this.nextthink = time + 5;
576
577         this.SendFlags |= 1;
578 }
579 void RandomSeed_Spawn()
580 {
581         randomseed = new_pure(randomseed);
582         setthink(randomseed, RandomSeed_Think);
583         Net_LinkEntity(randomseed, false, 0, RandomSeed_Send);
584
585         getthink(randomseed)(randomseed); // sets random seed and nextthink
586 }
587
588 spawnfunc(__init_dedicated_server)
589 {
590         // handler for _init/_init map (only for dedicated server initialization)
591
592         world_initialized = -1; // don't complain
593
594         delete_fn = remove_unsafely;
595
596         entity e = new(GotoFirstMap);
597         setthink(e, GotoFirstMap);
598         e.nextthink = time; // this is usually 1 at this point
599
600         e = new(info_player_deathmatch);  // safeguard against player joining
601
602     // assign reflectively to avoid "assignment to world" warning
603     for (int i = 0, n = numentityfields(); i < n; ++i) {
604         string k = entityfieldname(i);
605         if (k == "classname") {
606             // safeguard against various stuff ;)
607             putentityfieldstring(i, this, "worldspawn");
608             break;
609         }
610     }
611
612         // needs to be done so early because of the constants they create
613         static_init();
614         static_init_late();
615         static_init_precache();
616
617         IL_PUSH(g_spawnpoints, e); // just incase
618
619         MapInfo_Enumerate();
620         MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
621 }
622
623 void __init_dedicated_server_shutdown() {
624         MapInfo_Shutdown();
625 }
626
627 STATIC_INIT_EARLY(maxclients)
628 {
629         maxclients = 0;
630         for (entity head = nextent(NULL); head; head = nextent(head)) {
631                 ++maxclients;
632         }
633 }
634
635 void GameplayMode_DelayedInit(entity this)
636 {
637         if(!scores_initialized)
638                 ScoreRules_generic();
639 }
640
641 void InitGameplayMode()
642 {
643         VoteReset();
644
645         // find out good world mins/maxs bounds, either the static bounds found by looking for solid, or the mapinfo specified bounds
646         get_mi_min_max(1);
647         // assign reflectively to avoid "assignment to world" warning
648         int done = 0; for (int i = 0, n = numentityfields(); i < n; ++i) {
649             string k = entityfieldname(i); vector v = (k == "mins") ? mi_min : (k == "maxs") ? mi_max : '0 0 0';
650             if (v) {
651             putentityfieldstring(i, world, sprintf("%v", v));
652             if (++done == 2) break;
653         }
654         }
655         // currently, NetRadiant's limit is 131072 qu for each side
656         // distance from one corner of a 131072qu cube to the opposite corner is approx. 227023 qu
657         // set the distance according to map size but don't go over the limit to avoid issues with float precision
658         // in case somebody makes extremely large maps
659         max_shot_distance = min(230000, vlen(world.maxs - world.mins));
660
661         MapInfo_LoadMapSettings(mapname);
662         GameRules_teams(false);
663
664         if (!cvar_value_issafe(world.fog))
665         {
666                 LOG_INFO("The current map contains a potentially harmful fog setting, ignored");
667                 world.fog = string_null;
668         }
669         if(MapInfo_Map_fog != "")
670         {
671                 if(MapInfo_Map_fog == "none")
672                         world.fog = string_null;
673                 else
674                         world.fog = strzone(MapInfo_Map_fog);
675         }
676         clientstuff = strzone(MapInfo_Map_clientstuff);
677
678         MapInfo_ClearTemps();
679
680         gamemode_name = MapInfo_Type_ToText(MapInfo_LoadedGametype);
681
682         cache_mutatormsg = strzone("");
683         cache_lastmutatormsg = strzone("");
684
685         InitializeEntity(NULL, GameplayMode_DelayedInit, INITPRIO_GAMETYPE_FALLBACK);
686 }
687
688 bool world_already_spawned;
689 spawnfunc(worldspawn)
690 {
691         server_is_dedicated = boolean(stof(cvar_defstring("is_dedicated")));
692
693         bool wantrestart = false;
694         {
695                 if (!server_is_dedicated)
696                 {
697                         // force unloading of server pk3 files when starting a listen server
698                         // localcmd("\nfs_rescan\n"); // FIXME: does more harm than good, has unintended side effects. What we really want is to unload temporary pk3s only
699                         // restore csqc_progname too
700                         string expect = "csprogs.dat";
701                         wantrestart = cvar_string("csqc_progname") != expect;
702                         cvar_set("csqc_progname", expect);
703                 }
704                 else
705                 {
706                         // Try to use versioned csprogs from pk3
707                         // Only ever use versioned csprogs.dat files on dedicated servers;
708                         // we need to reset csqc_progname on clients ourselves, and it's easier if the client's release name is constant
709                         string pk3csprogs = "csprogs-" WATERMARK ".dat";
710                         // This always works; fall back to it if a versioned csprogs.dat is suddenly missing
711                         string select = "csprogs.dat";
712                         if (fexists(pk3csprogs)) select = pk3csprogs;
713                         if (cvar_string("csqc_progname") != select)
714                         {
715                                 cvar_set("csqc_progname", select);
716                                 wantrestart = true;
717                         }
718                         // Check for updates on startup
719                         // We do it this way for atomicity so that connecting clients still match the server progs and don't disconnect
720                         int sentinel = fopen("progs.txt", FILE_READ);
721                         if (sentinel >= 0)
722                         {
723                                 string switchversion = fgets(sentinel);
724                                 fclose(sentinel);
725                                 if (switchversion != "" && switchversion != WATERMARK)
726                                 {
727                                         LOG_INFOF("Switching progs: " WATERMARK " -> %s", switchversion);
728                                         // if it doesn't exist, assume either:
729                                         //   a) the current program was overwritten
730                                         //   b) this is a client only update
731                                         string newprogs = sprintf("progs-%s.dat", switchversion);
732                                         if (fexists(newprogs))
733                                         {
734                                                 cvar_set("sv_progs", newprogs);
735                                                 wantrestart = true;
736                                         }
737                                         string newcsprogs = sprintf("csprogs-%s.dat", switchversion);
738                                         if (fexists(newcsprogs))
739                                         {
740                                                 cvar_set("csqc_progname", newcsprogs);
741                                                 wantrestart = true;
742                                         }
743                                 }
744                         }
745                 }
746                 if (wantrestart)
747                 {
748                         LOG_INFO("Restart requested");
749                         changelevel(mapname);
750                         // let initialization continue, shutdown depends on it
751                 }
752         }
753
754         if(world_already_spawned)
755                 error("world already spawned - you may have EXACTLY ONE worldspawn!");
756         world_already_spawned = true;
757
758         delete_fn = remove_safely; // during spawning, watch what you remove!
759
760         cvar_changes_init(); // do this very early now so it REALLY matches the server config
761
762         // default to RACE_RECORD, can be overwritten by gamemodes
763         record_type = RACE_RECORD;
764
765         // needs to be done so early because of the constants they create
766         static_init();
767
768         ServerProgsDB = db_load(strcat("server.db", autocvar_sessionid));
769
770         TemporaryDB = db_create();
771
772         // 0 normal
773         lightstyle(0, "m");
774
775         // 1 FLICKER (first variety)
776         lightstyle(1, "mmnmmommommnonmmonqnmmo");
777
778         // 2 SLOW STRONG PULSE
779         lightstyle(2, "abcdefghijklmnopqrstuvwxyzyxwvutsrqponmlkjihgfedcba");
780
781         // 3 CANDLE (first variety)
782         lightstyle(3, "mmmmmaaaaammmmmaaaaaabcdefgabcdefg");
783
784         // 4 FAST STROBE
785         lightstyle(4, "mamamamamama");
786
787         // 5 GENTLE PULSE 1
788         lightstyle(5,"jklmnopqrstuvwxyzyxwvutsrqponmlkj");
789
790         // 6 FLICKER (second variety)
791         lightstyle(6, "nmonqnmomnmomomno");
792
793         // 7 CANDLE (second variety)
794         lightstyle(7, "mmmaaaabcdefgmmmmaaaammmaamm");
795
796         // 8 CANDLE (third variety)
797         lightstyle(8, "mmmaaammmaaammmabcdefaaaammmmabcdefmmmaaaa");
798
799         // 9 SLOW STROBE (fourth variety)
800         lightstyle(9, "aaaaaaaazzzzzzzz");
801
802         // 10 FLUORESCENT FLICKER
803         lightstyle(10, "mmamammmmammamamaaamammma");
804
805         // 11 SLOW PULSE NOT FADE TO BLACK
806         lightstyle(11, "abcdefghijklmnopqrrqponmlkjihgfedcba");
807
808         // styles 32-62 are assigned by the spawnfunc_light program for switchable lights
809
810         // 63 testing
811         lightstyle(63, "a");
812
813         if(autocvar_g_campaign)
814                 CampaignPreInit();
815
816         Map_MarkAsRecent(mapname);
817
818         PlayerStats_GameReport_Init(); // we need this to be initiated before InitGameplayMode
819
820         InitGameplayMode();
821         static_init_late();
822         static_init_precache();
823         readlevelcvars();
824
825         GameRules_limit_fallbacks();
826
827         if(warmup_limit == 0)
828                 warmup_limit = (autocvar_timelimit > 0) ? autocvar_timelimit * 60 : autocvar_timelimit;
829
830         player_count = 0;
831         bot_waypoints_for_items = autocvar_g_waypoints_for_items;
832         if(bot_waypoints_for_items == 1)
833                 if(this.spawnflags & SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS)
834                         bot_waypoints_for_items = 0;
835
836         WaypointSprite_Init();
837
838         GameLogInit(); // prepare everything
839         // NOTE for matchid:
840         // changing the logic generating it is okay. But:
841         // it HAS to stay <= 64 chars
842         // character set: ASCII 33-126 without the following characters: : ; ' " \ $
843         if(autocvar_sv_eventlog)
844         {
845                 string num = strftime_s(); // strftime(false, "%s") isn't reliable, see strftime_s description
846                 string s = sprintf("%s.%s.%06d", itos(autocvar_sv_eventlog_files_counter), num, floor(random() * 1000000));
847                 matchid = strzone(s);
848
849                 GameLogEcho(strcat(":gamestart:", GetGametype(), "_", GetMapname(), ":", s));
850                 s = ":gameinfo:mutators:LIST";
851
852                 MUTATOR_CALLHOOK(BuildMutatorsString, s);
853                 s = M_ARGV(0, string);
854
855                 // initialiation stuff, not good in the mutator system
856                 if(!autocvar_g_use_ammunition)
857                         s = strcat(s, ":no_use_ammunition");
858
859                 // initialiation stuff, not good in the mutator system
860                 if(autocvar_g_pickup_items == 0)
861                         s = strcat(s, ":no_pickup_items");
862                 if(autocvar_g_pickup_items > 0)
863                         s = strcat(s, ":pickup_items");
864
865                 // initialiation stuff, not good in the mutator system
866                 if(autocvar_g_weaponarena != "0")
867                         s = strcat(s, ":", autocvar_g_weaponarena, " arena");
868
869                 // TODO to mutator system
870                 if(autocvar_g_norecoil)
871                         s = strcat(s, ":norecoil");
872
873                 GameLogEcho(s);
874                 GameLogEcho(":gameinfo:end");
875         }
876         else
877                 matchid = strzone(ftos(random()));
878
879         cvar_set("nextmap", "");
880
881         SetDefaultAlpha();
882
883         if(autocvar_g_campaign)
884                 CampaignPostInit();
885
886         Ban_LoadBans();
887
888         MapInfo_Enumerate();
889         MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
890
891         if(fexists(strcat("scripts/", mapname, ".arena")))
892                 cvar_settemp("sv_q3acompat_machineshotgunswap", "1");
893
894         if(fexists(strcat("scripts/", mapname, ".defi")))
895                 cvar_settemp("sv_q3defragcompat", "1");
896
897         if(whichpack(strcat("maps/", mapname, ".cfg")) != "")
898         {
899                 int fd = fopen(strcat("maps/", mapname, ".cfg"), FILE_READ);
900                 if(fd != -1)
901                 {
902                         string s;
903                         while((s = fgets(fd)))
904                         {
905                                 int l = tokenize_console(s);
906                                 if(l < 2)
907                                         continue;
908                                 if(argv(0) == "cd")
909                                 {
910                                         string trackname = argv(2);
911                                         LOG_INFO("Found ^1UNSUPPORTED^7 cd loop command in .cfg file; put this line in mapinfo instead:");
912                                         LOG_INFO("  cdtrack ", trackname);
913                                         if (cvar_value_issafe(trackname))
914                                         {
915                                                 string newstuff = strcat(clientstuff, "cd loop \"", trackname, "\"\n");
916                                                 strcpy(clientstuff, newstuff);
917                                         }
918                                 }
919                                 else if(argv(0) == "fog")
920                                 {
921                                         LOG_INFO("Found ^1UNSUPPORTED^7 fog command in .cfg file; put this line in worldspawn in the .map/.bsp/.ent file instead:");
922                                         LOG_INFO("  \"fog\" \"", s, "\"");
923                                 }
924                                 else if(argv(0) == "set")
925                                 {
926                                         LOG_INFO("Found ^1UNSUPPORTED^7 set command in .cfg file; put this line in mapinfo instead:");
927                                         LOG_INFO("  clientsettemp_for_type all ", argv(1), " ", argv(2));
928                                 }
929                                 else if(argv(0) != "//")
930                                 {
931                                         LOG_INFO("Found ^1UNSUPPORTED^7 set command in .cfg file; put this line in mapinfo instead:");
932                                         LOG_INFO("  clientsettemp_for_type all ", argv(0), " ", argv(1));
933                                 }
934                         }
935                         fclose(fd);
936                 }
937         }
938
939         WeaponStats_Init();
940
941         Nagger_Init();
942
943         // set up information replies for clients and server to use
944         maplist_reply = strzone(getmaplist());
945         lsmaps_reply = strzone(getlsmaps());
946         monsterlist_reply = strzone(getmonsterlist());
947         bool records_available = false;
948         for(int i = 0; i < 10; ++i)
949         {
950                 string s = getrecords(i);
951                 if (s != "")
952                 {
953                         records_reply[i] = strzone(s);
954                         records_available = true;
955                 }
956         }
957         if (!records_available)
958                 records_reply[0] = "No records available for the current game mode.\n";
959         ladder_reply = strzone(getladder());
960         rankings_reply = strzone(getrankings());
961
962         // begin other init
963         ClientInit_Spawn();
964         RandomSeed_Spawn();
965         PingPLReport_Spawn();
966
967         CheatInit();
968
969         if (!wantrestart) localcmd("\n_sv_hook_gamestart ", GetGametype(), "\n");
970
971         // fill sv_curl_serverpackages from .serverpackage files
972         if (autocvar_sv_curl_serverpackages_auto)
973         {
974                 string s = "csprogs-" WATERMARK ".dat";
975                 // remove automatically managed files from the list to prevent duplicates
976                 for (int i = 0, n = tokenize_console(cvar_string("sv_curl_serverpackages")); i < n; ++i)
977                 {
978                         string pkg = argv(i);
979                         if (startsWith(pkg, "csprogs-")) continue;
980                         if (endsWith(pkg, "-serverpackage.txt")) continue;
981                         if (endsWith(pkg, ".serverpackage")) continue;  // OLD legacy
982                         s = cons(s, pkg);
983                 }
984                 // add automatically managed files to the list
985                 #define X(match) MACRO_BEGIN \
986                         int fd = search_begin(match, true, false); \
987                         if (fd >= 0) \
988                         { \
989                                 for (int i = 0, j = search_getsize(fd); i < j; ++i) \
990                                 { \
991                                         s = cons(s, search_getfilename(fd, i)); \
992                                 } \
993                                 search_end(fd); \
994                         } \
995                 MACRO_END
996                 X("*-serverpackage.txt");
997                 X("*.serverpackage");
998                 #undef X
999                 cvar_set("sv_curl_serverpackages", s);
1000         }
1001
1002         // MOD AUTHORS: change this, and possibly remove a few of the blocks below to ignore certain changes
1003         modname = "Xonotic";
1004         // physics/balance/config changes that count as mod
1005         if(cvar_string("g_mod_physics") != cvar_defstring("g_mod_physics"))
1006                 modname = cvar_string("g_mod_physics");
1007         if(cvar_string("g_mod_balance") != cvar_defstring("g_mod_balance") && cvar_string("g_mod_balance") != "Testing")
1008                 modname = cvar_string("g_mod_balance");
1009         if(cvar_string("g_mod_config") != cvar_defstring("g_mod_config"))
1010                 modname = cvar_string("g_mod_config");
1011         // extra mutators that deserve to count as mod
1012         MUTATOR_CALLHOOK(SetModname, modname);
1013         modname = M_ARGV(0, string);
1014
1015         // save it for later
1016         modname = strzone(modname);
1017
1018         WinningConditionHelper(this); // set worldstatus
1019
1020         world_initialized = 1;
1021         __spawnfunc_spawn_all();
1022 }
1023
1024 spawnfunc(light)
1025 {
1026         //makestatic (this); // Who the f___ did that?
1027         delete(this);
1028 }
1029
1030 bool MoveToRandomLocationWithinBounds(entity e, vector boundmin, vector boundmax, float goodcontents, float badcontents, float badsurfaceflags, int attempts, float maxaboveground, float minviewdistance)
1031 {
1032     float m = e.dphitcontentsmask;
1033     e.dphitcontentsmask = goodcontents | badcontents;
1034
1035     vector org = boundmin;
1036     vector delta = boundmax - boundmin;
1037
1038     vector start, end;
1039     start = end = org;
1040     int j; // used after the loop
1041     for(j = 0; j < attempts; ++j)
1042     {
1043         start.x = org.x + random() * delta.x;
1044         start.y = org.y + random() * delta.y;
1045         start.z = org.z + random() * delta.z;
1046
1047         // rule 1: start inside world bounds, and outside
1048         // solid, and don't start from somewhere where you can
1049         // fall down to evil
1050         tracebox(start, e.mins, e.maxs, start - '0 0 1' * delta.z, MOVE_NORMAL, e);
1051         if (trace_fraction >= 1)
1052             continue;
1053         if (trace_startsolid)
1054             continue;
1055         if (trace_dphitcontents & badcontents)
1056             continue;
1057         if (trace_dphitq3surfaceflags & badsurfaceflags)
1058             continue;
1059
1060         // rule 2: if we are too high, lower the point
1061         if (trace_fraction * delta.z > maxaboveground)
1062             start = trace_endpos + '0 0 1' * maxaboveground;
1063         vector enddown = trace_endpos;
1064
1065         // rule 3: make sure we aren't outside the map. This only works
1066         // for somewhat well formed maps. A good rule of thumb is that
1067         // the map should have a convex outside hull.
1068         // these can be traceLINES as we already verified the starting box
1069         vector mstart = start + 0.5 * (e.mins + e.maxs);
1070         traceline(mstart, mstart + '1 0 0' * delta.x, MOVE_NORMAL, e);
1071         if (trace_fraction >= 1 || trace_dphittexturename == "common/caulk")
1072             continue;
1073         traceline(mstart, mstart - '1 0 0' * delta.x, MOVE_NORMAL, e);
1074         if (trace_fraction >= 1 || trace_dphittexturename == "common/caulk")
1075             continue;
1076         traceline(mstart, mstart + '0 1 0' * delta.y, MOVE_NORMAL, e);
1077         if (trace_fraction >= 1 || trace_dphittexturename == "common/caulk")
1078             continue;
1079         traceline(mstart, mstart - '0 1 0' * delta.y, MOVE_NORMAL, e);
1080         if (trace_fraction >= 1 || trace_dphittexturename == "common/caulk")
1081             continue;
1082         traceline(mstart, mstart + '0 0 1' * delta.z, MOVE_NORMAL, e);
1083         if (trace_fraction >= 1 || trace_dphittexturename == "common/caulk")
1084             continue;
1085
1086                 // rule 4: we must "see" some spawnpoint or item
1087             entity sp = NULL;
1088             IL_EACH(g_spawnpoints, checkpvs(mstart, it),
1089             {
1090                 if((traceline(mstart, it.origin, MOVE_NORMAL, e), trace_fraction) >= 1)
1091                 {
1092                         sp = it;
1093                         break;
1094                 }
1095             });
1096                 if(!sp)
1097                 {
1098                         int items_checked = 0;
1099                         IL_EACH(g_items, checkpvs(mstart, it),
1100                         {
1101                                 if((traceline(mstart, it.origin + (it.mins + it.maxs) * 0.5, MOVE_NORMAL, e), trace_fraction) >= 1)
1102                                 {
1103                                         sp = it;
1104                                         break;
1105                                 }
1106
1107                                 ++items_checked;
1108                                 if(items_checked >= attempts)
1109                                         break; // sanity
1110                         });
1111
1112                         if(!sp)
1113                                 continue;
1114                 }
1115
1116         // find a random vector to "look at"
1117         end.x = org.x + random() * delta.x;
1118         end.y = org.y + random() * delta.y;
1119         end.z = org.z + random() * delta.z;
1120         end = start + normalize(end - start) * vlen(delta);
1121
1122         // rule 4: start TO end must not be too short
1123         tracebox(start, e.mins, e.maxs, end, MOVE_NORMAL, e);
1124         if(trace_startsolid)
1125             continue;
1126         if(trace_fraction < minviewdistance / vlen(delta))
1127             continue;
1128
1129         // rule 5: don't want to look at sky
1130         if(trace_dphitq3surfaceflags & Q3SURFACEFLAG_SKY)
1131             continue;
1132
1133         // rule 6: we must not end up in trigger_hurt
1134         if(tracebox_hits_trigger_hurt(start, e.mins, e.maxs, enddown))
1135             continue;
1136
1137         break;
1138     }
1139
1140     e.dphitcontentsmask = m;
1141
1142     if(j < attempts)
1143     {
1144         setorigin(e, start);
1145         e.angles = vectoangles(end - start);
1146         LOG_DEBUG("Needed ", ftos(j + 1), " attempts");
1147         return true;
1148     }
1149     return false;
1150 }
1151
1152 float MoveToRandomMapLocation(entity e, float goodcontents, float badcontents, float badsurfaceflags, float attempts, float maxaboveground, float minviewdistance)
1153 {
1154         return MoveToRandomLocationWithinBounds(e, world.mins, world.maxs, goodcontents, badcontents, badsurfaceflags, attempts, maxaboveground, minviewdistance);
1155 }
1156
1157 /*
1158 ===============================================================================
1159
1160 RULES
1161
1162 ===============================================================================
1163 */
1164
1165 void DumpStats(float final)
1166 {
1167         float file;
1168         string s;
1169         float to_console;
1170         float to_eventlog;
1171         float to_file;
1172         float i;
1173
1174         to_console = autocvar_sv_logscores_console;
1175         to_eventlog = autocvar_sv_eventlog;
1176         to_file = autocvar_sv_logscores_file;
1177
1178         if(!final)
1179         {
1180                 to_console = true; // always print printstats replies
1181                 to_eventlog = false; // but never print them to the event log
1182         }
1183
1184         if(to_eventlog)
1185                 if(autocvar_sv_eventlog_console)
1186                         to_console = false; // otherwise we get the output twice
1187
1188         if(final)
1189                 s = ":scores:";
1190         else
1191                 s = ":status:";
1192         s = strcat(s, GetGametype(), "_", GetMapname(), ":", ftos(rint(time)));
1193
1194         if(to_console)
1195                 LOG_HELP(s);
1196         if(to_eventlog)
1197                 GameLogEcho(s);
1198
1199         file = -1;
1200         if(to_file)
1201         {
1202                 file = fopen(autocvar_sv_logscores_filename, FILE_APPEND);
1203                 if(file == -1)
1204                         to_file = false;
1205                 else
1206                         fputs(file, strcat(s, "\n"));
1207         }
1208
1209         s = strcat(":labels:player:", GetPlayerScoreString(NULL, 0));
1210         if(to_console)
1211                 LOG_HELP(s);
1212         if(to_eventlog)
1213                 GameLogEcho(s);
1214         if(to_file)
1215                 fputs(file, strcat(s, "\n"));
1216
1217         FOREACH_CLIENT(IS_REAL_CLIENT(it) || (IS_BOT_CLIENT(it) && autocvar_sv_logscores_bots), {
1218                 s = strcat(":player:see-labels:", GetPlayerScoreString(it, 0), ":");
1219                 s = strcat(s, ftos(rint(time - CS(it).jointime)), ":");
1220                 if(IS_PLAYER(it) || MUTATOR_CALLHOOK(GetPlayerStatus, it))
1221                         s = strcat(s, ftos(it.team), ":");
1222                 else
1223                         s = strcat(s, "spectator:");
1224
1225                 if(to_console)
1226                         LOG_HELP(s, playername(it.netname, it.team, false));
1227                 if(to_eventlog)
1228                         GameLogEcho(strcat(s, ftos(it.playerid), ":", playername(it.netname, it.team, false)));
1229                 if(to_file)
1230                         fputs(file, strcat(s, playername(it.netname, it.team, false), "\n"));
1231         });
1232
1233         if(teamplay)
1234         {
1235                 s = strcat(":labels:teamscores:", GetTeamScoreString(0, 0));
1236                 if(to_console)
1237                         LOG_HELP(s);
1238                 if(to_eventlog)
1239                         GameLogEcho(s);
1240                 if(to_file)
1241                         fputs(file, strcat(s, "\n"));
1242
1243                 for(i = 1; i < 16; ++i)
1244                 {
1245                         s = strcat(":teamscores:see-labels:", GetTeamScoreString(i, 0));
1246                         s = strcat(s, ":", ftos(i));
1247                         if(to_console)
1248                                 LOG_HELP(s);
1249                         if(to_eventlog)
1250                                 GameLogEcho(s);
1251                         if(to_file)
1252                                 fputs(file, strcat(s, "\n"));
1253                 }
1254         }
1255
1256         if(to_console)
1257                 LOG_HELP(":end");
1258         if(to_eventlog)
1259                 GameLogEcho(":end");
1260         if(to_file)
1261         {
1262                 fputs(file, ":end\n");
1263                 fclose(file);
1264         }
1265 }
1266
1267 /*
1268 go to the next level for deathmatch
1269 only called if a time or frag limit has expired
1270 */
1271 void NextLevel()
1272 {
1273         game_stopped = true;
1274         intermission_running = true; // game over
1275
1276         // enforce a wait time before allowing changelevel
1277         if(player_count > 0)
1278                 intermission_exittime = time + autocvar_sv_mapchange_delay;
1279         else
1280                 intermission_exittime = -1;
1281
1282         /*
1283         WriteByte (MSG_ALL, SVC_CDTRACK);
1284         WriteByte (MSG_ALL, 3);
1285         WriteByte (MSG_ALL, 3);
1286         // done in FixIntermission
1287         */
1288
1289         //pos = FindIntermission ();
1290
1291         VoteReset();
1292
1293         DumpStats(true);
1294
1295         // send statistics
1296         PlayerStats_GameReport(true);
1297         WeaponStats_Shutdown();
1298
1299         Kill_Notification(NOTIF_ALL, NULL, MSG_CENTER, CPID_Null); // kill all centerprints now
1300
1301         if(autocvar_sv_eventlog)
1302                 GameLogEcho(":gameover");
1303
1304         GameLogClose();
1305
1306         FOREACH_CLIENT(IS_PLAYER(it), {
1307                 FixIntermissionClient(it);
1308                 if(it.winning)
1309                         bprint(playername(it.netname, it.team, false), " ^7wins.\n");
1310         });
1311
1312         target_music_kill();
1313
1314         if(autocvar_g_campaign)
1315                 CampaignPreIntermission();
1316
1317         MUTATOR_CALLHOOK(MatchEnd);
1318
1319         localcmd("\nsv_hook_gameend\n");
1320 }
1321
1322
1323 float InitiateSuddenDeath()
1324 {
1325         // Check first whether normal overtimes could be added before initiating suddendeath mode
1326         // - for this timelimit_overtime needs to be >0 of course
1327         // - also check the winning condition calculated in the previous frame and only add normal overtime
1328         //   again, if at the point at which timelimit would be extended again, still no winner was found
1329         if (!autocvar_g_campaign && checkrules_overtimesadded >= 0
1330                 && (checkrules_overtimesadded < autocvar_timelimit_overtimes || autocvar_timelimit_overtimes < 0)
1331                 && autocvar_timelimit_overtime && !(g_race && !g_race_qualifying))
1332         {
1333                 return 1; // need to call InitiateOvertime later
1334         }
1335         else
1336         {
1337                 if(!checkrules_suddendeathend)
1338                 {
1339                         if(autocvar_g_campaign)
1340                                 checkrules_suddendeathend = time; // no suddendeath in campaign
1341                         else
1342                                 checkrules_suddendeathend = time + 60 * autocvar_timelimit_suddendeath;
1343                         if(g_race && !g_race_qualifying)
1344                                 race_StartCompleting();
1345                 }
1346                 return 0;
1347         }
1348 }
1349
1350 void InitiateOvertime() // ONLY call this if InitiateSuddenDeath returned true
1351 {
1352         ++checkrules_overtimesadded;
1353         //add one more overtime by simply extending the timelimit
1354         cvar_set("timelimit", ftos(autocvar_timelimit + autocvar_timelimit_overtime));
1355         Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_OVERTIME_TIME, autocvar_timelimit_overtime * 60);
1356 }
1357
1358 float GetWinningCode(float fraglimitreached, float equality)
1359 {
1360         if(autocvar_g_campaign == 1)
1361         {
1362                 if(fraglimitreached)
1363                         return WINNING_YES;
1364                 else
1365                         return WINNING_NO;
1366         }
1367         else
1368         {
1369                 if(equality)
1370                 {
1371                         if(fraglimitreached)
1372                                 return WINNING_STARTSUDDENDEATHOVERTIME;
1373                         else
1374                                 return WINNING_NEVER;
1375                 }
1376                 else
1377                 {
1378                         if(fraglimitreached)
1379                                 return WINNING_YES;
1380                         else
1381                                 return WINNING_NO;
1382                 }
1383         }
1384 }
1385
1386 // set the .winning flag for exactly those players with a given field value
1387 void SetWinners(.float field, float value)
1388 {
1389         FOREACH_CLIENT(IS_PLAYER(it), { it.winning = (it.(field) == value); });
1390 }
1391
1392 // set the .winning flag for those players with a given field value
1393 void AddWinners(.float field, float value)
1394 {
1395         FOREACH_CLIENT(IS_PLAYER(it), {
1396                 if(it.(field) == value)
1397                         it.winning = 1;
1398         });
1399 }
1400
1401 // clear the .winning flags
1402 void ClearWinners()
1403 {
1404         FOREACH_CLIENT(IS_PLAYER(it), { it.winning = 0; });
1405 }
1406
1407 int fragsleft_last;
1408 float WinningCondition_Scores(float limit, float leadlimit)
1409 {
1410         // TODO make everything use THIS winning condition (except LMS)
1411         WinningConditionHelper(NULL);
1412
1413         if(teamplay)
1414         {
1415                 for (int i = 1; i < 5; ++i)
1416                 {
1417                         Team_SetTeamScore(Team_GetTeamFromIndex(i),
1418                                 TeamScore_GetCompareValue(Team_IndexToTeam(i)));
1419                 }
1420         }
1421
1422         ClearWinners();
1423         if(WinningConditionHelper_winner)
1424                 WinningConditionHelper_winner.winning = 1;
1425         if(WinningConditionHelper_winnerteam >= 0)
1426                 SetWinners(team, WinningConditionHelper_winnerteam);
1427
1428         if(WinningConditionHelper_lowerisbetter)
1429         {
1430                 WinningConditionHelper_topscore = -WinningConditionHelper_topscore;
1431                 WinningConditionHelper_secondscore = -WinningConditionHelper_secondscore;
1432                 limit = -limit;
1433         }
1434
1435         if(WinningConditionHelper_zeroisworst)
1436                 leadlimit = 0; // not supported in this mode
1437
1438         if(MUTATOR_CALLHOOK(Scores_CountFragsRemaining))
1439         {
1440                 float fragsleft;
1441                 if (checkrules_suddendeathend && time >= checkrules_suddendeathend)
1442                 {
1443                         fragsleft = 1;
1444                 }
1445                 else
1446                 {
1447                         fragsleft = FLOAT_MAX;
1448                         float leadingfragsleft = FLOAT_MAX;
1449                         if (limit)
1450                                 fragsleft = limit - WinningConditionHelper_topscore;
1451                         if (leadlimit)
1452                                 leadingfragsleft = WinningConditionHelper_secondscore + leadlimit - WinningConditionHelper_topscore;
1453
1454                         if (limit && leadlimit && autocvar_leadlimit_and_fraglimit)
1455                                 fragsleft = max(fragsleft, leadingfragsleft);
1456                         else
1457                                 fragsleft = min(fragsleft, leadingfragsleft);
1458                 }
1459
1460                 if (fragsleft_last != fragsleft) // do not announce same remaining frags multiple times
1461                 {
1462                         if (fragsleft == 1)
1463                                 Send_Notification(NOTIF_ALL, NULL, MSG_ANNCE, ANNCE_REMAINING_FRAG_1);
1464                         else if (fragsleft == 2)
1465                                 Send_Notification(NOTIF_ALL, NULL, MSG_ANNCE, ANNCE_REMAINING_FRAG_2);
1466                         else if (fragsleft == 3)
1467                                 Send_Notification(NOTIF_ALL, NULL, MSG_ANNCE, ANNCE_REMAINING_FRAG_3);
1468
1469                         fragsleft_last = fragsleft;
1470                 }
1471         }
1472
1473         bool fraglimit_reached = (limit && WinningConditionHelper_topscore >= limit);
1474         bool leadlimit_reached = (leadlimit && WinningConditionHelper_topscore - WinningConditionHelper_secondscore >= leadlimit);
1475
1476         bool limit_reached;
1477         // only respect leadlimit_and_fraglimit when both limits are set or the game will never end
1478         if (limit && leadlimit && autocvar_leadlimit_and_fraglimit)
1479                 limit_reached = (fraglimit_reached && leadlimit_reached);
1480         else
1481                 limit_reached = (fraglimit_reached || leadlimit_reached);
1482
1483         return GetWinningCode(
1484                 WinningConditionHelper_topscore && limit_reached,
1485                 WinningConditionHelper_equality
1486         );
1487 }
1488
1489 float WinningCondition_RanOutOfSpawns()
1490 {
1491         if(have_team_spawns <= 0)
1492                 return WINNING_NO;
1493
1494         if(!autocvar_g_spawn_useallspawns)
1495                 return WINNING_NO;
1496
1497         if(!some_spawn_has_been_used)
1498                 return WINNING_NO;
1499
1500         for (int i = 1; i < 5; ++i)
1501         {
1502                 Team_SetTeamScore(Team_GetTeamFromIndex(i), 0);
1503         }
1504
1505         FOREACH_CLIENT(IS_PLAYER(it) && !IS_DEAD(it),
1506         {
1507                 if (Team_IsValidTeam(it.team))
1508                 {
1509                         Team_SetTeamScore(Team_GetTeam(it.team), 1);
1510                 }
1511         });
1512
1513         IL_EACH(g_spawnpoints, true,
1514         {
1515                 if (Team_IsValidTeam(it.team))
1516                 {
1517                         Team_SetTeamScore(Team_GetTeam(it.team), 1);
1518                 }
1519         });
1520
1521         ClearWinners();
1522         float team1_score = Team_GetTeamScore(Team_GetTeamFromIndex(1));
1523         float team2_score = Team_GetTeamScore(Team_GetTeamFromIndex(2));
1524         float team3_score = Team_GetTeamScore(Team_GetTeamFromIndex(3));
1525         float team4_score = Team_GetTeamScore(Team_GetTeamFromIndex(4));
1526         if(team1_score + team2_score + team3_score + team4_score == 0)
1527         {
1528                 checkrules_equality = true;
1529                 return WINNING_YES;
1530         }
1531         else if(team1_score + team2_score + team3_score + team4_score == 1)
1532         {
1533                 float t, i;
1534                 if(team1_score)
1535                         t = 1;
1536                 else if(team2_score)
1537                         t = 2;
1538                 else if(team3_score)
1539                         t = 3;
1540                 else // if(team4_score)
1541                         t = 4;
1542                 entity balance = TeamBalance_CheckAllowedTeams(NULL);
1543                 for(i = 0; i < MAX_TEAMSCORE; ++i)
1544                 {
1545                         for (int j = 1; j <= NUM_TEAMS; ++j)
1546                         {
1547                                 if (t == j)
1548                                 {
1549                                         continue;
1550                                 }
1551                                 if (!TeamBalance_IsTeamAllowed(balance, j))
1552                                 {
1553                                         continue;
1554                                 }
1555                                 TeamScore_AddToTeam(Team_IndexToTeam(j), i, -1000);
1556                         }
1557                 }
1558
1559                 AddWinners(team, t);
1560                 return WINNING_YES;
1561         }
1562         else
1563                 return WINNING_NO;
1564 }
1565
1566 /*
1567 ============
1568 CheckRules_World
1569
1570 Exit deathmatch games upon conditions
1571 ============
1572 */
1573 void CheckRules_World()
1574 {
1575         VoteThink();
1576         MapVote_Think();
1577
1578         SetDefaultAlpha();
1579
1580         if (intermission_running) // someone else quit the game already
1581         {
1582                 if(player_count == 0) // Nobody there? Then let's go to the next map
1583                         MapVote_Start();
1584                         // this will actually check the player count in the next frame
1585                         // again, but this shouldn't hurt
1586                 return;
1587         }
1588
1589         float timelimit = autocvar_timelimit * 60;
1590         float fraglimit = autocvar_fraglimit;
1591         float leadlimit = autocvar_leadlimit;
1592         if (leadlimit < 0) leadlimit = 0;
1593
1594         if(warmup_stage || time <= game_starttime) // NOTE: this is <= to prevent problems in the very tic where the game starts
1595         {
1596                 if(timelimit > 0)
1597                         timelimit = 0; // timelimit is not made for warmup
1598                 if(fraglimit > 0)
1599                         fraglimit = 0; // no fraglimit for now
1600                 leadlimit = 0; // no leadlimit for now
1601         }
1602
1603         if(timelimit > 0)
1604         {
1605                 timelimit += game_starttime;
1606         }
1607         else if (timelimit < 0)
1608         {
1609                 // endmatch
1610                 NextLevel();
1611                 return;
1612         }
1613
1614         float wantovertime;
1615         wantovertime = 0;
1616
1617         if(checkrules_suddendeathend)
1618         {
1619                 if(!checkrules_suddendeathwarning)
1620                 {
1621                         checkrules_suddendeathwarning = true;
1622                         if(g_race && !g_race_qualifying)
1623                                 Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_RACE_FINISHLAP);
1624                         else
1625                                 Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_OVERTIME_FRAG);
1626                 }
1627         }
1628         else
1629         {
1630                 if (timelimit && time >= timelimit)
1631                 {
1632                         if(g_race && (g_race_qualifying == 2) && timelimit > 0)
1633                         {
1634                                 float totalplayers;
1635                                 float playerswithlaps;
1636                                 float readyplayers;
1637                                 totalplayers = playerswithlaps = readyplayers = 0;
1638                                 FOREACH_CLIENT(IS_PLAYER(it), {
1639                                         ++totalplayers;
1640                                         if(GameRules_scoring_add(it, RACE_FASTEST, 0))
1641                                                 ++playerswithlaps;
1642                                         if(it.ready)
1643                                                 ++readyplayers;
1644                                 });
1645
1646                                 // at least 2 of the players have completed a lap: start the RACE
1647                                 // otherwise, the players should end the qualifying on their own
1648                                 if(readyplayers || playerswithlaps >= 2)
1649                                 {
1650                                         checkrules_suddendeathend = 0;
1651                                         ReadyRestart(); // go to race
1652                                         return;
1653                                 }
1654                                 else
1655                                         wantovertime |= InitiateSuddenDeath();
1656                         }
1657                         else
1658                                 wantovertime |= InitiateSuddenDeath();
1659                 }
1660         }
1661
1662         if (checkrules_suddendeathend && time >= checkrules_suddendeathend)
1663         {
1664                 NextLevel();
1665                 return;
1666         }
1667
1668         int checkrules_status = WinningCondition_RanOutOfSpawns();
1669         if(checkrules_status == WINNING_YES)
1670                 bprint("Hey! Someone ran out of spawns!\n");
1671         else if(MUTATOR_CALLHOOK(CheckRules_World, checkrules_status, timelimit, fraglimit))
1672                 checkrules_status = M_ARGV(0, float);
1673         else
1674                 checkrules_status = WinningCondition_Scores(fraglimit, leadlimit);
1675
1676         if(checkrules_status == WINNING_STARTSUDDENDEATHOVERTIME)
1677         {
1678                 checkrules_status = WINNING_NEVER;
1679                 checkrules_overtimesadded = -1;
1680                 wantovertime |= InitiateSuddenDeath();
1681         }
1682
1683         if(checkrules_status == WINNING_NEVER)
1684                 // equality cases! Nobody wins if the overtime ends in a draw.
1685                 ClearWinners();
1686
1687         if(wantovertime)
1688         {
1689                 if(checkrules_status == WINNING_NEVER)
1690                         InitiateOvertime();
1691                 else
1692                         checkrules_status = WINNING_YES;
1693         }
1694
1695         if(checkrules_suddendeathend)
1696                 if(checkrules_status != WINNING_NEVER || time >= checkrules_suddendeathend)
1697                         checkrules_status = WINNING_YES;
1698
1699         if(checkrules_status == WINNING_YES)
1700         {
1701                 //print("WINNING\n");
1702                 NextLevel();
1703         }
1704 }
1705
1706 float want_weapon(entity weaponinfo, float allguns)
1707 {
1708         int d = 0;
1709         bool allow_mutatorblocked = false;
1710
1711         if(!weaponinfo.m_id)
1712                 return 0;
1713
1714         bool mutator_returnvalue = MUTATOR_CALLHOOK(WantWeapon, weaponinfo, d, allguns, allow_mutatorblocked);
1715         d = M_ARGV(1, float);
1716         allguns = M_ARGV(2, bool);
1717         allow_mutatorblocked = M_ARGV(3, bool);
1718
1719         if(allguns)
1720                 d = boolean((weaponinfo.spawnflags & WEP_FLAG_NORMAL) && !(weaponinfo.spawnflags & (WEP_FLAG_HIDDEN | WEP_FLAG_SPECIALATTACK)));
1721         else if(!mutator_returnvalue)
1722                 d = !(!weaponinfo.weaponstart);
1723
1724         if(!allow_mutatorblocked && (weaponinfo.spawnflags & WEP_FLAG_MUTATORBLOCKED)) // never default mutator blocked guns
1725                 d = 0;
1726
1727         float t = weaponinfo.weaponstartoverride;
1728
1729         //LOG_INFOF("want_weapon: %s - d: %d t: %d\n", weaponinfo.netname, d, t);
1730
1731         // bit order in t:
1732         // 1: want or not
1733         // 2: is default?
1734         // 4: is set by default?
1735         if(t < 0)
1736                 t = 4 | (3 * d);
1737         else
1738                 t |= (2 * d);
1739
1740         return t;
1741 }
1742
1743 /// Weapons the player normally starts with outside weapon arena.
1744 WepSet weapons_start()
1745 {
1746         WepSet ret = '0 0 0';
1747         FOREACH(Weapons, it != WEP_Null, {
1748                 int w = want_weapon(it, false);
1749                 if (w & 1)
1750                         ret |= it.m_wepset;
1751         });
1752         return ret;
1753 }
1754
1755 WepSet weapons_all()
1756 {
1757         WepSet ret = '0 0 0';
1758         FOREACH(Weapons, it != WEP_Null, {
1759                 if (!(it.spawnflags & (WEP_FLAG_MUTATORBLOCKED | WEP_FLAG_SPECIALATTACK)))
1760                         ret |= it.m_wepset;
1761         });
1762         return ret;
1763 }
1764
1765 WepSet weapons_devall()
1766 {
1767         WepSet ret = '0 0 0';
1768         FOREACH(Weapons, it != WEP_Null,
1769         {
1770                 ret |= it.m_wepset;
1771         });
1772         return ret;
1773 }
1774
1775 WepSet weapons_most()
1776 {
1777         WepSet ret = '0 0 0';
1778         FOREACH(Weapons, it != WEP_Null, {
1779                 if ((it.spawnflags & WEP_FLAG_NORMAL) && !(it.spawnflags & (WEP_FLAG_MUTATORBLOCKED | WEP_FLAG_HIDDEN | WEP_FLAG_SPECIALATTACK)))
1780                         ret |= it.m_wepset;
1781         });
1782         return ret;
1783 }
1784
1785 void weaponarena_available_all_update(entity this)
1786 {
1787         if (weaponsInMapAll)
1788         {
1789                 start_weapons = warmup_start_weapons = g_weaponarena_weapons = weapons_start() | (weaponsInMapAll & weapons_all());
1790         }
1791         else
1792         {
1793                 // if no weapons are available on the map, just fall back to all weapons arena
1794                 start_weapons = warmup_start_weapons = g_weaponarena_weapons = weapons_all();
1795         }
1796 }
1797
1798 void weaponarena_available_devall_update(entity this)
1799 {
1800         if (weaponsInMapAll)
1801         {
1802                 start_weapons = warmup_start_weapons = g_weaponarena_weapons = weapons_start() | weaponsInMapAll;
1803         }
1804         else
1805         {
1806                 // if no weapons are available on the map, just fall back to devall weapons arena
1807                 start_weapons = warmup_start_weapons = g_weaponarena_weapons = weapons_devall();
1808         }
1809 }
1810
1811 void weaponarena_available_most_update(entity this)
1812 {
1813         if (weaponsInMapAll)
1814         {
1815                 start_weapons = warmup_start_weapons = g_weaponarena_weapons = weapons_start() | (weaponsInMapAll & weapons_most());
1816         }
1817         else
1818         {
1819                 // if no weapons are available on the map, just fall back to most weapons arena
1820                 start_weapons = warmup_start_weapons = g_weaponarena_weapons = weapons_most();
1821         }
1822 }
1823
1824 void readplayerstartcvars()
1825 {
1826         // initialize starting values for players
1827         start_weapons = '0 0 0';
1828         start_weapons_default = '0 0 0';
1829         start_weapons_defaultmask = '0 0 0';
1830         start_items = 0;
1831         start_ammo_shells = 0;
1832         start_ammo_nails = 0;
1833         start_ammo_rockets = 0;
1834         start_ammo_cells = 0;
1835         start_ammo_plasma = 0;
1836         if (random_start_ammo == NULL)
1837         {
1838                 random_start_ammo = new_pure(random_start_ammo);
1839         }
1840         start_health = cvar("g_balance_health_start");
1841         start_armorvalue = cvar("g_balance_armor_start");
1842
1843         g_weaponarena = 0;
1844         g_weaponarena_weapons = '0 0 0';
1845
1846         string s = cvar_string("g_weaponarena");
1847
1848         MUTATOR_CALLHOOK(SetWeaponArena, s);
1849         s = M_ARGV(0, string);
1850
1851         if (s == "0" || s == "")
1852         {
1853                 // no arena
1854         }
1855         else if (s == "off")
1856         {
1857                 // forcibly turn off weaponarena
1858         }
1859         else if (s == "all" || s == "1")
1860         {
1861                 g_weaponarena = 1;
1862                 g_weaponarena_list = "All Weapons";
1863                 g_weaponarena_weapons = weapons_all();
1864         }
1865         else if (s == "devall")
1866         {
1867                 g_weaponarena = 1;
1868                 g_weaponarena_list = "Dev All Weapons";
1869                 g_weaponarena_weapons = weapons_devall();
1870         }
1871         else if (s == "most")
1872         {
1873                 g_weaponarena = 1;
1874                 g_weaponarena_list = "Most Weapons";
1875                 g_weaponarena_weapons = weapons_most();
1876         }
1877         else if (s == "all_available")
1878         {
1879                 g_weaponarena = 1;
1880                 g_weaponarena_list = "All Available Weapons";
1881
1882                 // this needs to run after weaponsInMapAll is initialized
1883                 InitializeEntity(NULL, weaponarena_available_all_update, INITPRIO_FINDTARGET);
1884         }
1885         else if (s == "devall_available")
1886         {
1887                 g_weaponarena = 1;
1888                 g_weaponarena_list = "Dev All Available Weapons";
1889
1890                 // this needs to run after weaponsInMapAll is initialized
1891                 InitializeEntity(NULL, weaponarena_available_devall_update, INITPRIO_FINDTARGET);
1892         }
1893         else if (s == "most_available")
1894         {
1895                 g_weaponarena = 1;
1896                 g_weaponarena_list = "Most Available Weapons";
1897
1898                 // this needs to run after weaponsInMapAll is initialized
1899                 InitializeEntity(NULL, weaponarena_available_most_update, INITPRIO_FINDTARGET);
1900         }
1901         else if (s == "none")
1902         {
1903                 g_weaponarena = 1;
1904                 g_weaponarena_list = "No Weapons";
1905         }
1906         else
1907         {
1908                 g_weaponarena = 1;
1909                 float t = tokenize_console(s);
1910                 g_weaponarena_list = "";
1911                 for (int j = 0; j < t; ++j)
1912                 {
1913                         s = argv(j);
1914                         Weapon wep = Weapon_from_name(s);
1915                         if(wep != WEP_Null)
1916                         {
1917                                 g_weaponarena_weapons |= (wep.m_wepset);
1918                                 g_weaponarena_list = strcat(g_weaponarena_list, wep.m_name, " & ");
1919                         }
1920                 }
1921                 g_weaponarena_list = strzone(substring(g_weaponarena_list, 0, strlen(g_weaponarena_list) - 3));
1922         }
1923
1924         if (g_weaponarena)
1925         {
1926                 g_weapon_stay = 0; // incompatible
1927                 start_weapons = g_weaponarena_weapons;
1928                 start_items |= IT_UNLIMITED_AMMO | IT_UNLIMITED_SUPERWEAPONS;
1929         }
1930         else
1931         {
1932                 FOREACH(Weapons, it != WEP_Null, {
1933                         int w = want_weapon(it, false);
1934                         WepSet s = it.m_wepset;
1935                         if(w & 1)
1936                                 start_weapons |= s;
1937                         if(w & 2)
1938                                 start_weapons_default |= s;
1939                         if(w & 4)
1940                                 start_weapons_defaultmask |= s;
1941                 });
1942         }
1943
1944         if(cvar("g_balance_superweapons_time") < 0)
1945                 start_items |= IT_UNLIMITED_SUPERWEAPONS;
1946
1947         if(!cvar("g_use_ammunition"))
1948                 start_items |= IT_UNLIMITED_AMMO;
1949
1950         if(start_items & IT_UNLIMITED_AMMO)
1951         {
1952                 start_ammo_shells = 999;
1953                 start_ammo_nails = 999;
1954                 start_ammo_rockets = 999;
1955                 start_ammo_cells = 999;
1956                 start_ammo_plasma = 999;
1957                 start_ammo_fuel = 999;
1958         }
1959         else
1960         {
1961                 start_ammo_shells = cvar("g_start_ammo_shells");
1962                 start_ammo_nails = cvar("g_start_ammo_nails");
1963                 start_ammo_rockets = cvar("g_start_ammo_rockets");
1964                 start_ammo_cells = cvar("g_start_ammo_cells");
1965                 start_ammo_plasma = cvar("g_start_ammo_plasma");
1966                 start_ammo_fuel = cvar("g_start_ammo_fuel");
1967                 random_start_weapons_count = cvar("g_random_start_weapons_count");
1968                 SetResource(random_start_ammo, RES_SHELLS, cvar("g_random_start_shells"));
1969                 SetResource(random_start_ammo, RES_BULLETS, cvar("g_random_start_bullets"));
1970                 SetResource(random_start_ammo, RES_ROCKETS, cvar("g_random_start_rockets"));
1971                 SetResource(random_start_ammo, RES_CELLS, cvar("g_random_start_cells"));
1972                 SetResource(random_start_ammo, RES_PLASMA, cvar("g_random_start_plasma"));
1973         }
1974
1975         warmup_start_ammo_shells = start_ammo_shells;
1976         warmup_start_ammo_nails = start_ammo_nails;
1977         warmup_start_ammo_rockets = start_ammo_rockets;
1978         warmup_start_ammo_cells = start_ammo_cells;
1979         warmup_start_ammo_plasma = start_ammo_plasma;
1980         warmup_start_ammo_fuel = start_ammo_fuel;
1981         warmup_start_health = start_health;
1982         warmup_start_armorvalue = start_armorvalue;
1983         warmup_start_weapons = start_weapons;
1984         warmup_start_weapons_default = start_weapons_default;
1985         warmup_start_weapons_defaultmask = start_weapons_defaultmask;
1986
1987         if (!g_weaponarena)
1988         {
1989                 warmup_start_ammo_shells = cvar("g_warmup_start_ammo_shells");
1990                 warmup_start_ammo_nails = cvar("g_warmup_start_ammo_nails");
1991                 warmup_start_ammo_rockets = cvar("g_warmup_start_ammo_rockets");
1992                 warmup_start_ammo_cells = cvar("g_warmup_start_ammo_cells");
1993                 warmup_start_ammo_plasma = cvar("g_warmup_start_ammo_plasma");
1994                 warmup_start_ammo_fuel = cvar("g_warmup_start_ammo_fuel");
1995                 warmup_start_health = cvar("g_warmup_start_health");
1996                 warmup_start_armorvalue = cvar("g_warmup_start_armor");
1997                 warmup_start_weapons = '0 0 0';
1998                 warmup_start_weapons_default = '0 0 0';
1999                 warmup_start_weapons_defaultmask = '0 0 0';
2000                 FOREACH(Weapons, it != WEP_Null, {
2001                         int w = want_weapon(it, autocvar_g_warmup_allguns);
2002                         WepSet s = it.m_wepset;
2003                         if(w & 1)
2004                                 warmup_start_weapons |= s;
2005                         if(w & 2)
2006                                 warmup_start_weapons_default |= s;
2007                         if(w & 4)
2008                                 warmup_start_weapons_defaultmask |= s;
2009                 });
2010         }
2011
2012         if (autocvar_g_jetpack)
2013                 start_items |= ITEM_Jetpack.m_itemid;
2014
2015         MUTATOR_CALLHOOK(SetStartItems);
2016
2017         if (start_items & ITEM_Jetpack.m_itemid)
2018         {
2019                 start_items |= ITEM_JetpackRegen.m_itemid;
2020                 start_ammo_fuel = max(start_ammo_fuel, cvar("g_balance_fuel_rotstable"));
2021                 warmup_start_ammo_fuel = max(warmup_start_ammo_fuel, cvar("g_balance_fuel_rotstable"));
2022         }
2023
2024         start_ammo_shells = max(0, start_ammo_shells);
2025         start_ammo_nails = max(0, start_ammo_nails);
2026         start_ammo_rockets = max(0, start_ammo_rockets);
2027         start_ammo_cells = max(0, start_ammo_cells);
2028         start_ammo_plasma = max(0, start_ammo_plasma);
2029         start_ammo_fuel = max(0, start_ammo_fuel);
2030         SetResource(random_start_ammo, RES_SHELLS, max(0, GetResource(random_start_ammo, RES_SHELLS)));
2031         SetResource(random_start_ammo, RES_BULLETS, max(0, GetResource(random_start_ammo, RES_BULLETS)));
2032         SetResource(random_start_ammo, RES_ROCKETS, max(0, GetResource(random_start_ammo, RES_ROCKETS)));
2033         SetResource(random_start_ammo, RES_CELLS, max(0, GetResource(random_start_ammo, RES_CELLS)));
2034         SetResource(random_start_ammo, RES_PLASMA, max(0, GetResource(random_start_ammo, RES_PLASMA)));
2035
2036         warmup_start_ammo_shells = max(0, warmup_start_ammo_shells);
2037         warmup_start_ammo_nails = max(0, warmup_start_ammo_nails);
2038         warmup_start_ammo_rockets = max(0, warmup_start_ammo_rockets);
2039         warmup_start_ammo_cells = max(0, warmup_start_ammo_cells);
2040         warmup_start_ammo_plasma = max(0, warmup_start_ammo_plasma);
2041         warmup_start_ammo_fuel = max(0, warmup_start_ammo_fuel);
2042 }
2043
2044 void readlevelcvars()
2045 {
2046         if(cvar("sv_allow_fullbright"))
2047                 serverflags |= SERVERFLAG_ALLOW_FULLBRIGHT;
2048
2049         sv_ready_restart_after_countdown = cvar("sv_ready_restart_after_countdown");
2050
2051         warmup_stage = cvar("g_warmup");
2052         warmup_limit = cvar("g_warmup_limit");
2053
2054         if(cvar("g_campaign"))
2055                 warmup_stage = 0; // no warmup during campaign
2056
2057         g_pickup_respawntime_weapon = cvar("g_pickup_respawntime_weapon");
2058         g_pickup_respawntime_superweapon = cvar("g_pickup_respawntime_superweapon");
2059         g_pickup_respawntime_ammo = cvar("g_pickup_respawntime_ammo");
2060         g_pickup_respawntime_short = cvar("g_pickup_respawntime_short");
2061         g_pickup_respawntime_medium = cvar("g_pickup_respawntime_medium");
2062         g_pickup_respawntime_long = cvar("g_pickup_respawntime_long");
2063         g_pickup_respawntime_powerup = cvar("g_pickup_respawntime_powerup");
2064         g_pickup_respawntimejitter_weapon = cvar("g_pickup_respawntimejitter_weapon");
2065         g_pickup_respawntimejitter_superweapon = cvar("g_pickup_respawntimejitter_superweapon");
2066         g_pickup_respawntimejitter_ammo = cvar("g_pickup_respawntimejitter_ammo");
2067         g_pickup_respawntimejitter_short = cvar("g_pickup_respawntimejitter_short");
2068         g_pickup_respawntimejitter_medium = cvar("g_pickup_respawntimejitter_medium");
2069         g_pickup_respawntimejitter_long = cvar("g_pickup_respawntimejitter_long");
2070         g_pickup_respawntimejitter_powerup = cvar("g_pickup_respawntimejitter_powerup");
2071
2072         g_pickup_shells = cvar("g_pickup_shells");
2073         g_pickup_shells_max = cvar("g_pickup_shells_max");
2074         g_pickup_nails = cvar("g_pickup_nails");
2075         g_pickup_nails_max = cvar("g_pickup_nails_max");
2076         g_pickup_rockets = cvar("g_pickup_rockets");
2077         g_pickup_rockets_max = cvar("g_pickup_rockets_max");
2078         g_pickup_cells = cvar("g_pickup_cells");
2079         g_pickup_cells_max = cvar("g_pickup_cells_max");
2080         g_pickup_plasma = cvar("g_pickup_plasma");
2081         g_pickup_plasma_max = cvar("g_pickup_plasma_max");
2082         g_pickup_fuel = cvar("g_pickup_fuel");
2083         g_pickup_fuel_jetpack = cvar("g_pickup_fuel_jetpack");
2084         g_pickup_fuel_max = cvar("g_pickup_fuel_max");
2085         g_pickup_armorsmall = cvar("g_pickup_armorsmall");
2086         g_pickup_armorsmall_max = cvar("g_pickup_armorsmall_max");
2087         g_pickup_armorsmall_anyway = cvar("g_pickup_armorsmall_anyway");
2088         g_pickup_armormedium = cvar("g_pickup_armormedium");
2089         g_pickup_armormedium_max = cvar("g_pickup_armormedium_max");
2090         g_pickup_armormedium_anyway = cvar("g_pickup_armormedium_anyway");
2091         g_pickup_armorbig = cvar("g_pickup_armorbig");
2092         g_pickup_armorbig_max = cvar("g_pickup_armorbig_max");
2093         g_pickup_armorbig_anyway = cvar("g_pickup_armorbig_anyway");
2094         g_pickup_armormega = cvar("g_pickup_armormega");
2095         g_pickup_armormega_max = cvar("g_pickup_armormega_max");
2096         g_pickup_armormega_anyway = cvar("g_pickup_armormega_anyway");
2097         g_pickup_healthsmall = cvar("g_pickup_healthsmall");
2098         g_pickup_healthsmall_max = cvar("g_pickup_healthsmall_max");
2099         g_pickup_healthsmall_anyway = cvar("g_pickup_healthsmall_anyway");
2100         g_pickup_healthmedium = cvar("g_pickup_healthmedium");
2101         g_pickup_healthmedium_max = cvar("g_pickup_healthmedium_max");
2102         g_pickup_healthmedium_anyway = cvar("g_pickup_healthmedium_anyway");
2103         g_pickup_healthbig = cvar("g_pickup_healthbig");
2104         g_pickup_healthbig_max = cvar("g_pickup_healthbig_max");
2105         g_pickup_healthbig_anyway = cvar("g_pickup_healthbig_anyway");
2106         g_pickup_healthmega = cvar("g_pickup_healthmega");
2107         g_pickup_healthmega_max = cvar("g_pickup_healthmega_max");
2108         g_pickup_healthmega_anyway = cvar("g_pickup_healthmega_anyway");
2109
2110         g_pickup_ammo_anyway = cvar("g_pickup_ammo_anyway");
2111         g_pickup_weapons_anyway = cvar("g_pickup_weapons_anyway");
2112
2113     g_weapon_stay = cvar(strcat("g_", GetGametype(), "_weapon_stay"));
2114     if(!g_weapon_stay)
2115         g_weapon_stay = cvar("g_weapon_stay");
2116
2117     MUTATOR_CALLHOOK(ReadLevelCvars);
2118
2119         if (!warmup_stage)
2120                 game_starttime = time + cvar("g_start_delay");
2121
2122         FOREACH(Weapons, it != WEP_Null, { it.wr_init(it); });
2123
2124         readplayerstartcvars();
2125 }
2126
2127 void InitializeEntity(entity e, void(entity this) func, int order)
2128 {
2129     entity prev, cur;
2130
2131     if (!e || e.initialize_entity)
2132     {
2133         // make a proxy initializer entity
2134         entity e_old = e;
2135         e = new(initialize_entity);
2136         e.enemy = e_old;
2137     }
2138
2139     e.initialize_entity = func;
2140     e.initialize_entity_order = order;
2141
2142     cur = initialize_entity_first;
2143     prev = NULL;
2144     for (;;)
2145     {
2146         if (!cur || cur.initialize_entity_order > order)
2147         {
2148             // insert between prev and cur
2149             if (prev)
2150                 prev.initialize_entity_next = e;
2151             else
2152                 initialize_entity_first = e;
2153             e.initialize_entity_next = cur;
2154             return;
2155         }
2156         prev = cur;
2157         cur = cur.initialize_entity_next;
2158     }
2159 }
2160 void InitializeEntitiesRun()
2161 {
2162     entity startoflist = initialize_entity_first;
2163     initialize_entity_first = NULL;
2164     delete_fn = remove_except_protected;
2165     for (entity e = startoflist; e; e = e.initialize_entity_next)
2166     {
2167                 e.remove_except_protected_forbidden = 1;
2168     }
2169     for (entity e = startoflist; e; )
2170     {
2171                 e.remove_except_protected_forbidden = 0;
2172         e.initialize_entity_order = 0;
2173         entity next = e.initialize_entity_next;
2174         e.initialize_entity_next = NULL;
2175         var void(entity this) func = e.initialize_entity;
2176         e.initialize_entity = func_null;
2177         if (e.classname == "initialize_entity")
2178         {
2179             entity wrappee = e.enemy;
2180             builtin_remove(e);
2181             e = wrappee;
2182         }
2183         //dprint("Delayed initialization: ", e.classname, "\n");
2184         if (func)
2185         {
2186                 func(e);
2187         }
2188         else
2189         {
2190             eprint(e);
2191             backtrace(strcat("Null function in: ", e.classname, "\n"));
2192         }
2193         e = next;
2194     }
2195     delete_fn = remove_unsafely;
2196 }
2197
2198 // deferred dropping
2199 void DropToFloor_Handler(entity this)
2200 {
2201         WITHSELF(this, builtin_droptofloor());
2202         this.dropped_origin = this.origin;
2203 }
2204
2205 void droptofloor(entity this)
2206 {
2207         InitializeEntity(this, DropToFloor_Handler, INITPRIO_DROPTOFLOOR);
2208 }
2209
2210 bool autocvar_sv_gameplayfix_multiplethinksperframe = true;
2211 void RunThink(entity this, float dt)
2212 {
2213         // don't let things stay in the past.
2214         // it is possible to start that way by a trigger with a local time.
2215         if(this.nextthink <= 0 || this.nextthink > time + dt)
2216                 return;
2217
2218         float oldtime = time; // do we need to save this?
2219
2220         for (int iterations = 0; iterations < 128 && !wasfreed(this); iterations++)
2221         {
2222                 time = max(oldtime, this.nextthink);
2223                 this.nextthink = 0;
2224
2225                 if(getthink(this))
2226                         getthink(this)(this);
2227                 // mods often set nextthink to time to cause a think every frame,
2228                 // we don't want to loop in that case, so exit if the new nextthink is
2229                 // <= the time the qc was told, also exit if it is past the end of the
2230                 // frame
2231                 if(this.nextthink <= time || this.nextthink > oldtime + dt || !autocvar_sv_gameplayfix_multiplethinksperframe)
2232                         break;
2233         }
2234
2235         time = oldtime;
2236 }
2237
2238 bool autocvar_sv_freezenonclients;
2239 void Physics_Frame()
2240 {
2241         if(autocvar_sv_freezenonclients)
2242                 return;
2243
2244         IL_EACH(g_moveables, true,
2245         {
2246                 if(IS_CLIENT(it) || it.move_movetype == MOVETYPE_PHYSICS)
2247                         continue;
2248
2249                 //set_movetype(it, it.move_movetype);
2250                 // inline the set_movetype function, since this is called a lot
2251                 it.movetype = (it.move_qcphysics) ? MOVETYPE_QCENTITY : it.move_movetype;
2252
2253                 if(it.move_qcphysics && it.move_movetype != MOVETYPE_NONE)
2254                         Movetype_Physics_NoMatchTicrate(it, PHYS_INPUT_TIMELENGTH, false);
2255
2256                 if(it.movetype >= MOVETYPE_USER_FIRST && it.movetype <= MOVETYPE_USER_LAST) // these cases have no think handling
2257                 {
2258                         if(it.move_movetype == MOVETYPE_PUSH || it.move_movetype == MOVETYPE_FAKEPUSH)
2259                                 continue; // these movetypes have no regular think function
2260                         // handle thinking here
2261                         if (getthink(it) && it.nextthink > 0 && it.nextthink <= time + PHYS_INPUT_TIMELENGTH)
2262                                 RunThink(it, PHYS_INPUT_TIMELENGTH);
2263                 }
2264         });
2265
2266         if(autocvar_sv_gameplayfix_delayprojectiles >= 0)
2267                 return;
2268
2269         // make a second pass to see if any ents spawned this frame and make
2270         // sure they run their move/think. this is verified by checking .move_time, which will never be 0 if the entity has moved
2271         // MOVETYPE_NONE is also checked as .move_time WILL be 0 with that movetype
2272         IL_EACH(g_moveables, it.move_qcphysics,
2273         {
2274                 if(IS_CLIENT(it) || it.move_time || it.move_movetype == MOVETYPE_NONE || it.move_movetype == MOVETYPE_PHYSICS)
2275                         continue;
2276                 Movetype_Physics_NoMatchTicrate(it, PHYS_INPUT_TIMELENGTH, false);
2277         });
2278 }
2279
2280 void systems_update();
2281 void EndFrame()
2282 {
2283         anticheat_endframe();
2284
2285         Physics_Frame();
2286
2287         FOREACH_CLIENT(IS_REAL_CLIENT(it), {
2288                 entity e = IS_SPEC(it) ? it.enemy : it;
2289                 if (e.typehitsound) {
2290                         STAT(TYPEHIT_TIME, it) = time;
2291                 } else if (e.killsound) {
2292                         STAT(KILL_TIME, it) = time;
2293                 } else if (e.damage_dealt) {
2294                         STAT(HIT_TIME, it) = time;
2295                         STAT(DAMAGE_DEALT_TOTAL, it) += ceil(e.damage_dealt);
2296                 }
2297         });
2298         // add 1 frametime because after this, engine SV_Physics
2299         // increases time by a frametime and then networks the frame
2300         // add another frametime because client shows everything with
2301         // 1 frame of lag (cl_nolerp 0). The last +1 however should not be
2302         // needed!
2303         float altime = time + frametime * (1 + autocvar_g_antilag_nudge);
2304         FOREACH_CLIENT(true, {
2305                 it.typehitsound = false;
2306                 it.damage_dealt = 0;
2307                 it.killsound = false;
2308                 antilag_record(it, CS(it), altime);
2309         });
2310         IL_EACH(g_monsters, true,
2311         {
2312                 antilag_record(it, it, altime);
2313         });
2314         IL_EACH(g_projectiles, it.classname == "nade",
2315         {
2316                 antilag_record(it, it, altime);
2317         });
2318         systems_update();
2319         IL_ENDFRAME();
2320 }
2321
2322
2323 /*
2324  * RedirectionThink:
2325  * returns true if redirecting
2326  */
2327 float redirection_timeout;
2328 float redirection_nextthink;
2329 float RedirectionThink()
2330 {
2331         float clients_found;
2332
2333         if(redirection_target == "")
2334                 return false;
2335
2336         if(!redirection_timeout)
2337         {
2338                 cvar_set("sv_public", "-2");
2339                 redirection_timeout = time + 0.6; // this will only try twice... should be able to keep more clients
2340                 if(redirection_target == "self")
2341                         bprint("^3SERVER NOTICE:^7 restarting the server\n");
2342                 else
2343                         bprint("^3SERVER NOTICE:^7 redirecting everyone to ", redirection_target, "\n");
2344         }
2345
2346         if(time < redirection_nextthink)
2347                 return true;
2348
2349         redirection_nextthink = time + 1;
2350
2351         clients_found = 0;
2352         FOREACH_CLIENT(IS_REAL_CLIENT(it), {
2353                 // TODO add timer
2354                 LOG_INFO("Redirecting: sending connect command to ", it.netname);
2355                 if(redirection_target == "self")
2356                         stuffcmd(it, "\ndisconnect; defer ", ftos(autocvar_quit_and_redirect_timer), " reconnect\n");
2357                 else
2358                         stuffcmd(it, strcat("\ndisconnect; defer ", ftos(autocvar_quit_and_redirect_timer), " \"connect ", redirection_target, "\"\n"));
2359                 ++clients_found;
2360         });
2361
2362         LOG_INFO("Redirecting: ", ftos(clients_found), " clients left.");
2363
2364         if(time > redirection_timeout || clients_found == 0)
2365                 localcmd("\nwait; wait; wait; quit\n");
2366
2367         return true;
2368 }
2369
2370 void RestoreGame()
2371 {
2372         // Loaded from a save game
2373         // some things then break, so let's work around them...
2374
2375         // Progs DB (capture records)
2376         ServerProgsDB = db_load(strcat("server.db", autocvar_sessionid));
2377
2378         // Mapinfo
2379         MapInfo_Shutdown();
2380         MapInfo_Enumerate();
2381         MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
2382         WeaponStats_Init();
2383
2384         TargetMusic_RestoreGame();
2385 }
2386
2387 void Shutdown()
2388 {
2389         game_stopped = 2;
2390
2391         if(world_initialized > 0)
2392         {
2393                 world_initialized = 0;
2394
2395                 // if a timeout is active, reset the slowmo value to normal
2396                 if(timeout_status == TIMEOUT_ACTIVE)
2397                         cvar_set("slowmo", ftos(orig_slowmo));
2398
2399                 LOG_TRACE("Saving persistent data...");
2400                 Ban_SaveBans();
2401
2402                 // playerstats with unfinished match
2403                 PlayerStats_GameReport(false);
2404
2405                 if(!cheatcount_total)
2406                 {
2407                         if(autocvar_sv_db_saveasdump)
2408                                 db_dump(ServerProgsDB, strcat("server.db", autocvar_sessionid));
2409                         else
2410                                 db_save(ServerProgsDB, strcat("server.db", autocvar_sessionid));
2411                 }
2412                 if(autocvar_developer > 0)
2413                 {
2414                         if(autocvar_sv_db_saveasdump)
2415                                 db_dump(TemporaryDB, "server-temp.db");
2416                         else
2417                                 db_save(TemporaryDB, "server-temp.db");
2418                 }
2419                 CheatShutdown(); // must be after cheatcount check
2420                 db_close(ServerProgsDB);
2421                 db_close(TemporaryDB);
2422                 LOG_TRACE("Saving persistent data... done!");
2423                 // tell the bot system the game is ending now
2424                 bot_endgame();
2425
2426                 WeaponStats_Shutdown();
2427                 MapInfo_Shutdown();
2428         }
2429         else if(world_initialized == 0)
2430         {
2431                 LOG_INFO("NOTE: crashed before even initializing the world, not saving persistent data");
2432         }
2433         else
2434         {
2435                 __init_dedicated_server_shutdown();
2436         }
2437 }