3 #include <common/constants.qh>
4 #include <common/deathtypes/all.qh>
5 #include <common/gamemodes/_mod.qh>
6 #include <common/gamemodes/sv_rules.qh>
7 #include <common/items/_mod.qh>
8 #include <common/mapinfo.qh>
9 #include <common/mapobjects/target/music.qh>
10 #include <common/mapobjects/trigger/hurt.qh>
11 #include <common/mapobjects/trigger/secret.qh>
12 #include <common/mapobjects/triggers.qh>
13 #include <common/monsters/_mod.qh>
14 #include <common/monsters/sv_monsters.qh>
15 #include <common/net_linked.qh>
16 #include <common/notifications/all.qh>
17 #include <common/physics/player.qh>
18 #include <common/playerstats.qh>
19 #include <common/state.qh>
20 #include <common/stats.qh>
21 #include <common/teams.qh>
22 #include <common/util.qh>
23 #include <common/vehicles/all.qh>
24 #include <common/weapons/_all.qh>
25 #include <server/anticheat.qh>
26 #include <server/antilag.qh>
27 #include <server/bot/api.qh>
28 #include <server/campaign.qh>
29 #include <server/cheats.qh>
30 #include <server/client.qh>
31 #include <server/command/common.qh>
32 #include <server/command/getreplies.qh>
33 #include <server/command/sv_cmd.qh>
34 #include <server/command/vote.qh>
35 #include <server/damage.qh>
36 #include <server/gamelog.qh>
37 #include <server/hook.qh>
38 #include <server/intermission.qh>
39 #include <server/ipban.qh>
40 #include <server/items/items.qh>
41 #include <server/main.qh>
42 #include <server/mapvoting.qh>
43 #include <server/mutators/_mod.qh>
44 #include <server/race.qh>
45 #include <server/scores.qh>
46 #include <server/scores_rules.qh>
47 #include <server/spawnpoints.qh>
48 #include <server/teamplay.qh>
49 #include <server/weapons/common.qh>
50 #include <server/weapons/weaponstats.qh>
52 const float LATENCY_THINKRATE = 10;
57 void PingPLReport_Think(entity this)
62 delta = 3 / maxclients;
63 if(delta < sys_frametime)
65 this.nextthink = time + delta;
67 e = edict_num(this.cnt + 1);
68 if(IS_CLIENT(e) && IS_REAL_CLIENT(e))
70 WriteHeader(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
71 WriteByte(MSG_BROADCAST, this.cnt);
72 WriteShort(MSG_BROADCAST, bound(1, rint(CS(e).ping), 32767));
73 WriteByte(MSG_BROADCAST, min(ceil(CS(e).ping_packetloss * 255), 255));
74 WriteByte(MSG_BROADCAST, min(ceil(CS(e).ping_movementloss * 255), 255));
76 // record latency times for clients throughout the match so we can report it to playerstats
77 if(time > (CS(e).latency_time + LATENCY_THINKRATE))
79 CS(e).latency_sum += CS(e).ping;
80 CS(e).latency_cnt += 1;
81 CS(e).latency_time = time;
82 //print("sum: ", ftos(CS(e).latency_sum), ", cnt: ", ftos(CS(e).latency_cnt), ", avg: ", ftos(CS(e).latency_sum / CS(e).latency_cnt), ".\n");
87 WriteHeader(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
88 WriteByte(MSG_BROADCAST, this.cnt);
89 WriteShort(MSG_BROADCAST, 0);
90 WriteByte(MSG_BROADCAST, 0);
91 WriteByte(MSG_BROADCAST, 0);
93 this.cnt = (this.cnt + 1) % maxclients;
95 void PingPLReport_Spawn()
97 pingplreport = new_pure(pingplreport);
98 setthink(pingplreport, PingPLReport_Think);
99 pingplreport.nextthink = time;
102 const float SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS = 1;
104 void SetDefaultAlpha()
106 if (!MUTATOR_CALLHOOK(SetDefaultAlpha))
108 default_player_alpha = autocvar_g_player_alpha;
109 if(default_player_alpha == 0)
110 default_player_alpha = 1;
111 default_weapon_alpha = default_player_alpha;
115 void GotoFirstMap(entity this)
118 if(autocvar__sv_init)
120 // cvar_set("_sv_init", "0");
121 // we do NOT set this to 0 any more, so someone "accidentally" changing
122 // to this "init" map on a dedicated server will cause no permanent
124 if(autocvar_g_maplist_shuffle)
126 n = tokenizebyseparator(autocvar_g_maplist, " ");
127 cvar_set("g_maplist_index", ftos(n - 1)); // jump to map 0 in GotoNextMap
130 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
132 if(!DoNextMapOverride(1))
140 this.nextthink = time;
144 this.nextthink = time + 1;
145 LOG_INFO("Waiting for _sv_init being set to 1 by initialization scripts...");
149 void cvar_changes_init()
153 float n, i, adding, pureadding;
155 strfree(cvar_changes);
156 strfree(cvar_purechanges);
157 cvar_purechanges_count = 0;
160 buf_cvarlist(h, "", "_"); // exclude all _ cvars as they are temporary
166 for(i = 0; i < n; ++i)
168 k = bufstr_get(h, i);
170 #define BADPREFIX(p) if(substring(k, 0, strlen(p)) == p) continue
171 #define BADPRESUFFIX(p,s) if(substring(k, 0, strlen(p)) == p && substring(k, -strlen(s), -1) == s) continue
172 #define BADCVAR(p) if(k == p) continue
173 #define BADVALUE(p, val) if (k == p && v == val) continue
175 // general excludes and namespaces for server admin used cvars
176 BADPREFIX("help_"); // PN's server has this listed as changed, let's not rat him out for THAT
180 BADPREFIX("cvar_check_");
182 BADCVAR("g_configversion");
183 BADCVAR("halflifebsp");
184 BADCVAR("sv_mapformat_is_quake2");
185 BADCVAR("sv_mapformat_is_quake3");
186 BADPREFIX("sv_world");
192 BADPREFIX("scoreboard_");
193 BADPREFIX("g_campaign");
194 BADPREFIX("g_waypointsprite_");
200 BADPREFIX("net_slist_");
206 BADPREFIX("sensitivity");
207 BADPREFIX("userbind");
210 BADPREFIX("crosshair");
211 BADCVAR("mod_q3bsp_lightmapmergepower");
212 BADCVAR("mod_q3bsp_nolightmaps");
214 BADCVAR("mastervolume");
216 BADCVAR("bgmvolume");
217 BADCVAR("in_pitch_min");
218 BADCVAR("in_pitch_max");
221 BADCVAR("developer");
222 BADCVAR("log_dest_udp");
223 BADCVAR("net_address");
224 BADCVAR("net_address_ipv6");
226 BADCVAR("savedgamecfg");
227 BADCVAR("serverconfig");
228 BADCVAR("sv_autoscreenshot");
229 BADCVAR("sv_heartbeatperiod");
230 BADCVAR("sv_vote_master_password");
231 BADCVAR("sys_colortranslation");
232 BADCVAR("sys_specialcharactertranslation");
233 BADCVAR("timeformat");
234 BADCVAR("timestamps");
235 BADCVAR("g_require_stats");
236 BADPREFIX("developer_");
238 BADPREFIX("g_banned_list");
239 BADPREFIX("g_require_stats_");
240 BADPREFIX("g_chat_flood_");
241 BADPREFIX("g_ghost_items");
242 BADPREFIX("g_playerstats_");
243 BADPREFIX("g_voice_flood_");
244 BADPREFIX("log_file");
247 BADPREFIX("sv_allowdownloads");
248 BADPREFIX("sv_autodemo");
249 BADPREFIX("sv_curl_");
250 BADPREFIX("sv_eventlog");
251 BADPREFIX("sv_logscores_");
252 BADPREFIX("sv_master");
253 BADPREFIX("sv_weaponstats_");
254 BADPREFIX("sv_waypointsprite_");
255 BADCVAR("rescan_pending");
257 // these can contain player IDs, so better hide
258 BADPREFIX("g_forced_team_");
259 BADCVAR("sv_muteban_list");
260 BADCVAR("sv_voteban_list");
261 BADCVAR("sv_allow_customplayermodels_idlist");
262 BADCVAR("sv_allow_customplayermodels_speciallist");
265 BADCVAR("fraglimit");
267 BADCVAR("g_assault");
269 BADCVAR("g_ca_teams");
270 BADCVAR("g_conquest");
271 BADCVAR("g_conquest_teams");
276 BADCVAR("g_domination");
277 BADCVAR("g_domination_default_teams");
279 BADCVAR("g_duel_not_dm_maps");
280 BADCVAR("g_freezetag");
281 BADCVAR("g_freezetag_teams");
282 BADCVAR("g_invasion_teams");
283 BADCVAR("g_invasion_type");
284 BADCVAR("g_jailbreak");
285 BADCVAR("g_jailbreak_teams");
286 BADCVAR("g_keepaway");
287 BADCVAR("g_keyhunt");
288 BADCVAR("g_keyhunt_teams");
290 BADCVAR("g_nexball");
291 BADCVAR("g_onslaught");
293 BADCVAR("g_race_laps_limit");
294 BADCVAR("g_race_qualifying_timelimit");
295 BADCVAR("g_race_qualifying_timelimit_override");
296 BADCVAR("g_runematch");
297 BADCVAR("g_shootfromeye");
299 BADCVAR("g_survival");
300 BADCVAR("g_survival_not_dm_maps");
302 BADCVAR("g_tdm_on_dm_maps");
303 BADCVAR("g_tdm_teams");
305 BADCVAR("leadlimit");
308 BADCVAR("timelimit");
309 BADCVAR("g_mapinfo_settemp_acl");
310 BADCVAR("g_mapinfo_ignore_warnings");
311 BADCVAR("g_maplist_ignore_sizes");
312 BADCVAR("g_maplist_sizes_count_bots");
316 BADCVAR("g_maplist");
317 BADCVAR("g_maplist_mostrecent");
321 d = cvar_defstring(k);
327 cvar_changes = strcat(cvar_changes, k, " \"", v, "\" // \"", d, "\"\n");
328 if(strlen(cvar_changes) > 16384)
330 cvar_changes = "// too many settings have been changed to show them here\n";
335 // now check if the changes are actually gameplay relevant
337 // does nothing gameplay relevant
338 BADCVAR("captureleadlimit_override");
339 BADCVAR("condump_stripcolors");
340 BADCVAR("gameversion");
341 BADCVAR("fs_gamedir");
342 BADCVAR("g_allow_oldvortexbeam");
343 BADCVAR("g_balance_kill_delay");
344 BADCVAR("g_buffs_pickup_anyway");
345 BADCVAR("g_buffs_randomize");
346 BADCVAR("g_buffs_randomize_teamplay");
347 BADCVAR("g_campcheck_distance");
348 BADCVAR("g_chatsounds");
349 BADCVAR("g_ca_point_leadlimit");
350 BADCVAR("g_ca_point_limit");
351 BADCVAR("g_ca_spectate_enemies");
352 BADCVAR("g_ctf_captimerecord_always");
353 BADCVAR("g_ctf_flag_glowtrails");
354 BADCVAR("g_ctf_dynamiclights");
355 BADCVAR("g_ctf_flag_pickup_verbosename");
356 BADPRESUFFIX("g_ctf_flag_", "_model");
357 BADPRESUFFIX("g_ctf_flag_", "_skin");
358 BADCVAR("g_domination_point_leadlimit");
359 BADCVAR("g_forced_respawn");
360 BADCVAR("g_freezetag_point_leadlimit");
361 BADCVAR("g_freezetag_point_limit");
362 BADCVAR("g_glowtrails");
364 BADCVAR("g_casings");
365 BADCVAR("g_invasion_point_limit");
366 BADCVAR("g_jump_grunt");
367 BADCVAR("g_keepaway_ballcarrier_effects");
368 BADCVAR("g_keepawayball_effects");
369 BADCVAR("g_keyhunt_point_leadlimit");
370 BADCVAR("g_nexball_goalleadlimit");
371 BADCVAR("g_new_toys_autoreplace");
372 BADCVAR("g_new_toys_use_pickupsound");
373 BADCVAR("g_physics_predictall");
374 BADCVAR("g_piggyback");
375 BADCVAR("g_playerclip_collisions");
376 BADCVAR("g_spawn_alloweffects");
377 BADCVAR("g_tdm_point_leadlimit");
378 BADCVAR("g_tdm_point_limit");
379 BADCVAR("leadlimit_and_fraglimit");
380 BADCVAR("leadlimit_override");
382 BADCVAR("sv_announcer");
383 BADCVAR("sv_checkforpacketsduringsleep");
384 BADCVAR("sv_damagetext");
385 BADCVAR("sv_db_saveasdump");
386 BADCVAR("sv_intermission_cdtrack");
387 BADCVAR("sv_mapchange_delay");
388 BADCVAR("sv_minigames");
389 BADCVAR("sv_namechangetimer");
390 BADCVAR("sv_precacheplayermodels");
391 BADCVAR("sv_qcphysics");
393 BADCVAR("sv_stepheight");
394 BADCVAR("sv_timeout");
395 BADCVAR("sv_weapons_modeloverride");
396 BADCVAR("w_prop_interval");
398 BADPREFIX("crypto_");
399 BADPREFIX("gameversion_");
400 BADPREFIX("g_chat_");
401 BADPREFIX("g_ctf_captimerecord_");
402 BADPREFIX("g_hats_");
403 BADPREFIX("g_maplist_");
405 BADPREFIX("g_respawn_");
407 BADPREFIX("notification_");
410 BADPREFIX("sv_allow_");
411 BADPREFIX("sv_cullentities_");
412 BADPREFIX("sv_maxidle");
413 BADPREFIX("sv_minigames_");
414 BADPREFIX("sv_radio_");
415 BADPREFIX("sv_timeout_");
416 BADPREFIX("sv_vote_");
417 BADPREFIX("timelimit_");
419 // allowed changes to server admins (please sync this to server.cfg)
423 // :%s,//\([^ ]*\).*,BADCVAR("\1");,
425 // yes, this does contain some redundant stuff, don't really care
426 BADPREFIX("bot_ai_");
427 BADCVAR("bot_config_file");
428 BADCVAR("bot_number");
429 BADCVAR("bot_prefix");
430 BADCVAR("bot_suffix");
431 BADCVAR("capturelimit_override");
432 BADCVAR("fraglimit_override");
434 BADCVAR("g_antilag");
435 BADCVAR("g_balance_teams");
436 BADCVAR("g_balance_teams_prevent_imbalance");
437 BADCVAR("g_balance_teams_scorefactor");
438 BADCVAR("g_ban_sync_trusted_servers");
439 BADCVAR("g_ban_sync_uri");
441 BADCVAR("g_ca_teams_override");
442 BADCVAR("g_ctf_fullbrightflags");
443 BADCVAR("g_ctf_ignore_frags");
444 BADCVAR("g_ctf_leaderboard");
445 BADCVAR("g_domination_point_limit");
446 BADCVAR("g_domination_teams_override");
447 BADCVAR("g_freezetag_revive_spawnshield");
448 BADCVAR("g_freezetag_teams_override");
449 BADCVAR("g_friendlyfire");
450 BADCVAR("g_fullbrightitems");
451 BADCVAR("g_fullbrightplayers");
452 BADCVAR("g_keyhunt_point_limit");
453 BADCVAR("g_keyhunt_teams_override");
454 BADCVAR("g_lms_lives_override");
455 BADCVAR("g_maplist");
456 BADCVAR("g_maxplayers");
457 BADCVAR("g_mirrordamage");
458 BADCVAR("g_nexball_goallimit");
459 BADCVAR("g_norecoil");
460 BADCVAR("g_physics_clientselect");
462 BADCVAR("g_powerups");
463 BADCVAR("g_player_brightness");
464 BADCVAR("g_rocket_flying");
465 BADCVAR("g_rocket_flying_disabledelays");
466 BADPREFIX("g_spawnshield");
467 BADCVAR("g_start_delay");
468 BADCVAR("g_superspectate");
469 BADCVAR("g_tdm_teams_override");
471 BADCVAR("g_weapon_stay"); BADPRESUFFIX("g_", "_weapon_stay");
474 BADCVAR("maxplayers");
475 BADCVAR("minplayers");
476 BADCVAR("minplayers_per_team");
477 BADCVAR("net_address");
479 BADCVAR("rcon_password");
480 BADCVAR("rcon_restricted_commands");
481 BADCVAR("rcon_restricted_password");
483 BADCVAR("sv_adminnick");
484 BADCVAR("sv_autoscreenshot");
485 BADCVAR("sv_autotaunt");
486 BADCVAR("sv_curl_defaulturl");
487 BADCVAR("sv_defaultcharacter");
488 BADCVAR("sv_defaultcharacterskin");
489 BADCVAR("sv_defaultplayercolors");
490 BADCVAR("sv_defaultplayermodel");
491 BADCVAR("sv_defaultplayerskin");
492 BADCVAR("sv_maxrate");
494 BADCVAR("sv_public");
495 BADCVAR("sv_ready_restart");
496 BADCVAR("sv_showfps");
497 BADCVAR("sv_status_privacy");
499 BADCVAR("sv_vote_call");
500 BADCVAR("sv_vote_commands");
501 BADCVAR("sv_vote_majority_factor");
502 BADCVAR("sv_vote_master");
503 BADCVAR("sv_vote_master_commands");
504 BADCVAR("sv_vote_master_password");
505 BADCVAR("sv_vote_simple_majority_factor");
506 BADVALUE("sys_ticrate", "0.0166667");
507 BADVALUE("sys_ticrate", "0.0333333");
508 BADCVAR("teamplay_mode");
509 BADCVAR("timelimit_override");
510 BADPREFIX("g_warmup_");
511 BADPREFIX("sv_info_");
512 BADPREFIX("sv_ready_restart_");
514 // mutators that announce themselves properly to the server browser
515 BADCVAR("g_instagib");
516 BADCVAR("g_new_toys");
518 BADCVAR("g_grappling_hook");
519 BADCVAR("g_jetpack");
521 // temporary for testing
522 // TODO remove before 0.8.3 release
523 BADCVAR("g_ca_weaponarena");
524 BADCVAR("g_freezetag_weaponarena");
525 BADCVAR("g_lms_weaponarena");
526 BADCVAR("g_ctf_stalemate_time");
535 cvar_purechanges = strcat(cvar_purechanges, k, " \"", v, "\" // \"", d, "\"\n");
536 if(strlen(cvar_purechanges) > 16384)
538 cvar_purechanges = "// too many settings have been changed to show them here\n";
542 ++cvar_purechanges_count;
543 // WARNING: this variable is used for the server list
544 // NEVER dare to skip this code!
545 // Hacks to intentionally appearing as "pure server" even though you DO have
546 // modified settings may be punished by removal from the server list.
547 // You can do to the variables cvar_changes and cvar_purechanges all you want,
551 if(cvar_changes == "")
552 cvar_changes = "// this server runs at default server settings\n";
554 cvar_changes = strcat("// this server runs at modified server settings:\n", cvar_changes);
555 cvar_changes = strzone(cvar_changes);
556 if(cvar_purechanges == "")
557 cvar_purechanges = "// this server runs at default gameplay settings\n";
559 cvar_purechanges = strcat("// this server runs at modified gameplay settings:\n", cvar_purechanges);
560 cvar_purechanges = strzone(cvar_purechanges);
564 bool RandomSeed_Send(entity this, entity to, int sf)
566 WriteHeader(MSG_ENTITY, ENT_CLIENT_RANDOMSEED);
567 WriteShort(MSG_ENTITY, this.cnt);
570 void RandomSeed_Think(entity this)
572 this.cnt = bound(0, floor(random() * 65536), 65535);
573 this.nextthink = time + 5;
577 void RandomSeed_Spawn()
579 randomseed = new_pure(randomseed);
580 setthink(randomseed, RandomSeed_Think);
581 Net_LinkEntity(randomseed, false, 0, RandomSeed_Send);
583 getthink(randomseed)(randomseed); // sets random seed and nextthink
586 spawnfunc(__init_dedicated_server)
588 // handler for _init/_init map (only for dedicated server initialization)
590 world_initialized = -1; // don't complain
592 delete_fn = remove_unsafely;
594 entity e = new(GotoFirstMap);
595 setthink(e, GotoFirstMap);
596 e.nextthink = time; // this is usually 1 at this point
598 e = new(info_player_deathmatch); // safeguard against player joining
600 // assign reflectively to avoid "assignment to world" warning
601 for (int i = 0, n = numentityfields(); i < n; ++i) {
602 string k = entityfieldname(i);
603 if (k == "classname") {
604 // safeguard against various stuff ;)
605 putentityfieldstring(i, this, "worldspawn");
610 // needs to be done so early because of the constants they create
613 static_init_precache();
615 IL_PUSH(g_spawnpoints, e); // just incase
618 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
621 void __init_dedicated_server_shutdown() {
625 STATIC_INIT_EARLY(maxclients)
628 for (entity head = nextent(NULL); head; head = nextent(head)) {
633 void GameplayMode_DelayedInit(entity this)
635 if(!scores_initialized)
636 ScoreRules_generic();
639 void InitGameplayMode()
643 // find out good world mins/maxs bounds, either the static bounds found by looking for solid, or the mapinfo specified bounds
645 // assign reflectively to avoid "assignment to world" warning
646 int done = 0; for (int i = 0, n = numentityfields(); i < n; ++i) {
647 string k = entityfieldname(i); vector v = (k == "mins") ? mi_min : (k == "maxs") ? mi_max : '0 0 0';
649 putentityfieldstring(i, world, sprintf("%v", v));
650 if (++done == 2) break;
653 // currently, NetRadiant's limit is 131072 qu for each side
654 // distance from one corner of a 131072qu cube to the opposite corner is approx. 227023 qu
655 // set the distance according to map size but don't go over the limit to avoid issues with float precision
656 // in case somebody makes extremely large maps
657 max_shot_distance = min(230000, vlen(world.maxs - world.mins));
659 MapInfo_LoadMapSettings(mapname);
660 GameRules_teams(false);
662 if (!cvar_value_issafe(world.fog))
664 LOG_INFO("The current map contains a potentially harmful fog setting, ignored");
665 world.fog = string_null;
667 if(MapInfo_Map_fog != "")
669 if(MapInfo_Map_fog == "none")
670 world.fog = string_null;
672 world.fog = strzone(MapInfo_Map_fog);
674 clientstuff = strzone(MapInfo_Map_clientstuff);
676 MapInfo_ClearTemps();
678 gamemode_name = MapInfo_Type_ToText(MapInfo_LoadedGametype);
680 cache_mutatormsg = strzone("");
681 cache_lastmutatormsg = strzone("");
683 InitializeEntity(NULL, GameplayMode_DelayedInit, INITPRIO_GAMETYPE_FALLBACK);
686 bool world_already_spawned;
687 spawnfunc(worldspawn)
689 server_is_dedicated = boolean(stof(cvar_defstring("is_dedicated")));
691 bool wantrestart = false;
693 if (!server_is_dedicated)
695 // force unloading of server pk3 files when starting a listen server
696 // localcmd("\nfs_rescan\n"); // FIXME: does more harm than good, has unintended side effects. What we really want is to unload temporary pk3s only
697 // restore csqc_progname too
698 string expect = "csprogs.dat";
699 wantrestart = cvar_string("csqc_progname") != expect;
700 cvar_set("csqc_progname", expect);
704 // Try to use versioned csprogs from pk3
705 // Only ever use versioned csprogs.dat files on dedicated servers;
706 // we need to reset csqc_progname on clients ourselves, and it's easier if the client's release name is constant
707 string pk3csprogs = "csprogs-" WATERMARK ".dat";
708 // This always works; fall back to it if a versioned csprogs.dat is suddenly missing
709 string select = "csprogs.dat";
710 if (fexists(pk3csprogs)) select = pk3csprogs;
711 if (cvar_string("csqc_progname") != select)
713 cvar_set("csqc_progname", select);
716 // Check for updates on startup
717 // We do it this way for atomicity so that connecting clients still match the server progs and don't disconnect
718 int sentinel = fopen("progs.txt", FILE_READ);
721 string switchversion = fgets(sentinel);
723 if (switchversion != "" && switchversion != WATERMARK)
725 LOG_INFOF("Switching progs: " WATERMARK " -> %s", switchversion);
726 // if it doesn't exist, assume either:
727 // a) the current program was overwritten
728 // b) this is a client only update
729 string newprogs = sprintf("progs-%s.dat", switchversion);
730 if (fexists(newprogs))
732 cvar_set("sv_progs", newprogs);
735 string newcsprogs = sprintf("csprogs-%s.dat", switchversion);
736 if (fexists(newcsprogs))
738 cvar_set("csqc_progname", newcsprogs);
746 LOG_INFO("Restart requested");
747 changelevel(mapname);
748 // let initialization continue, shutdown depends on it
752 if(world_already_spawned)
753 error("world already spawned - you may have EXACTLY ONE worldspawn!");
754 world_already_spawned = true;
756 delete_fn = remove_safely; // during spawning, watch what you remove!
758 cvar_changes_init(); // do this very early now so it REALLY matches the server config
760 // default to RACE_RECORD, can be overwritten by gamemodes
761 record_type = RACE_RECORD;
763 // needs to be done so early because of the constants they create
766 ServerProgsDB = db_load(strcat("server.db", autocvar_sessionid));
768 TemporaryDB = db_create();
773 // 1 FLICKER (first variety)
774 lightstyle(1, "mmnmmommommnonmmonqnmmo");
776 // 2 SLOW STRONG PULSE
777 lightstyle(2, "abcdefghijklmnopqrstuvwxyzyxwvutsrqponmlkjihgfedcba");
779 // 3 CANDLE (first variety)
780 lightstyle(3, "mmmmmaaaaammmmmaaaaaabcdefgabcdefg");
783 lightstyle(4, "mamamamamama");
786 lightstyle(5,"jklmnopqrstuvwxyzyxwvutsrqponmlkj");
788 // 6 FLICKER (second variety)
789 lightstyle(6, "nmonqnmomnmomomno");
791 // 7 CANDLE (second variety)
792 lightstyle(7, "mmmaaaabcdefgmmmmaaaammmaamm");
794 // 8 CANDLE (third variety)
795 lightstyle(8, "mmmaaammmaaammmabcdefaaaammmmabcdefmmmaaaa");
797 // 9 SLOW STROBE (fourth variety)
798 lightstyle(9, "aaaaaaaazzzzzzzz");
800 // 10 FLUORESCENT FLICKER
801 lightstyle(10, "mmamammmmammamamaaamammma");
803 // 11 SLOW PULSE NOT FADE TO BLACK
804 lightstyle(11, "abcdefghijklmnopqrrqponmlkjihgfedcba");
806 // styles 32-62 are assigned by the spawnfunc_light program for switchable lights
811 if(autocvar_g_campaign)
814 Map_MarkAsRecent(mapname);
816 PlayerStats_GameReport_Init(); // we need this to be initiated before InitGameplayMode
820 static_init_precache();
823 GameRules_limit_fallbacks();
825 if(warmup_limit == 0)
826 warmup_limit = (autocvar_timelimit > 0) ? autocvar_timelimit * 60 : autocvar_timelimit;
829 bot_waypoints_for_items = autocvar_g_waypoints_for_items;
830 if(bot_waypoints_for_items == 1)
831 if(this.spawnflags & SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS)
832 bot_waypoints_for_items = 0;
834 WaypointSprite_Init();
836 GameLogInit(); // prepare everything
838 // changing the logic generating it is okay. But:
839 // it HAS to stay <= 64 chars
840 // character set: ASCII 33-126 without the following characters: : ; ' " \ $
841 if(autocvar_sv_eventlog)
843 string num = strftime_s(); // strftime(false, "%s") isn't reliable, see strftime_s description
844 string s = sprintf("%s.%s.%06d", itos(autocvar_sv_eventlog_files_counter), num, floor(random() * 1000000));
845 matchid = strzone(s);
847 GameLogEcho(strcat(":gamestart:", GetGametype(), "_", GetMapname(), ":", s));
848 s = ":gameinfo:mutators:LIST";
850 MUTATOR_CALLHOOK(BuildMutatorsString, s);
851 s = M_ARGV(0, string);
853 // initialiation stuff, not good in the mutator system
854 if(!autocvar_g_use_ammunition)
855 s = strcat(s, ":no_use_ammunition");
857 // initialiation stuff, not good in the mutator system
858 if(autocvar_g_pickup_items == 0)
859 s = strcat(s, ":no_pickup_items");
860 if(autocvar_g_pickup_items > 0)
861 s = strcat(s, ":pickup_items");
863 // initialiation stuff, not good in the mutator system
864 if(autocvar_g_weaponarena != "0")
865 s = strcat(s, ":", autocvar_g_weaponarena, " arena");
867 // TODO to mutator system
868 if(autocvar_g_norecoil)
869 s = strcat(s, ":norecoil");
871 // TODO to mutator system
872 if(autocvar_g_powerups == 0)
873 s = strcat(s, ":no_powerups");
874 if(autocvar_g_powerups > 0)
875 s = strcat(s, ":powerups");
878 GameLogEcho(":gameinfo:end");
881 matchid = strzone(ftos(random()));
883 cvar_set("nextmap", "");
887 if(autocvar_g_campaign)
893 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
895 if(fexists(strcat("scripts/", mapname, ".arena")))
896 cvar_settemp("sv_q3acompat_machineshotgunswap", "1");
898 if(fexists(strcat("scripts/", mapname, ".defi")))
899 cvar_settemp("sv_q3defragcompat", "1");
901 if(whichpack(strcat("maps/", mapname, ".cfg")) != "")
903 int fd = fopen(strcat("maps/", mapname, ".cfg"), FILE_READ);
907 while((s = fgets(fd)))
909 int l = tokenize_console(s);
914 string trackname = argv(2);
915 LOG_INFO("Found ^1UNSUPPORTED^7 cd loop command in .cfg file; put this line in mapinfo instead:");
916 LOG_INFO(" cdtrack ", trackname);
917 if (cvar_value_issafe(trackname))
919 string newstuff = strcat(clientstuff, "cd loop \"", trackname, "\"\n");
920 strcpy(clientstuff, newstuff);
923 else if(argv(0) == "fog")
925 LOG_INFO("Found ^1UNSUPPORTED^7 fog command in .cfg file; put this line in worldspawn in the .map/.bsp/.ent file instead:");
926 LOG_INFO(" \"fog\" \"", s, "\"");
928 else if(argv(0) == "set")
930 LOG_INFO("Found ^1UNSUPPORTED^7 set command in .cfg file; put this line in mapinfo instead:");
931 LOG_INFO(" clientsettemp_for_type all ", argv(1), " ", argv(2));
933 else if(argv(0) != "//")
935 LOG_INFO("Found ^1UNSUPPORTED^7 set command in .cfg file; put this line in mapinfo instead:");
936 LOG_INFO(" clientsettemp_for_type all ", argv(0), " ", argv(1));
947 // set up information replies for clients and server to use
948 maplist_reply = strzone(getmaplist());
949 lsmaps_reply = strzone(getlsmaps());
950 monsterlist_reply = strzone(getmonsterlist());
951 bool records_available = false;
952 for(int i = 0; i < 10; ++i)
954 string s = getrecords(i);
957 records_reply[i] = strzone(s);
958 records_available = true;
961 if (!records_available)
962 records_reply[0] = "No records available for the current game mode.\n";
963 ladder_reply = strzone(getladder());
964 rankings_reply = strzone(getrankings());
969 PingPLReport_Spawn();
973 if (!wantrestart) localcmd("\n_sv_hook_gamestart ", GetGametype(), "\n");
975 // fill sv_curl_serverpackages from .serverpackage files
976 if (autocvar_sv_curl_serverpackages_auto)
978 string s = "csprogs-" WATERMARK ".dat";
979 // remove automatically managed files from the list to prevent duplicates
980 for (int i = 0, n = tokenize_console(cvar_string("sv_curl_serverpackages")); i < n; ++i)
982 string pkg = argv(i);
983 if (startsWith(pkg, "csprogs-")) continue;
984 if (endsWith(pkg, "-serverpackage.txt")) continue;
985 if (endsWith(pkg, ".serverpackage")) continue; // OLD legacy
988 // add automatically managed files to the list
989 #define X(match) MACRO_BEGIN \
990 int fd = search_begin(match, true, false); \
993 for (int i = 0, j = search_getsize(fd); i < j; ++i) \
995 s = cons(s, search_getfilename(fd, i)); \
1000 X("*-serverpackage.txt");
1001 X("*.serverpackage");
1003 cvar_set("sv_curl_serverpackages", s);
1006 // MOD AUTHORS: change this, and possibly remove a few of the blocks below to ignore certain changes
1007 modname = "Xonotic";
1008 // physics/balance/config changes that count as mod
1009 if(cvar_string("g_mod_physics") != cvar_defstring("g_mod_physics"))
1010 modname = cvar_string("g_mod_physics");
1011 if(cvar_string("g_mod_balance") != cvar_defstring("g_mod_balance") && cvar_string("g_mod_balance") != "Testing")
1012 modname = cvar_string("g_mod_balance");
1013 if(cvar_string("g_mod_config") != cvar_defstring("g_mod_config"))
1014 modname = cvar_string("g_mod_config");
1015 // extra mutators that deserve to count as mod
1016 MUTATOR_CALLHOOK(SetModname, modname);
1017 modname = M_ARGV(0, string);
1019 // save it for later
1020 modname = strzone(modname);
1022 WinningConditionHelper(this); // set worldstatus
1024 world_initialized = 1;
1025 __spawnfunc_spawn_all();
1030 //makestatic (this); // Who the f___ did that?
1034 bool MoveToRandomLocationWithinBounds(entity e, vector boundmin, vector boundmax, float goodcontents, float badcontents, float badsurfaceflags, int attempts, float maxaboveground, float minviewdistance)
1036 float m = e.dphitcontentsmask;
1037 e.dphitcontentsmask = goodcontents | badcontents;
1039 vector org = boundmin;
1040 vector delta = boundmax - boundmin;
1044 int j; // used after the loop
1045 for(j = 0; j < attempts; ++j)
1047 start.x = org.x + random() * delta.x;
1048 start.y = org.y + random() * delta.y;
1049 start.z = org.z + random() * delta.z;
1051 // rule 1: start inside world bounds, and outside
1052 // solid, and don't start from somewhere where you can
1053 // fall down to evil
1054 tracebox(start, e.mins, e.maxs, start - '0 0 1' * delta.z, MOVE_NORMAL, e);
1055 if (trace_fraction >= 1)
1057 if (trace_startsolid)
1059 if (trace_dphitcontents & badcontents)
1061 if (trace_dphitq3surfaceflags & badsurfaceflags)
1064 // rule 2: if we are too high, lower the point
1065 if (trace_fraction * delta.z > maxaboveground)
1066 start = trace_endpos + '0 0 1' * maxaboveground;
1067 vector enddown = trace_endpos;
1069 // rule 3: make sure we aren't outside the map. This only works
1070 // for somewhat well formed maps. A good rule of thumb is that
1071 // the map should have a convex outside hull.
1072 // these can be traceLINES as we already verified the starting box
1073 vector mstart = start + 0.5 * (e.mins + e.maxs);
1074 traceline(mstart, mstart + '1 0 0' * delta.x, MOVE_NORMAL, e);
1075 if (trace_fraction >= 1 || trace_dphittexturename == "common/caulk")
1077 traceline(mstart, mstart - '1 0 0' * delta.x, MOVE_NORMAL, e);
1078 if (trace_fraction >= 1 || trace_dphittexturename == "common/caulk")
1080 traceline(mstart, mstart + '0 1 0' * delta.y, MOVE_NORMAL, e);
1081 if (trace_fraction >= 1 || trace_dphittexturename == "common/caulk")
1083 traceline(mstart, mstart - '0 1 0' * delta.y, MOVE_NORMAL, e);
1084 if (trace_fraction >= 1 || trace_dphittexturename == "common/caulk")
1086 traceline(mstart, mstart + '0 0 1' * delta.z, MOVE_NORMAL, e);
1087 if (trace_fraction >= 1 || trace_dphittexturename == "common/caulk")
1090 // rule 4: we must "see" some spawnpoint or item
1092 IL_EACH(g_spawnpoints, checkpvs(mstart, it),
1094 if((traceline(mstart, it.origin, MOVE_NORMAL, e), trace_fraction) >= 1)
1102 int items_checked = 0;
1103 IL_EACH(g_items, checkpvs(mstart, it),
1105 if((traceline(mstart, it.origin + (it.mins + it.maxs) * 0.5, MOVE_NORMAL, e), trace_fraction) >= 1)
1112 if(items_checked >= attempts)
1120 // find a random vector to "look at"
1121 end.x = org.x + random() * delta.x;
1122 end.y = org.y + random() * delta.y;
1123 end.z = org.z + random() * delta.z;
1124 end = start + normalize(end - start) * vlen(delta);
1126 // rule 4: start TO end must not be too short
1127 tracebox(start, e.mins, e.maxs, end, MOVE_NORMAL, e);
1128 if(trace_startsolid)
1130 if(trace_fraction < minviewdistance / vlen(delta))
1133 // rule 5: don't want to look at sky
1134 if(trace_dphitq3surfaceflags & Q3SURFACEFLAG_SKY)
1137 // rule 6: we must not end up in trigger_hurt
1138 if(tracebox_hits_trigger_hurt(start, e.mins, e.maxs, enddown))
1144 e.dphitcontentsmask = m;
1148 setorigin(e, start);
1149 e.angles = vectoangles(end - start);
1150 LOG_DEBUG("Needed ", ftos(j + 1), " attempts");
1156 float MoveToRandomMapLocation(entity e, float goodcontents, float badcontents, float badsurfaceflags, float attempts, float maxaboveground, float minviewdistance)
1158 return MoveToRandomLocationWithinBounds(e, world.mins, world.maxs, goodcontents, badcontents, badsurfaceflags, attempts, maxaboveground, minviewdistance);
1162 ===============================================================================
1166 ===============================================================================
1169 void DumpStats(float final)
1178 to_console = autocvar_sv_logscores_console;
1179 to_eventlog = autocvar_sv_eventlog;
1180 to_file = autocvar_sv_logscores_file;
1184 to_console = true; // always print printstats replies
1185 to_eventlog = false; // but never print them to the event log
1189 if(autocvar_sv_eventlog_console)
1190 to_console = false; // otherwise we get the output twice
1196 s = strcat(s, GetGametype(), "_", GetMapname(), ":", ftos(rint(time)));
1206 file = fopen(autocvar_sv_logscores_filename, FILE_APPEND);
1210 fputs(file, strcat(s, "\n"));
1213 s = strcat(":labels:player:", GetPlayerScoreString(NULL, 0));
1219 fputs(file, strcat(s, "\n"));
1221 FOREACH_CLIENT(IS_REAL_CLIENT(it) || (IS_BOT_CLIENT(it) && autocvar_sv_logscores_bots), {
1222 s = strcat(":player:see-labels:", GetPlayerScoreString(it, 0), ":");
1223 s = strcat(s, ftos(rint(time - CS(it).jointime)), ":");
1224 if(IS_PLAYER(it) || MUTATOR_CALLHOOK(GetPlayerStatus, it))
1225 s = strcat(s, ftos(it.team), ":");
1227 s = strcat(s, "spectator:");
1230 LOG_HELP(s, playername(it.netname, it.team, false));
1232 GameLogEcho(strcat(s, ftos(it.playerid), ":", playername(it.netname, it.team, false)));
1234 fputs(file, strcat(s, playername(it.netname, it.team, false), "\n"));
1239 s = strcat(":labels:teamscores:", GetTeamScoreString(0, 0));
1245 fputs(file, strcat(s, "\n"));
1247 for(i = 1; i < 16; ++i)
1249 s = strcat(":teamscores:see-labels:", GetTeamScoreString(i, 0));
1250 s = strcat(s, ":", ftos(i));
1256 fputs(file, strcat(s, "\n"));
1263 GameLogEcho(":end");
1266 fputs(file, ":end\n");
1272 go to the next level for deathmatch
1273 only called if a time or frag limit has expired
1277 game_stopped = true;
1278 intermission_running = true; // game over
1280 // enforce a wait time before allowing changelevel
1281 if(player_count > 0)
1282 intermission_exittime = time + autocvar_sv_mapchange_delay;
1284 intermission_exittime = -1;
1287 WriteByte (MSG_ALL, SVC_CDTRACK);
1288 WriteByte (MSG_ALL, 3);
1289 WriteByte (MSG_ALL, 3);
1290 // done in FixIntermission
1293 //pos = FindIntermission ();
1300 PlayerStats_GameReport(true);
1301 WeaponStats_Shutdown();
1303 Kill_Notification(NOTIF_ALL, NULL, MSG_CENTER, CPID_Null); // kill all centerprints now
1305 if(autocvar_sv_eventlog)
1306 GameLogEcho(":gameover");
1310 FOREACH_CLIENT(IS_PLAYER(it), {
1311 FixIntermissionClient(it);
1313 bprint(playername(it.netname, it.team, false), " ^7wins.\n");
1316 target_music_kill();
1318 if(autocvar_g_campaign)
1319 CampaignPreIntermission();
1321 MUTATOR_CALLHOOK(MatchEnd);
1323 localcmd("\nsv_hook_gameend\n");
1327 float InitiateSuddenDeath()
1329 // Check first whether normal overtimes could be added before initiating suddendeath mode
1330 // - for this timelimit_overtime needs to be >0 of course
1331 // - also check the winning condition calculated in the previous frame and only add normal overtime
1332 // again, if at the point at which timelimit would be extended again, still no winner was found
1333 if (!autocvar_g_campaign && checkrules_overtimesadded >= 0
1334 && (checkrules_overtimesadded < autocvar_timelimit_overtimes || autocvar_timelimit_overtimes < 0)
1335 && autocvar_timelimit_overtime && !(g_race && !g_race_qualifying))
1337 return 1; // need to call InitiateOvertime later
1341 if(!checkrules_suddendeathend)
1343 if(autocvar_g_campaign)
1344 checkrules_suddendeathend = time; // no suddendeath in campaign
1346 checkrules_suddendeathend = time + 60 * autocvar_timelimit_suddendeath;
1347 if(g_race && !g_race_qualifying)
1348 race_StartCompleting();
1354 void InitiateOvertime() // ONLY call this if InitiateSuddenDeath returned true
1356 ++checkrules_overtimesadded;
1357 //add one more overtime by simply extending the timelimit
1358 cvar_set("timelimit", ftos(autocvar_timelimit + autocvar_timelimit_overtime));
1359 Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_OVERTIME_TIME, autocvar_timelimit_overtime * 60);
1362 float GetWinningCode(float fraglimitreached, float equality)
1364 if(autocvar_g_campaign == 1)
1366 if(fraglimitreached)
1375 if(fraglimitreached)
1376 return WINNING_STARTSUDDENDEATHOVERTIME;
1378 return WINNING_NEVER;
1382 if(fraglimitreached)
1390 // set the .winning flag for exactly those players with a given field value
1391 void SetWinners(.float field, float value)
1393 FOREACH_CLIENT(IS_PLAYER(it), { it.winning = (it.(field) == value); });
1396 // set the .winning flag for those players with a given field value
1397 void AddWinners(.float field, float value)
1399 FOREACH_CLIENT(IS_PLAYER(it), {
1400 if(it.(field) == value)
1405 // clear the .winning flags
1408 FOREACH_CLIENT(IS_PLAYER(it), { it.winning = 0; });
1412 float WinningCondition_Scores(float limit, float leadlimit)
1414 // TODO make everything use THIS winning condition (except LMS)
1415 WinningConditionHelper(NULL);
1419 for (int i = 1; i < 5; ++i)
1421 Team_SetTeamScore(Team_GetTeamFromIndex(i),
1422 TeamScore_GetCompareValue(Team_IndexToTeam(i)));
1427 if(WinningConditionHelper_winner)
1428 WinningConditionHelper_winner.winning = 1;
1429 if(WinningConditionHelper_winnerteam >= 0)
1430 SetWinners(team, WinningConditionHelper_winnerteam);
1432 if(WinningConditionHelper_lowerisbetter)
1434 WinningConditionHelper_topscore = -WinningConditionHelper_topscore;
1435 WinningConditionHelper_secondscore = -WinningConditionHelper_secondscore;
1439 if(WinningConditionHelper_zeroisworst)
1440 leadlimit = 0; // not supported in this mode
1442 if(MUTATOR_CALLHOOK(Scores_CountFragsRemaining))
1445 if (checkrules_suddendeathend && time >= checkrules_suddendeathend)
1451 fragsleft = FLOAT_MAX;
1452 float leadingfragsleft = FLOAT_MAX;
1454 fragsleft = limit - WinningConditionHelper_topscore;
1456 leadingfragsleft = WinningConditionHelper_secondscore + leadlimit - WinningConditionHelper_topscore;
1458 if (limit && leadlimit && autocvar_leadlimit_and_fraglimit)
1459 fragsleft = max(fragsleft, leadingfragsleft);
1461 fragsleft = min(fragsleft, leadingfragsleft);
1464 if (fragsleft_last != fragsleft) // do not announce same remaining frags multiple times
1467 Send_Notification(NOTIF_ALL, NULL, MSG_ANNCE, ANNCE_REMAINING_FRAG_1);
1468 else if (fragsleft == 2)
1469 Send_Notification(NOTIF_ALL, NULL, MSG_ANNCE, ANNCE_REMAINING_FRAG_2);
1470 else if (fragsleft == 3)
1471 Send_Notification(NOTIF_ALL, NULL, MSG_ANNCE, ANNCE_REMAINING_FRAG_3);
1473 fragsleft_last = fragsleft;
1477 bool fraglimit_reached = (limit && WinningConditionHelper_topscore >= limit);
1478 bool leadlimit_reached = (leadlimit && WinningConditionHelper_topscore - WinningConditionHelper_secondscore >= leadlimit);
1481 // only respect leadlimit_and_fraglimit when both limits are set or the game will never end
1482 if (limit && leadlimit && autocvar_leadlimit_and_fraglimit)
1483 limit_reached = (fraglimit_reached && leadlimit_reached);
1485 limit_reached = (fraglimit_reached || leadlimit_reached);
1487 return GetWinningCode(
1488 WinningConditionHelper_topscore && limit_reached,
1489 WinningConditionHelper_equality
1493 float WinningCondition_RanOutOfSpawns()
1495 if(have_team_spawns <= 0)
1498 if(!autocvar_g_spawn_useallspawns)
1501 if(!some_spawn_has_been_used)
1504 for (int i = 1; i < 5; ++i)
1506 Team_SetTeamScore(Team_GetTeamFromIndex(i), 0);
1509 FOREACH_CLIENT(IS_PLAYER(it) && !IS_DEAD(it),
1511 if (Team_IsValidTeam(it.team))
1513 Team_SetTeamScore(Team_GetTeam(it.team), 1);
1517 IL_EACH(g_spawnpoints, true,
1519 if (Team_IsValidTeam(it.team))
1521 Team_SetTeamScore(Team_GetTeam(it.team), 1);
1526 float team1_score = Team_GetTeamScore(Team_GetTeamFromIndex(1));
1527 float team2_score = Team_GetTeamScore(Team_GetTeamFromIndex(2));
1528 float team3_score = Team_GetTeamScore(Team_GetTeamFromIndex(3));
1529 float team4_score = Team_GetTeamScore(Team_GetTeamFromIndex(4));
1530 if(team1_score + team2_score + team3_score + team4_score == 0)
1532 checkrules_equality = true;
1535 else if(team1_score + team2_score + team3_score + team4_score == 1)
1540 else if(team2_score)
1542 else if(team3_score)
1544 else // if(team4_score)
1546 entity balance = TeamBalance_CheckAllowedTeams(NULL);
1547 for(i = 0; i < MAX_TEAMSCORE; ++i)
1549 for (int j = 1; j <= NUM_TEAMS; ++j)
1555 if (!TeamBalance_IsTeamAllowed(balance, j))
1559 TeamScore_AddToTeam(Team_IndexToTeam(j), i, -1000);
1563 AddWinners(team, t);
1574 Exit deathmatch games upon conditions
1577 void CheckRules_World()
1584 if (intermission_running) // someone else quit the game already
1586 if(player_count == 0) // Nobody there? Then let's go to the next map
1588 // this will actually check the player count in the next frame
1589 // again, but this shouldn't hurt
1593 float timelimit = autocvar_timelimit * 60;
1594 float fraglimit = autocvar_fraglimit;
1595 float leadlimit = autocvar_leadlimit;
1596 if (leadlimit < 0) leadlimit = 0;
1598 if(warmup_stage || time <= game_starttime) // NOTE: this is <= to prevent problems in the very tic where the game starts
1601 timelimit = 0; // timelimit is not made for warmup
1603 fraglimit = 0; // no fraglimit for now
1604 leadlimit = 0; // no leadlimit for now
1609 timelimit += game_starttime;
1611 else if (timelimit < 0)
1621 if(checkrules_suddendeathend)
1623 if(!checkrules_suddendeathwarning)
1625 checkrules_suddendeathwarning = true;
1626 if(g_race && !g_race_qualifying)
1627 Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_RACE_FINISHLAP);
1629 Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_OVERTIME_FRAG);
1634 if (timelimit && time >= timelimit)
1636 if(g_race && (g_race_qualifying == 2) && timelimit > 0)
1639 float playerswithlaps;
1641 totalplayers = playerswithlaps = readyplayers = 0;
1642 FOREACH_CLIENT(IS_PLAYER(it), {
1644 if(GameRules_scoring_add(it, RACE_FASTEST, 0))
1650 // at least 2 of the players have completed a lap: start the RACE
1651 // otherwise, the players should end the qualifying on their own
1652 if(readyplayers || playerswithlaps >= 2)
1654 checkrules_suddendeathend = 0;
1655 ReadyRestart(); // go to race
1659 wantovertime |= InitiateSuddenDeath();
1662 wantovertime |= InitiateSuddenDeath();
1666 if (checkrules_suddendeathend && time >= checkrules_suddendeathend)
1672 int checkrules_status = WinningCondition_RanOutOfSpawns();
1673 if(checkrules_status == WINNING_YES)
1674 bprint("Hey! Someone ran out of spawns!\n");
1675 else if(MUTATOR_CALLHOOK(CheckRules_World, checkrules_status, timelimit, fraglimit))
1676 checkrules_status = M_ARGV(0, float);
1678 checkrules_status = WinningCondition_Scores(fraglimit, leadlimit);
1680 if(checkrules_status == WINNING_STARTSUDDENDEATHOVERTIME)
1682 checkrules_status = WINNING_NEVER;
1683 checkrules_overtimesadded = -1;
1684 wantovertime |= InitiateSuddenDeath();
1687 if(checkrules_status == WINNING_NEVER)
1688 // equality cases! Nobody wins if the overtime ends in a draw.
1693 if(checkrules_status == WINNING_NEVER)
1696 checkrules_status = WINNING_YES;
1699 if(checkrules_suddendeathend)
1700 if(checkrules_status != WINNING_NEVER || time >= checkrules_suddendeathend)
1701 checkrules_status = WINNING_YES;
1703 if(checkrules_status == WINNING_YES)
1705 //print("WINNING\n");
1710 float want_weapon(entity weaponinfo, float allguns)
1713 bool allow_mutatorblocked = false;
1715 if(!weaponinfo.m_id)
1718 bool mutator_returnvalue = MUTATOR_CALLHOOK(WantWeapon, weaponinfo, d, allguns, allow_mutatorblocked);
1719 d = M_ARGV(1, float);
1720 allguns = M_ARGV(2, bool);
1721 allow_mutatorblocked = M_ARGV(3, bool);
1724 d = boolean((weaponinfo.spawnflags & WEP_FLAG_NORMAL) && !(weaponinfo.spawnflags & (WEP_FLAG_HIDDEN | WEP_FLAG_SPECIALATTACK)));
1725 else if(!mutator_returnvalue)
1726 d = !(!weaponinfo.weaponstart);
1728 if(!allow_mutatorblocked && (weaponinfo.spawnflags & WEP_FLAG_MUTATORBLOCKED)) // never default mutator blocked guns
1731 float t = weaponinfo.weaponstartoverride;
1733 //LOG_INFOF("want_weapon: %s - d: %d t: %d\n", weaponinfo.netname, d, t);
1738 // 4: is set by default?
1747 /// Weapons the player normally starts with outside weapon arena.
1748 WepSet weapons_start()
1750 WepSet ret = '0 0 0';
1751 FOREACH(Weapons, it != WEP_Null, {
1752 int w = want_weapon(it, false);
1759 WepSet weapons_all()
1761 WepSet ret = '0 0 0';
1762 FOREACH(Weapons, it != WEP_Null, {
1763 if (!(it.spawnflags & (WEP_FLAG_MUTATORBLOCKED | WEP_FLAG_SPECIALATTACK)))
1769 WepSet weapons_devall()
1771 WepSet ret = '0 0 0';
1772 FOREACH(Weapons, it != WEP_Null,
1779 WepSet weapons_most()
1781 WepSet ret = '0 0 0';
1782 FOREACH(Weapons, it != WEP_Null, {
1783 if ((it.spawnflags & WEP_FLAG_NORMAL) && !(it.spawnflags & (WEP_FLAG_MUTATORBLOCKED | WEP_FLAG_HIDDEN | WEP_FLAG_SPECIALATTACK)))
1789 void weaponarena_available_all_update(entity this)
1791 if (weaponsInMapAll)
1793 start_weapons = warmup_start_weapons = g_weaponarena_weapons = weapons_start() | (weaponsInMapAll & weapons_all());
1797 // if no weapons are available on the map, just fall back to all weapons arena
1798 start_weapons = warmup_start_weapons = g_weaponarena_weapons = weapons_all();
1802 void weaponarena_available_devall_update(entity this)
1804 if (weaponsInMapAll)
1806 start_weapons = warmup_start_weapons = g_weaponarena_weapons = weapons_start() | weaponsInMapAll;
1810 // if no weapons are available on the map, just fall back to devall weapons arena
1811 start_weapons = warmup_start_weapons = g_weaponarena_weapons = weapons_devall();
1815 void weaponarena_available_most_update(entity this)
1817 if (weaponsInMapAll)
1819 start_weapons = warmup_start_weapons = g_weaponarena_weapons = weapons_start() | (weaponsInMapAll & weapons_most());
1823 // if no weapons are available on the map, just fall back to most weapons arena
1824 start_weapons = warmup_start_weapons = g_weaponarena_weapons = weapons_most();
1828 void readplayerstartcvars()
1830 // initialize starting values for players
1831 start_weapons = '0 0 0';
1832 start_weapons_default = '0 0 0';
1833 start_weapons_defaultmask = '0 0 0';
1835 start_ammo_shells = 0;
1836 start_ammo_nails = 0;
1837 start_ammo_rockets = 0;
1838 start_ammo_cells = 0;
1839 start_ammo_plasma = 0;
1840 if (random_start_ammo == NULL)
1842 random_start_ammo = new_pure(random_start_ammo);
1844 start_health = cvar("g_balance_health_start");
1845 start_armorvalue = cvar("g_balance_armor_start");
1848 g_weaponarena_weapons = '0 0 0';
1850 string s = cvar_string("g_weaponarena");
1852 MUTATOR_CALLHOOK(SetWeaponArena, s);
1853 s = M_ARGV(0, string);
1855 if (s == "0" || s == "")
1859 else if (s == "off")
1861 // forcibly turn off weaponarena
1863 else if (s == "all" || s == "1")
1866 g_weaponarena_list = "All Weapons";
1867 g_weaponarena_weapons = weapons_all();
1869 else if (s == "devall")
1872 g_weaponarena_list = "Dev All Weapons";
1873 g_weaponarena_weapons = weapons_devall();
1875 else if (s == "most")
1878 g_weaponarena_list = "Most Weapons";
1879 g_weaponarena_weapons = weapons_most();
1881 else if (s == "all_available")
1884 g_weaponarena_list = "All Available Weapons";
1886 // this needs to run after weaponsInMapAll is initialized
1887 InitializeEntity(NULL, weaponarena_available_all_update, INITPRIO_FINDTARGET);
1889 else if (s == "devall_available")
1892 g_weaponarena_list = "Dev All Available Weapons";
1894 // this needs to run after weaponsInMapAll is initialized
1895 InitializeEntity(NULL, weaponarena_available_devall_update, INITPRIO_FINDTARGET);
1897 else if (s == "most_available")
1900 g_weaponarena_list = "Most Available Weapons";
1902 // this needs to run after weaponsInMapAll is initialized
1903 InitializeEntity(NULL, weaponarena_available_most_update, INITPRIO_FINDTARGET);
1905 else if (s == "none")
1908 g_weaponarena_list = "No Weapons";
1913 float t = tokenize_console(s);
1914 g_weaponarena_list = "";
1915 for (int j = 0; j < t; ++j)
1918 Weapon wep = Weapon_from_name(s);
1921 g_weaponarena_weapons |= (wep.m_wepset);
1922 g_weaponarena_list = strcat(g_weaponarena_list, wep.m_name, " & ");
1925 g_weaponarena_list = strzone(substring(g_weaponarena_list, 0, strlen(g_weaponarena_list) - 3));
1930 g_weapon_stay = 0; // incompatible
1931 start_weapons = g_weaponarena_weapons;
1932 start_items |= IT_UNLIMITED_AMMO | IT_UNLIMITED_SUPERWEAPONS;
1936 FOREACH(Weapons, it != WEP_Null, {
1937 int w = want_weapon(it, false);
1938 WepSet s = it.m_wepset;
1942 start_weapons_default |= s;
1944 start_weapons_defaultmask |= s;
1948 if(cvar("g_balance_superweapons_time") < 0)
1949 start_items |= IT_UNLIMITED_SUPERWEAPONS;
1951 if(!cvar("g_use_ammunition"))
1952 start_items |= IT_UNLIMITED_AMMO;
1954 if(start_items & IT_UNLIMITED_AMMO)
1956 start_ammo_shells = 999;
1957 start_ammo_nails = 999;
1958 start_ammo_rockets = 999;
1959 start_ammo_cells = 999;
1960 start_ammo_plasma = 999;
1961 start_ammo_fuel = 999;
1965 start_ammo_shells = cvar("g_start_ammo_shells");
1966 start_ammo_nails = cvar("g_start_ammo_nails");
1967 start_ammo_rockets = cvar("g_start_ammo_rockets");
1968 start_ammo_cells = cvar("g_start_ammo_cells");
1969 start_ammo_plasma = cvar("g_start_ammo_plasma");
1970 start_ammo_fuel = cvar("g_start_ammo_fuel");
1971 random_start_weapons_count = cvar("g_random_start_weapons_count");
1972 SetResource(random_start_ammo, RES_SHELLS, cvar("g_random_start_shells"));
1973 SetResource(random_start_ammo, RES_BULLETS, cvar("g_random_start_bullets"));
1974 SetResource(random_start_ammo, RES_ROCKETS, cvar("g_random_start_rockets"));
1975 SetResource(random_start_ammo, RES_CELLS, cvar("g_random_start_cells"));
1976 SetResource(random_start_ammo, RES_PLASMA, cvar("g_random_start_plasma"));
1979 warmup_start_ammo_shells = start_ammo_shells;
1980 warmup_start_ammo_nails = start_ammo_nails;
1981 warmup_start_ammo_rockets = start_ammo_rockets;
1982 warmup_start_ammo_cells = start_ammo_cells;
1983 warmup_start_ammo_plasma = start_ammo_plasma;
1984 warmup_start_ammo_fuel = start_ammo_fuel;
1985 warmup_start_health = start_health;
1986 warmup_start_armorvalue = start_armorvalue;
1987 warmup_start_weapons = start_weapons;
1988 warmup_start_weapons_default = start_weapons_default;
1989 warmup_start_weapons_defaultmask = start_weapons_defaultmask;
1993 warmup_start_ammo_shells = cvar("g_warmup_start_ammo_shells");
1994 warmup_start_ammo_nails = cvar("g_warmup_start_ammo_nails");
1995 warmup_start_ammo_rockets = cvar("g_warmup_start_ammo_rockets");
1996 warmup_start_ammo_cells = cvar("g_warmup_start_ammo_cells");
1997 warmup_start_ammo_plasma = cvar("g_warmup_start_ammo_plasma");
1998 warmup_start_ammo_fuel = cvar("g_warmup_start_ammo_fuel");
1999 warmup_start_health = cvar("g_warmup_start_health");
2000 warmup_start_armorvalue = cvar("g_warmup_start_armor");
2001 warmup_start_weapons = '0 0 0';
2002 warmup_start_weapons_default = '0 0 0';
2003 warmup_start_weapons_defaultmask = '0 0 0';
2004 FOREACH(Weapons, it != WEP_Null, {
2005 int w = want_weapon(it, autocvar_g_warmup_allguns);
2006 WepSet s = it.m_wepset;
2008 warmup_start_weapons |= s;
2010 warmup_start_weapons_default |= s;
2012 warmup_start_weapons_defaultmask |= s;
2016 if (autocvar_g_jetpack)
2017 start_items |= ITEM_Jetpack.m_itemid;
2019 MUTATOR_CALLHOOK(SetStartItems);
2021 if (start_items & ITEM_Jetpack.m_itemid)
2023 start_items |= ITEM_JetpackRegen.m_itemid;
2024 start_ammo_fuel = max(start_ammo_fuel, cvar("g_balance_fuel_rotstable"));
2025 warmup_start_ammo_fuel = max(warmup_start_ammo_fuel, cvar("g_balance_fuel_rotstable"));
2028 start_ammo_shells = max(0, start_ammo_shells);
2029 start_ammo_nails = max(0, start_ammo_nails);
2030 start_ammo_rockets = max(0, start_ammo_rockets);
2031 start_ammo_cells = max(0, start_ammo_cells);
2032 start_ammo_plasma = max(0, start_ammo_plasma);
2033 start_ammo_fuel = max(0, start_ammo_fuel);
2034 SetResource(random_start_ammo, RES_SHELLS, max(0, GetResource(random_start_ammo, RES_SHELLS)));
2035 SetResource(random_start_ammo, RES_BULLETS, max(0, GetResource(random_start_ammo, RES_BULLETS)));
2036 SetResource(random_start_ammo, RES_ROCKETS, max(0, GetResource(random_start_ammo, RES_ROCKETS)));
2037 SetResource(random_start_ammo, RES_CELLS, max(0, GetResource(random_start_ammo, RES_CELLS)));
2038 SetResource(random_start_ammo, RES_PLASMA, max(0, GetResource(random_start_ammo, RES_PLASMA)));
2040 warmup_start_ammo_shells = max(0, warmup_start_ammo_shells);
2041 warmup_start_ammo_nails = max(0, warmup_start_ammo_nails);
2042 warmup_start_ammo_rockets = max(0, warmup_start_ammo_rockets);
2043 warmup_start_ammo_cells = max(0, warmup_start_ammo_cells);
2044 warmup_start_ammo_plasma = max(0, warmup_start_ammo_plasma);
2045 warmup_start_ammo_fuel = max(0, warmup_start_ammo_fuel);
2048 void readlevelcvars()
2050 if(cvar("sv_allow_fullbright"))
2051 serverflags |= SERVERFLAG_ALLOW_FULLBRIGHT;
2053 sv_ready_restart_after_countdown = cvar("sv_ready_restart_after_countdown");
2055 warmup_stage = cvar("g_warmup");
2056 warmup_limit = cvar("g_warmup_limit");
2058 if(cvar("g_campaign"))
2059 warmup_stage = 0; // no warmup during campaign
2061 g_pickup_respawntime_weapon = cvar("g_pickup_respawntime_weapon");
2062 g_pickup_respawntime_superweapon = cvar("g_pickup_respawntime_superweapon");
2063 g_pickup_respawntime_ammo = cvar("g_pickup_respawntime_ammo");
2064 g_pickup_respawntime_short = cvar("g_pickup_respawntime_short");
2065 g_pickup_respawntime_medium = cvar("g_pickup_respawntime_medium");
2066 g_pickup_respawntime_long = cvar("g_pickup_respawntime_long");
2067 g_pickup_respawntime_powerup = cvar("g_pickup_respawntime_powerup");
2068 g_pickup_respawntimejitter_weapon = cvar("g_pickup_respawntimejitter_weapon");
2069 g_pickup_respawntimejitter_superweapon = cvar("g_pickup_respawntimejitter_superweapon");
2070 g_pickup_respawntimejitter_ammo = cvar("g_pickup_respawntimejitter_ammo");
2071 g_pickup_respawntimejitter_short = cvar("g_pickup_respawntimejitter_short");
2072 g_pickup_respawntimejitter_medium = cvar("g_pickup_respawntimejitter_medium");
2073 g_pickup_respawntimejitter_long = cvar("g_pickup_respawntimejitter_long");
2074 g_pickup_respawntimejitter_powerup = cvar("g_pickup_respawntimejitter_powerup");
2076 g_pickup_shells = cvar("g_pickup_shells");
2077 g_pickup_shells_max = cvar("g_pickup_shells_max");
2078 g_pickup_nails = cvar("g_pickup_nails");
2079 g_pickup_nails_max = cvar("g_pickup_nails_max");
2080 g_pickup_rockets = cvar("g_pickup_rockets");
2081 g_pickup_rockets_max = cvar("g_pickup_rockets_max");
2082 g_pickup_cells = cvar("g_pickup_cells");
2083 g_pickup_cells_max = cvar("g_pickup_cells_max");
2084 g_pickup_plasma = cvar("g_pickup_plasma");
2085 g_pickup_plasma_max = cvar("g_pickup_plasma_max");
2086 g_pickup_fuel = cvar("g_pickup_fuel");
2087 g_pickup_fuel_jetpack = cvar("g_pickup_fuel_jetpack");
2088 g_pickup_fuel_max = cvar("g_pickup_fuel_max");
2089 g_pickup_armorsmall = cvar("g_pickup_armorsmall");
2090 g_pickup_armorsmall_max = cvar("g_pickup_armorsmall_max");
2091 g_pickup_armorsmall_anyway = cvar("g_pickup_armorsmall_anyway");
2092 g_pickup_armormedium = cvar("g_pickup_armormedium");
2093 g_pickup_armormedium_max = cvar("g_pickup_armormedium_max");
2094 g_pickup_armormedium_anyway = cvar("g_pickup_armormedium_anyway");
2095 g_pickup_armorbig = cvar("g_pickup_armorbig");
2096 g_pickup_armorbig_max = cvar("g_pickup_armorbig_max");
2097 g_pickup_armorbig_anyway = cvar("g_pickup_armorbig_anyway");
2098 g_pickup_armormega = cvar("g_pickup_armormega");
2099 g_pickup_armormega_max = cvar("g_pickup_armormega_max");
2100 g_pickup_armormega_anyway = cvar("g_pickup_armormega_anyway");
2101 g_pickup_healthsmall = cvar("g_pickup_healthsmall");
2102 g_pickup_healthsmall_max = cvar("g_pickup_healthsmall_max");
2103 g_pickup_healthsmall_anyway = cvar("g_pickup_healthsmall_anyway");
2104 g_pickup_healthmedium = cvar("g_pickup_healthmedium");
2105 g_pickup_healthmedium_max = cvar("g_pickup_healthmedium_max");
2106 g_pickup_healthmedium_anyway = cvar("g_pickup_healthmedium_anyway");
2107 g_pickup_healthbig = cvar("g_pickup_healthbig");
2108 g_pickup_healthbig_max = cvar("g_pickup_healthbig_max");
2109 g_pickup_healthbig_anyway = cvar("g_pickup_healthbig_anyway");
2110 g_pickup_healthmega = cvar("g_pickup_healthmega");
2111 g_pickup_healthmega_max = cvar("g_pickup_healthmega_max");
2112 g_pickup_healthmega_anyway = cvar("g_pickup_healthmega_anyway");
2114 g_pickup_ammo_anyway = cvar("g_pickup_ammo_anyway");
2115 g_pickup_weapons_anyway = cvar("g_pickup_weapons_anyway");
2117 g_weapon_stay = cvar(strcat("g_", GetGametype(), "_weapon_stay"));
2119 g_weapon_stay = cvar("g_weapon_stay");
2121 MUTATOR_CALLHOOK(ReadLevelCvars);
2124 game_starttime = time + cvar("g_start_delay");
2126 FOREACH(Weapons, it != WEP_Null, { it.wr_init(it); });
2128 readplayerstartcvars();
2131 void InitializeEntity(entity e, void(entity this) func, int order)
2135 if (!e || e.initialize_entity)
2137 // make a proxy initializer entity
2139 e = new(initialize_entity);
2143 e.initialize_entity = func;
2144 e.initialize_entity_order = order;
2146 cur = initialize_entity_first;
2150 if (!cur || cur.initialize_entity_order > order)
2152 // insert between prev and cur
2154 prev.initialize_entity_next = e;
2156 initialize_entity_first = e;
2157 e.initialize_entity_next = cur;
2161 cur = cur.initialize_entity_next;
2164 void InitializeEntitiesRun()
2166 entity startoflist = initialize_entity_first;
2167 initialize_entity_first = NULL;
2168 delete_fn = remove_except_protected;
2169 for (entity e = startoflist; e; e = e.initialize_entity_next)
2171 e.remove_except_protected_forbidden = 1;
2173 for (entity e = startoflist; e; )
2175 e.remove_except_protected_forbidden = 0;
2176 e.initialize_entity_order = 0;
2177 entity next = e.initialize_entity_next;
2178 e.initialize_entity_next = NULL;
2179 var void(entity this) func = e.initialize_entity;
2180 e.initialize_entity = func_null;
2181 if (e.classname == "initialize_entity")
2183 entity wrappee = e.enemy;
2187 //dprint("Delayed initialization: ", e.classname, "\n");
2195 backtrace(strcat("Null function in: ", e.classname, "\n"));
2199 delete_fn = remove_unsafely;
2202 // deferred dropping
2203 void DropToFloor_Handler(entity this)
2205 WITHSELF(this, builtin_droptofloor());
2206 this.dropped_origin = this.origin;
2209 void droptofloor(entity this)
2211 InitializeEntity(this, DropToFloor_Handler, INITPRIO_DROPTOFLOOR);
2214 bool autocvar_sv_gameplayfix_multiplethinksperframe = true;
2215 void RunThink(entity this, float dt)
2217 // don't let things stay in the past.
2218 // it is possible to start that way by a trigger with a local time.
2219 if(this.nextthink <= 0 || this.nextthink > time + dt)
2222 float oldtime = time; // do we need to save this?
2224 for (int iterations = 0; iterations < 128 && !wasfreed(this); iterations++)
2226 time = max(oldtime, this.nextthink);
2230 getthink(this)(this);
2231 // mods often set nextthink to time to cause a think every frame,
2232 // we don't want to loop in that case, so exit if the new nextthink is
2233 // <= the time the qc was told, also exit if it is past the end of the
2235 if(this.nextthink <= time || this.nextthink > oldtime + dt || !autocvar_sv_gameplayfix_multiplethinksperframe)
2242 bool autocvar_sv_freezenonclients;
2243 void Physics_Frame()
2245 if(autocvar_sv_freezenonclients)
2248 IL_EACH(g_moveables, true,
2250 if(IS_CLIENT(it) || it.move_movetype == MOVETYPE_PHYSICS)
2253 //set_movetype(it, it.move_movetype);
2254 // inline the set_movetype function, since this is called a lot
2255 it.movetype = (it.move_qcphysics) ? MOVETYPE_QCENTITY : it.move_movetype;
2257 if(it.move_qcphysics && it.move_movetype != MOVETYPE_NONE)
2258 Movetype_Physics_NoMatchTicrate(it, PHYS_INPUT_TIMELENGTH, false);
2260 if(it.movetype >= MOVETYPE_USER_FIRST && it.movetype <= MOVETYPE_USER_LAST) // these cases have no think handling
2262 if(it.move_movetype == MOVETYPE_PUSH || it.move_movetype == MOVETYPE_FAKEPUSH)
2263 continue; // these movetypes have no regular think function
2264 // handle thinking here
2265 if (getthink(it) && it.nextthink > 0 && it.nextthink <= time + PHYS_INPUT_TIMELENGTH)
2266 RunThink(it, PHYS_INPUT_TIMELENGTH);
2270 if(autocvar_sv_gameplayfix_delayprojectiles >= 0)
2273 // make a second pass to see if any ents spawned this frame and make
2274 // sure they run their move/think. this is verified by checking .move_time, which will never be 0 if the entity has moved
2275 // MOVETYPE_NONE is also checked as .move_time WILL be 0 with that movetype
2276 IL_EACH(g_moveables, it.move_qcphysics,
2278 if(IS_CLIENT(it) || it.move_time || it.move_movetype == MOVETYPE_NONE || it.move_movetype == MOVETYPE_PHYSICS)
2280 Movetype_Physics_NoMatchTicrate(it, PHYS_INPUT_TIMELENGTH, false);
2284 void systems_update();
2287 anticheat_endframe();
2291 FOREACH_CLIENT(IS_REAL_CLIENT(it), {
2292 entity e = IS_SPEC(it) ? it.enemy : it;
2293 if (e.typehitsound) {
2294 STAT(TYPEHIT_TIME, it) = time;
2295 } else if (e.killsound) {
2296 STAT(KILL_TIME, it) = time;
2297 } else if (e.damage_dealt) {
2298 STAT(HIT_TIME, it) = time;
2299 STAT(DAMAGE_DEALT_TOTAL, it) += ceil(e.damage_dealt);
2302 // add 1 frametime because after this, engine SV_Physics
2303 // increases time by a frametime and then networks the frame
2304 // add another frametime because client shows everything with
2305 // 1 frame of lag (cl_nolerp 0). The last +1 however should not be
2307 float altime = time + frametime * (1 + autocvar_g_antilag_nudge);
2308 FOREACH_CLIENT(true, {
2309 it.typehitsound = false;
2310 it.damage_dealt = 0;
2311 it.killsound = false;
2312 antilag_record(it, CS(it), altime);
2314 IL_EACH(g_monsters, true,
2316 antilag_record(it, it, altime);
2318 IL_EACH(g_projectiles, it.classname == "nade",
2320 antilag_record(it, it, altime);
2329 * returns true if redirecting
2331 float redirection_timeout;
2332 float redirection_nextthink;
2333 float RedirectionThink()
2335 float clients_found;
2337 if(redirection_target == "")
2340 if(!redirection_timeout)
2342 cvar_set("sv_public", "-2");
2343 redirection_timeout = time + 0.6; // this will only try twice... should be able to keep more clients
2344 if(redirection_target == "self")
2345 bprint("^3SERVER NOTICE:^7 restarting the server\n");
2347 bprint("^3SERVER NOTICE:^7 redirecting everyone to ", redirection_target, "\n");
2350 if(time < redirection_nextthink)
2353 redirection_nextthink = time + 1;
2356 FOREACH_CLIENT(IS_REAL_CLIENT(it), {
2358 LOG_INFO("Redirecting: sending connect command to ", it.netname);
2359 if(redirection_target == "self")
2360 stuffcmd(it, "\ndisconnect; defer ", ftos(autocvar_quit_and_redirect_timer), " reconnect\n");
2362 stuffcmd(it, strcat("\ndisconnect; defer ", ftos(autocvar_quit_and_redirect_timer), " \"connect ", redirection_target, "\"\n"));
2366 LOG_INFO("Redirecting: ", ftos(clients_found), " clients left.");
2368 if(time > redirection_timeout || clients_found == 0)
2369 localcmd("\nwait; wait; wait; quit\n");
2376 // Loaded from a save game
2377 // some things then break, so let's work around them...
2379 // Progs DB (capture records)
2380 ServerProgsDB = db_load(strcat("server.db", autocvar_sessionid));
2384 MapInfo_Enumerate();
2385 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
2388 TargetMusic_RestoreGame();
2395 if(world_initialized > 0)
2397 world_initialized = 0;
2399 // if a timeout is active, reset the slowmo value to normal
2400 if(timeout_status == TIMEOUT_ACTIVE)
2401 cvar_set("slowmo", ftos(orig_slowmo));
2403 LOG_TRACE("Saving persistent data...");
2406 // playerstats with unfinished match
2407 PlayerStats_GameReport(false);
2409 if(!cheatcount_total)
2411 if(autocvar_sv_db_saveasdump)
2412 db_dump(ServerProgsDB, strcat("server.db", autocvar_sessionid));
2414 db_save(ServerProgsDB, strcat("server.db", autocvar_sessionid));
2416 if(autocvar_developer > 0)
2418 if(autocvar_sv_db_saveasdump)
2419 db_dump(TemporaryDB, "server-temp.db");
2421 db_save(TemporaryDB, "server-temp.db");
2423 CheatShutdown(); // must be after cheatcount check
2424 db_close(ServerProgsDB);
2425 db_close(TemporaryDB);
2426 LOG_TRACE("Saving persistent data... done!");
2427 // tell the bot system the game is ending now
2430 WeaponStats_Shutdown();
2433 else if(world_initialized == 0)
2435 LOG_INFO("NOTE: crashed before even initializing the world, not saving persistent data");
2439 __init_dedicated_server_shutdown();