]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blob - qcsrc/server/world.qc
Always use a monotonic matchid to prevent random rejections by xonstat
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / world.qc
1 #include "world.qh"
2
3 #include <common/constants.qh>
4 #include <common/deathtypes/all.qh>
5 #include <common/gamemodes/_mod.qh>
6 #include <common/gamemodes/sv_rules.qh>
7 #include <common/items/_mod.qh>
8 #include <common/mapinfo.qh>
9 #include <common/mapobjects/target/music.qh>
10 #include <common/mapobjects/trigger/hurt.qh>
11 #include <common/mapobjects/trigger/secret.qh>
12 #include <common/mapobjects/triggers.qh>
13 #include <common/monsters/_mod.qh>
14 #include <common/monsters/sv_monsters.qh>
15 #include <common/net_linked.qh>
16 #include <common/notifications/all.qh>
17 #include <common/physics/player.qh>
18 #include <common/playerstats.qh>
19 #include <common/state.qh>
20 #include <common/stats.qh>
21 #include <common/teams.qh>
22 #include <common/util.qh>
23 #include <common/vehicles/all.qh>
24 #include <common/weapons/_all.qh>
25 #include <server/anticheat.qh>
26 #include <server/antilag.qh>
27 #include <server/bot/api.qh>
28 #include <server/campaign.qh>
29 #include <server/cheats.qh>
30 #include <server/client.qh>
31 #include <server/command/common.qh>
32 #include <server/command/getreplies.qh>
33 #include <server/command/sv_cmd.qh>
34 #include <server/command/vote.qh>
35 #include <server/damage.qh>
36 #include <server/gamelog.qh>
37 #include <server/hook.qh>
38 #include <server/intermission.qh>
39 #include <server/ipban.qh>
40 #include <server/items/items.qh>
41 #include <server/main.qh>
42 #include <server/mapvoting.qh>
43 #include <server/mutators/_mod.qh>
44 #include <server/race.qh>
45 #include <server/scores.qh>
46 #include <server/scores_rules.qh>
47 #include <server/spawnpoints.qh>
48 #include <server/teamplay.qh>
49 #include <server/weapons/common.qh>
50 #include <server/weapons/weaponstats.qh>
51
52 const float LATENCY_THINKRATE = 10;
53 .float latency_sum;
54 .float latency_cnt;
55 .float latency_time;
56 entity pingplreport;
57 void PingPLReport_Think(entity this)
58 {
59         float delta;
60         entity e;
61
62         delta = 3 / maxclients;
63         if(delta < sys_frametime)
64                 delta = 0;
65         this.nextthink = time + delta;
66
67         e = edict_num(this.cnt + 1);
68         if(IS_CLIENT(e) && IS_REAL_CLIENT(e))
69         {
70                 WriteHeader(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
71                 WriteByte(MSG_BROADCAST, this.cnt);
72                 WriteShort(MSG_BROADCAST, bound(1, rint(CS(e).ping), 32767));
73                 WriteByte(MSG_BROADCAST, min(ceil(CS(e).ping_packetloss * 255), 255));
74                 WriteByte(MSG_BROADCAST, min(ceil(CS(e).ping_movementloss * 255), 255));
75
76                 // record latency times for clients throughout the match so we can report it to playerstats
77                 if(time > (CS(e).latency_time + LATENCY_THINKRATE))
78                 {
79                         CS(e).latency_sum += CS(e).ping;
80                         CS(e).latency_cnt += 1;
81                         CS(e).latency_time = time;
82                         //print("sum: ", ftos(CS(e).latency_sum), ", cnt: ", ftos(CS(e).latency_cnt), ", avg: ", ftos(CS(e).latency_sum / CS(e).latency_cnt), ".\n");
83                 }
84         }
85         else
86         {
87                 WriteHeader(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
88                 WriteByte(MSG_BROADCAST, this.cnt);
89                 WriteShort(MSG_BROADCAST, 0);
90                 WriteByte(MSG_BROADCAST, 0);
91                 WriteByte(MSG_BROADCAST, 0);
92         }
93         this.cnt = (this.cnt + 1) % maxclients;
94 }
95 void PingPLReport_Spawn()
96 {
97         pingplreport = new_pure(pingplreport);
98         setthink(pingplreport, PingPLReport_Think);
99         pingplreport.nextthink = time;
100 }
101
102 const float SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS = 1;
103
104 void SetDefaultAlpha()
105 {
106         if (!MUTATOR_CALLHOOK(SetDefaultAlpha))
107         {
108                 default_player_alpha = autocvar_g_player_alpha;
109                 if(default_player_alpha == 0)
110                         default_player_alpha = 1;
111                 default_weapon_alpha = default_player_alpha;
112         }
113 }
114
115 void GotoFirstMap(entity this)
116 {
117         float n;
118         if(autocvar__sv_init)
119         {
120                 // cvar_set("_sv_init", "0");
121                 // we do NOT set this to 0 any more, so someone "accidentally" changing
122                 // to this "init" map on a dedicated server will cause no permanent
123                 // harm
124                 if(autocvar_g_maplist_shuffle)
125                         ShuffleMaplist();
126                 n = tokenizebyseparator(autocvar_g_maplist, " ");
127                 cvar_set("g_maplist_index", ftos(n - 1)); // jump to map 0 in GotoNextMap
128
129                 MapInfo_Enumerate();
130                 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
131
132                 if(!DoNextMapOverride(1))
133                         GotoNextMap(1);
134
135                 return;
136         }
137
138         if(time < 5)
139         {
140                 this.nextthink = time;
141         }
142         else
143         {
144                 this.nextthink = time + 1;
145                 LOG_INFO("Waiting for _sv_init being set to 1 by initialization scripts...");
146         }
147 }
148
149 void cvar_changes_init()
150 {
151         float h;
152         string k, v, d;
153         float n, i, adding, pureadding;
154
155         strfree(cvar_changes);
156         strfree(cvar_purechanges);
157         cvar_purechanges_count = 0;
158
159         h = buf_create();
160         buf_cvarlist(h, "", "_"); // exclude all _ cvars as they are temporary
161         n = buf_getsize(h);
162
163         adding = true;
164         pureadding = true;
165
166         for(i = 0; i < n; ++i)
167         {
168                 k = bufstr_get(h, i);
169
170 #define BADPREFIX(p) if(substring(k, 0, strlen(p)) == p) continue
171 #define BADPRESUFFIX(p,s) if(substring(k, 0, strlen(p)) == p && substring(k, -strlen(s), -1) == s) continue
172 #define BADCVAR(p) if(k == p) continue
173 #define BADVALUE(p, val) if (k == p && v == val) continue
174
175                 // general excludes and namespaces for server admin used cvars
176                 BADPREFIX("help_"); // PN's server has this listed as changed, let's not rat him out for THAT
177
178                 // internal
179                 BADPREFIX("csqc_");
180                 BADPREFIX("cvar_check_");
181                 BADCVAR("gamecfg");
182                 BADCVAR("g_configversion");
183                 BADCVAR("halflifebsp");
184                 BADCVAR("sv_mapformat_is_quake2");
185                 BADCVAR("sv_mapformat_is_quake3");
186                 BADPREFIX("sv_world");
187
188                 // client
189                 BADPREFIX("chase_");
190                 BADPREFIX("cl_");
191                 BADPREFIX("con_");
192                 BADPREFIX("scoreboard_");
193                 BADPREFIX("g_campaign");
194                 BADPREFIX("g_waypointsprite_");
195                 BADPREFIX("gl_");
196                 BADPREFIX("joy");
197                 BADPREFIX("hud_");
198                 BADPREFIX("m_");
199                 BADPREFIX("menu_");
200                 BADPREFIX("net_slist_");
201                 BADPREFIX("r_");
202                 BADPREFIX("sbar_");
203                 BADPREFIX("scr_");
204                 BADPREFIX("snd_");
205                 BADPREFIX("show");
206                 BADPREFIX("sensitivity");
207                 BADPREFIX("userbind");
208                 BADPREFIX("v_");
209                 BADPREFIX("vid_");
210                 BADPREFIX("crosshair");
211                 BADCVAR("mod_q3bsp_lightmapmergepower");
212                 BADCVAR("mod_q3bsp_nolightmaps");
213                 BADCVAR("fov");
214                 BADCVAR("mastervolume");
215                 BADCVAR("volume");
216                 BADCVAR("bgmvolume");
217                 BADCVAR("in_pitch_min");
218                 BADCVAR("in_pitch_max");
219
220                 // private
221                 BADCVAR("developer");
222                 BADCVAR("log_dest_udp");
223                 BADCVAR("net_address");
224                 BADCVAR("net_address_ipv6");
225                 BADCVAR("port");
226                 BADCVAR("savedgamecfg");
227                 BADCVAR("serverconfig");
228                 BADCVAR("sv_autoscreenshot");
229                 BADCVAR("sv_heartbeatperiod");
230                 BADCVAR("sv_vote_master_password");
231                 BADCVAR("sys_colortranslation");
232                 BADCVAR("sys_specialcharactertranslation");
233                 BADCVAR("timeformat");
234                 BADCVAR("timestamps");
235                 BADCVAR("g_require_stats");
236                 BADPREFIX("developer_");
237                 BADPREFIX("g_ban_");
238                 BADPREFIX("g_banned_list");
239                 BADPREFIX("g_require_stats_");
240                 BADPREFIX("g_chat_flood_");
241                 BADPREFIX("g_ghost_items");
242                 BADPREFIX("g_playerstats_");
243                 BADPREFIX("g_voice_flood_");
244                 BADPREFIX("log_file");
245                 BADPREFIX("quit_");
246                 BADPREFIX("rcon_");
247                 BADPREFIX("sv_allowdownloads");
248                 BADPREFIX("sv_autodemo");
249                 BADPREFIX("sv_curl_");
250                 BADPREFIX("sv_eventlog");
251                 BADPREFIX("sv_logscores_");
252                 BADPREFIX("sv_master");
253                 BADPREFIX("sv_weaponstats_");
254                 BADPREFIX("sv_waypointsprite_");
255                 BADCVAR("rescan_pending");
256
257                 // these can contain player IDs, so better hide
258                 BADPREFIX("g_forced_team_");
259                 BADCVAR("sv_muteban_list");
260                 BADCVAR("sv_voteban_list");
261                 BADCVAR("sv_allow_customplayermodels_idlist");
262                 BADCVAR("sv_allow_customplayermodels_speciallist");
263
264                 // mapinfo
265                 BADCVAR("fraglimit");
266                 BADCVAR("g_arena");
267                 BADCVAR("g_assault");
268                 BADCVAR("g_ca");
269                 BADCVAR("g_ca_teams");
270                 BADCVAR("g_conquest");
271                 BADCVAR("g_conquest_teams");
272                 BADCVAR("g_ctf");
273                 BADCVAR("g_cts");
274                 BADCVAR("g_dotc");
275                 BADCVAR("g_dm");
276                 BADCVAR("g_domination");
277                 BADCVAR("g_domination_default_teams");
278                 BADCVAR("g_duel");
279                 BADCVAR("g_duel_not_dm_maps");
280                 BADCVAR("g_freezetag");
281                 BADCVAR("g_freezetag_teams");
282                 BADCVAR("g_invasion_teams");
283                 BADCVAR("g_invasion_type");
284                 BADCVAR("g_jailbreak");
285                 BADCVAR("g_jailbreak_teams");
286                 BADCVAR("g_keepaway");
287                 BADCVAR("g_keyhunt");
288                 BADCVAR("g_keyhunt_teams");
289                 BADCVAR("g_lms");
290                 BADCVAR("g_nexball");
291                 BADCVAR("g_onslaught");
292                 BADCVAR("g_race");
293                 BADCVAR("g_race_laps_limit");
294                 BADCVAR("g_race_qualifying_timelimit");
295                 BADCVAR("g_race_qualifying_timelimit_override");
296                 BADCVAR("g_runematch");
297                 BADCVAR("g_shootfromeye");
298                 BADCVAR("g_snafu");
299                 BADCVAR("g_survival");
300                 BADCVAR("g_survival_not_dm_maps");
301                 BADCVAR("g_tdm");
302                 BADCVAR("g_tdm_on_dm_maps");
303                 BADCVAR("g_tdm_teams");
304                 BADCVAR("g_vip");
305                 BADCVAR("leadlimit");
306                 BADCVAR("nextmap");
307                 BADCVAR("teamplay");
308                 BADCVAR("timelimit");
309                 BADCVAR("g_mapinfo_settemp_acl");
310                 BADCVAR("g_mapinfo_ignore_warnings");
311                 BADCVAR("g_maplist_ignore_sizes");
312                 BADCVAR("g_maplist_sizes_count_bots");
313
314                 // long
315                 BADCVAR("hostname");
316                 BADCVAR("g_maplist");
317                 BADCVAR("g_maplist_mostrecent");
318                 BADCVAR("sv_motd");
319
320                 v = cvar_string(k);
321                 d = cvar_defstring(k);
322                 if(v == d)
323                         continue;
324
325                 if(adding)
326                 {
327                         cvar_changes = strcat(cvar_changes, k, " \"", v, "\" // \"", d, "\"\n");
328                         if(strlen(cvar_changes) > 16384)
329                         {
330                                 cvar_changes = "// too many settings have been changed to show them here\n";
331                                 adding = 0;
332                         }
333                 }
334
335                 // now check if the changes are actually gameplay relevant
336
337                 // does nothing gameplay relevant
338                 BADCVAR("captureleadlimit_override");
339                 BADCVAR("condump_stripcolors");
340                 BADCVAR("gameversion");
341                 BADCVAR("fs_gamedir");
342                 BADCVAR("g_allow_oldvortexbeam");
343                 BADCVAR("g_balance_kill_delay");
344                 BADCVAR("g_buffs_pickup_anyway");
345                 BADCVAR("g_buffs_randomize");
346                 BADCVAR("g_buffs_randomize_teamplay");
347                 BADCVAR("g_campcheck_distance");
348                 BADCVAR("g_chatsounds");
349                 BADCVAR("g_ca_point_leadlimit");
350                 BADCVAR("g_ca_point_limit");
351                 BADCVAR("g_ca_spectate_enemies");
352                 BADCVAR("g_ctf_captimerecord_always");
353                 BADCVAR("g_ctf_flag_glowtrails");
354                 BADCVAR("g_ctf_dynamiclights");
355                 BADCVAR("g_ctf_flag_pickup_verbosename");
356                 BADCVAR("g_ctf_flagcarrier_auto_helpme_damage");
357                 BADPRESUFFIX("g_ctf_flag_", "_model");
358                 BADPRESUFFIX("g_ctf_flag_", "_skin");
359                 BADCVAR("g_domination_point_leadlimit");
360                 BADCVAR("g_forced_respawn");
361                 BADCVAR("g_freezetag_point_leadlimit");
362                 BADCVAR("g_freezetag_point_limit");
363                 BADCVAR("g_glowtrails");
364                 BADCVAR("g_hats");
365                 BADCVAR("g_casings");
366                 BADCVAR("g_invasion_point_limit");
367                 BADCVAR("g_jump_grunt");
368                 BADCVAR("g_keepaway_ballcarrier_effects");
369                 BADCVAR("g_keepawayball_effects");
370                 BADCVAR("g_keyhunt_point_leadlimit");
371                 BADCVAR("g_nexball_goalleadlimit");
372                 BADCVAR("g_new_toys_autoreplace");
373                 BADCVAR("g_new_toys_use_pickupsound");
374                 BADCVAR("g_physics_predictall");
375                 BADCVAR("g_piggyback");
376                 BADCVAR("g_playerclip_collisions");
377                 BADCVAR("g_spawn_alloweffects");
378                 BADCVAR("g_tdm_point_leadlimit");
379                 BADCVAR("g_tdm_point_limit");
380                 BADCVAR("leadlimit_and_fraglimit");
381                 BADCVAR("leadlimit_override");
382                 BADCVAR("pausable");
383                 BADCVAR("sv_announcer");
384                 BADCVAR("sv_checkforpacketsduringsleep");
385                 BADCVAR("sv_damagetext");
386                 BADCVAR("sv_db_saveasdump");
387                 BADCVAR("sv_intermission_cdtrack");
388                 BADCVAR("sv_mapchange_delay");
389                 BADCVAR("sv_minigames");
390                 BADCVAR("sv_namechangetimer");
391                 BADCVAR("sv_precacheplayermodels");
392                 BADCVAR("sv_qcphysics");
393                 BADCVAR("sv_radio");
394                 BADCVAR("sv_stepheight");
395                 BADCVAR("sv_timeout");
396                 BADCVAR("sv_weapons_modeloverride");
397                 BADCVAR("w_prop_interval");
398                 BADPREFIX("chat_");
399                 BADPREFIX("crypto_");
400                 BADPREFIX("gameversion_");
401                 BADPREFIX("g_chat_");
402                 BADPREFIX("g_ctf_captimerecord_");
403                 BADPREFIX("g_hats_");
404                 BADPREFIX("g_maplist_");
405                 BADPREFIX("g_mod_");
406                 BADPREFIX("g_respawn_");
407                 BADPREFIX("net_");
408                 BADPREFIX("notification_");
409                 BADPREFIX("prvm_");
410                 BADPREFIX("skill_");
411                 BADPREFIX("sv_allow_");
412                 BADPREFIX("sv_cullentities_");
413                 BADPREFIX("sv_maxidle");
414                 BADPREFIX("sv_minigames_");
415                 BADPREFIX("sv_radio_");
416                 BADPREFIX("sv_timeout_");
417                 BADPREFIX("sv_vote_");
418                 BADPREFIX("timelimit_");
419
420                 // allowed changes to server admins (please sync this to server.cfg)
421                 // vi commands:
422                 //   :/"impure"/,$d
423                 //   :g!,^\/\/[^ /],d
424                 //   :%s,//\([^ ]*\).*,BADCVAR("\1");,
425                 //   :%!sort
426                 // yes, this does contain some redundant stuff, don't really care
427                 BADPREFIX("bot_ai_");
428                 BADCVAR("bot_config_file");
429                 BADCVAR("bot_number");
430                 BADCVAR("bot_prefix");
431                 BADCVAR("bot_suffix");
432                 BADCVAR("capturelimit_override");
433                 BADCVAR("fraglimit_override");
434                 BADCVAR("gametype");
435                 BADCVAR("g_antilag");
436                 BADCVAR("g_balance_teams");
437                 BADCVAR("g_balance_teams_prevent_imbalance");
438                 BADCVAR("g_balance_teams_scorefactor");
439                 BADCVAR("g_ban_sync_trusted_servers");
440                 BADCVAR("g_ban_sync_uri");
441                 BADCVAR("g_buffs");
442                 BADCVAR("g_ca_teams_override");
443                 BADCVAR("g_ctf_fullbrightflags");
444                 BADCVAR("g_ctf_ignore_frags");
445                 BADCVAR("g_ctf_leaderboard");
446                 BADCVAR("g_domination_point_limit");
447                 BADCVAR("g_domination_teams_override");
448                 BADCVAR("g_freezetag_revive_spawnshield");
449                 BADCVAR("g_freezetag_teams_override");
450                 BADCVAR("g_friendlyfire");
451                 BADCVAR("g_fullbrightitems");
452                 BADCVAR("g_fullbrightplayers");
453                 BADCVAR("g_keyhunt_point_limit");
454                 BADCVAR("g_keyhunt_teams_override");
455                 BADCVAR("g_lms_lives_override");
456                 BADCVAR("g_maplist");
457                 BADCVAR("g_maxplayers");
458                 BADCVAR("g_mirrordamage");
459                 BADCVAR("g_nexball_goallimit");
460                 BADCVAR("g_norecoil");
461                 BADCVAR("g_physics_clientselect");
462                 BADCVAR("g_pinata");
463                 BADCVAR("g_powerups");
464                 BADCVAR("g_powerups_drop_ondeath");
465                 BADCVAR("g_player_brightness");
466                 BADCVAR("g_rocket_flying");
467                 BADCVAR("g_rocket_flying_disabledelays");
468                 BADPREFIX("g_spawnshield");
469                 BADCVAR("g_start_delay");
470                 BADCVAR("g_superspectate");
471                 BADCVAR("g_tdm_teams_override");
472                 BADCVAR("g_warmup");
473                 BADCVAR("g_weapon_stay"); BADPRESUFFIX("g_", "_weapon_stay");
474                 BADCVAR("hostname");
475                 BADCVAR("log_file");
476                 BADCVAR("maxplayers");
477                 BADCVAR("minplayers");
478                 BADCVAR("minplayers_per_team");
479                 BADCVAR("net_address");
480                 BADCVAR("port");
481                 BADCVAR("rcon_password");
482                 BADCVAR("rcon_restricted_commands");
483                 BADCVAR("rcon_restricted_password");
484                 BADCVAR("skill");
485                 BADCVAR("sv_adminnick");
486                 BADCVAR("sv_autoscreenshot");
487                 BADCVAR("sv_autotaunt");
488                 BADCVAR("sv_curl_defaulturl");
489                 BADCVAR("sv_defaultcharacter");
490                 BADCVAR("sv_defaultcharacterskin");
491                 BADCVAR("sv_defaultplayercolors");
492                 BADCVAR("sv_defaultplayermodel");
493                 BADCVAR("sv_defaultplayerskin");
494                 BADCVAR("sv_maxrate");
495                 BADCVAR("sv_motd");
496                 BADCVAR("sv_public");
497                 BADCVAR("sv_showfps");
498                 BADCVAR("sv_showspectators");
499                 BADCVAR("sv_status_privacy");
500                 BADCVAR("sv_taunt");
501                 BADCVAR("sv_vote_call");
502                 BADCVAR("sv_vote_commands");
503                 BADCVAR("sv_vote_majority_factor");
504                 BADCVAR("sv_vote_master");
505                 BADCVAR("sv_vote_master_commands");
506                 BADCVAR("sv_vote_master_password");
507                 BADCVAR("sv_vote_simple_majority_factor");
508                 BADVALUE("sys_ticrate", "0.0166667");
509                 BADVALUE("sys_ticrate", "0.0333333");
510                 BADCVAR("teamplay_mode");
511                 BADCVAR("timelimit_override");
512                 BADPREFIX("g_warmup_");
513                 BADPREFIX("sv_info_");
514                 BADPREFIX("sv_ready_restart_");
515
516                 // mutators that announce themselves properly to the server browser
517                 BADCVAR("g_instagib");
518                 BADCVAR("g_new_toys");
519                 BADCVAR("g_nix");
520                 BADCVAR("g_grappling_hook");
521                 BADCVAR("g_jetpack");
522
523                 // temporary for testing
524                 // TODO remove before 0.8.3 release
525                 BADCVAR("g_ca_weaponarena");
526                 BADCVAR("g_freezetag_weaponarena");
527                 BADCVAR("g_lms_weaponarena");
528                 BADCVAR("g_ctf_stalemate_time");
529
530 #undef BADPRESUFFIX
531 #undef BADPREFIX
532 #undef BADCVAR
533 #undef BADVALUE
534
535                 if(pureadding)
536                 {
537                         cvar_purechanges = strcat(cvar_purechanges, k, " \"", v, "\" // \"", d, "\"\n");
538                         if(strlen(cvar_purechanges) > 16384)
539                         {
540                                 cvar_purechanges = "// too many settings have been changed to show them here\n";
541                                 pureadding = 0;
542                         }
543                 }
544                 ++cvar_purechanges_count;
545                 // WARNING: this variable is used for the server list
546                 // NEVER dare to skip this code!
547                 // Hacks to intentionally appearing as "pure server" even though you DO have
548                 // modified settings may be punished by removal from the server list.
549                 // You can do to the variables cvar_changes and cvar_purechanges all you want,
550                 // though.
551         }
552         buf_del(h);
553         if(cvar_changes == "")
554                 cvar_changes = "// this server runs at default server settings\n";
555         else
556                 cvar_changes = strcat("// this server runs at modified server settings:\n", cvar_changes);
557         cvar_changes = strzone(cvar_changes);
558         if(cvar_purechanges == "")
559                 cvar_purechanges = "// this server runs at default gameplay settings\n";
560         else
561                 cvar_purechanges = strcat("// this server runs at modified gameplay settings:\n", cvar_purechanges);
562         cvar_purechanges = strzone(cvar_purechanges);
563 }
564
565 entity randomseed;
566 bool RandomSeed_Send(entity this, entity to, int sf)
567 {
568         WriteHeader(MSG_ENTITY, ENT_CLIENT_RANDOMSEED);
569         WriteShort(MSG_ENTITY, this.cnt);
570         return true;
571 }
572 void RandomSeed_Think(entity this)
573 {
574         this.cnt = bound(0, floor(random() * 65536), 65535);
575         this.nextthink = time + 5;
576
577         this.SendFlags |= 1;
578 }
579 void RandomSeed_Spawn()
580 {
581         randomseed = new_pure(randomseed);
582         setthink(randomseed, RandomSeed_Think);
583         Net_LinkEntity(randomseed, false, 0, RandomSeed_Send);
584
585         getthink(randomseed)(randomseed); // sets random seed and nextthink
586 }
587
588 spawnfunc(__init_dedicated_server)
589 {
590         // handler for _init/_init map (only for dedicated server initialization)
591
592         world_initialized = -1; // don't complain
593
594         delete_fn = remove_unsafely;
595
596         entity e = new(GotoFirstMap);
597         setthink(e, GotoFirstMap);
598         e.nextthink = time; // this is usually 1 at this point
599
600         e = new(info_player_deathmatch);  // safeguard against player joining
601
602     // assign reflectively to avoid "assignment to world" warning
603     for (int i = 0, n = numentityfields(); i < n; ++i) {
604         string k = entityfieldname(i);
605         if (k == "classname") {
606             // safeguard against various stuff ;)
607             putentityfieldstring(i, this, "worldspawn");
608             break;
609         }
610     }
611
612         // needs to be done so early because of the constants they create
613         static_init();
614         static_init_late();
615         static_init_precache();
616
617         IL_PUSH(g_spawnpoints, e); // just incase
618
619         MapInfo_Enumerate();
620         MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
621 }
622
623 void __init_dedicated_server_shutdown() {
624         MapInfo_Shutdown();
625 }
626
627 STATIC_INIT_EARLY(maxclients)
628 {
629         maxclients = 0;
630         for (entity head = nextent(NULL); head; head = nextent(head)) {
631                 ++maxclients;
632         }
633 }
634
635 void GameplayMode_DelayedInit(entity this)
636 {
637         if(!scores_initialized)
638                 ScoreRules_generic();
639 }
640
641 void InitGameplayMode()
642 {
643         VoteReset();
644
645         // find out good world mins/maxs bounds, either the static bounds found by looking for solid, or the mapinfo specified bounds
646         get_mi_min_max(1);
647         // assign reflectively to avoid "assignment to world" warning
648         int done = 0; for (int i = 0, n = numentityfields(); i < n; ++i) {
649             string k = entityfieldname(i); vector v = (k == "mins") ? mi_min : (k == "maxs") ? mi_max : '0 0 0';
650             if (v) {
651             putentityfieldstring(i, world, sprintf("%v", v));
652             if (++done == 2) break;
653         }
654         }
655         // currently, NetRadiant's limit is 131072 qu for each side
656         // distance from one corner of a 131072qu cube to the opposite corner is approx. 227023 qu
657         // set the distance according to map size but don't go over the limit to avoid issues with float precision
658         // in case somebody makes extremely large maps
659         max_shot_distance = min(230000, vlen(world.maxs - world.mins));
660
661         MapInfo_LoadMapSettings(mapname);
662         GameRules_teams(false);
663
664         if (!cvar_value_issafe(world.fog))
665         {
666                 LOG_INFO("The current map contains a potentially harmful fog setting, ignored");
667                 world.fog = string_null;
668         }
669         if(MapInfo_Map_fog != "")
670         {
671                 if(MapInfo_Map_fog == "none")
672                         world.fog = string_null;
673                 else
674                         world.fog = strzone(MapInfo_Map_fog);
675         }
676         clientstuff = strzone(MapInfo_Map_clientstuff);
677
678         MapInfo_ClearTemps();
679
680         gamemode_name = MapInfo_Type_ToText(MapInfo_LoadedGametype);
681
682         cache_mutatormsg = strzone("");
683         cache_lastmutatormsg = strzone("");
684
685         InitializeEntity(NULL, GameplayMode_DelayedInit, INITPRIO_GAMETYPE_FALLBACK);
686 }
687
688 bool world_already_spawned;
689 spawnfunc(worldspawn)
690 {
691         server_is_dedicated = boolean(stof(cvar_defstring("is_dedicated")));
692
693         if (autocvar_sv_termsofservice_url && autocvar_sv_termsofservice_url != "")
694         {
695                 strcpy(sv_termsofservice_url_escaped, strreplace(":", "|", autocvar_sv_termsofservice_url));
696         }
697         else
698         {
699                 strcpy(sv_termsofservice_url_escaped, "INVALID");
700         }
701
702         bool wantrestart = false;
703         {
704                 if (!server_is_dedicated)
705                 {
706                         // force unloading of server pk3 files when starting a listen server
707                         // localcmd("\nfs_rescan\n"); // FIXME: does more harm than good, has unintended side effects. What we really want is to unload temporary pk3s only
708                         // restore csqc_progname too
709                         string expect = "csprogs.dat";
710                         wantrestart = cvar_string("csqc_progname") != expect;
711                         cvar_set("csqc_progname", expect);
712                 }
713                 else
714                 {
715                         // Try to use versioned csprogs from pk3
716                         // Only ever use versioned csprogs.dat files on dedicated servers;
717                         // we need to reset csqc_progname on clients ourselves, and it's easier if the client's release name is constant
718                         string pk3csprogs = "csprogs-" WATERMARK ".dat";
719                         // This always works; fall back to it if a versioned csprogs.dat is suddenly missing
720                         string select = "csprogs.dat";
721                         if (fexists(pk3csprogs)) select = pk3csprogs;
722                         if (cvar_string("csqc_progname") != select)
723                         {
724                                 cvar_set("csqc_progname", select);
725                                 wantrestart = true;
726                         }
727                         // Check for updates on startup
728                         // We do it this way for atomicity so that connecting clients still match the server progs and don't disconnect
729                         int sentinel = fopen("progs.txt", FILE_READ);
730                         if (sentinel >= 0)
731                         {
732                                 string switchversion = fgets(sentinel);
733                                 fclose(sentinel);
734                                 if (switchversion != "" && switchversion != WATERMARK)
735                                 {
736                                         LOG_INFOF("Switching progs: " WATERMARK " -> %s", switchversion);
737                                         // if it doesn't exist, assume either:
738                                         //   a) the current program was overwritten
739                                         //   b) this is a client only update
740                                         string newprogs = sprintf("progs-%s.dat", switchversion);
741                                         if (fexists(newprogs))
742                                         {
743                                                 cvar_set("sv_progs", newprogs);
744                                                 wantrestart = true;
745                                         }
746                                         string newcsprogs = sprintf("csprogs-%s.dat", switchversion);
747                                         if (fexists(newcsprogs))
748                                         {
749                                                 cvar_set("csqc_progname", newcsprogs);
750                                                 wantrestart = true;
751                                         }
752                                 }
753                         }
754                 }
755                 if (wantrestart)
756                 {
757                         LOG_INFO("Restart requested");
758                         changelevel(mapname);
759                         // let initialization continue, shutdown depends on it
760                 }
761         }
762
763         if(world_already_spawned)
764                 error("world already spawned - you may have EXACTLY ONE worldspawn!");
765         world_already_spawned = true;
766
767         delete_fn = remove_safely; // during spawning, watch what you remove!
768
769         cvar_changes_init(); // do this very early now so it REALLY matches the server config
770
771         // default to RACE_RECORD, can be overwritten by gamemodes
772         record_type = RACE_RECORD;
773
774         // needs to be done so early because of the constants they create
775         static_init();
776
777         ServerProgsDB = db_load(strcat("server.db", autocvar_sessionid));
778
779         TemporaryDB = db_create();
780
781         // 0 normal
782         lightstyle(0, "m");
783
784         // 1 FLICKER (first variety)
785         lightstyle(1, "mmnmmommommnonmmonqnmmo");
786
787         // 2 SLOW STRONG PULSE
788         lightstyle(2, "abcdefghijklmnopqrstuvwxyzyxwvutsrqponmlkjihgfedcba");
789
790         // 3 CANDLE (first variety)
791         lightstyle(3, "mmmmmaaaaammmmmaaaaaabcdefgabcdefg");
792
793         // 4 FAST STROBE
794         lightstyle(4, "mamamamamama");
795
796         // 5 GENTLE PULSE 1
797         lightstyle(5,"jklmnopqrstuvwxyzyxwvutsrqponmlkj");
798
799         // 6 FLICKER (second variety)
800         lightstyle(6, "nmonqnmomnmomomno");
801
802         // 7 CANDLE (second variety)
803         lightstyle(7, "mmmaaaabcdefgmmmmaaaammmaamm");
804
805         // 8 CANDLE (third variety)
806         lightstyle(8, "mmmaaammmaaammmabcdefaaaammmmabcdefmmmaaaa");
807
808         // 9 SLOW STROBE (fourth variety)
809         lightstyle(9, "aaaaaaaazzzzzzzz");
810
811         // 10 FLUORESCENT FLICKER
812         lightstyle(10, "mmamammmmammamamaaamammma");
813
814         // 11 SLOW PULSE NOT FADE TO BLACK
815         lightstyle(11, "abcdefghijklmnopqrrqponmlkjihgfedcba");
816
817         // styles 32-62 are assigned by the spawnfunc_light program for switchable lights
818
819         // 63 testing
820         lightstyle(63, "a");
821
822         if(autocvar_g_campaign)
823                 CampaignPreInit();
824         else
825                 PlayerStats_GameReport_Init(); // we need this to be initiated before InitGameplayMode
826
827         Map_MarkAsRecent(mapname);
828
829         InitGameplayMode();
830         static_init_late();
831         static_init_precache();
832         readlevelcvars();
833
834         GameRules_limit_fallbacks();
835
836         if(warmup_limit == 0)
837                 warmup_limit = (autocvar_timelimit > 0) ? autocvar_timelimit * 60 : autocvar_timelimit;
838
839         player_count = 0;
840         bot_waypoints_for_items = autocvar_g_waypoints_for_items;
841         if(bot_waypoints_for_items == 1)
842                 if(this.spawnflags & SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS)
843                         bot_waypoints_for_items = 0;
844
845         WaypointSprite_Init();
846
847         GameLogInit(); // prepare everything
848         // NOTE for matchid:
849         // changing the logic generating it is okay. But:
850         // it HAS to stay <= 64 chars
851         // character set: ASCII 33-126 without the following characters: : ; ' " \ $
852         // strftime(false, "%s") isn't reliable, see strftime_s description
853         matchid = strzone(sprintf("%d.%s.%06d", autocvar_sv_eventlog_files_counter, strftime_s(), random() * 1000000));
854         if(autocvar_sv_eventlog)
855         {
856                 GameLogEcho(strcat(":gamestart:", GetGametype(), "_", GetMapname(), ":", matchid));
857                 string s = ":gameinfo:mutators:LIST";
858
859                 MUTATOR_CALLHOOK(BuildMutatorsString, s);
860                 s = M_ARGV(0, string);
861
862                 // initialiation stuff, not good in the mutator system
863                 if(!autocvar_g_use_ammunition)
864                         s = strcat(s, ":no_use_ammunition");
865
866                 // initialiation stuff, not good in the mutator system
867                 if(autocvar_g_pickup_items == 0)
868                         s = strcat(s, ":no_pickup_items");
869                 if(autocvar_g_pickup_items > 0)
870                         s = strcat(s, ":pickup_items");
871
872                 // initialiation stuff, not good in the mutator system
873                 if(autocvar_g_weaponarena != "0")
874                         s = strcat(s, ":", autocvar_g_weaponarena, " arena");
875
876                 // TODO to mutator system
877                 if(autocvar_g_norecoil)
878                         s = strcat(s, ":norecoil");
879
880                 GameLogEcho(s);
881                 GameLogEcho(":gameinfo:end");
882         }
883
884         cvar_set("nextmap", "");
885
886         SetDefaultAlpha();
887
888         if(autocvar_g_campaign)
889                 CampaignPostInit();
890
891         Ban_LoadBans();
892
893         MapInfo_Enumerate();
894         MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
895
896         q3compat = BITSET(q3compat, Q3COMPAT_ARENA, fexists(strcat("scripts/", mapname, ".arena")));
897         q3compat = BITSET(q3compat, Q3COMPAT_DEFI, fexists(strcat("scripts/", mapname, ".defi")));
898
899         if(whichpack(strcat("maps/", mapname, ".cfg")) != "")
900         {
901                 int fd = fopen(strcat("maps/", mapname, ".cfg"), FILE_READ);
902                 if(fd != -1)
903                 {
904                         string s;
905                         while((s = fgets(fd)))
906                         {
907                                 int l = tokenize_console(s);
908                                 if(l < 2)
909                                         continue;
910                                 if(argv(0) == "cd")
911                                 {
912                                         string trackname = argv(2);
913                                         LOG_INFO("Found ^1UNSUPPORTED^7 cd loop command in .cfg file; put this line in mapinfo instead:");
914                                         LOG_INFO("  cdtrack ", trackname);
915                                         if (cvar_value_issafe(trackname))
916                                         {
917                                                 string newstuff = strcat(clientstuff, "cd loop \"", trackname, "\"\n");
918                                                 strcpy(clientstuff, newstuff);
919                                         }
920                                 }
921                                 else if(argv(0) == "fog")
922                                 {
923                                         LOG_INFO("Found ^1UNSUPPORTED^7 fog command in .cfg file; put this line in worldspawn in the .map/.bsp/.ent file instead:");
924                                         LOG_INFO("  \"fog\" \"", s, "\"");
925                                 }
926                                 else if(argv(0) == "set")
927                                 {
928                                         LOG_INFO("Found ^1UNSUPPORTED^7 set command in .cfg file; put this line in mapinfo instead:");
929                                         LOG_INFO("  clientsettemp_for_type all ", argv(1), " ", argv(2));
930                                 }
931                                 else if(argv(0) != "//")
932                                 {
933                                         LOG_INFO("Found ^1UNSUPPORTED^7 set command in .cfg file; put this line in mapinfo instead:");
934                                         LOG_INFO("  clientsettemp_for_type all ", argv(0), " ", argv(1));
935                                 }
936                         }
937                         fclose(fd);
938                 }
939         }
940
941         WeaponStats_Init();
942
943         Nagger_Init();
944
945         // set up information replies for clients and server to use
946         maplist_reply = strzone(getmaplist());
947         lsmaps_reply = strzone(getlsmaps());
948         monsterlist_reply = strzone(getmonsterlist());
949         bool records_available = false;
950         for(int i = 0; i < 10; ++i)
951         {
952                 string s = getrecords(i);
953                 if (s != "")
954                 {
955                         records_reply[i] = strzone(s);
956                         records_available = true;
957                 }
958         }
959         if (!records_available)
960                 records_reply[0] = "No records available for the current game mode.\n";
961         ladder_reply = strzone(getladder());
962         rankings_reply = strzone(getrankings());
963
964         // begin other init
965         ClientInit_Spawn();
966         RandomSeed_Spawn();
967         PingPLReport_Spawn();
968
969         CheatInit();
970
971         if (!wantrestart) localcmd("\n_sv_hook_gamestart ", GetGametype(), "\n");
972
973         // fill sv_curl_serverpackages from .serverpackage files
974         if (autocvar_sv_curl_serverpackages_auto)
975         {
976                 string s = "csprogs-" WATERMARK ".dat";
977                 // remove automatically managed files from the list to prevent duplicates
978                 for (int i = 0, n = tokenize_console(cvar_string("sv_curl_serverpackages")); i < n; ++i)
979                 {
980                         string pkg = argv(i);
981                         if (startsWith(pkg, "csprogs-")) continue;
982                         if (endsWith(pkg, "-serverpackage.txt")) continue;
983                         if (endsWith(pkg, ".serverpackage")) continue;  // OLD legacy
984                         s = cons(s, pkg);
985                 }
986                 // add automatically managed files to the list
987                 #define X(match) MACRO_BEGIN \
988                         int fd = search_begin(match, true, false); \
989                         if (fd >= 0) \
990                         { \
991                                 for (int i = 0, j = search_getsize(fd); i < j; ++i) \
992                                 { \
993                                         s = cons(s, search_getfilename(fd, i)); \
994                                 } \
995                                 search_end(fd); \
996                         } \
997                 MACRO_END
998                 X("*-serverpackage.txt");
999                 X("*.serverpackage");
1000                 #undef X
1001                 cvar_set("sv_curl_serverpackages", s);
1002         }
1003
1004         // MOD AUTHORS: change this, and possibly remove a few of the blocks below to ignore certain changes
1005         modname = "Xonotic";
1006         // physics/balance/config changes that count as mod
1007         if(cvar_string("g_mod_physics") != cvar_defstring("g_mod_physics"))
1008                 modname = cvar_string("g_mod_physics");
1009         if(cvar_string("g_mod_balance") != cvar_defstring("g_mod_balance") && cvar_string("g_mod_balance") != "Testing")
1010                 modname = cvar_string("g_mod_balance");
1011         if(cvar_string("g_mod_config") != cvar_defstring("g_mod_config"))
1012                 modname = cvar_string("g_mod_config");
1013         // extra mutators that deserve to count as mod
1014         MUTATOR_CALLHOOK(SetModname, modname);
1015         modname = M_ARGV(0, string);
1016
1017         // save it for later
1018         modname = strzone(modname);
1019
1020         WinningConditionHelper(this); // set worldstatus
1021
1022         world_initialized = 1;
1023         __spawnfunc_spawn_all();
1024 }
1025
1026 spawnfunc(light)
1027 {
1028         //makestatic (this); // Who the f___ did that?
1029         delete(this);
1030 }
1031
1032 bool MoveToRandomLocationWithinBounds(entity e, vector boundmin, vector boundmax, float goodcontents, float badcontents, float badsurfaceflags, int attempts, float maxaboveground, float minviewdistance)
1033 {
1034     float m = e.dphitcontentsmask;
1035     e.dphitcontentsmask = goodcontents | badcontents;
1036
1037     vector org = boundmin;
1038     vector delta = boundmax - boundmin;
1039
1040     vector start, end;
1041     start = end = org;
1042     int j; // used after the loop
1043     for(j = 0; j < attempts; ++j)
1044     {
1045         start.x = org.x + random() * delta.x;
1046         start.y = org.y + random() * delta.y;
1047         start.z = org.z + random() * delta.z;
1048
1049         // rule 1: start inside world bounds, and outside
1050         // solid, and don't start from somewhere where you can
1051         // fall down to evil
1052         tracebox(start, e.mins, e.maxs, start - '0 0 1' * delta.z, MOVE_NORMAL, e);
1053         if (trace_fraction >= 1)
1054             continue;
1055         if (trace_startsolid)
1056             continue;
1057         if (trace_dphitcontents & badcontents)
1058             continue;
1059         if (trace_dphitq3surfaceflags & badsurfaceflags)
1060             continue;
1061
1062         // rule 2: if we are too high, lower the point
1063         if (trace_fraction * delta.z > maxaboveground)
1064             start = trace_endpos + '0 0 1' * maxaboveground;
1065         vector enddown = trace_endpos;
1066
1067         // rule 3: make sure we aren't outside the map. This only works
1068         // for somewhat well formed maps. A good rule of thumb is that
1069         // the map should have a convex outside hull.
1070         // these can be traceLINES as we already verified the starting box
1071         vector mstart = start + 0.5 * (e.mins + e.maxs);
1072         traceline(mstart, mstart + '1 0 0' * delta.x, MOVE_NORMAL, e);
1073         if (trace_fraction >= 1 || trace_dphittexturename == "common/caulk")
1074             continue;
1075         traceline(mstart, mstart - '1 0 0' * delta.x, MOVE_NORMAL, e);
1076         if (trace_fraction >= 1 || trace_dphittexturename == "common/caulk")
1077             continue;
1078         traceline(mstart, mstart + '0 1 0' * delta.y, MOVE_NORMAL, e);
1079         if (trace_fraction >= 1 || trace_dphittexturename == "common/caulk")
1080             continue;
1081         traceline(mstart, mstart - '0 1 0' * delta.y, MOVE_NORMAL, e);
1082         if (trace_fraction >= 1 || trace_dphittexturename == "common/caulk")
1083             continue;
1084         traceline(mstart, mstart + '0 0 1' * delta.z, MOVE_NORMAL, e);
1085         if (trace_fraction >= 1 || trace_dphittexturename == "common/caulk")
1086             continue;
1087
1088                 // rule 4: we must "see" some spawnpoint or item
1089             entity sp = NULL;
1090             IL_EACH(g_spawnpoints, checkpvs(mstart, it),
1091             {
1092                 if((traceline(mstart, it.origin, MOVE_NORMAL, e), trace_fraction) >= 1)
1093                 {
1094                         sp = it;
1095                         break;
1096                 }
1097             });
1098                 if(!sp)
1099                 {
1100                         int items_checked = 0;
1101                         IL_EACH(g_items, checkpvs(mstart, it),
1102                         {
1103                                 if((traceline(mstart, it.origin + (it.mins + it.maxs) * 0.5, MOVE_NORMAL, e), trace_fraction) >= 1)
1104                                 {
1105                                         sp = it;
1106                                         break;
1107                                 }
1108
1109                                 ++items_checked;
1110                                 if(items_checked >= attempts)
1111                                         break; // sanity
1112                         });
1113
1114                         if(!sp)
1115                                 continue;
1116                 }
1117
1118         // find a random vector to "look at"
1119         end.x = org.x + random() * delta.x;
1120         end.y = org.y + random() * delta.y;
1121         end.z = org.z + random() * delta.z;
1122         end = start + normalize(end - start) * vlen(delta);
1123
1124         // rule 4: start TO end must not be too short
1125         tracebox(start, e.mins, e.maxs, end, MOVE_NORMAL, e);
1126         if(trace_startsolid)
1127             continue;
1128         if(trace_fraction < minviewdistance / vlen(delta))
1129             continue;
1130
1131         // rule 5: don't want to look at sky
1132         if(trace_dphitq3surfaceflags & Q3SURFACEFLAG_SKY)
1133             continue;
1134
1135         // rule 6: we must not end up in trigger_hurt
1136         if(tracebox_hits_trigger_hurt(start, e.mins, e.maxs, enddown))
1137             continue;
1138
1139         break;
1140     }
1141
1142     e.dphitcontentsmask = m;
1143
1144     if(j < attempts)
1145     {
1146         setorigin(e, start);
1147         e.angles = vectoangles(end - start);
1148         LOG_DEBUG("Needed ", ftos(j + 1), " attempts");
1149         return true;
1150     }
1151     return false;
1152 }
1153
1154 float MoveToRandomMapLocation(entity e, float goodcontents, float badcontents, float badsurfaceflags, float attempts, float maxaboveground, float minviewdistance)
1155 {
1156         return MoveToRandomLocationWithinBounds(e, world.mins, world.maxs, goodcontents, badcontents, badsurfaceflags, attempts, maxaboveground, minviewdistance);
1157 }
1158
1159 /*
1160 ===============================================================================
1161
1162 RULES
1163
1164 ===============================================================================
1165 */
1166
1167 void DumpStats(float final)
1168 {
1169         float file;
1170         string s;
1171         float to_console;
1172         float to_eventlog;
1173         float to_file;
1174         float i;
1175
1176         to_console = autocvar_sv_logscores_console;
1177         to_eventlog = autocvar_sv_eventlog;
1178         to_file = autocvar_sv_logscores_file;
1179
1180         if(!final)
1181         {
1182                 to_console = true; // always print printstats replies
1183                 to_eventlog = false; // but never print them to the event log
1184         }
1185
1186         if(to_eventlog)
1187                 if(autocvar_sv_eventlog_console)
1188                         to_console = false; // otherwise we get the output twice
1189
1190         if(final)
1191                 s = ":scores:";
1192         else
1193                 s = ":status:";
1194         s = strcat(s, GetGametype(), "_", GetMapname(), ":", ftos(rint(time)));
1195
1196         if(to_console)
1197                 LOG_HELP(s);
1198         if(to_eventlog)
1199                 GameLogEcho(s);
1200
1201         file = -1;
1202         if(to_file)
1203         {
1204                 file = fopen(autocvar_sv_logscores_filename, FILE_APPEND);
1205                 if(file == -1)
1206                         to_file = false;
1207                 else
1208                         fputs(file, strcat(s, "\n"));
1209         }
1210
1211         s = strcat(":labels:player:", GetPlayerScoreString(NULL, 0));
1212         if(to_console)
1213                 LOG_HELP(s);
1214         if(to_eventlog)
1215                 GameLogEcho(s);
1216         if(to_file)
1217                 fputs(file, strcat(s, "\n"));
1218
1219         FOREACH_CLIENT(IS_REAL_CLIENT(it) || (IS_BOT_CLIENT(it) && autocvar_sv_logscores_bots), {
1220                 s = strcat(":player:see-labels:", GetPlayerScoreString(it, 0), ":");
1221                 s = strcat(s, ftos(rint(time - CS(it).jointime)), ":");
1222                 if(IS_PLAYER(it) || INGAME_JOINED(it))
1223                         s = strcat(s, ftos(it.team), ":");
1224                 else
1225                         s = strcat(s, "spectator:");
1226
1227                 if(to_console)
1228                         LOG_HELP(s, playername(it.netname, it.team, false));
1229                 if(to_eventlog)
1230                         GameLogEcho(strcat(s, ftos(it.playerid), ":", playername(it.netname, it.team, false)));
1231                 if(to_file)
1232                         fputs(file, strcat(s, playername(it.netname, it.team, false), "\n"));
1233         });
1234
1235         if(teamplay)
1236         {
1237                 s = strcat(":labels:teamscores:", GetTeamScoreString(0, 0));
1238                 if(to_console)
1239                         LOG_HELP(s);
1240                 if(to_eventlog)
1241                         GameLogEcho(s);
1242                 if(to_file)
1243                         fputs(file, strcat(s, "\n"));
1244
1245                 for(i = 1; i < 16; ++i)
1246                 {
1247                         s = strcat(":teamscores:see-labels:", GetTeamScoreString(i, 0));
1248                         s = strcat(s, ":", ftos(i));
1249                         if(to_console)
1250                                 LOG_HELP(s);
1251                         if(to_eventlog)
1252                                 GameLogEcho(s);
1253                         if(to_file)
1254                                 fputs(file, strcat(s, "\n"));
1255                 }
1256         }
1257
1258         if(to_console)
1259                 LOG_HELP(":end");
1260         if(to_eventlog)
1261                 GameLogEcho(":end");
1262         if(to_file)
1263         {
1264                 fputs(file, ":end\n");
1265                 fclose(file);
1266         }
1267 }
1268
1269 /*
1270 go to the next level for deathmatch
1271 only called if a time or frag limit has expired
1272 */
1273 void NextLevel()
1274 {
1275         cvar_set("_endmatch", "0");
1276         game_stopped = true;
1277         intermission_running = true; // game over
1278
1279         // enforce a wait time before allowing changelevel
1280         if(player_count > 0)
1281                 intermission_exittime = time + autocvar_sv_mapchange_delay;
1282         else
1283                 intermission_exittime = -1;
1284
1285         /*
1286         WriteByte (MSG_ALL, SVC_CDTRACK);
1287         WriteByte (MSG_ALL, 3);
1288         WriteByte (MSG_ALL, 3);
1289         // done in FixIntermission
1290         */
1291
1292         //pos = FindIntermission ();
1293
1294         VoteReset();
1295
1296         DumpStats(true);
1297
1298         // send statistics
1299         PlayerStats_GameReport(true);
1300         WeaponStats_Shutdown();
1301
1302         Kill_Notification(NOTIF_ALL, NULL, MSG_CENTER, CPID_Null); // kill all centerprints now
1303
1304         if(autocvar_sv_eventlog)
1305                 GameLogEcho(":gameover");
1306
1307         GameLogClose();
1308
1309         int winner_team = 0;
1310         FOREACH_CLIENT(IS_PLAYER(it) || INGAME(it), {
1311                 FixIntermissionClient(it);
1312                 if(it.winning)
1313                 {
1314                         if (teamplay && !winner_team)
1315                         {
1316                                 winner_team = it.team;
1317                                 bprint(Team_ColorCode(winner_team), Team_ColorName_Upper(winner_team), "^7 team wins the match\n");
1318                         }
1319                         bprint(playername(it.netname, it.team, false), " ^7wins\n");
1320                 }
1321         });
1322
1323         target_music_kill();
1324
1325         if(autocvar_g_campaign)
1326                 CampaignPreIntermission();
1327
1328         MUTATOR_CALLHOOK(MatchEnd);
1329
1330         localcmd("\nsv_hook_gameend\n");
1331 }
1332
1333
1334 int InitiateSuddenDeath()
1335 {
1336         // Check first whether normal overtimes could be added before initiating suddendeath mode
1337         // - for this timelimit_overtime needs to be >0 of course
1338         // - also check the winning condition calculated in the previous frame and only add normal overtime
1339         //   again, if at the point at which timelimit would be extended again, still no winner was found
1340         if (!autocvar_g_campaign && checkrules_overtimesadded >= 0
1341                 && (checkrules_overtimesadded < autocvar_timelimit_overtimes || autocvar_timelimit_overtimes < 0)
1342                 && autocvar_timelimit_overtime && !(g_race && !g_race_qualifying))
1343         {
1344                 return 1; // need to call InitiateOvertime later
1345         }
1346         else
1347         {
1348                 if(!checkrules_suddendeathend)
1349                 {
1350                         if(autocvar_g_campaign)
1351                         {
1352                                 checkrules_suddendeathend = time; // no suddendeath in campaign
1353                         }
1354                         else
1355                         {
1356                                 checkrules_suddendeathend = time + 60 * autocvar_timelimit_suddendeath;
1357                                 overtimes = -1;
1358                         }
1359                         if(g_race && !g_race_qualifying)
1360                                 race_StartCompleting();
1361                 }
1362                 return 0;
1363         }
1364 }
1365
1366 void InitiateOvertime() // ONLY call this if InitiateSuddenDeath returned true
1367 {
1368         ++checkrules_overtimesadded;
1369         overtimes = checkrules_overtimesadded;
1370         //add one more overtime by simply extending the timelimit
1371         cvar_set("timelimit", ftos(autocvar_timelimit + autocvar_timelimit_overtime));
1372         Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_OVERTIME_TIME, autocvar_timelimit_overtime * 60);
1373 }
1374
1375 float GetWinningCode(float fraglimitreached, float equality)
1376 {
1377         if(autocvar_g_campaign == 1)
1378         {
1379                 if(fraglimitreached)
1380                         return WINNING_YES;
1381                 else
1382                         return WINNING_NO;
1383         }
1384         else
1385         {
1386                 if(equality)
1387                 {
1388                         if(fraglimitreached)
1389                                 return WINNING_STARTSUDDENDEATHOVERTIME;
1390                         else
1391                                 return WINNING_NEVER;
1392                 }
1393                 else
1394                 {
1395                         if(fraglimitreached)
1396                                 return WINNING_YES;
1397                         else
1398                                 return WINNING_NO;
1399                 }
1400         }
1401 }
1402
1403 // set the .winning flag for exactly those players with a given field value
1404 void SetWinners(.float field, float value)
1405 {
1406         FOREACH_CLIENT(IS_PLAYER(it) || INGAME(it), { it.winning = (it.(field) == value); });
1407 }
1408
1409 // set the .winning flag for those players with a given field value
1410 void AddWinners(.float field, float value)
1411 {
1412         FOREACH_CLIENT(IS_PLAYER(it) || INGAME(it), {
1413                 if(it.(field) == value)
1414                         it.winning = 1;
1415         });
1416 }
1417
1418 // clear the .winning flags
1419 void ClearWinners()
1420 {
1421         FOREACH_CLIENT(IS_PLAYER(it) || INGAME(it), { it.winning = 0; });
1422 }
1423
1424 int fragsleft_last;
1425 float WinningCondition_Scores(float limit, float leadlimit)
1426 {
1427         // TODO make everything use THIS winning condition (except LMS)
1428         WinningConditionHelper(NULL);
1429
1430         if(teamplay)
1431         {
1432                 for (int i = 1; i < 5; ++i)
1433                 {
1434                         Team_SetTeamScore(Team_GetTeamFromIndex(i),
1435                                 TeamScore_GetCompareValue(Team_IndexToTeam(i)));
1436                 }
1437         }
1438
1439         ClearWinners();
1440         if(WinningConditionHelper_winner)
1441                 WinningConditionHelper_winner.winning = 1;
1442         if(WinningConditionHelper_winnerteam >= 0)
1443                 SetWinners(team, WinningConditionHelper_winnerteam);
1444
1445         if(WinningConditionHelper_lowerisbetter)
1446         {
1447                 WinningConditionHelper_topscore = -WinningConditionHelper_topscore;
1448                 WinningConditionHelper_secondscore = -WinningConditionHelper_secondscore;
1449                 limit = -limit;
1450         }
1451
1452         if(WinningConditionHelper_zeroisworst)
1453                 leadlimit = 0; // not supported in this mode
1454
1455         if(MUTATOR_CALLHOOK(Scores_CountFragsRemaining))
1456         {
1457                 float fragsleft;
1458                 if (checkrules_suddendeathend && time >= checkrules_suddendeathend)
1459                 {
1460                         fragsleft = 1;
1461                 }
1462                 else
1463                 {
1464                         fragsleft = FLOAT_MAX;
1465                         float leadingfragsleft = FLOAT_MAX;
1466                         if (limit)
1467                                 fragsleft = limit - WinningConditionHelper_topscore;
1468                         if (leadlimit)
1469                                 leadingfragsleft = WinningConditionHelper_secondscore + leadlimit - WinningConditionHelper_topscore;
1470
1471                         if (limit && leadlimit && autocvar_leadlimit_and_fraglimit)
1472                                 fragsleft = max(fragsleft, leadingfragsleft);
1473                         else
1474                                 fragsleft = min(fragsleft, leadingfragsleft);
1475                 }
1476
1477                 if (fragsleft_last != fragsleft) // do not announce same remaining frags multiple times
1478                 {
1479                         if (fragsleft == 1)
1480                                 Send_Notification(NOTIF_ALL, NULL, MSG_ANNCE, ANNCE_REMAINING_FRAG_1);
1481                         else if (fragsleft == 2)
1482                                 Send_Notification(NOTIF_ALL, NULL, MSG_ANNCE, ANNCE_REMAINING_FRAG_2);
1483                         else if (fragsleft == 3)
1484                                 Send_Notification(NOTIF_ALL, NULL, MSG_ANNCE, ANNCE_REMAINING_FRAG_3);
1485
1486                         fragsleft_last = fragsleft;
1487                 }
1488         }
1489
1490         bool fraglimit_reached = (limit && WinningConditionHelper_topscore >= limit);
1491         bool leadlimit_reached = (leadlimit && WinningConditionHelper_topscore - WinningConditionHelper_secondscore >= leadlimit);
1492
1493         bool limit_reached;
1494         // only respect leadlimit_and_fraglimit when both limits are set or the game will never end
1495         if (limit && leadlimit && autocvar_leadlimit_and_fraglimit)
1496                 limit_reached = (fraglimit_reached && leadlimit_reached);
1497         else
1498                 limit_reached = (fraglimit_reached || leadlimit_reached);
1499
1500         return GetWinningCode(
1501                 WinningConditionHelper_topscore && limit_reached,
1502                 WinningConditionHelper_equality
1503         );
1504 }
1505
1506 float WinningCondition_RanOutOfSpawns()
1507 {
1508         if(have_team_spawns <= 0)
1509                 return WINNING_NO;
1510
1511         if(!autocvar_g_spawn_useallspawns)
1512                 return WINNING_NO;
1513
1514         if(!some_spawn_has_been_used)
1515                 return WINNING_NO;
1516
1517         for (int i = 1; i < 5; ++i)
1518         {
1519                 Team_SetTeamScore(Team_GetTeamFromIndex(i), 0);
1520         }
1521
1522         FOREACH_CLIENT(IS_PLAYER(it) && !IS_DEAD(it),
1523         {
1524                 if (Team_IsValidTeam(it.team))
1525                 {
1526                         Team_SetTeamScore(Team_GetTeam(it.team), 1);
1527                 }
1528         });
1529
1530         IL_EACH(g_spawnpoints, true,
1531         {
1532                 if (Team_IsValidTeam(it.team))
1533                 {
1534                         Team_SetTeamScore(Team_GetTeam(it.team), 1);
1535                 }
1536         });
1537
1538         ClearWinners();
1539         float team1_score = Team_GetTeamScore(Team_GetTeamFromIndex(1));
1540         float team2_score = Team_GetTeamScore(Team_GetTeamFromIndex(2));
1541         float team3_score = Team_GetTeamScore(Team_GetTeamFromIndex(3));
1542         float team4_score = Team_GetTeamScore(Team_GetTeamFromIndex(4));
1543         if(team1_score + team2_score + team3_score + team4_score == 0)
1544         {
1545                 checkrules_equality = true;
1546                 return WINNING_YES;
1547         }
1548         else if(team1_score + team2_score + team3_score + team4_score == 1)
1549         {
1550                 float t, i;
1551                 if(team1_score)
1552                         t = 1;
1553                 else if(team2_score)
1554                         t = 2;
1555                 else if(team3_score)
1556                         t = 3;
1557                 else // if(team4_score)
1558                         t = 4;
1559                 entity balance = TeamBalance_CheckAllowedTeams(NULL);
1560                 for(i = 0; i < MAX_TEAMSCORE; ++i)
1561                 {
1562                         for (int j = 1; j <= NUM_TEAMS; ++j)
1563                         {
1564                                 if (t == j)
1565                                 {
1566                                         continue;
1567                                 }
1568                                 if (!TeamBalance_IsTeamAllowed(balance, j))
1569                                 {
1570                                         continue;
1571                                 }
1572                                 TeamScore_AddToTeam(Team_IndexToTeam(j), i, -1000);
1573                         }
1574                 }
1575
1576                 AddWinners(team, t);
1577                 return WINNING_YES;
1578         }
1579         else
1580                 return WINNING_NO;
1581 }
1582
1583 /*
1584 ============
1585 CheckRules_World
1586
1587 Exit deathmatch games upon conditions
1588 ============
1589 */
1590 void CheckRules_World()
1591 {
1592         VoteThink();
1593         MapVote_Think();
1594
1595         SetDefaultAlpha();
1596
1597         if (intermission_running) // someone else quit the game already
1598         {
1599                 if(player_count == 0) // Nobody there? Then let's go to the next map
1600                         MapVote_Start();
1601                         // this will actually check the player count in the next frame
1602                         // again, but this shouldn't hurt
1603                 return;
1604         }
1605
1606         float timelimit = autocvar_timelimit * 60;
1607         float fraglimit = autocvar_fraglimit;
1608         float leadlimit = autocvar_leadlimit;
1609         if (leadlimit < 0) leadlimit = 0;
1610
1611         if(warmup_stage || time <= game_starttime) // NOTE: this is <= to prevent problems in the very tic where the game starts
1612         {
1613                 if(timelimit > 0)
1614                         timelimit = 0; // timelimit is not made for warmup
1615                 if(fraglimit > 0)
1616                         fraglimit = 0; // no fraglimit for now
1617                 leadlimit = 0; // no leadlimit for now
1618         }
1619
1620         if (autocvar__endmatch || timelimit < 0)
1621         {
1622                 // endmatch
1623                 NextLevel();
1624                 return;
1625         }
1626
1627         if(timelimit > 0)
1628                 timelimit += game_starttime;
1629
1630         int overtimes_prev = overtimes;
1631         int wantovertime = 0;
1632
1633         if(checkrules_suddendeathend)
1634         {
1635                 if(!checkrules_suddendeathwarning)
1636                 {
1637                         checkrules_suddendeathwarning = true;
1638                         if(g_race && !g_race_qualifying)
1639                                 Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_RACE_FINISHLAP);
1640                         else
1641                                 Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_OVERTIME_FRAG);
1642                 }
1643         }
1644         else
1645         {
1646                 if (timelimit && time >= timelimit)
1647                 {
1648                         if(g_race && (g_race_qualifying == 2) && timelimit > 0)
1649                         {
1650                                 float totalplayers;
1651                                 float playerswithlaps;
1652                                 float readyplayers;
1653                                 totalplayers = playerswithlaps = readyplayers = 0;
1654                                 FOREACH_CLIENT(IS_PLAYER(it), {
1655                                         ++totalplayers;
1656                                         if(GameRules_scoring_add(it, RACE_FASTEST, 0))
1657                                                 ++playerswithlaps;
1658                                         if(it.ready)
1659                                                 ++readyplayers;
1660                                 });
1661
1662                                 // at least 2 of the players have completed a lap: start the RACE
1663                                 // otherwise, the players should end the qualifying on their own
1664                                 if(readyplayers || playerswithlaps >= 2)
1665                                 {
1666                                         checkrules_suddendeathend = 0;
1667                                         ReadyRestart(true); // go to race
1668                                         return;
1669                                 }
1670                                 else
1671                                         wantovertime |= InitiateSuddenDeath();
1672                         }
1673                         else
1674                                 wantovertime |= InitiateSuddenDeath();
1675                 }
1676         }
1677
1678         if (checkrules_suddendeathend && time >= checkrules_suddendeathend)
1679         {
1680                 NextLevel();
1681                 return;
1682         }
1683
1684         int checkrules_status = WinningCondition_RanOutOfSpawns();
1685         if(checkrules_status == WINNING_YES)
1686                 bprint("Hey! Someone ran out of spawns!\n");
1687         else if(MUTATOR_CALLHOOK(CheckRules_World, checkrules_status, timelimit, fraglimit))
1688                 checkrules_status = M_ARGV(0, float);
1689         else
1690                 checkrules_status = WinningCondition_Scores(fraglimit, leadlimit);
1691
1692         if(checkrules_status == WINNING_STARTSUDDENDEATHOVERTIME)
1693         {
1694                 checkrules_status = WINNING_NEVER;
1695                 checkrules_overtimesadded = -1;
1696                 wantovertime |= InitiateSuddenDeath();
1697         }
1698
1699         if(checkrules_status == WINNING_NEVER)
1700                 // equality cases! Nobody wins if the overtime ends in a draw.
1701                 ClearWinners();
1702
1703         if(wantovertime)
1704         {
1705                 if(checkrules_status == WINNING_NEVER)
1706                         InitiateOvertime();
1707                 else
1708                         checkrules_status = WINNING_YES;
1709         }
1710
1711         if(checkrules_suddendeathend)
1712                 if(checkrules_status != WINNING_NEVER || time >= checkrules_suddendeathend)
1713                         checkrules_status = WINNING_YES;
1714
1715         if(checkrules_status == WINNING_YES)
1716         {
1717                 if (overtimes == -1 && overtimes != overtimes_prev)
1718                 {
1719                         // if suddendeathend overtime has just begun, revert it
1720                         checkrules_suddendeathend = 0;
1721                         overtimes = overtimes_prev;
1722                 }
1723                 //print("WINNING\n");
1724                 NextLevel();
1725         }
1726 }
1727
1728 float want_weapon(entity weaponinfo, float allguns)
1729 {
1730         int d = 0;
1731         bool allow_mutatorblocked = false;
1732
1733         if(!weaponinfo.m_id)
1734                 return 0;
1735
1736         bool mutator_returnvalue = MUTATOR_CALLHOOK(WantWeapon, weaponinfo, d, allguns, allow_mutatorblocked);
1737         d = M_ARGV(1, float);
1738         allguns = M_ARGV(2, bool);
1739         allow_mutatorblocked = M_ARGV(3, bool);
1740
1741         if(allguns)
1742                 d = boolean((weaponinfo.spawnflags & WEP_FLAG_NORMAL) && !(weaponinfo.spawnflags & (WEP_FLAG_HIDDEN | WEP_FLAG_SPECIALATTACK)));
1743         else if(!mutator_returnvalue)
1744                 d = !(!weaponinfo.weaponstart);
1745
1746         if(!allow_mutatorblocked && (weaponinfo.spawnflags & WEP_FLAG_MUTATORBLOCKED)) // never default mutator blocked guns
1747                 d = 0;
1748
1749         float t = weaponinfo.weaponstartoverride;
1750
1751         //LOG_INFOF("want_weapon: %s - d: %d t: %d\n", weaponinfo.netname, d, t);
1752
1753         // bit order in t:
1754         // 1: want or not
1755         // 2: is default?
1756         // 4: is set by default?
1757         if(t < 0)
1758                 t = 4 | (3 * d);
1759         else
1760                 t |= (2 * d);
1761
1762         return t;
1763 }
1764
1765 /// Weapons the player normally starts with outside weapon arena.
1766 WepSet weapons_start()
1767 {
1768         WepSet ret = '0 0 0';
1769         FOREACH(Weapons, it != WEP_Null, {
1770                 int w = want_weapon(it, false);
1771                 if (w & 1)
1772                         ret |= it.m_wepset;
1773         });
1774         return ret;
1775 }
1776
1777 WepSet weapons_all()
1778 {
1779         WepSet ret = '0 0 0';
1780         FOREACH(Weapons, it != WEP_Null, {
1781                 if (!(it.spawnflags & (WEP_FLAG_MUTATORBLOCKED | WEP_FLAG_SPECIALATTACK)))
1782                         ret |= it.m_wepset;
1783         });
1784         return ret;
1785 }
1786
1787 WepSet weapons_devall()
1788 {
1789         WepSet ret = '0 0 0';
1790         FOREACH(Weapons, it != WEP_Null,
1791         {
1792                 ret |= it.m_wepset;
1793         });
1794         return ret;
1795 }
1796
1797 WepSet weapons_most()
1798 {
1799         WepSet ret = '0 0 0';
1800         FOREACH(Weapons, it != WEP_Null, {
1801                 if ((it.spawnflags & WEP_FLAG_NORMAL) && !(it.spawnflags & (WEP_FLAG_MUTATORBLOCKED | WEP_FLAG_HIDDEN | WEP_FLAG_SPECIALATTACK)))
1802                         ret |= it.m_wepset;
1803         });
1804         return ret;
1805 }
1806
1807 void weaponarena_available_all_update(entity this)
1808 {
1809         if (weaponsInMapAll)
1810         {
1811                 start_weapons = warmup_start_weapons = g_weaponarena_weapons = weapons_start() | (weaponsInMapAll & weapons_all());
1812         }
1813         else
1814         {
1815                 // if no weapons are available on the map, just fall back to all weapons arena
1816                 start_weapons = warmup_start_weapons = g_weaponarena_weapons = weapons_all();
1817         }
1818 }
1819
1820 void weaponarena_available_devall_update(entity this)
1821 {
1822         if (weaponsInMapAll)
1823         {
1824                 start_weapons = warmup_start_weapons = g_weaponarena_weapons = weapons_start() | weaponsInMapAll;
1825         }
1826         else
1827         {
1828                 // if no weapons are available on the map, just fall back to devall weapons arena
1829                 start_weapons = warmup_start_weapons = g_weaponarena_weapons = weapons_devall();
1830         }
1831 }
1832
1833 void weaponarena_available_most_update(entity this)
1834 {
1835         if (weaponsInMapAll)
1836         {
1837                 start_weapons = warmup_start_weapons = g_weaponarena_weapons = weapons_start() | (weaponsInMapAll & weapons_most());
1838         }
1839         else
1840         {
1841                 // if no weapons are available on the map, just fall back to most weapons arena
1842                 start_weapons = warmup_start_weapons = g_weaponarena_weapons = weapons_most();
1843         }
1844 }
1845
1846 void readplayerstartcvars()
1847 {
1848         // initialize starting values for players
1849         start_weapons = '0 0 0';
1850         start_weapons_default = '0 0 0';
1851         start_weapons_defaultmask = '0 0 0';
1852         start_items = 0;
1853         start_ammo_shells = 0;
1854         start_ammo_nails = 0;
1855         start_ammo_rockets = 0;
1856         start_ammo_cells = 0;
1857         start_ammo_plasma = 0;
1858         if (random_start_ammo == NULL)
1859         {
1860                 random_start_ammo = new_pure(random_start_ammo);
1861         }
1862         start_health = cvar("g_balance_health_start");
1863         start_armorvalue = cvar("g_balance_armor_start");
1864
1865         g_weaponarena = 0;
1866         g_weaponarena_weapons = '0 0 0';
1867
1868         string s = cvar_string("g_weaponarena");
1869
1870         MUTATOR_CALLHOOK(SetWeaponArena, s);
1871         s = M_ARGV(0, string);
1872
1873         if (s == "0" || s == "")
1874         {
1875                 // no arena
1876         }
1877         else if (s == "off")
1878         {
1879                 // forcibly turn off weaponarena
1880         }
1881         else if (s == "all" || s == "1")
1882         {
1883                 g_weaponarena = 1;
1884                 g_weaponarena_list = "All Weapons Arena";
1885                 g_weaponarena_weapons = weapons_all();
1886         }
1887         else if (s == "devall")
1888         {
1889                 g_weaponarena = 1;
1890                 g_weaponarena_list = "Dev All Weapons Arena";
1891                 g_weaponarena_weapons = weapons_devall();
1892         }
1893         else if (s == "most")
1894         {
1895                 g_weaponarena = 1;
1896                 g_weaponarena_list = "Most Weapons Arena";
1897                 g_weaponarena_weapons = weapons_most();
1898         }
1899         else if (s == "all_available")
1900         {
1901                 g_weaponarena = 1;
1902                 g_weaponarena_list = "All Available Weapons Arena";
1903
1904                 // this needs to run after weaponsInMapAll is initialized
1905                 InitializeEntity(NULL, weaponarena_available_all_update, INITPRIO_FINDTARGET);
1906         }
1907         else if (s == "devall_available")
1908         {
1909                 g_weaponarena = 1;
1910                 g_weaponarena_list = "Dev All Available Weapons Arena";
1911
1912                 // this needs to run after weaponsInMapAll is initialized
1913                 InitializeEntity(NULL, weaponarena_available_devall_update, INITPRIO_FINDTARGET);
1914         }
1915         else if (s == "most_available")
1916         {
1917                 g_weaponarena = 1;
1918                 g_weaponarena_list = "Most Available Weapons Arena";
1919
1920                 // this needs to run after weaponsInMapAll is initialized
1921                 InitializeEntity(NULL, weaponarena_available_most_update, INITPRIO_FINDTARGET);
1922         }
1923         else if (s == "none")
1924         {
1925                 g_weaponarena = 1;
1926                 g_weaponarena_list = "No Weapons Arena";
1927         }
1928         else
1929         {
1930                 g_weaponarena = 1;
1931                 float t = tokenize_console(s);
1932                 g_weaponarena_list = "";
1933                 for (int j = 0; j < t; ++j)
1934                 {
1935                         s = argv(j);
1936                         Weapon wep = Weapon_from_name(s);
1937                         if(wep != WEP_Null)
1938                         {
1939                                 g_weaponarena_weapons |= (wep.m_wepset);
1940                                 g_weaponarena_list = strcat(g_weaponarena_list, wep.netname, " & ");
1941                         }
1942                 }
1943                 if (g_weaponarena_list != "") // remove trailing " & "
1944                         g_weaponarena_list = substring(g_weaponarena_list, 0, strlen(g_weaponarena_list) - 3);
1945                 else // no valid weapon found
1946                         g_weaponarena_list = "No Weapons Arena";
1947         }
1948
1949         if (g_weaponarena)
1950         {
1951                 g_weapon_stay = 0; // incompatible
1952                 start_weapons = g_weaponarena_weapons;
1953                 start_items |= IT_UNLIMITED_AMMO | IT_UNLIMITED_SUPERWEAPONS;
1954                 g_weaponarena_list = strzone(g_weaponarena_list);
1955         }
1956         else
1957         {
1958                 FOREACH(Weapons, it != WEP_Null, {
1959                         int w = want_weapon(it, false);
1960                         WepSet s = it.m_wepset;
1961                         if(w & 1)
1962                                 start_weapons |= s;
1963                         if(w & 2)
1964                                 start_weapons_default |= s;
1965                         if(w & 4)
1966                                 start_weapons_defaultmask |= s;
1967                 });
1968         }
1969
1970         if(cvar("g_balance_superweapons_time") < 0)
1971                 start_items |= IT_UNLIMITED_SUPERWEAPONS;
1972
1973         if(!cvar("g_use_ammunition"))
1974                 start_items |= IT_UNLIMITED_AMMO;
1975
1976         if(start_items & IT_UNLIMITED_AMMO)
1977         {
1978                 start_ammo_shells = 999;
1979                 start_ammo_nails = 999;
1980                 start_ammo_rockets = 999;
1981                 start_ammo_cells = 999;
1982                 start_ammo_plasma = 999;
1983                 start_ammo_fuel = 999;
1984         }
1985         else
1986         {
1987                 start_ammo_shells = cvar("g_start_ammo_shells");
1988                 start_ammo_nails = cvar("g_start_ammo_nails");
1989                 start_ammo_rockets = cvar("g_start_ammo_rockets");
1990                 start_ammo_cells = cvar("g_start_ammo_cells");
1991                 start_ammo_plasma = cvar("g_start_ammo_plasma");
1992                 start_ammo_fuel = cvar("g_start_ammo_fuel");
1993                 random_start_weapons_count = cvar("g_random_start_weapons_count");
1994                 SetResource(random_start_ammo, RES_SHELLS, cvar("g_random_start_shells"));
1995                 SetResource(random_start_ammo, RES_BULLETS, cvar("g_random_start_bullets"));
1996                 SetResource(random_start_ammo, RES_ROCKETS, cvar("g_random_start_rockets"));
1997                 SetResource(random_start_ammo, RES_CELLS, cvar("g_random_start_cells"));
1998                 SetResource(random_start_ammo, RES_PLASMA, cvar("g_random_start_plasma"));
1999         }
2000
2001         warmup_start_ammo_shells = start_ammo_shells;
2002         warmup_start_ammo_nails = start_ammo_nails;
2003         warmup_start_ammo_rockets = start_ammo_rockets;
2004         warmup_start_ammo_cells = start_ammo_cells;
2005         warmup_start_ammo_plasma = start_ammo_plasma;
2006         warmup_start_ammo_fuel = start_ammo_fuel;
2007         warmup_start_health = start_health;
2008         warmup_start_armorvalue = start_armorvalue;
2009         warmup_start_weapons = start_weapons;
2010         warmup_start_weapons_default = start_weapons_default;
2011         warmup_start_weapons_defaultmask = start_weapons_defaultmask;
2012
2013         if (!g_weaponarena)
2014         {
2015                 warmup_start_ammo_shells = cvar("g_warmup_start_ammo_shells");
2016                 warmup_start_ammo_nails = cvar("g_warmup_start_ammo_nails");
2017                 warmup_start_ammo_rockets = cvar("g_warmup_start_ammo_rockets");
2018                 warmup_start_ammo_cells = cvar("g_warmup_start_ammo_cells");
2019                 warmup_start_ammo_plasma = cvar("g_warmup_start_ammo_plasma");
2020                 warmup_start_ammo_fuel = cvar("g_warmup_start_ammo_fuel");
2021                 warmup_start_health = cvar("g_warmup_start_health");
2022                 warmup_start_armorvalue = cvar("g_warmup_start_armor");
2023                 warmup_start_weapons = '0 0 0';
2024                 warmup_start_weapons_default = '0 0 0';
2025                 warmup_start_weapons_defaultmask = '0 0 0';
2026                 FOREACH(Weapons, it != WEP_Null, {
2027                         int w = want_weapon(it, autocvar_g_warmup_allguns);
2028                         WepSet s = it.m_wepset;
2029                         if(w & 1)
2030                                 warmup_start_weapons |= s;
2031                         if(w & 2)
2032                                 warmup_start_weapons_default |= s;
2033                         if(w & 4)
2034                                 warmup_start_weapons_defaultmask |= s;
2035                 });
2036         }
2037
2038         if (autocvar_g_jetpack)
2039                 start_items |= ITEM_Jetpack.m_itemid;
2040
2041         MUTATOR_CALLHOOK(SetStartItems);
2042
2043         if (start_items & ITEM_Jetpack.m_itemid)
2044         {
2045                 start_items |= ITEM_JetpackRegen.m_itemid;
2046                 start_ammo_fuel = max(start_ammo_fuel, cvar("g_balance_fuel_rotstable"));
2047                 warmup_start_ammo_fuel = max(warmup_start_ammo_fuel, cvar("g_balance_fuel_rotstable"));
2048         }
2049
2050         start_ammo_shells = max(0, start_ammo_shells);
2051         start_ammo_nails = max(0, start_ammo_nails);
2052         start_ammo_rockets = max(0, start_ammo_rockets);
2053         start_ammo_cells = max(0, start_ammo_cells);
2054         start_ammo_plasma = max(0, start_ammo_plasma);
2055         start_ammo_fuel = max(0, start_ammo_fuel);
2056         SetResource(random_start_ammo, RES_SHELLS, max(0, GetResource(random_start_ammo, RES_SHELLS)));
2057         SetResource(random_start_ammo, RES_BULLETS, max(0, GetResource(random_start_ammo, RES_BULLETS)));
2058         SetResource(random_start_ammo, RES_ROCKETS, max(0, GetResource(random_start_ammo, RES_ROCKETS)));
2059         SetResource(random_start_ammo, RES_CELLS, max(0, GetResource(random_start_ammo, RES_CELLS)));
2060         SetResource(random_start_ammo, RES_PLASMA, max(0, GetResource(random_start_ammo, RES_PLASMA)));
2061
2062         warmup_start_ammo_shells = max(0, warmup_start_ammo_shells);
2063         warmup_start_ammo_nails = max(0, warmup_start_ammo_nails);
2064         warmup_start_ammo_rockets = max(0, warmup_start_ammo_rockets);
2065         warmup_start_ammo_cells = max(0, warmup_start_ammo_cells);
2066         warmup_start_ammo_plasma = max(0, warmup_start_ammo_plasma);
2067         warmup_start_ammo_fuel = max(0, warmup_start_ammo_fuel);
2068 }
2069
2070 void readlevelcvars()
2071 {
2072         if(cvar("sv_allow_fullbright"))
2073                 serverflags |= SERVERFLAG_ALLOW_FULLBRIGHT;
2074
2075         sv_ready_restart_after_countdown = cvar("sv_ready_restart_after_countdown");
2076
2077         warmup_stage = cvar("g_warmup");
2078         warmup_limit = cvar("g_warmup_limit");
2079
2080         if(cvar("g_campaign"))
2081                 warmup_stage = 0; // no warmup during campaign
2082
2083         g_pickup_respawntime_weapon = cvar("g_pickup_respawntime_weapon");
2084         g_pickup_respawntime_superweapon = cvar("g_pickup_respawntime_superweapon");
2085         g_pickup_respawntime_ammo = cvar("g_pickup_respawntime_ammo");
2086         g_pickup_respawntime_short = cvar("g_pickup_respawntime_short");
2087         g_pickup_respawntime_medium = cvar("g_pickup_respawntime_medium");
2088         g_pickup_respawntime_long = cvar("g_pickup_respawntime_long");
2089         g_pickup_respawntime_powerup = cvar("g_pickup_respawntime_powerup");
2090         g_pickup_respawntimejitter_weapon = cvar("g_pickup_respawntimejitter_weapon");
2091         g_pickup_respawntimejitter_superweapon = cvar("g_pickup_respawntimejitter_superweapon");
2092         g_pickup_respawntimejitter_ammo = cvar("g_pickup_respawntimejitter_ammo");
2093         g_pickup_respawntimejitter_short = cvar("g_pickup_respawntimejitter_short");
2094         g_pickup_respawntimejitter_medium = cvar("g_pickup_respawntimejitter_medium");
2095         g_pickup_respawntimejitter_long = cvar("g_pickup_respawntimejitter_long");
2096         g_pickup_respawntimejitter_powerup = cvar("g_pickup_respawntimejitter_powerup");
2097
2098         g_pickup_shells = cvar("g_pickup_shells");
2099         g_pickup_shells_max = cvar("g_pickup_shells_max");
2100         g_pickup_nails = cvar("g_pickup_nails");
2101         g_pickup_nails_max = cvar("g_pickup_nails_max");
2102         g_pickup_rockets = cvar("g_pickup_rockets");
2103         g_pickup_rockets_max = cvar("g_pickup_rockets_max");
2104         g_pickup_cells = cvar("g_pickup_cells");
2105         g_pickup_cells_max = cvar("g_pickup_cells_max");
2106         g_pickup_plasma = cvar("g_pickup_plasma");
2107         g_pickup_plasma_max = cvar("g_pickup_plasma_max");
2108         g_pickup_fuel = cvar("g_pickup_fuel");
2109         g_pickup_fuel_jetpack = cvar("g_pickup_fuel_jetpack");
2110         g_pickup_fuel_max = cvar("g_pickup_fuel_max");
2111         g_pickup_armorsmall = cvar("g_pickup_armorsmall");
2112         g_pickup_armorsmall_max = cvar("g_pickup_armorsmall_max");
2113         g_pickup_armorsmall_anyway = cvar("g_pickup_armorsmall_anyway");
2114         g_pickup_armormedium = cvar("g_pickup_armormedium");
2115         g_pickup_armormedium_max = cvar("g_pickup_armormedium_max");
2116         g_pickup_armormedium_anyway = cvar("g_pickup_armormedium_anyway");
2117         g_pickup_armorbig = cvar("g_pickup_armorbig");
2118         g_pickup_armorbig_max = cvar("g_pickup_armorbig_max");
2119         g_pickup_armorbig_anyway = cvar("g_pickup_armorbig_anyway");
2120         g_pickup_armormega = cvar("g_pickup_armormega");
2121         g_pickup_armormega_max = cvar("g_pickup_armormega_max");
2122         g_pickup_armormega_anyway = cvar("g_pickup_armormega_anyway");
2123         g_pickup_healthsmall = cvar("g_pickup_healthsmall");
2124         g_pickup_healthsmall_max = cvar("g_pickup_healthsmall_max");
2125         g_pickup_healthsmall_anyway = cvar("g_pickup_healthsmall_anyway");
2126         g_pickup_healthmedium = cvar("g_pickup_healthmedium");
2127         g_pickup_healthmedium_max = cvar("g_pickup_healthmedium_max");
2128         g_pickup_healthmedium_anyway = cvar("g_pickup_healthmedium_anyway");
2129         g_pickup_healthbig = cvar("g_pickup_healthbig");
2130         g_pickup_healthbig_max = cvar("g_pickup_healthbig_max");
2131         g_pickup_healthbig_anyway = cvar("g_pickup_healthbig_anyway");
2132         g_pickup_healthmega = cvar("g_pickup_healthmega");
2133         g_pickup_healthmega_max = cvar("g_pickup_healthmega_max");
2134         g_pickup_healthmega_anyway = cvar("g_pickup_healthmega_anyway");
2135
2136         g_pickup_ammo_anyway = cvar("g_pickup_ammo_anyway");
2137         g_pickup_weapons_anyway = cvar("g_pickup_weapons_anyway");
2138
2139     g_weapon_stay = cvar(strcat("g_", GetGametype(), "_weapon_stay"));
2140     if(!g_weapon_stay)
2141         g_weapon_stay = cvar("g_weapon_stay");
2142
2143     MUTATOR_CALLHOOK(ReadLevelCvars);
2144
2145         if (!warmup_stage && !autocvar_g_campaign)
2146                 game_starttime = time + cvar("g_start_delay");
2147
2148         FOREACH(Weapons, it != WEP_Null, { it.wr_init(it); });
2149
2150         readplayerstartcvars();
2151 }
2152
2153 void InitializeEntity(entity e, void(entity this) func, int order)
2154 {
2155     entity prev, cur;
2156
2157     if (!e || e.initialize_entity)
2158     {
2159         // make a proxy initializer entity
2160         entity e_old = e;
2161         e = new(initialize_entity);
2162         e.enemy = e_old;
2163     }
2164
2165     e.initialize_entity = func;
2166     e.initialize_entity_order = order;
2167
2168     cur = initialize_entity_first;
2169     prev = NULL;
2170     for (;;)
2171     {
2172         if (!cur || cur.initialize_entity_order > order)
2173         {
2174             // insert between prev and cur
2175             if (prev)
2176                 prev.initialize_entity_next = e;
2177             else
2178                 initialize_entity_first = e;
2179             e.initialize_entity_next = cur;
2180             return;
2181         }
2182         prev = cur;
2183         cur = cur.initialize_entity_next;
2184     }
2185 }
2186 void InitializeEntitiesRun()
2187 {
2188     entity startoflist = initialize_entity_first;
2189     initialize_entity_first = NULL;
2190     delete_fn = remove_except_protected;
2191     for (entity e = startoflist; e; e = e.initialize_entity_next)
2192     {
2193                 e.remove_except_protected_forbidden = 1;
2194     }
2195     for (entity e = startoflist; e; )
2196     {
2197                 e.remove_except_protected_forbidden = 0;
2198         e.initialize_entity_order = 0;
2199         entity next = e.initialize_entity_next;
2200         e.initialize_entity_next = NULL;
2201         var void(entity this) func = e.initialize_entity;
2202         e.initialize_entity = func_null;
2203         if (e.classname == "initialize_entity")
2204         {
2205             entity wrappee = e.enemy;
2206             builtin_remove(e);
2207             e = wrappee;
2208         }
2209         //dprint("Delayed initialization: ", e.classname, "\n");
2210         if (func)
2211         {
2212                 func(e);
2213         }
2214         else
2215         {
2216             eprint(e);
2217             backtrace(strcat("Null function in: ", e.classname, "\n"));
2218         }
2219         e = next;
2220     }
2221     delete_fn = remove_unsafely;
2222 }
2223
2224 // deferred dropping
2225 void DropToFloor_Handler(entity this)
2226 {
2227         WITHSELF(this, builtin_droptofloor());
2228         this.dropped_origin = this.origin;
2229 }
2230
2231 void droptofloor(entity this)
2232 {
2233         InitializeEntity(this, DropToFloor_Handler, INITPRIO_DROPTOFLOOR);
2234 }
2235
2236 bool autocvar_sv_gameplayfix_multiplethinksperframe = true;
2237 void RunThink(entity this, float dt)
2238 {
2239         // don't let things stay in the past.
2240         // it is possible to start that way by a trigger with a local time.
2241         if(this.nextthink <= 0 || this.nextthink > time + dt)
2242                 return;
2243
2244         float oldtime = time; // do we need to save this?
2245
2246         for (int iterations = 0; iterations < 128 && !wasfreed(this); iterations++)
2247         {
2248                 time = max(oldtime, this.nextthink);
2249                 this.nextthink = 0;
2250
2251                 if(getthink(this))
2252                         getthink(this)(this);
2253                 // mods often set nextthink to time to cause a think every frame,
2254                 // we don't want to loop in that case, so exit if the new nextthink is
2255                 // <= the time the qc was told, also exit if it is past the end of the
2256                 // frame
2257                 if(this.nextthink <= time || this.nextthink > oldtime + dt || !autocvar_sv_gameplayfix_multiplethinksperframe)
2258                         break;
2259         }
2260
2261         time = oldtime;
2262 }
2263
2264 bool autocvar_sv_freezenonclients;
2265 void Physics_Frame()
2266 {
2267         if(autocvar_sv_freezenonclients)
2268                 return;
2269
2270         IL_EACH(g_moveables, true,
2271         {
2272                 if(IS_CLIENT(it) || it.move_movetype == MOVETYPE_PHYSICS)
2273                         continue;
2274
2275                 //set_movetype(it, it.move_movetype);
2276                 // inline the set_movetype function, since this is called a lot
2277                 it.movetype = (it.move_qcphysics) ? MOVETYPE_QCENTITY : it.move_movetype;
2278
2279                 if(it.move_qcphysics && it.move_movetype != MOVETYPE_NONE)
2280                         Movetype_Physics_NoMatchTicrate(it, PHYS_INPUT_TIMELENGTH, false);
2281
2282                 if(it.movetype >= MOVETYPE_USER_FIRST && it.movetype <= MOVETYPE_USER_LAST) // these cases have no think handling
2283                 {
2284                         if(it.move_movetype == MOVETYPE_PUSH || it.move_movetype == MOVETYPE_FAKEPUSH)
2285                                 continue; // these movetypes have no regular think function
2286                         // handle thinking here
2287                         if (getthink(it) && it.nextthink > 0 && it.nextthink <= time + PHYS_INPUT_TIMELENGTH)
2288                                 RunThink(it, PHYS_INPUT_TIMELENGTH);
2289                 }
2290         });
2291
2292         if(autocvar_sv_gameplayfix_delayprojectiles >= 0)
2293                 return;
2294
2295         // make a second pass to see if any ents spawned this frame and make
2296         // sure they run their move/think. this is verified by checking .move_time, which will never be 0 if the entity has moved
2297         // MOVETYPE_NONE is also checked as .move_time WILL be 0 with that movetype
2298         IL_EACH(g_moveables, it.move_qcphysics,
2299         {
2300                 if(IS_CLIENT(it) || it.move_time || it.move_movetype == MOVETYPE_NONE || it.move_movetype == MOVETYPE_PHYSICS)
2301                         continue;
2302                 Movetype_Physics_NoMatchTicrate(it, PHYS_INPUT_TIMELENGTH, false);
2303         });
2304 }
2305
2306 void systems_update();
2307 void EndFrame()
2308 {
2309         anticheat_endframe();
2310
2311         Physics_Frame();
2312
2313         FOREACH_CLIENT(IS_REAL_CLIENT(it), {
2314                 entity e = IS_SPEC(it) ? it.enemy : it;
2315                 if (e.typehitsound) {
2316                         STAT(TYPEHIT_TIME, it) = time;
2317                 } else if (e.killsound) {
2318                         STAT(KILL_TIME, it) = time;
2319                 } else if (e.hitsound_damage_dealt) {
2320                         STAT(HIT_TIME, it) = time;
2321                         // NOTE: this is not accurate as client code doesn't need so much accuracy for its purposes
2322                         STAT(HITSOUND_DAMAGE_DEALT_TOTAL, it) += ceil(e.hitsound_damage_dealt);
2323                 }
2324         });
2325         // add 1 frametime because after this, engine SV_Physics
2326         // increases time by a frametime and then networks the frame
2327         // add another frametime because client shows everything with
2328         // 1 frame of lag (cl_nolerp 0). The last +1 however should not be
2329         // needed!
2330         float altime = time + frametime * (1 + autocvar_g_antilag_nudge);
2331         FOREACH_CLIENT(true, {
2332                 it.typehitsound = false;
2333                 it.hitsound_damage_dealt = 0;
2334                 it.killsound = false;
2335                 antilag_record(it, CS(it), altime);
2336         });
2337         IL_EACH(g_monsters, true,
2338         {
2339                 antilag_record(it, it, altime);
2340         });
2341         IL_EACH(g_projectiles, it.classname == "nade",
2342         {
2343                 antilag_record(it, it, altime);
2344         });
2345         systems_update();
2346         IL_ENDFRAME();
2347 }
2348
2349
2350 /*
2351  * RedirectionThink:
2352  * returns true if redirecting
2353  */
2354 float redirection_timeout;
2355 float redirection_nextthink;
2356 float RedirectionThink()
2357 {
2358         float clients_found;
2359
2360         if(redirection_target == "")
2361                 return false;
2362
2363         if(!redirection_timeout)
2364         {
2365                 cvar_set("sv_public", "-2");
2366                 redirection_timeout = time + 0.6; // this will only try twice... should be able to keep more clients
2367                 if(redirection_target == "self")
2368                         bprint("^3SERVER NOTICE:^7 restarting the server\n");
2369                 else
2370                         bprint("^3SERVER NOTICE:^7 redirecting everyone to ", redirection_target, "\n");
2371         }
2372
2373         if(time < redirection_nextthink)
2374                 return true;
2375
2376         redirection_nextthink = time + 1;
2377
2378         clients_found = 0;
2379         FOREACH_CLIENT(IS_REAL_CLIENT(it), {
2380                 // TODO add timer
2381                 LOG_INFO("Redirecting: sending connect command to ", it.netname);
2382                 if(redirection_target == "self")
2383                         stuffcmd(it, "\ndisconnect; defer ", ftos(autocvar_quit_and_redirect_timer), " reconnect\n");
2384                 else
2385                         stuffcmd(it, strcat("\ndisconnect; defer ", ftos(autocvar_quit_and_redirect_timer), " \"connect ", redirection_target, "\"\n"));
2386                 ++clients_found;
2387         });
2388
2389         LOG_INFO("Redirecting: ", ftos(clients_found), " clients left.");
2390
2391         if(time > redirection_timeout || clients_found == 0)
2392                 localcmd("\nwait; wait; wait; quit\n");
2393
2394         return true;
2395 }
2396
2397 void RestoreGame()
2398 {
2399         // Loaded from a save game
2400         // some things then break, so let's work around them...
2401
2402         // Progs DB (capture records)
2403         ServerProgsDB = db_load(strcat("server.db", autocvar_sessionid));
2404
2405         // Mapinfo
2406         MapInfo_Shutdown();
2407         MapInfo_Enumerate();
2408         MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
2409         WeaponStats_Init();
2410
2411         TargetMusic_RestoreGame();
2412 }
2413
2414 void Shutdown()
2415 {
2416         game_stopped = 2;
2417
2418         if(world_initialized > 0)
2419         {
2420                 world_initialized = 0;
2421
2422                 // if a timeout is active, reset the slowmo value to normal
2423                 if(timeout_status == TIMEOUT_ACTIVE)
2424                         cvar_set("slowmo", ftos(orig_slowmo));
2425
2426                 LOG_TRACE("Saving persistent data...");
2427                 Ban_SaveBans();
2428
2429                 // playerstats with unfinished match
2430                 PlayerStats_GameReport(false);
2431
2432                 if(!cheatcount_total)
2433                 {
2434                         if(autocvar_sv_db_saveasdump)
2435                                 db_dump(ServerProgsDB, strcat("server.db", autocvar_sessionid));
2436                         else
2437                                 db_save(ServerProgsDB, strcat("server.db", autocvar_sessionid));
2438                 }
2439                 if(autocvar_developer > 0)
2440                 {
2441                         if(autocvar_sv_db_saveasdump)
2442                                 db_dump(TemporaryDB, "server-temp.db");
2443                         else
2444                                 db_save(TemporaryDB, "server-temp.db");
2445                 }
2446                 CheatShutdown(); // must be after cheatcount check
2447                 db_close(ServerProgsDB);
2448                 db_close(TemporaryDB);
2449                 LOG_TRACE("Saving persistent data... done!");
2450                 // tell the bot system the game is ending now
2451                 bot_endgame();
2452
2453                 WeaponStats_Shutdown();
2454                 MapInfo_Shutdown();
2455
2456                 strfree(sv_termsofservice_url_escaped);
2457         }
2458         else if(world_initialized == 0)
2459         {
2460                 LOG_INFO("NOTE: crashed before even initializing the world, not saving persistent data");
2461         }
2462         else
2463         {
2464                 __init_dedicated_server_shutdown();
2465         }
2466 }