]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blob - qcsrc/server/world.qc
Merge branch 'master' into z411/srestart
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / world.qc
1 #include "world.qh"
2
3 #include <common/constants.qh>
4 #include <common/deathtypes/all.qh>
5 #include <common/gamemodes/_mod.qh>
6 #include <common/gamemodes/sv_rules.qh>
7 #include <common/items/_mod.qh>
8 #include <common/mapinfo.qh>
9 #include <common/mapobjects/target/music.qh>
10 #include <common/mapobjects/trigger/hurt.qh>
11 #include <common/mapobjects/trigger/secret.qh>
12 #include <common/mapobjects/triggers.qh>
13 #include <common/monsters/_mod.qh>
14 #include <common/monsters/sv_monsters.qh>
15 #include <common/net_linked.qh>
16 #include <common/notifications/all.qh>
17 #include <common/physics/player.qh>
18 #include <common/playerstats.qh>
19 #include <common/state.qh>
20 #include <common/stats.qh>
21 #include <common/teams.qh>
22 #include <common/util.qh>
23 #include <common/vehicles/all.qh>
24 #include <common/weapons/_all.qh>
25 #include <server/anticheat.qh>
26 #include <server/antilag.qh>
27 #include <server/bot/api.qh>
28 #include <server/campaign.qh>
29 #include <server/cheats.qh>
30 #include <server/client.qh>
31 #include <server/command/common.qh>
32 #include <server/command/getreplies.qh>
33 #include <server/command/sv_cmd.qh>
34 #include <server/command/vote.qh>
35 #include <server/damage.qh>
36 #include <server/gamelog.qh>
37 #include <server/hook.qh>
38 #include <server/intermission.qh>
39 #include <server/ipban.qh>
40 #include <server/items/items.qh>
41 #include <server/main.qh>
42 #include <server/mapvoting.qh>
43 #include <server/mutators/_mod.qh>
44 #include <server/race.qh>
45 #include <server/scores.qh>
46 #include <server/scores_rules.qh>
47 #include <server/spawnpoints.qh>
48 #include <server/teamplay.qh>
49 #include <server/weapons/common.qh>
50 #include <server/weapons/weaponstats.qh>
51
52 const float LATENCY_THINKRATE = 10;
53 .float latency_sum;
54 .float latency_cnt;
55 .float latency_time;
56 entity pingplreport;
57 void PingPLReport_Think(entity this)
58 {
59         float delta;
60         entity e;
61
62         delta = 3 / maxclients;
63         if(delta < sys_frametime)
64                 delta = 0;
65         this.nextthink = time + delta;
66
67         e = edict_num(this.cnt + 1);
68         if(IS_CLIENT(e) && IS_REAL_CLIENT(e))
69         {
70                 WriteHeader(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
71                 WriteByte(MSG_BROADCAST, this.cnt);
72                 WriteShort(MSG_BROADCAST, bound(1, rint(CS(e).ping), 32767));
73                 WriteByte(MSG_BROADCAST, min(ceil(CS(e).ping_packetloss * 255), 255));
74                 WriteByte(MSG_BROADCAST, min(ceil(CS(e).ping_movementloss * 255), 255));
75
76                 // record latency times for clients throughout the match so we can report it to playerstats
77                 if(time > (CS(e).latency_time + LATENCY_THINKRATE))
78                 {
79                         CS(e).latency_sum += CS(e).ping;
80                         CS(e).latency_cnt += 1;
81                         CS(e).latency_time = time;
82                         //print("sum: ", ftos(CS(e).latency_sum), ", cnt: ", ftos(CS(e).latency_cnt), ", avg: ", ftos(CS(e).latency_sum / CS(e).latency_cnt), ".\n");
83                 }
84         }
85         else
86         {
87                 WriteHeader(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
88                 WriteByte(MSG_BROADCAST, this.cnt);
89                 WriteShort(MSG_BROADCAST, 0);
90                 WriteByte(MSG_BROADCAST, 0);
91                 WriteByte(MSG_BROADCAST, 0);
92         }
93         this.cnt = (this.cnt + 1) % maxclients;
94 }
95 void PingPLReport_Spawn()
96 {
97         pingplreport = new_pure(pingplreport);
98         setthink(pingplreport, PingPLReport_Think);
99         pingplreport.nextthink = time;
100 }
101
102 const float SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS = 1;
103
104 void SetDefaultAlpha()
105 {
106         if (!MUTATOR_CALLHOOK(SetDefaultAlpha))
107         {
108                 default_player_alpha = autocvar_g_player_alpha;
109                 if(default_player_alpha == 0)
110                         default_player_alpha = 1;
111                 default_weapon_alpha = default_player_alpha;
112         }
113 }
114
115 void GotoFirstMap(entity this)
116 {
117         float n;
118         if(autocvar__sv_init)
119         {
120                 // cvar_set("_sv_init", "0");
121                 // we do NOT set this to 0 any more, so someone "accidentally" changing
122                 // to this "init" map on a dedicated server will cause no permanent
123                 // harm
124                 if(autocvar_g_maplist_shuffle)
125                         ShuffleMaplist();
126                 n = tokenizebyseparator(autocvar_g_maplist, " ");
127                 cvar_set("g_maplist_index", ftos(n - 1)); // jump to map 0 in GotoNextMap
128
129                 MapInfo_Enumerate();
130                 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
131
132                 if(!DoNextMapOverride(1))
133                         GotoNextMap(1);
134
135                 return;
136         }
137
138         if(time < 5)
139         {
140                 this.nextthink = time;
141         }
142         else
143         {
144                 this.nextthink = time + 1;
145                 LOG_INFO("Waiting for _sv_init being set to 1 by initialization scripts...");
146         }
147 }
148
149 void cvar_changes_init()
150 {
151         float h;
152         string k, v, d;
153         float n, i, adding, pureadding;
154
155         strfree(cvar_changes);
156         strfree(cvar_purechanges);
157         cvar_purechanges_count = 0;
158
159         h = buf_create();
160         buf_cvarlist(h, "", "_"); // exclude all _ cvars as they are temporary
161         n = buf_getsize(h);
162
163         adding = true;
164         pureadding = true;
165
166         for(i = 0; i < n; ++i)
167         {
168                 k = bufstr_get(h, i);
169
170 #define BADPREFIX(p) if(substring(k, 0, strlen(p)) == p) continue
171 #define BADPRESUFFIX(p,s) if(substring(k, 0, strlen(p)) == p && substring(k, -strlen(s), -1) == s) continue
172 #define BADCVAR(p) if(k == p) continue
173 #define BADVALUE(p, val) if (k == p && v == val) continue
174
175                 // general excludes and namespaces for server admin used cvars
176                 BADPREFIX("help_"); // PN's server has this listed as changed, let's not rat him out for THAT
177
178                 // internal
179                 BADPREFIX("csqc_");
180                 BADPREFIX("cvar_check_");
181                 BADCVAR("gamecfg");
182                 BADCVAR("g_configversion");
183                 BADCVAR("halflifebsp");
184                 BADCVAR("sv_mapformat_is_quake2");
185                 BADCVAR("sv_mapformat_is_quake3");
186                 BADPREFIX("sv_world");
187
188                 // client
189                 BADPREFIX("chase_");
190                 BADPREFIX("cl_");
191                 BADPREFIX("con_");
192                 BADPREFIX("scoreboard_");
193                 BADPREFIX("g_campaign");
194                 BADPREFIX("g_waypointsprite_");
195                 BADPREFIX("gl_");
196                 BADPREFIX("joy");
197                 BADPREFIX("hud_");
198                 BADPREFIX("m_");
199                 BADPREFIX("menu_");
200                 BADPREFIX("net_slist_");
201                 BADPREFIX("r_");
202                 BADPREFIX("sbar_");
203                 BADPREFIX("scr_");
204                 BADPREFIX("snd_");
205                 BADPREFIX("show");
206                 BADPREFIX("sensitivity");
207                 BADPREFIX("userbind");
208                 BADPREFIX("v_");
209                 BADPREFIX("vid_");
210                 BADPREFIX("crosshair");
211                 BADCVAR("mod_q3bsp_lightmapmergepower");
212                 BADCVAR("mod_q3bsp_nolightmaps");
213                 BADCVAR("fov");
214                 BADCVAR("mastervolume");
215                 BADCVAR("volume");
216                 BADCVAR("bgmvolume");
217                 BADCVAR("in_pitch_min");
218                 BADCVAR("in_pitch_max");
219
220                 // private
221                 BADCVAR("developer");
222                 BADCVAR("log_dest_udp");
223                 BADCVAR("net_address");
224                 BADCVAR("net_address_ipv6");
225                 BADCVAR("port");
226                 BADCVAR("savedgamecfg");
227                 BADCVAR("serverconfig");
228                 BADCVAR("sv_autoscreenshot");
229                 BADCVAR("sv_heartbeatperiod");
230                 BADCVAR("sv_vote_master_password");
231                 BADCVAR("sys_colortranslation");
232                 BADCVAR("sys_specialcharactertranslation");
233                 BADCVAR("timeformat");
234                 BADCVAR("timestamps");
235                 BADCVAR("g_require_stats");
236                 BADPREFIX("developer_");
237                 BADPREFIX("g_ban_");
238                 BADPREFIX("g_banned_list");
239                 BADPREFIX("g_require_stats_");
240                 BADPREFIX("g_chat_flood_");
241                 BADPREFIX("g_ghost_items");
242                 BADPREFIX("g_playerstats_");
243                 BADPREFIX("g_voice_flood_");
244                 BADPREFIX("log_file");
245                 BADPREFIX("quit_");
246                 BADPREFIX("rcon_");
247                 BADPREFIX("sv_allowdownloads");
248                 BADPREFIX("sv_autodemo");
249                 BADPREFIX("sv_curl_");
250                 BADPREFIX("sv_eventlog");
251                 BADPREFIX("sv_logscores_");
252                 BADPREFIX("sv_master");
253                 BADPREFIX("sv_weaponstats_");
254                 BADPREFIX("sv_waypointsprite_");
255                 BADCVAR("rescan_pending");
256
257                 // these can contain player IDs, so better hide
258                 BADPREFIX("g_forced_team_");
259                 BADCVAR("sv_muteban_list");
260                 BADCVAR("sv_voteban_list");
261                 BADCVAR("sv_allow_customplayermodels_idlist");
262                 BADCVAR("sv_allow_customplayermodels_speciallist");
263
264                 // mapinfo
265                 BADCVAR("fraglimit");
266                 BADCVAR("g_arena");
267                 BADCVAR("g_assault");
268                 BADCVAR("g_ca");
269                 BADCVAR("g_ca_teams");
270                 BADCVAR("g_conquest");
271                 BADCVAR("g_conquest_teams");
272                 BADCVAR("g_ctf");
273                 BADCVAR("g_cts");
274                 BADCVAR("g_dotc");
275                 BADCVAR("g_dm");
276                 BADCVAR("g_domination");
277                 BADCVAR("g_domination_default_teams");
278                 BADCVAR("g_duel");
279                 BADCVAR("g_duel_not_dm_maps");
280                 BADCVAR("g_freezetag");
281                 BADCVAR("g_freezetag_teams");
282                 BADCVAR("g_invasion_teams");
283                 BADCVAR("g_invasion_type");
284                 BADCVAR("g_jailbreak");
285                 BADCVAR("g_jailbreak_teams");
286                 BADCVAR("g_keepaway");
287                 BADCVAR("g_keyhunt");
288                 BADCVAR("g_keyhunt_teams");
289                 BADCVAR("g_lms");
290                 BADCVAR("g_nexball");
291                 BADCVAR("g_onslaught");
292                 BADCVAR("g_race");
293                 BADCVAR("g_race_laps_limit");
294                 BADCVAR("g_race_qualifying_timelimit");
295                 BADCVAR("g_race_qualifying_timelimit_override");
296                 BADCVAR("g_runematch");
297                 BADCVAR("g_shootfromeye");
298                 BADCVAR("g_snafu");
299                 BADCVAR("g_survival");
300                 BADCVAR("g_survival_not_dm_maps");
301                 BADCVAR("g_tdm");
302                 BADCVAR("g_tdm_on_dm_maps");
303                 BADCVAR("g_tdm_teams");
304                 BADCVAR("g_vip");
305                 BADCVAR("leadlimit");
306                 BADCVAR("nextmap");
307                 BADCVAR("teamplay");
308                 BADCVAR("timelimit");
309                 BADCVAR("g_mapinfo_settemp_acl");
310                 BADCVAR("g_mapinfo_ignore_warnings");
311                 BADCVAR("g_maplist_ignore_sizes");
312                 BADCVAR("g_maplist_sizes_count_bots");
313
314                 // long
315                 BADCVAR("hostname");
316                 BADCVAR("g_maplist");
317                 BADCVAR("g_maplist_mostrecent");
318                 BADCVAR("sv_motd");
319
320                 v = cvar_string(k);
321                 d = cvar_defstring(k);
322                 if(v == d)
323                         continue;
324
325                 if(adding)
326                 {
327                         cvar_changes = strcat(cvar_changes, k, " \"", v, "\" // \"", d, "\"\n");
328                         if(strlen(cvar_changes) > 16384)
329                         {
330                                 cvar_changes = "// too many settings have been changed to show them here\n";
331                                 adding = 0;
332                         }
333                 }
334
335                 // now check if the changes are actually gameplay relevant
336
337                 // does nothing gameplay relevant
338                 BADCVAR("captureleadlimit_override");
339                 BADCVAR("condump_stripcolors");
340                 BADCVAR("gameversion");
341                 BADCVAR("fs_gamedir");
342                 BADCVAR("g_allow_oldvortexbeam");
343                 BADCVAR("g_balance_kill_delay");
344                 BADCVAR("g_buffs_pickup_anyway");
345                 BADCVAR("g_buffs_randomize");
346                 BADCVAR("g_buffs_randomize_teamplay");
347                 BADCVAR("g_campcheck_distance");
348                 BADCVAR("g_chatsounds");
349                 BADCVAR("g_ca_point_leadlimit");
350                 BADCVAR("g_ca_point_limit");
351                 BADCVAR("g_ca_spectate_enemies");
352                 BADCVAR("g_ctf_captimerecord_always");
353                 BADCVAR("g_ctf_flag_glowtrails");
354                 BADCVAR("g_ctf_dynamiclights");
355                 BADCVAR("g_ctf_flag_pickup_verbosename");
356                 BADCVAR("g_ctf_flagcarrier_auto_helpme_damage");
357                 BADPRESUFFIX("g_ctf_flag_", "_model");
358                 BADPRESUFFIX("g_ctf_flag_", "_skin");
359                 BADCVAR("g_domination_point_leadlimit");
360                 BADCVAR("g_forced_respawn");
361                 BADCVAR("g_freezetag_point_leadlimit");
362                 BADCVAR("g_freezetag_point_limit");
363                 BADCVAR("g_glowtrails");
364                 BADCVAR("g_hats");
365                 BADCVAR("g_casings");
366                 BADCVAR("g_invasion_point_limit");
367                 BADCVAR("g_jump_grunt");
368                 BADCVAR("g_keepaway_ballcarrier_effects");
369                 BADCVAR("g_keepawayball_effects");
370                 BADCVAR("g_keyhunt_point_leadlimit");
371                 BADCVAR("g_nexball_goalleadlimit");
372                 BADCVAR("g_new_toys_autoreplace");
373                 BADCVAR("g_new_toys_use_pickupsound");
374                 BADCVAR("g_physics_predictall");
375                 BADCVAR("g_piggyback");
376                 BADCVAR("g_playerclip_collisions");
377                 BADCVAR("g_spawn_alloweffects");
378                 BADCVAR("g_tdm_point_leadlimit");
379                 BADCVAR("g_tdm_point_limit");
380                 BADCVAR("leadlimit_and_fraglimit");
381                 BADCVAR("leadlimit_override");
382                 BADCVAR("pausable");
383                 BADCVAR("sv_announcer");
384                 BADCVAR("sv_checkforpacketsduringsleep");
385                 BADCVAR("sv_damagetext");
386                 BADCVAR("sv_db_saveasdump");
387                 BADCVAR("sv_intermission_cdtrack");
388                 BADCVAR("sv_mapchange_delay");
389                 BADCVAR("sv_minigames");
390                 BADCVAR("sv_namechangetimer");
391                 BADCVAR("sv_precacheplayermodels");
392                 BADCVAR("sv_qcphysics");
393                 BADCVAR("sv_radio");
394                 BADCVAR("sv_stepheight");
395                 BADCVAR("sv_timeout");
396                 BADCVAR("sv_weapons_modeloverride");
397                 BADCVAR("w_prop_interval");
398                 BADPREFIX("chat_");
399                 BADPREFIX("crypto_");
400                 BADPREFIX("gameversion_");
401                 BADPREFIX("g_chat_");
402                 BADPREFIX("g_ctf_captimerecord_");
403                 BADPREFIX("g_hats_");
404                 BADPREFIX("g_maplist_");
405                 BADPREFIX("g_mod_");
406                 BADPREFIX("g_respawn_");
407                 BADPREFIX("net_");
408                 BADPREFIX("notification_");
409                 BADPREFIX("prvm_");
410                 BADPREFIX("skill_");
411                 BADPREFIX("sv_allow_");
412                 BADPREFIX("sv_cullentities_");
413                 BADPREFIX("sv_maxidle");
414                 BADPREFIX("sv_minigames_");
415                 BADPREFIX("sv_radio_");
416                 BADPREFIX("sv_timeout_");
417                 BADPREFIX("sv_vote_");
418                 BADPREFIX("timelimit_");
419
420                 // allowed changes to server admins (please sync this to server.cfg)
421                 // vi commands:
422                 //   :/"impure"/,$d
423                 //   :g!,^\/\/[^ /],d
424                 //   :%s,//\([^ ]*\).*,BADCVAR("\1");,
425                 //   :%!sort
426                 // yes, this does contain some redundant stuff, don't really care
427                 BADPREFIX("bot_ai_");
428                 BADCVAR("bot_config_file");
429                 BADCVAR("bot_number");
430                 BADCVAR("bot_prefix");
431                 BADCVAR("bot_suffix");
432                 BADCVAR("capturelimit_override");
433                 BADCVAR("fraglimit_override");
434                 BADCVAR("gametype");
435                 BADCVAR("g_antilag");
436                 BADCVAR("g_balance_teams");
437                 BADCVAR("g_balance_teams_prevent_imbalance");
438                 BADCVAR("g_balance_teams_scorefactor");
439                 BADCVAR("g_ban_sync_trusted_servers");
440                 BADCVAR("g_ban_sync_uri");
441                 BADCVAR("g_buffs");
442                 BADCVAR("g_ca_teams_override");
443                 BADCVAR("g_ctf_fullbrightflags");
444                 BADCVAR("g_ctf_ignore_frags");
445                 BADCVAR("g_ctf_leaderboard");
446                 BADCVAR("g_domination_point_limit");
447                 BADCVAR("g_domination_teams_override");
448                 BADCVAR("g_freezetag_revive_spawnshield");
449                 BADCVAR("g_freezetag_teams_override");
450                 BADCVAR("g_friendlyfire");
451                 BADCVAR("g_fullbrightitems");
452                 BADCVAR("g_fullbrightplayers");
453                 BADCVAR("g_keyhunt_point_limit");
454                 BADCVAR("g_keyhunt_teams_override");
455                 BADCVAR("g_lms_lives_override");
456                 BADCVAR("g_maplist");
457                 BADCVAR("g_maxplayers");
458                 BADCVAR("g_mirrordamage");
459                 BADCVAR("g_nexball_goallimit");
460                 BADCVAR("g_norecoil");
461                 BADCVAR("g_physics_clientselect");
462                 BADCVAR("g_pinata");
463                 BADCVAR("g_powerups");
464                 BADCVAR("g_player_brightness");
465                 BADCVAR("g_rocket_flying");
466                 BADCVAR("g_rocket_flying_disabledelays");
467                 BADPREFIX("g_spawnshield");
468                 BADCVAR("g_start_delay");
469                 BADCVAR("g_superspectate");
470                 BADCVAR("g_tdm_teams_override");
471                 BADCVAR("g_warmup");
472                 BADCVAR("g_weapon_stay"); BADPRESUFFIX("g_", "_weapon_stay");
473                 BADCVAR("hostname");
474                 BADCVAR("log_file");
475                 BADCVAR("maxplayers");
476                 BADCVAR("minplayers");
477                 BADCVAR("minplayers_per_team");
478                 BADCVAR("net_address");
479                 BADCVAR("port");
480                 BADCVAR("rcon_password");
481                 BADCVAR("rcon_restricted_commands");
482                 BADCVAR("rcon_restricted_password");
483                 BADCVAR("skill");
484                 BADCVAR("sv_adminnick");
485                 BADCVAR("sv_autoscreenshot");
486                 BADCVAR("sv_autotaunt");
487                 BADCVAR("sv_curl_defaulturl");
488                 BADCVAR("sv_defaultcharacter");
489                 BADCVAR("sv_defaultcharacterskin");
490                 BADCVAR("sv_defaultplayercolors");
491                 BADCVAR("sv_defaultplayermodel");
492                 BADCVAR("sv_defaultplayerskin");
493                 BADCVAR("sv_maxrate");
494                 BADCVAR("sv_motd");
495                 BADCVAR("sv_public");
496                 BADCVAR("sv_ready_restart");
497                 BADCVAR("sv_showfps");
498                 BADCVAR("sv_status_privacy");
499                 BADCVAR("sv_taunt");
500                 BADCVAR("sv_vote_call");
501                 BADCVAR("sv_vote_commands");
502                 BADCVAR("sv_vote_majority_factor");
503                 BADCVAR("sv_vote_master");
504                 BADCVAR("sv_vote_master_commands");
505                 BADCVAR("sv_vote_master_password");
506                 BADCVAR("sv_vote_simple_majority_factor");
507                 BADVALUE("sys_ticrate", "0.0166667");
508                 BADVALUE("sys_ticrate", "0.0333333");
509                 BADCVAR("teamplay_mode");
510                 BADCVAR("timelimit_override");
511                 BADPREFIX("g_warmup_");
512                 BADPREFIX("sv_info_");
513                 BADPREFIX("sv_ready_restart_");
514
515                 // mutators that announce themselves properly to the server browser
516                 BADCVAR("g_instagib");
517                 BADCVAR("g_new_toys");
518                 BADCVAR("g_nix");
519                 BADCVAR("g_grappling_hook");
520                 BADCVAR("g_jetpack");
521
522                 // temporary for testing
523                 // TODO remove before 0.8.3 release
524                 BADCVAR("g_ca_weaponarena");
525                 BADCVAR("g_freezetag_weaponarena");
526                 BADCVAR("g_lms_weaponarena");
527                 BADCVAR("g_ctf_stalemate_time");
528
529 #undef BADPRESUFFIX
530 #undef BADPREFIX
531 #undef BADCVAR
532 #undef BADVALUE
533
534                 if(pureadding)
535                 {
536                         cvar_purechanges = strcat(cvar_purechanges, k, " \"", v, "\" // \"", d, "\"\n");
537                         if(strlen(cvar_purechanges) > 16384)
538                         {
539                                 cvar_purechanges = "// too many settings have been changed to show them here\n";
540                                 pureadding = 0;
541                         }
542                 }
543                 ++cvar_purechanges_count;
544                 // WARNING: this variable is used for the server list
545                 // NEVER dare to skip this code!
546                 // Hacks to intentionally appearing as "pure server" even though you DO have
547                 // modified settings may be punished by removal from the server list.
548                 // You can do to the variables cvar_changes and cvar_purechanges all you want,
549                 // though.
550         }
551         buf_del(h);
552         if(cvar_changes == "")
553                 cvar_changes = "// this server runs at default server settings\n";
554         else
555                 cvar_changes = strcat("// this server runs at modified server settings:\n", cvar_changes);
556         cvar_changes = strzone(cvar_changes);
557         if(cvar_purechanges == "")
558                 cvar_purechanges = "// this server runs at default gameplay settings\n";
559         else
560                 cvar_purechanges = strcat("// this server runs at modified gameplay settings:\n", cvar_purechanges);
561         cvar_purechanges = strzone(cvar_purechanges);
562 }
563
564 entity randomseed;
565 bool RandomSeed_Send(entity this, entity to, int sf)
566 {
567         WriteHeader(MSG_ENTITY, ENT_CLIENT_RANDOMSEED);
568         WriteShort(MSG_ENTITY, this.cnt);
569         return true;
570 }
571 void RandomSeed_Think(entity this)
572 {
573         this.cnt = bound(0, floor(random() * 65536), 65535);
574         this.nextthink = time + 5;
575
576         this.SendFlags |= 1;
577 }
578 void RandomSeed_Spawn()
579 {
580         randomseed = new_pure(randomseed);
581         setthink(randomseed, RandomSeed_Think);
582         Net_LinkEntity(randomseed, false, 0, RandomSeed_Send);
583
584         getthink(randomseed)(randomseed); // sets random seed and nextthink
585 }
586
587 spawnfunc(__init_dedicated_server)
588 {
589         // handler for _init/_init map (only for dedicated server initialization)
590
591         world_initialized = -1; // don't complain
592
593         delete_fn = remove_unsafely;
594
595         entity e = new(GotoFirstMap);
596         setthink(e, GotoFirstMap);
597         e.nextthink = time; // this is usually 1 at this point
598
599         e = new(info_player_deathmatch);  // safeguard against player joining
600
601     // assign reflectively to avoid "assignment to world" warning
602     for (int i = 0, n = numentityfields(); i < n; ++i) {
603         string k = entityfieldname(i);
604         if (k == "classname") {
605             // safeguard against various stuff ;)
606             putentityfieldstring(i, this, "worldspawn");
607             break;
608         }
609     }
610
611         // needs to be done so early because of the constants they create
612         static_init();
613         static_init_late();
614         static_init_precache();
615
616         IL_PUSH(g_spawnpoints, e); // just incase
617
618         MapInfo_Enumerate();
619         MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
620 }
621
622 void __init_dedicated_server_shutdown() {
623         MapInfo_Shutdown();
624 }
625
626 STATIC_INIT_EARLY(maxclients)
627 {
628         maxclients = 0;
629         for (entity head = nextent(NULL); head; head = nextent(head)) {
630                 ++maxclients;
631         }
632 }
633
634 void GameplayMode_DelayedInit(entity this)
635 {
636         if(!scores_initialized)
637                 ScoreRules_generic();
638 }
639
640 void InitGameplayMode()
641 {
642         VoteReset();
643
644         // find out good world mins/maxs bounds, either the static bounds found by looking for solid, or the mapinfo specified bounds
645         get_mi_min_max(1);
646         // assign reflectively to avoid "assignment to world" warning
647         int done = 0; for (int i = 0, n = numentityfields(); i < n; ++i) {
648             string k = entityfieldname(i); vector v = (k == "mins") ? mi_min : (k == "maxs") ? mi_max : '0 0 0';
649             if (v) {
650             putentityfieldstring(i, world, sprintf("%v", v));
651             if (++done == 2) break;
652         }
653         }
654         // currently, NetRadiant's limit is 131072 qu for each side
655         // distance from one corner of a 131072qu cube to the opposite corner is approx. 227023 qu
656         // set the distance according to map size but don't go over the limit to avoid issues with float precision
657         // in case somebody makes extremely large maps
658         max_shot_distance = min(230000, vlen(world.maxs - world.mins));
659
660         MapInfo_LoadMapSettings(mapname);
661         GameRules_teams(false);
662
663         if (!cvar_value_issafe(world.fog))
664         {
665                 LOG_INFO("The current map contains a potentially harmful fog setting, ignored");
666                 world.fog = string_null;
667         }
668         if(MapInfo_Map_fog != "")
669         {
670                 if(MapInfo_Map_fog == "none")
671                         world.fog = string_null;
672                 else
673                         world.fog = strzone(MapInfo_Map_fog);
674         }
675         clientstuff = strzone(MapInfo_Map_clientstuff);
676
677         MapInfo_ClearTemps();
678
679         gamemode_name = MapInfo_Type_ToText(MapInfo_LoadedGametype);
680
681         cache_mutatormsg = strzone("");
682         cache_lastmutatormsg = strzone("");
683
684         InitializeEntity(NULL, GameplayMode_DelayedInit, INITPRIO_GAMETYPE_FALLBACK);
685 }
686
687 bool world_already_spawned;
688 spawnfunc(worldspawn)
689 {
690         server_is_dedicated = boolean(stof(cvar_defstring("is_dedicated")));
691
692         bool wantrestart = false;
693         {
694                 if (!server_is_dedicated)
695                 {
696                         // force unloading of server pk3 files when starting a listen server
697                         // localcmd("\nfs_rescan\n"); // FIXME: does more harm than good, has unintended side effects. What we really want is to unload temporary pk3s only
698                         // restore csqc_progname too
699                         string expect = "csprogs.dat";
700                         wantrestart = cvar_string("csqc_progname") != expect;
701                         cvar_set("csqc_progname", expect);
702                 }
703                 else
704                 {
705                         // Try to use versioned csprogs from pk3
706                         // Only ever use versioned csprogs.dat files on dedicated servers;
707                         // we need to reset csqc_progname on clients ourselves, and it's easier if the client's release name is constant
708                         string pk3csprogs = "csprogs-" WATERMARK ".dat";
709                         // This always works; fall back to it if a versioned csprogs.dat is suddenly missing
710                         string select = "csprogs.dat";
711                         if (fexists(pk3csprogs)) select = pk3csprogs;
712                         if (cvar_string("csqc_progname") != select)
713                         {
714                                 cvar_set("csqc_progname", select);
715                                 wantrestart = true;
716                         }
717                         // Check for updates on startup
718                         // We do it this way for atomicity so that connecting clients still match the server progs and don't disconnect
719                         int sentinel = fopen("progs.txt", FILE_READ);
720                         if (sentinel >= 0)
721                         {
722                                 string switchversion = fgets(sentinel);
723                                 fclose(sentinel);
724                                 if (switchversion != "" && switchversion != WATERMARK)
725                                 {
726                                         LOG_INFOF("Switching progs: " WATERMARK " -> %s", switchversion);
727                                         // if it doesn't exist, assume either:
728                                         //   a) the current program was overwritten
729                                         //   b) this is a client only update
730                                         string newprogs = sprintf("progs-%s.dat", switchversion);
731                                         if (fexists(newprogs))
732                                         {
733                                                 cvar_set("sv_progs", newprogs);
734                                                 wantrestart = true;
735                                         }
736                                         string newcsprogs = sprintf("csprogs-%s.dat", switchversion);
737                                         if (fexists(newcsprogs))
738                                         {
739                                                 cvar_set("csqc_progname", newcsprogs);
740                                                 wantrestart = true;
741                                         }
742                                 }
743                         }
744                 }
745                 if (wantrestart)
746                 {
747                         LOG_INFO("Restart requested");
748                         changelevel(mapname);
749                         // let initialization continue, shutdown depends on it
750                 }
751         }
752
753         if(world_already_spawned)
754                 error("world already spawned - you may have EXACTLY ONE worldspawn!");
755         world_already_spawned = true;
756
757         delete_fn = remove_safely; // during spawning, watch what you remove!
758
759         cvar_changes_init(); // do this very early now so it REALLY matches the server config
760
761         // default to RACE_RECORD, can be overwritten by gamemodes
762         record_type = RACE_RECORD;
763
764         // needs to be done so early because of the constants they create
765         static_init();
766
767         ServerProgsDB = db_load(strcat("server.db", autocvar_sessionid));
768
769         TemporaryDB = db_create();
770
771         // 0 normal
772         lightstyle(0, "m");
773
774         // 1 FLICKER (first variety)
775         lightstyle(1, "mmnmmommommnonmmonqnmmo");
776
777         // 2 SLOW STRONG PULSE
778         lightstyle(2, "abcdefghijklmnopqrstuvwxyzyxwvutsrqponmlkjihgfedcba");
779
780         // 3 CANDLE (first variety)
781         lightstyle(3, "mmmmmaaaaammmmmaaaaaabcdefgabcdefg");
782
783         // 4 FAST STROBE
784         lightstyle(4, "mamamamamama");
785
786         // 5 GENTLE PULSE 1
787         lightstyle(5,"jklmnopqrstuvwxyzyxwvutsrqponmlkj");
788
789         // 6 FLICKER (second variety)
790         lightstyle(6, "nmonqnmomnmomomno");
791
792         // 7 CANDLE (second variety)
793         lightstyle(7, "mmmaaaabcdefgmmmmaaaammmaamm");
794
795         // 8 CANDLE (third variety)
796         lightstyle(8, "mmmaaammmaaammmabcdefaaaammmmabcdefmmmaaaa");
797
798         // 9 SLOW STROBE (fourth variety)
799         lightstyle(9, "aaaaaaaazzzzzzzz");
800
801         // 10 FLUORESCENT FLICKER
802         lightstyle(10, "mmamammmmammamamaaamammma");
803
804         // 11 SLOW PULSE NOT FADE TO BLACK
805         lightstyle(11, "abcdefghijklmnopqrrqponmlkjihgfedcba");
806
807         // styles 32-62 are assigned by the spawnfunc_light program for switchable lights
808
809         // 63 testing
810         lightstyle(63, "a");
811
812         if(autocvar_g_campaign)
813                 CampaignPreInit();
814
815         Map_MarkAsRecent(mapname);
816
817         PlayerStats_GameReport_Init(); // we need this to be initiated before InitGameplayMode
818
819         InitGameplayMode();
820         static_init_late();
821         static_init_precache();
822         readlevelcvars();
823
824         GameRules_limit_fallbacks();
825
826         if(warmup_limit == 0)
827                 warmup_limit = (autocvar_timelimit > 0) ? autocvar_timelimit * 60 : autocvar_timelimit;
828
829         player_count = 0;
830         bot_waypoints_for_items = autocvar_g_waypoints_for_items;
831         if(bot_waypoints_for_items == 1)
832                 if(this.spawnflags & SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS)
833                         bot_waypoints_for_items = 0;
834
835         WaypointSprite_Init();
836
837         GameLogInit(); // prepare everything
838         // NOTE for matchid:
839         // changing the logic generating it is okay. But:
840         // it HAS to stay <= 64 chars
841         // character set: ASCII 33-126 without the following characters: : ; ' " \ $
842         if(autocvar_sv_eventlog)
843         {
844                 string num = strftime_s(); // strftime(false, "%s") isn't reliable, see strftime_s description
845                 string s = sprintf("%s.%s.%06d", itos(autocvar_sv_eventlog_files_counter), num, floor(random() * 1000000));
846                 matchid = strzone(s);
847
848                 GameLogEcho(strcat(":gamestart:", GetGametype(), "_", GetMapname(), ":", s));
849                 s = ":gameinfo:mutators:LIST";
850
851                 MUTATOR_CALLHOOK(BuildMutatorsString, s);
852                 s = M_ARGV(0, string);
853
854                 // initialiation stuff, not good in the mutator system
855                 if(!autocvar_g_use_ammunition)
856                         s = strcat(s, ":no_use_ammunition");
857
858                 // initialiation stuff, not good in the mutator system
859                 if(autocvar_g_pickup_items == 0)
860                         s = strcat(s, ":no_pickup_items");
861                 if(autocvar_g_pickup_items > 0)
862                         s = strcat(s, ":pickup_items");
863
864                 // initialiation stuff, not good in the mutator system
865                 if(autocvar_g_weaponarena != "0")
866                         s = strcat(s, ":", autocvar_g_weaponarena, " arena");
867
868                 // TODO to mutator system
869                 if(autocvar_g_norecoil)
870                         s = strcat(s, ":norecoil");
871
872                 GameLogEcho(s);
873                 GameLogEcho(":gameinfo:end");
874         }
875         else
876                 matchid = strzone(ftos(random()));
877
878         cvar_set("nextmap", "");
879
880         SetDefaultAlpha();
881
882         if(autocvar_g_campaign)
883                 CampaignPostInit();
884
885         Ban_LoadBans();
886
887         MapInfo_Enumerate();
888         MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
889
890         q3compat = BITSET(q3compat, Q3COMPAT_ARENA, fexists(strcat("scripts/", mapname, ".arena")));
891         q3compat = BITSET(q3compat, Q3COMPAT_DEFI, fexists(strcat("scripts/", mapname, ".defi")));
892
893         if(whichpack(strcat("maps/", mapname, ".cfg")) != "")
894         {
895                 int fd = fopen(strcat("maps/", mapname, ".cfg"), FILE_READ);
896                 if(fd != -1)
897                 {
898                         string s;
899                         while((s = fgets(fd)))
900                         {
901                                 int l = tokenize_console(s);
902                                 if(l < 2)
903                                         continue;
904                                 if(argv(0) == "cd")
905                                 {
906                                         string trackname = argv(2);
907                                         LOG_INFO("Found ^1UNSUPPORTED^7 cd loop command in .cfg file; put this line in mapinfo instead:");
908                                         LOG_INFO("  cdtrack ", trackname);
909                                         if (cvar_value_issafe(trackname))
910                                         {
911                                                 string newstuff = strcat(clientstuff, "cd loop \"", trackname, "\"\n");
912                                                 strcpy(clientstuff, newstuff);
913                                         }
914                                 }
915                                 else if(argv(0) == "fog")
916                                 {
917                                         LOG_INFO("Found ^1UNSUPPORTED^7 fog command in .cfg file; put this line in worldspawn in the .map/.bsp/.ent file instead:");
918                                         LOG_INFO("  \"fog\" \"", s, "\"");
919                                 }
920                                 else if(argv(0) == "set")
921                                 {
922                                         LOG_INFO("Found ^1UNSUPPORTED^7 set command in .cfg file; put this line in mapinfo instead:");
923                                         LOG_INFO("  clientsettemp_for_type all ", argv(1), " ", argv(2));
924                                 }
925                                 else if(argv(0) != "//")
926                                 {
927                                         LOG_INFO("Found ^1UNSUPPORTED^7 set command in .cfg file; put this line in mapinfo instead:");
928                                         LOG_INFO("  clientsettemp_for_type all ", argv(0), " ", argv(1));
929                                 }
930                         }
931                         fclose(fd);
932                 }
933         }
934
935         WeaponStats_Init();
936
937         Nagger_Init();
938
939         // set up information replies for clients and server to use
940         maplist_reply = strzone(getmaplist());
941         lsmaps_reply = strzone(getlsmaps());
942         monsterlist_reply = strzone(getmonsterlist());
943         bool records_available = false;
944         for(int i = 0; i < 10; ++i)
945         {
946                 string s = getrecords(i);
947                 if (s != "")
948                 {
949                         records_reply[i] = strzone(s);
950                         records_available = true;
951                 }
952         }
953         if (!records_available)
954                 records_reply[0] = "No records available for the current game mode.\n";
955         ladder_reply = strzone(getladder());
956         rankings_reply = strzone(getrankings());
957
958         // begin other init
959         ClientInit_Spawn();
960         RandomSeed_Spawn();
961         PingPLReport_Spawn();
962
963         CheatInit();
964
965         if (!wantrestart) localcmd("\n_sv_hook_gamestart ", GetGametype(), "\n");
966
967         // fill sv_curl_serverpackages from .serverpackage files
968         if (autocvar_sv_curl_serverpackages_auto)
969         {
970                 string s = "csprogs-" WATERMARK ".dat";
971                 // remove automatically managed files from the list to prevent duplicates
972                 for (int i = 0, n = tokenize_console(cvar_string("sv_curl_serverpackages")); i < n; ++i)
973                 {
974                         string pkg = argv(i);
975                         if (startsWith(pkg, "csprogs-")) continue;
976                         if (endsWith(pkg, "-serverpackage.txt")) continue;
977                         if (endsWith(pkg, ".serverpackage")) continue;  // OLD legacy
978                         s = cons(s, pkg);
979                 }
980                 // add automatically managed files to the list
981                 #define X(match) MACRO_BEGIN \
982                         int fd = search_begin(match, true, false); \
983                         if (fd >= 0) \
984                         { \
985                                 for (int i = 0, j = search_getsize(fd); i < j; ++i) \
986                                 { \
987                                         s = cons(s, search_getfilename(fd, i)); \
988                                 } \
989                                 search_end(fd); \
990                         } \
991                 MACRO_END
992                 X("*-serverpackage.txt");
993                 X("*.serverpackage");
994                 #undef X
995                 cvar_set("sv_curl_serverpackages", s);
996         }
997
998         // MOD AUTHORS: change this, and possibly remove a few of the blocks below to ignore certain changes
999         modname = "Xonotic";
1000         // physics/balance/config changes that count as mod
1001         if(cvar_string("g_mod_physics") != cvar_defstring("g_mod_physics"))
1002                 modname = cvar_string("g_mod_physics");
1003         if(cvar_string("g_mod_balance") != cvar_defstring("g_mod_balance") && cvar_string("g_mod_balance") != "Testing")
1004                 modname = cvar_string("g_mod_balance");
1005         if(cvar_string("g_mod_config") != cvar_defstring("g_mod_config"))
1006                 modname = cvar_string("g_mod_config");
1007         // extra mutators that deserve to count as mod
1008         MUTATOR_CALLHOOK(SetModname, modname);
1009         modname = M_ARGV(0, string);
1010
1011         // save it for later
1012         modname = strzone(modname);
1013
1014         WinningConditionHelper(this); // set worldstatus
1015
1016         world_initialized = 1;
1017         __spawnfunc_spawn_all();
1018 }
1019
1020 spawnfunc(light)
1021 {
1022         //makestatic (this); // Who the f___ did that?
1023         delete(this);
1024 }
1025
1026 bool MoveToRandomLocationWithinBounds(entity e, vector boundmin, vector boundmax, float goodcontents, float badcontents, float badsurfaceflags, int attempts, float maxaboveground, float minviewdistance)
1027 {
1028     float m = e.dphitcontentsmask;
1029     e.dphitcontentsmask = goodcontents | badcontents;
1030
1031     vector org = boundmin;
1032     vector delta = boundmax - boundmin;
1033
1034     vector start, end;
1035     start = end = org;
1036     int j; // used after the loop
1037     for(j = 0; j < attempts; ++j)
1038     {
1039         start.x = org.x + random() * delta.x;
1040         start.y = org.y + random() * delta.y;
1041         start.z = org.z + random() * delta.z;
1042
1043         // rule 1: start inside world bounds, and outside
1044         // solid, and don't start from somewhere where you can
1045         // fall down to evil
1046         tracebox(start, e.mins, e.maxs, start - '0 0 1' * delta.z, MOVE_NORMAL, e);
1047         if (trace_fraction >= 1)
1048             continue;
1049         if (trace_startsolid)
1050             continue;
1051         if (trace_dphitcontents & badcontents)
1052             continue;
1053         if (trace_dphitq3surfaceflags & badsurfaceflags)
1054             continue;
1055
1056         // rule 2: if we are too high, lower the point
1057         if (trace_fraction * delta.z > maxaboveground)
1058             start = trace_endpos + '0 0 1' * maxaboveground;
1059         vector enddown = trace_endpos;
1060
1061         // rule 3: make sure we aren't outside the map. This only works
1062         // for somewhat well formed maps. A good rule of thumb is that
1063         // the map should have a convex outside hull.
1064         // these can be traceLINES as we already verified the starting box
1065         vector mstart = start + 0.5 * (e.mins + e.maxs);
1066         traceline(mstart, mstart + '1 0 0' * delta.x, MOVE_NORMAL, e);
1067         if (trace_fraction >= 1 || trace_dphittexturename == "common/caulk")
1068             continue;
1069         traceline(mstart, mstart - '1 0 0' * delta.x, MOVE_NORMAL, e);
1070         if (trace_fraction >= 1 || trace_dphittexturename == "common/caulk")
1071             continue;
1072         traceline(mstart, mstart + '0 1 0' * delta.y, MOVE_NORMAL, e);
1073         if (trace_fraction >= 1 || trace_dphittexturename == "common/caulk")
1074             continue;
1075         traceline(mstart, mstart - '0 1 0' * delta.y, MOVE_NORMAL, e);
1076         if (trace_fraction >= 1 || trace_dphittexturename == "common/caulk")
1077             continue;
1078         traceline(mstart, mstart + '0 0 1' * delta.z, MOVE_NORMAL, e);
1079         if (trace_fraction >= 1 || trace_dphittexturename == "common/caulk")
1080             continue;
1081
1082                 // rule 4: we must "see" some spawnpoint or item
1083             entity sp = NULL;
1084             IL_EACH(g_spawnpoints, checkpvs(mstart, it),
1085             {
1086                 if((traceline(mstart, it.origin, MOVE_NORMAL, e), trace_fraction) >= 1)
1087                 {
1088                         sp = it;
1089                         break;
1090                 }
1091             });
1092                 if(!sp)
1093                 {
1094                         int items_checked = 0;
1095                         IL_EACH(g_items, checkpvs(mstart, it),
1096                         {
1097                                 if((traceline(mstart, it.origin + (it.mins + it.maxs) * 0.5, MOVE_NORMAL, e), trace_fraction) >= 1)
1098                                 {
1099                                         sp = it;
1100                                         break;
1101                                 }
1102
1103                                 ++items_checked;
1104                                 if(items_checked >= attempts)
1105                                         break; // sanity
1106                         });
1107
1108                         if(!sp)
1109                                 continue;
1110                 }
1111
1112         // find a random vector to "look at"
1113         end.x = org.x + random() * delta.x;
1114         end.y = org.y + random() * delta.y;
1115         end.z = org.z + random() * delta.z;
1116         end = start + normalize(end - start) * vlen(delta);
1117
1118         // rule 4: start TO end must not be too short
1119         tracebox(start, e.mins, e.maxs, end, MOVE_NORMAL, e);
1120         if(trace_startsolid)
1121             continue;
1122         if(trace_fraction < minviewdistance / vlen(delta))
1123             continue;
1124
1125         // rule 5: don't want to look at sky
1126         if(trace_dphitq3surfaceflags & Q3SURFACEFLAG_SKY)
1127             continue;
1128
1129         // rule 6: we must not end up in trigger_hurt
1130         if(tracebox_hits_trigger_hurt(start, e.mins, e.maxs, enddown))
1131             continue;
1132
1133         break;
1134     }
1135
1136     e.dphitcontentsmask = m;
1137
1138     if(j < attempts)
1139     {
1140         setorigin(e, start);
1141         e.angles = vectoangles(end - start);
1142         LOG_DEBUG("Needed ", ftos(j + 1), " attempts");
1143         return true;
1144     }
1145     return false;
1146 }
1147
1148 float MoveToRandomMapLocation(entity e, float goodcontents, float badcontents, float badsurfaceflags, float attempts, float maxaboveground, float minviewdistance)
1149 {
1150         return MoveToRandomLocationWithinBounds(e, world.mins, world.maxs, goodcontents, badcontents, badsurfaceflags, attempts, maxaboveground, minviewdistance);
1151 }
1152
1153 /*
1154 ===============================================================================
1155
1156 RULES
1157
1158 ===============================================================================
1159 */
1160
1161 void DumpStats(float final)
1162 {
1163         float file;
1164         string s;
1165         float to_console;
1166         float to_eventlog;
1167         float to_file;
1168         float i;
1169
1170         to_console = autocvar_sv_logscores_console;
1171         to_eventlog = autocvar_sv_eventlog;
1172         to_file = autocvar_sv_logscores_file;
1173
1174         if(!final)
1175         {
1176                 to_console = true; // always print printstats replies
1177                 to_eventlog = false; // but never print them to the event log
1178         }
1179
1180         if(to_eventlog)
1181                 if(autocvar_sv_eventlog_console)
1182                         to_console = false; // otherwise we get the output twice
1183
1184         if(final)
1185                 s = ":scores:";
1186         else
1187                 s = ":status:";
1188         s = strcat(s, GetGametype(), "_", GetMapname(), ":", ftos(rint(time)));
1189
1190         if(to_console)
1191                 LOG_HELP(s);
1192         if(to_eventlog)
1193                 GameLogEcho(s);
1194
1195         file = -1;
1196         if(to_file)
1197         {
1198                 file = fopen(autocvar_sv_logscores_filename, FILE_APPEND);
1199                 if(file == -1)
1200                         to_file = false;
1201                 else
1202                         fputs(file, strcat(s, "\n"));
1203         }
1204
1205         s = strcat(":labels:player:", GetPlayerScoreString(NULL, 0));
1206         if(to_console)
1207                 LOG_HELP(s);
1208         if(to_eventlog)
1209                 GameLogEcho(s);
1210         if(to_file)
1211                 fputs(file, strcat(s, "\n"));
1212
1213         FOREACH_CLIENT(IS_REAL_CLIENT(it) || (IS_BOT_CLIENT(it) && autocvar_sv_logscores_bots), {
1214                 s = strcat(":player:see-labels:", GetPlayerScoreString(it, 0), ":");
1215                 s = strcat(s, ftos(rint(time - CS(it).jointime)), ":");
1216                 if(IS_PLAYER(it) || MUTATOR_CALLHOOK(GetPlayerStatus, it))
1217                         s = strcat(s, ftos(it.team), ":");
1218                 else
1219                         s = strcat(s, "spectator:");
1220
1221                 if(to_console)
1222                         LOG_HELP(s, playername(it.netname, it.team, false));
1223                 if(to_eventlog)
1224                         GameLogEcho(strcat(s, ftos(it.playerid), ":", playername(it.netname, it.team, false)));
1225                 if(to_file)
1226                         fputs(file, strcat(s, playername(it.netname, it.team, false), "\n"));
1227         });
1228
1229         if(teamplay)
1230         {
1231                 s = strcat(":labels:teamscores:", GetTeamScoreString(0, 0));
1232                 if(to_console)
1233                         LOG_HELP(s);
1234                 if(to_eventlog)
1235                         GameLogEcho(s);
1236                 if(to_file)
1237                         fputs(file, strcat(s, "\n"));
1238
1239                 for(i = 1; i < 16; ++i)
1240                 {
1241                         s = strcat(":teamscores:see-labels:", GetTeamScoreString(i, 0));
1242                         s = strcat(s, ":", ftos(i));
1243                         if(to_console)
1244                                 LOG_HELP(s);
1245                         if(to_eventlog)
1246                                 GameLogEcho(s);
1247                         if(to_file)
1248                                 fputs(file, strcat(s, "\n"));
1249                 }
1250         }
1251
1252         if(to_console)
1253                 LOG_HELP(":end");
1254         if(to_eventlog)
1255                 GameLogEcho(":end");
1256         if(to_file)
1257         {
1258                 fputs(file, ":end\n");
1259                 fclose(file);
1260         }
1261 }
1262
1263 /*
1264 go to the next level for deathmatch
1265 only called if a time or frag limit has expired
1266 */
1267 void NextLevel()
1268 {
1269         game_stopped = true;
1270         intermission_running = true; // game over
1271
1272         // enforce a wait time before allowing changelevel
1273         if(player_count > 0)
1274                 intermission_exittime = time + autocvar_sv_mapchange_delay;
1275         else
1276                 intermission_exittime = -1;
1277
1278         /*
1279         WriteByte (MSG_ALL, SVC_CDTRACK);
1280         WriteByte (MSG_ALL, 3);
1281         WriteByte (MSG_ALL, 3);
1282         // done in FixIntermission
1283         */
1284
1285         //pos = FindIntermission ();
1286
1287         VoteReset();
1288
1289         DumpStats(true);
1290
1291         // send statistics
1292         PlayerStats_GameReport(true);
1293         WeaponStats_Shutdown();
1294
1295         Kill_Notification(NOTIF_ALL, NULL, MSG_CENTER, CPID_Null); // kill all centerprints now
1296
1297         if(autocvar_sv_eventlog)
1298                 GameLogEcho(":gameover");
1299
1300         GameLogClose();
1301
1302         FOREACH_CLIENT(IS_PLAYER(it), {
1303                 FixIntermissionClient(it);
1304                 if(it.winning)
1305                         bprint(playername(it.netname, it.team, false), " ^7wins.\n");
1306         });
1307
1308         target_music_kill();
1309
1310         if(autocvar_g_campaign)
1311                 CampaignPreIntermission();
1312
1313         MUTATOR_CALLHOOK(MatchEnd);
1314
1315         localcmd("\nsv_hook_gameend\n");
1316 }
1317
1318
1319 float InitiateSuddenDeath()
1320 {
1321         // Check first whether normal overtimes could be added before initiating suddendeath mode
1322         // - for this timelimit_overtime needs to be >0 of course
1323         // - also check the winning condition calculated in the previous frame and only add normal overtime
1324         //   again, if at the point at which timelimit would be extended again, still no winner was found
1325         if (!autocvar_g_campaign && checkrules_overtimesadded >= 0
1326                 && (checkrules_overtimesadded < autocvar_timelimit_overtimes || autocvar_timelimit_overtimes < 0)
1327                 && autocvar_timelimit_overtime && !(g_race && !g_race_qualifying))
1328         {
1329                 return 1; // need to call InitiateOvertime later
1330         }
1331         else
1332         {
1333                 if(!checkrules_suddendeathend)
1334                 {
1335                         if(autocvar_g_campaign)
1336                                 checkrules_suddendeathend = time; // no suddendeath in campaign
1337                         else
1338                                 checkrules_suddendeathend = time + 60 * autocvar_timelimit_suddendeath;
1339                         if(g_race && !g_race_qualifying)
1340                                 race_StartCompleting();
1341                 }
1342                 return 0;
1343         }
1344 }
1345
1346 void InitiateOvertime() // ONLY call this if InitiateSuddenDeath returned true
1347 {
1348         ++checkrules_overtimesadded;
1349         //add one more overtime by simply extending the timelimit
1350         cvar_set("timelimit", ftos(autocvar_timelimit + autocvar_timelimit_overtime));
1351         Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_OVERTIME_TIME, autocvar_timelimit_overtime * 60);
1352 }
1353
1354 float GetWinningCode(float fraglimitreached, float equality)
1355 {
1356         if(autocvar_g_campaign == 1)
1357         {
1358                 if(fraglimitreached)
1359                         return WINNING_YES;
1360                 else
1361                         return WINNING_NO;
1362         }
1363         else
1364         {
1365                 if(equality)
1366                 {
1367                         if(fraglimitreached)
1368                                 return WINNING_STARTSUDDENDEATHOVERTIME;
1369                         else
1370                                 return WINNING_NEVER;
1371                 }
1372                 else
1373                 {
1374                         if(fraglimitreached)
1375                                 return WINNING_YES;
1376                         else
1377                                 return WINNING_NO;
1378                 }
1379         }
1380 }
1381
1382 // set the .winning flag for exactly those players with a given field value
1383 void SetWinners(.float field, float value)
1384 {
1385         FOREACH_CLIENT(IS_PLAYER(it), { it.winning = (it.(field) == value); });
1386 }
1387
1388 // set the .winning flag for those players with a given field value
1389 void AddWinners(.float field, float value)
1390 {
1391         FOREACH_CLIENT(IS_PLAYER(it), {
1392                 if(it.(field) == value)
1393                         it.winning = 1;
1394         });
1395 }
1396
1397 // clear the .winning flags
1398 void ClearWinners()
1399 {
1400         FOREACH_CLIENT(IS_PLAYER(it), { it.winning = 0; });
1401 }
1402
1403 int fragsleft_last;
1404 float WinningCondition_Scores(float limit, float leadlimit)
1405 {
1406         // TODO make everything use THIS winning condition (except LMS)
1407         WinningConditionHelper(NULL);
1408
1409         if(teamplay)
1410         {
1411                 for (int i = 1; i < 5; ++i)
1412                 {
1413                         Team_SetTeamScore(Team_GetTeamFromIndex(i),
1414                                 TeamScore_GetCompareValue(Team_IndexToTeam(i)));
1415                 }
1416         }
1417
1418         ClearWinners();
1419         if(WinningConditionHelper_winner)
1420                 WinningConditionHelper_winner.winning = 1;
1421         if(WinningConditionHelper_winnerteam >= 0)
1422                 SetWinners(team, WinningConditionHelper_winnerteam);
1423
1424         if(WinningConditionHelper_lowerisbetter)
1425         {
1426                 WinningConditionHelper_topscore = -WinningConditionHelper_topscore;
1427                 WinningConditionHelper_secondscore = -WinningConditionHelper_secondscore;
1428                 limit = -limit;
1429         }
1430
1431         if(WinningConditionHelper_zeroisworst)
1432                 leadlimit = 0; // not supported in this mode
1433
1434         if(MUTATOR_CALLHOOK(Scores_CountFragsRemaining))
1435         {
1436                 float fragsleft;
1437                 if (checkrules_suddendeathend && time >= checkrules_suddendeathend)
1438                 {
1439                         fragsleft = 1;
1440                 }
1441                 else
1442                 {
1443                         fragsleft = FLOAT_MAX;
1444                         float leadingfragsleft = FLOAT_MAX;
1445                         if (limit)
1446                                 fragsleft = limit - WinningConditionHelper_topscore;
1447                         if (leadlimit)
1448                                 leadingfragsleft = WinningConditionHelper_secondscore + leadlimit - WinningConditionHelper_topscore;
1449
1450                         if (limit && leadlimit && autocvar_leadlimit_and_fraglimit)
1451                                 fragsleft = max(fragsleft, leadingfragsleft);
1452                         else
1453                                 fragsleft = min(fragsleft, leadingfragsleft);
1454                 }
1455
1456                 if (fragsleft_last != fragsleft) // do not announce same remaining frags multiple times
1457                 {
1458                         if (fragsleft == 1)
1459                                 Send_Notification(NOTIF_ALL, NULL, MSG_ANNCE, ANNCE_REMAINING_FRAG_1);
1460                         else if (fragsleft == 2)
1461                                 Send_Notification(NOTIF_ALL, NULL, MSG_ANNCE, ANNCE_REMAINING_FRAG_2);
1462                         else if (fragsleft == 3)
1463                                 Send_Notification(NOTIF_ALL, NULL, MSG_ANNCE, ANNCE_REMAINING_FRAG_3);
1464
1465                         fragsleft_last = fragsleft;
1466                 }
1467         }
1468
1469         bool fraglimit_reached = (limit && WinningConditionHelper_topscore >= limit);
1470         bool leadlimit_reached = (leadlimit && WinningConditionHelper_topscore - WinningConditionHelper_secondscore >= leadlimit);
1471
1472         bool limit_reached;
1473         // only respect leadlimit_and_fraglimit when both limits are set or the game will never end
1474         if (limit && leadlimit && autocvar_leadlimit_and_fraglimit)
1475                 limit_reached = (fraglimit_reached && leadlimit_reached);
1476         else
1477                 limit_reached = (fraglimit_reached || leadlimit_reached);
1478
1479         return GetWinningCode(
1480                 WinningConditionHelper_topscore && limit_reached,
1481                 WinningConditionHelper_equality
1482         );
1483 }
1484
1485 float WinningCondition_RanOutOfSpawns()
1486 {
1487         if(have_team_spawns <= 0)
1488                 return WINNING_NO;
1489
1490         if(!autocvar_g_spawn_useallspawns)
1491                 return WINNING_NO;
1492
1493         if(!some_spawn_has_been_used)
1494                 return WINNING_NO;
1495
1496         for (int i = 1; i < 5; ++i)
1497         {
1498                 Team_SetTeamScore(Team_GetTeamFromIndex(i), 0);
1499         }
1500
1501         FOREACH_CLIENT(IS_PLAYER(it) && !IS_DEAD(it),
1502         {
1503                 if (Team_IsValidTeam(it.team))
1504                 {
1505                         Team_SetTeamScore(Team_GetTeam(it.team), 1);
1506                 }
1507         });
1508
1509         IL_EACH(g_spawnpoints, true,
1510         {
1511                 if (Team_IsValidTeam(it.team))
1512                 {
1513                         Team_SetTeamScore(Team_GetTeam(it.team), 1);
1514                 }
1515         });
1516
1517         ClearWinners();
1518         float team1_score = Team_GetTeamScore(Team_GetTeamFromIndex(1));
1519         float team2_score = Team_GetTeamScore(Team_GetTeamFromIndex(2));
1520         float team3_score = Team_GetTeamScore(Team_GetTeamFromIndex(3));
1521         float team4_score = Team_GetTeamScore(Team_GetTeamFromIndex(4));
1522         if(team1_score + team2_score + team3_score + team4_score == 0)
1523         {
1524                 checkrules_equality = true;
1525                 return WINNING_YES;
1526         }
1527         else if(team1_score + team2_score + team3_score + team4_score == 1)
1528         {
1529                 float t, i;
1530                 if(team1_score)
1531                         t = 1;
1532                 else if(team2_score)
1533                         t = 2;
1534                 else if(team3_score)
1535                         t = 3;
1536                 else // if(team4_score)
1537                         t = 4;
1538                 entity balance = TeamBalance_CheckAllowedTeams(NULL);
1539                 for(i = 0; i < MAX_TEAMSCORE; ++i)
1540                 {
1541                         for (int j = 1; j <= NUM_TEAMS; ++j)
1542                         {
1543                                 if (t == j)
1544                                 {
1545                                         continue;
1546                                 }
1547                                 if (!TeamBalance_IsTeamAllowed(balance, j))
1548                                 {
1549                                         continue;
1550                                 }
1551                                 TeamScore_AddToTeam(Team_IndexToTeam(j), i, -1000);
1552                         }
1553                 }
1554
1555                 AddWinners(team, t);
1556                 return WINNING_YES;
1557         }
1558         else
1559                 return WINNING_NO;
1560 }
1561
1562 /*
1563 ============
1564 CheckRules_World
1565
1566 Exit deathmatch games upon conditions
1567 ============
1568 */
1569 void CheckRules_World()
1570 {
1571         VoteThink();
1572         MapVote_Think();
1573
1574         SetDefaultAlpha();
1575
1576         if (intermission_running) // someone else quit the game already
1577         {
1578                 if(player_count == 0) // Nobody there? Then let's go to the next map
1579                         MapVote_Start();
1580                         // this will actually check the player count in the next frame
1581                         // again, but this shouldn't hurt
1582                 return;
1583         }
1584
1585         float timelimit = autocvar_timelimit * 60;
1586         float fraglimit = autocvar_fraglimit;
1587         float leadlimit = autocvar_leadlimit;
1588         if (leadlimit < 0) leadlimit = 0;
1589
1590         if(warmup_stage || time <= game_starttime) // NOTE: this is <= to prevent problems in the very tic where the game starts
1591         {
1592                 if(timelimit > 0)
1593                         timelimit = 0; // timelimit is not made for warmup
1594                 if(fraglimit > 0)
1595                         fraglimit = 0; // no fraglimit for now
1596                 leadlimit = 0; // no leadlimit for now
1597         }
1598
1599         if(timelimit > 0)
1600         {
1601                 timelimit += game_starttime;
1602         }
1603         else if (timelimit < 0)
1604         {
1605                 // endmatch
1606                 NextLevel();
1607                 return;
1608         }
1609
1610         float wantovertime;
1611         wantovertime = 0;
1612
1613         if(checkrules_suddendeathend)
1614         {
1615                 if(!checkrules_suddendeathwarning)
1616                 {
1617                         checkrules_suddendeathwarning = true;
1618                         if(g_race && !g_race_qualifying)
1619                                 Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_RACE_FINISHLAP);
1620                         else
1621                                 Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_OVERTIME_FRAG);
1622                 }
1623         }
1624         else
1625         {
1626                 if (timelimit && time >= timelimit)
1627                 {
1628                         if(g_race && (g_race_qualifying == 2) && timelimit > 0)
1629                         {
1630                                 float totalplayers;
1631                                 float playerswithlaps;
1632                                 float readyplayers;
1633                                 totalplayers = playerswithlaps = readyplayers = 0;
1634                                 FOREACH_CLIENT(IS_PLAYER(it), {
1635                                         ++totalplayers;
1636                                         if(GameRules_scoring_add(it, RACE_FASTEST, 0))
1637                                                 ++playerswithlaps;
1638                                         if(it.ready)
1639                                                 ++readyplayers;
1640                                 });
1641
1642                                 // at least 2 of the players have completed a lap: start the RACE
1643                                 // otherwise, the players should end the qualifying on their own
1644                                 if(readyplayers || playerswithlaps >= 2)
1645                                 {
1646                                         checkrules_suddendeathend = 0;
1647                                         ReadyRestart(); // go to race
1648                                         return;
1649                                 }
1650                                 else
1651                                         wantovertime |= InitiateSuddenDeath();
1652                         }
1653                         else
1654                                 wantovertime |= InitiateSuddenDeath();
1655                 }
1656         }
1657
1658         if (checkrules_suddendeathend && time >= checkrules_suddendeathend)
1659         {
1660                 NextLevel();
1661                 return;
1662         }
1663
1664         int checkrules_status = WinningCondition_RanOutOfSpawns();
1665         if(checkrules_status == WINNING_YES)
1666                 bprint("Hey! Someone ran out of spawns!\n");
1667         else if(MUTATOR_CALLHOOK(CheckRules_World, checkrules_status, timelimit, fraglimit))
1668                 checkrules_status = M_ARGV(0, float);
1669         else
1670                 checkrules_status = WinningCondition_Scores(fraglimit, leadlimit);
1671
1672         if(checkrules_status == WINNING_STARTSUDDENDEATHOVERTIME)
1673         {
1674                 checkrules_status = WINNING_NEVER;
1675                 checkrules_overtimesadded = -1;
1676                 wantovertime |= InitiateSuddenDeath();
1677         }
1678
1679         if(checkrules_status == WINNING_NEVER)
1680                 // equality cases! Nobody wins if the overtime ends in a draw.
1681                 ClearWinners();
1682
1683         if(wantovertime)
1684         {
1685                 if(checkrules_status == WINNING_NEVER)
1686                         InitiateOvertime();
1687                 else
1688                         checkrules_status = WINNING_YES;
1689         }
1690
1691         if(checkrules_suddendeathend)
1692                 if(checkrules_status != WINNING_NEVER || time >= checkrules_suddendeathend)
1693                         checkrules_status = WINNING_YES;
1694
1695         if(checkrules_status == WINNING_YES)
1696         {
1697                 //print("WINNING\n");
1698                 NextLevel();
1699         }
1700 }
1701
1702 float want_weapon(entity weaponinfo, float allguns)
1703 {
1704         int d = 0;
1705         bool allow_mutatorblocked = false;
1706
1707         if(!weaponinfo.m_id)
1708                 return 0;
1709
1710         bool mutator_returnvalue = MUTATOR_CALLHOOK(WantWeapon, weaponinfo, d, allguns, allow_mutatorblocked);
1711         d = M_ARGV(1, float);
1712         allguns = M_ARGV(2, bool);
1713         allow_mutatorblocked = M_ARGV(3, bool);
1714
1715         if(allguns)
1716                 d = boolean((weaponinfo.spawnflags & WEP_FLAG_NORMAL) && !(weaponinfo.spawnflags & (WEP_FLAG_HIDDEN | WEP_FLAG_SPECIALATTACK)));
1717         else if(!mutator_returnvalue)
1718                 d = !(!weaponinfo.weaponstart);
1719
1720         if(!allow_mutatorblocked && (weaponinfo.spawnflags & WEP_FLAG_MUTATORBLOCKED)) // never default mutator blocked guns
1721                 d = 0;
1722
1723         float t = weaponinfo.weaponstartoverride;
1724
1725         //LOG_INFOF("want_weapon: %s - d: %d t: %d\n", weaponinfo.netname, d, t);
1726
1727         // bit order in t:
1728         // 1: want or not
1729         // 2: is default?
1730         // 4: is set by default?
1731         if(t < 0)
1732                 t = 4 | (3 * d);
1733         else
1734                 t |= (2 * d);
1735
1736         return t;
1737 }
1738
1739 /// Weapons the player normally starts with outside weapon arena.
1740 WepSet weapons_start()
1741 {
1742         WepSet ret = '0 0 0';
1743         FOREACH(Weapons, it != WEP_Null, {
1744                 int w = want_weapon(it, false);
1745                 if (w & 1)
1746                         ret |= it.m_wepset;
1747         });
1748         return ret;
1749 }
1750
1751 WepSet weapons_all()
1752 {
1753         WepSet ret = '0 0 0';
1754         FOREACH(Weapons, it != WEP_Null, {
1755                 if (!(it.spawnflags & (WEP_FLAG_MUTATORBLOCKED | WEP_FLAG_SPECIALATTACK)))
1756                         ret |= it.m_wepset;
1757         });
1758         return ret;
1759 }
1760
1761 WepSet weapons_devall()
1762 {
1763         WepSet ret = '0 0 0';
1764         FOREACH(Weapons, it != WEP_Null,
1765         {
1766                 ret |= it.m_wepset;
1767         });
1768         return ret;
1769 }
1770
1771 WepSet weapons_most()
1772 {
1773         WepSet ret = '0 0 0';
1774         FOREACH(Weapons, it != WEP_Null, {
1775                 if ((it.spawnflags & WEP_FLAG_NORMAL) && !(it.spawnflags & (WEP_FLAG_MUTATORBLOCKED | WEP_FLAG_HIDDEN | WEP_FLAG_SPECIALATTACK)))
1776                         ret |= it.m_wepset;
1777         });
1778         return ret;
1779 }
1780
1781 void weaponarena_available_all_update(entity this)
1782 {
1783         if (weaponsInMapAll)
1784         {
1785                 start_weapons = warmup_start_weapons = g_weaponarena_weapons = weapons_start() | (weaponsInMapAll & weapons_all());
1786         }
1787         else
1788         {
1789                 // if no weapons are available on the map, just fall back to all weapons arena
1790                 start_weapons = warmup_start_weapons = g_weaponarena_weapons = weapons_all();
1791         }
1792 }
1793
1794 void weaponarena_available_devall_update(entity this)
1795 {
1796         if (weaponsInMapAll)
1797         {
1798                 start_weapons = warmup_start_weapons = g_weaponarena_weapons = weapons_start() | weaponsInMapAll;
1799         }
1800         else
1801         {
1802                 // if no weapons are available on the map, just fall back to devall weapons arena
1803                 start_weapons = warmup_start_weapons = g_weaponarena_weapons = weapons_devall();
1804         }
1805 }
1806
1807 void weaponarena_available_most_update(entity this)
1808 {
1809         if (weaponsInMapAll)
1810         {
1811                 start_weapons = warmup_start_weapons = g_weaponarena_weapons = weapons_start() | (weaponsInMapAll & weapons_most());
1812         }
1813         else
1814         {
1815                 // if no weapons are available on the map, just fall back to most weapons arena
1816                 start_weapons = warmup_start_weapons = g_weaponarena_weapons = weapons_most();
1817         }
1818 }
1819
1820 void readplayerstartcvars()
1821 {
1822         // initialize starting values for players
1823         start_weapons = '0 0 0';
1824         start_weapons_default = '0 0 0';
1825         start_weapons_defaultmask = '0 0 0';
1826         start_items = 0;
1827         start_ammo_shells = 0;
1828         start_ammo_nails = 0;
1829         start_ammo_rockets = 0;
1830         start_ammo_cells = 0;
1831         start_ammo_plasma = 0;
1832         if (random_start_ammo == NULL)
1833         {
1834                 random_start_ammo = new_pure(random_start_ammo);
1835         }
1836         start_health = cvar("g_balance_health_start");
1837         start_armorvalue = cvar("g_balance_armor_start");
1838
1839         g_weaponarena = 0;
1840         g_weaponarena_weapons = '0 0 0';
1841
1842         string s = cvar_string("g_weaponarena");
1843
1844         MUTATOR_CALLHOOK(SetWeaponArena, s);
1845         s = M_ARGV(0, string);
1846
1847         if (s == "0" || s == "")
1848         {
1849                 // no arena
1850         }
1851         else if (s == "off")
1852         {
1853                 // forcibly turn off weaponarena
1854         }
1855         else if (s == "all" || s == "1")
1856         {
1857                 g_weaponarena = 1;
1858                 g_weaponarena_list = "All Weapons";
1859                 g_weaponarena_weapons = weapons_all();
1860         }
1861         else if (s == "devall")
1862         {
1863                 g_weaponarena = 1;
1864                 g_weaponarena_list = "Dev All Weapons";
1865                 g_weaponarena_weapons = weapons_devall();
1866         }
1867         else if (s == "most")
1868         {
1869                 g_weaponarena = 1;
1870                 g_weaponarena_list = "Most Weapons";
1871                 g_weaponarena_weapons = weapons_most();
1872         }
1873         else if (s == "all_available")
1874         {
1875                 g_weaponarena = 1;
1876                 g_weaponarena_list = "All Available Weapons";
1877
1878                 // this needs to run after weaponsInMapAll is initialized
1879                 InitializeEntity(NULL, weaponarena_available_all_update, INITPRIO_FINDTARGET);
1880         }
1881         else if (s == "devall_available")
1882         {
1883                 g_weaponarena = 1;
1884                 g_weaponarena_list = "Dev All Available Weapons";
1885
1886                 // this needs to run after weaponsInMapAll is initialized
1887                 InitializeEntity(NULL, weaponarena_available_devall_update, INITPRIO_FINDTARGET);
1888         }
1889         else if (s == "most_available")
1890         {
1891                 g_weaponarena = 1;
1892                 g_weaponarena_list = "Most Available Weapons";
1893
1894                 // this needs to run after weaponsInMapAll is initialized
1895                 InitializeEntity(NULL, weaponarena_available_most_update, INITPRIO_FINDTARGET);
1896         }
1897         else if (s == "none")
1898         {
1899                 g_weaponarena = 1;
1900                 g_weaponarena_list = "No Weapons";
1901         }
1902         else
1903         {
1904                 g_weaponarena = 1;
1905                 float t = tokenize_console(s);
1906                 g_weaponarena_list = "";
1907                 for (int j = 0; j < t; ++j)
1908                 {
1909                         s = argv(j);
1910                         Weapon wep = Weapon_from_name(s);
1911                         if(wep != WEP_Null)
1912                         {
1913                                 g_weaponarena_weapons |= (wep.m_wepset);
1914                                 g_weaponarena_list = strcat(g_weaponarena_list, wep.m_name, " & ");
1915                         }
1916                 }
1917                 g_weaponarena_list = strzone(substring(g_weaponarena_list, 0, strlen(g_weaponarena_list) - 3));
1918         }
1919
1920         if (g_weaponarena)
1921         {
1922                 g_weapon_stay = 0; // incompatible
1923                 start_weapons = g_weaponarena_weapons;
1924                 start_items |= IT_UNLIMITED_AMMO | IT_UNLIMITED_SUPERWEAPONS;
1925         }
1926         else
1927         {
1928                 FOREACH(Weapons, it != WEP_Null, {
1929                         int w = want_weapon(it, false);
1930                         WepSet s = it.m_wepset;
1931                         if(w & 1)
1932                                 start_weapons |= s;
1933                         if(w & 2)
1934                                 start_weapons_default |= s;
1935                         if(w & 4)
1936                                 start_weapons_defaultmask |= s;
1937                 });
1938         }
1939
1940         if(cvar("g_balance_superweapons_time") < 0)
1941                 start_items |= IT_UNLIMITED_SUPERWEAPONS;
1942
1943         if(!cvar("g_use_ammunition"))
1944                 start_items |= IT_UNLIMITED_AMMO;
1945
1946         if(start_items & IT_UNLIMITED_AMMO)
1947         {
1948                 start_ammo_shells = 999;
1949                 start_ammo_nails = 999;
1950                 start_ammo_rockets = 999;
1951                 start_ammo_cells = 999;
1952                 start_ammo_plasma = 999;
1953                 start_ammo_fuel = 999;
1954         }
1955         else
1956         {
1957                 start_ammo_shells = cvar("g_start_ammo_shells");
1958                 start_ammo_nails = cvar("g_start_ammo_nails");
1959                 start_ammo_rockets = cvar("g_start_ammo_rockets");
1960                 start_ammo_cells = cvar("g_start_ammo_cells");
1961                 start_ammo_plasma = cvar("g_start_ammo_plasma");
1962                 start_ammo_fuel = cvar("g_start_ammo_fuel");
1963                 random_start_weapons_count = cvar("g_random_start_weapons_count");
1964                 SetResource(random_start_ammo, RES_SHELLS, cvar("g_random_start_shells"));
1965                 SetResource(random_start_ammo, RES_BULLETS, cvar("g_random_start_bullets"));
1966                 SetResource(random_start_ammo, RES_ROCKETS, cvar("g_random_start_rockets"));
1967                 SetResource(random_start_ammo, RES_CELLS, cvar("g_random_start_cells"));
1968                 SetResource(random_start_ammo, RES_PLASMA, cvar("g_random_start_plasma"));
1969         }
1970
1971         warmup_start_ammo_shells = start_ammo_shells;
1972         warmup_start_ammo_nails = start_ammo_nails;
1973         warmup_start_ammo_rockets = start_ammo_rockets;
1974         warmup_start_ammo_cells = start_ammo_cells;
1975         warmup_start_ammo_plasma = start_ammo_plasma;
1976         warmup_start_ammo_fuel = start_ammo_fuel;
1977         warmup_start_health = start_health;
1978         warmup_start_armorvalue = start_armorvalue;
1979         warmup_start_weapons = start_weapons;
1980         warmup_start_weapons_default = start_weapons_default;
1981         warmup_start_weapons_defaultmask = start_weapons_defaultmask;
1982
1983         if (!g_weaponarena)
1984         {
1985                 warmup_start_ammo_shells = cvar("g_warmup_start_ammo_shells");
1986                 warmup_start_ammo_nails = cvar("g_warmup_start_ammo_nails");
1987                 warmup_start_ammo_rockets = cvar("g_warmup_start_ammo_rockets");
1988                 warmup_start_ammo_cells = cvar("g_warmup_start_ammo_cells");
1989                 warmup_start_ammo_plasma = cvar("g_warmup_start_ammo_plasma");
1990                 warmup_start_ammo_fuel = cvar("g_warmup_start_ammo_fuel");
1991                 warmup_start_health = cvar("g_warmup_start_health");
1992                 warmup_start_armorvalue = cvar("g_warmup_start_armor");
1993                 warmup_start_weapons = '0 0 0';
1994                 warmup_start_weapons_default = '0 0 0';
1995                 warmup_start_weapons_defaultmask = '0 0 0';
1996                 FOREACH(Weapons, it != WEP_Null, {
1997                         int w = want_weapon(it, autocvar_g_warmup_allguns);
1998                         WepSet s = it.m_wepset;
1999                         if(w & 1)
2000                                 warmup_start_weapons |= s;
2001                         if(w & 2)
2002                                 warmup_start_weapons_default |= s;
2003                         if(w & 4)
2004                                 warmup_start_weapons_defaultmask |= s;
2005                 });
2006         }
2007
2008         if (autocvar_g_jetpack)
2009                 start_items |= ITEM_Jetpack.m_itemid;
2010
2011         MUTATOR_CALLHOOK(SetStartItems);
2012
2013         if (start_items & ITEM_Jetpack.m_itemid)
2014         {
2015                 start_items |= ITEM_JetpackRegen.m_itemid;
2016                 start_ammo_fuel = max(start_ammo_fuel, cvar("g_balance_fuel_rotstable"));
2017                 warmup_start_ammo_fuel = max(warmup_start_ammo_fuel, cvar("g_balance_fuel_rotstable"));
2018         }
2019
2020         start_ammo_shells = max(0, start_ammo_shells);
2021         start_ammo_nails = max(0, start_ammo_nails);
2022         start_ammo_rockets = max(0, start_ammo_rockets);
2023         start_ammo_cells = max(0, start_ammo_cells);
2024         start_ammo_plasma = max(0, start_ammo_plasma);
2025         start_ammo_fuel = max(0, start_ammo_fuel);
2026         SetResource(random_start_ammo, RES_SHELLS, max(0, GetResource(random_start_ammo, RES_SHELLS)));
2027         SetResource(random_start_ammo, RES_BULLETS, max(0, GetResource(random_start_ammo, RES_BULLETS)));
2028         SetResource(random_start_ammo, RES_ROCKETS, max(0, GetResource(random_start_ammo, RES_ROCKETS)));
2029         SetResource(random_start_ammo, RES_CELLS, max(0, GetResource(random_start_ammo, RES_CELLS)));
2030         SetResource(random_start_ammo, RES_PLASMA, max(0, GetResource(random_start_ammo, RES_PLASMA)));
2031
2032         warmup_start_ammo_shells = max(0, warmup_start_ammo_shells);
2033         warmup_start_ammo_nails = max(0, warmup_start_ammo_nails);
2034         warmup_start_ammo_rockets = max(0, warmup_start_ammo_rockets);
2035         warmup_start_ammo_cells = max(0, warmup_start_ammo_cells);
2036         warmup_start_ammo_plasma = max(0, warmup_start_ammo_plasma);
2037         warmup_start_ammo_fuel = max(0, warmup_start_ammo_fuel);
2038 }
2039
2040 void readlevelcvars()
2041 {
2042         if(cvar("sv_allow_fullbright"))
2043                 serverflags |= SERVERFLAG_ALLOW_FULLBRIGHT;
2044
2045         sv_ready_restart_after_countdown = cvar("sv_ready_restart_after_countdown");
2046
2047         warmup_stage = cvar("g_warmup");
2048         warmup_limit = cvar("g_warmup_limit");
2049
2050         if(cvar("g_campaign"))
2051                 warmup_stage = 0; // no warmup during campaign
2052
2053         g_pickup_respawntime_weapon = cvar("g_pickup_respawntime_weapon");
2054         g_pickup_respawntime_superweapon = cvar("g_pickup_respawntime_superweapon");
2055         g_pickup_respawntime_ammo = cvar("g_pickup_respawntime_ammo");
2056         g_pickup_respawntime_short = cvar("g_pickup_respawntime_short");
2057         g_pickup_respawntime_medium = cvar("g_pickup_respawntime_medium");
2058         g_pickup_respawntime_long = cvar("g_pickup_respawntime_long");
2059         g_pickup_respawntime_powerup = cvar("g_pickup_respawntime_powerup");
2060         g_pickup_respawntimejitter_weapon = cvar("g_pickup_respawntimejitter_weapon");
2061         g_pickup_respawntimejitter_superweapon = cvar("g_pickup_respawntimejitter_superweapon");
2062         g_pickup_respawntimejitter_ammo = cvar("g_pickup_respawntimejitter_ammo");
2063         g_pickup_respawntimejitter_short = cvar("g_pickup_respawntimejitter_short");
2064         g_pickup_respawntimejitter_medium = cvar("g_pickup_respawntimejitter_medium");
2065         g_pickup_respawntimejitter_long = cvar("g_pickup_respawntimejitter_long");
2066         g_pickup_respawntimejitter_powerup = cvar("g_pickup_respawntimejitter_powerup");
2067
2068         g_pickup_shells = cvar("g_pickup_shells");
2069         g_pickup_shells_max = cvar("g_pickup_shells_max");
2070         g_pickup_nails = cvar("g_pickup_nails");
2071         g_pickup_nails_max = cvar("g_pickup_nails_max");
2072         g_pickup_rockets = cvar("g_pickup_rockets");
2073         g_pickup_rockets_max = cvar("g_pickup_rockets_max");
2074         g_pickup_cells = cvar("g_pickup_cells");
2075         g_pickup_cells_max = cvar("g_pickup_cells_max");
2076         g_pickup_plasma = cvar("g_pickup_plasma");
2077         g_pickup_plasma_max = cvar("g_pickup_plasma_max");
2078         g_pickup_fuel = cvar("g_pickup_fuel");
2079         g_pickup_fuel_jetpack = cvar("g_pickup_fuel_jetpack");
2080         g_pickup_fuel_max = cvar("g_pickup_fuel_max");
2081         g_pickup_armorsmall = cvar("g_pickup_armorsmall");
2082         g_pickup_armorsmall_max = cvar("g_pickup_armorsmall_max");
2083         g_pickup_armorsmall_anyway = cvar("g_pickup_armorsmall_anyway");
2084         g_pickup_armormedium = cvar("g_pickup_armormedium");
2085         g_pickup_armormedium_max = cvar("g_pickup_armormedium_max");
2086         g_pickup_armormedium_anyway = cvar("g_pickup_armormedium_anyway");
2087         g_pickup_armorbig = cvar("g_pickup_armorbig");
2088         g_pickup_armorbig_max = cvar("g_pickup_armorbig_max");
2089         g_pickup_armorbig_anyway = cvar("g_pickup_armorbig_anyway");
2090         g_pickup_armormega = cvar("g_pickup_armormega");
2091         g_pickup_armormega_max = cvar("g_pickup_armormega_max");
2092         g_pickup_armormega_anyway = cvar("g_pickup_armormega_anyway");
2093         g_pickup_healthsmall = cvar("g_pickup_healthsmall");
2094         g_pickup_healthsmall_max = cvar("g_pickup_healthsmall_max");
2095         g_pickup_healthsmall_anyway = cvar("g_pickup_healthsmall_anyway");
2096         g_pickup_healthmedium = cvar("g_pickup_healthmedium");
2097         g_pickup_healthmedium_max = cvar("g_pickup_healthmedium_max");
2098         g_pickup_healthmedium_anyway = cvar("g_pickup_healthmedium_anyway");
2099         g_pickup_healthbig = cvar("g_pickup_healthbig");
2100         g_pickup_healthbig_max = cvar("g_pickup_healthbig_max");
2101         g_pickup_healthbig_anyway = cvar("g_pickup_healthbig_anyway");
2102         g_pickup_healthmega = cvar("g_pickup_healthmega");
2103         g_pickup_healthmega_max = cvar("g_pickup_healthmega_max");
2104         g_pickup_healthmega_anyway = cvar("g_pickup_healthmega_anyway");
2105
2106         g_pickup_ammo_anyway = cvar("g_pickup_ammo_anyway");
2107         g_pickup_weapons_anyway = cvar("g_pickup_weapons_anyway");
2108
2109     g_weapon_stay = cvar(strcat("g_", GetGametype(), "_weapon_stay"));
2110     if(!g_weapon_stay)
2111         g_weapon_stay = cvar("g_weapon_stay");
2112
2113     MUTATOR_CALLHOOK(ReadLevelCvars);
2114
2115         if (!warmup_stage)
2116                 game_starttime = time + cvar("g_start_delay");
2117
2118         FOREACH(Weapons, it != WEP_Null, { it.wr_init(it); });
2119
2120         readplayerstartcvars();
2121 }
2122
2123 void InitializeEntity(entity e, void(entity this) func, int order)
2124 {
2125     entity prev, cur;
2126
2127     if (!e || e.initialize_entity)
2128     {
2129         // make a proxy initializer entity
2130         entity e_old = e;
2131         e = new(initialize_entity);
2132         e.enemy = e_old;
2133     }
2134
2135     e.initialize_entity = func;
2136     e.initialize_entity_order = order;
2137
2138     cur = initialize_entity_first;
2139     prev = NULL;
2140     for (;;)
2141     {
2142         if (!cur || cur.initialize_entity_order > order)
2143         {
2144             // insert between prev and cur
2145             if (prev)
2146                 prev.initialize_entity_next = e;
2147             else
2148                 initialize_entity_first = e;
2149             e.initialize_entity_next = cur;
2150             return;
2151         }
2152         prev = cur;
2153         cur = cur.initialize_entity_next;
2154     }
2155 }
2156 void InitializeEntitiesRun()
2157 {
2158     entity startoflist = initialize_entity_first;
2159     initialize_entity_first = NULL;
2160     delete_fn = remove_except_protected;
2161     for (entity e = startoflist; e; e = e.initialize_entity_next)
2162     {
2163                 e.remove_except_protected_forbidden = 1;
2164     }
2165     for (entity e = startoflist; e; )
2166     {
2167                 e.remove_except_protected_forbidden = 0;
2168         e.initialize_entity_order = 0;
2169         entity next = e.initialize_entity_next;
2170         e.initialize_entity_next = NULL;
2171         var void(entity this) func = e.initialize_entity;
2172         e.initialize_entity = func_null;
2173         if (e.classname == "initialize_entity")
2174         {
2175             entity wrappee = e.enemy;
2176             builtin_remove(e);
2177             e = wrappee;
2178         }
2179         //dprint("Delayed initialization: ", e.classname, "\n");
2180         if (func)
2181         {
2182                 func(e);
2183         }
2184         else
2185         {
2186             eprint(e);
2187             backtrace(strcat("Null function in: ", e.classname, "\n"));
2188         }
2189         e = next;
2190     }
2191     delete_fn = remove_unsafely;
2192 }
2193
2194 // deferred dropping
2195 void DropToFloor_Handler(entity this)
2196 {
2197         WITHSELF(this, builtin_droptofloor());
2198         this.dropped_origin = this.origin;
2199 }
2200
2201 void droptofloor(entity this)
2202 {
2203         InitializeEntity(this, DropToFloor_Handler, INITPRIO_DROPTOFLOOR);
2204 }
2205
2206 bool autocvar_sv_gameplayfix_multiplethinksperframe = true;
2207 void RunThink(entity this, float dt)
2208 {
2209         // don't let things stay in the past.
2210         // it is possible to start that way by a trigger with a local time.
2211         if(this.nextthink <= 0 || this.nextthink > time + dt)
2212                 return;
2213
2214         float oldtime = time; // do we need to save this?
2215
2216         for (int iterations = 0; iterations < 128 && !wasfreed(this); iterations++)
2217         {
2218                 time = max(oldtime, this.nextthink);
2219                 this.nextthink = 0;
2220
2221                 if(getthink(this))
2222                         getthink(this)(this);
2223                 // mods often set nextthink to time to cause a think every frame,
2224                 // we don't want to loop in that case, so exit if the new nextthink is
2225                 // <= the time the qc was told, also exit if it is past the end of the
2226                 // frame
2227                 if(this.nextthink <= time || this.nextthink > oldtime + dt || !autocvar_sv_gameplayfix_multiplethinksperframe)
2228                         break;
2229         }
2230
2231         time = oldtime;
2232 }
2233
2234 bool autocvar_sv_freezenonclients;
2235 void Physics_Frame()
2236 {
2237         if(autocvar_sv_freezenonclients)
2238                 return;
2239
2240         IL_EACH(g_moveables, true,
2241         {
2242                 if(IS_CLIENT(it) || it.move_movetype == MOVETYPE_PHYSICS)
2243                         continue;
2244
2245                 //set_movetype(it, it.move_movetype);
2246                 // inline the set_movetype function, since this is called a lot
2247                 it.movetype = (it.move_qcphysics) ? MOVETYPE_QCENTITY : it.move_movetype;
2248
2249                 if(it.move_qcphysics && it.move_movetype != MOVETYPE_NONE)
2250                         Movetype_Physics_NoMatchTicrate(it, PHYS_INPUT_TIMELENGTH, false);
2251
2252                 if(it.movetype >= MOVETYPE_USER_FIRST && it.movetype <= MOVETYPE_USER_LAST) // these cases have no think handling
2253                 {
2254                         if(it.move_movetype == MOVETYPE_PUSH || it.move_movetype == MOVETYPE_FAKEPUSH)
2255                                 continue; // these movetypes have no regular think function
2256                         // handle thinking here
2257                         if (getthink(it) && it.nextthink > 0 && it.nextthink <= time + PHYS_INPUT_TIMELENGTH)
2258                                 RunThink(it, PHYS_INPUT_TIMELENGTH);
2259                 }
2260         });
2261
2262         if(autocvar_sv_gameplayfix_delayprojectiles >= 0)
2263                 return;
2264
2265         // make a second pass to see if any ents spawned this frame and make
2266         // sure they run their move/think. this is verified by checking .move_time, which will never be 0 if the entity has moved
2267         // MOVETYPE_NONE is also checked as .move_time WILL be 0 with that movetype
2268         IL_EACH(g_moveables, it.move_qcphysics,
2269         {
2270                 if(IS_CLIENT(it) || it.move_time || it.move_movetype == MOVETYPE_NONE || it.move_movetype == MOVETYPE_PHYSICS)
2271                         continue;
2272                 Movetype_Physics_NoMatchTicrate(it, PHYS_INPUT_TIMELENGTH, false);
2273         });
2274 }
2275
2276 void systems_update();
2277 void EndFrame()
2278 {
2279         anticheat_endframe();
2280
2281         Physics_Frame();
2282
2283         FOREACH_CLIENT(IS_REAL_CLIENT(it), {
2284                 entity e = IS_SPEC(it) ? it.enemy : it;
2285                 if (e.typehitsound) {
2286                         STAT(TYPEHIT_TIME, it) = time;
2287                 } else if (e.killsound) {
2288                         STAT(KILL_TIME, it) = time;
2289                 } else if (e.damage_dealt) {
2290                         STAT(HIT_TIME, it) = time;
2291                         STAT(DAMAGE_DEALT_TOTAL, it) += ceil(e.damage_dealt);
2292                 }
2293         });
2294         // add 1 frametime because after this, engine SV_Physics
2295         // increases time by a frametime and then networks the frame
2296         // add another frametime because client shows everything with
2297         // 1 frame of lag (cl_nolerp 0). The last +1 however should not be
2298         // needed!
2299         float altime = time + frametime * (1 + autocvar_g_antilag_nudge);
2300         FOREACH_CLIENT(true, {
2301                 it.typehitsound = false;
2302                 it.damage_dealt = 0;
2303                 it.killsound = false;
2304                 antilag_record(it, CS(it), altime);
2305         });
2306         IL_EACH(g_monsters, true,
2307         {
2308                 antilag_record(it, it, altime);
2309         });
2310         IL_EACH(g_projectiles, it.classname == "nade",
2311         {
2312                 antilag_record(it, it, altime);
2313         });
2314         systems_update();
2315         IL_ENDFRAME();
2316 }
2317
2318
2319 /*
2320  * RedirectionThink:
2321  * returns true if redirecting
2322  */
2323 float redirection_timeout;
2324 float redirection_nextthink;
2325 float RedirectionThink()
2326 {
2327         float clients_found;
2328
2329         if(redirection_target == "")
2330                 return false;
2331
2332         if(!redirection_timeout)
2333         {
2334                 cvar_set("sv_public", "-2");
2335                 redirection_timeout = time + 0.6; // this will only try twice... should be able to keep more clients
2336                 if(redirection_target == "self")
2337                         bprint("^3SERVER NOTICE:^7 restarting the server\n");
2338                 else
2339                         bprint("^3SERVER NOTICE:^7 redirecting everyone to ", redirection_target, "\n");
2340         }
2341
2342         if(time < redirection_nextthink)
2343                 return true;
2344
2345         redirection_nextthink = time + 1;
2346
2347         clients_found = 0;
2348         FOREACH_CLIENT(IS_REAL_CLIENT(it), {
2349                 // TODO add timer
2350                 LOG_INFO("Redirecting: sending connect command to ", it.netname);
2351                 if(redirection_target == "self")
2352                         stuffcmd(it, "\ndisconnect; defer ", ftos(autocvar_quit_and_redirect_timer), " reconnect\n");
2353                 else
2354                         stuffcmd(it, strcat("\ndisconnect; defer ", ftos(autocvar_quit_and_redirect_timer), " \"connect ", redirection_target, "\"\n"));
2355                 ++clients_found;
2356         });
2357
2358         LOG_INFO("Redirecting: ", ftos(clients_found), " clients left.");
2359
2360         if(time > redirection_timeout || clients_found == 0)
2361                 localcmd("\nwait; wait; wait; quit\n");
2362
2363         return true;
2364 }
2365
2366 void RestoreGame()
2367 {
2368         // Loaded from a save game
2369         // some things then break, so let's work around them...
2370
2371         // Progs DB (capture records)
2372         ServerProgsDB = db_load(strcat("server.db", autocvar_sessionid));
2373
2374         // Mapinfo
2375         MapInfo_Shutdown();
2376         MapInfo_Enumerate();
2377         MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
2378         WeaponStats_Init();
2379
2380         TargetMusic_RestoreGame();
2381 }
2382
2383 void Shutdown()
2384 {
2385         game_stopped = 2;
2386
2387         if(world_initialized > 0)
2388         {
2389                 world_initialized = 0;
2390
2391                 // if a timeout is active, reset the slowmo value to normal
2392                 if(timeout_status == TIMEOUT_ACTIVE)
2393                         cvar_set("slowmo", ftos(orig_slowmo));
2394
2395                 LOG_TRACE("Saving persistent data...");
2396                 Ban_SaveBans();
2397
2398                 // playerstats with unfinished match
2399                 PlayerStats_GameReport(false);
2400
2401                 if(!cheatcount_total)
2402                 {
2403                         if(autocvar_sv_db_saveasdump)
2404                                 db_dump(ServerProgsDB, strcat("server.db", autocvar_sessionid));
2405                         else
2406                                 db_save(ServerProgsDB, strcat("server.db", autocvar_sessionid));
2407                 }
2408                 if(autocvar_developer > 0)
2409                 {
2410                         if(autocvar_sv_db_saveasdump)
2411                                 db_dump(TemporaryDB, "server-temp.db");
2412                         else
2413                                 db_save(TemporaryDB, "server-temp.db");
2414                 }
2415                 CheatShutdown(); // must be after cheatcount check
2416                 db_close(ServerProgsDB);
2417                 db_close(TemporaryDB);
2418                 LOG_TRACE("Saving persistent data... done!");
2419                 // tell the bot system the game is ending now
2420                 bot_endgame();
2421
2422                 WeaponStats_Shutdown();
2423                 MapInfo_Shutdown();
2424         }
2425         else if(world_initialized == 0)
2426         {
2427                 LOG_INFO("NOTE: crashed before even initializing the world, not saving persistent data");
2428         }
2429         else
2430         {
2431                 __init_dedicated_server_shutdown();
2432         }
2433 }