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add a weird hack to work around an engine bug that doesn't let us get zoom button...
[xonotic/xonotic-data.pk3dir.git] / qcsrc / warpzonelib / server.qc
1 // for think function
2 .vector warpzone_save_origin;
3 .vector warpzone_save_angles;
4 .vector warpzone_save_eorigin;
5 .vector warpzone_save_eangles;
6
7 // for all entities
8 .vector warpzone_oldorigin, warpzone_oldvelocity, warpzone_oldangles;
9 .float warpzone_teleport_time;
10 .float warpzone_teleport_finishtime;
11 .entity warpzone_teleport_zone;
12
13 void WarpZone_StoreProjectileData(entity e)
14 {
15         e.warpzone_oldorigin = e.origin;
16         e.warpzone_oldvelocity = e.velocity;
17         e.warpzone_oldangles = e.angles;
18 }
19
20 void WarpZone_TeleportPlayer(entity teleporter, entity player, vector to, vector to_angles, vector to_velocity)
21 {
22         setorigin (player, to);
23         player.oldorigin = to; // for DP's unsticking
24         player.angles = to_angles;
25         player.fixangle = TRUE;
26         player.velocity = to_velocity;
27
28         BITXOR_ASSIGN(player.effects, EF_TELEPORT_BIT);
29
30         if(player.classname == "player")
31                 BITCLR_ASSIGN(player.flags, FL_ONGROUND);
32
33         WarpZone_PostTeleportPlayer_Callback(player);
34 }
35
36 float WarpZone_Teleported_Send(entity to, float sf)
37 {
38         WriteByte(MSG_ENTITY, ENT_CLIENT_WARPZONE_TELEPORTED);
39         WriteCoord(MSG_ENTITY, self.angles_x);
40         WriteCoord(MSG_ENTITY, self.angles_y);
41         WriteCoord(MSG_ENTITY, self.angles_z);
42         return TRUE;
43 }
44
45 #define WARPZONE_TELEPORT_FIXSOLID(ret) \
46         do \
47         { \
48                 setorigin(player, o1 - player.view_ofs); \
49                 if(WarpZoneLib_MoveOutOfSolid(player)) \
50                 { \
51                         o1 = player.origin + player.view_ofs; \
52                         setorigin(player, o0 - player.view_ofs); \
53                 } \
54                 else \
55                 { \
56                         print("would have to put player in solid, won't do that\n"); \
57                         setorigin(player, o0 - player.view_ofs); \
58                         return (ret); \
59                 } \
60         } \
61         while(0)
62 #define WARPZONE_TELEPORT_DOTELEPORT() \
63         do \
64         { \
65                 WarpZone_RefSys_Add(player, wz); \
66                 WarpZone_TeleportPlayer(wz, player, o1 - player.view_ofs, a1, v1); \
67                 WarpZone_StoreProjectileData(player); \
68                 player.warpzone_teleport_time = time; \
69                 player.warpzone_teleport_finishtime = time; \
70                 player.warpzone_teleport_zone = wz; \
71         } \
72         while(0)
73
74 float WarpZone_Teleport(entity wz, entity player, float f0, float f1)
75 {
76         vector o0, a0, v0, o1, a1, v1, o10;
77
78         o0 = player.origin + player.view_ofs;
79         v0 = player.velocity;
80         a0 = player.angles;
81
82         o10 = o1 = WarpZone_TransformOrigin(wz, o0);
83         v1 = WarpZone_TransformVelocity(wz, v0);
84         if(clienttype(player) != CLIENTTYPE_NOTACLIENT)
85                 a1 = WarpZone_TransformVAngles(wz, player.v_angle);
86         else
87                 a1 = WarpZone_TransformAngles(wz, a0);
88
89         if(f0 != 0 || f1 != 0)
90         {
91                 // retry last move but behind the warpzone!
92                 // we must first go back as far as we can, then forward again, to not cause double touch events!
93
94                 tracebox(o1 - player.view_ofs + v1 * frametime * f1, player.mins, player.maxs, o1 - player.view_ofs + v1 * frametime * f0, MOVE_WORLDONLY, player);
95                 {
96                         entity own;
97                         own = player.owner;
98                         player.owner = world;
99                         tracebox(trace_endpos, player.mins, player.maxs, o1 - player.view_ofs + v1 * frametime * f1, MOVE_NORMAL, player); // this should get us through the warpzone
100                         player.owner = own;
101                 }
102                 o1 = trace_endpos + player.view_ofs;
103
104                 float d, dv, md;
105                 md = max(vlen(player.mins), vlen(player.maxs));
106                 d = WarpZone_TargetPlaneDist(wz, o1);
107                 dv = WarpZone_TargetPlaneDist(wz, v1);
108                 if(d < 0)
109                         o1 = o1 - v1 * (d / dv);
110         }
111
112         // put him inside solid
113         tracebox(o1 - player.view_ofs, player.mins, player.maxs, o1 - player.view_ofs, MOVE_NOMONSTERS, player);
114         if(trace_startsolid)
115                 WARPZONE_TELEPORT_FIXSOLID(0);
116
117         WARPZONE_TELEPORT_DOTELEPORT();
118
119         // prevent further teleports back
120         float dt = (o1 - o10) * v1 * (1 / (v1 * v1));
121         if(dt < sys_frametime)
122                 player.warpzone_teleport_finishtime += sys_frametime - dt;
123
124 #ifndef WARPZONE_USE_FIXANGLE
125         if(player.classname == "player")
126         {
127                 // instead of fixangle, send the transform to the client for smoother operation
128                 player.fixangle = FALSE;
129
130                 entity ts = spawn();
131                 setmodel(ts, "null");
132                 ts.SendEntity = WarpZone_Teleported_Send;
133                 ts.SendFlags = 0xFFFFFF;
134                 ts.drawonlytoclient = player;
135                 ts.think = SUB_Remove;
136                 ts.nextthink = time + 1;
137                 ts.owner = player;
138                 ts.enemy = wz;
139                 ts.effects = EF_NODEPTHTEST;
140                 ts.classname = "warpzone_teleported";
141                 ts.angles = wz.warpzone_transform;
142         }
143 #endif
144
145         return 1;
146 }
147
148 void WarpZone_Touch (void)
149 {
150         entity oldself;
151
152         if(other.classname == "trigger_warpzone")
153                 return;
154
155         if(time <= other.warpzone_teleport_finishtime) // already teleported this frame
156                 return;
157
158         // FIXME needs a better check to know what is safe to teleport and what not
159         if(other.movetype == MOVETYPE_NONE || other.movetype == MOVETYPE_FOLLOW || other.tag_entity)
160                 return;
161
162         if(WarpZoneLib_ExactTrigger_Touch())
163                 return;
164
165         if(WarpZone_PlaneDist(self, other.origin + other.view_ofs) >= 0) // wrong side of the trigger_warpzone (don't teleport yet)
166                 return;
167
168         float f;
169         if(clienttype(self) == CLIENTTYPE_NOTACLIENT)
170                 f = min(-1, -64 / vlen(self.velocity));
171         else
172                 f = -1;
173         if(WarpZone_Teleport(self, other, f, 0))
174         {
175                 string save1, save2;
176                 activator = other;
177
178                 save1 = self.target; self.target = string_null;
179                 save2 = self.target3; self.target3 = string_null;
180                 SUB_UseTargets();
181                 if not(self.target) self.target = save1;
182                 if not(self.target3) self.target3 = save2;
183
184                 oldself = self;
185                 self = self.enemy;
186                 save1 = self.target; self.target = string_null;
187                 save2 = self.target2; self.target2 = string_null;
188                 SUB_UseTargets();
189                 if not(self.target) self.target = save1;
190                 if not(self.target2) self.target2 = save2;
191                 self = oldself;
192         }
193         else
194         {
195                 dprint("WARPZONE FAIL AHAHAHAHAH))\n");
196         }
197 }
198
199 float WarpZone_Send(entity to, float sendflags)
200 {
201         float f;
202         WriteByte(MSG_ENTITY, ENT_CLIENT_WARPZONE);
203
204         // we must send this flag for clientside to match properly too
205         f = 0;
206         if(self.warpzone_isboxy)
207                 BITSET_ASSIGN(f, 1);
208         if(self.warpzone_fadestart)
209                 BITSET_ASSIGN(f, 2);
210         if(self.origin != '0 0 0')
211                 BITSET_ASSIGN(f, 4);
212         WriteByte(MSG_ENTITY, f);
213
214         // we need THESE to render the warpzone (and cull properly)...
215         if(f & 4)
216         {
217                 WriteCoord(MSG_ENTITY, self.origin_x);
218                 WriteCoord(MSG_ENTITY, self.origin_y);
219                 WriteCoord(MSG_ENTITY, self.origin_z);
220         }
221
222         WriteShort(MSG_ENTITY, self.modelindex);
223         WriteCoord(MSG_ENTITY, self.mins_x);
224         WriteCoord(MSG_ENTITY, self.mins_y);
225         WriteCoord(MSG_ENTITY, self.mins_z);
226         WriteCoord(MSG_ENTITY, self.maxs_x);
227         WriteCoord(MSG_ENTITY, self.maxs_y);
228         WriteCoord(MSG_ENTITY, self.maxs_z);
229         WriteByte(MSG_ENTITY, bound(1, self.scale * 16, 255));
230
231         // we need THESE to calculate the proper transform
232         WriteCoord(MSG_ENTITY, self.warpzone_origin_x);
233         WriteCoord(MSG_ENTITY, self.warpzone_origin_y);
234         WriteCoord(MSG_ENTITY, self.warpzone_origin_z);
235         WriteCoord(MSG_ENTITY, self.warpzone_angles_x);
236         WriteCoord(MSG_ENTITY, self.warpzone_angles_y);
237         WriteCoord(MSG_ENTITY, self.warpzone_angles_z);
238         WriteCoord(MSG_ENTITY, self.warpzone_targetorigin_x);
239         WriteCoord(MSG_ENTITY, self.warpzone_targetorigin_y);
240         WriteCoord(MSG_ENTITY, self.warpzone_targetorigin_z);
241         WriteCoord(MSG_ENTITY, self.warpzone_targetangles_x);
242         WriteCoord(MSG_ENTITY, self.warpzone_targetangles_y);
243         WriteCoord(MSG_ENTITY, self.warpzone_targetangles_z);
244
245         if(f & 2)
246         {
247                 WriteShort(MSG_ENTITY, self.warpzone_fadestart);
248                 WriteShort(MSG_ENTITY, self.warpzone_fadeend);
249         }
250
251         return TRUE;
252 }
253
254 float WarpZone_Camera_Send(entity to, float sendflags)
255 {
256         float f;
257         WriteByte(MSG_ENTITY, ENT_CLIENT_WARPZONE_CAMERA);
258
259         if(self.warpzone_fadestart)
260                 BITSET_ASSIGN(f, 2);
261         if(self.origin != '0 0 0')
262                 BITSET_ASSIGN(f, 4);
263         WriteByte(MSG_ENTITY, f);
264
265         // we need THESE to render the warpzone (and cull properly)...
266         if(f & 4)
267         {
268                 WriteCoord(MSG_ENTITY, self.origin_x);
269                 WriteCoord(MSG_ENTITY, self.origin_y);
270                 WriteCoord(MSG_ENTITY, self.origin_z);
271         }
272
273         WriteShort(MSG_ENTITY, self.modelindex);
274         WriteCoord(MSG_ENTITY, self.mins_x);
275         WriteCoord(MSG_ENTITY, self.mins_y);
276         WriteCoord(MSG_ENTITY, self.mins_z);
277         WriteCoord(MSG_ENTITY, self.maxs_x);
278         WriteCoord(MSG_ENTITY, self.maxs_y);
279         WriteCoord(MSG_ENTITY, self.maxs_z);
280         WriteByte(MSG_ENTITY, bound(1, self.scale * 16, 255));
281
282         // we need THESE to calculate the proper transform
283         WriteCoord(MSG_ENTITY, self.enemy.origin_x);
284         WriteCoord(MSG_ENTITY, self.enemy.origin_y);
285         WriteCoord(MSG_ENTITY, self.enemy.origin_z);
286         WriteCoord(MSG_ENTITY, self.enemy.angles_x);
287         WriteCoord(MSG_ENTITY, self.enemy.angles_y);
288         WriteCoord(MSG_ENTITY, self.enemy.angles_z);
289
290         if(f & 2)
291         {
292                 WriteShort(MSG_ENTITY, self.warpzone_fadestart);
293                 WriteShort(MSG_ENTITY, self.warpzone_fadeend);
294         }
295
296         return TRUE;
297 }
298
299 float WarpZone_CheckProjectileImpact(entity player)
300 {
301         vector o0, v0;
302
303         o0 = player.origin + player.view_ofs;
304         v0 = player.velocity;
305
306         // if we teleported shortly before, abort
307         if(time <= player.warpzone_teleport_finishtime + 0.1)
308                 return 0;
309
310         // if player hit a warpzone, abort
311         entity wz;
312         wz = WarpZone_Find(o0 + player.mins, o0 + player.maxs);
313         if(!wz)
314                 return 0;
315
316         print("impactfilter found something - and it even gets handled correctly - please tell divVerent that this code apparently gets triggered again\n");
317
318         // retry previous move
319         setorigin(player, player.warpzone_oldorigin);
320         player.velocity = player.warpzone_oldvelocity;
321         if(WarpZone_Teleport(wz, player, 0, 1))
322         {
323                 entity oldself;
324                 string save1, save2;
325
326                 oldself = self;
327                 self = wz;
328                 other = player;
329                 activator = player;
330
331                 save1 = self.target; self.target = string_null;
332                 save2 = self.target3; self.target3 = string_null;
333                 SUB_UseTargets();
334                 if not(self.target) self.target = save1;
335                 if not(self.target3) self.target3 = save2;
336
337                 self = self.enemy;
338                 save1 = self.target; self.target = string_null;
339                 save2 = self.target2; self.target2 = string_null;
340                 SUB_UseTargets();
341                 if not(self.target) self.target = save1;
342                 if not(self.target2) self.target2 = save2;
343                 self = oldself;
344         }
345         else
346         {
347                 setorigin(player, o0 - player.view_ofs);
348                 player.velocity = v0;
349         }
350
351         return +1;
352 }
353 float WarpZone_Projectile_Touch()
354 {
355         float f;
356         if(other.classname == "trigger_warpzone")
357                 return TRUE;
358
359         // no further impacts if we teleported this frame!
360         if(time == self.warpzone_teleport_time)
361                 return TRUE;
362
363         // this SEEMS to not happen at the moment, but if it did, it would be more reliable
364         {
365                 float save_dpstartcontents;
366                 float save_dphitcontents;
367                 float save_dphitq3surfaceflags;
368                 string save_dphittexturename;
369                 float save_allsolid;
370                 float save_startsolid;
371                 float save_fraction;
372                 vector save_endpos;
373                 vector save_plane_normal;
374                 float save_plane_dist;
375                 entity save_ent;
376                 float save_inopen;
377                 float save_inwater;
378                 save_dpstartcontents = trace_dpstartcontents;
379                 save_dphitcontents = trace_dphitcontents;
380                 save_dphitq3surfaceflags = trace_dphitq3surfaceflags;
381                 save_dphittexturename = trace_dphittexturename;
382                 save_allsolid = trace_allsolid;
383                 save_startsolid = trace_startsolid;
384                 save_fraction = trace_fraction;
385                 save_endpos = trace_endpos;
386                 save_plane_normal = trace_plane_normal;
387                 save_plane_dist = trace_plane_dist;
388                 save_ent = trace_ent;
389                 save_inopen = trace_inopen;
390                 save_inwater = trace_inwater;
391                 if((f = WarpZone_CheckProjectileImpact(self)) != 0)
392                         return (f > 0);
393                 trace_dpstartcontents = save_dpstartcontents;
394                 trace_dphitcontents = save_dphitcontents;
395                 trace_dphitq3surfaceflags = save_dphitq3surfaceflags;
396                 trace_dphittexturename = save_dphittexturename;
397                 trace_allsolid = save_allsolid;
398                 trace_startsolid = save_startsolid;
399                 trace_fraction = save_fraction;
400                 trace_endpos = save_endpos;
401                 trace_plane_normal = save_plane_normal;
402                 trace_plane_dist = save_plane_dist;
403                 trace_ent = save_ent;
404                 trace_inopen = save_inopen;
405                 trace_inwater = save_inwater;
406         }
407
408         if(WarpZone_Projectile_Touch_ImpactFilter_Callback())
409                 return TRUE;
410
411         return FALSE;
412 }
413
414 void WarpZone_InitStep_FindOriginTarget()
415 {
416         if(self.killtarget != "")
417         {
418                 self.aiment = find(world, targetname, self.killtarget);
419                 if(self.aiment == world)
420                 {
421                         error("Warp zone with nonexisting killtarget");
422                         return;
423                 }
424                 self.killtarget = string_null;
425         }
426 }
427
428 void WarpZonePosition_InitStep_FindTarget()
429 {
430         if(self.target == "")
431         {
432                 error("Warp zone position with no target");
433                 return;
434         }
435         self.enemy = find(world, targetname, self.target);
436         if(self.enemy == world)
437         {
438                 error("Warp zone position with nonexisting target");
439                 return;
440         }
441         if(self.enemy.aiment)
442         {
443                 // already is positioned
444                 error("Warp zone position targeting already oriented warpzone");
445                 return;
446         }
447         self.enemy.aiment = self;
448 }
449
450 void WarpZoneCamera_Think(void)
451 {
452         if(self.warpzone_save_origin != self.origin
453         || self.warpzone_save_angles != self.angles
454         || self.warpzone_save_eorigin != self.enemy.origin
455         || self.warpzone_save_eangles != self.enemy.angles)
456         {
457                 WarpZone_Camera_SetUp(self, self.enemy.origin, self.enemy.angles);
458                 self.warpzone_save_origin = self.origin;
459                 self.warpzone_save_angles = self.angles;
460                 self.warpzone_save_eorigin = self.enemy.origin;
461                 self.warpzone_save_eangles = self.enemy.angles;
462         }
463         self.nextthink = time;
464 }
465
466 void WarpZoneCamera_InitStep_FindTarget()
467 {
468         entity e;
469         float i;
470         if(self.target == "")
471         {
472                 error("Camera with no target");
473                 return;
474         }
475         self.enemy = world;
476         for(e = world, i = 0; (e = find(e, targetname, self.target)); )
477                 if(random() * ++i < 1)
478                         self.enemy = e;
479         if(self.enemy == world)
480         {
481                 error("Camera with nonexisting target");
482                 return;
483         }
484         warpzone_cameras_exist = 1;
485         WarpZone_Camera_SetUp(self, self.enemy.origin, self.enemy.angles);
486         self.SendFlags = 0xFFFFFF;
487         if(self.spawnflags & 1)
488         {
489                 self.think = WarpZoneCamera_Think;
490                 self.nextthink = time;
491         }
492         else
493                 self.nextthink = 0;
494 }
495
496 void WarpZone_InitStep_UpdateTransform()
497 {
498         vector org, ang, norm, point;
499         float area;
500         vector tri, a, b, c, p, q, n;
501         float i_s, i_t, n_t;
502         string tex;
503
504         org = self.origin;
505         if(org == '0 0 0')
506                 org = 0.5 * (self.mins + self.maxs);
507
508         norm = point = '0 0 0';
509         area = 0;
510         for(i_s = 0; ; ++i_s)
511         {
512                 tex = getsurfacetexture(self, i_s);
513                 if not(tex)
514                         break; // this is beyond the last one
515                 if(tex == "textures/common/trigger" || tex == "trigger")
516                         continue;
517                 n_t = getsurfacenumtriangles(self, i_s);
518                 for(i_t = 0; i_t < n_t; ++i_t)
519                 {
520                         tri = getsurfacetriangle(self, i_s, i_t);
521                         a = getsurfacepoint(self, i_s, tri_x);
522                         b = getsurfacepoint(self, i_s, tri_y);
523                         c = getsurfacepoint(self, i_s, tri_z);
524                         p = b - a;
525                         q = c - a;
526                         n =     '1 0 0' * (q_y * p_z - q_z * p_y)
527                         +       '0 1 0' * (q_z * p_x - q_x * p_z)
528                         +       '0 0 1' * (q_x * p_y - q_y * p_x);
529                         area = area + vlen(n);
530                         norm = norm + n;
531                         point = point + vlen(n) * (a + b + c);
532                 }
533         }
534         if(area > 0)
535         {
536                 norm = norm * (1 / area);
537                 point = point * (1 / (3 * area));
538                 if(vlen(norm) < 0.99)
539                 {
540                         print("trigger_warpzone near ", vtos(self.aiment.origin), " is nonplanar. BEWARE.\n");
541                         area = 0; // no autofixing in this case
542                 }
543                 norm = normalize(norm);
544         }
545
546         if(self.aiment)
547         {
548                 org = self.aiment.origin;
549                 ang = self.aiment.angles;
550                 if(area > 0)
551                 {
552                         org = org - ((org - point) * norm) * norm; // project to plane
553                         makevectors(ang);
554                         if(norm * v_forward < 0)
555                         {
556                                 print("Position target of trigger_warpzone near ", vtos(self.aiment.origin), " points into trigger_warpzone. BEWARE.\n");
557                                 norm = -1 * norm;
558                         }
559                         ang = vectoangles(norm, v_up); // keep rotation, but turn exactly against plane
560                         ang_x = -ang_x;
561                         if(norm * v_forward < 0.99)
562                                 print("trigger_warpzone near ", vtos(self.aiment.origin), " has been turned to match plane orientation (", vtos(self.aiment.angles), " -> ", vtos(ang), "\n");
563                         if(vlen(org - self.aiment.origin) > 0.5)
564                                 print("trigger_warpzone near ", vtos(self.aiment.origin), " has been moved to match the plane (", vtos(self.aiment.origin), " -> ", vtos(org), ").\n");
565                 }
566         }
567         else if(area > 0)
568         {
569                 org = point;
570                 ang = vectoangles(norm);
571                 ang_x = -ang_x;
572         }
573         else
574                 error("cannot infer origin/angles for this warpzone, please use a killtarget or a trigger_warpzone_position");
575
576         self.warpzone_origin = org;
577         self.warpzone_angles = ang;
578 }
579
580 void WarpZone_InitStep_ClearTarget()
581 {
582         if(self.enemy)
583                 self.enemy.enemy = world;
584         self.enemy = world;
585 }
586
587 entity warpzone_first; .entity warpzone_next;
588 void WarpZone_InitStep_FindTarget()
589 {
590         float i;
591         entity e, e2;
592
593         if(self.enemy)
594                 return;
595
596         // this way only one of the two ents needs to target
597         if(self.target != "")
598         {
599                 self.enemy = self; // so the if(!e.enemy) check also skips self, saves one IF
600
601                 e2 = world;
602                 for(e = world, i = 0; (e = find(e, targetname, self.target)); )
603                         if(!e.enemy)
604                                 if(e.classname == self.classname) // possibly non-warpzones may use the same targetname!
605                                         if(random() * ++i < 1)
606                                                 e2 = e;
607                 if(!e2)
608                 {
609                         self.enemy = world;
610                         error("Warpzone with non-existing target");
611                         return;
612                 }
613                 self.enemy = e2;
614                 e2.enemy = self;
615         }
616 }
617
618 void WarpZone_Think();
619 void WarpZone_InitStep_FinalizeTransform()
620 {
621         if(!self.enemy || self.enemy.enemy != self)
622         {
623                 error("Invalid warp zone detected. Killed.");
624                 return;
625         }
626
627         warpzone_warpzones_exist = 1;
628         WarpZone_SetUp(self, self.warpzone_origin, self.warpzone_angles, self.enemy.warpzone_origin, self.enemy.warpzone_angles);
629         self.touch = WarpZone_Touch;
630         self.SendFlags = 0xFFFFFF;
631         if(self.spawnflags & 1)
632         {
633                 self.think = WarpZone_Think;
634                 self.nextthink = time;
635         }
636         else
637                 self.nextthink = 0;
638 }
639
640 float warpzone_initialized;
641 entity warpzone_first;
642 entity warpzone_position_first;
643 entity warpzone_camera_first;
644 .entity warpzone_next;
645 void spawnfunc_misc_warpzone_position(void)
646 {
647         // "target", "angles", "origin"
648         self.warpzone_next = warpzone_position_first;
649         warpzone_position_first = self;
650 }
651 void spawnfunc_trigger_warpzone_position(void)
652 {
653         spawnfunc_misc_warpzone_position();
654 }
655 void spawnfunc_trigger_warpzone(void)
656 {
657         // warp zone entities must have:
658         // "killtarget" pointing to a target_position with a direction arrow
659         //              that points AWAY from the warp zone, and that is inside
660         //              the warp zone trigger
661         // "target"     pointing to an identical warp zone at another place in
662         //              the map, with another killtarget to designate its
663         //              orientation
664
665 #ifndef WARPZONE_USE_FIXANGLE
666         // used when teleporting
667         precache_model("null");
668 #endif
669
670         if(!self.scale)
671                 self.scale = self.modelscale;
672         if(!self.scale)
673                 self.scale = 1;
674         string m;
675         m = self.model;
676         WarpZoneLib_ExactTrigger_Init();
677         if(m != "")
678         {
679                 precache_model(m);
680                 setmodel(self, m); // no precision needed
681         }
682         setorigin(self, self.origin);
683         if(self.scale)
684                 setsize(self, self.mins * self.scale, self.maxs * self.scale);
685         else
686                 setsize(self, self.mins, self.maxs);
687         self.SendEntity = WarpZone_Send;
688         self.SendFlags = 0xFFFFFF;
689         BITSET_ASSIGN(self.effects, EF_NODEPTHTEST);
690         self.warpzone_next = warpzone_first;
691         warpzone_first = self;
692 }
693 void spawnfunc_func_camera(void)
694 {
695         if(!self.scale)
696                 self.scale = self.modelscale;
697         if(!self.scale)
698                 self.scale = 1;
699         if(self.model != "")
700         {
701                 precache_model(self.model);
702                 setmodel(self, self.model); // no precision needed
703         }
704         setorigin(self, self.origin);
705         if(self.scale)
706                 setsize(self, self.mins * self.scale, self.maxs * self.scale);
707         else
708                 setsize(self, self.mins, self.maxs);
709         if(!self.solid)
710                 self.solid = SOLID_BSP;
711         else if(self.solid < 0)
712                 self.solid = SOLID_NOT;
713         self.SendEntity = WarpZone_Camera_Send;
714         self.SendFlags = 0xFFFFFF;
715         self.warpzone_next = warpzone_camera_first;
716         warpzone_camera_first = self;
717 }
718 void WarpZones_Reconnect()
719 {
720         entity e;
721         e = self;
722         for(self = warpzone_first; self; self = self.warpzone_next)
723                 WarpZone_InitStep_ClearTarget();
724         for(self = warpzone_first; self; self = self.warpzone_next)
725                 WarpZone_InitStep_FindTarget();
726         for(self = warpzone_camera_first; self; self = self.warpzone_next)
727                 WarpZoneCamera_InitStep_FindTarget();
728         for(self = warpzone_first; self; self = self.warpzone_next)
729                 WarpZone_InitStep_FinalizeTransform();
730         self = e;
731 }
732
733 void WarpZone_Think()
734 {
735         if(self.warpzone_save_origin != self.origin
736         || self.warpzone_save_angles != self.angles
737         || self.warpzone_save_eorigin != self.enemy.origin
738         || self.warpzone_save_eangles != self.enemy.angles)
739         {
740                 entity oldself;
741                 oldself = self;
742                 WarpZone_InitStep_UpdateTransform();
743                 self = self.enemy;
744                 WarpZone_InitStep_UpdateTransform();
745                 self = oldself;
746                 WarpZone_InitStep_FinalizeTransform();
747                 self = self.enemy;
748                 WarpZone_InitStep_FinalizeTransform();
749                 self = oldself;
750                 self.warpzone_save_origin = self.origin;
751                 self.warpzone_save_angles = self.angles;
752                 self.warpzone_save_eorigin = self.enemy.origin;
753                 self.warpzone_save_eangles = self.enemy.angles;
754         }
755         self.nextthink = time;
756 }
757
758 void WarpZone_StartFrame()
759 {
760         entity e;
761         if(warpzone_initialized == 0)
762         {
763                 warpzone_initialized = 1;
764                 e = self;
765                 for(self = warpzone_first; self; self = self.warpzone_next)
766                         WarpZone_InitStep_FindOriginTarget();
767                 for(self = warpzone_position_first; self; self = self.warpzone_next)
768                         WarpZonePosition_InitStep_FindTarget();
769                 for(self = warpzone_first; self; self = self.warpzone_next)
770                         WarpZone_InitStep_UpdateTransform();
771                 self = e;
772                 WarpZones_Reconnect();
773                 WarpZone_PostInitialize_Callback();
774         }
775
776         if(warpzone_warpzones_exist)
777         {
778                 entity oldself, oldother;
779                 oldself = self;
780                 oldother = other;
781                 for(e = world; (e = nextent(e)); )
782                 {
783                         WarpZone_StoreProjectileData(e);
784                         float f;
785                         f = clienttype(e);
786                         if(f == CLIENTTYPE_REAL)
787                         {
788                                 if(e.solid != SOLID_NOT) // not spectating?
789                                         continue;
790                                 if(e.movetype != MOVETYPE_NOCLIP && e.movetype != MOVETYPE_FLY) // not spectating? (this is to catch observers)
791                                         continue;
792                                 self = WarpZone_Find(e.origin + e.mins, e.origin + e.maxs);
793                                 if(!self)
794                                         continue;
795                                 other = e;
796                                 if(WarpZoneLib_ExactTrigger_Touch())
797                                         continue;
798                                 if(WarpZone_PlaneDist(self, e.origin + e.view_ofs) <= 0)
799                                         WarpZone_Teleport(self, e, -1, 0); // NOT triggering targets by this!
800                         }
801                         if(f == CLIENTTYPE_NOTACLIENT)
802                         {
803                                 for(; (e = nextent(e)); )
804                                         WarpZone_StoreProjectileData(e);
805                                 break;
806                         }
807                 }
808                 self = oldself;
809                 other = oldother;
810         }
811 }
812
813 .float warpzone_reconnecting;
814 float visible_to_some_client(entity ent)
815 {
816         entity e;
817         for(e = nextent(world); clienttype(e) != CLIENTTYPE_NOTACLIENT; e = nextent(e))
818                 if(e.classname == "player" && clienttype(e) == CLIENTTYPE_REAL)
819                         if(checkpvs(e.origin + e.view_ofs, ent))
820                                 return 1;
821         return 0;
822 }
823 void trigger_warpzone_reconnect_use()
824 {
825         entity e;
826         e = self;
827         // NOTE: this matches for target, not targetname, but of course
828         // targetname must be set too on the other entities
829         for(self = warpzone_first; self; self = self.warpzone_next)
830                 self.warpzone_reconnecting = ((e.target == "" || self.target == e.target) && !((e.spawnflags & 1) && (visible_to_some_client(self) || visible_to_some_client(self.enemy))));
831         for(self = warpzone_camera_first; self; self = self.warpzone_next)
832                 self.warpzone_reconnecting = ((e.target == "" || self.target == e.target) && !((e.spawnflags & 1) && visible_to_some_client(self)));
833         for(self = warpzone_first; self; self = self.warpzone_next)
834                 if(self.warpzone_reconnecting)
835                         WarpZone_InitStep_ClearTarget();
836         for(self = warpzone_first; self; self = self.warpzone_next)
837                 if(self.warpzone_reconnecting)
838                         WarpZone_InitStep_FindTarget();
839         for(self = warpzone_camera_first; self; self = self.warpzone_next)
840                 if(self.warpzone_reconnecting)
841                         WarpZoneCamera_InitStep_FindTarget();
842         for(self = warpzone_first; self; self = self.warpzone_next)
843                 if(self.warpzone_reconnecting || self.enemy.warpzone_reconnecting)
844                         WarpZone_InitStep_FinalizeTransform();
845         self = e;
846 }
847
848 void spawnfunc_trigger_warpzone_reconnect()
849 {
850         self.use = trigger_warpzone_reconnect_use;
851 }
852
853 void spawnfunc_target_warpzone_reconnect()
854 {
855         spawnfunc_trigger_warpzone_reconnect(); // both names make sense here :(
856 }
857
858 void WarpZone_PlayerPhysics_FixVAngle(void)
859 {
860 #ifndef WARPZONE_DONT_FIX_VANGLE
861         if(clienttype(self) == CLIENTTYPE_REAL)
862         if(self.v_angle_z <= 360) // if not already adjusted
863         if(time - self.ping * 0.001 < self.warpzone_teleport_time)
864         {
865                 self.v_angle = WarpZone_TransformVAngles(self.warpzone_teleport_zone, self.v_angle);
866                 self.v_angle_z += 720; // mark as adjusted
867         }
868 #endif
869 }