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Add Quake 3 map entity compatibility with duel
[xonotic/xonotic-data.pk3dir.git] / scripts / weapons.shader
1 electro
2 {
3         dpreflectcube cubemaps/default/sky
4         {
5                 map textures/electro.tga
6                 rgbgen lightingDiffuse
7         }
8 }
9 nexgun
10 {
11         dpreflectcube cubemaps/default/sky
12         dpoffsetmapping - 0.3 match8 64
13         {
14                 map textures/nexgun.tga
15                 rgbgen lightingDiffuse
16         }
17 }
18 uzi
19 {
20         dpreflectcube cubemaps/default/sky
21         {
22                 map textures/uzi.tga
23                 rgbgen lightingDiffuse
24         }
25 }
26 hagar
27 {
28         dpreflectcube cubemaps/default/sky
29         {
30                 map textures/hagar.tga
31                 rgbgen lightingDiffuse
32         }
33 }
34 crylink
35 {
36         dpreflectcube cubemaps/default/sky
37         {
38                 map textures/crylink.tga
39                 rgbgen lightingDiffuse
40         }
41 }
42 shotgun2
43 {
44         dpreflectcube cubemaps/default/sky
45         {
46                 map textures/shotgun2.tga
47                 rgbgen lightingDiffuse
48         }
49 }
50 models/weapons/laser
51 {
52         dpreflectcube cubemaps/default/sky
53         {
54                 map models/weapons/laser.tga
55                 rgbgen lightingDiffuse
56         }
57 }
58 hlac_accessory
59 {
60         dpreflectcube cubemaps/default/sky
61         {
62                 map textures/hlac_accessory.tga
63                 rgbgen lightingDiffuse
64         }
65 }
66 hlac_body
67 {
68         dpreflectcube cubemaps/default/sky
69         {
70                 map textures/hlac_body.tga
71                 rgbgen lightingDiffuse
72         }
73 }
74 seeker
75 {
76         dpreflectcube cubemaps/default/sky
77         {
78                 map textures/seeker.tga
79                 rgbgen lightingDiffuse
80         }
81 }
82 minelayer
83 {
84         dpreflectcube cubemaps/default/sky
85         {
86                 map textures/minelayer.tga      
87                 rgbgen lightingDiffuse
88         }
89 }
90 shotgun
91 {
92         dpreflectcube cubemaps/default/sky
93         {
94                 map textures/arc.tga
95                 rgbgen lightingDiffuse
96         }
97 }
98 SniperRifle
99 {
100         dpreflectcube cubemaps/default/sky
101         {
102                 map textures/sniperrifle.tga
103                 rgbgen lightingDiffuse
104         }
105 }