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reflection shader for all weapons
[xonotic/xonotic-data.pk3dir.git] / scripts / weapons.shader
1 textures/electro
2 {
3         dpreflectcube cubemaps/default/sky
4         {
5                 map textures/electro.tga
6                 rgbgen lightingDiffuse
7         }
8 }
9 electro
10 {
11         dpreflectcube cubemaps/default/sky
12         {
13                 map textures/electro.tga
14                 rgbgen lightingDiffuse
15         }
16 }
17 textures/nexgun.tga
18 {
19         dpreflectcube cubemaps/default/sky
20         {
21                 map textures/nexgun.tga
22                 rgbgen lightingDiffuse
23         }
24 }
25 nexgun.tga
26 {
27         dpreflectcube cubemaps/default/sky
28         {
29                 map textures/nexgun.tga
30                 rgbgen lightingDiffuse
31         }
32 }
33 textures/uzi.tga
34 {
35         dpreflectcube cubemaps/default/sky
36         {
37                 map textures/uzi.tga
38                 rgbgen lightingDiffuse
39         }
40 }
41 textures/glauncher
42 {
43         dpreflectcube cubemaps/default/sky
44         {
45                 map textures/glauncher.tga
46                 rgbgen lightingDiffuse
47         }
48 }
49 textures/hagar2.tga
50 {
51         dpreflectcube cubemaps/default/sky
52         {
53                 map textures/hagar2.tga
54                 rgbgen lightingDiffuse
55         }
56 }
57 textures/crylink.tga
58 {
59         dpreflectcube cubemaps/default/sky
60         {
61                 map textures/crylink.tga
62                 rgbgen lightingDiffuse
63         }
64 }
65 crylink.tga
66 {
67         dpreflectcube cubemaps/default/sky
68         {
69                 map textures/crylink.tga
70                 rgbgen lightingDiffuse
71         }
72 }
73 textures/hlac_body.tga
74 {
75         dpreflectcube cubemaps/default/sky
76         {
77                 map textures/hlac_body.tga
78                 rgbgen lightingDiffuse
79         }
80 }
81 textures/hlac_accessory.tga
82 {
83         dpreflectcube cubemaps/default/sky
84         {
85                 map textures/hlac_accessory.tga
86                 rgbgen lightingDiffuse
87         }
88 }
89 textures/shotgun2
90 {
91         dpreflectcube cubemaps/default/sky
92         {
93                 map textures/shotgun2.tga
94                 rgbgen lightingDiffuse
95         }
96 }
97 textures/nex.tga
98 {
99         dpreflectcube cubemaps/default/sky
100         {
101                 map textures/nex.tga
102                 rgbgen lightingDiffuse
103         }
104 }
105 textures/rl.tga
106 {
107         dpreflectcube cubemaps/default/sky
108         {
109                 map textures/rl.tga
110                 rgbgen lightingDiffuse
111         }
112 }
113 marine
114 {
115         dpreflectcube cubemaps/default/sky
116         {
117                 map textures/marine.tga
118                 rgbgen lightingDiffuse
119         }
120 }
121 laser.tga
122 {
123         dpreflectcube cubemaps/default/sky
124         {
125                 map textures/laser.tga
126                 rgbgen lightingDiffuse
127         }
128 }
129 textures/hlac_accessory
130 {
131         dpreflectcube cubemaps/default/sky
132         {
133                 map textures/hlac_accessory.tga
134                 rgbgen lightingDiffuse
135         }
136 }
137 textures/hlac_body
138 {
139         dpreflectcube cubemaps/default/sky
140         {
141                 map textures/hlac_body.tga
142                 rgbgen lightingDiffuse
143         }
144 }