// hud variables set _hud_configure 0 "1 = configure the HUD" seta hud_configure_teamcolorforced 0 "1 = force display of team colors in configure mode" seta hud_configure_checkcollisions 0 "check for collisions against other panels when in hud configure mode" seta hud_configure_bg_minalpha 0.25 "minimum panel background alpha when in hud configure mode" seta hud_configure_grid_alpha 0.15 "alpha for visible grid when in configure mode" seta hud_cursormode 1 "handle mouse input in cursor mode when CSQC displays a cursor" seta hud_fontsize 11 "text fontsize for the hud" seta hud_width 560 "2D virtual width for the hud" seta hud_colorset_foreground_1 "2" "primary priority (important names, etc)" seta hud_colorset_foreground_2 "3" "secondary priority (items, locations, numbers, etc)" seta hud_colorset_foreground_3 "4" "tertiary priority or relatively inconsequential text" seta hud_colorset_foreground_4 "1" "notice/attention grabbing texting" seta hud_colorset_kill_1 "1" "'bad' or 'dangerous' text (death messages against you, kill notifications, etc)" seta hud_colorset_kill_2 "3" "similar to above, but less important... OR, a highlight out of above message type" seta hud_colorset_kill_3 "4" "'good' or 'beneficial' text (you fragging someone, etc)" seta hud_colorset_background "7" "neutral/unimportant text" // general hud panel cvars (i.e. shouldn't be adjusted by a skin config) seta hud_panel_weapons 1 "enable this panel" seta hud_panel_ammo 1 "enable this panel" seta hud_panel_powerups 1 "enable this panel" seta hud_panel_healtharmor 1 "enable this panel" seta hud_panel_notify 1 "enable this panel" seta hud_panel_timer 1 "enable this panel" seta hud_panel_radar 1 "enable this panel, 2 = also enable in non-teambased gamemodes" seta hud_panel_score 1 "enable this panel" seta hud_panel_racetimer 1 "enable this panel" seta hud_panel_vote 1 "enable this panel" seta hud_panel_modicons 1 "enable this panel" seta hud_panel_pressedkeys 1 "enable this panel, 1 = show only when spectating other players, 2 = show always" seta hud_panel_chat 1 "enable this panel" seta hud_panel_engineinfo 0 "enable this panel" seta hud_panel_infomessages 1 "enable this panel" seta hud_panel_physics 3 "enable this panel, 1 = show if not observing, 2 = show always, 3 = show only in race/cts if not observing" seta hud_panel_centerprint 1 "enable this panel" //seta hud_panel_minigameboard 1 "enable this panel" //seta hud_panel_minigamestatus 1 "enable this panel" //seta hud_panel_minigamehelp 1 "enable this panel" //seta hud_panel_minigamemenu 0 "enable this panel" //seta hud_panel_mapvote 1 "enable this panel" seta hud_panel_itemstime 2 "enable this panel, 1 = show when spectating, 2 = even playing in warmup stage" //seta hud_panel_quickmenu 1 "enable this panel" //seta hud_panel_scoreboard 1 "enable this panel" seta hud_panel_scoreboard_accuracy 1 "show weapon accuracy stats panel in the scoreboard; colors can be configured with accuracy_color* cvars" seta hud_panel_scoreboard_ctf_leaderboard 1 "show a capture time rankings leaderboard in the scoreboard if allowed by the server" seta hud_panel_scoreboard_itemstats 1 "show item stats panel in the scoreboard" seta hud_panel_strafehud 3 "enable this panel, 1 = show if not observing, 2 = show always, 3 = show only in race/cts if not observing" seta hud_panel_weapons_dynamichud 1 "apply the dynamic hud effects to this panel" seta hud_panel_ammo_dynamichud 1 "apply the dynamic hud effects to this panel" seta hud_panel_powerups_dynamichud 1 "apply the dynamic hud effects to this panel" seta hud_panel_healtharmor_dynamichud 1 "apply the dynamic hud effects to this panel" seta hud_panel_notify_dynamichud 1 "apply the dynamic hud effects to this panel" seta hud_panel_timer_dynamichud 1 "apply the dynamic hud effects to this panel" seta hud_panel_radar_dynamichud 1 "apply the dynamic hud effects to this panel" seta hud_panel_score_dynamichud 1 "apply the dynamic hud effects to this panel" seta hud_panel_racetimer_dynamichud 1 "apply the dynamic hud effects to this panel" seta hud_panel_vote_dynamichud 1 "apply the dynamic hud effects to this panel" seta hud_panel_modicons_dynamichud 1 "apply the dynamic hud effects to this panel" seta hud_panel_pressedkeys_dynamichud 1 "apply the dynamic hud effects to this panel" seta hud_panel_engineinfo_dynamichud 1 "apply the dynamic hud effects to this panel" seta hud_panel_infomessages_dynamichud 0 "apply the dynamic hud effects to this panel" seta hud_panel_physics_dynamichud 1 "apply the dynamic hud effects to this panel" seta hud_panel_centerprint_dynamichud 1 "apply the dynamic hud effects to this panel" seta hud_panel_itemstime_dynamichud 1 "apply the dynamic hud effects to this panel" seta hud_panel_scoreboard_dynamichud 0 "apply the dynamic hud effects to this panel" seta hud_panel_strafehud_dynamichud 1 "apply the dynamic hud effects to this panel" seta hud_panel_weapons_ammo_full_shells 60 "show 100% of the status bar at this ammo count" seta hud_panel_weapons_ammo_full_nails 320 "show 100% of the status bar at this ammo count" seta hud_panel_weapons_ammo_full_cells 180 "show 100% of the status bar at this ammo count" seta hud_panel_weapons_ammo_full_plasma 180 "show 100% of the status bar at this ammo count" seta hud_panel_weapons_ammo_full_rockets 160 "show 100% of the status bar at this ammo count" seta hud_panel_weapons_ammo_full_fuel 100 "show 100% of the status bar at this ammo count" seta hud_panel_weapons_hide_ondeath 0 "hide this panel when dead" seta hud_panel_weapons_orderbyimpulse "1" "List weapons in their impulse order instead of priority" seta hud_panel_ammo_maxammo "40" "when you have this much ammo, the ammo status bar is full" seta hud_panel_ammo_hide_ondeath 0 "hide this panel when dead" seta hud_panel_powerups_hide_ondeath 0 "hide this panel when dead" seta hud_panel_healtharmor_fuelbar_startalpha "0.3" "start alpha of the fuel bar" seta hud_panel_healtharmor_oxygenbar_startalpha "0.2" "start alpha of the oxygen bar" seta hud_panel_healtharmor_maxhealth "200" "when you have this much health, the health status bar is full" seta hud_panel_healtharmor_maxarmor "200" "when you have this much armor, the armor status bar is full" seta hud_panel_healtharmor_progressbar_gfx_damage 5 "show damage effect when damaged at least by this amount; 0 disables the effect" seta hud_panel_healtharmor_progressbar_gfx_lowhealth 40 "health progressbar blinks when health is lower than this amount" seta hud_panel_healtharmor_hide_ondeath 0 "hide this panel when dead" seta hud_panel_timer_increment "0" "show elapsed time instead of remaining time" seta hud_panel_timer_secondary "1" "secondary timer (0 = hide, 1 = show, 2 = show swapped)" seta hud_panel_timer_unbound "0" "show seconds leading up to the start of the match" seta hud_panel_engineinfo_framecounter_exponentialmovingaverage 1 "use an averaging method for calculating fps instead of counting frametime like engine does" seta hud_panel_engineinfo_framecounter_exponentialmovingaverage_new_weight 0.1 "weight of latest data point" seta hud_panel_engineinfo_framecounter_exponentialmovingaverage_instantupdate_change_threshold 0.5 "threshold for fps change when to update instantly, to make big fps changes update faster" seta hud_panel_engineinfo_framecounter_decimals "0" "amount of decimals to show" seta hud_panel_engineinfo_framecounter_time "0.1" "time between framerate display updates" seta hud_panel_physics_acceleration_movingaverage 1 "use an averaging method for calculating acceleration instead of the real value" seta hud_panel_physics_update_interval 0.016 "how often (in seconds) numeric values get updated on screen" seta hud_panel_physics_speed_unit "1" "speed unit (1 = qu/s, 2 = m/s, 3 = km/h, 4 = mph, 5 = knots)" seta hud_panel_itemstime_progressbar_maxtime "30" "when left time is at least this amount, the status bar is full" seta hud_panel_itemstime_hidespawned "1" "if 1 hide an item from the panel when all the occurrences of it are available again; if 2 hide it when at least one occurrence is available again" seta hud_panel_itemstime_hidebig "0" "if 1 hide big armor and health from the panel" seta hud_panel_quickmenu_file "" "load the quick menu from this file (empty or 0 to disable)" seta hud_panel_quickmenu_translatecommands 0 "when the game is translated, translate strings inside commands too (useful for chat commands)" seta hud_panel_quickmenu_time 5 "quickmenu expires after this number of seconds in the same page" seta hud_panel_infomessages_group0 1 "show group 0 messages (showing keys for non-crucial actions you can do while spectating/observing)" seta hud_panel_infomessages_group_time 6 "number of seconds a message of a group lasts before it gets changed" seta hud_panel_infomessages_group_fadetime 0.4 "group message fade in/out time" seta hud_panel_centerprint_time 3 "message duration (NOTE: certain messages have a fixed duration)" seta hud_panel_centerprint_fade_in 0 "how long a message takes to fade in" seta hud_panel_centerprint_fade_out 0.15 "how long a message takes to fade out (this time is included in the message duration and can't be > 5)" seta hud_panel_centerprint_fade_subsequent 1 "enable extra fading effects for each additional message, so that the more messages you have the more they become faded out" seta hud_panel_centerprint_fade_subsequent_passone 3 "division factor for the first pass for alpha fading, with 2 all messages after the first have half alpha" seta hud_panel_centerprint_fade_subsequent_passone_minalpha 0.5 "minimum factor that the first pass can fade to" seta hud_panel_centerprint_fade_subsequent_passtwo 10 "division factor for the second pass for alpha fading, it applies another fade on top of the first pass to make it more transitioned" seta hud_panel_centerprint_fade_subsequent_passtwo_minalpha 0.5 "minimum factor that the second pass can fade to" seta hud_panel_centerprint_fade_minfontsize 1 "minimum factor for the font size from the fading in/out effects" seta hud_panel_scoreboard_namesize 15 "size limit of player names and relative column (multiplied by fontsize)" seta hud_panel_scoreboard_maxheight 0.6 "max height of the scoreboard; a few players that wouldn't fit into the scoreboard are listed in the last row" seta hud_panel_scoreboard_others_showscore 1 "show scores of players listed in the last row when the scoreboard reaches the max height" seta hud_panel_scoreboard_spectators_showping 1 "show ping of spectators" seta hud_panel_scoreboard_spectators_aligned 0 "align spectators in columns" seta hud_panel_scoreboard_spectators_position 1 "spectator list position (0 = before accuracy and itemstats, 1 = before rankings, 2 = after rankings, 3 = after map stats)" seta hud_panel_scoreboard_minwidth 0.6 "minimum width of the scoreboard" seta hud_panel_scoreboard_team_size_position 0 "where to show the team size (0 = do not show, 1 = left of scoreboard, 2 = right of scoreboard), will move team scores to the other side if necessary" seta hud_panel_scoreboard_playerid 0 "show player id (server entity number) next to player's name" seta hud_panel_scoreboard_playerid_prefix "#" "player id prefix" seta hud_panel_scoreboard_playerid_suffix " " "player id suffix" seta hud_panel_scoreboard_accuracy_showdelay 2 "how long to delay displaying accuracy below the scoreboard if it's too far down" seta hud_panel_scoreboard_accuracy_showdelay_minpos 0.75 "delay displaying the accuracy panel only if its position is lower than this percentage of the screen height from the top" seta hud_panel_scoreboard_itemstats_filter 1 "filter out less interesting items (according to hud_panel_scoreboard_itemstats_filter_mask)" seta hud_panel_scoreboard_itemstats_filter_mask 12 "[0-1][0-4]: the tens digit filters out all ammo items if set to 1, the units digit filters out health/armor items (1 small, 2 medium too, 3 big too, 4 mega too)" seta hud_panel_scoreboard_itemstats_showdelay 2.2 "how long to delay displaying item stats below the scoreboard if it's too far down" seta hud_panel_scoreboard_itemstats_showdelay_minpos 0.75 "delay displaying the item stats panel only if its position is lower than this percentage of the screen height from the top" seta _hud_panel_strafehud_demo "0" "strafehud changes angle during configure" seta hud_panel_strafehud_mode "0" "strafehud mode which controls whether the strafehud is centered at \"0\" = view angle, \"1\" = velocity angle" seta hud_panel_strafehud_range "0" "the angle range up to 360 degrees displayed on the strafehud, \"0\" = dynamic (chooses the minimum range required to still see the whole area needed for accelerating at once)" seta hud_panel_strafehud_style "1" "\"0\" = no styling, \"1\" = progress bar style for the strafe bar, \"2\" = gradient for the strafe bar" seta hud_panel_strafehud_unit "1" "speed unit (1 = qu/s, 2 = m/s, 3 = km/h, 4 = mph, 5 = knots), length unit (1 = qu, 2 = m, 3 = km, 4 = mi, 5 = nmi)" seta hud_panel_strafehud_unit_show "1" "show units" seta hud_panel_strafehud_bar_neutral_color "1 1 1" "color of the strafe meter neutral zone" seta hud_panel_strafehud_bar_neutral_alpha "0.3" "opacity of the strafe meter neutral zone" seta hud_panel_strafehud_bar_accel_color "0 1 0" "color of the strafe meter acceleration zone" seta hud_panel_strafehud_bar_accel_alpha "0.3" "opacity of the strafe meter acceleration zone" seta hud_panel_strafehud_bar_overturn_color "1 0 1" "color of the strafe meter overturn zone" seta hud_panel_strafehud_bar_overturn_alpha "0.3" "opacity of the strafe meter overturn zone" seta hud_panel_strafehud_angle_alpha "0.8" "opacity of the indicator showing the player's current angle" seta hud_panel_strafehud_angle_height "1.5" "height of the indicator showing the player's current angle (relative to the panel height)" seta hud_panel_strafehud_angle_width "0.005" "width of the indicator showing the player's current angle (relative to the panel width)" seta hud_panel_strafehud_angle_neutral_color "1 1 0" "color of the indicator showing the player's current angle if the player's angle is within the neutral zone" seta hud_panel_strafehud_angle_accel_color "0 1 1" "color of the indicator showing the player's current angle if the player's angle is within the acceleration zone" seta hud_panel_strafehud_angle_overturn_color "1 0 1" "color of the indicator showing the player's current angle if the player's angle is within the overturn zone" seta hud_panel_strafehud_switch_minspeed "-1" "minimum speed in qu/s at which switch indicators which are used to aid changing strafe direction will be shown (uses physics maxspeed + antiflicker speed if negative)" seta hud_panel_strafehud_switch_active_color "0 1 0" "color of the switch indicator on the current side" seta hud_panel_strafehud_switch_active_alpha "1" "opacity of the switch indicator on the current side" seta hud_panel_strafehud_switch_inactive_color "1 1 0" "color of the switch indicator on the opposite side" seta hud_panel_strafehud_switch_inactive_alpha "1" "opacity of the switch indicator on the opposite side" seta hud_panel_strafehud_switch_width "0.0075" "width of the strafe angle indicators (relative to the strafe bar width)" seta hud_panel_strafehud_direction_color "0 0.5 1" "color of the direction caps which indicate the direction the player is currently strafing towards" seta hud_panel_strafehud_direction_alpha "1" "opacity of the direction caps which indicate the direction the player is currently strafing towards" seta hud_panel_strafehud_direction_width "0.25" "stroke width of the direction caps which indicate the direction the player is currently strafing towards (relative to the panel height)" seta hud_panel_strafehud_direction_length "0.02" "length of the horizontal component of the direction caps which indicate the direction the player is currently strafing towards (relative to the panel width)" seta hud_panel_strafehud_slickdetector_range "0" "range of the slick detector in qu, \"0\" to disable" seta hud_panel_strafehud_slickdetector_granularity "2" "value from 0 to 4 which defines how exact the search for slick should be, higher values may yield better results but require more computation" seta hud_panel_strafehud_slickdetector_color "0 1 1" "color of the slick detector indicator" seta hud_panel_strafehud_slickdetector_alpha "0.5" "opacity of the slick detector indicator" seta hud_panel_strafehud_slickdetector_height "0.125" "height of the slick detector indicator (relative to the panel height)" seta hud_panel_strafehud_startspeed_fade "0" "fade time (in seconds) of the start speed text or \"0\" to disable" seta hud_panel_strafehud_startspeed_color "1 0.75 0" "color of the start speed text" seta hud_panel_strafehud_startspeed_size "1.5" "size of the start speed text (relative to the panel height)" seta hud_panel_strafehud_jumpheight_fade "0" "fade time (in seconds) of the jump height text or \"0\" to disable" seta hud_panel_strafehud_jumpheight_min "50" "minimum jump height to display in the selected unit" seta hud_panel_strafehud_jumpheight_color "0 1 0.75" "color of the jump height text" seta hud_panel_strafehud_jumpheight_size "1.5" "size of the jump height text (relative to the panel height)" seta hud_panel_strafehud_timeout_air "0.1" "time (in seconds) after take off before changing to air strafe physics when not jumping (visually more consistent hud while on slick downwards ramps)" seta hud_panel_strafehud_timeout_ground "0.03333333" "time (in seconds) after landing before changing to non-air strafe physics (visually more consistent hud while strafe turning when touching the floor after every hop)" seta hud_panel_strafehud_timeout_turn "0.1" "time (in seconds) after releasing the strafe keys before changing mode (visually more consistent hud while switching between left/right strafe turning)" seta hud_panel_strafehud_timeout_direction "0.5" "time (in seconds) it takes until direction changes (forward or backward movement) are applied (set to zero if you intend to sideways strafe)" seta hud_panel_strafehud_antiflicker_angle "0.01" "how many degrees from 0° to 180° the hud ignores if it could cause visual disturbances otherwise (and to counter rounding errors)" seta hud_panel_strafehud_antiflicker_speed "0.0001" "how many qu/s the hud ignores if it could cause visual disturbances otherwise (and to counter rounding errors)" // hud panel aliases alias quickmenu "cl_cmd hud quickmenu ${* ?}" alias hud_panel_radar_rotate "toggle hud_panel_radar_rotation 0 1 2 3 4" alias +hud_panel_radar_maximized "cl_cmd hud radar 1" alias -hud_panel_radar_maximized "cl_cmd hud radar 0" alias hud_panel_radar_maximized "cl_cmd hud radar" // other hud cvars seta hud_panel_update_interval 2 "how often (in seconds) common panel cvars are reloaded" seta hud_dynamic_follow 0 "HUD moves around following player's movement (effect shared with cl_followmodel, can be enabled independently from it though)" seta hud_dynamic_follow_scale 0.01 "HUD following scale" seta hud_dynamic_follow_scale_xyz "1 1 1" "HUD following scale for the x, y and z axis" seta hud_dynamic_shake 1 "shake the HUD when hurt" seta hud_dynamic_shake_damage_max 130 "damage value at which the HUD shake effect is maximum" seta hud_dynamic_shake_damage_min 10 "damage value at which the HUD shake effect is minimum" seta hud_dynamic_shake_scale 0.2 "HUD shake scale" seta hud_showbinds 1 "what to show in the HUD to indicate certain keys to press: 0 display commands, 1 bound keys, 2 both" seta hud_showbinds_limit 2 "maximum number of bound keys to show for a command. 0 for unlimited" set _hud_showbinds_reload 0 "set it to 1 to reload binds if you changed any. It is reset to 0 automatically" seta hud_colorflash_alpha 0.5 "starting alpha of the color flash" seta hud_damage 0.55 "draw a blood image when hurt (improved version of gl_polyblend)" seta hud_damage_blur 0 "Use postprocessing to blur the screen when you have taken damage. This can be paired with current hud damage or just used alone. Higher values = more blur" seta hud_damage_blur_alpha 0.5 "Amount of alpha to use when merging the blurred layers back into the render. Turning this up higher will remove bloom, so it's best to find a balance" seta hud_damage_gentle_alpha_multiplier 0.10 "how much to multiply alpha of flash when using the cl_gentle version, it's much more opaque than the non-gentle version" seta hud_damage_gentle_color "1 0.7 1" "color of flash for cl_gentle version" seta hud_damage_color "1 0 0" "color of flash" seta hud_damage_factor 0.025 "(damage * factor) = how much to add to the alpha value" seta hud_damage_fade_rate 0.75 "how much to subtract from the alpha value each second" seta hud_damage_maxalpha 1.5 "how much to limit the alpha value to" seta hud_damage_pain_threshold 0.1 "how much alpha to ignore (must be bigger than the hud_damage_factor so that e.g. rot is ignored)" seta hud_damage_pain_threshold_lower 1.25 "how much we lower pain_threshold with when nearing 0 health (if pain_threshold gets negative then we always draw a flash at alpha = fabs(pain_threshold)" seta hud_damage_pain_threshold_lower_health 50 "at which health we start lowering pain_threshold" seta hud_damage_pain_threshold_pulsating_min 0.6 "minimum value when calculating the pulse: max(pulsating_min, fabs(sin(PI * time / period))" seta hud_damage_pain_threshold_pulsating_period 0.8 "one pulse every X seconds" seta hud_powerup 0 "power of the sharpen effect when owning the shield or strength powerups" seta hud_postprocessing 1 "enables the ability for effects such as hud_damage_blur and hud_contents to apply a postprocessing method upon the screen - enabling this disables manual editing of the postprocess cvars" seta hud_postprocessing_maxbluralpha 0 "maximum alpha which the blur postprocess can be" seta hud_postprocessing_maxblurradius 8 "maximum radius which the blur postprocess can be" seta hud_contents 1 "an improved version of gl_polyblend for liquids such as water/lava/slime, draw a filler when inside the liquid" seta hud_contents_blur 10 "Use postprocessing to blur the screen when you are inside a liquid. Higher values = more blur" seta hud_contents_blur_alpha 0.5 "Amount of alpha to use when merging the blurred layers back into the render. Turning this up higher will remove bloom, so it's best to find a balance" seta hud_contents_factor 1 "factor at which to multiply the current faded value." seta hud_contents_fadeintime 0.02 "factor of time it takes for the alpha level to reach normal value when entering the liquid" seta hud_contents_fadeouttime 0.1 "factor of time it takes for the alpha level to reach normal value when leaving the liquid" seta hud_contents_lava_alpha 0.7 "alpha of the lava" seta hud_contents_lava_color "0.8 0.1 0" "color blend when inside lava" seta hud_contents_slime_alpha 0.7 "alpha of the slime" seta hud_contents_slime_color "0 0.4 0.1" "color blend when inside slime" seta hud_contents_water_alpha 0.5 "alpha of the water" seta hud_contents_water_color "0.4 0.3 0.3" "color blend when inside water" seta hud_shownames 1 "draw names and health/armor of nearby players" seta hud_shownames_enemies 1 "show tags for enemies as well" seta hud_shownames_crosshairdistance 0 "if set, only draw tags which came within this distance of your crosshair (25 recommended)" seta hud_shownames_crosshairdistance_time 5 "how many seconds the tag is still visible after pointing at them" seta hud_shownames_crosshairdistance_antioverlap 0 "allow antioverlap to work as normal even with crosshairdistance on" seta hud_shownames_self 0 "also include your own name to be shown when third person camera mode is on (chase_active/cl_eventchase)" seta hud_shownames_status 1 "1 = draw health/armor status of teammates" seta hud_shownames_statusbar_height 4 "height of status bar" seta hud_shownames_statusbar_highlight 1 "Always highlight values of health and armor from 0 to half status bar" seta hud_shownames_aspect 8 "aspect ratio of total drawing area per name" seta hud_shownames_fontsize 12 "font size" seta hud_shownames_decolorize 1 "1 = decolorize name in team games, 2 = decolorize always" seta hud_shownames_alpha 0.7 "alpha" seta hud_shownames_resize 1 "enable resizing of the names, then the size cvars will correspond to the maximum size" seta hud_shownames_mindistance 1000 "start fading alpha/size at this distance" seta hud_shownames_maxdistance 5000 "alpha/size is 0 at this distance" seta hud_shownames_antioverlap 1 "if two tags overlap, fade out the one further away from you" seta hud_shownames_antioverlap_minalpha 0.4 "fade out overlapping tags to this alpha value" seta hud_shownames_offset 52 "offset (along z-axis) tag from player origin by this many units"