// hud variables set _hud_configure 0 "1 = configure the HUD" seta hud_configure_teamcolorforced 0 "1 = force display of team colors in configure mode" seta hud_configure_checkcollisions 0 "check for collisions against other panels when in hud configure mode" seta hud_configure_bg_minalpha 0.25 "minimum panel background alpha when in hud configure mode" seta hud_configure_grid_alpha 0.15 "alpha for visible grid when in configure mode" seta hud_cursormode 1 "handle mouse input in cursor mode when CSQC displays a cursor" seta hud_fontsize 11 "text fontsize for the hud" seta hud_width 560 "2D virtual width for the hud" seta hud_colorset_foreground_1 "2" "primary priority (important names, etc)" seta hud_colorset_foreground_2 "3" "secondary priority (items, locations, numbers, etc)" seta hud_colorset_foreground_3 "4" "tertiary priority or relatively inconsequential text" seta hud_colorset_foreground_4 "1" "notice/attention grabbing texting" seta hud_colorset_kill_1 "1" "'bad' or 'dangerous' text (death messages against you, kill notifications, etc)" seta hud_colorset_kill_2 "3" "similar to above, but less important... OR, a highlight out of above message type" seta hud_colorset_kill_3 "4" "'good' or 'beneficial' text (you fragging someone, etc)" seta hud_colorset_background "7" "neutral/unimportant text" // general hud panel cvars (i.e. shouldn't be adjusted by a skin config) seta hud_panel_weapons_ammo_full_shells 60 "show 100% of the status bar at this ammo count" seta hud_panel_weapons_ammo_full_nails 320 "show 100% of the status bar at this ammo count" seta hud_panel_weapons_ammo_full_cells 180 "show 100% of the status bar at this ammo count" seta hud_panel_weapons_ammo_full_plasma 180 "show 100% of the status bar at this ammo count" seta hud_panel_weapons_ammo_full_rockets 160 "show 100% of the status bar at this ammo count" seta hud_panel_weapons_ammo_full_fuel 100 "show 100% of the status bar at this ammo count" seta hud_panel_ammo_maxammo "40" "when you have this much ammo, the ammo status bar is full" seta hud_panel_healtharmor_maxhealth "200" "when you have this much health, the health status bar is full" seta hud_panel_healtharmor_maxarmor "200" "when you have this much armor, the armor status bar is full" seta hud_panel_healtharmor_progressbar_gfx_damage 5 "show damage effect when damaged at least by this amount; 0 disables the effect" seta hud_panel_healtharmor_progressbar_gfx_lowhealth 40 "health progressbar blinks when health is lower than this amount" seta hud_panel_timer_increment "0" "show elapsed time instead of remaining time" seta hud_panel_engineinfo_framecounter_exponentialmovingaverage 1 "use an averaging method for calculating fps instead of counting frametime like engine does" seta hud_panel_engineinfo_framecounter_exponentialmovingaverage_new_weight 0.1 "weight of latest data point" seta hud_panel_engineinfo_framecounter_exponentialmovingaverage_instantupdate_change_threshold 0.5 "threshold for fps change when to update instantly, to make big fps changes update faster" seta hud_panel_physics_acceleration_movingaverage 1 "use an averaging method for calculating acceleration instead of the real value" seta hud_panel_phisics_update_interval 0.0666 "how often (in seconds) numeric values get updated on screen" seta hud_panel_physics_speed_unit "1" "speed unit (1 = qu/s, 2 = m/s, 3 = km/h, 4 = mph, 5 = knots)" seta hud_panel_itemstime_progressbar_maxtime "30" "when left time is at least this amount, the status bar is full" seta hud_panel_itemstime_hidespawned "1" "if 1 hide an item from the panel when all the occurrences of it are available again; if 2 hide it when at least one occurrence is available again" seta hud_panel_itemstime_hidelarge "0" "if 1 hide large armor and health from the panel" seta hud_panel_quickmenu_file "" "load the quick menu from this file (empty or 0 to disable)" seta hud_panel_quickmenu_translatecommands 0 "when the game is translated, translate strings inside commands too (useful for chat commands)" seta hud_panel_quickmenu_time 5 "quickmenu expires after this number of seconds in the same page" // hud panel aliases alias quickmenu "cl_cmd hud quickmenu ${* ?}" alias hud_panel_radar_rotate "toggle hud_panel_radar_rotation 0 1 2 3 4" alias +hud_panel_radar_maximized "cl_cmd hud radar 1" alias -hud_panel_radar_maximized "cl_cmd hud radar 0" alias hud_panel_radar_maximized "cl_cmd hud radar" // other hud cvars seta hud_panel_update_interval 2 "how often (in seconds) common panel cvars are reloaded" seta hud_showbinds 1 "what to show in the HUD to indicate certain keys to press: 0 display commands, 1 bound keys, 2 both" seta hud_showbinds_limit 2 "maximum number of bound keys to show for a command. 0 for unlimited" set _hud_showbinds_reload 0 "set it to 1 to reload binds if you changed any. It is reset to 0 automatically" seta hud_colorflash_alpha 0.5 "starting alpha of the color flash" seta hud_damage 0.55 "an improved version of gl_polyblend for damage, draw an image instead when hurt" seta hud_damage_blur 10 "Use postprocessing to blur the screen when you have taken damage. This can be paired with current hud damage or just used alone. Higher values = more blur" seta hud_damage_blur_alpha 0.5 "Amount of alpha to use when merging the blurred layers back into the render. Turning this up higher will remove bloom, so it's best to find a balance" seta hud_damage_gentle_alpha_multiplier 0.10 "how much to multiply alpha of flash when using the cl_gentle version, it's much more opaque than the non-gentle version" seta hud_damage_gentle_color "1 0.7 1" "color of flash for cl_gentle version" seta hud_damage_color "1 0 0" "color of flash" seta hud_damage_factor 0.025 "(damage * factor) = how much to add to the alpha value" seta hud_damage_fade_rate 0.75 "how much to subtract from the alpha value each second" seta hud_damage_maxalpha 1.5 "how much to limit the alpha value to" seta hud_damage_pain_threshold 0.1 "how much alpha to ignore (must be bigger than the hud_damage_factor so that e.g. rot is ignored)" seta hud_damage_pain_threshold_lower 1.25 "how much we lower pain_threshold with when nearing 0 health (if pain_threshold gets negative then we always draw a flash at alpha = fabs(pain_threshold)" seta hud_damage_pain_threshold_lower_health 50 "at which health we start lowering pain_threshold" seta hud_damage_pain_threshold_pulsating_min 0.6 "minimum value when calculating the pulse: max(pulsating_min, fabs(sin(PI * time / period))" seta hud_damage_pain_threshold_pulsating_period 0.8 "one pulse every X seconds" seta hud_powerup 0 "power of the sharpen effect when owning the shield or strength powerups, default is 0.5" seta hud_postprocessing 1 "enables the ability for effects such as hud_damage_blur and hud_contents to apply a postprocessing method upon the screen - enabling this disables manual editing of the postprocess cvars" seta hud_postprocessing_maxbluralpha 0 "maximum alpha which the blur postprocess can be, default is 0.5" seta hud_postprocessing_maxblurradius 8 "maximum radius which the blur postprocess can be, default is 8" seta hud_contents 1 "an improved version of gl_polyblend for liquids such as water/lava/slime, draw a filler when inside the liquid" seta hud_contents_blur 10 "Use postprocessing to blur the screen when you are inside a liquid. Higher values = more blur" seta hud_contents_blur_alpha 0.5 "Amount of alpha to use when merging the blurred layers back into the render. Turning this up higher will remove bloom, so it's best to find a balance" seta hud_contents_factor 1 "factor at which to multiply the current faded value." seta hud_contents_fadeintime 0.02 "factor of time it takes for the alpha level to reach normal value when entering the liquid" seta hud_contents_fadeouttime 0.1 "factor of time it takes for the alpha level to reach normal value when leaving the liquid" seta hud_contents_lava_alpha 0.7 "alpha of the lava" seta hud_contents_lava_color "0.8 0.1 0" "color blend when inside lava" seta hud_contents_slime_alpha 0.7 "alpha of the slime" seta hud_contents_slime_color "0 0.4 0.1" "color blend when inside slime" seta hud_contents_water_alpha 0.5 "alpha of the water" seta hud_contents_water_color "0.4 0.3 0.3" "color blend when inside water" seta hud_shownames 1 "draw names and health/armor of nearby players" seta hud_shownames_enemies 1 "show tags for enemies as well" seta hud_shownames_crosshairdistance 0 "if set, only draw tags which came within this distance of your crosshair (25 recommended)" seta hud_shownames_crosshairdistance_time 5 "how many seconds the tag is still visible after pointing at them" seta hud_shownames_crosshairdistance_antioverlap 0 "allow antioverlap to work as normal even with crosshairdistance on" seta hud_shownames_self 0 "also include your own name to be shown when third person camera mode is on (chase_active/cl_eventchase)" seta hud_shownames_status 1 "1 = draw health/armor status of teammates" seta hud_shownames_statusbar_height 4 "height of status bar" seta hud_shownames_aspect 8 "aspect ratio of total drawing area per name" seta hud_shownames_fontsize 12 "font size" seta hud_shownames_decolorize 1 "1 = decolorize name in team games, 2 = decolorize always" seta hud_shownames_alpha 0.7 "alpha" seta hud_shownames_resize 1 "enable resizing of the names, then the size cvars will correspond to the maximum size" seta hud_shownames_mindistance 1000 "start fading alpha/size at this distance" seta hud_shownames_maxdistance 5000 "alpha/size is 0 at this distance" seta hud_shownames_antioverlap 1 "if two tags get too close to each other, fade out the one further away from you" seta hud_shownames_antioverlap_distance 50 "2d distance to other tag after which to fade out" seta hud_shownames_offset 52 "offset (along z-axis) tag from player origin by this many units"