// {{{ #1: Blaster set g_balance_blaster_primary_animtime 0.2 set g_balance_blaster_primary_damage 20 set g_balance_blaster_primary_delay 0 set g_balance_blaster_primary_edgedamage 10 set g_balance_blaster_primary_force 375 set g_balance_blaster_primary_force_zscale 1 set g_balance_blaster_primary_lifetime 5 set g_balance_blaster_primary_radius 60 set g_balance_blaster_primary_refire 0.7 set g_balance_blaster_primary_shotangle 0 set g_balance_blaster_primary_speed 6000 set g_balance_blaster_primary_spread 0 set g_balance_blaster_secondary 0 set g_balance_blaster_secondary_animtime 0.2 set g_balance_blaster_secondary_damage 25 set g_balance_blaster_secondary_delay 0 set g_balance_blaster_secondary_edgedamage 12.5 set g_balance_blaster_secondary_force 360 set g_balance_blaster_secondary_force_zscale 1 set g_balance_blaster_secondary_lifetime 5 set g_balance_blaster_secondary_radius 70 set g_balance_blaster_secondary_refire 0.7 set g_balance_blaster_secondary_shotangle 0 set g_balance_blaster_secondary_speed 6000 set g_balance_blaster_secondary_spread 0 set g_balance_blaster_switchdelay_drop 0.2 set g_balance_blaster_switchdelay_raise 0.2 set g_balance_blaster_weaponreplace "" set g_balance_blaster_weaponstart 1 set g_balance_blaster_weaponstartoverride -1 set g_balance_blaster_weaponthrowable 0 // }}} // {{{ #2: Shotgun set g_balance_shotgun_primary_ammo 1 set g_balance_shotgun_primary_animtime 0.2 set g_balance_shotgun_primary_bullets 12 set g_balance_shotgun_primary_damage 4 set g_balance_shotgun_primary_force 15 set g_balance_shotgun_primary_refire 0.75 set g_balance_shotgun_primary_solidpenetration 3.8 set g_balance_shotgun_primary_spread 0.12 set g_balance_shotgun_reload_ammo 0 set g_balance_shotgun_reload_time 2 set g_balance_shotgun_secondary 1 set g_balance_shotgun_secondary_alt_animtime 0.2 set g_balance_shotgun_secondary_alt_refire 1.2 set g_balance_shotgun_secondary_animtime 1.15 set g_balance_shotgun_secondary_damage 70 set g_balance_shotgun_secondary_force 200 set g_balance_shotgun_secondary_melee_delay 0.25 set g_balance_shotgun_secondary_melee_multihit 1 set g_balance_shotgun_secondary_melee_no_doubleslap 1 set g_balance_shotgun_secondary_melee_nonplayerdamage 40 set g_balance_shotgun_secondary_melee_range 120 set g_balance_shotgun_secondary_melee_swing_side 120 set g_balance_shotgun_secondary_melee_swing_up 30 set g_balance_shotgun_secondary_melee_time 0.15 set g_balance_shotgun_secondary_melee_traces 10 set g_balance_shotgun_secondary_refire 1.25 set g_balance_shotgun_switchdelay_drop 0.2 set g_balance_shotgun_switchdelay_raise 0.2 set g_balance_shotgun_weaponreplace "" set g_balance_shotgun_weaponstart 1 set g_balance_shotgun_weaponstartoverride -1 set g_balance_shotgun_weaponthrowable 1 // }}} // {{{ #3: MachineGun set g_balance_machinegun_burst 3 set g_balance_machinegun_burst_ammo 3 set g_balance_machinegun_burst_animtime 0.3 set g_balance_machinegun_burst_refire 0.06 set g_balance_machinegun_burst_refire2 0.45 set g_balance_machinegun_burst_spread 0.02 set g_balance_machinegun_first 1 set g_balance_machinegun_first_ammo 1 set g_balance_machinegun_first_damage 14 set g_balance_machinegun_first_force 3 set g_balance_machinegun_first_refire 0.125 set g_balance_machinegun_first_spread 0.03 set g_balance_machinegun_mode 1 set g_balance_machinegun_reload_ammo 60 set g_balance_machinegun_reload_time 2 set g_balance_machinegun_solidpenetration 13.1 set g_balance_machinegun_spread_add 0.012 set g_balance_machinegun_spread_max 0.05 set g_balance_machinegun_spread_min 0.02 set g_balance_machinegun_sustained_ammo 1 set g_balance_machinegun_sustained_damage 10 set g_balance_machinegun_sustained_force 3 set g_balance_machinegun_sustained_refire 0.1 set g_balance_machinegun_sustained_spread 0.03 set g_balance_machinegun_switchdelay_drop 0.2 set g_balance_machinegun_switchdelay_raise 0.2 set g_balance_machinegun_weaponreplace "arc" set g_balance_machinegun_weaponstart 0 set g_balance_machinegun_weaponstartoverride -1 set g_balance_machinegun_weaponthrowable 1 // }}} // {{{ #4: Mortar set g_balance_mortar_bouncefactor 0.5 set g_balance_mortar_bouncestop 0.075 set g_balance_mortar_primary_ammo 2 set g_balance_mortar_primary_animtime 0.3 set g_balance_mortar_primary_damage 55 set g_balance_mortar_primary_damageforcescale 0 set g_balance_mortar_primary_edgedamage 25 set g_balance_mortar_primary_force 250 set g_balance_mortar_primary_health 15 set g_balance_mortar_primary_lifetime 5 set g_balance_mortar_primary_lifetime_stick 0 set g_balance_mortar_primary_radius 120 set g_balance_mortar_primary_refire 0.8 set g_balance_mortar_primary_remote_minbouncecnt 0 set g_balance_mortar_primary_speed 1900 set g_balance_mortar_primary_speed_up 225 set g_balance_mortar_primary_speed_z 0 set g_balance_mortar_primary_spread 0 set g_balance_mortar_primary_type 0 set g_balance_mortar_reload_ammo 0 set g_balance_mortar_reload_time 2 set g_balance_mortar_secondary_ammo 2 set g_balance_mortar_secondary_animtime 0.3 set g_balance_mortar_secondary_damage 55 set g_balance_mortar_secondary_damageforcescale 4 set g_balance_mortar_secondary_edgedamage 30 set g_balance_mortar_secondary_force 250 set g_balance_mortar_secondary_health 30 set g_balance_mortar_secondary_lifetime 5 set g_balance_mortar_secondary_lifetime_bounce 0.5 set g_balance_mortar_secondary_lifetime_stick 0 set g_balance_mortar_secondary_radius 120 set g_balance_mortar_secondary_refire 0.7 set g_balance_mortar_secondary_remote_detonateprimary 0 set g_balance_mortar_secondary_speed 1400 set g_balance_mortar_secondary_speed_up 150 set g_balance_mortar_secondary_speed_z 0 set g_balance_mortar_secondary_spread 0 set g_balance_mortar_secondary_type 1 set g_balance_mortar_switchdelay_drop 0.2 set g_balance_mortar_switchdelay_raise 0.2 set g_balance_mortar_weaponreplace "" set g_balance_mortar_weaponstart 0 set g_balance_mortar_weaponstartoverride -1 set g_balance_mortar_weaponthrowable 1 // }}} // {{{ #5: Mine Layer (MUTATOR WEAPON) set g_balance_minelayer_ammo 4 set g_balance_minelayer_animtime 0.4 set g_balance_minelayer_damage 40 set g_balance_minelayer_damageforcescale 0 set g_balance_minelayer_detonatedelay -1 set g_balance_minelayer_edgedamage 20 set g_balance_minelayer_force 250 set g_balance_minelayer_health 15 set g_balance_minelayer_lifetime 10 set g_balance_minelayer_lifetime_countdown 0.5 set g_balance_minelayer_limit 3 set g_balance_minelayer_protection 0 set g_balance_minelayer_proximityradius 150 set g_balance_minelayer_radius 175 set g_balance_minelayer_refire 1.5 set g_balance_minelayer_reload_ammo 0 set g_balance_minelayer_reload_time 2 set g_balance_minelayer_remote_damage 45 set g_balance_minelayer_remote_edgedamage 40 set g_balance_minelayer_remote_force 300 set g_balance_minelayer_remote_radius 200 set g_balance_minelayer_speed 1000 set g_balance_minelayer_switchdelay_drop 0.2 set g_balance_minelayer_switchdelay_raise 0.2 set g_balance_minelayer_time 0.5 set g_balance_minelayer_weaponreplace "" set g_balance_minelayer_weaponstart 0 set g_balance_minelayer_weaponstartoverride -1 set g_balance_minelayer_weaponthrowable 1 // }}} // {{{ #6: Electro set g_balance_electro_combo_comboradius 300 set g_balance_electro_combo_comboradius_thruwall 200 set g_balance_electro_combo_damage 50 set g_balance_electro_combo_edgedamage 25 set g_balance_electro_combo_force 120 set g_balance_electro_combo_radius 150 set g_balance_electro_combo_safeammocheck 1 set g_balance_electro_combo_speed 2000 set g_balance_electro_primary_ammo 4 set g_balance_electro_primary_animtime 0.3 set g_balance_electro_primary_comboradius 300 set g_balance_electro_primary_damage 40 set g_balance_electro_primary_edgedamage 20 set g_balance_electro_primary_force 200 set g_balance_electro_primary_lifetime 5 set g_balance_electro_primary_midaircombo_enemy 1 set g_balance_electro_primary_midaircombo_explode 1 set g_balance_electro_primary_midaircombo_interval 0.1 set g_balance_electro_primary_midaircombo_own 1 set g_balance_electro_primary_midaircombo_radius 0 set g_balance_electro_primary_midaircombo_speed 2000 set g_balance_electro_primary_midaircombo_teammate 1 set g_balance_electro_primary_radius 100 set g_balance_electro_primary_refire 0.6 set g_balance_electro_primary_speed 2500 set g_balance_electro_primary_spread 0 set g_balance_electro_reload_ammo 0 set g_balance_electro_reload_time 2 set g_balance_electro_secondary_ammo 2 set g_balance_electro_secondary_animtime 0.2 set g_balance_electro_secondary_bouncefactor 0.3 set g_balance_electro_secondary_bouncestop 0.05 set g_balance_electro_secondary_count 3 set g_balance_electro_secondary_damage 30 set g_balance_electro_secondary_damagedbycontents 1 set g_balance_electro_secondary_damageforcescale 4 set g_balance_electro_secondary_edgedamage 15 set g_balance_electro_secondary_force 50 set g_balance_electro_secondary_health 5 set g_balance_electro_secondary_lifetime 4 set g_balance_electro_secondary_limit 0 set g_balance_electro_secondary_radius 150 set g_balance_electro_secondary_refire 1.2 set g_balance_electro_secondary_refire2 0.2 set g_balance_electro_secondary_speed 1000 set g_balance_electro_secondary_speed_up 200 set g_balance_electro_secondary_speed_z 0 set g_balance_electro_secondary_spread 0 set g_balance_electro_secondary_stick 0 set g_balance_electro_secondary_stick_lifetime -1 set g_balance_electro_secondary_touchexplode 1 set g_balance_electro_switchdelay_drop 0.2 set g_balance_electro_switchdelay_raise 0.2 set g_balance_electro_weaponreplace "" set g_balance_electro_weaponstart 0 set g_balance_electro_weaponstartoverride -1 set g_balance_electro_weaponthrowable 1 // }}} // {{{ #7: Crylink set g_balance_crylink_primary_ammo 3 set g_balance_crylink_primary_animtime 0.3 set g_balance_crylink_primary_bouncedamagefactor 0.5 set g_balance_crylink_primary_bounces 1 set g_balance_crylink_primary_damage 12 set g_balance_crylink_primary_edgedamage 6 set g_balance_crylink_primary_force -50 set g_balance_crylink_primary_joindelay 0.1 set g_balance_crylink_primary_joinexplode 1 set g_balance_crylink_primary_joinexplode_damage 0 set g_balance_crylink_primary_joinexplode_edgedamage 0 set g_balance_crylink_primary_joinexplode_force 0 set g_balance_crylink_primary_joinexplode_radius 0 set g_balance_crylink_primary_joinspread 0.2 set g_balance_crylink_primary_linkexplode 0 set g_balance_crylink_primary_middle_fadetime 5 set g_balance_crylink_primary_middle_lifetime 5 set g_balance_crylink_primary_other_fadetime 5 set g_balance_crylink_primary_other_lifetime 5 set g_balance_crylink_primary_radius 80 set g_balance_crylink_primary_refire 0.7 set g_balance_crylink_primary_shots 6 set g_balance_crylink_primary_speed 4000 set g_balance_crylink_primary_spread 0.08 set g_balance_crylink_reload_ammo 0 set g_balance_crylink_reload_time 2 set g_balance_crylink_secondary 1 set g_balance_crylink_secondary_ammo 3 set g_balance_crylink_secondary_animtime 0.2 set g_balance_crylink_secondary_bouncedamagefactor 0.5 set g_balance_crylink_secondary_bounces 0 set g_balance_crylink_secondary_damage 8 set g_balance_crylink_secondary_edgedamage 4 set g_balance_crylink_secondary_force -200 set g_balance_crylink_secondary_joindelay 0 set g_balance_crylink_secondary_joinexplode 0 set g_balance_crylink_secondary_joinexplode_damage 0 set g_balance_crylink_secondary_joinexplode_edgedamage 0 set g_balance_crylink_secondary_joinexplode_force 0 set g_balance_crylink_secondary_joinexplode_radius 0 set g_balance_crylink_secondary_joinspread 0 set g_balance_crylink_secondary_linkexplode 0 set g_balance_crylink_secondary_middle_fadetime 5 set g_balance_crylink_secondary_middle_lifetime 5 set g_balance_crylink_secondary_other_fadetime 2 set g_balance_crylink_secondary_other_lifetime 2 set g_balance_crylink_secondary_radius 100 set g_balance_crylink_secondary_refire 0.65 set g_balance_crylink_secondary_shots 5 set g_balance_crylink_secondary_speed 4000 set g_balance_crylink_secondary_spread 0.08 set g_balance_crylink_secondary_spreadtype 0 set g_balance_crylink_switchdelay_drop 0.2 set g_balance_crylink_switchdelay_raise 0.2 set g_balance_crylink_weaponreplace "" set g_balance_crylink_weaponstart 0 set g_balance_crylink_weaponstartoverride -1 set g_balance_crylink_weaponthrowable 1 // }}} // {{{ #8: Vortex set g_balance_vortex_charge 0 set g_balance_vortex_charge_always 0 set g_balance_vortex_charge_animlimit 0.5 set g_balance_vortex_charge_limit 1 set g_balance_vortex_charge_maxspeed 800 set g_balance_vortex_charge_mindmg 40 set g_balance_vortex_charge_minspeed 400 set g_balance_vortex_charge_rate 0.6 set g_balance_vortex_charge_rot_pause 0 set g_balance_vortex_charge_rot_rate 0 set g_balance_vortex_charge_shot_multiplier 0 set g_balance_vortex_charge_start 0.5 set g_balance_vortex_charge_velocity_rate 0 set g_balance_vortex_primary_ammo 6 set g_balance_vortex_primary_animtime 0.4 set g_balance_vortex_primary_armorpierce 0 set g_balance_vortex_primary_damage 65 set g_balance_vortex_primary_damagefalloff_forcehalflife 0 set g_balance_vortex_primary_damagefalloff_halflife 0 set g_balance_vortex_primary_damagefalloff_maxdist 0 set g_balance_vortex_primary_damagefalloff_mindist 0 set g_balance_vortex_primary_force 400 set g_balance_vortex_primary_refire 1.5 set g_balance_vortex_reload_ammo 0 set g_balance_vortex_reload_time 2 set g_balance_vortex_secondary 0 set g_balance_vortex_secondary_ammo 2 set g_balance_vortex_secondary_animtime 0 set g_balance_vortex_secondary_armorpierce 0 set g_balance_vortex_secondary_chargepool 0 set g_balance_vortex_secondary_chargepool_pause_regen 1 set g_balance_vortex_secondary_chargepool_regen 0.15 set g_balance_vortex_secondary_damage 0 set g_balance_vortex_secondary_damagefalloff_forcehalflife 0 set g_balance_vortex_secondary_damagefalloff_halflife 0 set g_balance_vortex_secondary_damagefalloff_maxdist 0 set g_balance_vortex_secondary_damagefalloff_mindist 0 set g_balance_vortex_secondary_force 0 set g_balance_vortex_secondary_refire 0 set g_balance_vortex_switchdelay_drop 0.2 set g_balance_vortex_switchdelay_raise 0.2 set g_balance_vortex_weaponreplace "" set g_balance_vortex_weaponstart 0 set g_balance_vortex_weaponstartoverride -1 set g_balance_vortex_weaponthrowable 1 // }}} // {{{ #9: Hagar set g_balance_hagar_primary_ammo 1 set g_balance_hagar_primary_damage 25 set g_balance_hagar_primary_damageforcescale 0 set g_balance_hagar_primary_edgedamage 12.5 set g_balance_hagar_primary_force 100 set g_balance_hagar_primary_health 15 set g_balance_hagar_primary_lifetime 5 set g_balance_hagar_primary_radius 65 set g_balance_hagar_primary_refire 0.16667 set g_balance_hagar_primary_speed 2200 set g_balance_hagar_primary_spread 0 set g_balance_hagar_reload_ammo 0 set g_balance_hagar_reload_time 2 set g_balance_hagar_secondary 1 set g_balance_hagar_secondary_ammo 1 set g_balance_hagar_secondary_damage 35 set g_balance_hagar_secondary_damageforcescale 0 set g_balance_hagar_secondary_edgedamage 17.5 set g_balance_hagar_secondary_force 75 set g_balance_hagar_secondary_health 15 set g_balance_hagar_secondary_lifetime_min 10 set g_balance_hagar_secondary_lifetime_rand 0 set g_balance_hagar_secondary_load 1 set g_balance_hagar_secondary_load_abort 1 set g_balance_hagar_secondary_load_animtime 0.2 set g_balance_hagar_secondary_load_hold 4 set g_balance_hagar_secondary_load_linkexplode 0 set g_balance_hagar_secondary_load_max 4 set g_balance_hagar_secondary_load_releasedeath 0 set g_balance_hagar_secondary_load_speed 0.5 set g_balance_hagar_secondary_load_spread 0.075 set g_balance_hagar_secondary_load_spread_bias 0.5 set g_balance_hagar_secondary_radius 80 set g_balance_hagar_secondary_refire 0.5 set g_balance_hagar_secondary_speed 2000 set g_balance_hagar_secondary_spread 0 set g_balance_hagar_switchdelay_drop 0.2 set g_balance_hagar_switchdelay_raise 0.2 set g_balance_hagar_weaponreplace "0" set g_balance_hagar_weaponstart 0 set g_balance_hagar_weaponstartoverride -1 set g_balance_hagar_weaponthrowable 1 // }}} // {{{ #10: Devastator set g_balance_devastator_ammo 4 set g_balance_devastator_animtime 0.4 set g_balance_devastator_damage 80 set g_balance_devastator_damageforcescale 1 set g_balance_devastator_detonatedelay 0.02 set g_balance_devastator_edgedamage 40 set g_balance_devastator_force 400 set g_balance_devastator_guidedelay 0.2 set g_balance_devastator_guidegoal 512 set g_balance_devastator_guiderate 90 set g_balance_devastator_guideratedelay 0.01 set g_balance_devastator_guidestop 0 set g_balance_devastator_health 30 set g_balance_devastator_lifetime 10 set g_balance_devastator_radius 110 set g_balance_devastator_refire 1.1 set g_balance_devastator_reload_ammo 0 set g_balance_devastator_reload_time 2 set g_balance_devastator_remote_damage 70 set g_balance_devastator_remote_edgedamage 35 set g_balance_devastator_remote_force 300 set g_balance_devastator_remote_jump 1 set g_balance_devastator_remote_jump_damage 70 set g_balance_devastator_remote_jump_force 450 set g_balance_devastator_remote_jump_radius 100 set g_balance_devastator_remote_jump_velocity_z_add 0 set g_balance_devastator_remote_jump_velocity_z_max 1500 set g_balance_devastator_remote_jump_velocity_z_min 400 set g_balance_devastator_remote_radius 110 set g_balance_devastator_speed 1300 set g_balance_devastator_speedaccel 1300 set g_balance_devastator_speedstart 1000 set g_balance_devastator_switchdelay_drop 0.2 set g_balance_devastator_switchdelay_raise 0.2 set g_balance_devastator_weaponreplace "" set g_balance_devastator_weaponstart 0 set g_balance_devastator_weaponstartoverride -1 set g_balance_devastator_weaponthrowable 1 // }}} // {{{ #11: Port-O-Launch set g_balance_porto_primary_animtime 0.3 set g_balance_porto_primary_lifetime 5 set g_balance_porto_primary_refire 1.5 set g_balance_porto_primary_speed 1000 set g_balance_porto_secondary 1 set g_balance_porto_secondary_animtime 0.3 set g_balance_porto_secondary_lifetime 5 set g_balance_porto_secondary_refire 1.5 set g_balance_porto_secondary_speed 1000 set g_balance_porto_switchdelay_drop 0.2 set g_balance_porto_switchdelay_raise 0.2 set g_balance_porto_weaponreplace "" set g_balance_porto_weaponstart 0 set g_balance_porto_weaponstartoverride -1 set g_balance_porto_weaponthrowable 1 // }}} // {{{ #12: Vaporizer set g_balance_vaporizer_primary_ammo 10 set g_balance_vaporizer_primary_animtime 0.3 set g_balance_vaporizer_primary_damage 150 set g_balance_vaporizer_primary_force 800 set g_balance_vaporizer_primary_refire 1 set g_balance_vaporizer_reload_ammo 0 set g_balance_vaporizer_reload_time 0 set g_balance_vaporizer_secondary_ammo 0 set g_balance_vaporizer_secondary_animtime 0.2 set g_balance_vaporizer_secondary_damage 25 set g_balance_vaporizer_secondary_delay 0 set g_balance_vaporizer_secondary_edgedamage 12.5 set g_balance_vaporizer_secondary_force 480 set g_balance_vaporizer_secondary_force_zscale 1 set g_balance_vaporizer_secondary_lifetime 5 set g_balance_vaporizer_secondary_radius 70 set g_balance_vaporizer_secondary_refire 0.7 set g_balance_vaporizer_secondary_shotangle 0 set g_balance_vaporizer_secondary_speed 6000 set g_balance_vaporizer_secondary_spread 0 set g_balance_vaporizer_switchdelay_drop 0.2 set g_balance_vaporizer_switchdelay_raise 0.2 set g_balance_vaporizer_weaponreplace "" set g_balance_vaporizer_weaponstart 0 set g_balance_vaporizer_weaponstartoverride -1 set g_balance_vaporizer_weaponthrowable 1 // }}} // {{{ #13: Grappling Hook set g_balance_hook_primary_ammo 5 set g_balance_hook_primary_animtime 0.3 set g_balance_hook_primary_hooked_ammo 5 set g_balance_hook_primary_hooked_time_free 2 set g_balance_hook_primary_hooked_time_max 0 set g_balance_hook_primary_refire 0.2 set g_balance_hook_secondary_animtime 0.3 set g_balance_hook_secondary_damage 25 set g_balance_hook_secondary_damageforcescale 0 set g_balance_hook_secondary_duration 1.5 set g_balance_hook_secondary_edgedamage 5 set g_balance_hook_secondary_force -2000 set g_balance_hook_secondary_gravity 5 set g_balance_hook_secondary_health 15 set g_balance_hook_secondary_lifetime 5 set g_balance_hook_secondary_power 3 set g_balance_hook_secondary_radius 500 set g_balance_hook_secondary_refire 3 set g_balance_hook_secondary_speed 0 set g_balance_hook_switchdelay_drop 0.2 set g_balance_hook_switchdelay_raise 0.2 set g_balance_hook_weaponreplace "" set g_balance_hook_weaponstart 0 set g_balance_hook_weaponstartoverride -1 set g_balance_hook_weaponthrowable 1 // }}} // {{{ #14: Heavy Laser Assault Cannon (MUTATOR WEAPON) set g_balance_hlac_primary_ammo 1 set g_balance_hlac_primary_animtime 0.4 set g_balance_hlac_primary_damage 18 set g_balance_hlac_primary_edgedamage 9 set g_balance_hlac_primary_force 90 set g_balance_hlac_primary_lifetime 5 set g_balance_hlac_primary_radius 70 set g_balance_hlac_primary_refire 0.15 set g_balance_hlac_primary_speed 9000 set g_balance_hlac_primary_spread_add 0.0045 set g_balance_hlac_primary_spread_crouchmod 0.25 set g_balance_hlac_primary_spread_max 0.25 set g_balance_hlac_primary_spread_min 0.01 set g_balance_hlac_reload_ammo 0 set g_balance_hlac_reload_time 2 set g_balance_hlac_secondary 1 set g_balance_hlac_secondary_ammo 10 set g_balance_hlac_secondary_animtime 0.3 set g_balance_hlac_secondary_damage 15 set g_balance_hlac_secondary_edgedamage 7.5 set g_balance_hlac_secondary_force 90 set g_balance_hlac_secondary_lifetime 5 set g_balance_hlac_secondary_radius 70 set g_balance_hlac_secondary_refire 1 set g_balance_hlac_secondary_shots 6 set g_balance_hlac_secondary_speed 9000 set g_balance_hlac_secondary_spread 0.15 set g_balance_hlac_secondary_spread_crouchmod 0.5 set g_balance_hlac_switchdelay_drop 0.2 set g_balance_hlac_switchdelay_raise 0.2 set g_balance_hlac_weaponreplace "" set g_balance_hlac_weaponstart 0 set g_balance_hlac_weaponstartoverride -1 set g_balance_hlac_weaponthrowable 1 // }}} // {{{ #15: @!#%'n Tuba set g_balance_tuba_animtime 0.05 set g_balance_tuba_attenuation 0.5 set g_balance_tuba_damage 5 set g_balance_tuba_edgedamage 0 set g_balance_tuba_fadetime 0.25 set g_balance_tuba_force 40 set g_balance_tuba_pitchstep 6 set g_balance_tuba_radius 200 set g_balance_tuba_refire 0.05 set g_balance_tuba_switchdelay_drop 0.2 set g_balance_tuba_switchdelay_raise 0.2 set g_balance_tuba_volume 1 set g_balance_tuba_weaponreplace "" set g_balance_tuba_weaponstart 0 set g_balance_tuba_weaponstartoverride -1 set g_balance_tuba_weaponthrowable 1 // }}} // {{{ #16: Rifle (MUTATOR WEAPON) set g_balance_rifle_bursttime 0 set g_balance_rifle_primary_ammo 10 set g_balance_rifle_primary_animtime 0.4 set g_balance_rifle_primary_bullethail 0 set g_balance_rifle_primary_burstcost 0 set g_balance_rifle_primary_damage 80 set g_balance_rifle_primary_force 100 set g_balance_rifle_primary_headshot_multiplier 0 set g_balance_rifle_primary_refire 1.2 set g_balance_rifle_primary_shots 1 set g_balance_rifle_primary_solidpenetration 62.2 set g_balance_rifle_primary_spread 0 set g_balance_rifle_primary_tracer 1 set g_balance_rifle_reload_ammo 80 set g_balance_rifle_reload_time 2 set g_balance_rifle_secondary 1 set g_balance_rifle_secondary_ammo 10 set g_balance_rifle_secondary_animtime 0.3 set g_balance_rifle_secondary_bullethail 0 set g_balance_rifle_secondary_burstcost 0 set g_balance_rifle_secondary_damage 20 set g_balance_rifle_secondary_force 50 set g_balance_rifle_secondary_headshot_multiplier 0 set g_balance_rifle_secondary_refire 0.9 set g_balance_rifle_secondary_reload 0 set g_balance_rifle_secondary_shots 4 set g_balance_rifle_secondary_solidpenetration 15.5 set g_balance_rifle_secondary_spread 0.04 set g_balance_rifle_secondary_tracer 0 set g_balance_rifle_switchdelay_drop 0.2 set g_balance_rifle_switchdelay_raise 0.2 set g_balance_rifle_weaponreplace "" set g_balance_rifle_weaponstart 0 set g_balance_rifle_weaponstartoverride -1 set g_balance_rifle_weaponthrowable 1 // }}} // {{{ #17: Fireball set g_balance_fireball_primary_animtime 0.4 set g_balance_fireball_primary_bfgdamage 100 set g_balance_fireball_primary_bfgforce 0 set g_balance_fireball_primary_bfgradius 1000 set g_balance_fireball_primary_damage 200 set g_balance_fireball_primary_damageforcescale 0 set g_balance_fireball_primary_edgedamage 50 set g_balance_fireball_primary_force 600 set g_balance_fireball_primary_health 0 set g_balance_fireball_primary_laserburntime 0.5 set g_balance_fireball_primary_laserdamage 80 set g_balance_fireball_primary_laseredgedamage 20 set g_balance_fireball_primary_laserradius 256 set g_balance_fireball_primary_lifetime 15 set g_balance_fireball_primary_radius 200 set g_balance_fireball_primary_refire 2 set g_balance_fireball_primary_refire2 0 set g_balance_fireball_primary_speed 1200 set g_balance_fireball_primary_spread 0 set g_balance_fireball_secondary_animtime 0.3 set g_balance_fireball_secondary_damage 40 set g_balance_fireball_secondary_damageforcescale 4 set g_balance_fireball_secondary_damagetime 5 set g_balance_fireball_secondary_laserburntime 0.5 set g_balance_fireball_secondary_laserdamage 50 set g_balance_fireball_secondary_laseredgedamage 20 set g_balance_fireball_secondary_laserradius 110 set g_balance_fireball_secondary_lifetime 7 set g_balance_fireball_secondary_refire 1.5 set g_balance_fireball_secondary_speed 900 set g_balance_fireball_secondary_speed_up 100 set g_balance_fireball_secondary_speed_z 0 set g_balance_fireball_secondary_spread 0 set g_balance_fireball_switchdelay_drop 0.2 set g_balance_fireball_switchdelay_raise 0.2 set g_balance_fireball_weaponreplace "" set g_balance_fireball_weaponstart 0 set g_balance_fireball_weaponstartoverride -1 set g_balance_fireball_weaponthrowable 0 // }}} // {{{ #18: T.A.G. Seeker (MUTATOR WEAPON) set g_balance_seeker_flac_ammo 1 set g_balance_seeker_flac_animtime 0.1 set g_balance_seeker_flac_damage 15 set g_balance_seeker_flac_edgedamage 10 set g_balance_seeker_flac_force 50 set g_balance_seeker_flac_lifetime 0.1 set g_balance_seeker_flac_lifetime_rand 0.05 set g_balance_seeker_flac_radius 100 set g_balance_seeker_flac_refire 0.1 set g_balance_seeker_flac_speed 3000 set g_balance_seeker_flac_speed_up 1000 set g_balance_seeker_flac_speed_z 0 set g_balance_seeker_flac_spread 0.4 set g_balance_seeker_missile_accel 1400 set g_balance_seeker_missile_ammo 2 set g_balance_seeker_missile_animtime 0.2 set g_balance_seeker_missile_count 3 set g_balance_seeker_missile_damage 30 set g_balance_seeker_missile_damageforcescale 4 set g_balance_seeker_missile_decel 1400 set g_balance_seeker_missile_delay 0.25 set g_balance_seeker_missile_edgedamage 10 set g_balance_seeker_missile_force 150 set g_balance_seeker_missile_health 5 set g_balance_seeker_missile_lifetime 15 set g_balance_seeker_missile_proxy 0 set g_balance_seeker_missile_proxy_delay 0.2 set g_balance_seeker_missile_proxy_maxrange 45 set g_balance_seeker_missile_radius 80 set g_balance_seeker_missile_refire 0.5 set g_balance_seeker_missile_smart 1 set g_balance_seeker_missile_smart_mindist 800 set g_balance_seeker_missile_smart_trace_max 2500 set g_balance_seeker_missile_smart_trace_min 1000 set g_balance_seeker_missile_speed 700 set g_balance_seeker_missile_speed_max 1300 set g_balance_seeker_missile_speed_up 300 set g_balance_seeker_missile_speed_z 0 set g_balance_seeker_missile_spread 0 set g_balance_seeker_missile_turnrate 0.65 set g_balance_seeker_reload_ammo 0 set g_balance_seeker_reload_time 2 set g_balance_seeker_switchdelay_drop 0.2 set g_balance_seeker_switchdelay_raise 0.2 set g_balance_seeker_tag_ammo 1 set g_balance_seeker_tag_animtime 0.2 set g_balance_seeker_tag_damageforcescale 4 set g_balance_seeker_tag_health 5 set g_balance_seeker_tag_lifetime 15 set g_balance_seeker_tag_refire 0.75 set g_balance_seeker_tag_speed 5000 set g_balance_seeker_tag_spread 0 set g_balance_seeker_tag_tracker_lifetime 10 set g_balance_seeker_type 0 set g_balance_seeker_weaponreplace "" set g_balance_seeker_weaponstart 0 set g_balance_seeker_weaponstartoverride -1 set g_balance_seeker_weaponthrowable 1 // }}} // {{{ #19: Shockwave set g_balance_shockwave_blast_animtime 0.3 set g_balance_shockwave_blast_damage 40 set g_balance_shockwave_blast_distance 1000 set g_balance_shockwave_blast_edgedamage 0 set g_balance_shockwave_blast_force 15 set g_balance_shockwave_blast_force_forwardbias 50 set g_balance_shockwave_blast_force_zscale 1 set g_balance_shockwave_blast_jump_damage 20 set g_balance_shockwave_blast_jump_edgedamage 0 set g_balance_shockwave_blast_jump_force 100 set g_balance_shockwave_blast_jump_force_velocitybias 1 set g_balance_shockwave_blast_jump_force_zscale 1 set g_balance_shockwave_blast_jump_multiplier_accuracy 0.5 set g_balance_shockwave_blast_jump_multiplier_distance 0.5 set g_balance_shockwave_blast_jump_multiplier_min 0 set g_balance_shockwave_blast_jump_radius 150 set g_balance_shockwave_blast_multiplier_accuracy 0.45 set g_balance_shockwave_blast_multiplier_distance 0.2 set g_balance_shockwave_blast_multiplier_min 0 set g_balance_shockwave_blast_refire 0.75 set g_balance_shockwave_blast_splash_damage 15 set g_balance_shockwave_blast_splash_edgedamage 0 set g_balance_shockwave_blast_splash_force 100 set g_balance_shockwave_blast_splash_force_forwardbias 50 set g_balance_shockwave_blast_splash_multiplier_accuracy 0.5 set g_balance_shockwave_blast_splash_multiplier_distance 0.5 set g_balance_shockwave_blast_splash_multiplier_min 0 set g_balance_shockwave_blast_splash_radius 70 set g_balance_shockwave_blast_spread_max 120 set g_balance_shockwave_blast_spread_min 25 set g_balance_shockwave_melee_animtime 1.3 set g_balance_shockwave_melee_damage 80 set g_balance_shockwave_melee_delay 0.25 set g_balance_shockwave_melee_force 200 set g_balance_shockwave_melee_multihit 1 set g_balance_shockwave_melee_no_doubleslap 1 set g_balance_shockwave_melee_nonplayerdamage 40 set g_balance_shockwave_melee_range 120 set g_balance_shockwave_melee_refire 1.25 set g_balance_shockwave_melee_swing_side 120 set g_balance_shockwave_melee_swing_up 30 set g_balance_shockwave_melee_time 0.15 set g_balance_shockwave_melee_traces 10 set g_balance_shockwave_switchdelay_drop 0.2 set g_balance_shockwave_switchdelay_raise 0.2 set g_balance_shockwave_weaponreplace "" set g_balance_shockwave_weaponstart 0 set g_balance_shockwave_weaponstartoverride -1 set g_balance_shockwave_weaponthrowable 0 // }}} // {{{ #20: Arc set g_balance_arc_beam_ammo 6 set g_balance_arc_beam_animtime 0.1 set g_balance_arc_beam_botaimlifetime 0 set g_balance_arc_beam_botaimspeed 0 set g_balance_arc_beam_damage 100 set g_balance_arc_beam_degreespersegment 1 set g_balance_arc_beam_distancepersegment 0 set g_balance_arc_beam_falloff_halflifedist 0 set g_balance_arc_beam_falloff_maxdist 0 set g_balance_arc_beam_falloff_mindist 0 set g_balance_arc_beam_force 600 set g_balance_arc_beam_healing_amax 0 set g_balance_arc_beam_healing_aps 50 set g_balance_arc_beam_healing_hmax 150 set g_balance_arc_beam_healing_hps 50 set g_balance_arc_beam_heat 0 set g_balance_arc_beam_maxangle 10 set g_balance_arc_beam_nonplayerdamage 80 set g_balance_arc_beam_range 1500 set g_balance_arc_beam_refire 0.25 set g_balance_arc_beam_returnspeed 8 set g_balance_arc_beam_tightness 0.6 set g_balance_arc_bolt 1 set g_balance_arc_bolt_ammo 1 set g_balance_arc_bolt_bounce_count 0 set g_balance_arc_bolt_bounce_explode 0 set g_balance_arc_bolt_bounce_lifetime 0 set g_balance_arc_bolt_count 1 set g_balance_arc_bolt_damage 25 set g_balance_arc_bolt_damageforcescale 0 set g_balance_arc_bolt_edgedamage 12.5 set g_balance_arc_bolt_force 120 set g_balance_arc_bolt_health 15 set g_balance_arc_bolt_lifetime 5 set g_balance_arc_bolt_radius 65 set g_balance_arc_bolt_refire 0.16667 set g_balance_arc_bolt_refire2 0.16667 set g_balance_arc_bolt_speed 2300 set g_balance_arc_bolt_spread 0 set g_balance_arc_burst_ammo 15 set g_balance_arc_burst_damage 250 set g_balance_arc_burst_healing_aps 100 set g_balance_arc_burst_healing_hps 100 set g_balance_arc_burst_heat 5 set g_balance_arc_cooldown 2.5 set g_balance_arc_cooldown_release 0 set g_balance_arc_overheat_max 5 set g_balance_arc_overheat_min 3 set g_balance_arc_switchdelay_drop 0.2 set g_balance_arc_switchdelay_raise 0.2 set g_balance_arc_weaponreplace "" set g_balance_arc_weaponstart 0 set g_balance_arc_weaponstartoverride -1 set g_balance_arc_weaponthrowable 1 // }}} // {{{ #21: Overkill Heavy Machine Gun (MUTATOR WEAPON) set g_balance_okhmg_primary_ammo 1 set g_balance_okhmg_primary_damage 30 set g_balance_okhmg_primary_force 10 set g_balance_okhmg_primary_refire 0.05 set g_balance_okhmg_primary_solidpenetration 127 set g_balance_okhmg_primary_spread_add 0.005 set g_balance_okhmg_primary_spread_max 0.06 set g_balance_okhmg_primary_spread_min 0.01 set g_balance_okhmg_reload_ammo 120 set g_balance_okhmg_reload_time 1 set g_balance_okhmg_secondary_ammo 0 set g_balance_okhmg_secondary_animtime 0.2 set g_balance_okhmg_secondary_damage 25 set g_balance_okhmg_secondary_delay 0 set g_balance_okhmg_secondary_edgedamage 12.5 set g_balance_okhmg_secondary_force 360 set g_balance_okhmg_secondary_force_zscale 1 set g_balance_okhmg_secondary_lifetime 5 set g_balance_okhmg_secondary_radius 70 set g_balance_okhmg_secondary_refire 0.7 set g_balance_okhmg_secondary_refire_type 1 set g_balance_okhmg_secondary_shotangle 0 set g_balance_okhmg_secondary_speed 6000 set g_balance_okhmg_secondary_spread 0 set g_balance_okhmg_switchdelay_drop 0.2 set g_balance_okhmg_switchdelay_raise 0.2 set g_balance_okhmg_weaponreplace "" set g_balance_okhmg_weaponstart 0 set g_balance_okhmg_weaponstartoverride 0 set g_balance_okhmg_weaponthrowable 0 // }}} // {{{ #22: Overkill MachineGun (MUTATOR WEAPON) set g_balance_okmachinegun_primary_ammo 1 set g_balance_okmachinegun_primary_damage 25 set g_balance_okmachinegun_primary_force 5 set g_balance_okmachinegun_primary_refire 0.1 set g_balance_okmachinegun_primary_solidpenetration 100 set g_balance_okmachinegun_primary_spread_add 0.012 set g_balance_okmachinegun_primary_spread_max 0.05 set g_balance_okmachinegun_primary_spread_min 0 set g_balance_okmachinegun_reload_ammo 30 set g_balance_okmachinegun_reload_time 1.5 set g_balance_okmachinegun_secondary_animtime 0.2 set g_balance_okmachinegun_secondary_damage 25 set g_balance_okmachinegun_secondary_delay 0 set g_balance_okmachinegun_secondary_edgedamage 12.5 set g_balance_okmachinegun_secondary_force 360 set g_balance_okmachinegun_secondary_force_zscale 1 set g_balance_okmachinegun_secondary_lifetime 5 set g_balance_okmachinegun_secondary_radius 70 set g_balance_okmachinegun_secondary_refire 0.7 set g_balance_okmachinegun_secondary_refire_type 1 set g_balance_okmachinegun_secondary_shotangle 0 set g_balance_okmachinegun_secondary_speed 6000 set g_balance_okmachinegun_secondary_spread 0 set g_balance_okmachinegun_switchdelay_drop 0.2 set g_balance_okmachinegun_switchdelay_raise 0.2 set g_balance_okmachinegun_weaponreplace "" set g_balance_okmachinegun_weaponstart 0 set g_balance_okmachinegun_weaponstartoverride -1 set g_balance_okmachinegun_weaponthrowable 1 // }}} // {{{ #23: Overkill Nex (MUTATOR WEAPON) set g_balance_oknex_charge 0 set g_balance_oknex_charge_animlimit 0.5 set g_balance_oknex_charge_limit 1 set g_balance_oknex_charge_maxspeed 800 set g_balance_oknex_charge_mindmg 40 set g_balance_oknex_charge_minspeed 400 set g_balance_oknex_charge_rate 0.6 set g_balance_oknex_charge_rot_pause 0 set g_balance_oknex_charge_rot_rate 0 set g_balance_oknex_charge_shot_multiplier 0 set g_balance_oknex_charge_start 0.5 set g_balance_oknex_charge_velocity_rate 0 set g_balance_oknex_primary_ammo 10 set g_balance_oknex_primary_animtime 0.65 set g_balance_oknex_primary_damage 100 set g_balance_oknex_primary_damagefalloff_forcehalflife 0 set g_balance_oknex_primary_damagefalloff_halflife 0 set g_balance_oknex_primary_damagefalloff_maxdist 0 set g_balance_oknex_primary_damagefalloff_mindist 0 set g_balance_oknex_primary_force 500 set g_balance_oknex_primary_refire 1 set g_balance_oknex_reload_ammo 50 set g_balance_oknex_reload_time 2 set g_balance_oknex_secondary 2 set g_balance_oknex_secondary_ammo 0 set g_balance_oknex_secondary_animtime 0.2 set g_balance_oknex_secondary_chargepool 0 set g_balance_oknex_secondary_chargepool_pause_regen 1 set g_balance_oknex_secondary_chargepool_regen 0.15 set g_balance_oknex_secondary_damage 25 set g_balance_oknex_secondary_damagefalloff_forcehalflife 0 set g_balance_oknex_secondary_damagefalloff_halflife 0 set g_balance_oknex_secondary_damagefalloff_maxdist 0 set g_balance_oknex_secondary_damagefalloff_mindist 0 set g_balance_oknex_secondary_delay 0 set g_balance_oknex_secondary_edgedamage 12.5 set g_balance_oknex_secondary_force 360 set g_balance_oknex_secondary_force_zscale 1 set g_balance_oknex_secondary_lifetime 5 set g_balance_oknex_secondary_radius 70 set g_balance_oknex_secondary_refire 0.7 set g_balance_oknex_secondary_refire_type 1 set g_balance_oknex_secondary_shotangle 0 set g_balance_oknex_secondary_speed 6000 set g_balance_oknex_secondary_spread 0 set g_balance_oknex_switchdelay_drop 0.2 set g_balance_oknex_switchdelay_raise 0.2 set g_balance_oknex_weaponreplace "" set g_balance_oknex_weaponstart 0 set g_balance_oknex_weaponstartoverride -1 set g_balance_oknex_weaponthrowable 1 // }}} // {{{ #24: Overkill Rocket Propelled Chainsaw (MUTATOR WEAPON) set g_balance_okrpc_primary_ammo 10 set g_balance_okrpc_primary_animtime 1 set g_balance_okrpc_primary_damage 150 set g_balance_okrpc_primary_damage2 500 set g_balance_okrpc_primary_damageforcescale 2 set g_balance_okrpc_primary_edgedamage 50 set g_balance_okrpc_primary_force 400 set g_balance_okrpc_primary_health 25 set g_balance_okrpc_primary_lifetime 30 set g_balance_okrpc_primary_radius 300 set g_balance_okrpc_primary_refire 1 set g_balance_okrpc_primary_speed 2500 set g_balance_okrpc_primary_speedaccel 5000 set g_balance_okrpc_reload_ammo 10 set g_balance_okrpc_reload_time 1 set g_balance_okrpc_secondary_ammo 0 set g_balance_okrpc_secondary_animtime 0.2 set g_balance_okrpc_secondary_damage 25 set g_balance_okrpc_secondary_delay 0 set g_balance_okrpc_secondary_edgedamage 12.5 set g_balance_okrpc_secondary_force 360 set g_balance_okrpc_secondary_force_zscale 1 set g_balance_okrpc_secondary_lifetime 5 set g_balance_okrpc_secondary_radius 70 set g_balance_okrpc_secondary_refire 0.7 set g_balance_okrpc_secondary_refire_type 1 set g_balance_okrpc_secondary_shotangle 0 set g_balance_okrpc_secondary_speed 6000 set g_balance_okrpc_secondary_spread 0 set g_balance_okrpc_switchdelay_drop 0.2 set g_balance_okrpc_switchdelay_raise 0.2 set g_balance_okrpc_weaponreplace "" set g_balance_okrpc_weaponstart 0 set g_balance_okrpc_weaponstartoverride 0 set g_balance_okrpc_weaponthrowable 0 // }}} // {{{ #25: Overkill Shotgun (MUTATOR WEAPON) set g_balance_okshotgun_primary_ammo 3 set g_balance_okshotgun_primary_animtime 0.65 set g_balance_okshotgun_primary_bot_range 512 set g_balance_okshotgun_primary_bullets 10 set g_balance_okshotgun_primary_damage 17 set g_balance_okshotgun_primary_force 80 set g_balance_okshotgun_primary_refire 0.75 set g_balance_okshotgun_primary_solidpenetration 3.8 set g_balance_okshotgun_primary_spread 0.07 set g_balance_okshotgun_reload_ammo 24 set g_balance_okshotgun_reload_time 2 set g_balance_okshotgun_secondary_animtime 0.2 set g_balance_okshotgun_secondary_damage 25 set g_balance_okshotgun_secondary_delay 0 set g_balance_okshotgun_secondary_edgedamage 12.5 set g_balance_okshotgun_secondary_force 360 set g_balance_okshotgun_secondary_force_zscale 1 set g_balance_okshotgun_secondary_lifetime 5 set g_balance_okshotgun_secondary_radius 70 set g_balance_okshotgun_secondary_refire 0.7 set g_balance_okshotgun_secondary_refire_type 1 set g_balance_okshotgun_secondary_shotangle 0 set g_balance_okshotgun_secondary_speed 6000 set g_balance_okshotgun_secondary_spread 0 set g_balance_okshotgun_switchdelay_drop 0.2 set g_balance_okshotgun_switchdelay_raise 0.2 set g_balance_okshotgun_weaponreplace "" set g_balance_okshotgun_weaponstart 0 set g_balance_okshotgun_weaponstartoverride -1 set g_balance_okshotgun_weaponthrowable 1 // }}}