// ================================================ // Master config for different crosshair settings // ================================================ // main crosshair settings seta crosshair 16 seta crosshair_enabled 1 // main toggle for enabling/disabling crosshair rendering, used mostly just for the menu... 1 = with per-weapon crosshairs, 2 = custom crosshair seta crosshair_color "0.6 0.8 1" seta crosshair_alpha 0.8 seta crosshair_size 0.4 // crosshair dot settings seta crosshair_dot 0 seta crosshair_dot_alpha 1 seta crosshair_dot_size 0.6 seta crosshair_dot_color "1 0 0" seta crosshair_dot_color_custom 1 "use a custom color for the crosshair dot" // smooth transitions for crosshair changes seta crosshair_effect_time 0.4 "how fast (in seconds) some crosshair effects should take place, 0 = instant" seta crosshair_effect_scalefade 1 "use scaling and fading for crosshair effects" // item pickup animation settings seta crosshair_pickup 0.25 seta crosshair_pickup_speed 4 // hit indication animation settings seta crosshair_hitindication 0.5 seta crosshair_hitindication_color "10 -10 -10" seta crosshair_hitindication_per_weapon_color "10 10 10" seta crosshair_hitindication_speed 5 // hit testing/tracing for special effects for the crosshair set g_trueaim_minrange 44 "TrueAim minimum range (TrueAim adjusts shots so they hit the crosshair point even though the gun is not at the screen center)" seta crosshair_hittest 1 "do a crosshair hit evaluation, applying effects from the _blur, _scale, and _showipact cvars" seta crosshair_hittest_blur 1 "blur the crosshair if the shot is obstructed" seta crosshair_hittest_scale 1.25 "enlarge crosshair if aiming at an enemy, shrink crosshair if shot is obstructed or aiming at a teammate" seta crosshair_hittest_showimpact 0 "move the crosshair to the actual impact location if obstructed" // change color based on special case seta crosshair_color_special 1 "special color handling for crosshair... 1 = per-weapon crosshair color (see crosshair_per_weapon), 2 = crosshair changes color based on health, 3 = rainbow/random color selection" seta crosshair_color_special_rainbow_delay 0.1 seta crosshair_color_special_rainbow_brightness 20 "color brightness of the random crosshair colors" // per-weapon crosshairs seta crosshair_per_weapon 1 "when 1, each gun will display a different crosshair" // ========================= // Crosshair ring settings // ========================= // ring around crosshair, used for various purposes (such as indicating bullets left in clip, vortex charge) seta crosshair_ring 1 "enable normal crosshair rings" seta crosshair_ring_inner 0 "allow inner rings to be drawn too" seta crosshair_ring_size 2 "ring size" seta crosshair_ring_alpha 0.2 "ring alpha" // vortex ring // WEAPONTODO: Make this part of the crosshair line in REGISTER_WEAPON seta crosshair_ring_vortex 1 "draw a ring showing the current charge of the vortex" seta crosshair_ring_vortex_alpha 0.15 seta crosshair_ring_vortex_inner_alpha 0.15 seta crosshair_ring_vortex_inner_color_red 0.8 seta crosshair_ring_vortex_inner_color_green 0 seta crosshair_ring_vortex_inner_color_blue 0 seta crosshair_ring_vortex_currentcharge_scale 30 seta crosshair_ring_vortex_currentcharge_movingavg_rate 0.05 // minelayer ring seta crosshair_ring_minelayer 1 "draw a ring showing the current amount of layed mines" seta crosshair_ring_minelayer_alpha 0.15 // hagar ring seta crosshair_ring_hagar 1 "draw a ring showing the current charge of the hagar" seta crosshair_ring_hagar_alpha 0.15 // arc ring seta crosshair_ring_arc 1 "draw a ring showing arc's overheating" seta crosshair_ring_arc_hot_color "1 0 0" seta crosshair_ring_arc_cold_alpha 0.2 seta crosshair_ring_arc_hot_alpha 0.5 // reload ring seta crosshair_ring_reload 1 "enable ammo crosshair rings" seta crosshair_ring_reload_size 2.5 "reload ring size" seta crosshair_ring_reload_alpha 0.2 "reload ring alpha"