set g_ctf_flagscore_pickup_base 1 set g_ctf_flagscore_pickup_dropped_early 1 set g_ctf_flagscore_pickup_dropped_late 1 set g_ctf_flagscore_capture 30 set g_ctf_flagscore_kill 1 set g_ctf_flagpenalty_drop 2 set g_ctf_flagpenalty_suicidedrop 2 set g_ctf_flagpenalty_returned 0 set g_ctf_flagscore_return 5 set g_ctf_flagscore_return_rogue 10 set g_ctf_flagscore_return_by_killer 6 set g_ctf_flagscore_return_rogue_by_killer 11 // succeeded capture (pickup capture) 31 (0 for enemy) // failed capture (pickup kill drop return) -1 (6 or 7 for enemy) // failed (shot into void) (pickup kill drop) 1 (1 for enemy) // capture retry (kill drop pickup) -1 (1 for enemy) // suicide, then retake (suicidedrop pickup) -1 (0 for enemy) set g_ctf_personalscore_pickup_base 1 set g_ctf_personalscore_pickup_dropped_early 1 set g_ctf_personalscore_pickup_dropped_late 1 set g_ctf_personalscore_capture 30 set g_ctf_personalscore_kill 1 set g_ctf_personalpenalty_drop 2 set g_ctf_personalpenalty_suicidedrop 2 set g_ctf_personalpenalty_returned 0 set g_ctf_personalscore_return 5 set g_ctf_personalscore_return_rogue 10 set g_ctf_personalscore_return_by_killer 6 set g_ctf_personalscore_return_rogue_by_killer 11 // AWIN = 31 // AFAIL = -1 // AFAILVOID = 1 // DWIN = 6..7 // ARETRY = -1 // DRETRY = 1 // ATAKE = 1