// Xonotic ProMode exec defaultXonotic.cfg //============== // pure changes //============== // players sv_fbskin_green // visible playermodel forced on everyone set teamplay_mode 2 // friendly fire and self damage //================ // impure changes //================ // players g_jump_grunt 1 // make enemies even easier to hear when they're jumping around // physics exec physicsXPM.cfg // XPM physics. Similar to vanilla Xonotic physics, with a different way to accelerate: through strafejumping // balance set g_balance_weaponswitchdelay 0 // no switch animation, this is standard in "pro modes" ;) set g_shootfromcenter 1 // hit where you point at with the crosshair (almost so, no shooteye because it's really ugly) // match rules set timelimit_overtimes 1 // overtimes on, draw matches are less interesting! :) set g_forced_respawn 1 // no delaying/cheating a match by not spawning // info set sv_fragmessage_information_stats 0 // don't reveal how much health/armor the attacker had