// say aliases alias asay_ctf_flagcarrier "say_team flag carrier at %y" alias asay_ctf_haveflag "say_team (%l) have the flag" alias asay_willgo "say_team will go to %y" alias asay_support "say_team (%l) need help, %h%%" alias asay_killed "say_team got killed at %d" alias asay_noammo "say_team (%l) need %W for %w" alias asay_drop "say_team (%l) dropped %w ; impulse 17" // ================= // gamestart hooks // ================= seta cl_matchcount 0 // incremented by cl_hook_gameend and used by playerstats to know when to alias _cl_hook_gamestart "set _cl_hook_gametype $1; _cl_hook_gamestart_stage2" alias _cl_hook_gamestart_stage2 "cl_hook_gamestart_all; cl_hook_gamestart_${_cl_hook_gametype}" alias cl_hook_gamestart_all alias cl_hook_gamestart_nop //is only called when CSQC unloads before knowing the gametype, very unlikely alias cl_hook_gamestart_dm alias cl_hook_gamestart_tdm alias cl_hook_gamestart_dom alias cl_hook_gamestart_ctf alias cl_hook_gamestart_lms alias cl_hook_gamestart_ca alias cl_hook_gamestart_kh alias cl_hook_gamestart_ons alias cl_hook_gamestart_as alias cl_hook_gamestart_rc alias cl_hook_gamestart_nb alias cl_hook_gamestart_cts alias cl_hook_gamestart_ka alias cl_hook_gamestart_ft alias cl_hook_gamestart_inv alias cl_hook_gamestart_duel alias cl_hook_gameend "rpn /cl_matchcount dup load 1 + =" // increase match count every time a game ends alias cl_hook_shutdown alias cl_hook_activeweapon