// entity 0 { "classname" "worldspawn" "message" "Created for the Desert Factory map project" "author" "sev" "license" "GNU GPL version 2 or any later version" // brush 0 { patchDef2 { desertfactory_shaders/grass01 ( 3 3 0 0 0 ) ( ( ( -36 36 0 0 0 ) ( -36 36 32 0 -0.5 ) ( -36 36 64 0 -1 ) ) ( ( 0 0 0 0.5 0 ) ( 0 0 32 0.5 -0.5 ) ( 0 0 64 0.5 -1 ) ) ( ( 36 -36 0 1 0 ) ( 36 -36 32 1 -0.5 ) ( 36 -36 64 1 -1 ) ) ) } } // brush 1 { patchDef2 { desertfactory_shaders/grass01 ( 3 3 0 0 0 ) ( ( ( 0 -48 0 0 0 ) ( 0 -48 32 0 -0.5 ) ( 0 -48 64 0 -1 ) ) ( ( 0 0 0 0.5 0 ) ( 0 0 32 0.5 -0.5 ) ( 0 0 64 0.5 -1 ) ) ( ( 0 48 0 1 0 ) ( 0 48 32 1 -0.5 ) ( 0 48 64 1 -1 ) ) ) } } // brush 2 { patchDef2 { desertfactory_shaders/grass01 ( 3 3 0 0 0 ) ( ( ( -48 0 0 0 0 ) ( -48 0 32 0 -0.5 ) ( -48 0 64 0 -1 ) ) ( ( 0 0 0 0.5 0 ) ( 0 0 32 0.5 -0.5 ) ( 0 0 64 0.5 -1 ) ) ( ( 48 0 0 1 0 ) ( 48 0 32 1 -0.5 ) ( 48 0 64 1 -1 ) ) ) } } // brush 3 { patchDef2 { desertfactory_shaders/grass01 ( 3 3 0 0 0 ) ( ( ( -36 -36 0 0 0 ) ( -36 -36 32 0 -0.5 ) ( -36 -36 64 0 -1 ) ) ( ( 0 0 0 0.5 0 ) ( 0 0 32 0.5 -0.5 ) ( 0 0 64 0.5 -1 ) ) ( ( 36 36 0 1 0 ) ( 36 36 32 1 -0.5 ) ( 36 36 64 1 -1 ) ) ) } } // brush 4 { ( 16 8 16 ) ( 16 -8 16 ) ( 0 8 16 ) common/origin 0 0 0 0.25 0.25 0 0 0 ( 8 8 64 ) ( -8 8 64 ) ( 8 8 0 ) common/origin 0 0 0 0.25 0.25 0 0 0 ( 8 8 64 ) ( 8 8 0 ) ( 8 -8 64 ) common/origin 0 0 0 0.25 0.25 0 0 0 ( -8 -8 0 ) ( 8 -8 0 ) ( -8 8 0 ) common/origin 0 0 0 0.25 0.25 0 0 0 ( -8 -8 0 ) ( -8 -8 64 ) ( 8 -8 0 ) common/origin 0 0 0 0.25 0.25 0 0 0 ( -8 -8 0 ) ( -8 8 0 ) ( -8 -8 64 ) common/origin 0 0 0 0.25 0.25 0 0 0 } }