#!/bin/bash baseline=20 sprite() { name=$1 text=$(echo $2) # Handle newlines color=$3 echo $name # Text exec {FD}< <(convert \ -size 185x120 \ -background transparent \ -fill "#$color" \ -font BigNoodleTitling \ -interline-spacing -15 \ -gravity south \ label:"$text" \ -trim \ png:-) itext=$FD # Rectangles # Thick xa1=34 xa2=$((xa1+185-1)) ya1=174 ya2=$((ya1+37-1)) # Thin xb1=34 xb2=$((xb1+185-1)) yb1=224 yb2=$((yb1+15-1)) exec {FD}< <(convert \ -size 256x256 \ -background transparent \ -fill "#$color" \ xc:none \ -draw "rectangle $xa1,$ya1 $xa2,$ya2" \ -draw "rectangle $xb1,$yb1 $xb2,$yb2" \ png:-) irects=$FD # Join composite \ -gravity south \ -geometry -2+$((82+$baseline)) \ -compress RLE \ png:fd:$itext png:fd:$irects g_${name}_simple.tga } # grep '* color' ../../qcsrc/common/weapons/w_*.qc | awk '{ print $1 " \t" $4 " " $5 " " $6 }' # def h(r,g,b): return '#{:02x}{:02x}{:02x}'.format(int(round(r*255)),int(round(g*255)),int(round(b*255))) sprite arc "Arc" ffffff # White sprite laser "Blaster" ff8080 # Vivid Tangerine sprite crylink "Crylink" ff80ff # Blush Pink sprite rl "Devastator" ffff00 # Yellow sprite electro "Electro" 0080ff # Azure Radiance sprite fireball "Fireball" ff8000 # Flush Orange sprite hagar "Hagar" ffff80 # Dolly sprite hlac "HLAC" 00ff00 # Green sprite hookgun "Grappling\nHook" 008000 # Japanese Laurel sprite uzi "Machine\nGun" ffff00 # Yellow sprite minelayer "Mine\nLayer" bfff00 # Lime sprite gl "Mortar" ff0000 # Red sprite porto "Port-O-Launch" 808080 # Gray sprite campingrifle "Rifle" 80ff00 # Chartreuse sprite seeker "T.A.G.\nSeeker" 80ff00 # Chartreuse #sprite shockwave "Shockwave" 804000 # Cinnamon sprite shotgun "Shotgun" 804000 # Cinnamon sprite tuba "Tuba" 00ff00 # Green sprite minstanex "Vaporizer" 80ffff # Anakiwa sprite nex "Vortex" 80ffff # Anakiwa