// ========================= // Config for all mutators // ========================= // ========= // dodging // ========= set g_dodging 0 "set to 1 to enable dodging in games" seta cl_dodging_timeout 0.2 "determines how long apart (in seconds) two taps on the same direction key are considered a dodge. use 0 to disable" set sv_dodging_wall_dodging 0 "set to 1 to allow dodging off walls. 0 to disable" set sv_dodging_delay 0.7 "determines how long a player has to wait to be able to dodge again after dodging" set sv_dodging_up_speed 200 "the jump velocity of the dodge" set sv_dodging_horiz_speed 400 "the horizontal velocity of the dodge" set sv_dodging_horiz_speed_frozen 200 "the horizontal velocity of the dodge while frozen" set sv_dodging_ramp_time 0.1 "a ramp so that the horizontal part of the dodge is added smoothly (seconds)" set sv_dodging_height_threshold 10 "the maximum height above ground where to allow dodging" set sv_dodging_wall_distance_threshold 10 "the maximum distance from a wall that still allows dodging" set sv_dodging_sound 1 "if 1 dodging makes a sound. if 0 dodging is silent" set sv_dodging_frozen 0 "allow dodging while frozen" // =========== // instagib // =========== set g_instagib 0 "enable instagib" set g_instagib_extralives 1 "how many extra lives you will get per powerup" set g_instagib_ammo_start 10 "starting ammo" set g_instagib_ammo_drop 5 "how much ammo you'll get for weapons or cells" set g_instagib_invis_alpha 0.15 set g_instagib_speed_highspeed 1.5 "speed-multiplier that applies while you carry the invincibility powerup" set g_instagib_damagedbycontents 1 "allow damage from lava pits in instagib" set g_instagib_blaster_keepdamage 0 "allow secondary fire to hurt players" set g_instagib_blaster_keepforce 0 "allow secondary fire to push players" // ========== // overkill // ========== set g_overkill 0 "enable overkill" set g_overkill_100a_anyway 1 set g_overkill_100h_anyway 1 set g_overkill_powerups_replace 1 set g_overkill_superguns_respawn_time 120 set g_overkill_ammo_charge 0 set g_overkill_ammo_charge_notice 1 set g_overkill_ammo_charge_limit 1 set g_overkill_ammo_charge_rate 0.5 set g_overkill_ammo_charge_rate_vortex 0.5 set g_overkill_ammo_charge_rate_machinegun 0.5 set g_overkill_ammo_charge_rate_shotgun 0.5 set g_overkill_ammo_charge_rate_hmg 0.25 set g_overkill_ammo_charge_rate_rpc 1.5 set g_overkill_ammo_decharge 0.1 set g_overkill_ammo_decharge_machinegun 0.025 set g_overkill_ammo_decharge_shotgun 0.15 set g_overkill_ammo_decharge_vortex 0.2 set g_overkill_ammo_decharge_rpc 1 set g_overkill_ammo_decharge_hmg 0.01 // ========= // vampire // ========= set g_vampire 0 "set to 1 to enable the vampire mode, where the damage done to your opponent gets added to your own health" // ======== // midair // ======== set g_midair 0 "if set to 1 you can only apply damage to your opponent while he is airborne" set g_midair_shieldtime 0.3 "number of seconds you are still invincible since you lost contact to the ground" // ========= // sandbox // ========= set g_sandbox 0 "allow players to spawn and edit objects around the map" set g_sandbox_info 1 "print object information to the server. 1 prints info about spawned / removed objects, 2 also prints info about edited objects" set g_sandbox_readonly 0 "when this mode is active, players cannot modify objects or use any sandbox commands" set g_sandbox_storage_name default "name of the selected storage to use" set g_sandbox_storage_autosave 5 "storage is automatically saved every specified number of seconds" set g_sandbox_storage_autoload 1 "if a storage file exists for the given map, automatically load it at startup" set g_sandbox_editor_flood 1 "players must wait this many seconds between spawning objects" set g_sandbox_editor_maxobjects 1000 "maximum number of objects that may exist at a time" set g_sandbox_editor_free 1 "0 = players can only copy or edit their own objects, 1 = players can copy but not edit other objects, 2 = players can copy and edit all object" set g_sandbox_editor_distance_spawn 200 "distance at which objects spawn in front of the player" set g_sandbox_editor_distance_edit 300 "distance at which players can edit or remove objects they are looking at" set g_sandbox_object_scale_min 0.1 "minimum scale that objects can be set to" set g_sandbox_object_scale_max 2 "maximum scale that objects can be set to" set g_sandbox_object_material_velocity_min 100 "velocity objects must have while colliding for material effects to be applied" set g_sandbox_object_material_velocity_factor 0.002 "velocity range which decides the intensity of material effects" set cl_sandbox_clipboard "" // ======================== // invincible projectiles // ======================== set g_invincible_projectiles 0 "set to 1 to disable any damage to projectiles in all balance configs, regardless of g_projectiles_damage" // =============== // rocket flying // =============== set g_rocket_flying 0 "set to 1 to enable rocket flying in all balance configs" // ===================== // spawn near teammate // ===================== seta cl_spawn_near_teammate 1 "toggle for spawning near teammates (only effective if g_spawn_near_teammate_ignore_spawnpoint is 2)" set g_spawn_near_teammate 0 "if set, players prefer spawns near a team mate" set g_spawn_near_teammate_distance 640 "max distance to consider a spawn to be near a team mate" set g_spawn_near_teammate_ignore_spawnpoint 0 "ignore spawnpoints and spawn right at team mates, if 2, clients can ignore this option" set g_spawn_near_teammate_ignore_spawnpoint_delay 2.5 "how long to wait before its OK to spawn at a player after someone just spawned at this player" set g_spawn_near_teammate_ignore_spawnpoint_delay_death 0 "how long to wait before its OK to spawn at a player after death" set g_spawn_near_teammate_ignore_spawnpoint_check_health 1 "only allow spawn at this player if their health is full" set g_spawn_near_teammate_ignore_spawnpoint_closetodeath 1 "spawn as close to death location as possible" // ======================== // NIX (No Items Xonotic) // ======================== // at each time, everyone uses the same weapon, // and in regular intervals, this weapon is cycled set g_nix 0 "No Items Xonotic - instead of pickup items, everyone plays with the same weapon. After some time, a countdown will start, after which everyone will switch to another weapon, and so on" set g_nix_with_blaster 0 "always carry the blaster as an additional weapon in NIX" set g_nix_with_healtharmor 0 "when 1, health and armor still show up in NIX" set g_nix_with_powerups 0 "when 1, powerups still show up in NIX" // ================ // physical items // ================ set g_physical_items 0 "1 uses ODE physics for dropped weapons, 2 for all items, requires physics_ode to be enabled" set g_physical_items_damageforcescale 3 "how affected physical weapons are by damage" set g_physical_items_reset 1 "return map items to their original lotation after being picked up" // =============== // touch explode // =============== set g_touchexplode 0 "touching other players causes an explosion" set g_touchexplode_radius 50 set g_touchexplode_damage 10 set g_touchexplode_edgedamage 0 set g_touchexplode_force 150 // ================ // super spectate // ================ set g_superspectate 0 "server side, allows extended spectator functions through the cmd interface. followpowerup, followstrength, followstshield or followfc [red|blue] will transfer spectation to the relevent player, if any" // ================== // melee only arena // ================== set g_melee_only 0 "enable melee only arena" // ================ // random gravity // ================ set g_random_gravity 0 "enable random gravity mutator" set g_random_gravity_delay 3 "delay between gravity changes" set g_random_gravity_negative_chance 0.5 "chance of gravity being a negative value" set g_random_gravity_min -2000 "minimum gravity" set g_random_gravity_max 2000 "maximum gravity" set g_random_gravity_positive 1000 "positive gravity multiplier" set g_random_gravity_negative 1000 "negative gravity multiplier" // ======= // Nades // ======= set g_nades 0 "enable off-hand grenades" set g_nades_throw_offset "0 0 0" "nade throwing offset" set g_nades_spawn 1 "give nades right away when player spawns rather than delaying entire refire" set g_nades_client_select 0 "allow client side selection of nade type" set g_nades_pickup 0 "allow picking up thrown nades (not your own)" set g_nades_pickup_time 2 "time until picked up nade explodes" set g_nades_nade_lifetime 3.5 set g_nades_nade_minforce 400 set g_nades_nade_maxforce 2000 set g_nades_nade_health 25 set g_nades_nade_refire 6 set g_nades_nade_damage 225 set g_nades_nade_edgedamage 90 set g_nades_nade_radius 300 set g_nades_nade_force 650 set g_nades_nade_newton_style 0 set g_nades_nade_type 1 "Type of the off-hand grenade. 1:normal 2:napalm 3:ice 4:translocate 5:spawn 6:heal 7:pokenade" seta cl_nade_timer 1 "show a visual timer for nades, 1 = only circle, 2 = circle with text" seta cl_nade_type 3 seta cl_pokenade_type "zombie" // ------------ // Nade bonus // ------------ // // How the nade bonus system works: // Each player has a score counter that is increased by some actions (eg: capping, fragging...) // Once this counter reaches its maximum, the player will receive a bonus grenade and the score counter resets // If the player dies all the bonus nades will be lost and the score counter resets // If g_nades_bonus_score_time is not zero, this score will increase or decrease over time // set g_nades_bonus 0 "Enable bonus grenades" set g_nades_bonus_client_select 0 "Allow client side selection of bonus nade type" set g_nades_bonus_type 2 "Type of the bonus grenade. 1:normal 2:napalm 3:ice 4:translocate 5:spawn 6:heal 7:pokenade" set g_nades_bonus_onstrength 1 "Always give bonus grenades to players that have the strength powerup" set g_nades_bonus_max 3 "Maximum number of bonus grenades" set g_nades_bonus_only 0 "Disallow regular nades, only bonus nades can be used" set g_nades_nade_small 0 "Use smaller nade size, makes shooting them harder, legacy setting" // Bonus score set g_nades_bonus_score_max 120 "Score value that will give a bonus nade" set g_nades_bonus_score_minor 5 "Score given for minor actions (pickups, regular frags etc.)" set g_nades_bonus_score_low 20 "Score given for frags and unfreezes" set g_nades_bonus_score_medium 30 "Score given for flag returns and flag carrier kills" set g_nades_bonus_score_high 60 "Score given for flag captures" set g_nades_bonus_score_spree 40 "Score given every spree of this many frags" set g_nades_bonus_score_time -1 "Bonus nade score given per second (negative to have the score decay)" set g_nades_bonus_score_time_flagcarrier 2 "Bonus nade score given per second as flag carrier (negative to have the score decay)" // Napalm (2) set g_nades_napalm_blast 1 "Whether the napalm grenades also give damage with the usual grenade explosion" set g_nades_napalm_burntime 0.5 "Time that the fire from napalm will stick to the player" set g_nades_napalm_selfdamage 1 "Whether the player that tossed the nade can be harmed by its fire" // Napalm fireballs set g_nades_napalm_ball_count 6 "Number of fireballs emitted during the explosion" set g_nades_napalm_ball_spread 500 "Maximum force which the fireballs will have on explosion" set g_nades_napalm_ball_damageforcescale 4 set g_nades_napalm_ball_damage 40 set g_nades_napalm_ball_lifetime 7 set g_nades_napalm_ball_radius 100 "Distance from the fireball within which you may get burned" // Napalm Fire fountain set g_nades_napalm_fountain_lifetime 3 "Time period during which extra fire mines are ejected" set g_nades_napalm_fountain_delay 0.5 "Delay between emissions by the fountain" set g_nades_napalm_fountain_damage 50 "Damage caused by the center of the fountain" set g_nades_napalm_fountain_edgedamage 20 "Damage caused by the edge of the fountain" set g_nades_napalm_fountain_radius 130 // Ice (3) set g_nades_ice_freeze_time 3 "How long the ice field will last" set g_nades_ice_health 0 "How much health the player will have after being unfrozen" set g_nades_ice_explode 0 "Whether the ice nade should explode again once the ice field dissipated" set g_nades_ice_teamcheck 0 "Don't freeze teammates" // Spawn (5) set g_nades_spawn_count 3 "Number of times player will spawn at their spawn nade explosion location" // Heal (6) set g_nades_heal_time 5 "How long the heling field will last" set g_nades_heal_rate 30 "Health given per second" set g_nades_heal_friend 1 "Multiplier of health given to team mates" set g_nades_heal_foe -2 "Multiplier of health given to enemies" // Pokenade (7) set g_nades_pokenade_monster_lifetime 150 "How long pokenade monster will survive" set g_nades_pokenade_monster_type "zombie" "Monster to spawn" // ============ // camp check // ============ set g_campcheck 0 "damages campers every few seconds" set g_campcheck_interval 10 set g_campcheck_damage 100 set g_campcheck_distance 1800 // ========== // new toys // ========== set g_new_toys 0 "Mutator 'New Toys': enable extra fun guns" set g_new_toys_autoreplace 2 "0: never replace, 1: always auto replace guns by available new toys, 2: randomly auto replace guns by available new toys" set g_new_toys_use_pickupsound 1 "play the 'new toys, new toys!' roflsound when picking up a new toys weapon" // ======= // buffs // ======= set cl_buffs_autoreplace 1 "automatically drop current buff when picking up another" set g_buffs 0 "enable buffs (requires buff items or powerups)" set g_buffs_effects 1 "show particle effects from carried buffs" set g_buffs_waypoint_distance 1024 "maximum distance at which buff waypoint can be seen from item" set g_buffs_randomize 1 "randomize buff type when player drops buff" set g_buffs_random_lifetime 30 "re-spawn the buff again if it hasn't been touched after this time in seconds" set g_buffs_random_location 0 "randomize buff location on start and when reset" set g_buffs_random_location_attempts 10 "number of random locations a single buff will attempt to respawn at before giving up" set g_buffs_spawn_count 5 "how many buffs to spawn on the map if none exist already" set g_buffs_replace_powerups 1 "replace powerups on the map with random buffs" set g_buffs_cooldown_activate 5 "cooldown period when buff is first activated" set g_buffs_cooldown_respawn 3 "cooldown period when buff is reloading" set g_buffs_ammo 1 "ammo buff: infinite ammunition" set g_buffs_ammo_time 60 "ammo buff carry time" set g_buffs_resistance 1 "resistance buff: greatly reduces damage taken" set g_buffs_resistance_time 60 "resistance buff time" set g_buffs_resistance_blockpercent 0.7 "damage reduction multiplier, higher values mean less damage" set g_buffs_medic 1 "medic buff: increased regeneration speed, extra health, chance to survive a fatal attack" set g_buffs_medic_time 60 "medic buff carry time" set g_buffs_medic_survive_chance 0.6 "multiplier chance of player surviving a fatal hit" set g_buffs_medic_survive_health 5 "amount of health player survives with after taking a fatal hit" set g_buffs_medic_rot 0.2 "health rot rate multiplier" set g_buffs_medic_max 1.5 "stable health medic limit multiplier" set g_buffs_medic_regen 1.7 "health medic rate multiplier" set g_buffs_medic_heal_amount 15 "health given to nearby players on a delay" set g_buffs_medic_heal_range 400 "furthest away players can be from carrier to get healed by medic buff" set g_buffs_medic_heal_delay 1 "delay between team healing" set g_buffs_vengeance 1 "vengeance buff: attackers also take damage" set g_buffs_vengeance_time 60 "vengeance buff carry time" set g_buffs_vengeance_damage_multiplier 0.6 "amount of damage dealt the attacker takes when hitting a target with vengeance" set g_buffs_bash 1 "bash buff: increased knockback force and immunity to knockback" set g_buffs_bash_time 60 "bash buff carry time" set g_buffs_bash_force 2 "bash force multiplier" set g_buffs_bash_force_self 1.2 "bash self force multiplier" set g_buffs_disability 0 "disability buff: attacks to players and monsters deal slowness (decreased movement/attack speed) for a few seconds" set g_buffs_disability_time 60 "disability buff carry time" set g_buffs_disability_slowtime 3 "time in seconds for target disability" set g_buffs_disability_speed 0.7 "player speed multiplier while disabled" set g_buffs_disability_rate 1.5 "player weapon rate multiplier while disabled" set g_buffs_disability_weaponspeed 0.7 "weapon speed multiplier while disabled" set g_buffs_speed 1 "speed buff: increased movement/attack/health regeneration speed, carrier takes slightly more damage" set g_buffs_speed_time 60 "speed buff carry time" set g_buffs_speed_speed 1.7 "player speed multiplier while holding speed buff" set g_buffs_speed_rate 0.8 "player weapon rate multiplier while holding speed buff" set g_buffs_speed_weaponspeed 1.6 "weapon speed multiplier while holding speed buff" set g_buffs_speed_damage_take 1.2 "damage taken multiplier while holding speed buff" set g_buffs_speed_regen 1.2 "regeneration speed multiplier while holding speed buff" set g_buffs_vampire 1 "vampire buff: attacks to players and monsters heal the carrier" set g_buffs_vampire_time 60 "vampire buff carry time" set g_buffs_vampire_damage_steal 0.6 "damage stolen multiplier while holding vampire buff" set g_buffs_jump 0 "jump buff: greatly increased jump height" set g_buffs_jump_time 60 "jump buff carry time" set g_buffs_jump_height 600 "jump height while holding jump buff" set g_buffs_invisible 1 "invisible buff: carrier becomes invisible" set g_buffs_invisible_time 60 "invisible buff carry time" set g_buffs_invisible_alpha 0.15 "player invisibility multiplier while holding invisible buff" set g_buffs_inferno 1 "inferno buff: targets damaged by player carrying inferno buff will also receive burning damage" set g_buffs_inferno_time 60 "inferno buff carry time" set g_buffs_inferno_damagemultiplier 0.3 "multiplier of damage dealt during burn" set g_buffs_inferno_burntime_factor 2 "burn time logarithm base. 0 < x < 1: increasingly increasing, x > 1: decreasingly increasing" set g_buffs_inferno_burntime_min_time 0.5 "minimum seconds of burn time" set g_buffs_inferno_burntime_target_damage 150 "damage required for g_buffs_inferno_burntime_target_time seconds of burn" set g_buffs_inferno_burntime_target_time 5 "seconds of burn given g_buffs_inferno_burntime_target_damage damage" set g_buffs_swapper 0 "swapper buff: press dropweapon to switch places with a nearby enemy" set g_buffs_swapper_time 60 "swapper buff carry time" set g_buffs_swapper_range 1500 "maximum range of swapping with enemy" set g_buffs_magnet 1 "magnet buff: greatly increased item pickup range" set g_buffs_magnet_time 60 "magnet buff carry time" set g_buffs_magnet_range_item 250 "range around player that items are automatically picked up (excludes other buffs)" set g_buffs_magnet_range_buff 100 "range around player that only buffs are picked up (drops magnet buff)" set g_buffs_luck 1 "luck buff: randomly increased damage" set g_buffs_luck_time 60 "luck buff carry time" set g_buffs_luck_chance 0.15 "chance for 'critical' hit (multiplied damage) with luck buff" set g_buffs_luck_damagemultiplier 3 "luck damage multiplier" // ============== // vampire hook // ============== set g_vampirehook 0 "enable vampire hooks mutator (grappling hook steals enemy damage, heals teammates)" set g_vampirehook_damage "2" "hook damage" set g_vampirehook_damagerate "0.2" "hook damage delay" set g_vampirehook_health_steal "2" "give hooker this much health per damage frame" set g_vampirehook_teamheal "1" "hooking teammates drains hooker's health" // =============== // rocket minsta // =============== set g_rm 0 "enable rocket minsta (explosive vaporizer primary, secondary laser prong)" set g_rm_damage "70" "direct hit damage" set g_rm_edgedamage "38" "edge damage" set g_rm_force "400" "force" set g_rm_radius "140" "explosion radius" set g_rm_laser "1" "enable team colored lasers" set g_rm_laser_count "3" "number of rocketminsta lasers" set g_rm_laser_speed "6000" "laser speed" set g_rm_laser_spread "0.05" "laser spread" set g_rm_laser_zspread "0" "vertical spread of group shots" set g_rm_laser_spread_random "0" "randomise rocketminsta laser spread" set g_rm_laser_lifetime "30" "laser lifetime" set g_rm_laser_damage "80" "laser damage, divided by laser count" set g_rm_laser_refire "0.7" "laser refire" set g_rm_laser_rapid "1" "fast refire after holding down laser for certain amount of time" set g_rm_laser_rapid_refire "0.35" "rapid laser refire" set g_rm_laser_rapid_delay "0.6" "delay before turning on rapid laser mode" set g_rm_laser_rapid_animtime "0.3" "animation time for rapid laser" set g_rm_laser_radius "150" "radius of rocketminsta laser explosion" set g_rm_laser_force "400" "laser force, divided by laser count" // ================ // breakable hook // ================ set g_breakablehook 0 "enable breakable hook mutator (hook can be damaged, and returns damage to the owner when broken)" set g_breakablehook_owner 0 "allow owner to break their own hook" // =========== // multijump // =========== seta cl_multijump 1 "allow multijump mutator" set g_multijump 0 "Number of multiple jumps to allow (jumping again in the air), -1 allows for infinite jumps" set g_multijump_add 0 "0 = make the current z velocity equal to jumpvelocity, 1 = add jumpvelocity to the current z velocity" set g_multijump_speed -999999 "Minimum vertical speed a player must have in order to jump again"