// -------------------------------------------------------------------------- // BEGIN REQUIRED CSQC FUNCTIONS //include "main.qh" #define DP_CSQC_ENTITY_REMOVE_IS_B0RKED void cvar_clientsettemp(string cv, string val) { entity e; for(e = world; (e = find(e, classname, "saved_cvar_value")); ) if(e.netname == cv) goto saved; e = spawn(); e.classname = "saved_cvar_value"; e.netname = strzone(cv); e.message = strzone(cvar_string(cv)); :saved cvar_set(cv, val); } void cvar_clientsettemp_restore() { entity e; for(e = world; (e = find(e, classname, "saved_cvar_value")); ) cvar_set(e.netname, e.message); } void() menu_show_error = { drawstring('0 200 0', _("ERROR - MENU IS VISIBLE BUT NO MENU WAS DEFINED!"), '8 8 0', '1 0 0', 1, 0); }; // CSQC_Init : Called every time the CSQC code is initialized (essentially at map load) // Useful for precaching things void() menu_sub_null = { }; #ifdef USE_FTE float __engine_check; #endif string forcefog; string cl_announcer_prev; void WaypointSprite_Load(); void CSQC_Init(void) { prvm_language = cvar_string("prvm_language"); #ifdef USE_FTE #pragma target ID __engine_check = checkextension("DP_SV_WRITEPICTURE"); if(!__engine_check) { print(_("^3Your engine build is outdated\n^3This Server uses a newer QC VM. Please update!\n")); localcmd("\ndisconnect\n"); return; } #pragma target FTE #endif check_unacceptable_compiler_bugs(); #ifdef WATERMARK print(sprintf(_("^4CSQC Build information: ^1%s\n"), WATERMARK())); #endif float i; binddb = db_create(); tempdb = db_create(); ClientProgsDB = db_load("client.db"); compressShortVector_init(); drawfont = FONT_USER+1; menu_visible = FALSE; menu_show = menu_show_error; menu_action = menu_sub_null; for(i = 0; i < 255; ++i) if(getplayerkey(i, "viewentity") == "") break; maxclients = i; //ctf_temp_1 = ""; // localcmd("alias order \"cmd order $*\""); enable if ctf-command thingy is used //registercmd("ctf_menu"); registercmd("ons_map"); registercmd("hud_configure"); registercmd("hud_save"); //registercmd("menu_action"); registercmd("+showscores");registercmd("-showscores"); registercmd("+showaccuracy");registercmd("-showaccuracy"); #ifndef CAMERATEST if(isdemo()) { #endif registercmd("+forward");registercmd("-forward"); registercmd("+back");registercmd("-back"); registercmd("+moveup");registercmd("-moveup"); registercmd("+movedown");registercmd("-movedown"); registercmd("+moveright");registercmd("-moveright"); registercmd("+moveleft");registercmd("-moveleft"); registercmd("+roll_right");registercmd("-roll_right"); registercmd("+roll_left");registercmd("-roll_left"); #ifndef CAMERATEST } #endif registercvar("hud_usecsqc", "1"); registercvar("scoreboard_columns", "default", CVAR_SAVE); gametype = 0; // hud_fields uses strunzone on the titles! for(i = 0; i < MAX_HUD_FIELDS; ++i) hud_title[i] = strzone("(null)"); postinit = false; calledhooks = 0; teams = Sort_Spawn(); players = Sort_Spawn(); GetTeam(COLOR_SPECTATOR, true); // add specs first RegisterWeapons(); WaypointSprite_Load(); // precaches precache_sound("misc/hit.wav"); precache_sound("misc/typehit.wav"); Projectile_Precache(); Hook_Precache(); GibSplash_Precache(); Casings_Precache(); DamageInfo_Precache(); if(autocvar_cl_announcer != cl_announcer_prev) { Announcer_Precache(); if(cl_announcer_prev) strunzone(cl_announcer_prev); cl_announcer_prev = strzone(autocvar_cl_announcer); } Tuba_Precache(); if(autocvar_cl_reticle_item_normal) precache_pic("gfx/reticle_normal"); if(autocvar_cl_reticle_item_nex) precache_pic("gfx/reticle_nex"); get_mi_min_max_texcoords(1); // try the CLEVER way first minimapname = strcat("gfx/", mi_shortname, "_radar.tga"); shortmapname = mi_shortname; if(precache_pic(minimapname) == "") { // but maybe we have a non-clever minimap minimapname = strcat("gfx/", mi_shortname, "_mini.tga"); if(precache_pic(minimapname) == "") minimapname = ""; // FAIL else get_mi_min_max_texcoords(0); // load new texcoords } mi_center = (mi_min + mi_max) * 0.5; mi_scale = mi_max - mi_min; minimapname = strzone(minimapname); WarpZone_Init(); hud_configure_prev = -1; } // CSQC_Shutdown : Called every time the CSQC code is shutdown (changing maps, quitting, etc) void CSQC_Shutdown(void) { #ifdef USE_FTE #pragma TARGET id if(!__engine_check) return 0; #pragma TARGET fte #endif WarpZone_Shutdown(); remove(teams); remove(players); db_close(binddb); db_close(tempdb); if(autocvar_cl_db_saveasdump) db_dump(ClientProgsDB, "client.db"); else db_save(ClientProgsDB, "client.db"); db_close(ClientProgsDB); cvar_clientsettemp_restore(); if(camera_active) cvar_set("chase_active",ftos(chase_active_backup)); // unset the event chasecam's chase_active if(autocvar_chase_active < 0) cvar_set("chase_active", "0"); if not(isdemo()) { if not(calledhooks & HOOK_START) localcmd("\n_cl_hook_gamestart nop\n"); if not(calledhooks & HOOK_END) localcmd("\ncl_hook_gameend\n"); } } .float has_team; float SetTeam(entity o, float Team) { entity tm; if(teamplay) { switch(Team) { case -1: case COLOR_TEAM1: case COLOR_TEAM2: case COLOR_TEAM3: case COLOR_TEAM4: break; default: if(GetTeam(Team, false) == NULL) { print(sprintf(_("trying to switch to unsupported team %d\n"), Team)); Team = COLOR_SPECTATOR; } break; } } else { switch(Team) { case -1: case 0: break; default: if(GetTeam(Team, false) == NULL) { print(sprintf(_("trying to switch to unsupported team %d\n"), Team)); Team = COLOR_SPECTATOR; } break; } } if(Team == -1) // leave { if(o.has_team) { tm = GetTeam(o.team, false); tm.team_size -= 1; o.has_team = 0; return TRUE; } } else { if not(o.has_team) { o.team = Team; tm = GetTeam(Team, true); tm.team_size += 1; o.has_team = 1; return TRUE; } else if(Team != o.team) { tm = GetTeam(o.team, false); tm.team_size -= 1; o.team = Team; tm = GetTeam(Team, true); tm.team_size += 1; return TRUE; } } return FALSE; } void Playerchecker_Think() { float i; entity e; for(i = 0; i < maxclients; ++i) { e = playerslots[i]; if(GetPlayerName(i) == "") { if(e.sort_prev) { // player disconnected SetTeam(e, -1); RemovePlayer(e); e.sort_prev = world; //e.gotscores = 0; } } else { if not(e.sort_prev) { // player connected if not(e) playerslots[i] = e = spawn(); e.sv_entnum = i; e.ping = 0; e.ping_packetloss = 0; e.ping_movementloss = 0; //e.gotscores = 0; // we might already have the scores... SetTeam(e, GetPlayerColor(i)); // will not hurt; later updates come with HUD_UpdatePlayerTeams RegisterPlayer(e); HUD_UpdatePlayerPos(e); } } } self.nextthink = time + 0.2; } void Porto_Init(); void TrueAim_Init(); void PostInit(void) { localcmd(strcat("\nscoreboard_columns_set ", autocvar_scoreboard_columns, ";\n")); entity playerchecker; playerchecker = spawn(); playerchecker.think = Playerchecker_Think; playerchecker.nextthink = time + 0.2; Porto_Init(); TrueAim_Init(); postinit = true; } // CSQC_ConsoleCommand : Used to parse commands in the console that have been registered with the "registercmd" function // Return value should be 1 if CSQC handled the command, otherwise return 0 to have the engine handle it. float button_zoom; void Cmd_HUD_SetFields(float); void Cmd_HUD_Help(float); float CSQC_ConsoleCommand(string strMessage) { float argc; // Tokenize String //argc = tokenize(strMessage); argc = tokenize_console(strMessage); // Acquire Command local string strCmd; strCmd = argv(0); if(strCmd == "hud_configure") { // config hud cvar_set("_hud_configure", ftos(!autocvar__hud_configure)); return true; } else if(strCmd == "hud_save") { // save hud config if(argv(1) == "" || argv(2)) { print(_("Usage:\n")); print(_("hud_save configname (saves to hud_skinname_configname.cfg)\n")); } else HUD_Panel_ExportCfg(argv(1)); return true; } else if(strCmd == "+showscores") { scoreboard_showscores = true; return true; } else if(strCmd == "-showscores") { scoreboard_showscores = false; return true; } else if(strCmd == "+showaccuracy") { scoreboard_showaccuracy = true; return true; } else if(strCmd == "-showaccuracy") { scoreboard_showaccuracy = false; return true; } if(camera_active) if(strCmd == "+forward" || strCmd == "-back") { ++camera_direction_x; return true; } else if(strCmd == "-forward" || strCmd == "+back") { --camera_direction_x; return true; } else if(strCmd == "+moveright" || strCmd == "-moveleft") { --camera_direction_y; return true; } else if(strCmd == "-moveright" || strCmd == "+moveleft") { ++camera_direction_y; return true; } else if(strCmd == "+moveup" || strCmd == "-movedown") { ++camera_direction_z; return true; } else if(strCmd == "-moveup" || strCmd == "+movedown") { --camera_direction_z; return true; } else if(strCmd == "+roll_right" || strCmd == "-roll_left") { ++camera_roll; return true; } else if(strCmd == "+roll_left" || strCmd == "-roll_right") { --camera_roll; return true; } return false; } .vector view_ofs; entity debug_shotorg; void ShotOrg_Draw() { self.origin = view_origin + view_forward * self.view_ofs_x + view_right * self.view_ofs_y + view_up * self.view_ofs_z; self.angles = view_angles; self.angles_x = -self.angles_x; if not(self.cnt) self.drawmask = MASK_NORMAL; else self.drawmask = 0; } void ShotOrg_Draw2D() { vector coord2d_topleft, coord2d_topright, coord2d; string s; vector fs; s = vtos(self.view_ofs); s = substring(s, 1, strlen(s) - 2); if(tokenize_console(s) == 3) s = strcat(argv(0), " ", argv(1), " ", argv(2)); coord2d_topleft = project_3d_to_2d(self.origin + view_up * 4 - view_right * 4); coord2d_topright = project_3d_to_2d(self.origin + view_up * 4 + view_right * 4); fs = '1 1 0' * ((coord2d_topright_x - coord2d_topleft_x) / stringwidth(s, FALSE, '8 8 0')); coord2d = coord2d_topleft; if(fs_x < 8) { coord2d_x += (coord2d_topright_x - coord2d_topleft_x) * (1 - 8 / fs_x) * 0.5; fs = '8 8 0'; } coord2d_y -= fs_y; coord2d_z = 0; drawstring(coord2d, s, fs, '1 1 1', 1, 0); } void ShotOrg_Spawn() { debug_shotorg = spawn(); debug_shotorg.draw = ShotOrg_Draw; debug_shotorg.draw2d = ShotOrg_Draw2D; debug_shotorg.renderflags = RF_VIEWMODEL; debug_shotorg.effects = EF_FULLBRIGHT; precache_model("models/shotorg_adjuster.md3"); setmodel(debug_shotorg, "models/shotorg_adjuster.md3"); debug_shotorg.scale = 2; debug_shotorg.view_ofs = '25 8 -8'; } void DrawDebugModel() { if(time - floor(time) > 0.5) { PolyDrawModel(self); self.drawmask = 0; } else { self.renderflags = 0; self.drawmask = MASK_NORMAL; } } void GameCommand(string msg) { string s; float argc; entity e; argc = tokenize_console(msg); if(argv(0) == "help" || argc == 0) { print(_("Usage: cl_cmd COMMAND..., where possible commands are:\n")); print(_(" settemp cvar value\n")); print(_(" scoreboard_columns_set ...\n")); print(_(" scoreboard_columns_help\n")); GameCommand_Generic("help"); return; } if(GameCommand_Generic(msg)) return; string cmd; cmd = argv(0); if(cmd == "mv_download") { Cmd_MapVote_MapDownload(argc); } else if(cmd == "settemp") { cvar_clientsettemp(argv(1), argv(2)); } else if(cmd == "scoreboard_columns_set") { Cmd_HUD_SetFields(argc); } else if(cmd == "scoreboard_columns_help") { Cmd_HUD_Help(argc); } #ifdef BLURTEST else if(cmd == "blurtest") { blurtest_time0 = time; blurtest_time1 = time + stof(argv(1)); blurtest_radius = stof(argv(2)); blurtest_power = stof(argv(3)); } #endif else if(cmd == "shotorg_move") { if(!debug_shotorg) ShotOrg_Spawn(); else debug_shotorg.view_ofs = debug_shotorg.view_ofs + stov(argv(1)); localcmd("sv_cmd debug_shotorg \"", vtos(debug_shotorg.view_ofs), "\"\n"); } else if(cmd == "shotorg_movez") { if(!debug_shotorg) ShotOrg_Spawn(); else debug_shotorg.view_ofs = debug_shotorg.view_ofs + stof(argv(1)) * (debug_shotorg.view_ofs * (1 / debug_shotorg.view_ofs_x)); // closer/farther, same xy pos localcmd("sv_cmd debug_shotorg \"", vtos(debug_shotorg.view_ofs), "\"\n"); } else if(cmd == "shotorg_set") { if(!debug_shotorg) ShotOrg_Spawn(); else debug_shotorg.view_ofs = stov(argv(1)); localcmd("sv_cmd debug_shotorg \"", vtos(debug_shotorg.view_ofs), "\"\n"); } else if(cmd == "shotorg_setz") { if(!debug_shotorg) ShotOrg_Spawn(); else debug_shotorg.view_ofs = debug_shotorg.view_ofs * (stof(argv(1)) / debug_shotorg.view_ofs_x); // closer/farther, same xy pos localcmd("sv_cmd debug_shotorg \"", vtos(debug_shotorg.view_ofs), "\"\n"); } else if(cmd == "shotorg_toggle_hide") { if(debug_shotorg) { debug_shotorg.cnt = !debug_shotorg.cnt; } } else if(cmd == "shotorg_end") { if(debug_shotorg) { print(vtos(debug_shotorg.view_ofs), "\n"); remove(debug_shotorg); debug_shotorg = world; } localcmd("sv_cmd debug_shotorg\n"); } else if(cmd == "sendcvar") { // W_FixWeaponOrder will trash argv, so save what we need. string thiscvar; thiscvar = strzone(argv(1)); s = cvar_string(thiscvar); if(thiscvar == "cl_weaponpriority") s = W_FixWeaponOrder(W_NumberWeaponOrder(s), 1); else if(substring(thiscvar, 0, 17) == "cl_weaponpriority" && strlen(thiscvar) == 18) s = W_FixWeaponOrder(W_NumberWeaponOrder(s), 0); localcmd("cmd sentcvar ", thiscvar, " \"", s, "\"\n"); strunzone(thiscvar); } else if(cmd == "spawn") { s = argv(1); e = spawn(); precache_model(s); setmodel(e, s); setorigin(e, view_origin); e.angles = view_angles; e.draw = DrawDebugModel; e.classname = "debugmodel"; } else if(cmd == "vyes") { if(uid2name_dialog) { vote_active = 0; // force the panel to disappear right as we have selected the value (to prevent it from fading out in the normal vote panel pos) vote_prev = 0; cvar_set("cl_allow_uid2name", "1"); vote_change = -9999; } else { localcmd("cmd vote yes\n"); } } else if(cmd == "vno") { if(uid2name_dialog) { vote_active = 0; vote_prev = 0; cvar_set("cl_allow_uid2name", "0"); vote_change = -9999; } else { localcmd("cmd vote no\n"); } } else { print("Invalid command. For a list of supported commands, try cl_cmd help.\n"); } return; } // CSQC_InputEvent : Used to perform actions based on any key pressed, key released and mouse on the client. // Return value should be 1 if CSQC handled the input, otherwise return 0 to have the input passed to the engine. // All keys are in ascii. // bInputType = 0 is key pressed, 1 is key released, 2 is mouse input. // In the case of keyboard input, nPrimary is the ascii code, and nSecondary is 0. // In the case of mouse input, nPrimary is xdelta, nSecondary is ydelta. float CSQC_InputEvent(float bInputType, float nPrimary, float nSecondary) { local float bSkipKey; bSkipKey = false; if (HUD_Panel_InputEvent(bInputType, nPrimary, nSecondary)) return true; if (MapVote_InputEvent(bInputType, nPrimary, nSecondary)) return true; if(menu_visible) if(menu_action(bInputType, nPrimary, nSecondary)) return TRUE; return bSkipKey; } // END REQUIRED CSQC FUNCTIONS // -------------------------------------------------------------------------- // -------------------------------------------------------------------------- // BEGIN OPTIONAL CSQC FUNCTIONS void Ent_ReadEntCS() { InterpolateOrigin_Undo(); self.classname = "entcs_receiver"; self.sv_entnum = ReadByte() - 1; self.origin_x = ReadShort(); self.origin_y = ReadShort(); self.origin_z = ReadShort(); self.angles_y = ReadByte() * 360.0 / 256; self.origin_z = self.angles_x = self.angles_z = 0; InterpolateOrigin_Note(); } void Ent_Remove(); void Ent_RemovePlayerScore() { float i; if(self.owner) { SetTeam(self.owner, -1); self.owner.gotscores = 0; for(i = 0; i < MAX_SCORE; ++i) self.owner.(scores[i]) = 0; // clear all scores } } void Ent_ReadPlayerScore() { float i, n; float isNew; entity o; // damnit -.- don't want to go change every single .sv_entnum in hud.qc AGAIN // (no I've never heard of M-x replace-string, sed, or anything like that) isNew = !self.owner; // workaround for DP bug n = ReadByte()-1; #ifdef DP_CSQC_ENTITY_REMOVE_IS_B0RKED if(!isNew && n != self.sv_entnum) { print(_("A CSQC entity changed its owner!\n")); isNew = true; Ent_Remove(); self.enttype = ENT_CLIENT_SCORES; } #endif self.sv_entnum = n; if not(playerslots[self.sv_entnum]) playerslots[self.sv_entnum] = spawn(); o = self.owner = playerslots[self.sv_entnum]; o.sv_entnum = self.sv_entnum; o.gotscores = 1; //if not(o.sort_prev) // RegisterPlayer(o); //playerchecker will do this for us later, if it has not already done so float sf, lf; #if MAX_SCORE <= 8 sf = ReadByte(); lf = ReadByte(); #else sf = ReadShort(); lf = ReadShort(); #endif float p; for(i = 0, p = 1; i < MAX_SCORE; ++i, p *= 2) if(sf & p) { if(lf & p) o.(scores[i]) = ReadInt24_t(); else o.(scores[i]) = ReadChar(); } if(o.sort_prev) HUD_UpdatePlayerPos(o); // if not registered, we cannot do this yet! self.entremove = Ent_RemovePlayerScore; } void Ent_ReadTeamScore() { float i; entity o; self.team = ReadByte(); o = self.owner = GetTeam(self.team, true); // these team numbers can always be trusted float sf, lf; #if MAX_TEAMSCORE <= 8 sf = ReadByte(); lf = ReadByte(); #else sf = ReadShort(); lf = ReadShort(); #endif float p; for(i = 0, p = 1; i < MAX_TEAMSCORE; ++i, p *= 2) if(sf & p) { if(lf & p) o.(teamscores[i]) = ReadInt24_t(); else o.(teamscores[i]) = ReadChar(); } HUD_UpdateTeamPos(o); } void Ent_ClientData() { float f; float newspectatee_status; f = ReadByte(); scoreboard_showscores_force = (f & 1); if(f & 2) { newspectatee_status = ReadByte(); if(newspectatee_status == player_localentnum) newspectatee_status = -1; // observing } else newspectatee_status = 0; spectatorbutton_zoom = (f & 4); if(f & 8) { angles_held_status = 1; angles_held_x = ReadAngle(); angles_held_y = ReadAngle(); angles_held_z = 0; } else angles_held_status = 0; if(newspectatee_status != spectatee_status) { float i; // clear race stuff race_laptime = 0; race_checkpointtime = 0; } spectatee_status = newspectatee_status; } void Ent_Nagger() { float nags, i, j, b, f; nags = ReadByte(); if(nags & 128) { if(vote_called_vote) strunzone(vote_called_vote); vote_called_vote = strzone(ColorTranslateRGB(ReadString())); } if(nags & 1) { for(j = 0; j < maxclients; ++j) if(playerslots[j]) playerslots[j].ready = 1; for(i = 1; i <= maxclients; i += 8) { f = ReadByte(); for(j = i-1, b = 1; b < 256; b *= 2, ++j) if not(f & b) if(playerslots[j]) playerslots[j].ready = 0; } } ready_waiting = (nags & 1); ready_waiting_for_me = (nags & 2); vote_waiting = (nags & 4); vote_waiting_for_me = (nags & 8); warmup_stage = (nags & 16); } void Ent_RandomSeed() { float s; prandom_debug(); s = ReadShort(); psrandom(s); } void Ent_ReadAccuracy(void) { float sf, f, w, b; sf = ReadInt24_t(); if(sf == 0) { for(w = 0; w <= WEP_LAST - WEP_FIRST; ++w) weapon_accuracy[w] = -1; return; } for(w = 0, f = 1; w <= WEP_LAST - WEP_FIRST; ++w, f *= 2) { if(sf & f) { b = ReadByte(); if(b == 0) weapon_accuracy[w] = -1; else if(b == 255) weapon_accuracy[w] = 1.0; // no better error handling yet, sorry else weapon_accuracy[w] = (b - 1.0) / 100.0; } } } // CSQC_Ent_Update : Called every frame that the server has indicated an update to the SSQC / CSQC entity has occured. // The only parameter reflects if the entity is "new" to the client, meaning it just came into the client's PVS. void Ent_RadarLink(); void Ent_Init(); void Ent_ScoresInfo(); void(float bIsNewEntity) CSQC_Ent_Update = { float t; float savetime; t = ReadByte(); // set up the "time" global for received entities to be correct for interpolation purposes savetime = time; if(servertime) { time = servertime; } else { serverprevtime = time; serverdeltatime = getstatf(STAT_MOVEVARS_TICRATE) * getstatf(STAT_MOVEVARS_TIMESCALE); time = serverprevtime + serverdeltatime; } #ifdef DP_CSQC_ENTITY_REMOVE_IS_B0RKED if(self.enttype) if(t != self.enttype) { print(_("A CSQC entity changed its type!\n")); Ent_Remove(); bIsNewEntity = 1; } #endif self.enttype = t; switch(t) { case ENT_CLIENT_ENTCS: Ent_ReadEntCS(); break; case ENT_CLIENT_SCORES: Ent_ReadPlayerScore(); break; case ENT_CLIENT_TEAMSCORES: Ent_ReadTeamScore(); break; case ENT_CLIENT_POINTPARTICLES: Ent_PointParticles(); break; case ENT_CLIENT_RAINSNOW: Ent_RainOrSnow(); break; case ENT_CLIENT_LASER: Ent_Laser(); break; case ENT_CLIENT_NAGGER: Ent_Nagger(); break; case ENT_CLIENT_WAYPOINT: Ent_WaypointSprite(); break; case ENT_CLIENT_RADARLINK: Ent_RadarLink(); break; case ENT_CLIENT_PROJECTILE: Ent_Projectile(); break; case ENT_CLIENT_GIBSPLASH: Ent_GibSplash(bIsNewEntity); break; case ENT_CLIENT_DAMAGEINFO: Ent_DamageInfo(bIsNewEntity); break; case ENT_CLIENT_CASING: Ent_Casing(bIsNewEntity); break; case ENT_CLIENT_INIT: Ent_Init(); break; case ENT_CLIENT_SCORES_INFO: Ent_ScoresInfo(); break; case ENT_CLIENT_MAPVOTE: Ent_MapVote(); break; case ENT_CLIENT_CLIENTDATA: Ent_ClientData(); break; case ENT_CLIENT_RANDOMSEED: Ent_RandomSeed(); break; case ENT_CLIENT_WALL: Ent_Wall(); break; case ENT_CLIENT_MODELEFFECT: Ent_ModelEffect(bIsNewEntity); break; case ENT_CLIENT_TUBANOTE: Ent_TubaNote(bIsNewEntity); break; case ENT_CLIENT_WARPZONE: WarpZone_Read(bIsNewEntity); break; case ENT_CLIENT_WARPZONE_CAMERA: WarpZone_Camera_Read(bIsNewEntity); break; case ENT_CLIENT_WARPZONE_TELEPORTED: WarpZone_Teleported_Read(bIsNewEntity); break; case ENT_CLIENT_TRIGGER_MUSIC: Ent_ReadTriggerMusic(); break; case ENT_CLIENT_HOOK: Ent_ReadHook(bIsNewEntity, ENT_CLIENT_HOOK); break; case ENT_CLIENT_LGBEAM: Ent_ReadHook(bIsNewEntity, ENT_CLIENT_LGBEAM); break; case ENT_CLIENT_GAUNTLET: Ent_ReadHook(bIsNewEntity, ENT_CLIENT_GAUNTLET); break; case ENT_CLIENT_ACCURACY: Ent_ReadAccuracy(); break; default: error(strcat(_("unknown entity type in CSQC_Ent_Update: %d\n"), self.enttype)); break; } time = savetime; }; // Destructor, but does NOT deallocate the entity by calling remove(). Also // used when an entity changes its type. For an entity that someone interacts // with others, make sure it can no longer do so. void Ent_Remove() { if(self.entremove) self.entremove(); self.enttype = 0; self.classname = ""; self.draw = menu_sub_null; self.entremove = menu_sub_null; // TODO possibly set more stuff to defaults } // CSQC_Ent_Remove : Called when the server requests a SSQC / CSQC entity to be removed. Essentially call remove(self) as well. void CSQC_Ent_Remove() { if(self.enttype) Ent_Remove(); remove(self); } void Gamemode_Init() { if(gametype == GAME_ONSLAUGHT) { print(strcat("Using ", minimapname, " as minimap.\n")); precache_pic("gfx/ons-cp-neutral.tga"); precache_pic("gfx/ons-cp-red.tga"); precache_pic("gfx/ons-cp-blue.tga"); precache_pic("gfx/ons-frame.tga"); precache_pic("gfx/ons-frame-team.tga"); } if not(isdemo()) { localcmd("\n_cl_hook_gamestart ", GametypeNameFromType(gametype), "\n"); calledhooks |= HOOK_START; } } // CSQC_Parse_StuffCmd : Provides the stuffcmd string in the first parameter that the server provided. To execute standard behavior, simply execute localcmd with the string. void CSQC_Parse_StuffCmd(string strMessage) { localcmd(strMessage); } // CSQC_Parse_Print : Provides the print string in the first parameter that the server provided. To execute standard behavior, simply execute print with the string. void CSQC_Parse_Print(string strMessage) { print(ColorTranslateRGB(strMessage)); } // CSQC_Parse_CenterPrint : Provides the centerprint string in the first parameter that the server provided. void CSQC_Parse_CenterPrint(string strMessage) { centerprint(strMessage); } string notranslate_fogcmd1 = "\nfog "; string notranslate_fogcmd2 = "\nr_fog_exp2 0\nr_drawfog 1\n"; void Fog_Force() { // TODO somehow thwart prvm_globalset client ... if(forcefog != "") localcmd(strcat(notranslate_fogcmd1, forcefog, notranslate_fogcmd2)); } void Gamemode_Init(); void Ent_ScoresInfo() { float i; self.classname = "ent_client_scores_info"; gametype = ReadByte(); for(i = 0; i < MAX_SCORE; ++i) { scores_label[i] = strzone(ReadString()); scores_flags[i] = ReadByte(); } for(i = 0; i < MAX_TEAMSCORE; ++i) { teamscores_label[i] = strzone(ReadString()); teamscores_flags[i] = ReadByte(); } HUD_InitScores(); Gamemode_Init(); } void Ent_Init() { self.classname = "ent_client_init"; nb_pb_period = ReadByte() / 32; //Accuracy of 1/32th hook_shotorigin[0] = decompressShotOrigin(ReadInt24_t()); hook_shotorigin[1] = decompressShotOrigin(ReadInt24_t()); hook_shotorigin[2] = decompressShotOrigin(ReadInt24_t()); hook_shotorigin[3] = decompressShotOrigin(ReadInt24_t()); electro_shotorigin[0] = decompressShotOrigin(ReadInt24_t()); electro_shotorigin[1] = decompressShotOrigin(ReadInt24_t()); electro_shotorigin[2] = decompressShotOrigin(ReadInt24_t()); electro_shotorigin[3] = decompressShotOrigin(ReadInt24_t()); gauntlet_shotorigin[0] = decompressShotOrigin(ReadInt24_t()); gauntlet_shotorigin[1] = decompressShotOrigin(ReadInt24_t()); gauntlet_shotorigin[2] = decompressShotOrigin(ReadInt24_t()); gauntlet_shotorigin[3] = decompressShotOrigin(ReadInt24_t()); if(forcefog) strunzone(forcefog); forcefog = strzone(ReadString()); armorblockpercent = ReadByte() / 255.0; g_weaponswitchdelay = ReadByte() / 255.0; g_balance_grenadelauncher_bouncefactor = ReadCoord(); g_balance_grenadelauncher_bouncestop = ReadCoord(); g_balance_electro_secondary_bouncefactor = ReadCoord(); g_balance_electro_secondary_bouncestop = ReadCoord(); nex_scope = !ReadByte(); sniperrifle_scope = !ReadByte(); serverflags = ReadByte(); minelayer_maxmines = ReadByte(); g_trueaim_minrange = ReadCoord(); if(!postinit) PostInit(); } void Net_ReadRace() { float b; b = ReadByte(); switch(b) { case RACE_NET_CHECKPOINT_HIT_QUALIFYING: race_checkpoint = ReadByte(); race_time = ReadInt24_t(); race_previousbesttime = ReadInt24_t(); if(race_previousbestname) strunzone(race_previousbestname); race_previousbestname = strzone(ColorTranslateRGB(ReadString())); race_checkpointtime = time; if(race_checkpoint == 0 || race_checkpoint == 254) { race_penaltyaccumulator = 0; race_laptime = time; // valid } break; case RACE_NET_CHECKPOINT_CLEAR: race_laptime = 0; race_checkpointtime = 0; break; case RACE_NET_CHECKPOINT_NEXT_SPEC_QUALIFYING: race_laptime = ReadCoord(); race_checkpointtime = -99999; // fall through case RACE_NET_CHECKPOINT_NEXT_QUALIFYING: race_nextcheckpoint = ReadByte(); race_nextbesttime = ReadInt24_t(); if(race_nextbestname) strunzone(race_nextbestname); race_nextbestname = strzone(ColorTranslateRGB(ReadString())); break; case RACE_NET_CHECKPOINT_HIT_RACE: race_mycheckpoint = ReadByte(); race_mycheckpointtime = time; race_mycheckpointdelta = ReadInt24_t(); race_mycheckpointlapsdelta = ReadByte(); if(race_mycheckpointlapsdelta >= 128) race_mycheckpointlapsdelta -= 256; if(race_mycheckpointenemy) strunzone(race_mycheckpointenemy); race_mycheckpointenemy = strzone(ColorTranslateRGB(ReadString())); break; case RACE_NET_CHECKPOINT_HIT_RACE_BY_OPPONENT: race_othercheckpoint = ReadByte(); race_othercheckpointtime = time; race_othercheckpointdelta = ReadInt24_t(); race_othercheckpointlapsdelta = ReadByte(); if(race_othercheckpointlapsdelta >= 128) race_othercheckpointlapsdelta -= 256; if(race_othercheckpointenemy) strunzone(race_othercheckpointenemy); race_othercheckpointenemy = strzone(ColorTranslateRGB(ReadString())); break; case RACE_NET_PENALTY_RACE: race_penaltyeventtime = time; race_penaltytime = ReadShort(); //race_penaltyaccumulator += race_penaltytime; if(race_penaltyreason) strunzone(race_penaltyreason); race_penaltyreason = strzone(ReadString()); break; case RACE_NET_PENALTY_QUALIFYING: race_penaltyeventtime = time; race_penaltytime = ReadShort(); race_penaltyaccumulator += race_penaltytime; if(race_penaltyreason) strunzone(race_penaltyreason); race_penaltyreason = strzone(ReadString()); break; case RACE_NET_SERVER_RECORD: race_server_record = ReadInt24_t(); break; case RACE_NET_SPEED_AWARD: race_speedaward = ReadInt24_t(); if(race_speedaward_holder) strunzone(race_speedaward_holder); race_speedaward_holder = strzone(ReadString()); break; case RACE_NET_SPEED_AWARD_BEST: race_speedaward_alltimebest = ReadInt24_t(); if(race_speedaward_alltimebest_holder) strunzone(race_speedaward_alltimebest_holder); race_speedaward_alltimebest_holder = strzone(ReadString()); break; case RACE_NET_SERVER_RANKINGS: float pos, prevpos, del; pos = ReadShort(); prevpos = ReadShort(); del = ReadShort(); // move other rankings out of the way float i; if (prevpos) { for (i=prevpos-1;i>pos-1;--i) { grecordtime[i] = grecordtime[i-1]; if(grecordholder[i]) strunzone(grecordholder[i]); grecordholder[i] = strzone(grecordholder[i-1]); } } else if (del) { // a record has been deleted by the admin for (i=pos-1; i<= RANKINGS_CNT-1; ++i) { if (i == RANKINGS_CNT-1) { // clear out last record grecordtime[i] = 0; if (grecordholder[i]) strunzone(grecordholder[i]); grecordholder[i] = string_null; } else { grecordtime[i] = grecordtime[i+1]; if (grecordholder[i]) strunzone(grecordholder[i]); grecordholder[i] = strzone(grecordholder[i+1]); } } } else { // player has no ranked record yet for (i=RANKINGS_CNT-1;i>pos-1;--i) { grecordtime[i] = grecordtime[i-1]; if(grecordholder[i]) strunzone(grecordholder[i]); grecordholder[i] = strzone(grecordholder[i-1]); } } // store new ranking if(grecordholder[pos-1] != "") strunzone(grecordholder[pos-1]); grecordholder[pos-1] = strzone(ReadString()); grecordtime[pos-1] = ReadInt24_t(); if(grecordholder[pos-1] == GetPlayerName(player_localentnum -1)) race_myrank = pos; break; case RACE_NET_SERVER_STATUS: race_status = ReadShort(); if(race_status_name) strunzone(race_status_name); race_status_name = strzone(ReadString()); } } void Net_ReadSpawn() { zoomin_effect = 1; current_viewzoom = 0.6; } void Net_TeamNagger() { teamnagger = 1; } void Net_ReadPingPLReport() { float e, pi, pl, ml; e = ReadByte(); pi = ReadShort(); pl = ReadByte(); ml = ReadByte(); if not(playerslots[e]) return; playerslots[e].ping = pi; playerslots[e].ping_packetloss = pl / 255.0; playerslots[e].ping_movementloss = ml / 255.0; } void Net_VoteDialog(float highlight) { if(highlight) { vote_highlighted = ReadByte(); return; } vote_yescount = ReadByte(); vote_nocount = ReadByte(); vote_needed = ReadByte(); vote_active = 1; } void Net_VoteDialogReset() { vote_active = 0; } void Net_Notify() { float type; type = ReadByte(); if(type == CSQC_KILLNOTIFY) { HUD_KillNotify(ReadString(), ReadString(), ReadString(), ReadShort(), ReadByte()); } else if(type == CSQC_CENTERPRINT) { HUD_Centerprint(ReadString(), ReadString(), ReadShort(), ReadByte()); } } void Net_WeaponComplain() { complain_weapon = ReadByte(); if(complain_weapon_name) strunzone(complain_weapon_name); complain_weapon_name = strzone(ReadString()); complain_weapon_type = ReadByte(); complain_weapon_time = time; weapontime = time; // ping the weapon panel } // CSQC_Parse_TempEntity : Handles all temporary entity network data in the CSQC layer. // You must ALWAYS first acquire the temporary ID, which is sent as a byte. // Return value should be 1 if CSQC handled the temporary entity, otherwise return 0 to have the engine process the event. float CSQC_Parse_TempEntity() { local float bHandled; bHandled = true; // Acquire TE ID local float nTEID; nTEID = ReadByte(); // NOTE: Could just do return instead of break... switch(nTEID) { case TE_CSQC_TARGET_MUSIC: Net_TargetMusic(); bHandled = true; break; case TE_CSQC_PICTURE: Net_MapVote_Picture(); bHandled = true; break; case TE_CSQC_RACE: Net_ReadRace(); bHandled = true; break; case TE_CSQC_SPAWN: Net_ReadSpawn(); bHandled = true; break; case TE_CSQC_ZCURVEPARTICLES: Net_ReadZCurveParticles(); bHandled = true; break; case TE_CSQC_NEXGUNBEAMPARTICLE: Net_ReadNexgunBeamParticle(); bHandled = true; break; case TE_CSQC_TEAMNAGGER: Net_TeamNagger(); bHandled = true; break; case TE_CSQC_VOTE: Net_VoteDialog(ReadByte()); bHandled = true; break; case TE_CSQC_VOTERESET: Net_VoteDialogReset(); bHandled = true; break; case TE_CSQC_LIGHTNINGARC: Net_ReadLightningarc(); bHandled = true; break; case TE_CSQC_PINGPLREPORT: Net_ReadPingPLReport(); bHandled = true; break; case TE_CSQC_ANNOUNCE: announce_snd = strzone(ReadString()); bHandled = true; break; case TE_CSQC_NOTIFY: Net_Notify(); bHandled = true; break; case TE_CSQC_WEAPONCOMPLAIN: Net_WeaponComplain(); bHandled = true; break; default: // No special logic for this temporary entity; return 0 so the engine can handle it bHandled = false; break; } return bHandled; } string getcommandkey(string text, string command) { string keys; float n, j, k, l; if (!hud_showbinds) return text; keys = db_get(binddb, command); if (!keys) { n = tokenize(findkeysforcommand(command)); // uses '...' strings for(j = 0; j < n; ++j) { k = stof(argv(j)); if(k != -1) { if ("" == keys) keys = keynumtostring(k); else keys = strcat(keys, ", ", keynumtostring(k)); ++l; if (hud_showbinds_limit > 0 && hud_showbinds_limit >= l) break; } } db_put(binddb, command, keys); } if ("" == keys) { if (hud_showbinds > 1) return sprintf(_("%s (not bound)"), text); else return text; } else if (hud_showbinds > 1) return sprintf(_("%s (%s)"), text, keys); else return keys; }