/* ================== Misc HUD functions ================== */ // a border picture is a texture containing nine parts: // 1/4 width: left part // 1/2 width: middle part (stretched) // 1/4 width: right part // divided into // 1/4 height: top part // 1/2 height: middle part (stretched) // 1/4 height: bottom part void draw_BorderPicture(vector theOrigin, string pic, vector theSize, vector theColor, float theAlpha, vector theBorderSize) { vector dX, dY; vector width, height; vector bW, bH; //pic = draw_UseSkinFor(pic); width = eX * theSize_x; height = eY * theSize_y; if(theSize_x <= theBorderSize_x * 2) { // not wide enough... draw just left and right then bW = eX * (0.25 * theSize_x / (theBorderSize_x * 2)); if(theSize_y <= theBorderSize_y * 2) { // not high enough... draw just corners bH = eY * (0.25 * theSize_y / (theBorderSize_y * 2)); drawsubpic(theOrigin, width * 0.5 + height * 0.5, pic, '0 0 0', bW + bH, theColor, theAlpha, 0); drawsubpic(theOrigin + width * 0.5, width * 0.5 + height * 0.5, pic, eX - bW, bW + bH, theColor, theAlpha, 0); drawsubpic(theOrigin + height * 0.5, width * 0.5 + height * 0.5, pic, eY - bH, bW + bH, theColor, theAlpha, 0); drawsubpic(theOrigin + theSize * 0.5, width * 0.5 + height * 0.5, pic, eX + eY - bW - bH, bW + bH, theColor, theAlpha, 0); } else { dY = theBorderSize_x * eY; drawsubpic(theOrigin, width * 0.5 + dY, pic, '0 0 0', '0 0.25 0' + bW, theColor, theAlpha, 0); drawsubpic(theOrigin + width * 0.5, width * 0.5 + dY, pic, '0 0 0' + eX - bW, '0 0.25 0' + bW, theColor, theAlpha, 0); drawsubpic(theOrigin + dY, width * 0.5 + height - 2 * dY, pic, '0 0.25 0', '0 0.5 0' + bW, theColor, theAlpha, 0); drawsubpic(theOrigin + width * 0.5 + dY, width * 0.5 + height - 2 * dY, pic, '0 0.25 0' + eX - bW, '0 0.5 0' + bW, theColor, theAlpha, 0); drawsubpic(theOrigin + height - dY, width * 0.5 + dY, pic, '0 0.75 0', '0 0.25 0' + bW, theColor, theAlpha, 0); drawsubpic(theOrigin + width * 0.5 + height - dY, width * 0.5 + dY, pic, '0 0.75 0' + eX - bW, '0 0.25 0' + bW, theColor, theAlpha, 0); } } else { if(theSize_y <= theBorderSize_y * 2) { // not high enough... draw just top and bottom then bH = eY * (0.25 * theSize_y / (theBorderSize_y * 2)); dX = theBorderSize_x * eX; drawsubpic(theOrigin, dX + height * 0.5, pic, '0 0 0', '0.25 0 0' + bH, theColor, theAlpha, 0); drawsubpic(theOrigin + dX, width - 2 * dX + height * 0.5, pic, '0.25 0 0', '0.5 0 0' + bH, theColor, theAlpha, 0); drawsubpic(theOrigin + width - dX, dX + height * 0.5, pic, '0.75 0 0', '0.25 0 0' + bH, theColor, theAlpha, 0); drawsubpic(theOrigin + height * 0.5, dX + height * 0.5, pic, '0 0 0' + eY - bH, '0.25 0 0' + bH, theColor, theAlpha, 0); drawsubpic(theOrigin + dX + height * 0.5, width - 2 * dX + height * 0.5, pic, '0.25 0 0' + eY - bH, '0.5 0 0' + bH, theColor, theAlpha, 0); drawsubpic(theOrigin + width - dX + height * 0.5, dX + height * 0.5, pic, '0.75 0 0' + eY - bH, '0.25 0 0' + bH, theColor, theAlpha, 0); } else { dX = theBorderSize_x * eX; dY = theBorderSize_x * eY; drawsubpic(theOrigin, dX + dY, pic, '0 0 0', '0.25 0.25 0', theColor, theAlpha, 0); drawsubpic(theOrigin + dX, width - 2 * dX + dY, pic, '0.25 0 0', '0.5 0.25 0', theColor, theAlpha, 0); drawsubpic(theOrigin + width - dX, dX + dY, pic, '0.75 0 0', '0.25 0.25 0', theColor, theAlpha, 0); drawsubpic(theOrigin + dY, dX + height - 2 * dY, pic, '0 0.25 0', '0.25 0.5 0', theColor, theAlpha, 0); drawsubpic(theOrigin + dY + dX, width - 2 * dX + height - 2 * dY, pic, '0.25 0.25 0', '0.5 0.5 0', theColor, theAlpha, 0); drawsubpic(theOrigin + dY + width - dX, dX + height - 2 * dY, pic, '0.75 0.25 0', '0.25 0.5 0', theColor, theAlpha, 0); drawsubpic(theOrigin + height - dY, dX + dY, pic, '0 0.75 0', '0.25 0.25 0', theColor, theAlpha, 0); drawsubpic(theOrigin + height - dY + dX, width - 2 * dX + dY, pic, '0.25 0.75 0', '0.5 0.25 0', theColor, theAlpha, 0); drawsubpic(theOrigin + height - dY + width - dX, dX + dY, pic, '0.75 0.75 0', '0.25 0.25 0', theColor, theAlpha, 0); } } } // draw HUD element with image from gfx/hud/hud_skin/foo.tga if it exists, otherwise gfx/hud/default/foo.tga void drawpic_skin(vector pos, string pic, vector sz, vector color, float alpha, float drawflag) { drawpic(pos, strcat("gfx/hud/", cvar_string("hud_skin"), "/", pic), sz, color, alpha, drawflag); } void drawpic_skin_expanding(vector pos, string pic, vector sz, vector rgb, float alpha, float flag, float fadelerp) { drawpic_expanding(pos, strcat("gfx/hud/", cvar_string("hud_skin"), "/", pic), sz, rgb, alpha, flag, fadelerp); } // return HUD background color vector HUD_GetBgColor() { vector color; if (teamplay) GetTeamRGB(myteam) * hud_color_bg_team; else { // allow custom HUD colors in non-teamgames color_x = cvar("hud_color_bg_r"); color_y = cvar("hud_color_bg_g"); color_z = cvar("hud_color_bg_b"); } return color; } // return accuracy text color vector HUD_AccuracyColor(float accuracy) { vector rgb; float yellow_accuracy = cvar("hud_weaponicons_accuracy_yellow"); // value at which this function returns yellow if(accuracy >= 100) { rgb_x = 0; rgb_y = 1; } else if(accuracy > yellow_accuracy) { rgb_x = 1 - (accuracy-yellow_accuracy)/(100-yellow_accuracy); // red value between 1 -> 0 rgb_y = 1; } else { rgb_x = 1; rgb_y = accuracy/yellow_accuracy; // green value between 0 -> 1 } rgb_z = 0; return rgb; } // draw number in the XSCALE font void HUD_DrawXNum (vector pos, float num, float digits, float showsign, float lettersize, vector rgb, float highlighted, float stroke, float alpha, float dflags) { float l, i; string str, tmp, l_length; float minus, plus; vector vsize, num_color; vsize_x = vsize_y = lettersize; vsize_z = 0; // showsign 1: always prefix with minus sign (useful in race distribution display) // showsign 2: always prefix with plus sign (useful in race distribution display) // showsign 3: prefix with minus sign if negative, plus sign if positive (useful in score distribution display) if((showsign == 2 && num >= 0) || (num > 0 && showsign == 3)) { plus = true; pos_x -= lettersize; } else plus = false; if(num < 0 || (num < 0 && showsign == 3) || (showsign == 1 && num <= 0)) { minus = true; num = -num; pos_x -= lettersize; } else minus = false; if(digits < 0) { tmp = ftos(num); digits = -digits; str = strcat(substring("0000000000", 0, digits - strlen(tmp)), tmp); } else str = ftos(num); l = strlen(str); l_length = ftos(l); if(l > digits) { str = substring(str, l-digits, 999); l = strlen(str); } else if(l < digits) pos_x += (digits-l) * lettersize; if (highlighted == 1) { vector hl_size; hl_size_x = vsize_x * l + vsize_x * 0.2; hl_size_y = vsize_y * 1.1; hl_size_z = 0; if(minus) hl_size_x = hl_size_x + vsize_x; vector hl_pos; hl_pos_x = pos_x - lettersize/10; hl_pos_y = pos_y - lettersize/20; hl_pos_z = 0; drawpic_skin(hl_pos, strcat("highlight_", l_length), hl_size, '1 1 1', alpha, dflags); } if (stroke == 1) num_color = '1 1 1'; else num_color = rgb; if(minus) { if (stroke == 1) drawpic_skin(pos, "num_minus_stroke", vsize, rgb, alpha, dflags); drawpic_skin(pos, "num_minus", vsize, num_color, alpha, dflags); pos_x += lettersize; } else if(plus) { if (stroke == 1) drawpic_skin(pos, "num_plus_stroke", vsize, rgb, alpha, dflags); drawpic_skin(pos, "num_plus", vsize, num_color, alpha, dflags); pos_x += lettersize; } for(i = 0; i < l; ++i) { tmp = substring(str, i, 1); if (stroke == 1) drawpic_skin(pos, strcat("num_", tmp, "_stroke"), vsize, rgb, alpha, dflags); drawpic_skin(pos, strcat("num_", tmp), vsize, num_color, alpha, dflags); pos_x += lettersize; } } // color the number differently based on how big it is (used in the health/armor panel) void HUD_DrawXNum_Colored (vector pos, float x, float digits, float lettersize, float alpha) { vector color; if(x > 200) { color_x = 0; color_y = 1; color_z = 0; } else if(x > 150) { color_x = 0.4 - (x-150)*0.02 * 0.4; //red value between 0.4 -> 0 color_y = 0.9 + (x-150)*0.02 * 0.1; // green value between 0.9 -> 1 color_z = 0; } else if(x > 100) { color_x = 1 - (x-100)*0.02 * 0.6; //red value between 1 -> 0.4 color_y = 1 - (x-100)*0.02 * 0.1; // green value between 1 -> 0.9 color_z = 1 - (x-100)*0.02; // blue value between 1 -> 0 } else if(x > 50) { color_x = 1; color_y = 1; color_z = 0.2 + (x-50)*0.02 * 0.8; // blue value between 0.2 -> 1 } else if(x > 20) { color_x = 1; color_y = (x-20)*90/27/100; // green value between 0 -> 1 color_z = (x-20)*90/27/100 * 0.2; // blue value between 0 -> 0.2 } else { color_x = 1; color_y = 0; color_z = 0; } HUD_DrawXNum(pos, x, digits, 0, lettersize, color, 0, 0, alpha, DRAWFLAG_NORMAL); } float stringwidth_colors(string s, vector theSize) { return stringwidth(s, TRUE, theSize); } float stringwidth_nocolors(string s, vector theSize) { return stringwidth(s, FALSE, theSize); } #define CENTERPRINT_MAX_LINES 30 string centerprint_messages[CENTERPRINT_MAX_LINES]; float centerprint_width[CENTERPRINT_MAX_LINES]; vector centerprint_start; float centerprint_expire; float centerprint_num; float centerprint_offset_hint; vector centerprint_fontsize; void centerprint(string strMessage) { float i, j, n, hcount; string s; centerprint_fontsize = HUD_GetFontsize("scr_centersize"); centerprint_expire = min(centerprint_expire, time); // if any of the returns happens, this message will fade out if(cvar("scr_centertime") <= 0) return; if(strMessage == "") return; // strip trailing newlines j = strlen(strMessage) - 1; while(substring(strMessage, j, 1) == "\n" && j >= 0) j = j - 1; strMessage = substring(strMessage, 0, j + 1); if(strMessage == "") return; // strip leading newlines and remember them, they are a hint that the message should be lower on the screen j = 0; while(substring(strMessage, j, 1) == "\n" && j < strlen(strMessage)) j = j + 1; strMessage = substring(strMessage, j, strlen(strMessage) - j); centerprint_offset_hint = j; if(strMessage == "") return; // if we get here, we have a message. Initialize its height. centerprint_num = 0; n = tokenizebyseparator(strMessage, "\n"); i = hcount = 0; for(j = 0; j < n; ++j) { getWrappedLine_remaining = argv(j); while(getWrappedLine_remaining) { s = getWrappedLine(vid_conwidth * 0.75, centerprint_fontsize, stringwidth_colors); if(centerprint_messages[i]) strunzone(centerprint_messages[i]); centerprint_messages[i] = strzone(s); centerprint_width[i] = stringwidth(s, TRUE, centerprint_fontsize); ++i; // half height for empty lines looks better if(s == "") hcount += 0.5; else hcount += 1; if(i >= CENTERPRINT_MAX_LINES) break; } } float h, havail; h = centerprint_fontsize_y*hcount; havail = vid_conheight; if(cvar("con_chatpos") < 0) havail -= (-cvar("con_chatpos") + cvar("con_chat")) * cvar("con_chatsize"); // avoid overlapping chat if(havail > vid_conheight - 70) havail = vid_conheight - 70; // avoid overlapping HUD centerprint_start_x = 0; #if 0 float forbiddenmin, forbiddenmax, allowedmin, allowedmax, preferred; // here, the centerprint would cover the crosshair. REALLY BAD. forbiddenmin = vid_conheight * 0.5 - h - 16; forbiddenmax = vid_conheight * 0.5 + 16; allowedmin = scoreboard_bottom; allowedmax = havail - h; preferred = (havail - h)/2; // possible orderings (total: 4! / 4 = 6) // allowedmin allowedmax forbiddenmin forbiddenmax // forbiddenmin forbiddenmax allowedmin allowedmax if(allowedmax < forbiddenmin || allowedmin > forbiddenmax) { // forbidden doesn't matter in this case centerprint_start_y = bound(allowedmin, preferred, allowedmax); } // allowedmin forbiddenmin allowedmax forbiddenmax else if(allowedmin < forbiddenmin && allowedmax < forbiddenmax) { centerprint_start_y = bound(allowedmin, preferred, forbiddenmin); } // allowedmin forbiddenmin forbiddenmax allowedmax else if(allowedmin < forbiddenmin) { // make sure the forbidden zone is not covered if(preferred > (forbiddenmin + forbiddenmax) * 0.5) centerprint_start_y = bound(allowedmin, preferred, forbiddenmin); else centerprint_start_y = bound(forbiddenmax, preferred, allowedmin); } // forbiddenmin allowedmin allowedmax forbiddenmax else if(allowedmax < forbiddenmax) { // it's better to leave the allowed zone (overlap with scoreboard) than // to cover the forbidden zone (crosshair) if(preferred > (forbiddenmin + forbiddenmax) * 0.5) centerprint_start_y = forbiddenmax; else centerprint_start_y = forbiddenmin; } // forbiddenmin allowedmin forbiddenmax allowedmax else { centerprint_start_y = bound(forbiddenmax, preferred, allowedmax); } #else centerprint_start_y = min( max( max(scoreboard_bottom, vid_conheight * 0.5 + 16), (havail - h)/2 ), havail - h ); #endif centerprint_num = i; centerprint_expire = time + cvar("scr_centertime"); } void HUD_DrawCenterPrint (void) { float i; vector pos; string ts; float a; //if(time > centerprint_expire) // return; //a = bound(0, 1 - 2 * (time - centerprint_expire), 1); a = bound(0, 1 - 4 * (time - centerprint_expire), 1); //sz = 1.2 / (a + 0.2); if(a <= 0) return; pos = centerprint_start; for (i=0; i 0) { timestr = strcat("+", ftos_decimals(+mytime, TIME_DECIMALS)); col = "^1"; } else if(mytime == 0) { timestr = "+0.0"; col = "^3"; } else { timestr = strcat("-", ftos_decimals(-mytime, TIME_DECIMALS)); col = "^2"; } if(lapdelta > 0) { lapstr = strcat(" (-", ftos(lapdelta), "L)"); col = "^2"; } else if(lapdelta < 0) { lapstr = strcat(" (+", ftos(-lapdelta), "L)"); col = "^1"; } } else if(histime > 0) // anticipation { if(mytime >= histime) timestr = strcat("+", ftos_decimals(mytime - histime, TIME_DECIMALS)); else timestr = TIME_ENCODED_TOSTRING(TIME_ENCODE(histime)); col = "^3"; } else col = "^7"; if(cp == 254) cpname = "Start line"; else if(cp == 255) cpname = "Finish line"; else if(cp) cpname = strcat("Intermediate ", ftos(cp)); else cpname = "Finish line"; if(histime < 0) return strcat(col, cpname); else if(hisname == "") return strcat(col, cpname, " (", timestr, ")"); else return strcat(col, cpname, " (", timestr, " ", strcat(hisname, col, lapstr), ")"); } // Check if the given name already exist in race rankings? In that case, where? (otherwise return 0) float race_CheckName(string net_name) { float i; for (i=RANKINGS_CNT-1;i>=0;--i) if(grecordholder[i] == net_name) return i+1; return 0; } /* ================== HUD panels ================== */ string HUD_Panel_GetName(float id) { switch(id) { case 0: return "weaponicons"; break; case 1: return "inventory"; break; case 2: return "powerups"; break; case 3: return "healtharmor"; break; case 4: return "notify"; break; case 5: return "timer"; break; case 6: return "radar"; break; case 7: return "score"; break; case 8: return "racetimer"; break; case 9: return "vote"; break; case 10: return "modicons"; break; case 11: return "pressedkeys"; break; default: return ""; } } // Save the config void HUD_Panel_ExportCfg(string cfgname) { float fh; fh = fopen(strcat("hud_", cvar_string("hud_skin"), "_", cfgname, ".cfg"), FILE_WRITE); if(fh >= 0) { fputs(fh, strcat("seta hud_skin \"", cvar_string("hud_skin"), "\"", "\n")); fputs(fh, strcat("seta hud_bg \"", cvar_string("hud_bg"), "\"", "\n")); fputs(fh, strcat("seta hud_bg_color \"", cvar_string("hud_bg_color"), "\"", "\n")); fputs(fh, strcat("seta hud_bg_alpha ", cvar_string("hud_bg_alpha"), "\n")); fputs(fh, strcat("seta hud_bg_border ", cvar_string("hud_bg_border"), "\n")); fputs(fh, strcat("seta hud_bg_padding ", cvar_string("hud_bg_padding"), "\n")); fputs(fh, strcat("seta hud_fg_alpha ", cvar_string("hud_fg_alpha"), "\n")); fputs(fh, "\n"); fputs(fh, strcat("seta hud_dock \"", cvar_string("hud_dock"), "\"", "\n")); fputs(fh, strcat("seta hud_dock_color \"", cvar_string("hud_dock_color"), "\"", "\n")); fputs(fh, strcat("seta hud_dock_alpha ", ftos(cvar("hud_dock_alpha")), "\n")); fputs(fh, "\n"); fputs(fh, strcat("seta hud_progressbar_alpha ", ftos(cvar("hud_progressbar_alpha")), "\n")); fputs(fh, strcat("seta hud_progressbar_strength_color \"", cvar_string("hud_progressbar_strength_color"), "\"", "\n")); fputs(fh, strcat("seta hud_progressbar_shield_color \"", cvar_string("hud_progressbar_shield_color"), "\"", "\n")); fputs(fh, strcat("seta hud_progressbar_health_color \"", cvar_string("hud_progressbar_health_color"), "\"", "\n")); fputs(fh, strcat("seta hud_progressbar_armor_color \"", cvar_string("hud_progressbar_armor_color"), "\"", "\n")); fputs(fh, strcat("seta hud_progressbar_fuel_color \"", cvar_string("hud_progressbar_fuel_color"), "\"", "\n")); fputs(fh, strcat("seta hud_progressbar_nexball_color \"", cvar_string("hud_progressbar_nexball_color"), "\"", "\n")); fputs(fh, "\n"); // common cvars for all panels float i; for (i = 0; i < panel_cnt; ++i) { fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), " ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i)))), "\n")); fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_pos \"", cvar_string(strcat("hud_", HUD_Panel_GetName(i), "_pos")), "\"", "\n")); fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_size \"", cvar_string(strcat("hud_", HUD_Panel_GetName(i), "_size")), "\"", "\n")); fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_bg \"", cvar_string(strcat("hud_", HUD_Panel_GetName(i), "_bg")), "\"", "\n")); fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_bg_color \"", cvar_string(strcat("hud_", HUD_Panel_GetName(i), "_bg_color")), "\"", "\n")); fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_bg_alpha ", cvar_string(strcat("hud_", HUD_Panel_GetName(i), "_bg_alpha")), "\n")); fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_bg_border ", cvar_string(strcat("hud_", HUD_Panel_GetName(i), "_bg_border")), "\n")); fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_bg_padding ", cvar_string(strcat("hud_", HUD_Panel_GetName(i), "_bg_padding")), "\n")); switch(i) { case 0: fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_accuracy_height ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_accuracy_height"))), "\n")); fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_accuracy_yellow ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_accuracy_yellow"))), "\n")); break; case 1: fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_onlycurrent ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_onlycurrent"))), "\n")); break; case 2: fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_flip ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_flip"))), "\n")); fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_mirror ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_mirror"))), "\n")); break; case 3: fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_flip ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_flip"))), "\n")); fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_mirror ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_mirror"))), "\n")); break; case 9: fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_alreadyvoted_alpha ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_alreadyvoted_alpha"))), "\n")); break; } fputs(fh, "\n"); } print("^2Successfully exported to hud_", cvar_string("hud_skin"), "_", cfgname, ".cfg! (Note: It's saved in data/data/)\n"); } fclose(fh); } vector HUD_Panel_CheckLimitSize(float id, vector mySize) { switch(id) { case 0: mySize_x = max(mySize_y * (1/10), mySize_x); // at least 1/10 * height mySize_y = max(mySize_x * (1/26), mySize_y); // at least 1/26 * width break; case 1: mySize_x = max(mySize_y * 0.7, mySize_x); // at least 0.7 * height break; //case 2: // mySize_x = max(mySize_y * 1.5, mySize_x); // at least 1.5 * height // break; //case 3: // mySize_x = max(mySize_y * 2, mySize_x); // at least 2 * height // break; case 5: mySize_y = (1/4.1) * mySize_x; // 1/4.1 * width, trial and error... break; case 7: mySize_y = (1/4) * mySize_x; // 1/4 * width break; case 8: mySize_y = (1/4) * mySize_x; // 1/4 * width break; case 9: mySize_y = (1/4) * mySize_x; // 1/4 * width break; case 10: mySize_y = (1/2) * mySize_x; // 1/2 * width break; case 11: mySize_y = 0.5898 * mySize_x; // 0.5898 * width, reason: bg has weird dimensions... break; } return mySize; } // return active status of panel float HUD_Panel_CheckActive(float id) { if (cvar_or(strcat("hud_", HUD_Panel_GetName(id)), 1)) return 1; return 0; } // return size of given panel vector HUD_Panel_GetSize(float id) { vector mySize; mySize = stov(cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_size"))); mySize = eX * mySize_x * vid_conwidth + eY * mySize_y * vid_conheight; return mySize; } // return pos of given panel vector HUD_Panel_GetPos(float id) { vector pos; pos = stov(cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_pos"))); pos = eX * pos_x * vid_conwidth + eY * pos_y * vid_conheight; if (pos_x < 0) pos_x = vid_conwidth + pos_x; if (pos_y < 0) pos_y = vid_conheight + pos_y; return pos; } float HUD_Panel_GetBorder(float id) { string border; border = cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_bg_border")); if(border == "") border = cvar_string("hud_bg_border"); return stof(border); } vector HUD_Panel_GetColor(float id) { string color; color = cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_bg_color")); if(color == "") color = cvar_string("hud_bg_color"); return stov(color); } float HUD_Panel_GetAlpha(float id) { string alpha; alpha = cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_bg_alpha")); if(alpha == "") alpha = cvar_string("hud_bg_alpha"); return stof(alpha); } float HUD_Panel_GetPadding(float id) { string padding; padding = cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_bg_padding")); if(padding == "") padding = cvar_string("hud_bg_padding"); return stof(padding); } // draw the background/borders void HUD_Panel_DrawBg(float id, vector pos, vector mySize) { if(!hud_configure && cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_bg")) == "0") return; string bg; bg = cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_bg")); if(bg == "") bg = cvar_string("hud_bg"); if(bg != "0") { float border; border = max(0.0000001, HUD_Panel_GetBorder(id)); // draw_BorderPicture does not like border = 0 vector color; color = HUD_Panel_GetColor(id); float alpha; alpha = HUD_Panel_GetAlpha(id); draw_BorderPicture(pos - '1 1 0' * border, strcat("gfx/hud/", cvar_string("hud_skin"), "/", bg), mySize + '1 1 0' * 2 * border, color, alpha, '1 1 0' * (border/BORDER_MULTIPLIER)); } } vector HUD_Panel_GetProgressBarColor(string item) { return stov(cvar_string(strcat("hud_progressbar_", item, "_color"))); } float resizeCorner; // 1 = topleft, 2 = topright, 3 = bottomleft, 4 = bottomright // check if resize will result in panel being moved into another panel. If so, return snapped vector, otherwise return the given vector vector HUD_Panel_CheckResize(float id, vector myPos, vector mySize) { float i; vector myTarget; myTarget = mySize; vector targPos; vector targSize; vector myCenter; vector targCenter; myCenter = '0 0 0'; // shut up fteqcc, there IS a reference targCenter = '0 0 0'; // shut up fteqcc, there IS a reference for (i = 0; i < panel_cnt; ++i) { if(i == id || !HUD_Panel_CheckActive(i)) continue; targPos = HUD_Panel_GetPos(i); targSize = HUD_Panel_GetSize(i); targPos = HUD_Panel_GetPos(i) - '1 1 0' * HUD_Panel_GetBorder(id); targSize = HUD_Panel_GetSize(i) + '2 2 0' * HUD_Panel_GetBorder(id); if(myPos_y + mySize_y < targPos_y) continue; if(myPos_y > targPos_y + targSize_y) continue; if(myPos_x + mySize_x < targPos_x) continue; if(myPos_x > targPos_x + targSize_x) continue; // OK, there IS a collision. myCenter_x = myPos_x + 0.5 * mySize_x; myCenter_y = myPos_y + 0.5 * mySize_y; targCenter_x = targPos_x + 0.5 * targSize_x; targCenter_y = targPos_y + 0.5 * targSize_y; if(myCenter_x < targCenter_x && myCenter_y < targCenter_y && resizeCorner != 1) // top left (of target panel) { if(myPos_x + mySize_x - targPos_x < myPos_y + mySize_y - targPos_y) // push it to the side myTarget_x = targPos_x - myPos_x; else // push it upwards myTarget_y = targPos_y - myPos_y; } else if(myCenter_x > targCenter_x && myCenter_y < targCenter_y && resizeCorner != 2) // top right { if(targPos_x + targSize_x - myPos_x < myPos_y + mySize_y - targPos_y) // push it to the side myTarget_x = targPos_x + targSize_x; else // push it upwards myTarget_y = targPos_y - myPos_y; } else if(myCenter_x < targCenter_x && myCenter_y > targCenter_y) // bottom left { if(myPos_x + mySize_x - targPos_x < targPos_y + targSize_y - myPos_y) // push it to the side myTarget_x = targPos_x - myPos_x; else // push it downwards myTarget_y = targPos_y + targSize_y; } else if(myCenter_x > targCenter_x && myCenter_y > targCenter_y) // bottom right { if(targPos_x + targSize_x - myPos_x < targPos_y + targSize_y - myPos_y) // push it to the side myTarget_x = targPos_x + targSize_x; else // push it downwards myTarget_y = targPos_y + targSize_y; } } return myTarget; } // TODO: checkResize float HUD_Panel_SetSize(float id, vector mySize) { float didntresize; vector oldSize; oldSize = stov(cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_size"))); vector myPos; myPos = HUD_Panel_GetPos(id); // check for collisions if(cvar("hud_configure_checkcollisions")) mySize = HUD_Panel_CheckResize(id, HUD_Panel_GetPos(id), mySize); mySize_x = bound(0.025 * vid_conwidth, mySize_x, vid_conwidth - myPos_x); mySize_y = bound(0.025 * vid_conheight, mySize_y, vid_conheight - myPos_y); // cap against panel's own limits mySize = HUD_Panel_CheckLimitSize(id, mySize); //mySize_x = bound(0.025 * vid_conwidth, mySize_x, vid_conwidth); //mySize_y = bound(0.025 * vid_conheight, mySize_y, vid_conheight); if(cvar("hud_configure_grid")) { mySize_x = floor(mySize_x/cvar("hud_configure_grid_x") + 0.5) * cvar("hud_configure_grid_x"); mySize_y = floor(mySize_y/cvar("hud_configure_grid_y") + 0.5) * cvar("hud_configure_grid_y"); } // TODO: is this needed? // this is to check if (and how) SetPos should be called if(mySize_x == oldSize_x && mySize_y == oldSize_y) didntresize = 3; // didnt resize either else if(mySize_x == oldSize_x && mySize_y != oldSize_y) didntresize = 2; // resized Y else if(mySize_y == oldSize_y && mySize_x != oldSize_x) didntresize = 1; // resized X string s; s = strcat(ftos(mySize_x/vid_conwidth), " ", ftos(mySize_y/vid_conheight)); cvar_set(strcat("hud_", HUD_Panel_GetName(id), "_size"), s); return didntresize; } // check if move will result in panel being moved into another panel. If so, return snapped vector, otherwise return the given vector vector HUD_Panel_CheckMove(float id, vector myPos, vector mySize) { float i; vector myTarget; myTarget = myPos; vector targPos; vector targSize; vector myCenter; vector targCenter; myCenter = '0 0 0'; // shut up fteqcc, there IS a reference targCenter = '0 0 0'; // shut up fteqcc, there IS a reference for (i = 0; i < panel_cnt; ++i) { if(i == id || !HUD_Panel_CheckActive(i)) continue; targPos = HUD_Panel_GetPos(i) - '1 1 0' * HUD_Panel_GetBorder(id); targSize = HUD_Panel_GetSize(i) + '2 2 0' * HUD_Panel_GetBorder(id); if(myPos_y + mySize_y < targPos_y) continue; if(myPos_y > targPos_y + targSize_y) continue; if(myPos_x + mySize_x < targPos_x) continue; if(myPos_x > targPos_x + targSize_x) continue; // OK, there IS a collision. myCenter_x = myPos_x + 0.5 * mySize_x; myCenter_y = myPos_y + 0.5 * mySize_y; targCenter_x = targPos_x + 0.5 * targSize_x; targCenter_y = targPos_y + 0.5 * targSize_y; if(myCenter_x < targCenter_x && myCenter_y < targCenter_y) // top left (of the target panel) { if(myPos_x + mySize_x - targPos_x < myPos_y + mySize_y - targPos_y) // push it to the side myTarget_x = targPos_x - mySize_x; else // push it upwards myTarget_y = targPos_y - mySize_y; } else if(myCenter_x > targCenter_x && myCenter_y < targCenter_y) // top right { if(targPos_x + targSize_x - myPos_x < myPos_y + mySize_y - targPos_y) // push it to the side myTarget_x = targPos_x + targSize_x; else // push it upwards myTarget_y = targPos_y - mySize_y; } else if(myCenter_x < targCenter_x && myCenter_y > targCenter_y) // bottom left { if(myPos_x + mySize_x - targPos_x < targPos_y + targSize_y - myPos_y) // push it to the side myTarget_x = targPos_x - mySize_x; else // push it downwards myTarget_y = targPos_y + targSize_y; } else if(myCenter_x > targCenter_x && myCenter_y > targCenter_y) // bottom right { if(targPos_x + targSize_x - myPos_x < targPos_y + targSize_y - myPos_y) // push it to the side myTarget_x = targPos_x + targSize_x; else // push it downwards myTarget_y = targPos_y + targSize_y; } } return myTarget; } void HUD_Panel_SetPos(float id, vector pos, float didntresize) { vector oldPos; oldPos = HUD_Panel_GetPos(id); if(didntresize == 2) pos_x = oldPos_x; else if(didntresize == 1) pos_y = oldPos_y; else if(didntresize == 3) return; vector mySize; mySize = HUD_Panel_GetSize(id); if(cvar("hud_configure_checkcollisions")) pos = HUD_Panel_CheckMove(id, pos, mySize); pos_x = bound(0, pos_x, vid_conwidth - mySize_x); pos_y = bound(0, pos_y, vid_conheight - mySize_y); if(cvar("hud_configure_grid")) { pos_x = floor(pos_x/cvar("hud_configure_grid_x") + 0.5) * cvar("hud_configure_grid_x"); pos_y = floor(pos_y/cvar("hud_configure_grid_y") + 0.5) * cvar("hud_configure_grid_y"); } if (pos_x + 0.5 * mySize_x > 0.5 * vid_conwidth) pos_x = pos_x - vid_conwidth; if (pos_y + 0.5 * mySize_y > 0.5 * vid_conheight) pos_y = pos_y - vid_conheight; string s; s = strcat(ftos(pos_x/vid_conwidth), " ", ftos(pos_y/vid_conheight)); cvar_set(strcat("hud_", HUD_Panel_GetName(id), "_pos"), s); } float mouseClicked; float prevMouseClicked; // previous state float HUD_Panel_InputEvent(float bInputType, float nPrimary, float nSecondary) { prevMouseClicked = mouseClicked; if(nPrimary == K_MOUSE1) { if(bInputType == 0) { // key pressed mouseClicked = 1; return true; } if(bInputType == 1) {// key released mouseClicked = 0; return true; } } return false; } vector mousepos, mouseprevpos; vector panel_click_distance; // mouse cursor distance from the top left corner of the panel (saved only upon a click) vector panel_click_pos; // panel pos (saved only upon a click) vector panel_click_size; // panel size (saved only upon a click) float highlightedPanel; float highlightedAction; // 0 = nothing, 1 = move, 2 = resize void HUD_Panel_Mouse() { if(mouseClicked == 0) { highlightedPanel = -1; highlightedAction = 0; } mousepos = mousepos + getmousepos(); mousepos_x = bound(0, mousepos_x, vid_conwidth); mousepos_y = bound(0, mousepos_y, vid_conheight); drawpic(mousepos, strcat("gfx/menu/", cvar_string("menu_skin"), "/cursor.tga"), '32 32 0', '1 1 1', 1, DRAWFLAG_NORMAL); if(mouseClicked) { float i, border; vector panelPos; vector panelSize; for(i = 0; i <= panel_cnt; ++i) { panelPos = HUD_Panel_GetPos(i); panelSize = HUD_Panel_GetSize(i); border = HUD_Panel_GetBorder(i); if(prevMouseClicked == 0) { // move if(mousepos_x >= panelPos_x && mousepos_y >= panelPos_y && mousepos_x <= panelPos_x + panelSize_x && mousepos_y <= panelPos_y + panelSize_y) { highlightedPanel = i; highlightedAction = 1; } // resize from topleft border else if(mousepos_x >= panelPos_x - border && mousepos_y >= panelPos_y - border && mousepos_x <= panelPos_x + 0.5 * panelSize_x && mousepos_y <= panelPos_y + 0.5 * panelSize_y) { highlightedPanel = i; highlightedAction = 2; resizeCorner = 1; } // resize from topright border else if(mousepos_x >= panelPos_x + 0.5 * panelSize_x && mousepos_y >= panelPos_y - border && mousepos_x <= panelPos_x + panelSize_x + border && mousepos_y <= panelPos_y + 0.5 * panelSize_y) { highlightedPanel = i; highlightedAction = 2; resizeCorner = 2; } // resize from bottomleft border else if(mousepos_x >= panelPos_x - border && mousepos_y >= panelPos_y + 0.5 * panelSize_y && mousepos_x <= panelPos_x + 0.5 * panelSize_x && mousepos_y <= panelPos_y + panelSize_y + border) { highlightedPanel = i; highlightedAction = 2; resizeCorner = 3; } // resize from bottomright border else if(mousepos_x >= panelPos_x + 0.5 * panelSize_x && mousepos_y >= panelPos_y + 0.5 * panelSize_y && mousepos_x <= panelPos_x + panelSize_x + border && mousepos_y <= panelPos_y + panelSize_y + border) { highlightedPanel = i; highlightedAction = 2; resizeCorner = 4; } } if(highlightedPanel == i) { if(prevMouseClicked == 0) { panel_click_distance = mousepos - panelPos; panel_click_pos = panelPos; panel_click_size = panelSize; } if(highlightedAction == 1) HUD_Panel_SetPos(i, mousepos - panel_click_distance, 0); else if(highlightedAction == 2) { float didntresize; // panel too big/too small, dont resize (also has to affect moving) if(resizeCorner == 1) { didntresize = HUD_Panel_SetSize(i, panelSize + mouseprevpos - mousepos); HUD_Panel_SetPos(i, mousepos - panel_click_distance, didntresize); } if(resizeCorner == 2) { didntresize = HUD_Panel_SetSize(i, eY * panel_click_size_y + eX * (mousepos_x - panelPos_x - (panel_click_distance_x - panel_click_size_x)) + eY * (panel_click_distance_y + (panel_click_pos_y - mousepos_y))); HUD_Panel_SetPos(i, eX * panelPos_x + eY * (mousepos_y - panel_click_distance_y), didntresize); } if(resizeCorner == 3) { didntresize = HUD_Panel_SetSize(i, panelSize + eX * (mouseprevpos_x - mousepos_x) + eY * (mousepos_y - mouseprevpos_y)); HUD_Panel_SetPos(i, eX * (mousepos_x - panel_click_distance_x) + eY * panelPos_y, didntresize); } if(resizeCorner == 4) { HUD_Panel_SetSize(i, mousepos - panelPos - (panel_click_distance - panel_click_size)); } } } } } mouseprevpos = mousepos; prevMouseClicked = mouseClicked; } /*void HUD_DrawDockEdge(float id, vector p1, vector p2, float target) { vector pos; vector size; pos = */ // maybe one day, since this will be quite complicated // Weapon icons (#0) // float weaponspace[10]; void HUD_WeaponIcons_Clear() { float idx; for(idx = 0; idx < 10; ++idx) weaponspace[idx] = 0; } entity weaponorder[WEP_MAXCOUNT]; void weaponorder_swap(float i, float j, entity pass) { entity h; h = weaponorder[i]; weaponorder[i] = weaponorder[j]; weaponorder[j] = h; } float weaponorder_cmp(float i, float j, entity pass) { float d; d = mod(weaponorder[i].impulse + 9, 10) - mod(weaponorder[j].impulse + 9, 10); if(d) return d; d = weaponorder[i].weapon - weaponorder[j].weapon; return d; } void HUD_WeaponIcons() { float id = 0; float alpha, stat_weapons; // "constants" vector pos, mySize, accuracy_color; float i, weapid, fade, weapon_stats, weapon_hit, weapon_damage, weapon_cnt; // variables pos = HUD_Panel_GetPos(id); mySize = HUD_Panel_GetSize(id); stat_weapons = getstati(STAT_WEAPONS); for(i = WEP_FIRST; i <= WEP_LAST; ++i) { self = get_weaponinfo(i); if(self.weapons && (self.impulse >= 0) && (stat_weapons & self.weapons) || hud_configure) { weaponorder[weapon_cnt] = self; ++weapon_cnt; } } heapsort(weapon_cnt, weaponorder_swap, weaponorder_cmp, world); HUD_Panel_DrawBg(id, pos, mySize); float padding; padding = cvar(strcat("hud_", HUD_Panel_GetName(id), "_bg_padding")); if(padding) { pos += '1 1 0' * padding; mySize -= '2 2 0' * padding; } // hits weapon_stats = getstati(STAT_DAMAGE_HITS); weapon_number = weapon_stats & 63; weapon_hits[weapon_number-WEP_FIRST] = floor(weapon_stats / 64); // fired weapon_stats = getstati(STAT_DAMAGE_FIRED); weapon_number = weapon_stats & 63; weapon_fired[weapon_number-WEP_FIRST] = floor(weapon_stats / 64); if(cvar_or("hud_weaponicons_fade", 1)) { fade = 3.2 - 2 * (time - weapontime); fade = bound(0.7, fade, 1); } else fade = 1; HUD_WeaponIcons_Clear(); float rows, columns; rows = mySize_y/mySize_x; rows = bound(1, floor((sqrt(4 * (2/1) * rows * WEP_COUNT + rows * rows) + rows + 0.5) / 2), WEP_COUNT); // ^^^ weapon icon aspect goes here columns = ceil(WEP_COUNT/rows); float row, column; for(i = 0; i < weapon_cnt; ++i) { self = weaponorder[i]; if((self.weapons && (self.impulse >= 0) && (stat_weapons & self.weapons)) || hud_configure) { weapid = self.impulse; alpha = (self.weapon == activeweapon) ? 1 : 0.6; weapon_hit = weapon_hits[self.weapon-WEP_FIRST]; weapon_damage = weapon_fired[self.weapon-WEP_FIRST]; // draw background behind currently selected weapon if(self.weapon == activeweapon) drawpic_skin(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows), "weapon_current_bg", eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows), '1 1 1', fade * hud_alpha_fg, DRAWFLAG_NORMAL); // draw the weapon accuracy on the HUD if(hud_accuracy_hud && !(gametype == GAME_RACE || gametype == GAME_CTS)) { if(weapon_damage) weapon_stats = floor(100 * weapon_hit / weapon_damage); accuracy_color = HUD_AccuracyColor(weapon_stats); if(weapon_damage) drawpic_skin(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows), "weapon_accuracy", eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows), accuracy_color, hud_alpha_fg, DRAWFLAG_NORMAL); } // draw the weapon icon drawpic(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows), strcat("gfx/weapons/weapon", self.netname), eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows), '1 1 1', fade * hud_alpha_fg, DRAWFLAG_NORMAL); if(cvar_or("hud_weaponicons_number", 1)) drawstring(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows), ftos(weapid), '1 1 0' * 0.5 * mySize_y*(1/rows), '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL); } ++row; if(row >= rows) { row = 0; ++column; } } } // Inventory (#1) // float GetAmmoStat(float i) { switch(i) { case 0: return STAT_SHELLS; case 1: return STAT_NAILS; case 2: return STAT_ROCKETS; case 3: return STAT_CELLS; case 4: return STAT_FUEL; default: return -1; } } float GetAmmoItemCode(float i) { switch(i) { case 0: return IT_SHELLS; case 1: return IT_NAILS; case 2: return IT_ROCKETS; case 3: return IT_CELLS; case 4: return IT_FUEL; default: return -1; } } string GetAmmoPicture(float i) { switch(i) { case 0: return "ammo_shells"; case 1: return "ammo_bullets"; case 2: return "ammo_rocket"; case 3: return "ammo_cells"; case 4: return "ammo_fuel"; default: return ""; } } void HUD_Inventory() { float id = 1; float i; float stat_items; vector pos, mySize, mysize, mypos; pos = HUD_Panel_GetPos(id); mySize = HUD_Panel_GetSize(id); HUD_Panel_DrawBg(id, pos, mySize); float padding; padding = cvar(strcat("hud_", HUD_Panel_GetName(id), "_bg_padding")); if(padding) { pos += '1 1 0' * padding; mySize -= '2 2 0' * padding; } // ammo stat_items = getstati(STAT_ITEMS); for (i = 0; i < 4; ++i) { float a; a = getstati(GetAmmoStat(i)); // how much ammo do we have of type i? if(hud_configure) a = 100; if(cvar("hud_inventory_onlycurrent")) { if (stat_items & GetAmmoItemCode(i)) { drawpic_skin(pos + eY * 0.05 * mySize_y, GetAmmoPicture(i), '1 1 0' * 0.8 * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL); if(a < 10) HUD_DrawXNum(pos + eX * 0.8 * mySize_y + eY * 0.25 * mySize_y, a, strlen(ftos(a)), 0, 0.5 * mySize_y, '0.7 0 0', 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL); else HUD_DrawXNum(pos + eX * 0.8 * mySize_y + eY * 0.25 * mySize_y, a, strlen(ftos(a)), 0, 0.5 * mySize_y, '1 1 1', 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL); } } else { if (a > 0) { if(mySize_x/mySize_y >= 10) { // arrange horizontally switch (i) { case 0: mypos_x = pos_x; mypos_y = pos_y; break; // shells case 1: mypos_x = pos_x + 0.25 * mySize_x; mypos_y = pos_y; break; // bullets case 2: mypos_x = pos_x + 0.5 * mySize_x; mypos_y = pos_y; break; // rockets case 3: mypos_x = pos_x + 0.75 * mySize_x; mypos_y = pos_y; break; // cells } mysize_x = 0.25 * mySize_x; mysize_y = mySize_y; } else if(mySize_x/mySize_y >= 2.5) { // arrange in a 2x2 grid switch (i) { case 0: mypos_x = pos_x + 0.5 * mySize_x; mypos_y = pos_y + 0.5 * mySize_y; break; // shells case 1: mypos_x = pos_x + 0.5 * mySize_x; mypos_y = pos_y; break; // bullets case 2: mypos_x = pos_x; mypos_y = pos_y + 0.5 * mySize_y; break; // rockets case 3: mypos_x = pos_x; mypos_y = pos_y; break; // cells } mysize_x = 0.5 * mySize_x; mysize_y = 0.5 * mySize_y; } else { // arrange vertically switch (i) { case 0: mypos_x = pos_x; mypos_y = pos_y; break; // shells case 1: mypos_x = pos_x; mypos_y = pos_y + 0.25 * mySize_y; break; // bullets case 2: mypos_x = pos_x; mypos_y = pos_y + 0.5 * mySize_y; break; // rockets case 3: mypos_x = pos_x; mypos_y = pos_y + 0.75 * mySize_y; break; // cells } mysize_x = mySize_x; mysize_y = 0.25 * mySize_y; } if (stat_items & GetAmmoItemCode(i)) drawpic_skin(mypos, "ammo_current_bg", mysize, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL); drawpic_skin(mypos + eY * 0.05 * mysize_y, GetAmmoPicture(i), '1 1 0' * 0.8 * mysize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL); if (a < 10) { if(stat_items & GetAmmoItemCode(i)) HUD_DrawXNum(mypos + eX * 0.8 * mysize_y + eY * 0.25 * mysize_y, a, strlen(ftos(a)), 0, 0.5 * mysize_y, '0.7 0 0', 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL); else HUD_DrawXNum(mypos + eX * 0.8 * mysize_y + eY * 0.25 * mysize_y, a, strlen(ftos(a)), 0, 0.5 * mysize_y, '0.7 0 0', 0, 0, hud_alpha_fg * 0.7, DRAWFLAG_NORMAL); } else { if(stat_items & GetAmmoItemCode(i)) HUD_DrawXNum(mypos + eX * 0.8 * mysize_y + eY * 0.25 * mysize_y, a, strlen(ftos(a)), 0, 0.5 * mysize_y, '1 1 1', 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL); else HUD_DrawXNum(mypos + eX * 0.8 * mysize_y + eY * 0.25 * mysize_y, a, strlen(ftos(a)), 0, 0.5 * mysize_y, '0.7 0.7 0.7', 0, 0, hud_alpha_fg * 0.7, DRAWFLAG_NORMAL); } } } } } // Powerups (#2) // void HUD_Powerups() { float id = 2; float stat_items; stat_items = getstati(STAT_ITEMS); if(!hud_configure) { if not(stat_items & IT_STRENGTH) if not(stat_items & IT_INVINCIBLE) return; if (getstati(STAT_HEALTH) <= 0) return; } vector pos, mySize; pos = HUD_Panel_GetPos(id); mySize = HUD_Panel_GetSize(id); HUD_Panel_DrawBg(id, pos, mySize); float padding; padding = cvar(strcat("hud_", HUD_Panel_GetName(id), "_bg_padding")); if(padding) { pos += '1 1 0' * padding; mySize -= '2 2 0' * padding; } float strength_time, shield_time; strength_time = bound(0, ceil(getstatf(STAT_STRENGTH_FINISHED) - time), 99); shield_time = bound(0, ceil(getstatf(STAT_INVINCIBLE_FINISHED) - time), 99); if(hud_configure) { strength_time = 15; shield_time = 27; } float len; vector barpos, barsize; vector picpos; vector numpos; string leftname, rightname; float leftcnt, rightcnt; float leftalpha, rightalpha; if (cvar(strcat("hud_", HUD_Panel_GetName(id), "_flip"))) { leftname = "strength"; leftcnt = strength_time; rightname = "shield"; rightcnt = shield_time; } else { leftname = "shield"; leftcnt = shield_time; rightname = "strength"; rightcnt = strength_time; } leftalpha = bound(0, leftcnt, 1); rightalpha = bound(0, rightcnt, 1); // TODO: tile statusbars? if (mySize_x/mySize_y > 4) { if(leftcnt) { len = strlen(ftos(leftcnt)); if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) { barpos = pos + eX * 0.5 * mySize_x - eX * 0.5 * mySize_x * min(1, leftcnt/30); barsize = eX * 0.5 * mySize_x * min(1, leftcnt/30) + eY * mySize_y; picpos = pos + eX * 0.5 * mySize_x - eX * mySize_y; numpos = picpos - eX * 2 * 0.5 * mySize_y + eX * (2-len) * 0.5 * mySize_y + eY * 0.25 * mySize_y; } else { barpos = pos; barsize = eX * 0.5 * mySize_x * min(1, leftcnt/30) + eY * mySize_y; picpos = pos; numpos = picpos + eX * mySize_y - eX * (2-len) * 0.5 * mySize_y + eY * 0.25 * mySize_y; } drawpic_skin(barpos, "statusbar", barsize, HUD_Panel_GetProgressBarColor(leftname), cvar("hud_progressbar_alpha"), DRAWFLAG_NORMAL); drawpic_skin(picpos, leftname, '1 1 0' * mySize_y, '1 1 1', leftalpha * hud_alpha_fg, DRAWFLAG_NORMAL); HUD_DrawXNum(numpos, leftcnt, 2, 0, 0.5 * mySize_y, '1 1 1', 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL); } if(rightcnt) { len = strlen(ftos(rightcnt)); if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) { barpos = pos + eX * 0.5 * mySize_x; barsize = eX * 0.5 * mySize_x * min(1, rightcnt/30) + eY * mySize_y; picpos = pos + eX * 0.5 * mySize_x; numpos = picpos + eX * mySize_y - eX * (2-len) * 0.5 * mySize_y + eY * 0.25 * mySize_y; } else { barpos = pos + eX * mySize_x - eX * 0.5 * mySize_x * min(1, rightcnt/30); barsize = eX * 0.5 * mySize_x * min(1, rightcnt/30) + eY * mySize_y; picpos = pos + eX * mySize_x - eX * mySize_y; numpos = picpos - eX * mySize_y + eY * 0.25 * mySize_y; } drawpic_skin(barpos, "statusbar", barsize, HUD_Panel_GetProgressBarColor(rightname), cvar("hud_progressbar_alpha"), DRAWFLAG_NORMAL); drawpic_skin(picpos, rightname, '1 1 0' * mySize_y, '1 1 1', rightalpha * hud_alpha_fg, DRAWFLAG_NORMAL); HUD_DrawXNum(numpos, rightcnt, 2, 0, 0.5 * mySize_y, '1 1 1', 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL); } } else if (mySize_x/mySize_y > 1.5) { if(leftcnt) { len = strlen(ftos(leftcnt)); if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) { barpos = pos + eX * mySize_x - eX * mySize_x * min(1, leftcnt/30); barsize = eX * mySize_x * min(1, leftcnt/30) + eY * 0.5 * mySize_y; picpos = pos + eX * mySize_x - eX * 0.5 * mySize_y; numpos = picpos - eX * len * 0.5 * mySize_y; } else { barpos = pos; barsize = eX * mySize_x * min(1, leftcnt/30) + eY * 0.5 * mySize_y; picpos = pos; numpos = picpos + eX * 0.5 * mySize_y; } drawpic_skin(barpos, "statusbar", barsize, HUD_Panel_GetProgressBarColor(leftname), cvar("hud_progressbar_alpha"), DRAWFLAG_NORMAL); drawpic_skin(picpos, leftname, '0.5 0.5 0' * mySize_y, '1 1 1', leftalpha * hud_alpha_fg, DRAWFLAG_NORMAL); HUD_DrawXNum(numpos, leftcnt, len, 0, 0.5 * mySize_y, '1 1 1', 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL); } if(rightcnt) { len = strlen(ftos(rightcnt)); if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) { barpos = pos + eX * mySize_x - eX * mySize_x * min(1, rightcnt/30) + eY * 0.5 * mySize_y; barsize = eX * mySize_x * min(1, rightcnt/30) + eY * 0.5 * mySize_y; picpos = pos + eX * mySize_x - eX * 0.5 * mySize_y + eY * 0.5 * mySize_y; numpos = picpos - eX * len * 0.5 * mySize_y; } else { barpos = pos + eY * 0.5 * mySize_y; barsize = eX * mySize_x * min(1, rightcnt/30) + eY * 0.5 * mySize_y; picpos = pos + eY * 0.5 * mySize_y; numpos = picpos + eX * 0.5 * mySize_y; } drawpic_skin(barpos, "statusbar", barsize, HUD_Panel_GetProgressBarColor(rightname), cvar("hud_progressbar_alpha"), DRAWFLAG_NORMAL); drawpic_skin(picpos, rightname, '0.5 0.5 0' * mySize_y, '1 1 1', rightalpha * hud_alpha_fg, DRAWFLAG_NORMAL); HUD_DrawXNum(numpos, rightcnt, len, 0, 0.5 * mySize_y, '1 1 1', 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL); } } else { if(leftcnt) { len = strlen(ftos(leftcnt)); if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) { barpos = pos; barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, leftcnt/30); picpos = pos + eX * 0.05 * mySize_x; numpos = pos + eX * ((2-len)/2) * 0.25 * mySize_x + eY * 0.4 * mySize_x; } else { barpos = pos + eY * mySize_y - eY * mySize_y * min(1, leftcnt/30); barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, leftcnt/30); picpos = pos + eX * 0.05 * mySize_x + eY * mySize_y - eY * 0.65 * mySize_x; numpos = pos + eX * ((2-len)/2) * 0.25 * mySize_x + eY * mySize_y - eY * 0.25 * mySize_x; } drawpic_skin(barpos, "statusbar_vertical", barsize, HUD_Panel_GetProgressBarColor(leftname), cvar("hud_progressbar_alpha"), DRAWFLAG_NORMAL); drawpic_skin(picpos, leftname, '0.4 0.4 0' * mySize_x, '1 1 1', leftalpha * hud_alpha_fg, DRAWFLAG_NORMAL); HUD_DrawXNum(numpos, leftcnt, len, 0, 0.25 * mySize_x, '1 1 1', 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL); } if(rightcnt) { len = strlen(ftos(rightcnt)); if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) { barpos = pos + eX * 0.5 * mySize_x; barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, rightcnt/30); picpos = pos + eX * 0.05 * mySize_x + eX * 0.5 * mySize_x; numpos = pos + eX * ((2-len)/2) * 0.25 * mySize_x + eY * 0.4 * mySize_x + eX * 0.5 * mySize_x; } else { barpos = pos + eY * mySize_y - eY * mySize_y * min(1, rightcnt/30) + eX * 0.5 * mySize_x; barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, rightcnt/30); picpos = pos + eX * 0.05 * mySize_x + eY * mySize_y - eY * 0.65 * mySize_x + eX * 0.5 * mySize_x; numpos = pos + eX * ((2-len)/2) * 0.25 * mySize_x + eY * mySize_y - eY * 0.25 * mySize_x + eX * 0.5 * mySize_x; } drawpic_skin(barpos, "statusbar_vertical", barsize, HUD_Panel_GetProgressBarColor(rightname), cvar("hud_progressbar_alpha"), DRAWFLAG_NORMAL); drawpic_skin(picpos, rightname, '0.4 0.4 0' * mySize_x, '1 1 1', rightalpha * hud_alpha_fg, DRAWFLAG_NORMAL); HUD_DrawXNum(numpos, rightcnt, len, 0, 0.25 * mySize_x, '1 1 1', 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL); } } /* TODO: add expand from old code! //strength if (strength_time) { dt = strength_time - time; if(dt > 0) { if(dt < 5) { drawpic_expanding_two(pos, "str", '1 1 0' * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_ADDITIVE, bound(0, (ceil(dt) - dt) / 0.5, 1)); } else { drawpic_skin(pos, "str", '1 1 0' * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_ADDITIVE); } HUD_DrawXNum(pos - '40 -2 0', ceil(dt), 2, 0, countdown_fontsize, '1 1 1', 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL); } else if(dt > -1) { drawpic_expanding(pos, "str", '1 1 0' * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_ADDITIVE, bound(0, -dt / 0.5, 1)); } } //invincibility if (invincibility_time) { dt = invincibility_time - time; if(dt > 0) { if(dt < 5) { drawpic_expanding_two(pos - '0 -22 0', "invinc", '1 1 0' * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_ADDITIVE, bound(0, (ceil(dt) - dt) / 0.5, 1)); } else { drawpic_skin(pos - '0 -22 0', "invinc", '1 1 0' * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_ADDITIVE); } HUD_DrawXNum(pos - '40 -24 0', ceil(dt), 2, 0, countdown_fontsize, '1 1 1', 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL); } else if(dt > -1) { drawpic_expanding(pos - '0 -22 0', "invinc", '1 1 0' * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_ADDITIVE, bound(0, -dt / 0.5, 1)); } } */ } // Health/armor (#3) // void HUD_HealthArmor(void) { float id = 3; vector pos, mySize; pos = HUD_Panel_GetPos(id); mySize = HUD_Panel_GetSize(id); HUD_Panel_DrawBg(id, pos, mySize); float padding; padding = cvar(strcat("hud_", HUD_Panel_GetName(id), "_bg_padding")); if(padding) { pos += '1 1 0' * padding; mySize -= '2 2 0' * padding; } float armor, health; armor = getstati(STAT_ARMOR); health = getstati(STAT_HEALTH); float fuel; fuel = getstati(GetAmmoStat(4)); // how much fuel do we have? if(hud_configure) { armor = 150; health = 100; fuel = 70; } if(health <= 0) return; float len; // TODO! /* if(hud_hudselector == 2) // combined health and armor display { vector v; v = healtharmor_maxdamage(health, armor, armorblockpercent); vector num_pos; num_pos = - '96 28 0'; x = floor(v_x + 1); if(v_z) // fully armored { // here, armorideal > armor drawpic_skin(num_pos + '78 -4.5 0', "health", '32 32 0', '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL); drawpic_skin(num_pos + '108 -4.5 0', "armor", '20 20 0', '1 1 1', hud_alpha_fg * armor / v_y, DRAWFLAG_NORMAL); } else { drawpic_skin(num_pos + '108 -4.5 0', "health", '20 20 0', '1 1 1', hud_alpha_fg * v_y / armor, DRAWFLAG_NORMAL); drawpic_skin(num_pos + '78 -4.5 0', "armor", '32 32 0', '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL); } HUD_DrawXNum_Colored(num_pos, x, 3, 24, hud_alpha_fg); // draw the combined health and armor } else { */ vector barpos, barsize; vector picpos; vector numpos; string leftname, rightname; float leftcnt, rightcnt; float leftactive, rightactive; float leftalpha, rightalpha; // TODO! if (cvar(strcat("hud_", HUD_Panel_GetName(id), "_flip"))) { // old style layout with armor left/top of health leftname = "armor"; leftcnt = armor; if(leftcnt) leftactive = 1; leftalpha = min((armor+10)/55, 1); rightname = "health"; rightcnt = health; rightactive = 1; rightalpha = 1; } else { leftname = "health"; leftcnt = health; leftactive = 1; leftalpha = 1; rightname = "armor"; rightcnt = armor; if(rightcnt) rightactive = 1; rightalpha = min((armor+10)/55, 1); } // TODO: tile statusbars? if (mySize_x/mySize_y > 5) { if(leftactive) { len = strlen(ftos(leftcnt)); if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) { barpos = pos + eX * 0.5 * mySize_x - eX * 0.5 * mySize_x * min(1, leftcnt/200); barsize = eX * 0.5 * mySize_x * min(1, leftcnt/200) + eY * mySize_y; picpos = pos + eX * 0.5 * mySize_x - eX * mySize_y; numpos = picpos - eX * 3 * 0.5 * mySize_y + eX * (3-len) * 0.5 * mySize_y + eY * 0.25 * mySize_y; } else { barpos = pos; barsize = eX * 0.5 * mySize_x * min(1, leftcnt/200) + eY * mySize_y; picpos = pos; numpos = picpos + eX * mySize_y + eY * 0.25 * mySize_y; } drawpic_skin(barpos, "statusbar", barsize, HUD_Panel_GetProgressBarColor(leftname), cvar("hud_progressbar_alpha"), DRAWFLAG_NORMAL); drawpic_skin(picpos, leftname, '1 1 0' * mySize_y, '1 1 1', leftalpha * hud_alpha_fg, DRAWFLAG_NORMAL); HUD_DrawXNum_Colored(numpos, leftcnt, len, 0.5 * mySize_y, hud_alpha_fg); } if(rightactive) { len = strlen(ftos(rightcnt)); if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) { barpos = pos + eX * 0.5 * mySize_x; barsize = eX * 0.5 * mySize_x * min(1, rightcnt/200) + eY * mySize_y; picpos = pos + eX * 0.5 * mySize_x; numpos = picpos + eX * mySize_y - eX * (3-len) * 0.5 * mySize_y + eY * 0.25 * mySize_y; } else { barpos = pos + eX * mySize_x - eX * 0.5 * mySize_x * min(1, rightcnt/200); barsize = eX * 0.5 * mySize_x * min(1, rightcnt/200) + eY * mySize_y; picpos = pos + eX * mySize_x - eX * mySize_y; numpos = picpos - eX * 1.5 * mySize_y + eY * 0.25 * mySize_y; } drawpic_skin(barpos, "statusbar", barsize, HUD_Panel_GetProgressBarColor(rightname), cvar("hud_progressbar_alpha"), DRAWFLAG_NORMAL); drawpic_skin(picpos, rightname, '1 1 0' * mySize_y, '1 1 1', rightalpha * hud_alpha_fg, DRAWFLAG_NORMAL); HUD_DrawXNum_Colored(numpos, rightcnt, 3, 0.5 * mySize_y, hud_alpha_fg); } if(fuel) drawpic_skin(pos, "statusbar", eX * mySize_x * min(1, fuel/100) + eY * 0.2 * mySize_y, HUD_Panel_GetProgressBarColor("fuel"), hud_alpha_fg * 0.8, DRAWFLAG_NORMAL); } else if (mySize_x/mySize_y > 2) { if(leftactive) { len = strlen(ftos(leftcnt)); if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) { barpos = pos + eX * mySize_x - eX * mySize_x * min(1, leftcnt/200); barsize = eX * mySize_x * min(1, leftcnt/200) + eY * 0.5 * mySize_y; picpos = pos + eX * mySize_x - eX * 0.5 * mySize_y; numpos = picpos - eX * len * 0.5 * mySize_y; } else { barpos = pos; barsize = eX * mySize_x * min(1, leftcnt/200) + eY * 0.5 * mySize_y; picpos = pos; numpos = picpos + eX * 0.5 * mySize_y; } drawpic_skin(barpos, "statusbar", barsize, HUD_Panel_GetProgressBarColor(leftname), cvar("hud_progressbar_alpha"), DRAWFLAG_NORMAL); drawpic_skin(picpos, leftname, '0.5 0.5 0' * mySize_y, '1 1 1', leftalpha * hud_alpha_fg, DRAWFLAG_NORMAL); HUD_DrawXNum_Colored(numpos, leftcnt, len, 0.5 * mySize_y, hud_alpha_fg); } if(rightactive) { len = strlen(ftos(rightcnt)); if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) { barpos = pos + eX * mySize_x - eX * mySize_x * min(1, rightcnt/200) + eY * 0.5 * mySize_y; barsize = eX * mySize_x * min(1, rightcnt/200) + eY * 0.5 * mySize_y; picpos = pos + eX * mySize_x - eX * 0.5 * mySize_y + eY * 0.5 * mySize_y; numpos = picpos - eX * len * 0.5 * mySize_y; } else { barpos = pos + eY * 0.5 * mySize_y; barsize = eX * mySize_x * min(1, rightcnt/200) + eY * 0.5 * mySize_y; picpos = pos + eY * 0.5 * mySize_y; numpos = picpos + eX * 0.5 * mySize_y; } drawpic_skin(barpos, "statusbar", barsize, HUD_Panel_GetProgressBarColor(rightname), cvar("hud_progressbar_alpha"), DRAWFLAG_NORMAL); drawpic_skin(picpos, rightname, '0.5 0.5 0' * mySize_y, '1 1 1', rightalpha * hud_alpha_fg, DRAWFLAG_NORMAL); HUD_DrawXNum_Colored(numpos, rightcnt, len, 0.5 * mySize_y, hud_alpha_fg); } if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) { barpos = pos + eX * mySize_x - eX * mySize_x * min(1, fuel/100); barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.1 * mySize_y; } else { barpos = pos; barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.1 * mySize_y; } if(fuel) drawpic_skin(barpos, "statusbar", barsize, HUD_Panel_GetProgressBarColor("fuel"), hud_alpha_fg * 0.8, DRAWFLAG_NORMAL); } else { if(leftactive) { len = strlen(ftos(leftcnt)); if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) { barpos = pos; barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, leftcnt/200); picpos = pos + eX * 0.05 * mySize_x; numpos = pos + eX * ((3-len)/2) * 0.25 * mySize_x + eY * 0.4 * mySize_x; } else { barpos = pos + eY * mySize_y - eY * mySize_y * min(1, leftcnt/200); barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, leftcnt/200); picpos = pos + eX * 0.05 * mySize_x + eY * mySize_y - eY * 0.566 * mySize_x; numpos = pos + eX * ((3-len)/2) * 0.25 * mySize_x + eY * mySize_y - eY * 0.166 * mySize_x; } drawpic_skin(barpos, "statusbar_vertical", barsize, HUD_Panel_GetProgressBarColor(leftname), cvar("hud_progressbar_alpha"), DRAWFLAG_NORMAL); drawpic_skin(picpos, leftname, '0.4 0.4 0' * mySize_x, '1 1 1', leftalpha * hud_alpha_fg, DRAWFLAG_NORMAL); HUD_DrawXNum_Colored(numpos, leftcnt, len, 0.166 * mySize_x, hud_alpha_fg); } if(rightactive) { len = strlen(ftos(rightcnt)); if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) { barpos = pos + eX * 0.5 * mySize_x; barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, rightcnt/200); picpos = pos + eX * 0.05 * mySize_x + eX * 0.5 * mySize_x; numpos = pos + eX * ((3-len)/2) * 0.25 * mySize_x + eY * 0.4 * mySize_x + eX * 0.5 * mySize_x; } else { barpos = pos + eY * mySize_y - eY * mySize_y * min(1, rightcnt/200) + eX * 0.5 * mySize_x; barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, rightcnt/200); picpos = pos + eX * 0.05 * mySize_x + eY * mySize_y - eY * 0.566 * mySize_x + eX * 0.5 * mySize_x; numpos = pos + eX * ((3-len)/2) * 0.25 * mySize_x + eY * mySize_y - eY * 0.166 * mySize_x + eX * 0.5 * mySize_x; } drawpic_skin(barpos, "statusbar_vertical", barsize, HUD_Panel_GetProgressBarColor(rightname), cvar("hud_progressbar_alpha"), DRAWFLAG_NORMAL); drawpic_skin(picpos, rightname, '0.4 0.4 0' * mySize_x, '1 1 1', rightalpha * hud_alpha_fg, DRAWFLAG_NORMAL); HUD_DrawXNum_Colored(numpos, rightcnt, len, 0.166 * mySize_x, hud_alpha_fg); } if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) { barpos = pos; barsize = eX * 0.05 * mySize_x + eY * mySize_y * min(1, fuel/100); } else { barpos = pos + eY * mySize_y - eY * mySize_y * min(1, fuel/100); barsize = eX * 0.05 * mySize_x + eY * mySize_y * min(1, fuel/100); } if(fuel) drawpic_skin(barpos, "statusbar_vertical", barsize, HUD_Panel_GetProgressBarColor("fuel"), hud_alpha_fg * 0.8, DRAWFLAG_NORMAL); } } // ___TODO___ !!! // Notification area (#4) // void HUD_Notify (void) { float id = 4; vector pos, mySize; pos = HUD_Panel_GetPos(id); mySize = HUD_Panel_GetSize(id); HUD_Panel_DrawBg(id, pos, mySize); float padding; padding = cvar(strcat("hud_", HUD_Panel_GetName(id), "_bg_padding")); if(padding) { pos += '1 1 0' * padding; mySize -= '2 2 0' * padding; } string s; entity tm; if(spectatee_status && !intermission) { drawfont = hud_bigfont; if(spectatee_status == -1) s = "^1Observing"; else s = GetPlayerName(spectatee_status - 1); // spectated player name between HUD and chat area, aligned to the left pos_x = 0; pos_y = - 50 - hud_fontsize_spec_y; s = textShortenToWidth(s, vid_conwidth/2.5, hud_fontsize_spec, stringwidth_colors); drawcolorcodedstring(pos, s, hud_fontsize_spec, hud_alpha_fg, DRAWFLAG_NORMAL); drawfont = hud_font; // spectator text in the upper right corner if(spectatee_status == -1) s = strcat("^1Press ^3", getcommandkey("primary fire", "+attack"), "^1 to spectate"); else s = strcat("^1Press ^3", getcommandkey("primary fire", "+attack"), "^1 for another player"); if(spectatee_status == -1) s = strcat("^1Use ^3", getcommandkey("next weapon", "weapnext"), "^1 or ^3", getcommandkey("previous weapon", "weapprev"), "^1 to change the speed"); else s = strcat("^1Press ^3", getcommandkey("secondary fire", "+attack2"), "^1 to observe"); s = strcat("^1Press ^3", getcommandkey("server info", "+show_info"), "^1 for gamemode info"); if(gametype == GAME_ARENA) s = "^1Wait for your turn to join"; else if(gametype == GAME_LMS) { entity sk; sk = playerslots[player_localentnum - 1]; if(sk.(scores[ps_primary]) >= 666) s = "^1Match has already begun"; else if(sk.(scores[ps_primary]) > 0) s = "^1You have no more lives left"; else s = strcat("^1Press ^3", getcommandkey("jump", "+jump"), "^1 to join"); } else s = strcat("^1Press ^3", getcommandkey("jump", "+jump"), "^1 to join"); //show restart countdown: if (time < getstatf(STAT_GAMESTARTTIME)) { float countdown; //we need to ceil, otherwise the countdown would be off by .5 when using round() countdown = ceil(getstatf(STAT_GAMESTARTTIME) - time); s = strcat("^1Game starts in ^3", ftos(countdown), "^1 seconds"); } } if(warmup_stage && !intermission) { s = "^2Currently in ^1warmup^2 stage!"; } // move more important stuff more to the middle so its more visible string blinkcolor; if(mod(time, 1) >= 0.5) blinkcolor = "^1"; else blinkcolor = "^3"; if(ready_waiting && !intermission && !spectatee_status) { if(ready_waiting_for_me) { if(warmup_stage) s = strcat(blinkcolor, "Press ^3", getcommandkey("ready", "ready"), blinkcolor, " to end warmup"); else s = strcat(blinkcolor, "Press ^3", getcommandkey("ready", "ready"), blinkcolor, " once you are ready"); } else { if(warmup_stage) s = strcat("^2Waiting for others to ready up to end warmup..."); else s = strcat("^2Waiting for others to ready up..."); } } else if(warmup_stage && !intermission && !spectatee_status) { s = strcat("^2Press ^3", getcommandkey("ready", "ready"), "^2 to end warmup"); } if(teamplay && !intermission && !spectatee_status && gametype != GAME_CA && teamnagger) { float ts_min, ts_max; tm = teams.sort_next; if (tm) { for(; tm.sort_next; tm = tm.sort_next) { if(!tm.team_size || tm.team == COLOR_SPECTATOR) continue; if(!ts_min) ts_min = tm.team_size; else ts_min = min(ts_min, tm.team_size); if(!ts_max) ts_max = tm.team_size; else ts_max = max(ts_max, tm.team_size); } if ((ts_max - ts_min) > 1) { s = strcat(blinkcolor, "Teamnumbers are unbalanced!"); tm = GetTeam(myteam, false); if (tm) if (tm.team != COLOR_SPECTATOR) if (tm.team_size == ts_max) s = strcat(s, " Press ^3", getcommandkey("team menu", "menu_showteamselect"), blinkcolor, " to adjust"); } } } } // Timer (#5) // void HUD_Timer() { float id = 5; vector pos, mySize; pos = HUD_Panel_GetPos(id); mySize = HUD_Panel_GetSize(id); HUD_Panel_DrawBg(id, pos, mySize); float padding; padding = cvar(strcat("hud_", HUD_Panel_GetName(id), "_bg_padding")); if(padding) { pos += '1 1 0' * padding; mySize -= '2 2 0' * padding; } float timelimit, elapsedTime, minutes, seconds, timeleft, minutesLeft, secondsLeft; timelimit = getstatf(STAT_TIMELIMIT); timeleft = max(0, timelimit * 60 + getstatf(STAT_GAMESTARTTIME) - time); timeleft = ceil(timeleft); minutesLeft = floor(timeleft / 60); secondsLeft = timeleft - minutesLeft*60; vector timer_color; if(minutesLeft >= 5 || warmup_stage || timelimit == 0) //don't use red or yellow in warmup or when there is no timelimit timer_color = '1 1 1'; //white else if(minutesLeft >= 1) timer_color = '1 1 0'; //yellow else timer_color = '1 0 0'; //red if (cvar("hud_timer_increment") || timelimit == 0 || warmup_stage) { if (time < getstatf(STAT_GAMESTARTTIME)) { //while restart is still active, show 00:00 minutes = seconds = 0; } else { elapsedTime = floor(time - getstatf(STAT_GAMESTARTTIME)); //127 minutes = floor(elapsedTime / 60); seconds = elapsedTime - minutes*60; } } else { minutes = minutesLeft; seconds = secondsLeft; } if(minutes > 999) seconds = 99; minutes = min(minutes, 999); if(minutesLeft >= 1 || cvar("hud_timer_increment") || timelimit == 0 || warmup_stage) { HUD_DrawXNum(pos + eX * mySize_x - eX * 5.1 * mySize_y, minutes, 3, 0, mySize_y, timer_color, 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL); drawpic_skin(pos + eX * mySize_x - eX * 2.57 * mySize_y, "num_colon", '1 1 0' * mySize_y, timer_color, hud_alpha_fg, DRAWFLAG_NORMAL); } HUD_DrawXNum(pos + eX * mySize_x - eX * 2 * mySize_y, seconds, -2, 0, mySize_y, timer_color, 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL); } // Radar (#6) // void HUD_Radar(void) { float id = 6; vector pos, mySize; pos = HUD_Panel_GetPos(id); mySize = HUD_Panel_GetSize(id); HUD_Panel_DrawBg(id, pos, mySize); float padding; padding = cvar(strcat("hud_", HUD_Panel_GetName(id), "_bg_padding")); if(padding) { pos += '1 1 0' * padding; mySize -= '2 2 0' * padding; } local float color1, color2; // color already declared as a global in hud.qc local vector rgb; local entity tm; float scale2d, normalsize, bigsize; float f; teamradar_origin2d = pos + 0.5 * mySize; // TODO: stupid compat, should be removed teamradar_size2d = mySize; if(minimapname == "" && !ons_showmap) return; teamradar_loadcvars(); switch(cl_teamradar_zoommode) { default: case 0: f = current_zoomfraction; break; case 1: f = 1 - current_zoomfraction; break; case 2: f = 0; break; case 3: f = 1; break; } switch(cl_teamradar_rotation) { case 0: teamradar_angle = view_angles_y - 90; break; default: teamradar_angle = 90 * cl_teamradar_rotation; break; } scale2d = vlen_maxnorm2d(mi_picmax - mi_picmin); teamradar_size2d = mySize; teamradar_extraclip_mins = teamradar_extraclip_maxs = '0 0 0'; // we always center // pixels per world qu to match the teamradar_size2d_x range in the longest dimension if(cl_teamradar_rotation == 0) { // max-min distance must fit the radar in any rotation bigsize = vlen_minnorm2d(teamradar_size2d) * scale2d / (1.05 * vlen2d(mi_max - mi_min)); } else { vector c0, c1, c2, c3, span; c0 = rotate(mi_min, teamradar_angle * DEG2RAD); c1 = rotate(mi_max, teamradar_angle * DEG2RAD); c2 = rotate('1 0 0' * mi_min_x + '0 1 0' * mi_max_y, teamradar_angle * DEG2RAD); c3 = rotate('1 0 0' * mi_max_x + '0 1 0' * mi_min_y, teamradar_angle * DEG2RAD); span = '0 0 0'; span_x = max4(c0_x, c1_x, c2_x, c3_x) - min4(c0_x, c1_x, c2_x, c3_x); span_y = max4(c0_y, c1_y, c2_y, c3_y) - min4(c0_y, c1_y, c2_y, c3_y); // max-min distance must fit the radar in x=x, y=y bigsize = min( teamradar_size2d_x * scale2d / (1.05 * span_x), teamradar_size2d_y * scale2d / (1.05 * span_y) ); } normalsize = vlen_maxnorm2d(teamradar_size2d) * scale2d / cl_teamradar_scale; if(bigsize > normalsize) normalsize = bigsize; teamradar_size = f * bigsize + (1 - f) * normalsize; teamradar_origin3d_in_texcoord = teamradar_3dcoord_to_texcoord( f * (mi_min + mi_max) * 0.5 + (1 - f) * view_origin); color1 = GetPlayerColor(player_localentnum-1); rgb = GetTeamRGB(color1); drawsetcliparea( pos_x, pos_y, mySize_x, mySize_y ); draw_teamradar_background(cl_teamradar_background_alpha, cl_teamradar_foreground_alpha); if(ons_showmap) { drawresetcliparea(); vector frame_origin, frame_size; frame_origin = frame_size = '0 0 0'; frame_origin_x = pos_x - teamradar_size2d_x * 0.55859375; // matches the picture frame_origin_y = pos_y - teamradar_size2d_y * 0.55859375; // matches the picture frame_size_x = pos_x * 1.1171875; // matches the picture frame_size_y = pos_y * 1.1171875; // matches the picture drawpic_skin(frame_origin, "gfx/ons-frame.tga", frame_size, '1 1 1', hud_alpha_fg, 0); drawpic_skin(frame_origin, "gfx/ons-frame-team.tga", frame_size, rgb, hud_alpha_fg, 0); drawsetcliparea( pos_x - teamradar_size2d_x * 0.5, pos_y - teamradar_size2d_y * 0.5, teamradar_size2d_x, teamradar_size2d_y ); } for(tm = world; (tm = find(tm, classname, "radarlink")); ) draw_teamradar_link(tm.origin, tm.velocity, tm.team); for(tm = world; (tm = findflags(tm, teamradar_icon, 0xFFFFFF)); ) draw_teamradar_icon(tm.origin, tm.teamradar_icon, tm, tm.teamradar_color, hud_alpha_fg); for(tm = world; (tm = find(tm, classname, "entcs_receiver")); ) { color2 = GetPlayerColor(tm.sv_entnum); //if(color == COLOR_SPECTATOR || color == color2) draw_teamradar_player(tm.origin, tm.angles, GetTeamRGB(color2)); } draw_teamradar_player(view_origin, view_angles, '1 1 1'); drawresetcliparea(); }; // Score (#7) // void HUD_Score() { float id = 7; vector pos, mySize; pos = HUD_Panel_GetPos(id); mySize = HUD_Panel_GetSize(id); HUD_Panel_DrawBg(id, pos, mySize); float padding; padding = cvar(strcat("hud_", HUD_Panel_GetName(id), "_bg_padding")); if(padding) { pos += '1 1 0' * padding; mySize -= '2 2 0' * padding; } float score, distribution, leader; float score_len, distr_len; vector distribution_color; entity tm, pl, me; me = (spectatee_status > 0) ? playerslots[spectatee_status - 1] : playerslots[player_localentnum - 1]; // TODO... this (race part) still uses constant coordinates :/ if((scores_flags[ps_primary] & SFL_TIME) && !teamplay) { // race/cts record display on HUD /*pl = players.sort_next; if(pl == me) pl = pl.sort_next; if(scores_flags[ps_primary] & SFL_ZERO_IS_WORST) if(pl.scores[ps_primary] == 0) pl = world; score = me.(scores[ps_primary]); float racemin, racesec, racemsec; float distsec, distmsec, minusplus; racemin = floor(score/(60 * TIME_FACTOR)); racesec = floor((score - racemin*(60 * TIME_FACTOR))/TIME_FACTOR); racemsec = score - racemin*60*TIME_FACTOR - racesec*TIME_FACTOR; if (pl && ((!(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)) || score)) { // distribution display distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]); if (distribution < TIME_FACTOR && distribution > -TIME_FACTOR) distmsec = fabs(distribution); else { distsec = floor(fabs(distribution)/TIME_FACTOR); distmsec = fabs(distribution) - distsec*TIME_FACTOR; if (distribution < 0) distsec = -distsec; } if (distribution <= 0) { distribution_color = eY; minusplus = 1; // minusplus 1: always prefix with minus sign } else { distribution_color = eX; minusplus = 2; // minusplus 1: always prefix with plus sign } HUD_DrawXNum(bottomright - '0 48 0' - '16 0 0' * TIME_DECIMALS, distmsec, -TIME_DECIMALS, 0, 16, distribution_color, 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL); HUD_DrawXNum(bottomright - '68 48 0' - '16 0 0' * TIME_DECIMALS, distsec, 4, minusplus, 16, distribution_color, 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL); drawpic_skin(bottomright - '10 48 0' - '16 0 0' * TIME_DECIMALS, "num_dot", '16 16 0', distribution_color, hud_alpha_fg, DRAWFLAG_ADDITIVE); } // race record display if (distribution <= 0 || distribution == score) // draw the highlight background behind the timer if we have the lead drawpic_skin(bottomright - '0 32 0' - '32 0 0' * (4 + TIME_DECIMALS), "highlight_4", '0 28 0' + '32 0 0' * (4 + TIME_DECIMALS), '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL); HUD_DrawXNum(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0', racemsec, -TIME_DECIMALS, 0, 30, '1 1 1', 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL); HUD_DrawXNum(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0' - '66 0 0', racesec, -2, 0, 30, '1 1 1', 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL); drawpic_skin(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0' - '18 0 0', "num_dot", '30 30 0', '1 1 1', hud_alpha_fg, DRAWFLAG_ADDITIVE); HUD_DrawXNum(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0' - '132 0 0', racemin, -2, 0, 30, '1 1 1', 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL); drawpic_skin(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0' - '84 0 0', "num_colon", '30 30 0', '1 1 1', hud_alpha_fg, DRAWFLAG_ADDITIVE); */ } else if (!teamplay) { // non-teamgames // me vector := [team/connected frags id] pl = players.sort_next; if(pl == me) pl = pl.sort_next; if(hud_configure) distribution = 42; else if(pl) distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]); else distribution = 0; score = me.(scores[ps_primary]); if(hud_configure) score = 123; if(distribution >= 5) { distribution_color = eY; leader = 1; } else if(distribution >= 0) { distribution_color = '1 1 1'; leader = 1; } else if(distribution >= -5) distribution_color = '1 1 0'; else distribution_color = eX; score_len = strlen(ftos(score)); distr_len = strlen(ftos(distribution)); HUD_DrawXNum(pos + eX * mySize_x - eX * 3 * 0.33 * mySize_y, distribution, 3, 3, 0.33 * mySize_y, distribution_color, 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL); if (leader) drawpic_skin(pos + eX * mySize_x - eX * score_len * mySize_y - eX * 3 * 0.33 * mySize_y, strcat("highlight_", ftos(score_len)), eX * score_len * mySize_y + eY * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL); HUD_DrawXNum(pos + eX * mySize_x - eX * 3 * mySize_y - eX * 3 * 0.33 * mySize_y, score, 3, 0, mySize_y, distribution_color, 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL); } else { // teamgames float max_fragcount; max_fragcount = -99; float teamnum; for(tm = teams.sort_next; tm; tm = tm.sort_next) { if(tm.team == COLOR_SPECTATOR || (!tm.team_size && !hud_configure)) // no players? don't display continue; score = tm.(teamscores[ts_primary]); if(hud_configure) score = 123; leader = 0; score_len = strlen(ftos(score)); if (score > max_fragcount) max_fragcount = score; if(tm.team == myteam) { if (max_fragcount == score) leader = 1; if (leader) drawpic_skin(pos + eX * mySize_x - eX * score_len * mySize_y - eX * 3 * 0.33 * mySize_y, strcat("highlight_", ftos(score_len)), eX * score_len * mySize_y + eY * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL); HUD_DrawXNum(pos + eX * mySize_x - eX * 3 * mySize_y - eX * 3 * 0.33 * mySize_y, score, 3, 0, mySize_y, GetTeamRGB(tm.team) * 0.8, 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL); } else { if (max_fragcount == score) leader = 1; if (leader) drawpic_skin(pos + eX * mySize_x - eX * 0.33 * score_len * mySize_y + eY * 0.33 * mySize_y * teamnum, strcat("highlight_", ftos(score_len)), eX * 0.33 * score_len * mySize_y + eY * 0.33 * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL); HUD_DrawXNum(pos + eX * mySize_x - eX * 3 * 0.33 * mySize_y + eY * 0.33 * mySize_y * teamnum, score, 3, 0, 0.33 * mySize_y, GetTeamRGB(tm.team) * 0.8, 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL); teamnum += 1; } } } } // Race timer (#8) // void HUD_RaceTimer (void) { float id = 8; vector pos, mySize; pos = HUD_Panel_GetPos(id); mySize = HUD_Panel_GetSize(id); HUD_Panel_DrawBg(id, pos, mySize); float padding; padding = cvar(strcat("hud_", HUD_Panel_GetName(id), "_bg_padding")); if(padding) { pos += '1 1 0' * padding; mySize -= '2 2 0' * padding; } drawfont = hud_bigfont; float a, t; string s, forcetime; if(hud_configure) { s = "0:13:37"; drawstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, FALSE, '0.75 0.75 0' * mySize_y), s, '0.75 0.75 0' * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL); s = "^1Intermediate 1 (+15.42)"; drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.25 * mySize_y) + eY * 0.75 * mySize_y, s, '1 1 0' * 0.25 * mySize_y, hud_alpha_fg, DRAWFLAG_NORMAL); } else if(race_checkpointtime) { a = bound(0, 2 - (time - race_checkpointtime), 1); s = ""; forcetime = ""; if(a > 0) // just hit a checkpoint? { if(race_checkpoint != 254) { if(race_time && race_previousbesttime) s = MakeRaceString(race_checkpoint, TIME_DECODE(race_time) - TIME_DECODE(race_previousbesttime), 0, 0, race_previousbestname); else s = MakeRaceString(race_checkpoint, 0, -1, 0, race_previousbestname); if(race_time) forcetime = TIME_ENCODED_TOSTRING(race_time); } } else { if(race_laptime && race_nextbesttime && race_nextcheckpoint != 254) { a = bound(0, 2 - ((race_laptime + TIME_DECODE(race_nextbesttime)) - (time + TIME_DECODE(race_penaltyaccumulator))), 1); if(a > 0) // next one? { s = MakeRaceString(race_nextcheckpoint, (time + TIME_DECODE(race_penaltyaccumulator)) - race_laptime, TIME_DECODE(race_nextbesttime), 0, race_nextbestname); } } } if(s != "" && a > 0) { dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0) //drawcolorcodedstring(m - '0 16 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', hud_alpha_fg * a, DRAWFLAG_NORMAL); drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.25 * mySize_y) + eY * 0.75 * mySize_y, s, '1 1 0' * 0.25 * mySize_y, hud_alpha_fg * a, DRAWFLAG_NORMAL); } // ___ TODO!!!___ if(race_penaltytime) { a = bound(0, 2 - (time - race_penaltyeventtime), 1); if(a > 0) { s = strcat("^1PENALTY: ", ftos_decimals(race_penaltytime * 0.1, 1), " (", race_penaltyreason, ")"); dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0) //drawcolorcodedstring(m - '0 32 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', hud_alpha_fg * a, DRAWFLAG_NORMAL); drawcolorcodedstring(pos - '0 32 0' - '0.5 0 0' * stringwidth(s, TRUE, '16 16 0'), s, '16 16 0', hud_alpha_fg * a, DRAWFLAG_NORMAL); } } if(forcetime != "") { a = bound(0, (time - race_checkpointtime) / 0.5, 1); //drawstring_expanding(m - '16 0 0' * stringwidth(forcetime, FALSE), forcetime, '32 32 0', '1 1 1', hud_alpha_fg, 0, a); drawstring_expanding(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(forcetime, FALSE, '1 1 0' * 0.75 * mySize_y), forcetime, '1 1 0' * 0.75 * mySize_y, '1 1 1', hud_alpha_fg, 0, a); } else a = 1; if(race_laptime && race_checkpoint != 255) { s = TIME_ENCODED_TOSTRING(TIME_ENCODE(time + TIME_DECODE(race_penaltyaccumulator) - race_laptime)); //drawstring(m - '16 0 0' * stringwidth(s, FALSE), s, '32 32 0', '1 1 1', hud_alpha_fg * a, DRAWFLAG_NORMAL); drawstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, FALSE, '0.75 0.75 0' * mySize_y), s, '0.75 0.75 0' * mySize_y, '1 1 1', hud_alpha_fg * a, DRAWFLAG_NORMAL); } } else { if(race_mycheckpointtime) { a = bound(0, 2 - (time - race_mycheckpointtime), 1); s = MakeRaceString(race_mycheckpoint, TIME_DECODE(race_mycheckpointdelta), -!race_mycheckpointenemy, race_mycheckpointlapsdelta, race_mycheckpointenemy); dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0) //drawcolorcodedstring(m - '0 16 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', hud_alpha_fg * a, DRAWFLAG_NORMAL); drawcolorcodedstring(pos - '0 16 0' - '0.5 0 0' * stringwidth(s, TRUE, '16 16 0'), s, '16 16 0', hud_alpha_fg * a, DRAWFLAG_NORMAL); } if(race_othercheckpointtime && race_othercheckpointenemy != "") { a = bound(0, 2 - (time - race_othercheckpointtime), 1); s = MakeRaceString(race_othercheckpoint, -TIME_DECODE(race_othercheckpointdelta), -!race_othercheckpointenemy, race_othercheckpointlapsdelta, race_othercheckpointenemy); dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0) //drawcolorcodedstring(m - '0 0 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', hud_alpha_fg * a, DRAWFLAG_NORMAL); drawcolorcodedstring(pos - '0 0 0' - '0.5 0 0' * stringwidth(s, TRUE, '16 16 0'), s, '16 16 0', hud_alpha_fg * a, DRAWFLAG_NORMAL); } if(race_penaltytime && !race_penaltyaccumulator) { t = race_penaltytime * 0.1 + race_penaltyeventtime; a = bound(0, (1 + t - time), 1); if(a > 0) { if(time < t) s = strcat("^1PENALTY: ", ftos_decimals(t - time, 1), " (", race_penaltyreason, ")"); else s = strcat("^2PENALTY: 0.0 (", race_penaltyreason, ")"); dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0) //drawcolorcodedstring(m - '0 32 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', hud_alpha_fg * a, DRAWFLAG_NORMAL); drawcolorcodedstring(pos - '0 32 0' - '0.5 0 0' * stringwidth(s, TRUE, '16 16 0'), s, '16 16 0', hud_alpha_fg * a, DRAWFLAG_NORMAL); } } } drawfont = hud_font; } // Vote window (#9) // float vote_yescount; float vote_nocount; float vote_needed; float vote_highlighted; // currently selected vote float vote_active; // is there an active vote? float vote_prev; // previous state of vote_active to check for a change float vote_alpha; float vote_change; // "time" when vote_active changed void HUD_VoteWindow(void) { float id = 9; vector pos, mySize; pos = HUD_Panel_GetPos(id); mySize = HUD_Panel_GetSize(id); string s; float a; if(vote_active != vote_prev) { vote_change = time; vote_prev = bound(0, vote_active, 1); } if(vote_active) vote_alpha = bound(0, (time - vote_change) * 2, 1); else vote_alpha = bound(0, 1 - (time - vote_change) * 2, 1); if(hud_configure) { vote_alpha = 1; vote_yescount = 3; vote_nocount = 2; vote_needed = 4; } HUD_Panel_DrawBg(id, pos, mySize); float padding; padding = cvar(strcat("hud_", HUD_Panel_GetName(id), "_bg_padding")); if(padding) { pos += '1 1 0' * padding; mySize -= '2 2 0' * padding; } if(vote_alpha) { a = vote_alpha * bound(cvar_or("hud_vote_alreadyvoted_alpha", 0.75), 1 - vote_highlighted, 1); drawpic_skin(pos, "voteprogress_back", mySize, HUD_GetBgColor(), a * hud_alpha_bg, DRAWFLAG_NORMAL); s = "A vote has been called for: "; drawstring(pos + '0.5 0 0' * mySize_x + '0 0.1 0' * mySize_y - eX * stringwidth(s, FALSE, '1 1 0' * 0.5 * mySize_y*(1/5)), s, '1 1 0' * mySize_y*(1/5), '1 1 1', a * hud_alpha_fg, DRAWFLAG_NORMAL); s = textShortenToWidth(vote_called_vote, mySize_x * 0.96, '10 0 0', stringwidth_colors); if(hud_configure) s = "Configure the HUD"; drawcolorcodedstring(pos + '0.52 0 0' * mySize_x + '0 0.3 0' * mySize_y - eX * stringwidth(s, FALSE, '1 1 0' * 0.5 * mySize_y*(1/6)), s, '1 1 0' * mySize_y*(1/6), a * hud_alpha_fg, DRAWFLAG_NORMAL); // print the yes/no counts s = strcat("Yes: ", ftos(vote_yescount)); drawstring(pos + '0 0.6 0' * mySize_y + '0.02 0 0' * mySize_x, s, '1 1 0' * mySize_y*(1/6) , eY, a * hud_alpha_fg, DRAWFLAG_NORMAL); s = strcat("No: ", ftos(vote_nocount)); drawstring(pos + '0 0.6 0' * mySize_y + '0.98 0 0' * mySize_x - eX * stringwidth(s, FALSE, '1 1 0' * mySize_y*(1/6)), s, '1 1 0' * mySize_y*(1/6), eX, a * hud_alpha_fg, DRAWFLAG_NORMAL); // draw the progress bars drawsetcliparea(pos_x, pos_y, mySize_x * 0.5 * (vote_yescount/vote_needed), mySize_y); drawpic_skin(pos, "voteprogress_prog", mySize, eY, a * hud_alpha_fg, DRAWFLAG_NORMAL); drawsetcliparea(pos_x + mySize_x - mySize_x * 0.5 * (vote_nocount/vote_needed), pos_y, mySize_x * 0.5, mySize_y); drawpic_skin(pos, "voteprogress_prog", mySize, eX, a * hud_alpha_fg, DRAWFLAG_NORMAL); // draw the highlights if(vote_highlighted == 1) { drawsetcliparea(pos_x, pos_y, mySize_x * 0.5, mySize_y); drawpic_skin(pos, "voteprogress_voted", mySize, eY, a * hud_alpha_fg, DRAWFLAG_NORMAL); } else if(vote_highlighted == 2) { drawsetcliparea(pos_x + 0.5 * mySize_x, pos_y, mySize_x * 0.5, mySize_y); drawpic_skin(pos, "voteprogress_voted", mySize, eX, a * hud_alpha_fg, DRAWFLAG_NORMAL); } drawresetcliparea(); } else if(!vote_active) { vote_highlighted = 0; } } // Mod icons panel (#10) // // CTF HUD modicon section float redflag_prevframe, blueflag_prevframe; // status during previous frame float redflag_prevstatus, blueflag_prevstatus; // last remembered status float redflag_statuschange_time, blueflag_statuschange_time; // time when the status changed void HUD_Mod_CTF_Reset(void) { redflag_prevstatus = blueflag_prevstatus = redflag_prevframe = blueflag_prevframe = redflag_statuschange_time = blueflag_statuschange_time = 0; } void HUD_Mod_CTF(vector pos, vector mySize) { vector redflag_pos, blueflag_pos; float f; // every function should have that float redflag, blueflag; // current status float redflag_statuschange_elapsedtime, blueflag_statuschange_elapsedtime; // time since the status changed float stat_items; stat_items = getstati(STAT_ITEMS); redflag = (stat_items/IT_RED_FLAG_TAKEN) & 3; blueflag = (stat_items/IT_BLUE_FLAG_TAKEN) & 3; if(hud_configure) { redflag = 1; blueflag = 2; } // when status CHANGES, set old status into prevstatus and current status into status if (redflag != redflag_prevframe) { redflag_statuschange_time = time; redflag_prevstatus = redflag_prevframe; redflag_prevframe = redflag; } if (blueflag != blueflag_prevframe) { blueflag_statuschange_time = time; blueflag_prevstatus = blueflag_prevframe; blueflag_prevframe = blueflag; } redflag_statuschange_elapsedtime = time - redflag_statuschange_time; blueflag_statuschange_elapsedtime = time - blueflag_statuschange_time; float BLINK_FACTOR = 0.15; float BLINK_BASE = 0.85; // note: // RMS = sqrt(BLINK_BASE^2 + 0.5 * BLINK_FACTOR^2) // thus // BLINK_BASE = sqrt(RMS^2 - 0.5 * BLINK_FACTOR^2) // ensure RMS == 1 float BLINK_FREQ = 5; // circle frequency, = 2*pi*frequency in hertz string red_icon, red_icon_prevstatus; float red_alpha, red_alpha_prevstatus; red_alpha = red_alpha_prevstatus = 1; switch(redflag) { case 1: red_icon = "flag_red_taken"; break; case 2: red_icon = "flag_red_lost"; break; case 3: red_icon = "flag_red_carrying"; red_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break; default: if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM2)) red_icon = "flag_red_shielded"; else red_icon = string_null; break; } switch(redflag_prevstatus) { case 1: red_icon_prevstatus = "flag_red_taken"; break; case 2: red_icon_prevstatus = "flag_red_lost"; break; case 3: red_icon_prevstatus = "flag_red_carrying"; red_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break; default: if(redflag == 3) red_icon_prevstatus = "flag_red_carrying"; // make it more visible else if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM2)) red_icon_prevstatus = "flag_red_shielded"; else red_icon_prevstatus = string_null; break; } string blue_icon, blue_icon_prevstatus; float blue_alpha, blue_alpha_prevstatus; blue_alpha = blue_alpha_prevstatus = 1; switch(blueflag) { case 1: blue_icon = "flag_blue_taken"; break; case 2: blue_icon = "flag_blue_lost"; break; case 3: blue_icon = "flag_blue_carrying"; blue_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break; default: if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM1)) blue_icon = "flag_blue_shielded"; else blue_icon = string_null; break; } switch(blueflag_prevstatus) { case 1: blue_icon_prevstatus = "flag_blue_taken"; break; case 2: blue_icon_prevstatus = "flag_blue_lost"; break; case 3: blue_icon_prevstatus = "flag_blue_carrying"; blue_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break; default: if(blueflag == 3) blue_icon_prevstatus = "flag_blue_carrying"; // make it more visible else if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM1)) blue_icon_prevstatus = "flag_blue_shielded"; else blue_icon_prevstatus = string_null; break; } if (myteam == COLOR_TEAM1) { // always draw own flag on left redflag_pos = pos; blueflag_pos = pos + eX * mySize_y; } else { blueflag_pos = pos; redflag_pos = pos + eX * mySize_y; } f = bound(0, redflag_statuschange_elapsedtime*2, 1); if(red_icon_prevstatus && f < 1) drawpic_skin_expanding(redflag_pos, red_icon_prevstatus, '1 1 0' * mySize_y, '1 1 1', hud_alpha_fg * red_alpha_prevstatus, DRAWFLAG_NORMAL, f); if(red_icon) drawpic_skin(redflag_pos, red_icon, '1 1 0' * mySize_y, '1 1 1', hud_alpha_fg * red_alpha * f, DRAWFLAG_NORMAL); f = bound(0, blueflag_statuschange_elapsedtime*2, 1); if(blue_icon_prevstatus && f < 1) drawpic_skin_expanding(blueflag_pos, blue_icon_prevstatus, '1 1 0' * mySize_y, '1 1 1', hud_alpha_fg * blue_alpha_prevstatus, DRAWFLAG_NORMAL, f); if(blue_icon) drawpic_skin(blueflag_pos, blue_icon, '1 1 0' * mySize_y, '1 1 1', hud_alpha_fg * blue_alpha * f, DRAWFLAG_NORMAL); } // Keyhunt HUD modicon section float kh_runheretime; void HUD_Mod_KH_Reset(void) { kh_runheretime = 0; } void HUD_Mod_KH(vector pos, vector mySize) { float kh_keys; float keyteam; float a, aa; vector p, pa, kh_size, kh_asize; p_x = pos_x; p_y = pos_y + 0.25 * mySize_y; kh_keys = getstati(STAT_KH_KEYS); kh_size_x = mySize_x * 0.25; kh_size_y = 0.75 * mySize_y; pa = p - eY * 0.25 * mySize_y; kh_asize_x = mySize_x * 0.25; kh_asize_y = mySize_y * 0.25; float i, key; float keycount; keycount = 0; for(i = 0; i < 4; ++i) { key = floor(kh_keys / pow(32, i)) & 31; keyteam = key - 1; if(keyteam == 30 && keycount <= 4) keycount += 4; if(keyteam == myteam || keyteam == -1 || keyteam == 30) keycount += 1; } // this yields 8 exactly if "RUN HERE" shows if(keycount == 8) { if(!kh_runheretime) kh_runheretime = time; pa_y -= fabs(sin((time - kh_runheretime) * 3.5)) * 6; // make the arrows jump in case of RUN HERE } else kh_runheretime = 0; for(i = 0; i < 4; ++i) { key = floor(kh_keys / pow(32, i)) & 31; keyteam = key - 1; switch(keyteam) { case 30: // my key keyteam = myteam; a = 1; aa = 1; break; case -1: // no key a = 0; aa = 0; break; default: // owned or dropped a = 0.2; aa = 0.5; break; } a = a * hud_alpha_fg; aa = aa * hud_alpha_fg; if(a > 0) { switch(keyteam) { case COLOR_TEAM1: drawpic_skin(pa, "kh_redarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL); // show 30% alpha key break; case COLOR_TEAM2: drawpic_skin(pa, "kh_bluearrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL); // show 30% alpha key break; case COLOR_TEAM3: drawpic_skin(pa, "kh_yellowarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL); // show 30% alpha key break; case COLOR_TEAM4: drawpic_skin(pa, "kh_pinkarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL); // show 30% alpha key break; default: break; } switch(i) // YAY! switch(i) inside a for loop for i. DailyWTF, here we come! { case 0: drawpic_skin(p, "kh_red", kh_size, '1 1 1', a, DRAWFLAG_NORMAL); // show 30% alpha key break; case 1: drawpic_skin(p, "kh_blue", kh_size, '1 1 1', a, DRAWFLAG_NORMAL); // show 30% alpha key break; case 2: drawpic_skin(p, "kh_yellow", kh_size, '1 1 1', a, DRAWFLAG_NORMAL); // show 30% alpha key break; case 3: drawpic_skin(p, "kh_pink", kh_size, '1 1 1', a, DRAWFLAG_NORMAL); // show 30% alpha key break; } } p_x += 0.25 * mySize_x; pa_x += 0.25 * mySize_x; } } // Nexball HUD mod icon void HUD_Mod_NexBall(vector pos, vector mySize) { float stat_items, nb_pb_starttime, dt, p; stat_items = getstati(STAT_ITEMS); nb_pb_starttime = getstatf(STAT_NB_METERSTART); //Manage the progress bar if any if (nb_pb_starttime > 0) { dt = mod(time - nb_pb_starttime, nb_pb_period); // one period of positive triangle p = 2 * dt / nb_pb_period; if (p > 1) p = 2 - p; //Draw the filling drawpic_skin(pos, "statusbar", eX * p * mySize_x + eY * mySize_y, HUD_Panel_GetProgressBarColor("nexball"), cvar("hud_progressbar_alpha"), DRAWFLAG_NORMAL); } pos_x += 0.5 * mySize_x - 0.5 * mySize_y; //horizontal margin to the picture if (stat_items & IT_KEY1) drawpic_skin(pos, "nexball_carrying", '1 1 0' * mySize_y, '1 1 1', 1, DRAWFLAG_NORMAL); } // Race/CTS HUD mod icons float crecordtime_prev; // last remembered crecordtime float crecordtime_change_time; // time when crecordtime last changed float srecordtime_prev; // last remembered srecordtime float srecordtime_change_time; // time when srecordtime last changed float race_status_time; float race_status_prev; string race_status_name_prev; void HUD_Mod_Race(vector pos, vector mySize) { entity me; me = playerslots[player_localentnum - 1]; float t, score; float f; // yet another function has this score = me.(scores[ps_primary]); if not((scores_flags[ps_primary] & SFL_TIME) && !teamplay) // race/cts record display on HUD return; // no records in the actual race drawfont = hud_bigfont; // clientside personal record string rr; if(gametype == GAME_CTS) rr = CTS_RECORD; else rr = RACE_RECORD; t = stof(db_get(ClientProgsDB, strcat(shortmapname, rr, "time"))); if(score && (score < t || !t)) { db_put(ClientProgsDB, strcat(shortmapname, rr, "time"), ftos(score)); if(cvar("cl_autodemo_delete_keeprecords")) { f = cvar("cl_autodemo_delete"); f &~= 1; cvar_set("cl_autodemo_delete", ftos(f)); // don't delete demo with new record! } } if(t != crecordtime_prev) { crecordtime_prev = t; crecordtime_change_time = time; } f = time - crecordtime_change_time; if (f > 1) { drawstring(pos, "Personal best ", '1 1 0' * 0.15 * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL); drawstring(pos + eY * 0.2 * mySize_y, TIME_ENCODED_TOSTRING(t), '1 1 0' * 0.2 * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL); } else { drawstring(pos, "Personal best ", '1 1 0' * 0.15 * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL); drawstring(pos + eY * 0.2 * mySize_y, TIME_ENCODED_TOSTRING(t), '1 1 0' * 0.2 * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL); drawstring_expanding(pos, "Personal best ", '1 1 0' * 0.15 * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL, f); drawstring_expanding(pos + eY * 0.2 * mySize_y, TIME_ENCODED_TOSTRING(t), '1 1 0' * 0.2 * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL, f); } // server record t = race_server_record; if(t != srecordtime_prev) { srecordtime_prev = t; srecordtime_change_time = time; } f = time - srecordtime_change_time; if (f > 1) { drawstring(pos + eY * 0.5 * mySize_y, "Server best ", '1 1 0' * 0.15 * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL); drawstring(pos + eY * 0.5 * mySize_y + eY * 0.2 * mySize_y, TIME_ENCODED_TOSTRING(t),'1 1 0' * 0.2 * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL); } else { drawstring(pos + eY * 0.5 * mySize_y, "Server best ", '1 1 0' * 0.15 * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL); drawstring(pos + eY * 0.5 * mySize_y + eY * 0.2 * mySize_y, TIME_ENCODED_TOSTRING(t),'1 1 0' * 0.2 * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL); drawstring_expanding(pos + eY * 0.5 * mySize_y, "Server best ", '1 1 0' * 0.15 * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL, f); drawstring_expanding(pos + eY * 0.5 * mySize_y + eY * 0.2 * mySize_y, TIME_ENCODED_TOSTRING(t),'1 1 0' * 0.2 * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL, f); } if (race_status != race_status_prev || race_status_name != race_status_name_prev) { race_status_time = time + 5; race_status_prev = race_status; if (race_status_name_prev) strunzone(race_status_name_prev); race_status_name_prev = strzone(race_status_name); } pos_x += mySize_x/2; // race "awards" float a; a = bound(0, race_status_time - time, 1); string s; s = textShortenToWidth(race_status_name, 120, '10 10 0', stringwidth_colors); float rank; if(race_status > 0) rank = race_CheckName(race_status_name); string rankname; rankname = race_PlaceName(rank); if(race_status == 0) drawpic_skin(pos, "race_newfail", '80 80 0', '1 1 1', hud_alpha_fg * a, DRAWFLAG_NORMAL); else if(race_status == 1) { drawpic_skin(pos, "race_newtime", '80 80 0', '1 1 1', hud_alpha_fg * a, DRAWFLAG_NORMAL); drawcolorcodedstring(pos + '40 80 0' - eX * stringwidth(s, TRUE, '5 0 0'), s, '10 10 0', hud_alpha_fg * a, DRAWFLAG_NORMAL); drawstring(pos + '40 20 0' - eX * stringwidth(rankname, TRUE, '7 0 0'), rankname, '14 14 0', '1 1 1', hud_alpha_fg * a, DRAWFLAG_NORMAL); } else if(race_status == 2) { if(race_status_name == GetPlayerName(player_localentnum -1) || !race_myrank || race_myrank < rank) drawpic_skin(pos, "race_newrankgreen", '80 80 0', '1 1 1', hud_alpha_fg * a, DRAWFLAG_NORMAL); else drawpic_skin(pos, "race_newrankyellow", '80 80 0', '1 1 1', hud_alpha_fg * a, DRAWFLAG_NORMAL); drawcolorcodedstring(pos + '40 80 0' - eX * stringwidth(s, TRUE, '5 0 0'), s, '10 10 0', hud_alpha_fg * a, DRAWFLAG_NORMAL); drawstring(pos + '40 20 0' - eX * stringwidth(rankname, TRUE, '7 0 0'), rankname, '14 14 0', '1 1 1', hud_alpha_fg * a, DRAWFLAG_NORMAL); } else if(race_status == 3) { drawpic_skin(pos, "race_newrecordserver", '80 80 0', '1 1 1', hud_alpha_fg * a, DRAWFLAG_NORMAL); drawcolorcodedstring(pos + '40 80 0' - eX * stringwidth(s, TRUE, '5 0 0'), s, '10 10 0', hud_alpha_fg * a, DRAWFLAG_NORMAL); drawstring(pos + '40 20 0' - eX * stringwidth(rankname, TRUE, '7 0 0'), rankname, '14 14 0', '1 1 1', hud_alpha_fg * a, DRAWFLAG_NORMAL); } if (race_status_time - time <= 0) { race_status_prev = -1; race_status = -1; if(race_status_name) strunzone(race_status_name); race_status_name = string_null; if(race_status_name_prev) strunzone(race_status_name_prev); race_status_name_prev = string_null; } drawfont = hud_font; } // TODO: idea: alpha fade in/out empty panels void HUD_ModIcons(void) { if (gametype != GAME_KEYHUNT && gametype != GAME_CTF && gametype != GAME_NEXBALL && gametype != GAME_CTS && gametype != GAME_RACE && !hud_configure) return; float id = 10; vector pos, mySize; pos = HUD_Panel_GetPos(id); mySize = HUD_Panel_GetSize(id); HUD_Panel_DrawBg(id, pos, mySize); float padding; padding = cvar(strcat("hud_", HUD_Panel_GetName(id), "_bg_padding")); if(padding) { pos += '1 1 0' * padding; mySize -= '2 2 0' * padding; } // TODO... well make them work in a panel etc if(gametype == GAME_KEYHUNT) HUD_Mod_KH(pos, mySize); else if(gametype == GAME_CTF || hud_configure) HUD_Mod_CTF(pos, mySize); else if(gametype == GAME_NEXBALL) HUD_Mod_NexBall(pos, mySize); else if(gametype == GAME_CTS || gametype == GAME_RACE) HUD_Mod_Race(pos, mySize); } // Draw pressed keys (#11) // void HUD_DrawPressedKeys(void) { float id = 11; vector pos, mySize; pos = HUD_Panel_GetPos(id); mySize = HUD_Panel_GetSize(id); HUD_Panel_DrawBg(id, pos, mySize); float padding; padding = cvar(strcat("hud_", HUD_Panel_GetName(id), "_bg_padding")); if(padding) { pos += '1 1 0' * padding; mySize -= '2 2 0' * padding; } float pressedkeys; pressedkeys = getstatf(STAT_PRESSED_KEYS); drawpic_skin(pos, "key_bg.tga", mySize, '1 1 1', 0.1 * hud_alpha_fg, DRAWFLAG_NORMAL); drawpic_skin(pos + eX * mySize_x - eX * 0.22 * mySize_x + eY * 0.195 * mySize_y, ((pressedkeys & KEY_CROUCH) ? "key_crouch_inv.tga" : "key_crouch.tga"), '1 1 0' * (1/3) * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL); drawpic_skin(pos + eX * 0.5 * mySize_x - eX * 0.23 * mySize_y + eY * 0.040 * mySize_y, ((pressedkeys & KEY_FORWARD) ? "key_forward_inv.tga" : "key_forward.tga"), '1 1 0' * 0.46 * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL); drawpic_skin(pos + eX * 0.023 * mySize_x + eY * 0.195 * mySize_y, ((pressedkeys & KEY_JUMP) ? "key_jump_inv.tga" : "key_jump.tga"), '1 1 0' * (1/3) * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL); drawpic_skin(pos + eX * 0.1 * mySize_x + eY * 0.486 * mySize_y, ((pressedkeys & KEY_LEFT) ? "key_left_inv.tga" : "key_left.tga"), '1 1 0' * 0.46 * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL); drawpic_skin(pos + eX * 0.5 * mySize_x - eX * 0.23 * mySize_y + eY * 0.486 * mySize_y, ((pressedkeys & KEY_BACKWARD) ? "key_backward_inv.tga" : "key_backward.tga"), '1 1 0' * 0.46 * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL); drawpic_skin(pos + eX * mySize_x - eX * 0.372 * mySize_x + eY * 0.486 * mySize_y, ((pressedkeys & KEY_RIGHT) ? "key_right_inv.tga" : "key_right.tga"), '1 1 0' * 0.46 * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL); } /* ================== Main HUD system ================== */ void HUD_ShowSpeed(void) { vector numsize; float pos, conversion_factor; string speed, zspeed, unit; switch(cvar("cl_showspeed_unit")) { default: case 0: unit = ""; conversion_factor = 1.0; break; case 1: unit = " qu/s"; conversion_factor = 1.0; break; case 2: unit = " m/s"; conversion_factor = 0.0254; break; case 3: unit = " km/h"; conversion_factor = 0.0254 * 3.6; break; case 4: unit = " mph"; conversion_factor = 0.0254 * 3.6 * 0.6213711922; break; case 5: unit = " knots"; conversion_factor = 0.0254 * 1.943844492; // 1 m/s = 1.943844492 knots, because 1 knot = 1.852 km/h break; } speed = strcat(ftos(floor( vlen(pmove_vel - pmove_vel_z * '0 0 1') * conversion_factor + 0.5 )), unit); numsize_x = numsize_y = cvar("cl_showspeed_size"); pos = (vid_conheight - numsize_y) * cvar("cl_showspeed_position"); drawfont = hud_bigfont; drawstringcenter(eX + pos * eY, speed, numsize, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL); if (cvar("cl_showspeed_z") == 1) { zspeed = strcat(ftos(fabs(floor( pmove_vel_z * conversion_factor + 0.5 ))), unit); drawstringcenter(eX + pos * eY + numsize_y * eY, zspeed, numsize * 0.5, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL); } drawfont = hud_font; } vector acc_prevspeed; float acc_prevtime; float acc_avg; void HUD_ShowAcceleration(void) { float acceleration, sz, scale, alpha, f; vector pos, top, rgb; top_x = vid_conwidth/2; top_y = 0; f = time - acc_prevtime; if(cvar("cl_showacceleration_z")) acceleration = (vlen(pmove_vel) - vlen(acc_prevspeed)) * (1 / f); else acceleration = (vlen(pmove_vel - '0 0 1' * pmove_vel_z) - vlen(acc_prevspeed - '0 0 1' * acc_prevspeed_z)) * (1 / f); acc_prevspeed = pmove_vel; acc_prevtime = time; f = bound(0, f * 10, 1); acc_avg = acc_avg * (1 - f) + acceleration * f; acceleration = acc_avg / getstatf(STAT_MOVEVARS_MAXSPEED); pos = top - sz/2 * eY + (cvar("cl_showacceleration_position") * vid_conheight) * eY; sz = cvar("cl_showacceleration_size"); scale = cvar("cl_showacceleration_scale"); alpha = cvar("cl_showacceleration_alpha"); if (cvar("cl_showacceleration_color_custom")) rgb = stov(cvar_string("cl_showacceleration_color")); else { rgb = '1 1 1'; if (acceleration < 0) { rgb = '1 .5 .5' - '0 .5 .5' * bound(0, -acceleration * 0.2, 1); } else if (acceleration > 0) { rgb = '.5 1 .5' - '.5 0 .5' * bound(0, +acceleration * 0.2, 1); } } if (acceleration > 0) drawpic_skin(pos, "statusbar", acceleration * scale * '40 0 0' + sz * eY, rgb, alpha * hud_alpha_fg, DRAWFLAG_NORMAL); else if (acceleration < 0) drawpic_skin(pos + acceleration * scale * '40 0 0', "statusbar", -acceleration * scale * '40 0 0' + sz * eY, rgb, alpha * hud_alpha_fg, DRAWFLAG_NORMAL); } void HUD_Reset (void) { // reset gametype specific icons if(gametype == GAME_KEYHUNT) HUD_Mod_KH_Reset(); else if(gametype == GAME_CTF) HUD_Mod_CTF_Reset(); } void HUD_Main (void) { hud_alpha_bg = cvar_or("hud_bg_alpha", 0.8) * (1 - cvar("_menu_alpha")); hud_border_thickness = bound(0, cvar("hud_border_thickness"), 5); hud_accuracy_border_thickness = bound(0, cvar_or("hud_accuracy_border_thickness", 1), 5); hud_color_bg_team = cvar("hud_color_bg_team"); hud_fontsize = HUD_GetFontsize("hud_fontsize"); hud_fontsize_spec = HUD_GetFontsize("hud_fontsize_spec"); hud_configure = cvar("_hud_configure"); // Drawing stuff if(cvar("hud_dock")) drawpic_skin('0 0 0', "dock", eX * vid_conwidth + eY * vid_conheight, stov(cvar_string("hud_dock_color")), cvar("hud_dock_alpha"), DRAWFLAG_NORMAL); if(HUD_Panel_CheckActive(0)) HUD_WeaponIcons(); if(HUD_Panel_CheckActive(1)) HUD_Inventory(); if(HUD_Panel_CheckActive(2)) HUD_Powerups(); if(HUD_Panel_CheckActive(3)) HUD_HealthArmor(); if(HUD_Panel_CheckActive(4)) HUD_Notify(); if(HUD_Panel_CheckActive(5)) HUD_Timer(); // TODO hud'ify if(HUD_Panel_CheckActive(6)) if(ons_showmap || cvar_string("cl_teamradar") != "0" && (cvar("cl_teamradar") == 2 || teamplay)) HUD_Radar(); if(HUD_Panel_CheckActive(7)) HUD_Score(); if(HUD_Panel_CheckActive(8)) if(gametype == GAME_RACE || gametype == GAME_CTS || hud_configure) HUD_RaceTimer(); if(HUD_Panel_CheckActive(9)) HUD_VoteWindow(); if(HUD_Panel_CheckActive(10)) HUD_ModIcons(); // TODO hud'ify if(HUD_Panel_CheckActive(11)) if(spectatee_status > 0 || cvar("hud_pressedkeys") >= 2 || hud_configure) HUD_DrawPressedKeys(); // TODO hud_'ify these if (cvar("cl_showspeed")) HUD_ShowSpeed(); if (cvar("cl_showacceleration")) HUD_ShowAcceleration(); }