#include "hud.qh" #include "_all.qh" #include "hud_config.qh" #include "mapvoting.qh" #include "scoreboard.qh" #include "teamradar.qh" #include "t_items.qh" #include "../dpdefs/keycodes.qh" #include "../common/buffs.qh" #include "../common/constants.qh" #include "../common/deathtypes.qh" #include "../common/items/all.qc" #include "../common/mapinfo.qh" #include "../common/nades.qh" #include "../server/mutators/gamemode_ctf.qh" #include "../common/stats.qh" #include "../csqcmodellib/cl_player.qh" /* ================== Misc HUD functions ================== */ vector HUD_Get_Num_Color (float x, float maxvalue) { float blinkingamt; vector color; if(x >= maxvalue) { color.x = sin(2*M_PI*time); color.y = 1; color.z = sin(2*M_PI*time); } else if(x > maxvalue * 0.75) { color.x = 0.4 - (x-150)*0.02 * 0.4; //red value between 0.4 -> 0 color.y = 0.9 + (x-150)*0.02 * 0.1; // green value between 0.9 -> 1 color.z = 0; } else if(x > maxvalue * 0.5) { color.x = 1 - (x-100)*0.02 * 0.6; //red value between 1 -> 0.4 color.y = 1 - (x-100)*0.02 * 0.1; // green value between 1 -> 0.9 color.z = 1 - (x-100)*0.02; // blue value between 1 -> 0 } else if(x > maxvalue * 0.25) { color.x = 1; color.y = 1; color.z = 0.2 + (x-50)*0.02 * 0.8; // blue value between 0.2 -> 1 } else if(x > maxvalue * 0.1) { color.x = 1; color.y = (x-20)*90/27/100; // green value between 0 -> 1 color.z = (x-20)*90/27/100 * 0.2; // blue value between 0 -> 0.2 } else { color.x = 1; color.y = 0; color.z = 0; } blinkingamt = (1 - x/maxvalue/0.25); if(blinkingamt > 0) { color.x = color.x - color.x * blinkingamt * sin(2*M_PI*time); color.y = color.y - color.y * blinkingamt * sin(2*M_PI*time); color.z = color.z - color.z * blinkingamt * sin(2*M_PI*time); } return color; } float HUD_GetRowCount(int item_count, vector size, float item_aspect) { float aspect = size_y / size_x; return bound(1, floor((sqrt(4 * item_aspect * aspect * item_count + aspect * aspect) + aspect + 0.5) / 2), item_count); } vector HUD_GetTableSize_BestItemAR(int item_count, vector psize, float item_aspect) { float columns, rows; float ratio, best_ratio = 0; float best_columns = 1, best_rows = 1; bool vertical = (psize.x / psize.y >= item_aspect); if(vertical) { psize = eX * psize.y + eY * psize.x; item_aspect = 1 / item_aspect; } rows = ceil(sqrt(item_count)); columns = ceil(item_count/rows); while(columns >= 1) { ratio = (psize.x/columns) / (psize.y/rows); if(ratio > item_aspect) ratio = item_aspect * item_aspect / ratio; if(ratio <= best_ratio) break; // ratio starts decreasing by now, skip next configurations best_columns = columns; best_rows = rows; best_ratio = ratio; if(columns == 1) break; --columns; rows = ceil(item_count/columns); } if(vertical) return eX * best_rows + eY * best_columns; else return eX * best_columns + eY * best_rows; } // return the string of the onscreen race timer string MakeRaceString(int cp, float mytime, float theirtime, float lapdelta, string theirname) { string col; string timestr; string cpname; string lapstr; lapstr = ""; if(theirtime == 0) // goal hit { if(mytime > 0) { timestr = strcat("+", ftos_decimals(+mytime, TIME_DECIMALS)); col = "^1"; } else if(mytime == 0) { timestr = "+0.0"; col = "^3"; } else { timestr = strcat("-", ftos_decimals(-mytime, TIME_DECIMALS)); col = "^2"; } if(lapdelta > 0) { lapstr = sprintf(_(" (-%dL)"), lapdelta); col = "^2"; } else if(lapdelta < 0) { lapstr = sprintf(_(" (+%dL)"), -lapdelta); col = "^1"; } } else if(theirtime > 0) // anticipation { if(mytime >= theirtime) timestr = strcat("+", ftos_decimals(mytime - theirtime, TIME_DECIMALS)); else timestr = TIME_ENCODED_TOSTRING(TIME_ENCODE(theirtime)); col = "^3"; } else { col = "^7"; timestr = ""; } if(cp == 254) cpname = _("Start line"); else if(cp == 255) cpname = _("Finish line"); else if(cp) cpname = sprintf(_("Intermediate %d"), cp); else cpname = _("Finish line"); if(theirtime < 0) return strcat(col, cpname); else if(theirname == "") return strcat(col, sprintf("%s (%s)", cpname, timestr)); else return strcat(col, sprintf("%s (%s %s)", cpname, timestr, strcat(theirname, col, lapstr))); } // Check if the given name already exist in race rankings? In that case, where? (otherwise return 0) int race_CheckName(string net_name) { int i; for (i=RANKINGS_CNT-1;i>=0;--i) if(grecordholder[i] == net_name) return i+1; return 0; } /* ================== HUD panels ================== */ // draw the background/borders #define HUD_Panel_DrawBg(theAlpha) do { \ if(panel.current_panel_bg != "0" && panel.current_panel_bg != "") \ draw_BorderPicture(panel_pos - '1 1 0' * panel_bg_border, panel.current_panel_bg, panel_size + '1 1 0' * 2 * panel_bg_border, panel_bg_color, panel_bg_alpha * theAlpha, '1 1 0' * (panel_bg_border/BORDER_MULTIPLIER));\ } while(0) //basically the same code of draw_ButtonPicture and draw_VertButtonPicture for the menu void HUD_Panel_DrawProgressBar(vector theOrigin, vector theSize, string pic, float length_ratio, bool vertical, float baralign, vector theColor, float theAlpha, int drawflag) { if(!length_ratio || !theAlpha) return; if(length_ratio > 1) length_ratio = 1; if (baralign == 3) { if(length_ratio < -1) length_ratio = -1; } else if(length_ratio < 0) return; vector square; vector width, height; if(vertical) { pic = strcat(hud_skin_path, "/", pic, "_vertical"); if(precache_pic(pic) == "") { pic = "gfx/hud/default/progressbar_vertical"; } if (baralign == 1) // bottom align theOrigin.y += (1 - length_ratio) * theSize.y; else if (baralign == 2) // center align theOrigin.y += 0.5 * (1 - length_ratio) * theSize.y; else if (baralign == 3) // center align, positive values down, negative up { theSize.y *= 0.5; if (length_ratio > 0) theOrigin.y += theSize.y; else { theOrigin.y += (1 + length_ratio) * theSize.y; length_ratio = -length_ratio; } } theSize.y *= length_ratio; vector bH; width = eX * theSize.x; height = eY * theSize.y; if(theSize.y <= theSize.x * 2) { // button not high enough // draw just upper and lower part then square = eY * theSize.y * 0.5; bH = eY * (0.25 * theSize.y / (theSize.x * 2)); drawsubpic(theOrigin, square + width, pic, '0 0 0', eX + bH, theColor, theAlpha, drawflag); drawsubpic(theOrigin + square, square + width, pic, eY - bH, eX + bH, theColor, theAlpha, drawflag); } else { square = eY * theSize.x; drawsubpic(theOrigin, width + square, pic, '0 0 0', '1 0.25 0', theColor, theAlpha, drawflag); drawsubpic(theOrigin + square, theSize - 2 * square, pic, '0 0.25 0', '1 0.5 0', theColor, theAlpha, drawflag); drawsubpic(theOrigin + height - square, width + square, pic, '0 0.75 0', '1 0.25 0', theColor, theAlpha, drawflag); } } else { pic = strcat(hud_skin_path, "/", pic); if(precache_pic(pic) == "") { pic = "gfx/hud/default/progressbar"; } if (baralign == 1) // right align theOrigin.x += (1 - length_ratio) * theSize.x; else if (baralign == 2) // center align theOrigin.x += 0.5 * (1 - length_ratio) * theSize.x; else if (baralign == 3) // center align, positive values on the right, negative on the left { theSize.x *= 0.5; if (length_ratio > 0) theOrigin.x += theSize.x; else { theOrigin.x += (1 + length_ratio) * theSize.x; length_ratio = -length_ratio; } } theSize.x *= length_ratio; vector bW; width = eX * theSize.x; height = eY * theSize.y; if(theSize.x <= theSize.y * 2) { // button not wide enough // draw just left and right part then square = eX * theSize.x * 0.5; bW = eX * (0.25 * theSize.x / (theSize.y * 2)); drawsubpic(theOrigin, square + height, pic, '0 0 0', eY + bW, theColor, theAlpha, drawflag); drawsubpic(theOrigin + square, square + height, pic, eX - bW, eY + bW, theColor, theAlpha, drawflag); } else { square = eX * theSize.y; drawsubpic(theOrigin, height + square, pic, '0 0 0', '0.25 1 0', theColor, theAlpha, drawflag); drawsubpic(theOrigin + square, theSize - 2 * square, pic, '0.25 0 0', '0.5 1 0', theColor, theAlpha, drawflag); drawsubpic(theOrigin + width - square, height + square, pic, '0.75 0 0', '0.25 1 0', theColor, theAlpha, drawflag); } } } void HUD_Panel_DrawHighlight(vector pos, vector mySize, vector color, float theAlpha, int drawflag) { if(!theAlpha) return; string pic; pic = strcat(hud_skin_path, "/num_leading"); if(precache_pic(pic) == "") { pic = "gfx/hud/default/num_leading"; } drawsubpic(pos, eX * min(mySize.x * 0.5, mySize.y) + eY * mySize.y, pic, '0 0 0', '0.25 1 0', color, theAlpha, drawflag); if(mySize.x/mySize.y > 2) drawsubpic(pos + eX * mySize.y, eX * (mySize.x - 2 * mySize.y) + eY * mySize.y, pic, '0.25 0 0', '0.5 1 0', color, theAlpha, drawflag); drawsubpic(pos + eX * mySize.x - eX * min(mySize.x * 0.5, mySize.y), eX * min(mySize.x * 0.5, mySize.y) + eY * mySize.y, pic, '0.75 0 0', '0.25 1 0', color, theAlpha, drawflag); } // Weapon icons (#0) // entity weaponorder[WEP_MAXCOUNT]; void weaponorder_swap(int i, int j, entity pass) { entity h = weaponorder[i]; weaponorder[i] = weaponorder[j]; weaponorder[j] = h; } string weaponorder_cmp_str; int weaponorder_cmp(int i, int j, entity pass) { int ai, aj; ai = strstrofs(weaponorder_cmp_str, sprintf(" %d ", weaponorder[i].weapon), 0); aj = strstrofs(weaponorder_cmp_str, sprintf(" %d ", weaponorder[j].weapon), 0); return aj - ai; // the string is in REVERSE order (higher prio at the right is what we want, but higher prio first is the string) } void HUD_Weapons(void) { // declarations WepSet weapons_stat = WepSet_GetFromStat(); int i; float f, a; float screen_ar; vector center = '0 0 0'; int weapon_count, weapon_id; int row, column, rows = 0, columns = 0; bool vertical_order = true; float aspect = autocvar_hud_panel_weapons_aspect; float timeout = autocvar_hud_panel_weapons_timeout; float timein_effect_length = autocvar_hud_panel_weapons_timeout_speed_in; //? 0.375 : 0); float timeout_effect_length = autocvar_hud_panel_weapons_timeout_speed_out; //? 0.75 : 0); vector barsize = '0 0 0', baroffset = '0 0 0'; vector ammo_color = '1 0 1'; float ammo_alpha = 1; float when = max(1, autocvar_hud_panel_weapons_complainbubble_time); float fadetime = max(0, autocvar_hud_panel_weapons_complainbubble_fadetime); vector weapon_pos, weapon_size = '0 0 0'; vector color; // check to see if we want to continue if(intermission == 2) return; if(hud != HUD_NORMAL) return; if(!autocvar__hud_configure) { if((!autocvar_hud_panel_weapons) || (spectatee_status == -1)) return; if(timeout && time >= weapontime + timeout + timeout_effect_length) if(autocvar_hud_panel_weapons_timeout_effect == 3 || (autocvar_hud_panel_weapons_timeout_effect == 1 && !(autocvar_hud_panel_weapons_timeout_fadebgmin + autocvar_hud_panel_weapons_timeout_fadefgmin))) { weaponprevtime = time; return; } } // update generic hud functions HUD_Panel_UpdateCvars(); // figure out weapon order (how the weapons are sorted) // TODO make this configurable if(weaponorder_bypriority != autocvar_cl_weaponpriority || !weaponorder[0]) { int weapon_cnt; if(weaponorder_bypriority) strunzone(weaponorder_bypriority); if(weaponorder_byimpulse) strunzone(weaponorder_byimpulse); weaponorder_bypriority = strzone(autocvar_cl_weaponpriority); weaponorder_byimpulse = strzone(W_FixWeaponOrder_BuildImpulseList(W_FixWeaponOrder_ForceComplete(W_NumberWeaponOrder(weaponorder_bypriority)))); weaponorder_cmp_str = strcat(" ", weaponorder_byimpulse, " "); weapon_cnt = 0; for(i = WEP_FIRST; i <= WEP_LAST; ++i) { self = get_weaponinfo(i); if(self.impulse >= 0) { weaponorder[weapon_cnt] = self; ++weapon_cnt; } } for(i = weapon_cnt; i < WEP_MAXCOUNT; ++i) weaponorder[i] = world; heapsort(weapon_cnt, weaponorder_swap, weaponorder_cmp, world); weaponorder_cmp_str = string_null; } if(!autocvar_hud_panel_weapons_complainbubble || autocvar__hud_configure || time - complain_weapon_time >= when + fadetime) complain_weapon = 0; if(autocvar__hud_configure) { if(!weapons_stat) for(i = WEP_FIRST; i <= WEP_LAST; i += floor((WEP_LAST-WEP_FIRST)/5)) weapons_stat |= WepSet_FromWeapon(i); #if 0 /// debug code if(cvar("wep_add")) { weapons_stat = '0 0 0'; float countw = 1 + floor((floor(time * cvar("wep_add"))) % WEP_COUNT); for(i = WEP_FIRST; i <= countw; ++i) weapons_stat |= WepSet_FromWeapon(i); } #endif } // determine which weapons are going to be shown if (autocvar_hud_panel_weapons_onlyowned) { if(autocvar__hud_configure) { if(menu_enabled != 2) HUD_Panel_DrawBg(1); // also draw the bg of the entire panel } // do we own this weapon? weapon_count = 0; for(i = 0; i <= WEP_LAST-WEP_FIRST; ++i) if((weapons_stat & WepSet_FromWeapon(weaponorder[i].weapon)) || (weaponorder[i].weapon == complain_weapon)) ++weapon_count; // might as well commit suicide now, no reason to live ;) if (weapon_count == 0) return; vector old_panel_size = panel_size; vector padded_panel_size = panel_size - '2 2 0' * panel_bg_padding; // get the all-weapons layout vector table_size = HUD_GetTableSize_BestItemAR(WEP_COUNT, padded_panel_size, aspect); columns = table_size.x; rows = table_size.y; weapon_size.x = padded_panel_size.x / columns; weapon_size.y = padded_panel_size.y / rows; // NOTE: although weapons should aways look the same even if onlyowned is enabled, // we enlarge them a bit when possible to better match the desired aspect ratio if(padded_panel_size.x / padded_panel_size.y < aspect) { // maximum number of rows that allows to display items with the desired aspect ratio int max_rows = floor(padded_panel_size.y / (weapon_size.x / aspect)); columns = min(columns, ceil(weapon_count / max_rows)); rows = ceil(weapon_count / columns); weapon_size.y = min(padded_panel_size.y / rows, weapon_size.x / aspect); weapon_size.x = min(padded_panel_size.x / columns, aspect * weapon_size.y); vertical_order = false; } else { int max_columns = floor(padded_panel_size.x / (weapon_size.y * aspect)); rows = min(rows, ceil(weapon_count / max_columns)); columns = ceil(weapon_count / rows); weapon_size.x = min(padded_panel_size.x / columns, aspect * weapon_size.y); weapon_size.y = min(padded_panel_size.y / rows, weapon_size.x / aspect); vertical_order = true; } // reduce size of the panel panel_size.x = columns * weapon_size.x; panel_size.y = rows * weapon_size.y; panel_size += '2 2 0' * panel_bg_padding; // center the resized panel, or snap it to the screen edge when close enough if(panel_pos.x > vid_conwidth * 0.001) { if(panel_pos.x + old_panel_size.x > vid_conwidth * 0.999) panel_pos.x += old_panel_size.x - panel_size.x; else panel_pos.x += (old_panel_size.x - panel_size.x) / 2; } else if(old_panel_size.x > vid_conwidth * 0.999) panel_pos.x += (old_panel_size.x - panel_size.x) / 2; if(panel_pos.y > vid_conheight * 0.001) { if(panel_pos.y + old_panel_size.y > vid_conheight * 0.999) panel_pos.y += old_panel_size.y - panel_size.y; else panel_pos.y += (old_panel_size.y - panel_size.y) / 2; } else if(old_panel_size.y > vid_conheight * 0.999) panel_pos.y += (old_panel_size.y - panel_size.y) / 2; } else weapon_count = WEP_COUNT; // animation for fading in/out the panel respectively when not in use if(!autocvar__hud_configure) { if (timeout && time >= weapontime + timeout) // apply timeout effect if needed { f = bound(0, (time - (weapontime + timeout)) / timeout_effect_length, 1); // fade the panel alpha if(autocvar_hud_panel_weapons_timeout_effect == 1) { panel_bg_alpha *= (autocvar_hud_panel_weapons_timeout_fadebgmin * f + (1 - f)); panel_fg_alpha *= (autocvar_hud_panel_weapons_timeout_fadefgmin * f + (1 - f)); } else if(autocvar_hud_panel_weapons_timeout_effect == 3) { panel_bg_alpha *= (1 - f); panel_fg_alpha *= (1 - f); } // move the panel off the screen if (autocvar_hud_panel_weapons_timeout_effect == 2 || autocvar_hud_panel_weapons_timeout_effect == 3) { f *= f; // for a cooler movement center.x = panel_pos.x + panel_size.x/2; center.y = panel_pos.y + panel_size.y/2; screen_ar = vid_conwidth/vid_conheight; if (center.x/center.y < screen_ar) //bottom left { if ((vid_conwidth - center.x)/center.y < screen_ar) //bottom panel_pos.y += f * (vid_conheight - panel_pos.y); else //left panel_pos.x -= f * (panel_pos.x + panel_size.x); } else //top right { if ((vid_conwidth - center.x)/center.y < screen_ar) //right panel_pos.x += f * (vid_conwidth - panel_pos.x); else //top panel_pos.y -= f * (panel_pos.y + panel_size.y); } if(f == 1) center.x = -1; // mark the panel as off screen } weaponprevtime = time - (1 - f) * timein_effect_length; } else if (timeout && time < weaponprevtime + timein_effect_length) // apply timein effect if needed { f = bound(0, (time - weaponprevtime) / timein_effect_length, 1); // fade the panel alpha if(autocvar_hud_panel_weapons_timeout_effect == 1) { panel_bg_alpha *= (autocvar_hud_panel_weapons_timeout_fadebgmin * (1 - f) + f); panel_fg_alpha *= (autocvar_hud_panel_weapons_timeout_fadefgmin * (1 - f) + f); } else if(autocvar_hud_panel_weapons_timeout_effect == 3) { panel_bg_alpha *= (f); panel_fg_alpha *= (f); } // move the panel back on screen if (autocvar_hud_panel_weapons_timeout_effect == 2 || autocvar_hud_panel_weapons_timeout_effect == 3) { f *= f; // for a cooler movement f = 1 - f; center.x = panel_pos.x + panel_size.x/2; center.y = panel_pos.y + panel_size.y/2; screen_ar = vid_conwidth/vid_conheight; if (center.x/center.y < screen_ar) //bottom left { if ((vid_conwidth - center.x)/center.y < screen_ar) //bottom panel_pos.y += f * (vid_conheight - panel_pos.y); else //left panel_pos.x -= f * (panel_pos.x + panel_size.x); } else //top right { if ((vid_conwidth - center.x)/center.y < screen_ar) //right panel_pos.x += f * (vid_conwidth - panel_pos.x); else //top panel_pos.y -= f * (panel_pos.y + panel_size.y); } } } } // draw the background, then change the virtual size of it to better fit other items inside HUD_Panel_DrawBg(1); if(center.x == -1) return; if(panel_bg_padding) { panel_pos += '1 1 0' * panel_bg_padding; panel_size -= '2 2 0' * panel_bg_padding; } // after the sizing and animations are done, update the other values if(!rows) // if rows is > 0 onlyowned code has already updated these vars { vector table_size = HUD_GetTableSize_BestItemAR(WEP_COUNT, panel_size, aspect); columns = table_size.x; rows = table_size.y; weapon_size.x = panel_size.x / columns; weapon_size.y = panel_size.y / rows; vertical_order = (panel_size.x / panel_size.y >= aspect); } // calculate position/size for visual bar displaying ammount of ammo status if (autocvar_hud_panel_weapons_ammo) { ammo_color = stov(autocvar_hud_panel_weapons_ammo_color); ammo_alpha = panel_fg_alpha * autocvar_hud_panel_weapons_ammo_alpha; if(weapon_size.x/weapon_size.y > aspect) { barsize.x = aspect * weapon_size.y; barsize.y = weapon_size.y; baroffset.x = (weapon_size.x - barsize.x) / 2; } else { barsize.y = 1/aspect * weapon_size.x; barsize.x = weapon_size.x; baroffset.y = (weapon_size.y - barsize.y) / 2; } } if(autocvar_hud_panel_weapons_accuracy) Accuracy_LoadColors(); // draw items row = column = 0; vector label_size = '1 1 0' * min(weapon_size.x, weapon_size.y) * bound(0, autocvar_hud_panel_weapons_label_scale, 1); vector noncurrent_pos = '0 0 0'; vector noncurrent_size = weapon_size * bound(0, autocvar_hud_panel_weapons_noncurrent_scale, 1); float noncurrent_alpha = panel_fg_alpha * bound(0, autocvar_hud_panel_weapons_noncurrent_alpha, 1); bool isCurrent; for(i = 0; i <= WEP_LAST-WEP_FIRST; ++i) { // retrieve information about the current weapon to be drawn self = weaponorder[i]; weapon_id = self.impulse; isCurrent = (self.weapon == switchweapon); // skip if this weapon doesn't exist if(!self || weapon_id < 0) { continue; } // skip this weapon if we don't own it (and onlyowned is enabled)-- or if weapons_complainbubble is showing for this weapon if(autocvar_hud_panel_weapons_onlyowned) if (!((weapons_stat & WepSet_FromWeapon(self.weapon)) || (self.weapon == complain_weapon))) continue; // figure out the drawing position of weapon weapon_pos = (panel_pos + eX * column * weapon_size.x + eY * row * weapon_size.y); noncurrent_pos.x = weapon_pos.x + (weapon_size.x - noncurrent_size.x) / 2; noncurrent_pos.y = weapon_pos.y + (weapon_size.y - noncurrent_size.y) / 2; // draw background behind currently selected weapon if(isCurrent) drawpic_aspect_skin(weapon_pos, "weapon_current_bg", weapon_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL); // draw the weapon accuracy if(autocvar_hud_panel_weapons_accuracy) { float panel_weapon_accuracy = weapon_accuracy[self.weapon-WEP_FIRST]; if(panel_weapon_accuracy >= 0) { color = Accuracy_GetColor(panel_weapon_accuracy); drawpic_aspect_skin(weapon_pos, "weapon_accuracy", weapon_size, color, panel_fg_alpha, DRAWFLAG_NORMAL); } } // drawing all the weapon items if(weapons_stat & WepSet_FromWeapon(self.weapon)) { // draw the weapon image if(isCurrent) drawpic_aspect_skin(weapon_pos, self.model2, weapon_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL); else drawpic_aspect_skin(noncurrent_pos, self.model2, noncurrent_size, '1 1 1', noncurrent_alpha, DRAWFLAG_NORMAL); // draw weapon label string switch(autocvar_hud_panel_weapons_label) { case 1: // weapon number drawstring(weapon_pos, ftos(weapon_id), label_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL); break; case 2: // bind drawstring(weapon_pos, getcommandkey(ftos(weapon_id), strcat("weapon_group_", ftos(weapon_id))), label_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL); break; case 3: // weapon name drawstring(weapon_pos, strtolower(self.message), label_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL); break; default: // nothing break; } // draw ammo status bar if(autocvar_hud_panel_weapons_ammo && (self.ammo_field != ammo_none)) { float ammo_full; a = getstati(GetAmmoStat(self.ammo_field)); // how much ammo do we have? if(a > 0) { switch(self.ammo_field) { case ammo_shells: ammo_full = autocvar_hud_panel_weapons_ammo_full_shells; break; case ammo_nails: ammo_full = autocvar_hud_panel_weapons_ammo_full_nails; break; case ammo_rockets: ammo_full = autocvar_hud_panel_weapons_ammo_full_rockets; break; case ammo_cells: ammo_full = autocvar_hud_panel_weapons_ammo_full_cells; break; case ammo_plasma: ammo_full = autocvar_hud_panel_weapons_ammo_full_plasma; break; case ammo_fuel: ammo_full = autocvar_hud_panel_weapons_ammo_full_fuel; break; default: ammo_full = 60; } drawsetcliparea( weapon_pos.x + baroffset.x, weapon_pos.y + baroffset.y, barsize.x * bound(0, a/ammo_full, 1), barsize.y ); drawpic_aspect_skin( weapon_pos, "weapon_ammo", weapon_size, ammo_color, ammo_alpha, DRAWFLAG_NORMAL ); drawresetcliparea(); } } } else // draw a "ghost weapon icon" if you don't have the weapon { drawpic_aspect_skin(noncurrent_pos, self.model2, noncurrent_size, '0.2 0.2 0.2', panel_fg_alpha * 0.5, DRAWFLAG_NORMAL); } // draw the complain message if(self.weapon == complain_weapon) { if(fadetime) a = ((complain_weapon_time + when > time) ? 1 : bound(0, (complain_weapon_time + when + fadetime - time) / fadetime, 1)); else a = ((complain_weapon_time + when > time) ? 1 : 0); string s; if(complain_weapon_type == 0) { s = _("Out of ammo"); color = stov(autocvar_hud_panel_weapons_complainbubble_color_outofammo); } else if(complain_weapon_type == 1) { s = _("Don't have"); color = stov(autocvar_hud_panel_weapons_complainbubble_color_donthave); } else { s = _("Unavailable"); color = stov(autocvar_hud_panel_weapons_complainbubble_color_unavailable); } float padding = autocvar_hud_panel_weapons_complainbubble_padding; drawpic_aspect_skin(weapon_pos + '1 1 0' * padding, "weapon_complainbubble", weapon_size - '2 2 0' * padding, color, a * panel_fg_alpha, DRAWFLAG_NORMAL); drawstring_aspect(weapon_pos + '1 1 0' * padding, s, weapon_size - '2 2 0' * padding, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL); } #if 0 /// debug code if(!autocvar_hud_panel_weapons_onlyowned) { drawfill(weapon_pos + '1 1 0', weapon_size - '2 2 0', '1 1 1', panel_fg_alpha * 0.2, DRAWFLAG_NORMAL); drawstring(weapon_pos, ftos(i + 1), label_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL); } #endif // continue with new position for the next weapon if(vertical_order) { ++column; if(column >= columns) { column = 0; ++row; } } else { ++row; if(row >= rows) { row = 0; ++column; } } } } // Ammo (#1) void DrawNadeProgressBar(vector myPos, vector mySize, float progress, vector color) { HUD_Panel_DrawProgressBar( myPos + eX * autocvar_hud_panel_ammo_progressbar_xoffset * mySize.x, mySize - eX * autocvar_hud_panel_ammo_progressbar_xoffset * mySize.x, autocvar_hud_panel_ammo_progressbar_name, progress, 0, 0, color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL); } void DrawAmmoNades(vector myPos, vector mySize, bool draw_expanding, float expand_time) { float bonusNades = getstatf(STAT_NADE_BONUS); float bonusProgress = getstatf(STAT_NADE_BONUS_SCORE); float bonusType = getstati(STAT_NADE_BONUS_TYPE); vector nadeColor = NADES[bonusType].m_color; string nadeIcon = NADES[bonusType].m_icon; vector iconPos, textPos; if(autocvar_hud_panel_ammo_iconalign) { iconPos = myPos + eX * 2 * mySize.y; textPos = myPos; } else { iconPos = myPos; textPos = myPos + eX * mySize.y; } if(bonusNades > 0 || bonusProgress > 0) { DrawNadeProgressBar(myPos, mySize, bonusProgress, nadeColor); if(autocvar_hud_panel_ammo_text) drawstring_aspect(textPos, ftos(bonusNades), eX * (2/3) * mySize.x + eY * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL); if(draw_expanding) drawpic_aspect_skin_expanding(iconPos, nadeIcon, '1 1 0' * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, expand_time); drawpic_aspect_skin(iconPos, nadeIcon, '1 1 0' * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL); } } void DrawAmmoItem(vector myPos, vector mySize, .int ammoType, bool isCurrent, bool isInfinite) { if(ammoType == ammo_none) return; // Initialize variables int ammo; if(autocvar__hud_configure) { isCurrent = (ammoType == ammo_rockets); // Rockets always current ammo = 60; } else ammo = getstati(GetAmmoStat(ammoType)); if(!isCurrent) { float scale = bound(0, autocvar_hud_panel_ammo_noncurrent_scale, 1); myPos = myPos + (mySize - mySize * scale) * 0.5; mySize = mySize * scale; } vector iconPos, textPos; if(autocvar_hud_panel_ammo_iconalign) { iconPos = myPos + eX * 2 * mySize.y; textPos = myPos; } else { iconPos = myPos; textPos = myPos + eX * mySize.y; } bool isShadowed = (ammo <= 0 && !isCurrent && !isInfinite); vector iconColor = isShadowed ? '0 0 0' : '1 1 1'; vector textColor; if(isInfinite) textColor = '0.2 0.95 0'; else if(isShadowed) textColor = '0 0 0'; else if(ammo < 10) textColor = '0.8 0.04 0'; else textColor = '1 1 1'; float alpha; if(isCurrent) alpha = panel_fg_alpha; else if(isShadowed) alpha = panel_fg_alpha * bound(0, autocvar_hud_panel_ammo_noncurrent_alpha, 1) * 0.5; else alpha = panel_fg_alpha * bound(0, autocvar_hud_panel_ammo_noncurrent_alpha, 1); string text = isInfinite ? "\xE2\x88\x9E" : ftos(ammo); // Use infinity symbol (U+221E) // Draw item if(isCurrent) drawpic_aspect_skin(myPos, "ammo_current_bg", mySize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL); if(ammo > 0 && autocvar_hud_panel_ammo_progressbar) HUD_Panel_DrawProgressBar(myPos + eX * autocvar_hud_panel_ammo_progressbar_xoffset * mySize.x, mySize - eX * autocvar_hud_panel_ammo_progressbar_xoffset * mySize.x, autocvar_hud_panel_ammo_progressbar_name, ammo/autocvar_hud_panel_ammo_maxammo, 0, 0, textColor, autocvar_hud_progressbar_alpha * alpha, DRAWFLAG_NORMAL); if(autocvar_hud_panel_ammo_text) drawstring_aspect(textPos, text, eX * (2/3) * mySize.x + eY * mySize.y, textColor, alpha, DRAWFLAG_NORMAL); drawpic_aspect_skin(iconPos, GetAmmoPicture(ammoType), '1 1 0' * mySize.y, iconColor, alpha, DRAWFLAG_NORMAL); } int nade_prevstatus; int nade_prevframe; float nade_statuschange_time; void HUD_Ammo(void) { if(intermission == 2) return; if(hud != HUD_NORMAL) return; if(!autocvar__hud_configure) { if(!autocvar_hud_panel_ammo) return; if(spectatee_status == -1) return; } HUD_Panel_UpdateCvars(); draw_beginBoldFont(); vector pos, mySize; pos = panel_pos; mySize = panel_size; HUD_Panel_DrawBg(1); if(panel_bg_padding) { pos += '1 1 0' * panel_bg_padding; mySize -= '2 2 0' * panel_bg_padding; } int rows = 0, columns, row, column; float nade_cnt = getstatf(STAT_NADE_BONUS), nade_score = getstatf(STAT_NADE_BONUS_SCORE); bool draw_nades = (nade_cnt > 0 || nade_score > 0); float nade_statuschange_elapsedtime; int total_ammo_count; vector ammo_size; if (autocvar_hud_panel_ammo_onlycurrent) total_ammo_count = 1; else total_ammo_count = AMMO_COUNT; if(draw_nades) { ++total_ammo_count; if (nade_cnt != nade_prevframe) { nade_statuschange_time = time; nade_prevstatus = nade_prevframe; nade_prevframe = nade_cnt; } } else nade_prevstatus = nade_prevframe = nade_statuschange_time = 0; rows = HUD_GetRowCount(total_ammo_count, mySize, 3); columns = ceil((total_ammo_count)/rows); ammo_size = eX * mySize.x*(1/columns) + eY * mySize.y*(1/rows); vector offset = '0 0 0'; // fteqcc sucks float newSize; if(ammo_size.x/ammo_size.y > 3) { newSize = 3 * ammo_size.y; offset.x = ammo_size.x - newSize; pos.x += offset.x/2; ammo_size.x = newSize; } else { newSize = 1/3 * ammo_size.x; offset.y = ammo_size.y - newSize; pos.y += offset.y/2; ammo_size.y = newSize; } int i; bool infinite_ammo = (getstati(STAT_ITEMS, 0, 24) & IT_UNLIMITED_WEAPON_AMMO); row = column = 0; if(autocvar_hud_panel_ammo_onlycurrent) { if(autocvar__hud_configure) { DrawAmmoItem(pos, ammo_size, ammo_rockets, true, false); } else { DrawAmmoItem( pos, ammo_size, (get_weaponinfo(switchweapon)).ammo_field, true, infinite_ammo ); } ++row; if(row >= rows) { row = 0; column = column + 1; } } else { .int ammotype; row = column = 0; for(i = 0; i < AMMO_COUNT; ++i) { ammotype = GetAmmoFieldFromNum(i); DrawAmmoItem( pos + eX * column * (ammo_size.x + offset.x) + eY * row * (ammo_size.y + offset.y), ammo_size, ammotype, ((get_weaponinfo(switchweapon)).ammo_field == ammotype), infinite_ammo ); ++row; if(row >= rows) { row = 0; column = column + 1; } } } if (draw_nades) { nade_statuschange_elapsedtime = time - nade_statuschange_time; float f = bound(0, nade_statuschange_elapsedtime*2, 1); DrawAmmoNades(pos + eX * column * (ammo_size.x + offset.x) + eY * row * (ammo_size.y + offset.y), ammo_size, nade_prevstatus < nade_cnt && nade_cnt != 0 && f < 1, f); } draw_endBoldFont(); } void DrawNumIcon_expanding(vector myPos, vector mySize, float x, string icon, bool vertical, bool icon_right_align, vector color, float theAlpha, float fadelerp) { vector newPos = '0 0 0', newSize = '0 0 0'; vector picpos, numpos; if (vertical) { if(mySize.y/mySize.x > 2) { newSize.y = 2 * mySize.x; newSize.x = mySize.x; newPos.y = myPos.y + (mySize.y - newSize.y) / 2; newPos.x = myPos.x; } else { newSize.x = 1/2 * mySize.y; newSize.y = mySize.y; newPos.x = myPos.x + (mySize.x - newSize.x) / 2; newPos.y = myPos.y; } if(icon_right_align) { numpos = newPos; picpos = newPos + eY * newSize.x; } else { picpos = newPos; numpos = newPos + eY * newSize.x; } newSize.y /= 2; drawpic_aspect_skin(picpos, icon, newSize, '1 1 1', panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL); // make number smaller than icon, it looks better // reduce only y to draw numbers with different number of digits with the same y size numpos.y += newSize.y * ((1 - 0.7) / 2); newSize.y *= 0.7; drawstring_aspect(numpos, ftos(x), newSize, color, panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL); return; } if(mySize.x/mySize.y > 3) { newSize.x = 3 * mySize.y; newSize.y = mySize.y; newPos.x = myPos.x + (mySize.x - newSize.x) / 2; newPos.y = myPos.y; } else { newSize.y = 1/3 * mySize.x; newSize.x = mySize.x; newPos.y = myPos.y + (mySize.y - newSize.y) / 2; newPos.x = myPos.x; } if(icon_right_align) // right align { numpos = newPos; picpos = newPos + eX * 2 * newSize.y; } else // left align { numpos = newPos + eX * newSize.y; picpos = newPos; } // NOTE: newSize_x is always equal to 3 * mySize_y so we can use // '2 1 0' * newSize_y instead of eX * (2/3) * newSize_x + eY * newSize_y drawstring_aspect_expanding(numpos, ftos(x), '2 1 0' * newSize.y, color, panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL, fadelerp); drawpic_aspect_skin_expanding(picpos, icon, '1 1 0' * newSize.y, '1 1 1', panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL, fadelerp); } void DrawNumIcon(vector myPos, vector mySize, float x, string icon, bool vertical, bool icon_right_align, vector color, float theAlpha) { DrawNumIcon_expanding(myPos, mySize, x, icon, vertical, icon_right_align, color, theAlpha, 0); } // Powerups (#2) // // Powerup item fields (reusing existing fields) .string message; // Human readable name .string netname; // Icon name .vector colormod; // Color .float count; // Time left .float lifetime; // Maximum time entity powerupItems; int powerupItemsCount; void resetPowerupItems() { entity item; for(item = powerupItems; item; item = item.chain) item.count = 0; powerupItemsCount = 0; } void addPowerupItem(string name, string icon, vector color, float currentTime, float lifeTime) { if(!powerupItems) powerupItems = spawn(); entity item; for(item = powerupItems; item.count; item = item.chain) if(!item.chain) item.chain = spawn(); item.message = name; item.netname = icon; item.colormod = color; item.count = currentTime; item.lifetime = lifeTime; ++powerupItemsCount; } int getPowerupItemAlign(int align, int column, int row, int columns, int rows, bool isVertical) { if(align < 2) return align; bool isTop = isVertical && rows > 1 && row == 0; bool isBottom = isVertical && rows > 1 && row == rows-1; bool isLeft = !isVertical && columns > 1 && column == 0; bool isRight = !isVertical && columns > 1 && column == columns-1; if(isTop || isLeft) return (align == 2) ? 1 : 0; if(isBottom || isRight) return (align == 2) ? 0 : 1; return 2; } void HUD_Powerups() { if(intermission == 2) return; int allItems = getstati(STAT_ITEMS, 0, 24); int allBuffs = getstati(STAT_BUFFS, 0, 24); int strengthTime, shieldTime, superTime; // Initialize items if(!autocvar__hud_configure) { if(!autocvar_hud_panel_powerups) return; if(spectatee_status == -1) return; if(getstati(STAT_HEALTH) <= 0) return; if(!(allItems & (ITEM_Strength.m_itemid | ITEM_Shield.m_itemid | IT_SUPERWEAPON)) && !allBuffs) return; strengthTime = bound(0, getstatf(STAT_STRENGTH_FINISHED) - time, 99); shieldTime = bound(0, getstatf(STAT_INVINCIBLE_FINISHED) - time, 99); superTime = bound(0, getstatf(STAT_SUPERWEAPONS_FINISHED) - time, 99); if(allItems & IT_UNLIMITED_SUPERWEAPONS) superTime = 99; // Prevent stuff to show up on mismatch that will be fixed next frame if(!(allItems & IT_SUPERWEAPON)) superTime = 0; } else { strengthTime = 15; shieldTime = 27; superTime = 13; allBuffs = 0; } // Add items to linked list resetPowerupItems(); if(strengthTime) addPowerupItem("Strength", "strength", autocvar_hud_progressbar_strength_color, strengthTime, 30); if(shieldTime) addPowerupItem("Shield", "shield", autocvar_hud_progressbar_shield_color, shieldTime, 30); if(superTime) addPowerupItem("Superweapons", "superweapons", autocvar_hud_progressbar_superweapons_color, superTime, 30); FOREACH(BUFFS, it.m_itemid & allBuffs, LAMBDA( addPowerupItem(it.m_prettyName, strcat("buff_", it.m_name), it.m_color, bound(0, getstatf(STAT_BUFF_TIME) - time, 99), 60); )); if(!powerupItemsCount) return; // Draw panel background HUD_Panel_UpdateCvars(); HUD_Panel_DrawBg(1); // Set drawing area vector pos = panel_pos; vector size = panel_size; bool isVertical = size.y > size.x; if(panel_bg_padding) { pos += '1 1 0' * panel_bg_padding; size -= '2 2 0' * panel_bg_padding; } // Find best partitioning of the drawing area const float DESIRED_ASPECT = 6; float aspect = 0, a; int columns = 0, c; int rows = 0, r; int i = 1; do { c = floor(powerupItemsCount / i); r = ceil(powerupItemsCount / c); a = isVertical ? (size.y/r) / (size.x/c) : (size.x/c) / (size.y/r); if(i == 1 || fabs(DESIRED_ASPECT - a) < fabs(DESIRED_ASPECT - aspect)) { aspect = a; columns = c; rows = r; } } while(++i <= powerupItemsCount); // Prevent single items from getting too wide if(powerupItemsCount == 1 && aspect > DESIRED_ASPECT) { if(isVertical) { size.y *= 0.5; pos.y += size.y * 0.5; } else { size.x *= 0.5; pos.x += size.x * 0.5; } } // Draw items from linked list vector itemPos = pos; vector itemSize = eX * (size.x / columns) + eY * (size.y / rows); vector textColor = '1 1 1'; int fullSeconds = 0; int align = 0; int column = 0; int row = 0; draw_beginBoldFont(); for(entity item = powerupItems; item.count; item = item.chain) { itemPos = eX * (pos.x + column * itemSize.x) + eY * (pos.y + row * itemSize.y); // Draw progressbar if(autocvar_hud_panel_powerups_progressbar) { align = getPowerupItemAlign(autocvar_hud_panel_powerups_baralign, column, row, columns, rows, isVertical); HUD_Panel_DrawProgressBar(itemPos, itemSize, "progressbar", item.count / item.lifetime, isVertical, align, item.colormod, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL); } // Draw icon and text if(autocvar_hud_panel_powerups_text) { align = getPowerupItemAlign(autocvar_hud_panel_powerups_iconalign, column, row, columns, rows, isVertical); fullSeconds = ceil(item.count); textColor = '0.6 0.6 0.6' + (item.colormod * 0.4); if(item.count > 1) DrawNumIcon(itemPos, itemSize, fullSeconds, item.netname, isVertical, align, textColor, panel_fg_alpha); if(item.count <= 5) DrawNumIcon_expanding(itemPos, itemSize, fullSeconds, item.netname, isVertical, align, textColor, panel_fg_alpha, bound(0, (fullSeconds - item.count) / 0.5, 1)); } // Determine next section if(isVertical) { if(++column >= columns) { column = 0; ++row; } } else { if(++row >= rows) { row = 0; ++column; } } } draw_endBoldFont(); } // Health/armor (#3) // void HUD_HealthArmor(void) { int armor, health, fuel; if(intermission == 2) return; if(!autocvar__hud_configure) { if(!autocvar_hud_panel_healtharmor) return; if(hud != HUD_NORMAL) return; if(spectatee_status == -1) return; health = getstati(STAT_HEALTH); if(health <= 0) { prev_health = -1; return; } armor = getstati(STAT_ARMOR); // code to check for spectatee_status changes is in Ent_ClientData() // prev_p_health and prev_health can be set to -1 there if (prev_p_health == -1) { // no effect health_beforedamage = 0; armor_beforedamage = 0; health_damagetime = 0; armor_damagetime = 0; prev_health = health; prev_armor = armor; old_p_health = health; old_p_armor = armor; prev_p_health = health; prev_p_armor = armor; } else if (prev_health == -1) { //start the load effect health_damagetime = 0; armor_damagetime = 0; prev_health = 0; prev_armor = 0; } fuel = getstati(STAT_FUEL); } else { health = 150; armor = 75; fuel = 20; } HUD_Panel_UpdateCvars(); draw_beginBoldFont(); vector pos, mySize; pos = panel_pos; mySize = panel_size; HUD_Panel_DrawBg(1); if(panel_bg_padding) { pos += '1 1 0' * panel_bg_padding; mySize -= '2 2 0' * panel_bg_padding; } int baralign = autocvar_hud_panel_healtharmor_baralign; int iconalign = autocvar_hud_panel_healtharmor_iconalign; int maxhealth = autocvar_hud_panel_healtharmor_maxhealth; int maxarmor = autocvar_hud_panel_healtharmor_maxarmor; if(autocvar_hud_panel_healtharmor == 2) // combined health and armor display { vector v; v = healtharmor_maxdamage(health, armor, armorblockpercent, DEATH_WEAPON); float x; x = floor(v.x + 1); float maxtotal = maxhealth + maxarmor; string biggercount; if(v.z) // NOT fully armored { biggercount = "health"; if(autocvar_hud_panel_healtharmor_progressbar) HUD_Panel_DrawProgressBar(pos, mySize, autocvar_hud_panel_healtharmor_progressbar_health, x/maxtotal, 0, (baralign == 1 || baralign == 2), autocvar_hud_progressbar_health_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL); if(armor) if(autocvar_hud_panel_healtharmor_text) drawpic_aspect_skin(pos + eX * mySize.x - eX * 0.5 * mySize.y, "armor", '0.5 0.5 0' * mySize.y, '1 1 1', panel_fg_alpha * armor / health, DRAWFLAG_NORMAL); } else { biggercount = "armor"; if(autocvar_hud_panel_healtharmor_progressbar) HUD_Panel_DrawProgressBar(pos, mySize, autocvar_hud_panel_healtharmor_progressbar_armor, x/maxtotal, 0, (baralign == 1 || baralign == 2), autocvar_hud_progressbar_armor_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL); if(health) if(autocvar_hud_panel_healtharmor_text) drawpic_aspect_skin(pos + eX * mySize.x - eX * 0.5 * mySize.y, "health", '0.5 0.5 0' * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL); } if(autocvar_hud_panel_healtharmor_text) DrawNumIcon(pos, mySize, x, biggercount, 0, iconalign, HUD_Get_Num_Color(x, maxtotal), 1); if(fuel) HUD_Panel_DrawProgressBar(pos, eX * mySize.x + eY * 0.2 * mySize.y, "progressbar", fuel/100, 0, (baralign == 1 || baralign == 3), autocvar_hud_progressbar_fuel_color, panel_fg_alpha * 0.8, DRAWFLAG_NORMAL); } else { float panel_ar = mySize.x/mySize.y; bool is_vertical = (panel_ar < 1); vector health_offset = '0 0 0', armor_offset = '0 0 0'; if (panel_ar >= 4 || (panel_ar >= 1/4 && panel_ar < 1)) { mySize.x *= 0.5; if (autocvar_hud_panel_healtharmor_flip) health_offset.x = mySize.x; else armor_offset.x = mySize.x; } else { mySize.y *= 0.5; if (autocvar_hud_panel_healtharmor_flip) health_offset.y = mySize.y; else armor_offset.y = mySize.y; } bool health_baralign, armor_baralign, fuel_baralign; bool health_iconalign, armor_iconalign; if (autocvar_hud_panel_healtharmor_flip) { armor_baralign = (autocvar_hud_panel_healtharmor_baralign == 2 || autocvar_hud_panel_healtharmor_baralign == 1); health_baralign = (autocvar_hud_panel_healtharmor_baralign == 3 || autocvar_hud_panel_healtharmor_baralign == 1); fuel_baralign = health_baralign; armor_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 2 || autocvar_hud_panel_healtharmor_iconalign == 1); health_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 3 || autocvar_hud_panel_healtharmor_iconalign == 1); } else { health_baralign = (autocvar_hud_panel_healtharmor_baralign == 2 || autocvar_hud_panel_healtharmor_baralign == 1); armor_baralign = (autocvar_hud_panel_healtharmor_baralign == 3 || autocvar_hud_panel_healtharmor_baralign == 1); fuel_baralign = armor_baralign; health_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 2 || autocvar_hud_panel_healtharmor_iconalign == 1); armor_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 3 || autocvar_hud_panel_healtharmor_iconalign == 1); } //if(health) { if(autocvar_hud_panel_healtharmor_progressbar) { float p_health, pain_health_alpha; p_health = health; pain_health_alpha = 1; if (autocvar_hud_panel_healtharmor_progressbar_gfx) { if (autocvar_hud_panel_healtharmor_progressbar_gfx_smooth > 0) { if (fabs(prev_health - health) >= autocvar_hud_panel_healtharmor_progressbar_gfx_smooth) { if (time - old_p_healthtime < 1) old_p_health = prev_p_health; else old_p_health = prev_health; old_p_healthtime = time; } if (time - old_p_healthtime < 1) { p_health += (old_p_health - health) * (1 - (time - old_p_healthtime)); prev_p_health = p_health; } } if (autocvar_hud_panel_healtharmor_progressbar_gfx_damage > 0) { if (prev_health - health >= autocvar_hud_panel_healtharmor_progressbar_gfx_damage) { if (time - health_damagetime >= 1) health_beforedamage = prev_health; health_damagetime = time; } if (time - health_damagetime < 1) { float health_damagealpha = 1 - (time - health_damagetime)*(time - health_damagetime); HUD_Panel_DrawProgressBar(pos + health_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_health, health_beforedamage/maxhealth, is_vertical, health_baralign, autocvar_hud_progressbar_health_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * health_damagealpha, DRAWFLAG_NORMAL); } } prev_health = health; if (health <= autocvar_hud_panel_healtharmor_progressbar_gfx_lowhealth) { float BLINK_FACTOR = 0.15; float BLINK_BASE = 0.85; float BLINK_FREQ = 9; pain_health_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); } } HUD_Panel_DrawProgressBar(pos + health_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_health, p_health/maxhealth, is_vertical, health_baralign, autocvar_hud_progressbar_health_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * pain_health_alpha, DRAWFLAG_NORMAL); } if(autocvar_hud_panel_healtharmor_text) DrawNumIcon(pos + health_offset, mySize, health, "health", is_vertical, health_iconalign, HUD_Get_Num_Color(health, maxhealth), 1); } if(armor) { if(autocvar_hud_panel_healtharmor_progressbar) { float p_armor; p_armor = armor; if (autocvar_hud_panel_healtharmor_progressbar_gfx) { if (autocvar_hud_panel_healtharmor_progressbar_gfx_smooth > 0) { if (fabs(prev_armor - armor) >= autocvar_hud_panel_healtharmor_progressbar_gfx_smooth) { if (time - old_p_armortime < 1) old_p_armor = prev_p_armor; else old_p_armor = prev_armor; old_p_armortime = time; } if (time - old_p_armortime < 1) { p_armor += (old_p_armor - armor) * (1 - (time - old_p_armortime)); prev_p_armor = p_armor; } } if (autocvar_hud_panel_healtharmor_progressbar_gfx_damage > 0) { if (prev_armor - armor >= autocvar_hud_panel_healtharmor_progressbar_gfx_damage) { if (time - armor_damagetime >= 1) armor_beforedamage = prev_armor; armor_damagetime = time; } if (time - armor_damagetime < 1) { float armor_damagealpha = 1 - (time - armor_damagetime)*(time - armor_damagetime); HUD_Panel_DrawProgressBar(pos + armor_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_armor, armor_beforedamage/maxarmor, is_vertical, armor_baralign, autocvar_hud_progressbar_armor_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * armor_damagealpha, DRAWFLAG_NORMAL); } } prev_armor = armor; } HUD_Panel_DrawProgressBar(pos + armor_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_armor, p_armor/maxarmor, is_vertical, armor_baralign, autocvar_hud_progressbar_armor_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL); } if(autocvar_hud_panel_healtharmor_text) DrawNumIcon(pos + armor_offset, mySize, armor, "armor", is_vertical, armor_iconalign, HUD_Get_Num_Color(armor, maxarmor), 1); } if(fuel) { if (is_vertical) mySize.x *= 0.2 / 2; //if vertical always halve x to not cover too much numbers with 3 digits else mySize.y *= 0.2; if (panel_ar >= 4) mySize.x *= 2; //restore full panel size else if (panel_ar < 1/4) mySize.y *= 2; //restore full panel size HUD_Panel_DrawProgressBar(pos, mySize, "progressbar", fuel/100, is_vertical, fuel_baralign, autocvar_hud_progressbar_fuel_color, panel_fg_alpha * 0.8, DRAWFLAG_NORMAL); } } draw_endBoldFont(); } // Notification area (#4) // void HUD_Notify_Push(string icon, string attacker, string victim) { if (icon == "") return; ++notify_count; --notify_index; if (notify_index == -1) notify_index = NOTIFY_MAX_ENTRIES-1; // Free old strings if (notify_attackers[notify_index]) strunzone(notify_attackers[notify_index]); if (notify_victims[notify_index]) strunzone(notify_victims[notify_index]); if (notify_icons[notify_index]) strunzone(notify_icons[notify_index]); // Allocate new strings if (victim != "") { notify_attackers[notify_index] = strzone(attacker); notify_victims[notify_index] = strzone(victim); } else { // In case of a notification without a victim, the attacker // is displayed on the victim's side. Instead of special // treatment later on, we can simply switch them here. notify_attackers[notify_index] = string_null; notify_victims[notify_index] = strzone(attacker); } notify_icons[notify_index] = strzone(icon); notify_times[notify_index] = time; } void HUD_Notify(void) { if(intermission == 2) return; if (!autocvar__hud_configure) if (!autocvar_hud_panel_notify) return; HUD_Panel_UpdateCvars(); HUD_Panel_DrawBg(1); if (!autocvar__hud_configure) if (notify_count == 0) return; vector pos, size; pos = panel_pos; size = panel_size; if (panel_bg_padding) { pos += '1 1 0' * panel_bg_padding; size -= '2 2 0' * panel_bg_padding; } float fade_start = max(0, autocvar_hud_panel_notify_time); float fade_time = max(0, autocvar_hud_panel_notify_fadetime); float icon_aspect = max(1, autocvar_hud_panel_notify_icon_aspect); int entry_count = bound(1, floor(NOTIFY_MAX_ENTRIES * size.y / size.x), NOTIFY_MAX_ENTRIES); float entry_height = size.y / entry_count; float panel_width_half = size.x * 0.5; float icon_width_half = entry_height * icon_aspect / 2; float name_maxwidth = panel_width_half - icon_width_half - size.x * NOTIFY_ICON_MARGIN; vector font_size = '0.5 0.5 0' * entry_height * autocvar_hud_panel_notify_fontsize; vector icon_size = (eX * icon_aspect + eY) * entry_height; vector icon_left = eX * (panel_width_half - icon_width_half); vector attacker_right = eX * name_maxwidth; vector victim_left = eX * (size.x - name_maxwidth); vector attacker_pos, victim_pos, icon_pos; string attacker, victim, icon; int i, j, count, step, limit; float alpha; if (autocvar_hud_panel_notify_flip) { // Order items from the top down i = 0; step = +1; limit = entry_count; } else { // Order items from the bottom up i = entry_count - 1; step = -1; limit = -1; } for (j = notify_index, count = 0; i != limit; i += step, ++j, ++count) { if(autocvar__hud_configure) { attacker = sprintf(_("Player %d"), count + 1); victim = sprintf(_("Player %d"), count + 2); icon = get_weaponinfo(min(WEP_FIRST + count * 2, WEP_LAST)).model2; alpha = bound(0, 1.2 - count / entry_count, 1); } else { if (j == NOTIFY_MAX_ENTRIES) j = 0; if (notify_times[j] + fade_start > time) alpha = 1; else if (fade_time != 0) { alpha = bound(0, (notify_times[j] + fade_start + fade_time - time) / fade_time, 1); if (alpha == 0) break; } else break; attacker = notify_attackers[j]; victim = notify_victims[j]; icon = notify_icons[j]; } if (icon != "" && victim != "") { vector name_top = eY * (i * entry_height + 0.5 * (entry_height - font_size.y)); icon_pos = pos + icon_left + eY * i * entry_height; drawpic_aspect_skin(icon_pos, icon, icon_size, '1 1 1', panel_fg_alpha * alpha, DRAWFLAG_NORMAL); victim = textShortenToWidth(victim, name_maxwidth, font_size, stringwidth_colors); victim_pos = pos + victim_left + name_top; drawcolorcodedstring(victim_pos, victim, font_size, panel_fg_alpha * alpha, DRAWFLAG_NORMAL); if (attacker != "") { attacker = textShortenToWidth(attacker, name_maxwidth, font_size, stringwidth_colors); attacker_pos = pos + attacker_right - eX * stringwidth(attacker, true, font_size) + name_top; drawcolorcodedstring(attacker_pos, attacker, font_size, panel_fg_alpha * alpha, DRAWFLAG_NORMAL); } } } notify_count = count; } void HUD_Timer(void) { if(intermission == 2) return; if(!autocvar__hud_configure) { if(!autocvar_hud_panel_timer) return; } HUD_Panel_UpdateCvars(); draw_beginBoldFont(); vector pos, mySize; pos = panel_pos; mySize = panel_size; HUD_Panel_DrawBg(1); if(panel_bg_padding) { pos += '1 1 0' * panel_bg_padding; mySize -= '2 2 0' * panel_bg_padding; } string timer; float timelimit, elapsedTime, timeleft, minutesLeft; timelimit = getstatf(STAT_TIMELIMIT); timeleft = max(0, timelimit * 60 + getstatf(STAT_GAMESTARTTIME) - time); timeleft = ceil(timeleft); minutesLeft = floor(timeleft / 60); vector timer_color; if(minutesLeft >= 5 || warmup_stage || timelimit == 0) //don't use red or yellow in warmup or when there is no timelimit timer_color = '1 1 1'; //white else if(minutesLeft >= 1) timer_color = '1 1 0'; //yellow else timer_color = '1 0 0'; //red if (autocvar_hud_panel_timer_increment || timelimit == 0 || warmup_stage) { if (time < getstatf(STAT_GAMESTARTTIME)) { //while restart is still active, show 00:00 timer = seconds_tostring(0); } else { elapsedTime = floor(time - getstatf(STAT_GAMESTARTTIME)); //127 timer = seconds_tostring(elapsedTime); } } else { timer = seconds_tostring(timeleft); } drawstring_aspect(pos, timer, mySize, timer_color, panel_fg_alpha, DRAWFLAG_NORMAL); draw_endBoldFont(); } // Radar (#6) // float HUD_Radar_Clickable() { return hud_panel_radar_mouse && !hud_panel_radar_temp_hidden; } void HUD_Radar_Show_Maximized(bool doshow,float clickable) { hud_panel_radar_maximized = doshow; hud_panel_radar_temp_hidden = 0; if ( doshow ) { if (clickable) { if(autocvar_hud_cursormode) setcursormode(1); hud_panel_radar_mouse = 1; } } else if ( hud_panel_radar_mouse ) { hud_panel_radar_mouse = 0; mouseClicked = 0; if(autocvar_hud_cursormode) if(!mv_active) setcursormode(0); } } void HUD_Radar_Hide_Maximized() { HUD_Radar_Show_Maximized(false,false); } float HUD_Radar_InputEvent(float bInputType, float nPrimary, float nSecondary) { if(!hud_panel_radar_maximized || !hud_panel_radar_mouse || autocvar__hud_configure || mv_active) return false; if(bInputType == 3) { mousepos_x = nPrimary; mousepos_y = nSecondary; return true; } if(nPrimary == K_MOUSE1) { if(bInputType == 0) // key pressed mouseClicked |= S_MOUSE1; else if(bInputType == 1) // key released mouseClicked -= (mouseClicked & S_MOUSE1); } else if(nPrimary == K_MOUSE2) { if(bInputType == 0) // key pressed mouseClicked |= S_MOUSE2; else if(bInputType == 1) // key released mouseClicked -= (mouseClicked & S_MOUSE2); } else if ( nPrimary == K_ESCAPE && bInputType == 0 ) { HUD_Radar_Hide_Maximized(); } else { // allow console/use binds to work without hiding the map string con_keys; float keys; float i; con_keys = strcat(findkeysforcommand("toggleconsole", 0)," ",findkeysforcommand("+use", 0)) ; keys = tokenize(con_keys); // findkeysforcommand returns data for this for (i = 0; i < keys; ++i) { if(nPrimary == stof(argv(i))) return false; } if ( getstati(STAT_HEALTH) <= 0 ) { // Show scoreboard if ( bInputType < 2 ) { con_keys = findkeysforcommand("+showscores", 0); keys = tokenize(con_keys); for (i = 0; i < keys; ++i) { if ( nPrimary == stof(argv(i)) ) { hud_panel_radar_temp_hidden = bInputType == 0; return false; } } } } else if ( bInputType == 0 ) HUD_Radar_Hide_Maximized(); return false; } return true; } void HUD_Radar_Mouse() { if ( !hud_panel_radar_mouse ) return; if(mv_active) return; if ( intermission ) { HUD_Radar_Hide_Maximized(); return; } if(mouseClicked & S_MOUSE2) { HUD_Radar_Hide_Maximized(); return; } if(!autocvar_hud_cursormode) { mousepos = mousepos + getmousepos() * autocvar_menu_mouse_speed; mousepos_x = bound(0, mousepos_x, vid_conwidth); mousepos_y = bound(0, mousepos_y, vid_conheight); } HUD_Panel_UpdateCvars(); panel_size = autocvar_hud_panel_radar_maximized_size; panel_size_x = bound(0.2, panel_size_x, 1) * vid_conwidth; panel_size_y = bound(0.2, panel_size_y, 1) * vid_conheight; panel_pos_x = (vid_conwidth - panel_size_x) / 2; panel_pos_y = (vid_conheight - panel_size_y) / 2; if(mouseClicked & S_MOUSE1) { // click outside if ( mousepos_x < panel_pos_x || mousepos_x > panel_pos_x + panel_size_x || mousepos_y < panel_pos_y || mousepos_y > panel_pos_y + panel_size_y ) { HUD_Radar_Hide_Maximized(); return; } vector pos = teamradar_texcoord_to_3dcoord(teamradar_2dcoord_to_texcoord(mousepos),view_origin_z); localcmd(sprintf("cmd ons_spawn %f %f %f",pos_x,pos_y,pos_z)); HUD_Radar_Hide_Maximized(); return; } const vector cursor_size = '32 32 0'; drawpic(mousepos-'8 4 0', strcat("gfx/menu/", autocvar_menu_skin, "/cursor.tga"), cursor_size, '1 1 1', 0.8, DRAWFLAG_NORMAL); } void HUD_Radar(void) { if(intermission == 2) return; if (!autocvar__hud_configure) { if (hud_panel_radar_maximized) { if (!hud_draw_maximized) return; } else { if (autocvar_hud_panel_radar == 0) return; if (autocvar_hud_panel_radar != 2 && !teamplay) return; if(radar_panel_modified) { panel.update_time = time; // forces reload of panel attributes radar_panel_modified = false; } } } if ( hud_panel_radar_temp_hidden ) return; HUD_Panel_UpdateCvars(); float f = 0; if (hud_panel_radar_maximized && !autocvar__hud_configure) { panel_size = autocvar_hud_panel_radar_maximized_size; panel_size.x = bound(0.2, panel_size.x, 1) * vid_conwidth; panel_size.y = bound(0.2, panel_size.y, 1) * vid_conheight; panel_pos.x = (vid_conwidth - panel_size.x) / 2; panel_pos.y = (vid_conheight - panel_size.y) / 2; string panel_bg; panel_bg = strcat(hud_skin_path, "/border_default"); // always use the default border when maximized if(precache_pic(panel_bg) == "") panel_bg = "gfx/hud/default/border_default"; // fallback if(!radar_panel_modified && panel_bg != panel.current_panel_bg) radar_panel_modified = true; if(panel.current_panel_bg) strunzone(panel.current_panel_bg); panel.current_panel_bg = strzone(panel_bg); switch(hud_panel_radar_maximized_zoommode) { default: case 0: f = current_zoomfraction; break; case 1: f = 1 - current_zoomfraction; break; case 2: f = 0; break; case 3: f = 1; break; } switch(hud_panel_radar_maximized_rotation) { case 0: teamradar_angle = view_angles.y - 90; break; default: teamradar_angle = 90 * hud_panel_radar_maximized_rotation; break; } } if (!hud_panel_radar_maximized && !autocvar__hud_configure) { switch(hud_panel_radar_zoommode) { default: case 0: f = current_zoomfraction; break; case 1: f = 1 - current_zoomfraction; break; case 2: f = 0; break; case 3: f = 1; break; } switch(hud_panel_radar_rotation) { case 0: teamradar_angle = view_angles.y - 90; break; default: teamradar_angle = 90 * hud_panel_radar_rotation; break; } } vector pos, mySize; pos = panel_pos; mySize = panel_size; HUD_Panel_DrawBg(1); if(panel_bg_padding) { pos += '1 1 0' * panel_bg_padding; mySize -= '2 2 0' * panel_bg_padding; } int color2; entity tm; float scale2d, normalsize, bigsize; teamradar_origin2d = pos + 0.5 * mySize; teamradar_size2d = mySize; if(minimapname == "") return; teamradar_loadcvars(); scale2d = vlen_maxnorm2d(mi_picmax - mi_picmin); teamradar_size2d = mySize; teamradar_extraclip_mins = teamradar_extraclip_maxs = '0 0 0'; // we always center // pixels per world qu to match the teamradar_size2d_x range in the longest dimension if((hud_panel_radar_rotation == 0 && !hud_panel_radar_maximized) || (hud_panel_radar_maximized_rotation == 0 && hud_panel_radar_maximized)) { // max-min distance must fit the radar in any rotation bigsize = vlen_minnorm2d(teamradar_size2d) * scale2d / (1.05 * vlen2d(mi_scale)); } else { vector c0, c1, c2, c3, span; c0 = rotate(mi_min, teamradar_angle * DEG2RAD); c1 = rotate(mi_max, teamradar_angle * DEG2RAD); c2 = rotate('1 0 0' * mi_min.x + '0 1 0' * mi_max.y, teamradar_angle * DEG2RAD); c3 = rotate('1 0 0' * mi_max.x + '0 1 0' * mi_min.y, teamradar_angle * DEG2RAD); span = '0 0 0'; span.x = max(c0_x, c1_x, c2_x, c3_x) - min(c0_x, c1_x, c2_x, c3_x); span.y = max(c0_y, c1_y, c2_y, c3_y) - min(c0_y, c1_y, c2_y, c3_y); // max-min distance must fit the radar in x=x, y=y bigsize = min( teamradar_size2d.x * scale2d / (1.05 * span.x), teamradar_size2d.y * scale2d / (1.05 * span.y) ); } normalsize = vlen_maxnorm2d(teamradar_size2d) * scale2d / hud_panel_radar_scale; if(bigsize > normalsize) normalsize = bigsize; teamradar_size = f * bigsize + (1 - f) * normalsize; teamradar_origin3d_in_texcoord = teamradar_3dcoord_to_texcoord( f * mi_center + (1 - f) * view_origin); drawsetcliparea( pos.x, pos.y, mySize.x, mySize.y ); draw_teamradar_background(hud_panel_radar_foreground_alpha); for(tm = world; (tm = find(tm, classname, "radarlink")); ) draw_teamradar_link(tm.origin, tm.velocity, tm.team); vector coord; vector brightcolor; for(tm = world; (tm = findflags(tm, teamradar_icon, 0xFFFFFF)); ) { if ( hud_panel_radar_mouse ) if ( tm.health > 0 ) if ( tm.team == myteam+1 ) { coord = teamradar_texcoord_to_2dcoord(teamradar_3dcoord_to_texcoord(tm.origin)); if ( vlen(mousepos-coord) < 8 ) { brightcolor_x = min(1,tm.teamradar_color_x*1.5); brightcolor_y = min(1,tm.teamradar_color_y*1.5); brightcolor_z = min(1,tm.teamradar_color_z*1.5); drawpic(coord - '8 8 0', "gfx/teamradar_icon_glow", '16 16 0', brightcolor, panel_fg_alpha, 0); } } draw_teamradar_icon(tm.origin, tm.teamradar_icon, tm, tm.teamradar_color, panel_fg_alpha); } for(tm = world; (tm = find(tm, classname, "entcs_receiver")); ) { color2 = GetPlayerColor(tm.sv_entnum); //if(color == NUM_SPECTATOR || color == color2) draw_teamradar_player(tm.origin, tm.angles, Team_ColorRGB(color2)); } draw_teamradar_player(view_origin, view_angles, '1 1 1'); drawresetcliparea(); if ( hud_panel_radar_mouse ) { string message = "Click to select teleport destination"; if ( getstati(STAT_HEALTH) <= 0 ) { message = "Click to select spawn location"; } drawcolorcodedstring(pos + '0.5 0 0' * (mySize_x - stringwidth(message, true, hud_fontsize)) - '0 1 0' * hud_fontsize_y * 2, message, hud_fontsize, hud_panel_radar_foreground_alpha, DRAWFLAG_NORMAL); hud_panel_radar_bottom = pos_y + mySize_y + hud_fontsize_y; } } // Score (#7) // void HUD_UpdatePlayerTeams(); void HUD_Score_Rankings(vector pos, vector mySize, entity me) { float score; entity tm = world, pl; int SCOREPANEL_MAX_ENTRIES = 6; float SCOREPANEL_ASPECTRATIO = 2; int entries = bound(1, floor(SCOREPANEL_MAX_ENTRIES * mySize.y/mySize.x * SCOREPANEL_ASPECTRATIO), SCOREPANEL_MAX_ENTRIES); vector fontsize = '1 1 0' * (mySize.y/entries); vector rgb, score_color; rgb = '1 1 1'; score_color = '1 1 1'; float name_size = mySize.x*0.75; float spacing_size = mySize.x*0.04; const float highlight_alpha = 0.2; int i = 0, first_pl = 0; bool me_printed = false; string s; if (autocvar__hud_configure) { float players_per_team = 0; if (team_count) { // show team scores in the first line float score_size = mySize.x / team_count; players_per_team = max(2, ceil((entries - 1) / team_count)); for(i=0; i= 5) distribution_color = eY; else if(distribution >= 0) distribution_color = '1 1 1'; else if(distribution >= -5) distribution_color = '1 1 0'; else distribution_color = eX; string distribution_str; distribution_str = ftos(distribution); draw_beginBoldFont(); if (distribution >= 0) { if (distribution > 0) distribution_str = strcat("+", distribution_str); HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize.x + eY * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL); } drawstring_aspect(pos, ftos(score), eX * 0.75 * mySize.x + eY * mySize.y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL); drawstring_aspect(pos + eX * 0.75 * mySize.x, distribution_str, eX * 0.25 * mySize.x + eY * (1/3) * mySize.y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL); draw_endBoldFont(); } else { // teamgames float row, column, rows = 0, columns = 0; vector offset = '0 0 0'; vector score_pos, score_size; //for scores other than myteam if(autocvar_hud_panel_score_rankings) { HUD_Score_Rankings(pos, mySize, me); return; } if(spectatee_status == -1) { rows = HUD_GetRowCount(team_count, mySize, 3); columns = ceil(team_count/rows); score_size = eX * mySize.x*(1/columns) + eY * mySize.y*(1/rows); float newSize; if(score_size.x/score_size.y > 3) { newSize = 3 * score_size.y; offset.x = score_size.x - newSize; pos.x += offset.x/2; score_size.x = newSize; } else { newSize = 1/3 * score_size.x; offset.y = score_size.y - newSize; pos.y += offset.y/2; score_size.y = newSize; } } else score_size = eX * mySize.x*(1/4) + eY * mySize.y*(1/3); float max_fragcount; max_fragcount = -99; draw_beginBoldFont(); row = column = 0; for(tm = teams.sort_next; tm; tm = tm.sort_next) { if(tm.team == NUM_SPECTATOR) continue; score = tm.(teamscores[ts_primary]); if(autocvar__hud_configure) score = 123; if (score > max_fragcount) max_fragcount = score; if (spectatee_status == -1) { score_pos = pos + eX * column * (score_size.x + offset.x) + eY * row * (score_size.y + offset.y); if (max_fragcount == score) HUD_Panel_DrawHighlight(score_pos, score_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL); drawstring_aspect(score_pos, ftos(score), score_size, Team_ColorRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL); ++row; if(row >= rows) { row = 0; ++column; } } else if(tm.team == myteam) { if (max_fragcount == score) HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize.x + eY * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL); drawstring_aspect(pos, ftos(score), eX * 0.75 * mySize.x + eY * mySize.y, Team_ColorRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL); } else { if (max_fragcount == score) HUD_Panel_DrawHighlight(pos + eX * 0.75 * mySize.x + eY * (1/3) * rows * mySize.y, score_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL); drawstring_aspect(pos + eX * 0.75 * mySize.x + eY * (1/3) * rows * mySize.y, ftos(score), score_size, Team_ColorRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL); ++rows; } } draw_endBoldFont(); } } // Race timer (#8) // void HUD_RaceTimer (void) { if(intermission == 2) return; if(!autocvar__hud_configure) { if(!autocvar_hud_panel_racetimer) return; if(!(gametype == MAPINFO_TYPE_RACE || gametype == MAPINFO_TYPE_CTS)) return; if(spectatee_status == -1) return; } HUD_Panel_UpdateCvars(); vector pos, mySize; pos = panel_pos; mySize = panel_size; HUD_Panel_DrawBg(1); if(panel_bg_padding) { pos += '1 1 0' * panel_bg_padding; mySize -= '2 2 0' * panel_bg_padding; } // always force 4:1 aspect vector newSize = '0 0 0'; if(mySize.x/mySize.y > 4) { newSize.x = 4 * mySize.y; newSize.y = mySize.y; pos.x = pos.x + (mySize.x - newSize.x) / 2; } else { newSize.y = 1/4 * mySize.x; newSize.x = mySize.x; pos.y = pos.y + (mySize.y - newSize.y) / 2; } mySize = newSize; float a, t; string s, forcetime; if(autocvar__hud_configure) { s = "0:13:37"; draw_beginBoldFont(); drawstring(pos + eX * 0.5 * mySize.x - '0.5 0 0' * stringwidth(s, false, '0.60 0.60 0' * mySize.y), s, '0.60 0.60 0' * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL); draw_endBoldFont(); s = _("^1Intermediate 1 (+15.42)"); drawcolorcodedstring(pos + eX * 0.5 * mySize.x - '0.5 0 0' * stringwidth(s, true, '1 1 0' * 0.20 * mySize.y) + eY * 0.60 * mySize.y, s, '1 1 0' * 0.20 * mySize.y, panel_fg_alpha, DRAWFLAG_NORMAL); s = sprintf(_("^1PENALTY: %.1f (%s)"), 2, "missing a checkpoint"); drawcolorcodedstring(pos + eX * 0.5 * mySize.x - '0.5 0 0' * stringwidth(s, true, '1 1 0' * 0.20 * mySize.y) + eY * 0.80 * mySize.y, s, '1 1 0' * 0.20 * mySize.y, panel_fg_alpha, DRAWFLAG_NORMAL); } else if(race_checkpointtime) { a = bound(0, 2 - (time - race_checkpointtime), 1); s = ""; forcetime = ""; if(a > 0) // just hit a checkpoint? { if(race_checkpoint != 254) { if(race_time && race_previousbesttime) s = MakeRaceString(race_checkpoint, TIME_DECODE(race_time) - TIME_DECODE(race_previousbesttime), 0, 0, race_previousbestname); else s = MakeRaceString(race_checkpoint, 0, -1, 0, race_previousbestname); if(race_time) forcetime = TIME_ENCODED_TOSTRING(race_time); } } else { if(race_laptime && race_nextbesttime && race_nextcheckpoint != 254) { a = bound(0, 2 - ((race_laptime + TIME_DECODE(race_nextbesttime)) - (time + TIME_DECODE(race_penaltyaccumulator))), 1); if(a > 0) // next one? { s = MakeRaceString(race_nextcheckpoint, (time + TIME_DECODE(race_penaltyaccumulator)) - race_laptime, TIME_DECODE(race_nextbesttime), 0, race_nextbestname); } } } if(s != "" && a > 0) { drawcolorcodedstring(pos + eX * 0.5 * mySize.x - '0.5 0 0' * stringwidth(s, true, '1 1 0' * 0.2 * mySize.y) + eY * 0.6 * mySize.y, s, '1 1 0' * 0.2 * mySize.y, panel_fg_alpha * a, DRAWFLAG_NORMAL); } if(race_penaltytime) { a = bound(0, 2 - (time - race_penaltyeventtime), 1); if(a > 0) { s = sprintf(_("^1PENALTY: %.1f (%s)"), race_penaltytime * 0.1, race_penaltyreason); drawcolorcodedstring(pos + eX * 0.5 * mySize.x - '0.5 0 0' * stringwidth(s, true, '1 1 0' * 0.2 * mySize.y) + eY * 0.8 * mySize.y, s, '1 1 0' * 0.2 * mySize.y, panel_fg_alpha * a, DRAWFLAG_NORMAL); } } draw_beginBoldFont(); if(forcetime != "") { a = bound(0, (time - race_checkpointtime) / 0.5, 1); drawstring_expanding(pos + eX * 0.5 * mySize.x - '0.5 0 0' * stringwidth(forcetime, false, '1 1 0' * 0.6 * mySize.y), forcetime, '1 1 0' * 0.6 * mySize.y, '1 1 1', panel_fg_alpha, 0, a); } else a = 1; if(race_laptime && race_checkpoint != 255) { s = TIME_ENCODED_TOSTRING(TIME_ENCODE(time + TIME_DECODE(race_penaltyaccumulator) - race_laptime)); drawstring(pos + eX * 0.5 * mySize.x - '0.5 0 0' * stringwidth(s, false, '0.6 0.6 0' * mySize.y), s, '0.6 0.6 0' * mySize.y, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL); } draw_endBoldFont(); } else { if(race_mycheckpointtime) { a = bound(0, 2 - (time - race_mycheckpointtime), 1); s = MakeRaceString(race_mycheckpoint, TIME_DECODE(race_mycheckpointdelta), -(race_mycheckpointenemy == ""), race_mycheckpointlapsdelta, race_mycheckpointenemy); drawcolorcodedstring(pos + eX * 0.5 * mySize.x - '0.5 0 0' * stringwidth(s, true, '1 1 0' * 0.2 * mySize.y) + eY * 0.6 * mySize.y, s, '1 1 0' * 0.2 * mySize.y, panel_fg_alpha * a, DRAWFLAG_NORMAL); } if(race_othercheckpointtime && race_othercheckpointenemy != "") { a = bound(0, 2 - (time - race_othercheckpointtime), 1); s = MakeRaceString(race_othercheckpoint, -TIME_DECODE(race_othercheckpointdelta), -(race_othercheckpointenemy == ""), race_othercheckpointlapsdelta, race_othercheckpointenemy); drawcolorcodedstring(pos + eX * 0.5 * mySize.x - '0.5 0 0' * stringwidth(s, true, '1 1 0' * 0.2 * mySize.y) + eY * 0.6 * mySize.y, s, '1 1 0' * 0.2 * mySize.y, panel_fg_alpha * a, DRAWFLAG_NORMAL); } if(race_penaltytime && !race_penaltyaccumulator) { t = race_penaltytime * 0.1 + race_penaltyeventtime; a = bound(0, (1 + t - time), 1); if(a > 0) { if(time < t) s = sprintf(_("^1PENALTY: %.1f (%s)"), (t - time) * 0.1, race_penaltyreason); else s = sprintf(_("^2PENALTY: %.1f (%s)"), 0, race_penaltyreason); drawcolorcodedstring(pos + eX * 0.5 * mySize.x - '0.5 0 0' * stringwidth(s, true, '1 1 0' * 0.2 * mySize.y) + eY * 0.6 * mySize.y, s, '1 1 0' * 0.2 * mySize.y, panel_fg_alpha * a, DRAWFLAG_NORMAL); } } } } // Vote window (#9) // void HUD_Vote(void) { if(intermission == 2) return; if(autocvar_cl_allow_uid2name == -1 && (gametype == MAPINFO_TYPE_CTS || gametype == MAPINFO_TYPE_RACE || (serverflags & SERVERFLAG_PLAYERSTATS))) { vote_active = 1; if (autocvar__hud_configure) { vote_yescount = 0; vote_nocount = 0; LOG_INFO(_("^1You must answer before entering hud configure mode\n")); cvar_set("_hud_configure", "0"); } if(vote_called_vote) strunzone(vote_called_vote); vote_called_vote = strzone(_("^2Name ^7instead of \"^1Anonymous player^7\" in stats")); uid2name_dialog = 1; } if(!autocvar__hud_configure) { if(!autocvar_hud_panel_vote) return; panel_fg_alpha = autocvar_hud_panel_fg_alpha; panel_bg_alpha_str = autocvar_hud_panel_vote_bg_alpha; if(panel_bg_alpha_str == "") { panel_bg_alpha_str = ftos(autocvar_hud_panel_bg_alpha); } panel_bg_alpha = stof(panel_bg_alpha_str); } else { vote_yescount = 3; vote_nocount = 2; vote_needed = 4; } string s; float a; if(vote_active != vote_prev) { vote_change = time; vote_prev = vote_active; } if(vote_active || autocvar__hud_configure) vote_alpha = bound(0, (time - vote_change) * 2, 1); else vote_alpha = bound(0, 1 - (time - vote_change) * 2, 1); if(!vote_alpha) return; HUD_Panel_UpdateCvars(); if(uid2name_dialog) { panel_pos = eX * 0.3 * vid_conwidth + eY * 0.1 * vid_conheight; panel_size = eX * 0.4 * vid_conwidth + eY * 0.3 * vid_conheight; } // these must be below above block vector pos, mySize; pos = panel_pos; mySize = panel_size; a = vote_alpha * (vote_highlighted ? autocvar_hud_panel_vote_alreadyvoted_alpha : 1); HUD_Panel_DrawBg(a); a = panel_fg_alpha * a; if(panel_bg_padding) { pos += '1 1 0' * panel_bg_padding; mySize -= '2 2 0' * panel_bg_padding; } // always force 3:1 aspect vector newSize = '0 0 0'; if(mySize.x/mySize.y > 3) { newSize.x = 3 * mySize.y; newSize.y = mySize.y; pos.x = pos.x + (mySize.x - newSize.x) / 2; } else { newSize.y = 1/3 * mySize.x; newSize.x = mySize.x; pos.y = pos.y + (mySize.y - newSize.y) / 2; } mySize = newSize; s = _("A vote has been called for:"); if(uid2name_dialog) s = _("Allow servers to store and display your name?"); drawstring_aspect(pos, s, eX * mySize.x + eY * (2/8) * mySize.y, '1 1 1', a, DRAWFLAG_NORMAL); s = textShortenToWidth(vote_called_vote, mySize.x, '1 1 0' * mySize.y * (1/8), stringwidth_colors); if(autocvar__hud_configure) s = _("^1Configure the HUD"); drawcolorcodedstring_aspect(pos + eY * (2/8) * mySize.y, s, eX * mySize.x + eY * (1.75/8) * mySize.y, a, DRAWFLAG_NORMAL); // print the yes/no counts s = sprintf(_("Yes (%s): %d"), getcommandkey("vyes", "vyes"), vote_yescount); drawstring_aspect(pos + eY * (4/8) * mySize.y, s, eX * 0.5 * mySize.x + eY * (1.5/8) * mySize.y, '0 1 0', a, DRAWFLAG_NORMAL); s = sprintf(_("No (%s): %d"), getcommandkey("vno", "vno"), vote_nocount); drawstring_aspect(pos + eX * 0.5 * mySize.x + eY * (4/8) * mySize.y, s, eX * 0.5 * mySize.x + eY * (1.5/8) * mySize.y, '1 0 0', a, DRAWFLAG_NORMAL); // draw the progress bar backgrounds drawpic_skin(pos + eY * (5/8) * mySize.y, "voteprogress_back", eX * mySize.x + eY * (3/8) * mySize.y, '1 1 1', a, DRAWFLAG_NORMAL); // draw the highlights if(vote_highlighted == 1) { drawsetcliparea(pos.x, pos.y, mySize.x * 0.5, mySize.y); drawpic_skin(pos + eY * (5/8) * mySize.y, "voteprogress_voted", eX * mySize.x + eY * (3/8) * mySize.y, '1 1 1', a, DRAWFLAG_NORMAL); } else if(vote_highlighted == -1) { drawsetcliparea(pos.x + 0.5 * mySize.x, pos.y, mySize.x * 0.5, mySize.y); drawpic_skin(pos + eY * (5/8) * mySize.y, "voteprogress_voted", eX * mySize.x + eY * (3/8) * mySize.y, '1 1 1', a, DRAWFLAG_NORMAL); } // draw the progress bars if(vote_yescount && vote_needed) { drawsetcliparea(pos.x, pos.y, mySize.x * 0.5 * (vote_yescount/vote_needed), mySize.y); drawpic_skin(pos + eY * (5/8) * mySize.y, "voteprogress_prog", eX * mySize.x + eY * (3/8) * mySize.y, '1 1 1', a, DRAWFLAG_NORMAL); } if(vote_nocount && vote_needed) { drawsetcliparea(pos.x + mySize.x - mySize.x * 0.5 * (vote_nocount/vote_needed), pos.y, mySize.x * 0.5, mySize.y); drawpic_skin(pos + eY * (5/8) * mySize.y, "voteprogress_prog", eX * mySize.x + eY * (3/8) * mySize.y, '1 1 1', a, DRAWFLAG_NORMAL); } drawresetcliparea(); } // Mod icons panel (#10) // bool mod_active; // is there any active mod icon? void DrawCAItem(vector myPos, vector mySize, float aspect_ratio, int layout, int i) { int stat = -1; string pic = ""; vector color = '0 0 0'; switch(i) { case 0: stat = getstati(STAT_REDALIVE); pic = "player_red.tga"; color = '1 0 0'; break; case 1: stat = getstati(STAT_BLUEALIVE); pic = "player_blue.tga"; color = '0 0 1'; break; case 2: stat = getstati(STAT_YELLOWALIVE); pic = "player_yellow.tga"; color = '1 1 0'; break; default: case 3: stat = getstati(STAT_PINKALIVE); pic = "player_pink.tga"; color = '1 0 1'; break; } if(mySize.x/mySize.y > aspect_ratio) { i = aspect_ratio * mySize.y; myPos.x = myPos.x + (mySize.x - i) / 2; mySize.x = i; } else { i = 1/aspect_ratio * mySize.x; myPos.y = myPos.y + (mySize.y - i) / 2; mySize.y = i; } if(layout) { drawpic_aspect_skin(myPos, pic, eX * 0.7 * mySize.x + eY * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL); drawstring_aspect(myPos + eX * 0.7 * mySize.x, ftos(stat), eX * 0.3 * mySize.x + eY * mySize.y, color, panel_fg_alpha, DRAWFLAG_NORMAL); } else drawstring_aspect(myPos, ftos(stat), mySize, color, panel_fg_alpha, DRAWFLAG_NORMAL); } // Clan Arena and Freeze Tag HUD modicons void HUD_Mod_CA(vector myPos, vector mySize) { mod_active = 1; // required in each mod function that always shows something int layout; if(gametype == MAPINFO_TYPE_CA) layout = autocvar_hud_panel_modicons_ca_layout; else //if(gametype == MAPINFO_TYPE_FREEZETAG) layout = autocvar_hud_panel_modicons_freezetag_layout; int rows, columns; float aspect_ratio; aspect_ratio = (layout) ? 2 : 1; rows = HUD_GetRowCount(team_count, mySize, aspect_ratio); columns = ceil(team_count/rows); int i; float row = 0, column = 0; vector pos, itemSize; itemSize = eX * mySize.x*(1/columns) + eY * mySize.y*(1/rows); for(i=0; i= rows) { row = 0; ++column; } } } // CTF HUD modicon section int redflag_prevframe, blueflag_prevframe, yellowflag_prevframe, pinkflag_prevframe, neutralflag_prevframe; // status during previous frame int redflag_prevstatus, blueflag_prevstatus, yellowflag_prevstatus, pinkflag_prevstatus, neutralflag_prevstatus; // last remembered status float redflag_statuschange_time, blueflag_statuschange_time, yellowflag_statuschange_time, pinkflag_statuschange_time, neutralflag_statuschange_time; // time when the status changed void HUD_Mod_CTF_Reset(void) { redflag_prevstatus = blueflag_prevstatus = yellowflag_prevstatus = pinkflag_prevstatus = neutralflag_prevstatus = 0; redflag_prevframe = blueflag_prevframe = yellowflag_prevframe = pinkflag_prevframe = neutralflag_prevframe = 0; redflag_statuschange_time = blueflag_statuschange_time = yellowflag_statuschange_time = pinkflag_statuschange_time = neutralflag_statuschange_time = 0; } void HUD_Mod_CTF(vector pos, vector mySize) { vector redflag_pos, blueflag_pos, yellowflag_pos, pinkflag_pos, neutralflag_pos; vector flag_size; float f; // every function should have that int redflag, blueflag, yellowflag, pinkflag, neutralflag; // current status float redflag_statuschange_elapsedtime, blueflag_statuschange_elapsedtime, yellowflag_statuschange_elapsedtime, pinkflag_statuschange_elapsedtime, neutralflag_statuschange_elapsedtime; // time since the status changed bool ctf_oneflag; // one-flag CTF mode enabled/disabled int stat_items = getstati(STAT_CTF_FLAGSTATUS, 0, 24); float fs, fs2, fs3, size1, size2; vector e1, e2; redflag = (stat_items/CTF_RED_FLAG_TAKEN) & 3; blueflag = (stat_items/CTF_BLUE_FLAG_TAKEN) & 3; yellowflag = (stat_items/CTF_YELLOW_FLAG_TAKEN) & 3; pinkflag = (stat_items/CTF_PINK_FLAG_TAKEN) & 3; neutralflag = (stat_items/CTF_NEUTRAL_FLAG_TAKEN) & 3; ctf_oneflag = (stat_items & CTF_FLAG_NEUTRAL); mod_active = (redflag || blueflag || yellowflag || pinkflag || neutralflag); if (autocvar__hud_configure) { redflag = 1; blueflag = 2; if (team_count >= 3) yellowflag = 2; if (team_count >= 4) pinkflag = 3; ctf_oneflag = neutralflag = 0; // disable neutral flag in hud editor? } // when status CHANGES, set old status into prevstatus and current status into status #define X(team) do { \ if (team##flag != team##flag_prevframe) { \ team##flag_statuschange_time = time; \ team##flag_prevstatus = team##flag_prevframe; \ team##flag_prevframe = team##flag; \ } \ team##flag_statuschange_elapsedtime = time - team##flag_statuschange_time; \ } while (0) X(red); X(blue); X(yellow); X(pink); X(neutral); #undef X const float BLINK_FACTOR = 0.15; const float BLINK_BASE = 0.85; // note: // RMS = sqrt(BLINK_BASE^2 + 0.5 * BLINK_FACTOR^2) // thus // BLINK_BASE = sqrt(RMS^2 - 0.5 * BLINK_FACTOR^2) // ensure RMS == 1 const float BLINK_FREQ = 5; // circle frequency, = 2*pi*frequency in hertz #define X(team, cond) \ string team##_icon, team##_icon_prevstatus; \ int team##_alpha, team##_alpha_prevstatus; \ team##_alpha = team##_alpha_prevstatus = 1; \ do { \ switch (team##flag) { \ case 1: team##_icon = "flag_" #team "_taken"; break; \ case 2: team##_icon = "flag_" #team "_lost"; break; \ case 3: team##_icon = "flag_" #team "_carrying"; team##_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break; \ default: \ if ((stat_items & CTF_SHIELDED) && (cond)) { \ team##_icon = "flag_" #team "_shielded"; \ } else { \ team##_icon = string_null; \ } \ break; \ } \ switch (team##flag_prevstatus) { \ case 1: team##_icon_prevstatus = "flag_" #team "_taken"; break; \ case 2: team##_icon_prevstatus = "flag_" #team "_lost"; break; \ case 3: team##_icon_prevstatus = "flag_" #team "_carrying"; team##_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break; \ default: \ if (team##flag == 3) { \ team##_icon_prevstatus = "flag_" #team "_carrying"; /* make it more visible */\ } else if((stat_items & CTF_SHIELDED) && (cond)) { \ team##_icon_prevstatus = "flag_" #team "_shielded"; \ } else { \ team##_icon_prevstatus = string_null; \ } \ break; \ } \ } while (0) X(red, myteam != NUM_TEAM_1); X(blue, myteam != NUM_TEAM_2); X(yellow, myteam != NUM_TEAM_3); X(pink, myteam != NUM_TEAM_4); X(neutral, true); #undef X if (ctf_oneflag) { // hacky, but these aren't needed red_icon = red_icon_prevstatus = blue_icon = blue_icon_prevstatus = yellow_icon = yellow_icon_prevstatus = pink_icon = pink_icon_prevstatus = string_null; fs = fs2 = fs3 = 1; } else switch (team_count) { default: case 2: fs = 0.5; fs2 = 0.5; fs3 = 0.5; break; case 3: fs = 1; fs2 = 0.35; fs3 = 0.35; break; case 4: fs = 0.75; fs2 = 0.25; fs3 = 0.5; break; } if (mySize_x > mySize_y) { size1 = mySize_x; size2 = mySize_y; e1 = eX; e2 = eY; } else { size1 = mySize_y; size2 = mySize_x; e1 = eY; e2 = eX; } switch (myteam) { default: case NUM_TEAM_1: { redflag_pos = pos; blueflag_pos = pos + eX * fs2 * size1; yellowflag_pos = pos - eX * fs2 * size1; pinkflag_pos = pos + eX * fs3 * size1; break; } case NUM_TEAM_2: { redflag_pos = pos + eX * fs2 * size1; blueflag_pos = pos; yellowflag_pos = pos - eX * fs2 * size1; pinkflag_pos = pos + eX * fs3 * size1; break; } case NUM_TEAM_3: { redflag_pos = pos + eX * fs3 * size1; blueflag_pos = pos - eX * fs2 * size1; yellowflag_pos = pos; pinkflag_pos = pos + eX * fs2 * size1; break; } case NUM_TEAM_4: { redflag_pos = pos - eX * fs2 * size1; blueflag_pos = pos + eX * fs3 * size1; yellowflag_pos = pos + eX * fs2 * size1; pinkflag_pos = pos; break; } } neutralflag_pos = pos; flag_size = e1 * fs * size1 + e2 * size2; #define X(team) do { \ f = bound(0, team##flag_statuschange_elapsedtime * 2, 1); \ if (team##_icon_prevstatus && f < 1) \ drawpic_aspect_skin_expanding(team##flag_pos, team##_icon_prevstatus, flag_size, '1 1 1', panel_fg_alpha * team##_alpha_prevstatus, DRAWFLAG_NORMAL, f); \ if (team##_icon) \ drawpic_aspect_skin(team##flag_pos, team##_icon, flag_size, '1 1 1', panel_fg_alpha * team##_alpha * f, DRAWFLAG_NORMAL); \ } while (0) X(red); X(blue); X(yellow); X(pink); X(neutral); #undef X } // Keyhunt HUD modicon section vector KH_SLOTS[4]; void HUD_Mod_KH(vector pos, vector mySize) { mod_active = 1; // keyhunt should never hide the mod icons panel // Read current state int state = getstati(STAT_KH_KEYS); int i, key_state; int all_keys, team1_keys, team2_keys, team3_keys, team4_keys, dropped_keys, carrying_keys; all_keys = team1_keys = team2_keys = team3_keys = team4_keys = dropped_keys = carrying_keys = 0; for(i = 0; i < 4; ++i) { key_state = (bitshift(state, i * -5) & 31) - 1; if(key_state == -1) continue; if(key_state == 30) { ++carrying_keys; key_state = myteam; } switch(key_state) { case NUM_TEAM_1: ++team1_keys; break; case NUM_TEAM_2: ++team2_keys; break; case NUM_TEAM_3: ++team3_keys; break; case NUM_TEAM_4: ++team4_keys; break; case 29: ++dropped_keys; break; } ++all_keys; } // Calculate slot measurements vector slot_size; if(all_keys == 4 && mySize.x * 0.5 < mySize.y && mySize.y * 0.5 < mySize.x) { // Quadratic arrangement slot_size = eX * mySize.x * 0.5 + eY * mySize.y * 0.5; KH_SLOTS[0] = pos; KH_SLOTS[1] = pos + eX * slot_size.x; KH_SLOTS[2] = pos + eY * slot_size.y; KH_SLOTS[3] = pos + eX * slot_size.x + eY * slot_size.y; } else { if(mySize.x > mySize.y) { // Horizontal arrangement slot_size = eX * mySize.x / all_keys + eY * mySize.y; for(i = 0; i < all_keys; ++i) KH_SLOTS[i] = pos + eX * slot_size.x * i; } else { // Vertical arrangement slot_size = eX * mySize.x + eY * mySize.y / all_keys; for(i = 0; i < all_keys; ++i) KH_SLOTS[i] = pos + eY * slot_size.y * i; } } // Make icons blink in case of RUN HERE float blink = 0.6 + sin(2*M_PI*time) / 2.5; // Oscillate between 0.2 and 1 float alpha; alpha = 1; if(carrying_keys) switch(myteam) { case NUM_TEAM_1: if(team1_keys == all_keys) alpha = blink; break; case NUM_TEAM_2: if(team2_keys == all_keys) alpha = blink; break; case NUM_TEAM_3: if(team3_keys == all_keys) alpha = blink; break; case NUM_TEAM_4: if(team4_keys == all_keys) alpha = blink; break; } // Draw icons i = 0; while(team1_keys--) if(myteam == NUM_TEAM_1 && carrying_keys) { drawpic_aspect_skin(KH_SLOTS[i++], "kh_red_carrying", slot_size, '1 1 1', alpha, DRAWFLAG_NORMAL); --carrying_keys; } else drawpic_aspect_skin(KH_SLOTS[i++], "kh_red_taken", slot_size, '1 1 1', alpha, DRAWFLAG_NORMAL); while(team2_keys--) if(myteam == NUM_TEAM_2 && carrying_keys) { drawpic_aspect_skin(KH_SLOTS[i++], "kh_blue_carrying", slot_size, '1 1 1', alpha, DRAWFLAG_NORMAL); --carrying_keys; } else drawpic_aspect_skin(KH_SLOTS[i++], "kh_blue_taken", slot_size, '1 1 1', alpha, DRAWFLAG_NORMAL); while(team3_keys--) if(myteam == NUM_TEAM_3 && carrying_keys) { drawpic_aspect_skin(KH_SLOTS[i++], "kh_yellow_carrying", slot_size, '1 1 1', alpha, DRAWFLAG_NORMAL); --carrying_keys; } else drawpic_aspect_skin(KH_SLOTS[i++], "kh_yellow_taken", slot_size, '1 1 1', alpha, DRAWFLAG_NORMAL); while(team4_keys--) if(myteam == NUM_TEAM_4 && carrying_keys) { drawpic_aspect_skin(KH_SLOTS[i++], "kh_pink_carrying", slot_size, '1 1 1', alpha, DRAWFLAG_NORMAL); --carrying_keys; } else drawpic_aspect_skin(KH_SLOTS[i++], "kh_pink_taken", slot_size, '1 1 1', alpha, DRAWFLAG_NORMAL); while(dropped_keys--) drawpic_aspect_skin(KH_SLOTS[i++], "kh_dropped", slot_size, '1 1 1', alpha, DRAWFLAG_NORMAL); } // Keepaway HUD mod icon int kaball_prevstatus; // last remembered status float kaball_statuschange_time; // time when the status changed // we don't need to reset for keepaway since it immediately // autocorrects prevstatus as to if the player has the ball or not void HUD_Mod_Keepaway(vector pos, vector mySize) { mod_active = 1; // keepaway should always show the mod HUD float BLINK_FACTOR = 0.15; float BLINK_BASE = 0.85; float BLINK_FREQ = 5; float kaball_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); int stat_items = getstati(STAT_ITEMS, 0, 24); int kaball = (stat_items/IT_KEY1) & 1; if(kaball != kaball_prevstatus) { kaball_statuschange_time = time; kaball_prevstatus = kaball; } vector kaball_pos, kaball_size; if(mySize.x > mySize.y) { kaball_pos = pos + eX * 0.25 * mySize.x; kaball_size = eX * 0.5 * mySize.x + eY * mySize.y; } else { kaball_pos = pos + eY * 0.25 * mySize.y; kaball_size = eY * 0.5 * mySize.y + eX * mySize.x; } float kaball_statuschange_elapsedtime = time - kaball_statuschange_time; float f = bound(0, kaball_statuschange_elapsedtime*2, 1); if(kaball_prevstatus && f < 1) drawpic_aspect_skin_expanding(kaball_pos, "keepawayball_carrying", kaball_size, '1 1 1', panel_fg_alpha * kaball_alpha, DRAWFLAG_NORMAL, f); if(kaball) drawpic_aspect_skin(pos, "keepawayball_carrying", eX * mySize.x + eY * mySize.y, '1 1 1', panel_fg_alpha * kaball_alpha * f, DRAWFLAG_NORMAL); } // Nexball HUD mod icon void HUD_Mod_NexBall(vector pos, vector mySize) { float nb_pb_starttime, dt, p; int stat_items; stat_items = getstati(STAT_ITEMS, 0, 24); nb_pb_starttime = getstatf(STAT_NB_METERSTART); if (stat_items & IT_KEY1) mod_active = 1; else mod_active = 0; //Manage the progress bar if any if (nb_pb_starttime > 0) { dt = (time - nb_pb_starttime) % nb_pb_period; // one period of positive triangle p = 2 * dt / nb_pb_period; if (p > 1) p = 2 - p; HUD_Panel_DrawProgressBar(pos, mySize, "progressbar", p, (mySize.x <= mySize.y), 0, autocvar_hud_progressbar_nexball_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL); } if (stat_items & IT_KEY1) drawpic_aspect_skin(pos, "nexball_carrying", eX * mySize.x + eY * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL); } // Race/CTS HUD mod icons float crecordtime_prev; // last remembered crecordtime float crecordtime_change_time; // time when crecordtime last changed float srecordtime_prev; // last remembered srecordtime float srecordtime_change_time; // time when srecordtime last changed float race_status_time; int race_status_prev; string race_status_name_prev; void HUD_Mod_Race(vector pos, vector mySize) { mod_active = 1; // race should never hide the mod icons panel entity me; me = playerslots[player_localnum]; float t, score; float f; // yet another function has this score = me.(scores[ps_primary]); if(!(scores_flags[ps_primary] & SFL_TIME) || teamplay) // race/cts record display on HUD return; // no records in the actual race // clientside personal record string rr; if(gametype == MAPINFO_TYPE_CTS) rr = CTS_RECORD; else rr = RACE_RECORD; t = stof(db_get(ClientProgsDB, strcat(shortmapname, rr, "time"))); if(score && (score < t || !t)) { db_put(ClientProgsDB, strcat(shortmapname, rr, "time"), ftos(score)); if(autocvar_cl_autodemo_delete_keeprecords) { f = autocvar_cl_autodemo_delete; f &= ~1; cvar_set("cl_autodemo_delete", ftos(f)); // don't delete demo with new record! } } if(t != crecordtime_prev) { crecordtime_prev = t; crecordtime_change_time = time; } vector textPos, medalPos; float squareSize; if(mySize.x > mySize.y) { // text on left side squareSize = min(mySize.y, mySize.x/2); textPos = pos + eX * 0.5 * max(0, mySize.x/2 - squareSize) + eY * 0.5 * (mySize.y - squareSize); medalPos = pos + eX * 0.5 * max(0, mySize.x/2 - squareSize) + eX * 0.5 * mySize.x + eY * 0.5 * (mySize.y - squareSize); } else { // text on top squareSize = min(mySize.x, mySize.y/2); textPos = pos + eY * 0.5 * max(0, mySize.y/2 - squareSize) + eX * 0.5 * (mySize.x - squareSize); medalPos = pos + eY * 0.5 * max(0, mySize.y/2 - squareSize) + eY * 0.5 * mySize.y + eX * 0.5 * (mySize.x - squareSize); } f = time - crecordtime_change_time; if (f > 1) { drawstring_aspect(textPos, _("Personal best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL); drawstring_aspect(textPos + eY * 0.25 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL); } else { drawstring_aspect(textPos, _("Personal best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL); drawstring_aspect(textPos + eY * 0.25 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL); drawstring_aspect_expanding(pos, _("Personal best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f); drawstring_aspect_expanding(pos + eY * 0.25 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f); } // server record t = race_server_record; if(t != srecordtime_prev) { srecordtime_prev = t; srecordtime_change_time = time; } f = time - srecordtime_change_time; if (f > 1) { drawstring_aspect(textPos + eY * 0.5 * squareSize, _("Server best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL); drawstring_aspect(textPos + eY * 0.75 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL); } else { drawstring_aspect(textPos + eY * 0.5 * squareSize, _("Server best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL); drawstring_aspect(textPos + eY * 0.75 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL); drawstring_aspect_expanding(textPos + eY * 0.5 * squareSize, _("Server best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f); drawstring_aspect_expanding(textPos + eY * 0.75 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f); } if (race_status != race_status_prev || race_status_name != race_status_name_prev) { race_status_time = time + 5; race_status_prev = race_status; if (race_status_name_prev) strunzone(race_status_name_prev); race_status_name_prev = strzone(race_status_name); } // race "awards" float a; a = bound(0, race_status_time - time, 1); string s; s = textShortenToWidth(race_status_name, squareSize, '1 1 0' * 0.1 * squareSize, stringwidth_colors); float rank; if(race_status > 0) rank = race_CheckName(race_status_name); else rank = 0; string rankname; rankname = count_ordinal(rank); vector namepos; namepos = medalPos + '0 0.8 0' * squareSize; vector rankpos; rankpos = medalPos + '0 0.15 0' * squareSize; if(race_status == 0) drawpic_aspect_skin(medalPos, "race_newfail", '1 1 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL); else if(race_status == 1) { drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newtime", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL); drawcolorcodedstring_aspect(namepos, s, '1 0.2 0' * squareSize, panel_fg_alpha * a, DRAWFLAG_NORMAL); drawstring_aspect(rankpos, rankname, '1 0.15 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL); } else if(race_status == 2) { if(race_status_name == GetPlayerName(player_localnum) || !race_myrank || race_myrank < rank) drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newrankgreen", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL); else drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newrankyellow", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL); drawcolorcodedstring_aspect(namepos, s, '1 0.2 0' * squareSize, panel_fg_alpha * a, DRAWFLAG_NORMAL); drawstring_aspect(rankpos, rankname, '1 0.15 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL); } else if(race_status == 3) { drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newrecordserver", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL); drawcolorcodedstring_aspect(namepos, s, '1 0.2 0' * squareSize, panel_fg_alpha * a, DRAWFLAG_NORMAL); drawstring_aspect(rankpos, rankname, '1 0.15 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL); } if (race_status_time - time <= 0) { race_status_prev = -1; race_status = -1; if(race_status_name) strunzone(race_status_name); race_status_name = string_null; if(race_status_name_prev) strunzone(race_status_name_prev); race_status_name_prev = string_null; } } void DrawDomItem(vector myPos, vector mySize, float aspect_ratio, int layout, int i) { float stat = -1; string pic = ""; vector color = '0 0 0'; switch(i) { case 0: stat = getstatf(STAT_DOM_PPS_RED); pic = "dom_icon_red"; color = '1 0 0'; break; case 1: stat = getstatf(STAT_DOM_PPS_BLUE); pic = "dom_icon_blue"; color = '0 0 1'; break; case 2: stat = getstatf(STAT_DOM_PPS_YELLOW); pic = "dom_icon_yellow"; color = '1 1 0'; break; default: case 3: stat = getstatf(STAT_DOM_PPS_PINK); pic = "dom_icon_pink"; color = '1 0 1'; break; } float pps_ratio = stat / getstatf(STAT_DOM_TOTAL_PPS); if(mySize.x/mySize.y > aspect_ratio) { i = aspect_ratio * mySize.y; myPos.x = myPos.x + (mySize.x - i) / 2; mySize.x = i; } else { i = 1/aspect_ratio * mySize.x; myPos.y = myPos.y + (mySize.y - i) / 2; mySize.y = i; } if (layout) // show text too { //draw the text color *= 0.5 + pps_ratio * (1 - 0.5); // half saturated color at min, full saturated at max if (layout == 2) // average pps drawstring_aspect(myPos + eX * mySize.y, ftos_decimals(stat, 2), eX * (2/3) * mySize.x + eY * mySize.y, color, panel_fg_alpha, DRAWFLAG_NORMAL); else // percentage of average pps drawstring_aspect(myPos + eX * mySize.y, strcat( ftos(floor(pps_ratio*100 + 0.5)), "%" ), eX * (2/3) * mySize.x + eY * mySize.y, color, panel_fg_alpha, DRAWFLAG_NORMAL); } //draw the icon drawpic_aspect_skin(myPos, pic, '1 1 0' * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL); if (stat > 0) { drawsetcliparea(myPos.x, myPos.y + mySize.y * (1 - pps_ratio), mySize.y, mySize.y * pps_ratio); drawpic_aspect_skin(myPos, strcat(pic, "-highlighted"), '1 1 0' * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL); drawresetcliparea(); } } void HUD_Mod_Dom(vector myPos, vector mySize) { mod_active = 1; // required in each mod function that always shows something int layout = autocvar_hud_panel_modicons_dom_layout; int rows, columns; float aspect_ratio; aspect_ratio = (layout) ? 3 : 1; rows = HUD_GetRowCount(team_count, mySize, aspect_ratio); columns = ceil(team_count/rows); int i; float row = 0, column = 0; vector pos, itemSize; itemSize = eX * mySize.x*(1/columns) + eY * mySize.y*(1/rows); for(i=0; i= rows) { row = 0; ++column; } } } void HUD_ModIcons_SetFunc() { switch(gametype) { case MAPINFO_TYPE_KEYHUNT: HUD_ModIcons_GameType = HUD_Mod_KH; break; case MAPINFO_TYPE_CTF: HUD_ModIcons_GameType = HUD_Mod_CTF; break; case MAPINFO_TYPE_NEXBALL: HUD_ModIcons_GameType = HUD_Mod_NexBall; break; case MAPINFO_TYPE_CTS: case MAPINFO_TYPE_RACE: HUD_ModIcons_GameType = HUD_Mod_Race; break; case MAPINFO_TYPE_CA: case MAPINFO_TYPE_FREEZETAG: HUD_ModIcons_GameType = HUD_Mod_CA; break; case MAPINFO_TYPE_DOMINATION: HUD_ModIcons_GameType = HUD_Mod_Dom; break; case MAPINFO_TYPE_KEEPAWAY: HUD_ModIcons_GameType = HUD_Mod_Keepaway; break; } } int mod_prev; // previous state of mod_active to check for a change float mod_alpha; float mod_change; // "time" when mod_active changed void HUD_ModIcons(void) { if(intermission == 2) return; if(!autocvar__hud_configure) { if(!autocvar_hud_panel_modicons) return; if(!HUD_ModIcons_GameType) return; } HUD_Panel_UpdateCvars(); draw_beginBoldFont(); if(mod_active != mod_prev) { mod_change = time; mod_prev = mod_active; } if(mod_active || autocvar__hud_configure) mod_alpha = bound(0, (time - mod_change) * 2, 1); else mod_alpha = bound(0, 1 - (time - mod_change) * 2, 1); if(mod_alpha) HUD_Panel_DrawBg(mod_alpha); if(panel_bg_padding) { panel_pos += '1 1 0' * panel_bg_padding; panel_size -= '2 2 0' * panel_bg_padding; } if(autocvar__hud_configure) HUD_Mod_CTF(panel_pos, panel_size); else HUD_ModIcons_GameType(panel_pos, panel_size); draw_endBoldFont(); } // Draw pressed keys (#11) // void HUD_PressedKeys(void) { if(intermission == 2) return; if(!autocvar__hud_configure) { if(!autocvar_hud_panel_pressedkeys) return; if(spectatee_status <= 0 && autocvar_hud_panel_pressedkeys < 2) return; } HUD_Panel_UpdateCvars(); vector pos, mySize; pos = panel_pos; mySize = panel_size; HUD_Panel_DrawBg(1); if(panel_bg_padding) { pos += '1 1 0' * panel_bg_padding; mySize -= '2 2 0' * panel_bg_padding; } // force custom aspect float aspect = autocvar_hud_panel_pressedkeys_aspect; if(aspect) { vector newSize = '0 0 0'; if(mySize.x/mySize.y > aspect) { newSize.x = aspect * mySize.y; newSize.y = mySize.y; pos.x = pos.x + (mySize.x - newSize.x) / 2; } else { newSize.y = 1/aspect * mySize.x; newSize.x = mySize.x; pos.y = pos.y + (mySize.y - newSize.y) / 2; } mySize = newSize; } vector keysize; keysize = eX * mySize.x * (1/3.0) + eY * mySize.y * (1/(3.0 - !autocvar_hud_panel_pressedkeys_attack)); float pressedkeys; pressedkeys = getstatf(STAT_PRESSED_KEYS); if(autocvar_hud_panel_pressedkeys_attack) { drawpic_aspect_skin(pos + eX * keysize.x * 0.5, ((pressedkeys & KEY_ATCK) ? "key_atck_inv.tga" : "key_atck.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL); drawpic_aspect_skin(pos + eX * keysize.x * 1.5, ((pressedkeys & KEY_ATCK2) ? "key_atck_inv.tga" : "key_atck.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL); pos.y += keysize.y; } drawpic_aspect_skin(pos, ((pressedkeys & KEY_CROUCH) ? "key_crouch_inv.tga" : "key_crouch.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL); drawpic_aspect_skin(pos + eX * keysize.x, ((pressedkeys & KEY_FORWARD) ? "key_forward_inv.tga" : "key_forward.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL); drawpic_aspect_skin(pos + eX * keysize.x * 2, ((pressedkeys & KEY_JUMP) ? "key_jump_inv.tga" : "key_jump.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL); pos.y += keysize.y; drawpic_aspect_skin(pos, ((pressedkeys & KEY_LEFT) ? "key_left_inv.tga" : "key_left.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL); drawpic_aspect_skin(pos + eX * keysize.x, ((pressedkeys & KEY_BACKWARD) ? "key_backward_inv.tga" : "key_backward.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL); drawpic_aspect_skin(pos + eX * keysize.x * 2, ((pressedkeys & KEY_RIGHT) ? "key_right_inv.tga" : "key_right.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL); } // Handle chat as a panel (#12) // void HUD_Chat(void) { if(!autocvar__hud_configure) { if (!autocvar_hud_panel_chat) { if (!autocvar_con_chatrect) cvar_set("con_chatrect", "0"); return; } if(autocvar__con_chat_maximized) { if(!hud_draw_maximized) return; } else if(chat_panel_modified) { panel.update_time = time; // forces reload of panel attributes chat_panel_modified = false; } } HUD_Panel_UpdateCvars(); if(intermission == 2) { // reserve some more space to the mapvote panel // by resizing and moving chat panel to the bottom panel_size.y = min(panel_size.y, vid_conheight * 0.2); panel_pos.y = vid_conheight - panel_size.y - panel_bg_border * 2; chat_posy = panel_pos.y; chat_sizey = panel_size.y; } if(autocvar__con_chat_maximized && !autocvar__hud_configure) // draw at full screen height if maximized { panel_pos.y = panel_bg_border; panel_size.y = vid_conheight - panel_bg_border * 2; if(panel.current_panel_bg == "0") // force a border when maximized { string panel_bg; panel_bg = strcat(hud_skin_path, "/border_default"); if(precache_pic(panel_bg) == "") panel_bg = "gfx/hud/default/border_default"; if(panel.current_panel_bg) strunzone(panel.current_panel_bg); panel.current_panel_bg = strzone(panel_bg); chat_panel_modified = true; } panel_bg_alpha = max(0.75, panel_bg_alpha); // force an theAlpha of at least 0.75 } vector pos, mySize; pos = panel_pos; mySize = panel_size; HUD_Panel_DrawBg(1); if(panel_bg_padding) { pos += '1 1 0' * panel_bg_padding; mySize -= '2 2 0' * panel_bg_padding; } if (!autocvar_con_chatrect) cvar_set("con_chatrect", "1"); cvar_set("con_chatrect_x", ftos(pos.x/vid_conwidth)); cvar_set("con_chatrect_y", ftos(pos.y/vid_conheight)); cvar_set("con_chatwidth", ftos(mySize.x/vid_conwidth)); cvar_set("con_chat", ftos(floor(mySize.y/autocvar_con_chatsize - 0.5))); if(autocvar__hud_configure) { vector chatsize; chatsize = '1 1 0' * autocvar_con_chatsize; cvar_set("con_chatrect_x", "9001"); // over 9000, we'll fake it instead for more control over theAlpha and such float i, a; for(i = 0; i < autocvar_con_chat; ++i) { if(i == autocvar_con_chat - 1) a = panel_fg_alpha; else a = panel_fg_alpha * floor(((i + 1) * 7 + autocvar_con_chattime)/45); drawcolorcodedstring(pos, textShortenToWidth(_("^3Player^7: This is the chat area."), mySize.x, chatsize, stringwidth_colors), chatsize, a, DRAWFLAG_NORMAL); pos.y += chatsize.y; } } } // Engine info panel (#13) // float prevfps; float prevfps_time; int framecounter; float frametimeavg; float frametimeavg1; // 1 frame ago float frametimeavg2; // 2 frames ago void HUD_EngineInfo(void) { //if(intermission == 2) return; if(!autocvar__hud_configure) { if(!autocvar_hud_panel_engineinfo) return; } HUD_Panel_UpdateCvars(); vector pos, mySize; pos = panel_pos; mySize = panel_size; HUD_Panel_DrawBg(1); if(panel_bg_padding) { pos += '1 1 0' * panel_bg_padding; mySize -= '2 2 0' * panel_bg_padding; } float currentTime = gettime(GETTIME_REALTIME); if(cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage")) { float currentframetime = currentTime - prevfps_time; frametimeavg = (frametimeavg + frametimeavg1 + frametimeavg2 + currentframetime)/4; // average three frametimes into framecounter for slightly more stable fps readings :P frametimeavg2 = frametimeavg1; frametimeavg1 = frametimeavg; float weight; weight = cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage_new_weight"); if(currentframetime > 0.0001) // filter out insane values which sometimes seem to occur and throw off the average? If you are getting 10,000 fps or more, then you don't need a framerate counter. { if(fabs(prevfps - (1/frametimeavg)) > prevfps * cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage_instantupdate_change_threshold")) // if there was a big jump in fps, just force prevfps at current (1/currentframetime) to make big updates instant prevfps = (1/currentframetime); prevfps = (1 - weight) * prevfps + weight * (1/frametimeavg); // framecounter just used so there's no need for a new variable, think of it as "frametime average" } prevfps_time = currentTime; } else { framecounter += 1; if(currentTime - prevfps_time > autocvar_hud_panel_engineinfo_framecounter_time) { prevfps = framecounter/(currentTime - prevfps_time); framecounter = 0; prevfps_time = currentTime; } } vector color; color = HUD_Get_Num_Color (prevfps, 100); drawstring_aspect(pos, sprintf(_("FPS: %.*f"), autocvar_hud_panel_engineinfo_framecounter_decimals, prevfps), mySize, color, panel_fg_alpha, DRAWFLAG_NORMAL); } // Info messages panel (#14) // #define drawInfoMessage(s) do { \ if(autocvar_hud_panel_infomessages_flip) \ o.x = pos.x + mySize.x - stringwidth(s, true, fontsize); \ drawcolorcodedstring(o, s, fontsize, a, DRAWFLAG_NORMAL); \ o.y += fontsize.y; \ } while(0) void HUD_InfoMessages(void) { if(intermission == 2) return; if(!autocvar__hud_configure) { if(!autocvar_hud_panel_infomessages) return; } HUD_Panel_UpdateCvars(); vector pos, mySize; pos = panel_pos; mySize = panel_size; HUD_Panel_DrawBg(1); if(panel_bg_padding) { pos += '1 1 0' * panel_bg_padding; mySize -= '2 2 0' * panel_bg_padding; } // always force 5:1 aspect vector newSize = '0 0 0'; if(mySize.x/mySize.y > 5) { newSize.x = 5 * mySize.y; newSize.y = mySize.y; pos.x = pos.x + (mySize.x - newSize.x) / 2; } else { newSize.y = 1/5 * mySize.x; newSize.x = mySize.x; pos.y = pos.y + (mySize.y - newSize.y) / 2; } mySize = newSize; entity tm; vector o; o = pos; vector fontsize; fontsize = '0.20 0.20 0' * mySize.y; float a; a = panel_fg_alpha; string s; if(!autocvar__hud_configure) { if(spectatee_status && !intermission) { a = 1; if(spectatee_status == -1) s = _("^1Observing"); else s = sprintf(_("^1Spectating: ^7%s"), GetPlayerName(current_player)); drawInfoMessage(s); if(spectatee_status == -1) s = sprintf(_("^1Press ^3%s^1 to spectate"), getcommandkey("primary fire", "+fire")); else s = sprintf(_("^1Press ^3%s^1 or ^3%s^1 for next or previous player"), getcommandkey("next weapon", "weapnext"), getcommandkey("previous weapon", "weapprev")); drawInfoMessage(s); if(spectatee_status == -1) s = sprintf(_("^1Use ^3%s^1 or ^3%s^1 to change the speed"), getcommandkey("next weapon", "weapnext"), getcommandkey("previous weapon", "weapprev")); else s = sprintf(_("^1Press ^3%s^1 to observe"), getcommandkey("secondary fire", "+fire2")); drawInfoMessage(s); s = sprintf(_("^1Press ^3%s^1 for gamemode info"), getcommandkey("server info", "+show_info")); drawInfoMessage(s); if(gametype == MAPINFO_TYPE_LMS) { entity sk; sk = playerslots[player_localnum]; if(sk.(scores[ps_primary]) >= 666) s = _("^1Match has already begun"); else if(sk.(scores[ps_primary]) > 0) s = _("^1You have no more lives left"); else s = sprintf(_("^1Press ^3%s^1 to join"), getcommandkey("jump", "+jump")); } else s = sprintf(_("^1Press ^3%s^1 to join"), getcommandkey("jump", "+jump")); drawInfoMessage(s); //show restart countdown: if (time < getstatf(STAT_GAMESTARTTIME)) { float countdown; //we need to ceil, otherwise the countdown would be off by .5 when using round() countdown = ceil(getstatf(STAT_GAMESTARTTIME) - time); s = sprintf(_("^1Game starts in ^3%d^1 seconds"), countdown); drawcolorcodedstring(o, s, fontsize, a, DRAWFLAG_NORMAL); o.y += fontsize.y; } } if(warmup_stage && !intermission) { s = _("^2Currently in ^1warmup^2 stage!"); drawInfoMessage(s); } string blinkcolor; if(time % 1 >= 0.5) blinkcolor = "^1"; else blinkcolor = "^3"; if(ready_waiting && !intermission && !spectatee_status) { if(ready_waiting_for_me) { if(warmup_stage) s = sprintf(_("%sPress ^3%s%s to end warmup"), blinkcolor, getcommandkey("ready", "ready"), blinkcolor); else s = sprintf(_("%sPress ^3%s%s once you are ready"), blinkcolor, getcommandkey("ready", "ready"), blinkcolor); } else { if(warmup_stage) s = _("^2Waiting for others to ready up to end warmup..."); else s = _("^2Waiting for others to ready up..."); } drawInfoMessage(s); } else if(warmup_stage && !intermission && !spectatee_status) { s = sprintf(_("^2Press ^3%s^2 to end warmup"), getcommandkey("ready", "ready")); drawInfoMessage(s); } if(teamplay && !intermission && !spectatee_status && gametype != MAPINFO_TYPE_CA && teamnagger) { float ts_min = 0, ts_max = 0; tm = teams.sort_next; if (tm) { for (; tm.sort_next; tm = tm.sort_next) { if(!tm.team_size || tm.team == NUM_SPECTATOR) continue; if(!ts_min) ts_min = tm.team_size; else ts_min = min(ts_min, tm.team_size); if(!ts_max) ts_max = tm.team_size; else ts_max = max(ts_max, tm.team_size); } if ((ts_max - ts_min) > 1) { s = strcat(blinkcolor, _("Teamnumbers are unbalanced!")); tm = GetTeam(myteam, false); if (tm) if (tm.team != NUM_SPECTATOR) if (tm.team_size == ts_max) s = strcat(s, sprintf(_(" Press ^3%s%s to adjust"), getcommandkey("team menu", "menu_showteamselect"), blinkcolor)); drawInfoMessage(s); } } } } else { s = _("^7Press ^3ESC ^7to show HUD options."); drawInfoMessage(s); s = _("^3Doubleclick ^7a panel for panel-specific options."); drawInfoMessage(s); s = _("^3CTRL ^7to disable collision testing, ^3SHIFT ^7and"); drawInfoMessage(s); s = _("^3ALT ^7+ ^3ARROW KEYS ^7for fine adjustments."); drawInfoMessage(s); } } // Physics panel (#15) // vector acc_prevspeed; float acc_prevtime, acc_avg, top_speed, top_speed_time; float physics_update_time, discrete_speed, discrete_acceleration; void HUD_Physics(void) { if(intermission == 2) return; if(!autocvar__hud_configure) { if(!autocvar_hud_panel_physics) return; if(spectatee_status == -1 && (autocvar_hud_panel_physics == 1 || autocvar_hud_panel_physics == 3)) return; if(autocvar_hud_panel_physics == 3 && !(gametype == MAPINFO_TYPE_RACE || gametype == MAPINFO_TYPE_CTS)) return; } HUD_Panel_UpdateCvars(); draw_beginBoldFont(); HUD_Panel_DrawBg(1); if(panel_bg_padding) { panel_pos += '1 1 0' * panel_bg_padding; panel_size -= '2 2 0' * panel_bg_padding; } float acceleration_progressbar_scale = 0; if(autocvar_hud_panel_physics_progressbar && autocvar_hud_panel_physics_acceleration_progressbar_scale > 1) acceleration_progressbar_scale = autocvar_hud_panel_physics_acceleration_progressbar_scale; float text_scale; if (autocvar_hud_panel_physics_text_scale <= 0) text_scale = 1; else text_scale = min(autocvar_hud_panel_physics_text_scale, 1); //compute speed float speed, conversion_factor; string unit; switch(autocvar_hud_panel_physics_speed_unit) { default: case 1: unit = _(" qu/s"); conversion_factor = 1.0; break; case 2: unit = _(" m/s"); conversion_factor = 0.0254; break; case 3: unit = _(" km/h"); conversion_factor = 0.0254 * 3.6; break; case 4: unit = _(" mph"); conversion_factor = 0.0254 * 3.6 * 0.6213711922; break; case 5: unit = _(" knots"); conversion_factor = 0.0254 * 1.943844492; // 1 m/s = 1.943844492 knots, because 1 knot = 1.852 km/h break; } vector vel = (csqcplayer ? csqcplayer.velocity : pmove_vel); float max_speed = floor( autocvar_hud_panel_physics_speed_max * conversion_factor + 0.5 ); if (autocvar__hud_configure) speed = floor( max_speed * 0.65 + 0.5 ); else if(autocvar_hud_panel_physics_speed_vertical) speed = floor( vlen(vel) * conversion_factor + 0.5 ); else speed = floor( vlen(vel - vel.z * '0 0 1') * conversion_factor + 0.5 ); //compute acceleration float acceleration, f; if (autocvar__hud_configure) acceleration = autocvar_hud_panel_physics_acceleration_max * 0.3; else { // 1 m/s = 0.0254 qu/s; 1 g = 9.80665 m/s^2 f = time - acc_prevtime; if(autocvar_hud_panel_physics_acceleration_vertical) acceleration = (vlen(vel) - vlen(acc_prevspeed)); else acceleration = (vlen(vel - '0 0 1' * vel.z) - vlen(acc_prevspeed - '0 0 1' * acc_prevspeed.z)); acceleration = acceleration * (1 / max(0.0001, f)) * (0.0254 / 9.80665); acc_prevspeed = vel; acc_prevtime = time; if(autocvar_hud_panel_physics_acceleration_movingaverage) { f = bound(0, f * 10, 1); acc_avg = acc_avg * (1 - f) + acceleration * f; acceleration = acc_avg; } } int acc_decimals = 2; if(time > physics_update_time) { // workaround for ftos_decimals returning a negative 0 if(discrete_acceleration > -1 / pow(10, acc_decimals) && discrete_acceleration < 0) discrete_acceleration = 0; discrete_acceleration = acceleration; discrete_speed = speed; physics_update_time += autocvar_hud_panel_physics_update_interval; } //compute layout float panel_ar = panel_size.x/panel_size.y; vector speed_offset = '0 0 0', acceleration_offset = '0 0 0'; if (panel_ar >= 5 && !acceleration_progressbar_scale) { panel_size.x *= 0.5; if (autocvar_hud_panel_physics_flip) speed_offset.x = panel_size.x; else acceleration_offset.x = panel_size.x; } else { panel_size.y *= 0.5; if (autocvar_hud_panel_physics_flip) speed_offset.y = panel_size.y; else acceleration_offset.y = panel_size.y; } int speed_baralign, acceleration_baralign; if (autocvar_hud_panel_physics_baralign == 1) acceleration_baralign = speed_baralign = 1; else if(autocvar_hud_panel_physics_baralign == 4) acceleration_baralign = speed_baralign = 2; else if (autocvar_hud_panel_physics_flip) { acceleration_baralign = (autocvar_hud_panel_physics_baralign == 2); speed_baralign = (autocvar_hud_panel_physics_baralign == 3); } else { speed_baralign = (autocvar_hud_panel_physics_baralign == 2); acceleration_baralign = (autocvar_hud_panel_physics_baralign == 3); } if (autocvar_hud_panel_physics_acceleration_progressbar_mode == 0) acceleration_baralign = 3; //override hud_panel_physics_baralign value for acceleration //draw speed if(speed) if(autocvar_hud_panel_physics_progressbar == 1 || autocvar_hud_panel_physics_progressbar == 2) HUD_Panel_DrawProgressBar(panel_pos + speed_offset, panel_size, "progressbar", speed/max_speed, 0, speed_baralign, autocvar_hud_progressbar_speed_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL); vector tmp_offset = '0 0 0', tmp_size = '0 0 0'; if (autocvar_hud_panel_physics_text == 1 || autocvar_hud_panel_physics_text == 2) { tmp_size.x = panel_size.x * 0.75; tmp_size.y = panel_size.y * text_scale; if (speed_baralign) tmp_offset.x = panel_size.x - tmp_size.x; //else //tmp_offset_x = 0; tmp_offset.y = (panel_size.y - tmp_size.y) / 2; drawstring_aspect(panel_pos + speed_offset + tmp_offset, ftos(discrete_speed), tmp_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL); //draw speed unit if (speed_baralign) tmp_offset.x = 0; else tmp_offset.x = tmp_size.x; if (autocvar_hud_panel_physics_speed_unit_show) { //tmp_offset_y = 0; tmp_size.x = panel_size.x * (1 - 0.75); tmp_size.y = panel_size.y * 0.4 * text_scale; tmp_offset.y = (panel_size.y * 0.4 - tmp_size.y) / 2; drawstring_aspect(panel_pos + speed_offset + tmp_offset, unit, tmp_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL); } } //compute and draw top speed if (autocvar_hud_panel_physics_topspeed) if (autocvar_hud_panel_physics_text == 1 || autocvar_hud_panel_physics_text == 2) { if (autocvar__hud_configure) { top_speed = floor( max_speed * 0.75 + 0.5 ); f = 1; } else { if (speed >= top_speed) { top_speed = speed; top_speed_time = time; } if (top_speed != 0) { f = max(1, autocvar_hud_panel_physics_topspeed_time); // divide by f to make it start from 1 f = cos( ((time - top_speed_time) / f) * PI/2 ); } else //hide top speed 0, it would be stupid f = 0; } if (f > 0) { //top speed progressbar peak if(speed < top_speed) if(autocvar_hud_panel_physics_progressbar == 1 || autocvar_hud_panel_physics_progressbar == 2) { float peak_offsetX; vector peak_size = '0 0 0'; if (speed_baralign == 0) peak_offsetX = min(top_speed, max_speed)/max_speed * panel_size.x; else if (speed_baralign == 1) peak_offsetX = (1 - min(top_speed, max_speed)/max_speed) * panel_size.x; else // if (speed_baralign == 2) peak_offsetX = min(top_speed, max_speed)/max_speed * panel_size.x * 0.5; peak_size.x = floor(panel_size.x * 0.01 + 1.5); peak_size.y = panel_size.y; if (speed_baralign == 2) // draw two peaks, on both sides { drawfill(panel_pos + speed_offset + eX * (0.5 * panel_size.x + peak_offsetX - peak_size.x), peak_size, autocvar_hud_progressbar_speed_color, f * autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL); drawfill(panel_pos + speed_offset + eX * (0.5 * panel_size.x - peak_offsetX + peak_size.x), peak_size, autocvar_hud_progressbar_speed_color, f * autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL); } else drawfill(panel_pos + speed_offset + eX * (peak_offsetX - peak_size.x), peak_size, autocvar_hud_progressbar_speed_color, f * autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL); } //top speed tmp_offset.y = panel_size.y * 0.4; tmp_size.x = panel_size.x * (1 - 0.75); tmp_size.y = (panel_size.y - tmp_offset.y) * text_scale; tmp_offset.y += (panel_size.y - tmp_offset.y - tmp_size.y) / 2; drawstring_aspect(panel_pos + speed_offset + tmp_offset, ftos(top_speed), tmp_size, '1 0 0', f * panel_fg_alpha, DRAWFLAG_NORMAL); } else top_speed = 0; } //draw acceleration if(acceleration) if(autocvar_hud_panel_physics_progressbar == 1 || autocvar_hud_panel_physics_progressbar == 3) { vector progressbar_color; if(acceleration < 0) progressbar_color = autocvar_hud_progressbar_acceleration_neg_color; else progressbar_color = autocvar_hud_progressbar_acceleration_color; f = acceleration/autocvar_hud_panel_physics_acceleration_max; if (autocvar_hud_panel_physics_acceleration_progressbar_nonlinear) f = (f >= 0 ? sqrt(f) : -sqrt(-f)); if (acceleration_progressbar_scale) // allow progressbar to go out of panel bounds { tmp_size = acceleration_progressbar_scale * panel_size.x * eX + panel_size.y * eY; if (acceleration_baralign == 1) tmp_offset.x = panel_size.x - tmp_size.x; else if (acceleration_baralign == 2 || acceleration_baralign == 3) tmp_offset.x = (panel_size.x - tmp_size.x) / 2; else tmp_offset.x = 0; tmp_offset.y = 0; } else { tmp_size = panel_size; tmp_offset = '0 0 0'; } HUD_Panel_DrawProgressBar(panel_pos + acceleration_offset + tmp_offset, tmp_size, "accelbar", f, 0, acceleration_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL); } if(autocvar_hud_panel_physics_text == 1 || autocvar_hud_panel_physics_text == 3) { tmp_size.x = panel_size.x; tmp_size.y = panel_size.y * text_scale; tmp_offset.x = 0; tmp_offset.y = (panel_size.y - tmp_size.y) / 2; drawstring_aspect(panel_pos + acceleration_offset + tmp_offset, strcat(ftos_decimals(discrete_acceleration, acc_decimals), "g"), tmp_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL); } draw_endBoldFont(); } // CenterPrint (#16) // const int CENTERPRINT_MAX_MSGS = 10; const int CENTERPRINT_MAX_ENTRIES = 50; const float CENTERPRINT_SPACING = 0.7; int cpm_index; string centerprint_messages[CENTERPRINT_MAX_MSGS]; int centerprint_msgID[CENTERPRINT_MAX_MSGS]; float centerprint_time[CENTERPRINT_MAX_MSGS]; float centerprint_expire_time[CENTERPRINT_MAX_MSGS]; int centerprint_countdown_num[CENTERPRINT_MAX_MSGS]; bool centerprint_showing; void centerprint_generic(int new_id, string strMessage, float duration, int countdown_num) { //printf("centerprint_generic(%d, '%s^7', %d, %d);\n", new_id, strMessage, duration, countdown_num); int i, j; if(strMessage == "" && new_id == 0) return; // strip trailing newlines j = strlen(strMessage) - 1; while(substring(strMessage, j, 1) == "\n" && j >= 0) --j; if (j < strlen(strMessage) - 1) strMessage = substring(strMessage, 0, j + 1); if(strMessage == "" && new_id == 0) return; // strip leading newlines j = 0; while(substring(strMessage, j, 1) == "\n" && j < strlen(strMessage)) ++j; if (j > 0) strMessage = substring(strMessage, j, strlen(strMessage) - j); if(strMessage == "" && new_id == 0) return; if (!centerprint_showing) centerprint_showing = true; for (i=0, j=cpm_index; i time + min(5, autocvar_hud_panel_centerprint_fade_out) || centerprint_expire_time[j] < time) centerprint_expire_time[j] = time + min(5, autocvar_hud_panel_centerprint_fade_out); return; } break; // found a msg with the same id, at position j } } if (i == CENTERPRINT_MAX_MSGS) { // a msg with the same id was not found, add the msg at the next position --cpm_index; if (cpm_index == -1) cpm_index = CENTERPRINT_MAX_MSGS - 1; j = cpm_index; } if(centerprint_messages[j]) strunzone(centerprint_messages[j]); centerprint_messages[j] = strzone(strMessage); centerprint_msgID[j] = new_id; if (duration < 0) { centerprint_time[j] = -1; centerprint_expire_time[j] = time; } else { if(duration == 0) duration = max(1, autocvar_hud_panel_centerprint_time); centerprint_time[j] = duration; centerprint_expire_time[j] = time + duration; } centerprint_countdown_num[j] = countdown_num; } void centerprint_hud(string strMessage) { centerprint_generic(0, strMessage, autocvar_hud_panel_centerprint_time, 0); } void reset_centerprint_messages(void) { int i; for (i=0; i hud_configure_cp_generation_time) { if(HUD_PANEL(CENTERPRINT) == highlightedPanel) { float r; r = random(); if (r > 0.8) centerprint_generic(floor(r*1000), strcat(sprintf("^3Countdown message at time %s", seconds_tostring(time)), ", seconds left: ^COUNT"), 1, 10); else if (r > 0.55) centerprint_generic(0, sprintf("^1Multiline message at time %s that\n^1lasts longer than normal", seconds_tostring(time)), 20, 0); else centerprint_hud(sprintf("Message at time %s", seconds_tostring(time))); hud_configure_cp_generation_time = time + 1 + random()*4; } else { centerprint_generic(0, sprintf("Centerprint message", seconds_tostring(time)), 10, 0); hud_configure_cp_generation_time = time + 10 - random()*3; } } } // this panel fades only when the menu does float hud_fade_alpha_save = 0; if(scoreboard_fade_alpha) { hud_fade_alpha_save = hud_fade_alpha; hud_fade_alpha = 1 - autocvar__menu_alpha; } HUD_Panel_UpdateCvars(); if ( HUD_Radar_Clickable() ) { if (hud_panel_radar_bottom >= 0.96 * vid_conheight) return; panel_pos = eY * hud_panel_radar_bottom + eX * 0.5 * (vid_conwidth - panel_size_x); panel_size_y = min(panel_size_y, vid_conheight - hud_panel_radar_bottom); } else if(scoreboard_fade_alpha) { hud_fade_alpha = hud_fade_alpha_save; // move the panel below the scoreboard if (scoreboard_bottom >= 0.96 * vid_conheight) return; vector target_pos; target_pos = eY * scoreboard_bottom + eX * 0.5 * (vid_conwidth - panel_size.x); if(target_pos.y > panel_pos.y) { panel_pos = panel_pos + (target_pos - panel_pos) * sqrt(scoreboard_fade_alpha); panel_size.y = min(panel_size.y, vid_conheight - scoreboard_bottom); } } HUD_Panel_DrawBg(1); if (!centerprint_showing) return; if(panel_bg_padding) { panel_pos += '1 1 0' * panel_bg_padding; panel_size -= '2 2 0' * panel_bg_padding; } int entries; float height; vector fontsize; // entries = bound(1, floor(CENTERPRINT_MAX_ENTRIES * 4 * panel_size_y/panel_size_x), CENTERPRINT_MAX_ENTRIES); // height = panel_size_y/entries; // fontsize = '1 1 0' * height; height = vid_conheight/50 * autocvar_hud_panel_centerprint_fontscale; fontsize = '1 1 0' * height; entries = bound(1, floor(panel_size.y/height), CENTERPRINT_MAX_ENTRIES); int i, j, k, n, g; float a, sz, align, current_msg_posY = 0, msg_size; vector pos; string ts; bool all_messages_expired = true; pos = panel_pos; if (autocvar_hud_panel_centerprint_flip) pos.y += panel_size.y; align = bound(0, autocvar_hud_panel_centerprint_align, 1); for (g=0, i=0, j=cpm_index; i 0) { centerprint_countdown_num[j] = centerprint_countdown_num[j] - 1; if (centerprint_countdown_num[j] == 0) continue; centerprint_expire_time[j] = centerprint_expire_time[j] + centerprint_time[j]; } else if(centerprint_time[j] != -1) continue; } all_messages_expired = false; // fade the centerprint_hud in/out if(centerprint_time[j] < 0) // Expired but forced. Expire time is the fade-in time. a = (time - centerprint_expire_time[j]) / max(0.0001, autocvar_hud_panel_centerprint_fade_in); else if(centerprint_expire_time[j] - autocvar_hud_panel_centerprint_fade_out > time) // Regularily printed. Not fading out yet. a = (time - (centerprint_expire_time[j] - centerprint_time[j])) / max(0.0001, autocvar_hud_panel_centerprint_fade_in); else // Expiring soon, so fade it out. a = (centerprint_expire_time[j] - time) / max(0.0001, autocvar_hud_panel_centerprint_fade_out); // while counting down show it anyway in order to hold the current message position if (a <= 0.5/255.0 && centerprint_countdown_num[j] == 0) // Guaranteed invisible - don't show. continue; if (a > 1) a = 1; // set the size from fading in/out before subsequent fading sz = autocvar_hud_panel_centerprint_fade_minfontsize + a * (1 - autocvar_hud_panel_centerprint_fade_minfontsize); // also fade it based on positioning if(autocvar_hud_panel_centerprint_fade_subsequent) { a = a * bound(autocvar_hud_panel_centerprint_fade_subsequent_passone_minalpha, (1 - (g / max(1, autocvar_hud_panel_centerprint_fade_subsequent_passone))), 1); // pass one: all messages after the first have half theAlpha a = a * bound(autocvar_hud_panel_centerprint_fade_subsequent_passtwo_minalpha, (1 - (g / max(1, autocvar_hud_panel_centerprint_fade_subsequent_passtwo))), 1); // pass two: after that, gradually lower theAlpha even more for each message } a *= panel_fg_alpha; // finally set the size based on the new theAlpha from subsequent fading sz = sz * (autocvar_hud_panel_centerprint_fade_subsequent_minfontsize + a * (1 - autocvar_hud_panel_centerprint_fade_subsequent_minfontsize)); drawfontscale = sz * '1 1 0'; if (centerprint_countdown_num[j]) n = tokenizebyseparator(strreplace("^COUNT", count_seconds(centerprint_countdown_num[j]), centerprint_messages[j]), "\n"); else n = tokenizebyseparator(centerprint_messages[j], "\n"); if (autocvar_hud_panel_centerprint_flip) { // check if the message can be entirely shown for(k = 0; k < n; ++k) { getWrappedLine_remaining = argv(k); while(getWrappedLine_remaining) { ts = getWrappedLine(panel_size.x * sz, fontsize, stringwidth_colors); if (ts != "") pos.y -= fontsize.y; else pos.y -= fontsize.y * CENTERPRINT_SPACING/2; } } current_msg_posY = pos.y; // save starting pos (first line) of the current message } msg_size = pos.y; for(k = 0; k < n; ++k) { getWrappedLine_remaining = argv(k); while(getWrappedLine_remaining) { ts = getWrappedLine(panel_size.x * sz, fontsize, stringwidth_colors); if (ts != "") { if (align) pos.x = panel_pos.x + (panel_size.x - stringwidth(ts, true, fontsize)) * align; if (a > 0.5/255.0) // Otherwise guaranteed invisible - don't show. This is checked a second time after some multiplications with other factors were done so temporary changes of these cannot cause flicker. drawcolorcodedstring(pos + eY * 0.5 * (1 - sz) * fontsize.y, ts, fontsize, a, DRAWFLAG_NORMAL); pos.y += fontsize.y; } else pos.y += fontsize.y * CENTERPRINT_SPACING/2; } } ++g; // move next position number up msg_size = pos.y - msg_size; if (autocvar_hud_panel_centerprint_flip) { pos.y = current_msg_posY - CENTERPRINT_SPACING * fontsize.y; if (a < 1 && centerprint_msgID[j] == 0) // messages with id can be replaced just after they are faded out, so never move over them the next messages pos.y += (msg_size + CENTERPRINT_SPACING * fontsize.y) * (1 - sqrt(sz)); if (pos.y < panel_pos.y) // check if the next message can be shown { drawfontscale = '1 1 0'; return; } } else { pos.y += CENTERPRINT_SPACING * fontsize.y; if (a < 1 && centerprint_msgID[j] == 0) // messages with id can be replaced just after they are faded out, so never move over them the next messages pos.y -= (msg_size + CENTERPRINT_SPACING * fontsize.y) * (1 - sqrt(sz)); if(pos.y > panel_pos.y + panel_size.y - fontsize.y) // check if the next message can be shown { drawfontscale = '1 1 0'; return; } } } drawfontscale = '1 1 0'; if (all_messages_expired) { centerprint_showing = false; reset_centerprint_messages(); } } // Minigame // #include "../common/minigames/cl_minigames_hud.qc" // QuickMenu (#23) // #include "quickmenu.qc" /* ================== Main HUD system ================== */ bool HUD_Panel_CheckFlags(int showflags) { if ( HUD_Minigame_Showpanels() ) return showflags & PANEL_SHOW_MINIGAME; return showflags & PANEL_SHOW_MAINGAME; } void HUD_Panel_Draw(entity panent) { panel = panent; if ( HUD_Panel_CheckFlags(panel.panel_showflags) ) panel.panel_draw(); } void HUD_Reset (void) { // reset gametype specific icons if(gametype == MAPINFO_TYPE_CTF) HUD_Mod_CTF_Reset(); } void HUD_Main (void) { int i; // global hud theAlpha fade if(menu_enabled == 1) hud_fade_alpha = 1; else hud_fade_alpha = (1 - autocvar__menu_alpha); if(scoreboard_fade_alpha) hud_fade_alpha = (1 - scoreboard_fade_alpha); HUD_Configure_Frame(); // panels that we want to be active together with the scoreboard // they must fade only when the menu does if(scoreboard_fade_alpha == 1) { HUD_Panel_Draw(HUD_PANEL(CENTERPRINT)); return; } if(!autocvar__hud_configure && !hud_fade_alpha) { hud_fade_alpha = 1; HUD_Panel_Draw(HUD_PANEL(VOTE)); hud_fade_alpha = 0; return; } // Drawing stuff if (hud_skin_prev != autocvar_hud_skin) { if (hud_skin_path) strunzone(hud_skin_path); hud_skin_path = strzone(strcat("gfx/hud/", autocvar_hud_skin)); if (hud_skin_prev) strunzone(hud_skin_prev); hud_skin_prev = strzone(autocvar_hud_skin); } // draw the dock if(autocvar_hud_dock != "" && autocvar_hud_dock != "0") { int f; vector color; float hud_dock_color_team = autocvar_hud_dock_color_team; if((teamplay) && hud_dock_color_team) { if(autocvar__hud_configure && myteam == NUM_SPECTATOR) color = '1 0 0' * hud_dock_color_team; else color = myteamcolors * hud_dock_color_team; } else if(autocvar_hud_configure_teamcolorforced && autocvar__hud_configure && hud_dock_color_team) { color = '1 0 0' * hud_dock_color_team; } else { string hud_dock_color = autocvar_hud_dock_color; if(hud_dock_color == "shirt") { f = stof(getplayerkeyvalue(current_player, "colors")); color = colormapPaletteColor(floor(f / 16), 0); } else if(hud_dock_color == "pants") { f = stof(getplayerkeyvalue(current_player, "colors")); color = colormapPaletteColor(f % 16, 1); } else color = stov(hud_dock_color); } string pic; pic = strcat(hud_skin_path, "/", autocvar_hud_dock); if(precache_pic(pic) == "") { pic = strcat(hud_skin_path, "/dock_medium"); if(precache_pic(pic) == "") { pic = "gfx/hud/default/dock_medium"; } } drawpic('0 0 0', pic, eX * vid_conwidth + eY * vid_conheight, color, autocvar_hud_dock_alpha * hud_fade_alpha, DRAWFLAG_NORMAL); // no aspect ratio forcing on dock... } // cache the panel order into the panel_order array if(autocvar__hud_panelorder != hud_panelorder_prev) { for(i = 0; i < HUD_PANEL_NUM; ++i) panel_order[i] = -1; string s = ""; int p_num; bool warning = false; int argc = tokenize_console(autocvar__hud_panelorder); if (argc > HUD_PANEL_NUM) warning = true; //first detect wrong/missing panel numbers for(i = 0; i < HUD_PANEL_NUM; ++i) { p_num = stoi(argv(i)); if (p_num >= 0 && p_num < HUD_PANEL_NUM) { //correct panel number? if (panel_order[p_num] == -1) //found for the first time? s = strcat(s, ftos(p_num), " "); panel_order[p_num] = 1; //mark as found } else warning = true; } for(i = 0; i < HUD_PANEL_NUM; ++i) { if (panel_order[i] == -1) { warning = true; s = strcat(s, ftos(i), " "); //add missing panel number } } if (warning) LOG_TRACE("Automatically fixed wrong/missing panel numbers in _hud_panelorder\n"); cvar_set("_hud_panelorder", s); if(hud_panelorder_prev) strunzone(hud_panelorder_prev); hud_panelorder_prev = strzone(s); //now properly set panel_order tokenize_console(s); for(i = 0; i < HUD_PANEL_NUM; ++i) { panel_order[i] = stof(argv(i)); } } hud_draw_maximized = 0; // draw panels in the order specified by panel_order array for(i = HUD_PANEL_NUM - 1; i >= 0; --i) HUD_Panel_Draw(hud_panel[panel_order[i]]); hud_draw_maximized = 1; // panels that may be maximized must check this var // draw maximized panels on top if(hud_panel_radar_maximized) HUD_Panel_Draw(HUD_PANEL(RADAR)); if(autocvar__con_chat_maximized) HUD_Panel_Draw(HUD_PANEL(CHAT)); if(hud_panel_quickmenu) HUD_Panel_Draw(HUD_PANEL(QUICKMENU)); HUD_Configure_PostDraw(); hud_configure_prev = autocvar__hud_configure; }