vector mousepos; vector panel_click_distance; // mouse cursor distance from the top left corner of the panel (saved only upon a click) vector panel_click_resizeorigin; // coordinates for opposite point when resizing float resizeCorner; // 1 = topleft, 2 = topright, 3 = bottomleft, 4 = bottomright float highlightedPanel; float highlightedPanel_prev; float highlightedAction; // 0 = nothing, 1 = move, 2 = resize const float BORDER_MULTIPLIER = 0.25; float hud_color_bg_team; float scoreboard_bottom; float weapon_hits[WEP_MAXCOUNT]; float weapon_fired[WEP_MAXCOUNT]; float weapon_number; float complain_weapon; string complain_weapon_name; float complain_weapon_type; float complain_weapon_time; float ps_primary, ps_secondary; float ts_primary, ts_secondary; float last_weapon; float weapontime; float teamnagger; float hud_fg_alpha; float hud_accuracy_hud; float hud_border_thickness; float hud_accuracy_border_thickness; float hud_configure_checkcollisions; float hud_configure_prev; float hudShiftState; const float S_SHIFT = 1; const float S_CTRL = 2; const float S_ALT = 4; float disable_menu_alphacheck; // 0 = enable alpha check, 1 = disable for entire hud, 2 = disable for one panel float menu_fade_alpha; string hud_skin_path; var float active_panel; // this panel has recently referred the UpdateCvars macro var string panel_name; var float panel_enabled; var vector panel_pos; var vector panel_size; var string panel_bg; var string panel_bg_str; // "_str" vars contain the raw value of the cvar, non-"_str" contains what hud.qc code should use var string panel_bg_color; var float panel_bg_color_team; var string panel_bg_color_team_str; var float panel_bg_alpha; var string panel_bg_alpha_str; var float panel_bg_border; var string panel_bg_border_str; var float panel_bg_padding; var string panel_bg_padding_str; var float panel_accuracy_yellow; var float panel_accuracy_onlycurrent; var float panel_accuracy_flip; var float panel_accuracy_iconalign; var float panel_accuracy_baralign; var float panel_accuracy_info_top; var float panel_accuracy_foreground_alpha; var float panel_accuracy_alreadyvoted_alpha; // Because calling lots of functions in QC apparently cuts fps in half on many machines: // ---------------------- // MACRO HELL STARTS HERE // ---------------------- // Little help for the poor people who have to make sense of this: Start from the bottom // we probably want to get rid of GetName in the most places in hud.qc, TODO! // Get name of specified panel id #define HUD_Panel_GetName(id) \ switch(id) { \ case HUD_PANEL_WEAPONICONS: panel_name = HUD_PANELNAME_WEAPONICONS; break; \ case HUD_PANEL_INVENTORY: panel_name = HUD_PANELNAME_INVENTORY; break; \ case HUD_PANEL_POWERUPS: panel_name = HUD_PANELNAME_POWERUPS; break; \ case HUD_PANEL_HEALTHARMOR: panel_name = HUD_PANELNAME_HEALTHARMOR; break; \ case HUD_PANEL_NOTIFY: panel_name = HUD_PANELNAME_NOTIFY; break; \ case HUD_PANEL_TIMER: panel_name = HUD_PANELNAME_TIMER; break; \ case HUD_PANEL_RADAR: panel_name = HUD_PANELNAME_RADAR; break; \ case HUD_PANEL_SCORE: panel_name = HUD_PANELNAME_SCORE; break; \ case HUD_PANEL_RACETIMER: panel_name = HUD_PANELNAME_RACETIMER; break; \ case HUD_PANEL_VOTE: panel_name = HUD_PANELNAME_VOTE; break; \ case HUD_PANEL_MODICONS: panel_name = HUD_PANELNAME_MODICONS; break; \ case HUD_PANEL_PRESSEDKEYS: panel_name = HUD_PANELNAME_PRESSEDKEYS; break; \ case HUD_PANEL_CHAT: panel_name = HUD_PANELNAME_CHAT; break; \ case HUD_PANEL_ENGINEINFO: panel_name = HUD_PANELNAME_ENGINEINFO; break; \ } // Get value for panel_bg: if "" fetch default, else use panel_bg_str // comment on last line of macro: // we probably want to see a background in config mode at all times... #define HUD_Panel_GetBg()\ if(!autocvar__hud_configure && panel_bg_str == "0") {\ panel_bg = "0";\ } else {\ if(panel_bg_str == "") {\ panel_bg = autocvar_hud_bg;\ } if(panel_bg_str == "0" && autocvar__hud_configure) {\ panel_bg = "border"; \ }\ } // Get value for panel_bg_color_team: if "" fetch default, else use panel_bg_color_team_str #define HUD_Panel_GetColorTeam()\ if(panel_bg_color_team_str == "") {\ panel_bg_color_team = autocvar_hud_bg_color_team;\ } else {\ panel_bg_color_team = stof(panel_bg_color_team_str);\ } // Get value for panel_bg_alpha: if "" fetch default, else use panel_bg_alpha. Also do various menu dialog fadeout/in checks, and minalpha checks // comment on line 3 of macro: // do not set a minalpha cap when showing the config dialog for this panel #define HUD_Panel_GetBgAlpha()\ if(panel_bg_alpha_str == "") {\ panel_bg_alpha_str = ftos(autocvar_hud_bg_alpha);\ }\ panel_bg_alpha = stof(panel_bg_alpha_str);\ if(autocvar__hud_configure && disable_menu_alphacheck == 2 && highlightedPanel == active_panel) {\ panel_bg_alpha = (1 - autocvar__menu_alpha) * max(autocvar_hud_configure_bg_minalpha, panel_bg_alpha) + autocvar__menu_alpha * panel_bg_alpha;\ } else if(autocvar__hud_configure) {\ panel_bg_alpha = max(autocvar_hud_configure_bg_minalpha, panel_bg_alpha);\ } if(autocvar__hud_configure && !panel_enabled) {\ panel_bg_alpha = 0.25;\ } if(!(disable_menu_alphacheck == 2 && highlightedPanel == active_panel)) {\ panel_bg_alpha *= menu_fade_alpha;\ } #define HUD_Panel_GetBorder()\ if(panel_bg_border_str == "") {\ panel_bg_border = autocvar_hud_bg_border;\ } else {\ panel_bg_border = stof(panel_bg_border_str);\ } #define HUD_Panel_GetPadding()\ if(panel_bg_padding_str == "") {\ panel_bg_padding = autocvar_hud_bg_padding;\ } else {\ panel_bg_padding = stof(panel_bg_padding_str);\ }\ panel_bg_padding = min(min(panel_size_x, panel_size_y)/2 - 5, panel_bg_padding); // Point to the macros above (stupid max macro length) #define HUD_Panel_StringVars()\ HUD_Panel_GetBg()\ HUD_Panel_GetColorTeam()\ HUD_Panel_GetBgAlpha()\ HUD_Panel_GetBorder()\ HUD_Panel_GetPadding() // Update all common cvars of given panel name #define HUD_Panel_UpdateCvars(name) \ panel_enabled = autocvar_hud_##name; \ panel_pos = autocvar_hud_##name##_pos; \ panel_size = autocvar_hud_##name##_size; \ panel_bg_str = autocvar_hud_##name##_bg; \ panel_bg_color = autocvar_hud_##name##_bg_color; \ panel_bg_color_team_str = autocvar_hud_##name##_bg_color_team; \ panel_bg_alpha_str = autocvar_hud_##name##_bg_alpha; \ panel_bg_border_str = autocvar_hud_##name##_bg_border; \ panel_bg_padding_str = autocvar_hud_##name##_bg_padding; \ HUD_Panel_StringVars() // Update all common cvars of given panel id #define HUD_Panel_UpdateCvarsForId(id) \ active_panel = id; \ switch(id) { \ case HUD_PANEL_WEAPONICONS: HUD_Panel_UpdateCvars(weaponicons) break; \ case HUD_PANEL_INVENTORY: HUD_Panel_UpdateCvars(inventory) break; \ case HUD_PANEL_POWERUPS: HUD_Panel_UpdateCvars(powerups) break; \ case HUD_PANEL_HEALTHARMOR: HUD_Panel_UpdateCvars(healtharmor) break; \ case HUD_PANEL_NOTIFY: HUD_Panel_UpdateCvars(notify) break; \ case HUD_PANEL_TIMER: HUD_Panel_UpdateCvars(timer) break; \ case HUD_PANEL_RADAR: HUD_Panel_UpdateCvars(radar) break; \ case HUD_PANEL_SCORE: HUD_Panel_UpdateCvars(score) break; \ case HUD_PANEL_RACETIMER: HUD_Panel_UpdateCvars(racetimer) break; \ case HUD_PANEL_VOTE: HUD_Panel_UpdateCvars(vote) break; \ case HUD_PANEL_MODICONS: HUD_Panel_UpdateCvars(modicons) break; \ case HUD_PANEL_PRESSEDKEYS: HUD_Panel_UpdateCvars(pressedkeys) break; \ case HUD_PANEL_CHAT: HUD_Panel_UpdateCvars(chat) break; \ case HUD_PANEL_ENGINEINFO: HUD_Panel_UpdateCvars(engineinfo) break; \ } /* These cvars have to be placed separately wherever they are needed. panel_accuracy_yellow = autocvar_hud_##name##_accuracy_yellow; \ panel_onlycurrent = autocvar_hud_##name##_onlycurrent; \ panel_flip = autocvar_hud_##name##_flip; \ panel_iconalign = autocvar_hud_##name##_iconalign; \ panel_baralign = autocvar_hud_##name##_baralign; \ panel_info_top = autocvar_hud_##name##_info_top; \ panel_alreadyvoted_alpha = autocvar_hud_##name##_alreadyvoted_alpha; */