float panel_cnt = 12; // NOTE: IDs start from 0! const float BORDER_MULTIPLIER = 0.25; float hud_color_bg_team; float scoreboard_bottom; float weapon_hits[WEP_MAXCOUNT]; float weapon_fired[WEP_MAXCOUNT]; float weapon_number; float ps_primary, ps_secondary; float ts_primary, ts_secondary; float last_weapon; float weapontime; float teamnagger; float hud_alpha_fg; float hud_alpha_bg; float hud_accuracy_hud; float hud_border_thickness; float hud_accuracy_border_thickness; float hud_configure;