// Author: Juhu #include "strafehud.qh" #include #include #include #include #include #include #include #include #include #include // StrafeHUD (#25) void HUD_StrafeHUD_Export(int fh) { // allow saving cvars that aesthetically change the panel into hud skin files } float hidden_width; int direction; float demo_angle = -37; float demo_direction = 1; float demo_time = 0; bool state_onground = false; float state_onground_time = 0; bool state_strafekeys = false; float state_strafekeys_time = 0; bool turn = false; float turnangle; bool fwd = true; bool state_fwd = true; bool state_fwd_prev = true; float state_fwd_time = 0; float starttime = 0; float startspeed = -1; // provide basic panel cvars to old clients // TODO remove them after a future release (0.8.2+) noref string autocvar_hud_panel_strafehud_pos = "0.320000 0.570000"; noref string autocvar_hud_panel_strafehud_size = "0.360000 0.020000"; noref string autocvar_hud_panel_strafehud_bg = "0"; noref string autocvar_hud_panel_strafehud_bg_color = ""; noref string autocvar_hud_panel_strafehud_bg_color_team = ""; noref string autocvar_hud_panel_strafehud_bg_alpha = "0.7"; noref string autocvar_hud_panel_strafehud_bg_border = ""; noref string autocvar_hud_panel_strafehud_bg_padding = ""; void HUD_StrafeHUD() { entity strafeplayer; bool islocal; // generic hud routines if(!autocvar__hud_configure) { if(!autocvar_hud_panel_strafehud || (spectatee_status == -1 && (autocvar_hud_panel_strafehud == 1 || autocvar_hud_panel_strafehud == 3)) || (autocvar_hud_panel_strafehud == 3 && !MUTATOR_CALLHOOK(HUD_StrafeHUD_showoptional))) return; } HUD_Panel_LoadCvars(); if(autocvar_hud_panel_strafehud_dynamichud) { HUD_Scale_Enable(); } else { HUD_Scale_Disable(); } HUD_Panel_DrawBg(); if(panel_bg_padding) { panel_pos += '1 1 0' * panel_bg_padding; panel_size -= '2 2 0' * panel_bg_padding; } // find out whether the local csqcmodel entity is valid if(spectatee_status > 0 || isdemo()) { islocal = false; strafeplayer = CSQCModel_server2csqc(player_localentnum - 1); } else { islocal = true; strafeplayer = csqcplayer; } // draw strafehud if(csqcplayer && strafeplayer) { // physics bool onground = islocal ? IS_ONGROUND(strafeplayer) : !(strafeplayer.anim_implicit_state & ANIMIMPLICITSTATE_INAIR); bool strafekeys; bool swimming = strafeplayer.waterlevel >= WATERLEVEL_SWIMMING; bool spectating = entcs_GetSpecState(strafeplayer.sv_entnum) == ENTCS_SPEC_PURE; float speed = !autocvar__hud_configure ? vlen(vec2(csqcplayer.velocity)) : 1337; // use local csqcmodel entity for this even when spectating, flickers too much otherwise float maxspeed_crouch_mod = IS_DUCKED(strafeplayer) && !swimming ? .5 : 1; float maxspeed_water_mod = swimming ? .7 : 1; // very simplified water physics, the hud will not work well (and is not supposed to) while swimming float maxspeed_phys = onground ? PHYS_MAXSPEED(strafeplayer) : PHYS_MAXAIRSPEED(strafeplayer); float maxspeed = !autocvar__hud_configure ? maxspeed_phys * maxspeed_crouch_mod * maxspeed_water_mod : 320; float vel_angle = vectoangles(strafeplayer.velocity).y; float view_angle = PHYS_INPUT_ANGLES(strafeplayer).y + 180; float angle; vector movement = PHYS_INPUT_MOVEVALUES(strafeplayer); int keys = STAT(PRESSED_KEYS); int keys_fwd; float wishangle = 0; // HUD int mode = autocvar_hud_panel_strafehud_mode >= 0 && autocvar_hud_panel_strafehud_mode <= 1 ? autocvar_hud_panel_strafehud_mode : 0; float speed_conversion_factor = GetSpeedUnitFactor(autocvar_hud_panel_strafehud_unit); float length_conversion_factor = GetLengthUnitFactor(autocvar_hud_panel_strafehud_unit); int length_decimals = autocvar_hud_panel_strafehud_unit >= 3 && autocvar_hud_panel_strafehud_unit <= 5 ? 6 : 2; // use more decimals when displaying km or miles float antiflicker_angle = bound(0, autocvar_hud_panel_strafehud_antiflicker_angle, 180); float antiflicker_speed = max(0, autocvar_hud_panel_strafehud_antiflicker_speed); float minspeed; float shift_offset = 0; bool straight_overturn = false; bool immobile = speed <= (swimming ? antiflicker_speed : 0); float hudangle; float neutral_offset; float neutral_width; vector currentangle_color = autocvar_hud_panel_strafehud_angle_neutral_color; float currentangle_offset; vector currentangle_size = '0 0 0'; float bestangle; float odd_bestangle; bool bestangle_anywhere = false; float bestangle_offset; float switch_bestangle_offset; bool odd_angles = false; float odd_bestangle_offset = 0; float switch_odd_bestangle_offset = 0; float bestangle_width; float accelzone_left_offset; float accelzone_right_offset; float accelzone_width; float overturn_offset; float overturn_width; float slickdetector_height; vector direction_size_vertical = '0 0 0'; vector direction_size_horizontal = '0 0 0'; float range_minangle; // determine whether the player is pressing forwards or backwards keys if(islocal) // if entity is local player { if(movement.x > 0) { keys_fwd = 1; } else if(movement.x < 0) { keys_fwd = -1; } else { keys_fwd = 0; } } else // alternatively determine direction by querying pressed keys { if((keys & KEY_FORWARD) && !(keys & KEY_BACKWARD)) { keys_fwd = 1; } else if(!(keys & KEY_FORWARD) && (keys & KEY_BACKWARD)) { keys_fwd = -1; } else { keys_fwd = 0; } } // determine player wishdir if(islocal) // if entity is local player { if(movement.x == 0) { if(movement.y < 0) { wishangle = -90; } else if(movement.y > 0) { wishangle = 90; } else { wishangle = 0; } } else { if(movement.y == 0) { wishangle = 0; } else { wishangle = RAD2DEG * atan2(movement.y, movement.x); // wrap the wish angle if it exceeds ±90° if(fabs(wishangle) > 90) { if(wishangle < 0) wishangle += 180; else wishangle -= 180; wishangle = -wishangle; } } } } else // alternatively calculate wishdir by querying pressed keys { if(keys & KEY_FORWARD || keys & KEY_BACKWARD) { wishangle = 45; } else { wishangle = 90; } if(keys & KEY_LEFT) { wishangle *= -1; } else if(!(keys & KEY_RIGHT)) { wishangle = 0; // wraps at 180° } } strafekeys = fabs(wishangle) == 90; // determine minimum required angle to display full strafe range range_minangle = fabs(wishangle) % 90; // maximum range is 90 degree if(range_minangle > 45) // minimum angle range is 45 { range_minangle = 45 - fabs(wishangle) % 45; } range_minangle = 90 - range_minangle; // calculate value which is never >90 or <45 range_minangle *= 2; // multiply to accommodate for both sides of the hud if(autocvar_hud_panel_strafehud_range == 0) { if(autocvar__hud_configure) { hudangle = 90; } else { hudangle = range_minangle; // use minimum angle required if dynamically setting hud angle } } else { hudangle = bound(0, fabs(autocvar_hud_panel_strafehud_range), 360); // limit HUD range to 360 degrees, higher values don't make sense } // detect air strafe turning if(onground != state_onground) { state_onground_time = time; } state_onground = onground; if(strafekeys != state_strafekeys) { state_strafekeys_time = time; } state_strafekeys = strafekeys; if((keys & KEY_FORWARD) || (keys & KEY_BACKWARD) || swimming || autocvar__hud_configure) { turn = false; } else if(onground) { if((time - state_onground_time) >= autocvar_hud_panel_strafehud_timeout_ground) // timeout for strafe jumping in general { turn = false; } } else // air strafe only { if(strafekeys) { if(((time - state_onground_time) >= autocvar_hud_panel_strafehud_timeout_air) || (keys & KEY_JUMP)) // timeout for slick ramps { turn = true; // CPMA turning turnangle = wishangle; } } else if((time - state_strafekeys_time) >= autocvar_hud_panel_strafehud_timeout_turn) // timeout for jumping with strafe keys only { turn = false; } } if(turn) { maxspeed = PHYS_MAXAIRSTRAFESPEED(strafeplayer); // no modifiers here because they don't affect air strafing wishangle = turnangle; } minspeed = autocvar_hud_panel_strafehud_switch_minspeed < 0 ? maxspeed + antiflicker_speed : autocvar_hud_panel_strafehud_switch_minspeed; // get current strafing angle ranging from -180° to +180° if(!autocvar__hud_configure) { if(speed > 0) { // calculate view angle relative to the players current velocity direction angle = vel_angle - view_angle; // if the angle goes above 180° or below -180° wrap it to the opposite side if (angle > 180) angle -= 360; else if(angle < -180) angle += 360; // shift the strafe angle by 180° for hud calculations if(angle < 0) angle += 180; else angle -= 180; // determine whether the player is strafing forwards or backwards // if the player isn't strafe turning use forwards/backwards keys to determine direction if(!strafekeys) { if(keys_fwd > 0) { state_fwd = true; } else if(keys_fwd < 0) { state_fwd = false; } else { state_fwd = fabs(angle) <= 90; } } // otherwise determine by examining the strafe angle else { if(wishangle < 0) // detect direction using wishangle since the direction is not yet set { state_fwd = angle <= -wishangle; } else { state_fwd = angle >= -wishangle; } } if(state_fwd_prev != state_fwd) { state_fwd_time = time; } state_fwd_prev = state_fwd; if((time - state_fwd_time) >= autocvar_hud_panel_strafehud_timeout_direction || speed < maxspeed || (strafekeys && mode == 0)) // timeout when changing between forwards and backwards movement { fwd = state_fwd; } // shift the strafe angle by 180° when strafing backwards if(!fwd) { if(angle < 0) angle += 180; else angle -= 180; } // don't make the angle indicator switch side too much at ±180° if anti flicker is turned on if(angle > (180 - antiflicker_angle) || angle < (-180 + antiflicker_angle)) { straight_overturn = true; } } else { angle = 0; } } else // simulate turning for HUD setup { fwd = true; if(autocvar__hud_panel_strafehud_demo && ((time - demo_time) >= .025)) { demo_time = time; demo_angle += demo_direction; if(fabs(demo_angle) >= 55) { demo_direction = -demo_direction; } } angle = demo_angle; wishangle = 45 * (demo_angle > 0 ? 1 : -1); } // invert the wish angle when strafing backwards if(!fwd) { wishangle = -wishangle; } // flip angles if v_flipped is enabled if(autocvar_v_flipped) { angle = -angle; wishangle = -wishangle; } // determine whether the player is strafing left or right if(wishangle != 0) { direction = wishangle > 0 ? 1 : -1; } else { direction = (angle > antiflicker_angle && angle < (180 - antiflicker_angle)) ? 1 : (angle < -antiflicker_angle && angle > (-180 + antiflicker_angle)) ? -1 : 0; } // best angle to strafe at bestangle = (speed > maxspeed ? acos(maxspeed / speed) : 0) * RAD2DEG * (direction < 0 ? -1 : 1); odd_bestangle = -bestangle - wishangle; bestangle -= wishangle; // various offsets and size calculations of hud indicator elements // how much is hidden by the current hud angle hidden_width = (360 - hudangle) / hudangle * panel_size.x; // current angle currentangle_size.x = max(panel_size.x * autocvar_hud_panel_strafehud_angle_width, 1); if(mode == 0) { currentangle_offset = angle/hudangle * panel_size.x; } else { currentangle_offset = bound(-hudangle/2, angle, hudangle/2)/hudangle * panel_size.x + panel_size.x/2; } currentangle_size.y = max(panel_size.y * min(autocvar_hud_panel_strafehud_angle_height, 2), 1); // best strafe acceleration angle bestangle_offset = bestangle/hudangle * panel_size.x + panel_size.x/2; switch_bestangle_offset = -bestangle/hudangle * panel_size.x + panel_size.x/2; bestangle_width = max(panel_size.x * autocvar_hud_panel_strafehud_switch_width, 1); if(((angle > -wishangle && direction < 0) || (angle < -wishangle && direction > 0)) && (direction != 0)) { odd_angles = true; odd_bestangle_offset = odd_bestangle/hudangle * panel_size.x + panel_size.x/2; switch_odd_bestangle_offset = (odd_bestangle+bestangle*2)/hudangle * panel_size.x + panel_size.x/2; } // direction indicator direction_size_vertical.x = max(panel_size.y * min(autocvar_hud_panel_strafehud_direction_width, .5), 1); direction_size_vertical.y = panel_size.y; direction_size_horizontal.x = max(panel_size.x * min(autocvar_hud_panel_strafehud_direction_length, .5), direction_size_vertical.x); direction_size_horizontal.y = direction_size_vertical.x; // overturn overturn_width = 180/hudangle * panel_size.x; // the neutral zone fills the whole strafe bar if(immobile) { // draw neutral zone if(panel_size.x > 0 && panel_size.y > 0 && autocvar_hud_panel_strafehud_bar_neutral_alpha * panel_fg_alpha > 0) { switch(autocvar_hud_panel_strafehud_style) { default: case 0: drawfill(panel_pos, panel_size, autocvar_hud_panel_strafehud_bar_neutral_color, autocvar_hud_panel_strafehud_bar_neutral_alpha * panel_fg_alpha, DRAWFLAG_NORMAL); break; case 1: HUD_Panel_DrawProgressBar(panel_pos, panel_size, "progressbar", 1, 0, 0, autocvar_hud_panel_strafehud_bar_neutral_color, autocvar_hud_panel_strafehud_bar_neutral_alpha * panel_fg_alpha, DRAWFLAG_NORMAL); } } } else { // calculate various zones of the strafe-o-meter accelzone_width = overturn_offset = (90 - fabs(bestangle + wishangle))/hudangle * panel_size.x; accelzone_right_offset = 0; accelzone_left_offset = overturn_offset + overturn_width; neutral_width = 360/hudangle * panel_size.x - accelzone_width*2 - overturn_width; neutral_offset = direction < 0 ? accelzone_left_offset + accelzone_width : -neutral_width; // remove switch indicator width from offset if(direction < 0) { bestangle_offset -= bestangle_width; switch_odd_bestangle_offset -= bestangle_width; } else { switch_bestangle_offset -= bestangle_width; odd_bestangle_offset -= bestangle_width; } // shift hud if operating in view angle centered mode if(mode == 0) { shift_offset = -currentangle_offset; bestangle_offset += shift_offset; switch_bestangle_offset += shift_offset; odd_bestangle_offset += shift_offset; switch_odd_bestangle_offset += shift_offset; } if(direction < 0) shift_offset += -360/hudangle * panel_size.x; // calculate how far off-center the strafe zones currently are shift_offset += (panel_size.x + neutral_width)/2 - wishangle/hudangle * panel_size.x; // shift strafe zones into correct place neutral_offset += shift_offset; accelzone_left_offset += shift_offset; accelzone_right_offset += shift_offset; overturn_offset += shift_offset; // draw left acceleration zone HUD_Panel_DrawStrafeHUD(accelzone_left_offset, accelzone_width, autocvar_hud_panel_strafehud_bar_accel_color, autocvar_hud_panel_strafehud_bar_accel_alpha * panel_fg_alpha, autocvar_hud_panel_strafehud_style, 1); // draw right acceleration zone HUD_Panel_DrawStrafeHUD(accelzone_right_offset, accelzone_width, autocvar_hud_panel_strafehud_bar_accel_color, autocvar_hud_panel_strafehud_bar_accel_alpha * panel_fg_alpha, autocvar_hud_panel_strafehud_style, 2); // draw overturn zone HUD_Panel_DrawStrafeHUD(overturn_offset, overturn_width, autocvar_hud_panel_strafehud_bar_overturn_color, autocvar_hud_panel_strafehud_bar_overturn_alpha * panel_fg_alpha, autocvar_hud_panel_strafehud_style, 3); // draw neutral zone HUD_Panel_DrawStrafeHUD(neutral_offset, neutral_width, autocvar_hud_panel_strafehud_bar_neutral_color, autocvar_hud_panel_strafehud_bar_neutral_alpha * panel_fg_alpha, autocvar_hud_panel_strafehud_style, 0); if(direction != 0 && direction_size_vertical.x > 0 && autocvar_hud_panel_strafehud_direction_alpha * panel_fg_alpha > 0) { bool indicator_direction = direction < 0; // invert left/right when strafing backwards or when strafing towards the opposite side indicated by the direction variable // if both conditions are true then it's inverted twice hence not inverted at all if(!fwd != odd_angles) { indicator_direction = !indicator_direction; } // draw the direction indicator caps at the sides of the hud // vertical line if(direction_size_vertical.y > 0) drawfill(panel_pos + eX * (indicator_direction ? -direction_size_vertical.x : panel_size.x), direction_size_vertical, autocvar_hud_panel_strafehud_direction_color, autocvar_hud_panel_strafehud_direction_alpha * panel_fg_alpha, DRAWFLAG_NORMAL); // top horizontal line drawfill(panel_pos + eX * (indicator_direction ? -direction_size_vertical.x : panel_size.x - direction_size_horizontal.x + direction_size_vertical.x) - eY * direction_size_horizontal.y, direction_size_horizontal, autocvar_hud_panel_strafehud_direction_color, autocvar_hud_panel_strafehud_direction_alpha * panel_fg_alpha, DRAWFLAG_NORMAL); // bottom horizontal line drawfill(panel_pos + eX * (indicator_direction ? -direction_size_vertical.x : panel_size.x - direction_size_horizontal.x + direction_size_vertical.x) + eY * panel_size.y, direction_size_horizontal, autocvar_hud_panel_strafehud_direction_color, autocvar_hud_panel_strafehud_direction_alpha * panel_fg_alpha, DRAWFLAG_NORMAL); } if(speed >= minspeed) // only draw indicators if minspeed is reached { // draw best angles for acceleration float offset = !odd_angles ? bestangle_offset : odd_bestangle_offset; float switch_offset = !odd_angles ? switch_bestangle_offset : switch_odd_bestangle_offset; // both indicators are inactive if no direction can be determined vector switch_color = direction != 0 ? autocvar_hud_panel_strafehud_switch_active_color : autocvar_hud_panel_strafehud_switch_inactive_color; float switch_alpha = direction != 0 ? autocvar_hud_panel_strafehud_switch_active_alpha : autocvar_hud_panel_strafehud_switch_inactive_alpha; // draw the switch indicators HUD_Panel_DrawStrafeHUD(switch_offset, bestangle_width, autocvar_hud_panel_strafehud_switch_inactive_color, autocvar_hud_panel_strafehud_switch_inactive_alpha * panel_fg_alpha, 0, 0); HUD_Panel_DrawStrafeHUD(offset, bestangle_width, switch_color, switch_alpha * panel_fg_alpha, 0, 0); } } // experimental: slick detector slickdetector_height = panel_size.y * bound(0, autocvar_hud_panel_strafehud_slickdetector_height, 0.5); if(autocvar_hud_panel_strafehud_slickdetector_range > 0 && autocvar_hud_panel_strafehud_slickdetector_alpha > 0 && slickdetector_height > 0 && panel_size.x > 0) // dunno if slick detection works in spectate { float slicksteps = 90 / pow(2, bound(0, autocvar_hud_panel_strafehud_slickdetector_granularity, 4)); bool slickdetected = false; slickdetected = IS_ONSLICK(strafeplayer); // don't need to traceline if already touching slick // traceline into every direction trace_dphitq3surfaceflags = 0; for(float i = 0; i < 360 && !slickdetected; i += slicksteps) { vector slickoffset; float slickrotate; slickoffset.z = -cos(i * DEG2RAD) * autocvar_hud_panel_strafehud_slickdetector_range; slickrotate = sin(i * DEG2RAD) * autocvar_hud_panel_strafehud_slickdetector_range; if(i != 0 && i != 180) { for(float j = 0; j < 180 && !slickdetected; j += slicksteps) { slickoffset.x = sin(j * DEG2RAD) * slickrotate; slickoffset.y = cos(j * DEG2RAD) * slickrotate; traceline(strafeplayer.origin, strafeplayer.origin + slickoffset, MOVE_WORLDONLY, NULL); if(trace_dphitq3surfaceflags & Q3SURFACEFLAG_SLICK) slickdetected = true; } } else { slickoffset.x = slickoffset.y = 0; traceline(strafeplayer.origin, strafeplayer.origin + slickoffset, MOVE_WORLDONLY, NULL); if(trace_dphitq3surfaceflags & Q3SURFACEFLAG_SLICK) slickdetected = true; } } // if a traceline hit a slick surface if(slickdetected) { vector slickdetector_size = panel_size; slickdetector_size.y = slickdetector_height; // top horizontal line drawfill(panel_pos - eY * slickdetector_size.y, slickdetector_size, autocvar_hud_panel_strafehud_slickdetector_color, autocvar_hud_panel_strafehud_slickdetector_alpha * panel_fg_alpha, DRAWFLAG_NORMAL); // bottom horizontal line drawfill(panel_pos + eY * panel_size.y, slickdetector_size, autocvar_hud_panel_strafehud_slickdetector_color, autocvar_hud_panel_strafehud_slickdetector_alpha * panel_fg_alpha, DRAWFLAG_NORMAL); } } draw_beginBoldFont(); // show speed when crossing the start trigger if(autocvar_hud_panel_strafehud_startspeed_fade > 0) { float text_alpha = 0; if(race_checkpoint == 254) // checkpoint 254 is the start trigger { if(starttime != race_checkpointtime) { starttime = race_checkpointtime; startspeed = speed; } } if(startspeed >= 0) { text_alpha = cos(((time - starttime) / autocvar_hud_panel_strafehud_startspeed_fade) * 90 * DEG2RAD); // fade non-linear like the physics panel does if((time - starttime) > autocvar_hud_panel_strafehud_startspeed_fade) { startspeed = -1; } } if(startspeed >= 0 && text_alpha > 0 && autocvar_hud_panel_strafehud_startspeed_size > 0) { vector startspeed_size = panel_size; startspeed_size.y = panel_size.y * min(autocvar_hud_panel_strafehud_startspeed_size, 5); string speed_unit = GetSpeedUnit(autocvar_hud_panel_strafehud_unit); drawstring_aspect(panel_pos + eY * panel_size.y, strcat(ftos_decimals(startspeed * speed_conversion_factor, 2), autocvar_hud_panel_strafehud_unit_show ? speed_unit : ""), startspeed_size, autocvar_hud_panel_strafehud_startspeed_color, text_alpha * panel_fg_alpha, DRAWFLAG_NORMAL); } } else { starttime = 0; startspeed = -1; } // show height achieved by a single jump if(autocvar_hud_panel_strafehud_jumpheight_fade > 0 && autocvar_hud_panel_strafehud_jumpheight_size > 0) { static float height_min = 0, height_max = 0; // ground and peak of jump z coordinates static float jumpheight = 0, jumptime = 0; // displayed value and timestamp for fade out // tries to catch kill and spectate but those are not reliable, should just hook to kill/spectate/teleport and reset jump height there if((strafeplayer.velocity.z <= 0 && height_max >= strafeplayer.origin.z) || IS_ONGROUND(strafeplayer) || swimming || IS_DEAD(strafeplayer) || spectating) { height_min = height_max = strafeplayer.origin.z; } else if(strafeplayer.origin.z > height_max) { height_max = strafeplayer.origin.z; jumpheight = (height_max - height_min) * length_conversion_factor; if(jumpheight > max(autocvar_hud_panel_strafehud_jumpheight_min, 0)) jumptime = time; } if((time - jumptime) <= autocvar_hud_panel_strafehud_jumpheight_fade) { float text_alpha = cos(((time - jumptime) / autocvar_hud_panel_strafehud_jumpheight_fade) * 90 * DEG2RAD); // fade non-linear like the physics panel does vector jumpheight_size = panel_size; jumpheight_size.y = panel_size.y * min(autocvar_hud_panel_strafehud_jumpheight_size, 5); string length_unit = GetLengthUnit(autocvar_hud_panel_strafehud_unit); drawstring_aspect(panel_pos - eY * jumpheight_size.y, strcat(ftos_decimals(jumpheight, length_decimals), autocvar_hud_panel_strafehud_unit_show ? length_unit : ""), jumpheight_size, autocvar_hud_panel_strafehud_jumpheight_color, text_alpha * panel_fg_alpha, DRAWFLAG_NORMAL); } } draw_endBoldFont(); if(speed < (maxspeed + antiflicker_speed) && !immobile) { bestangle_anywhere = true; // moving forward should suffice to gain speed } // draw the actual strafe angle if(!bestangle_anywhere && !immobile) // player gains speed with strafing { if((direction > 0 && (angle >= bestangle || angle <= -(bestangle + wishangle*2))) || (direction < 0 && (angle <= bestangle || angle >= -(bestangle + wishangle*2)))) currentangle_color = autocvar_hud_panel_strafehud_angle_accel_color; } if(fabs(angle + wishangle) > 90) // player is overturning { currentangle_color = autocvar_hud_panel_strafehud_angle_overturn_color; } else if(bestangle_anywhere) // player gains speed without strafing { currentangle_color = autocvar_hud_panel_strafehud_angle_accel_color; } if(mode == 0 || straight_overturn) { currentangle_offset = panel_size.x/2; } if(autocvar_hud_panel_strafehud_style == 2 && !immobile) { float moveangle = angle + wishangle; float strafeangle = (bestangle + wishangle) * (direction < 0 ? -1 : 1); float strafe_ratio = 0; if(fabs(moveangle) > 90) { strafe_ratio = -((fabs(moveangle) - 90) / 90); if(strafe_ratio < -1) strafe_ratio = -2 - strafe_ratio; } else { if(moveangle >= strafeangle) { strafe_ratio = 1 - (moveangle - strafeangle) / (90 - strafeangle); } else if(moveangle <= -strafeangle) { strafe_ratio = 1 - (moveangle + strafeangle) / (-90 + strafeangle); } } if(strafe_ratio < 0) { currentangle_color = StrafeHUD_mixColors(autocvar_hud_panel_strafehud_angle_neutral_color, autocvar_hud_panel_strafehud_angle_overturn_color, -strafe_ratio); } else { currentangle_color = StrafeHUD_mixColors(autocvar_hud_panel_strafehud_angle_neutral_color, autocvar_hud_panel_strafehud_angle_accel_color, strafe_ratio); } } if(currentangle_size.x > 0 && currentangle_size.y > 0 && autocvar_hud_panel_strafehud_angle_alpha * panel_fg_alpha > 0) { drawfill(panel_pos - eY * ((currentangle_size.y - panel_size.y) / 2) + eX * (currentangle_offset - currentangle_size.x/2), currentangle_size, currentangle_color, autocvar_hud_panel_strafehud_angle_alpha * panel_fg_alpha, DRAWFLAG_NORMAL); } } } // functions to make hud elements align perfectly in the hud area void HUD_Panel_DrawStrafeHUD(float offset, float width, vector color, float alpha, int type, int gradientType) { float mirror_offset, mirror_width; vector size = panel_size; vector mirror_size = panel_size; float original_width = width; float hiddencolor_width; if(alpha <= 0 && type != 2 || width <= 0) return; if(type == 2 && gradientType == 0) type = 0; if(offset < 0) { mirror_width = min(fabs(offset), width); mirror_offset = panel_size.x + hidden_width - fabs(offset); width += offset; offset = 0; } else { mirror_width = min(offset + width - panel_size.x - hidden_width, width); mirror_offset = max(offset - panel_size.x - hidden_width, 0); } if((offset + width) > panel_size.x) { width = panel_size.x - offset; } if(mirror_offset < 0) { mirror_width += mirror_offset; mirror_offset = 0; } if((mirror_offset + mirror_width) > panel_size.x) { mirror_width = panel_size.x - mirror_offset; } if(width < 0) width = 0; if(mirror_width < 0) mirror_width = 0; hiddencolor_width = original_width - width - mirror_width; if(direction < 0) // swap mirror and non-mirror values if direction points left { offset += mirror_offset; mirror_offset = offset - mirror_offset; offset -= mirror_offset; width += mirror_width; mirror_width = width - mirror_width; width -= mirror_width; } size.x = width; mirror_size.x = mirror_width; switch(type) { default: case 0: // no styling (drawfill) if(mirror_size.x > 0 && mirror_size.y > 0) drawfill(panel_pos + eX * mirror_offset, mirror_size, color, alpha, DRAWFLAG_NORMAL); if(size.x > 0 && size.y > 0) drawfill(panel_pos + eX * offset, size, color, alpha, DRAWFLAG_NORMAL); break; case 1: // progress bar style if(mirror_size.x > 0 && mirror_size.y > 0) HUD_Panel_DrawProgressBar(panel_pos + eX * mirror_offset, mirror_size, "progressbar", 1, 0, 0, color, alpha, DRAWFLAG_NORMAL); if(size.x > 0 && size.y > 0) HUD_Panel_DrawProgressBar(panel_pos + eX * offset, size, "progressbar", 1, 0, 0, color, alpha, DRAWFLAG_NORMAL); break; case 2: // gradient style (types: 1 = left, 2 = right, 3 = both) StrafeHUD_drawGradient(color, autocvar_hud_panel_strafehud_bar_neutral_color, mirror_size, original_width, mirror_offset, alpha, width + (mirror_offset == 0 ? hiddencolor_width : 0), gradientType); StrafeHUD_drawGradient(color, autocvar_hud_panel_strafehud_bar_neutral_color, size, original_width, offset, alpha, (offset == 0 ? hiddencolor_width : 0), gradientType); } } vector StrafeHUD_mixColors(vector color1, vector color2, float ratio) { vector mixedColor; if(ratio <= 0) return color1; if(ratio >= 1) return color2; mixedColor.x = color1.x + (color2.x - color1.x) * ratio; mixedColor.y = color1.y + (color2.y - color1.y) * ratio; mixedColor.z = color1.z + (color2.z - color1.z) * ratio; return mixedColor; } void StrafeHUD_drawGradient(vector color1, vector color2, vector size, float original_width, float offset, float alpha, float gradientOffset, int gradientType) { float color_ratio, alpha1, alpha2; vector gradient_size = size; alpha1 = bound(0, alpha, 1); alpha2 = bound(0, autocvar_hud_panel_strafehud_bar_neutral_alpha, 1); if((alpha1+alpha2) == 0) return; color_ratio = alpha1/(alpha1+alpha2); for(int i = 0; i < size.x; ++i) { float ratio, alpha_ratio, combine_ratio1, combine_ratio2; gradient_size.x = size.x - i < 1 ? size.x - i : 1; ratio = (i + gradientOffset) / original_width * (gradientType == 3 ? 2 : 1); if(ratio > 1) ratio = 2 - ratio; if(gradientType != 2) ratio = 1 - ratio; alpha_ratio = alpha1 - (alpha1 - alpha2) * ratio; combine_ratio1 = ratio*(1-color_ratio); combine_ratio2 = (1-ratio)*color_ratio; ratio = (combine_ratio1 + combine_ratio2) == 0 ? 1 : combine_ratio1/(combine_ratio1 + combine_ratio2); if(alpha_ratio > 0) drawfill(panel_pos + eX * (offset + i), gradient_size, StrafeHUD_mixColors(color1, color2, ratio), alpha_ratio, DRAWFLAG_NORMAL); } } // length unit conversion (km and miles are only included to match the GetSpeedUnit* functions) float GetLengthUnitFactor(int length_unit) { switch(length_unit) { default: case 1: return 1.0; case 2: return 0.0254; case 3: return 0.0254 * 0.001; case 4: return 0.0254 * 0.001 * 0.6213711922; case 5: return 0.0254 * 0.001 * 0.5399568035; } } string GetLengthUnit(int length_unit) { switch(length_unit) { // translator-friendly strings without the initial space default: case 1: return strcat(" ", _("qu")); case 2: return strcat(" ", _("m")); case 3: return strcat(" ", _("km")); case 4: return strcat(" ", _("mi")); case 5: return strcat(" ", _("nmi")); } }