#include "main.qh" #include "controlpoint.qh" #include "damage.qh" #include "effects.qh" #include "generator.qh" #include "gibs.qh" #include "hook.qh" #include "hud.qh" #include "hud_config.qh" #include "laser.qh" #include "mapvoting.qh" #include "modeleffects.qh" #include "mutators/events.qh" #include "particles.qh" #include "quickmenu.qh" #include "scoreboard.qh" #include "shownames.qh" #include "tuba.qh" #include "t_items.qh" #include "wall.qh" #include "weapons/projectile.qh" #include "../common/deathtypes/all.qh" #include "../common/items/all.qh" #include "../common/mapinfo.qh" #include "../common/minigames/cl_minigames.qh" #include "../common/minigames/cl_minigames_hud.qh" #include "../common/net_notice.qh" #include "../common/triggers/include.qh" #include "../common/turrets/cl_turrets.qh" #include "../common/vehicles/all.qh" #include "../lib/csqcmodel/cl_model.qh" #include "../lib/csqcmodel/interpolate.qh" #include "../lib/warpzone/client.qh" // -------------------------------------------------------------------------- // BEGIN REQUIRED CSQC FUNCTIONS //include "main.qh" entity clearentity_ent; void clearentity(entity e) { if (!clearentity_ent) { clearentity_ent = new(clearentity); } int n = e.entnum; copyentity(clearentity_ent, e); e.entnum = n; } #define DP_CSQC_ENTITY_REMOVE_IS_B0RKED void menu_show_error() { drawstring('0 200 0', _("ERROR - MENU IS VISIBLE BUT NO MENU WAS DEFINED!"), '8 8 0', '1 0 0', 1, 0); } // CSQC_Init : Called every time the CSQC code is initialized (essentially at map load) // Useful for precaching things void menu_sub_null() { } void draw_null(entity this) { } string forcefog; void ConsoleCommand_macro_init(); void CSQC_Init() { prvm_language = strzone(cvar_string("prvm_language")); #ifdef WATERMARK LOG_TRACEF("^4CSQC Build information: ^1%s\n", WATERMARK); #endif int i; binddb = db_create(); tempdb = db_create(); ClientProgsDB = db_load("client.db"); compressShortVector_init(); draw_endBoldFont(); menu_visible = false; menu_show = menu_show_error; menu_action = func_null; for(i = 0; i < 255; ++i) if(getplayerkeyvalue(i, "viewentity") == "") break; maxclients = i; //registercommand("hud_configure"); //registercommand("hud_save"); //registercommand("menu_action"); ConsoleCommand_macro_init(); registercvar("hud_usecsqc", "1"); registercvar("scoreboard_columns", "default"); registercvar("cl_nade_type", "3"); registercvar("cl_pokenade_type", "zombie"); registercvar("cl_jumpspeedcap_min", ""); registercvar("cl_jumpspeedcap_max", ""); registercvar("cl_multijump", "0"); registercvar("cl_spawn_near_teammate", "1"); gametype = 0; // hud_fields uses strunzone on the titles! for(i = 0; i < MAX_HUD_FIELDS; ++i) hud_title[i] = strzone("(null)"); Cmd_HUD_SetFields(0); postinit = false; calledhooks = 0; teams = Sort_Spawn(); players = Sort_Spawn(); GetTeam(NUM_SPECTATOR, true); // add specs first // needs to be done so early because of the constants they create static_init(); static_init_late(); static_init_precache(); // precaches Projectile_Precache(); Tuba_Precache(); if(autocvar_cl_reticle) { precache_pic("gfx/reticle_normal"); // weapon reticles are precached in weapon files } get_mi_min_max_texcoords(1); // try the CLEVER way first minimapname = strcat("gfx/", mi_shortname, "_radar.tga"); shortmapname = mi_shortname; if(precache_pic(minimapname) == "") { // but maybe we have a non-clever minimap minimapname = strcat("gfx/", mi_shortname, "_mini.tga"); if(precache_pic(minimapname) == "") minimapname = ""; // FAIL else get_mi_min_max_texcoords(0); // load new texcoords } mi_center = (mi_min + mi_max) * 0.5; mi_scale = mi_max - mi_min; minimapname = strzone(minimapname); WarpZone_Init(); hud_skin_path = strzone(strcat("gfx/hud/", autocvar_hud_skin)); draw_currentSkin = strzone(strcat("gfx/menu/", cvar_string("menu_skin"))); } // CSQC_Shutdown : Called every time the CSQC code is shutdown (changing maps, quitting, etc) void Shutdown() { WarpZone_Shutdown(); remove(teams); remove(players); db_close(binddb); db_close(tempdb); if(autocvar_cl_db_saveasdump) db_dump(ClientProgsDB, "client.db"); else db_save(ClientProgsDB, "client.db"); db_close(ClientProgsDB); if(camera_active) cvar_set("chase_active",ftos(chase_active_backup)); // unset the event chasecam's chase_active if(autocvar_chase_active < 0) cvar_set("chase_active", "0"); if (!isdemo()) { if (!(calledhooks & HOOK_START)) localcmd("\n_cl_hook_gamestart nop\n"); if (!(calledhooks & HOOK_END)) localcmd("\ncl_hook_gameend\n"); } deactivate_minigame(); HUD_MinigameMenu_Close(); } .float has_team; float SetTeam(entity o, int Team) { entity tm; if(teamplay) { switch(Team) { case -1: case NUM_TEAM_1: case NUM_TEAM_2: case NUM_TEAM_3: case NUM_TEAM_4: break; default: if(GetTeam(Team, false) == world) { LOG_TRACEF("trying to switch to unsupported team %d\n", Team); Team = NUM_SPECTATOR; } break; } } else { switch(Team) { case -1: case 0: break; default: if(GetTeam(Team, false) == world) { LOG_TRACEF("trying to switch to unsupported team %d\n", Team); Team = NUM_SPECTATOR; } break; } } if(Team == -1) // leave { if(o.has_team) { tm = GetTeam(o.team, false); tm.team_size -= 1; o.has_team = 0; return true; } } else { if (!o.has_team) { o.team = Team; tm = GetTeam(Team, true); tm.team_size += 1; o.has_team = 1; return true; } else if(Team != o.team) { tm = GetTeam(o.team, false); tm.team_size -= 1; o.team = Team; tm = GetTeam(Team, true); tm.team_size += 1; return true; } } return false; } void Playerchecker_Think() {SELFPARAM(); int i; entity e; for(i = 0; i < maxclients; ++i) { e = playerslots[i]; if(GetPlayerName(i) == "") { if(e.sort_prev) { // player disconnected SetTeam(e, -1); RemovePlayer(e); e.sort_prev = world; //e.gotscores = 0; } } else { if (!e.sort_prev) { // player connected if (!e) { playerslots[i] = e = new(playerslot); make_pure(e); } e.sv_entnum = i; e.ping = 0; e.ping_packetloss = 0; e.ping_movementloss = 0; //e.gotscores = 0; // we might already have the scores... SetTeam(e, GetPlayerColor(i)); // will not hurt; later updates come with HUD_UpdatePlayerTeams RegisterPlayer(e); HUD_UpdatePlayerPos(e); } } } self.nextthink = time + 0.2; } void Porto_Init(); void TrueAim_Init(); void PostInit() { entity playerchecker = new(playerchecker); make_pure(playerchecker); playerchecker.think = Playerchecker_Think; playerchecker.nextthink = time + 0.2; Porto_Init(); TrueAim_Init(); postinit = true; } // CSQC_InputEvent : Used to perform actions based on any key pressed, key released and mouse on the client. // Return value should be 1 if CSQC handled the input, otherwise return 0 to have the input passed to the engine. // All keys are in ascii. // bInputType = 0 is key pressed, 1 is key released, 2 and 3 are mouse input. // In the case of keyboard input, nPrimary is the ascii code, and nSecondary is 0. // In the case of mouse input, nPrimary is xdelta, nSecondary is ydelta. // In the case of mouse input after a setcursormode(1) call, nPrimary is xpos, nSecondary is ypos. float CSQC_InputEvent(float bInputType, float nPrimary, float nSecondary) { float bSkipKey; bSkipKey = false; if (HUD_Panel_InputEvent(bInputType, nPrimary, nSecondary)) return true; if (QuickMenu_InputEvent(bInputType, nPrimary, nSecondary)) return true; if ( HUD_Radar_InputEvent(bInputType, nPrimary, nSecondary) ) return true; if (MapVote_InputEvent(bInputType, nPrimary, nSecondary)) return true; if (HUD_Minigame_InputEvent(bInputType, nPrimary, nSecondary)) return true; if(menu_visible && menu_action) if(menu_action(bInputType, nPrimary, nSecondary)) return true; return bSkipKey; } // END REQUIRED CSQC FUNCTIONS // -------------------------------------------------------------------------- // -------------------------------------------------------------------------- // BEGIN OPTIONAL CSQC FUNCTIONS void Ent_RemoveEntCS() {SELFPARAM(); entcs_receiver[self.sv_entnum] = NULL; } void Ent_ReadEntCS() {SELFPARAM(); make_pure(this); this.classname = "entcs_receiver"; InterpolateOrigin_Undo(); int sf = ReadByte(); if(sf & BIT(0)) self.sv_entnum = ReadByte(); if (sf & BIT(1)) { self.origin_x = ReadShort(); self.origin_y = ReadShort(); self.origin_z = ReadShort(); setorigin(self, self.origin); } if (sf & BIT(2)) { self.angles_y = ReadByte() * 360.0 / 256; self.angles_x = self.angles_z = 0; } if (sf & BIT(3)) self.healthvalue = ReadByte() * 10; if (sf & BIT(4)) self.armorvalue = ReadByte() * 10; entcs_receiver[self.sv_entnum] = self; self.entremove = Ent_RemoveEntCS; self.iflags |= IFLAG_ORIGIN; InterpolateOrigin_Note(); } void Ent_Remove(); void Ent_RemovePlayerScore() {SELFPARAM(); if(self.owner) { SetTeam(self.owner, -1); self.owner.gotscores = 0; for(int i = 0; i < MAX_SCORE; ++i) { self.owner.(scores[i]) = 0; // clear all scores } } } void Ent_ReadPlayerScore() {SELFPARAM(); make_pure(this); int i, n; bool isNew; entity o; // damnit -.- don't want to go change every single .sv_entnum in hud.qc AGAIN // (no I've never heard of M-x replace-string, sed, or anything like that) isNew = !self.owner; // workaround for DP bug n = ReadByte()-1; #ifdef DP_CSQC_ENTITY_REMOVE_IS_B0RKED if(!isNew && n != self.sv_entnum) { //print("A CSQC entity changed its owner!\n"); LOG_INFOF("A CSQC entity changed its owner! (edict: %d, classname: %s)\n", num_for_edict(self), self.classname); isNew = true; Ent_Remove(); } #endif self.sv_entnum = n; o = playerslots[self.sv_entnum]; if (!o) { o = playerslots[self.sv_entnum] = new(playerslot); make_pure(o); } self.owner = o; o.sv_entnum = self.sv_entnum; o.gotscores = 1; //if (!o.sort_prev) // RegisterPlayer(o); //playerchecker will do this for us later, if it has not already done so int sf, lf; #if MAX_SCORE <= 8 sf = ReadByte(); lf = ReadByte(); #else sf = ReadShort(); lf = ReadShort(); #endif int p; for(i = 0, p = 1; i < MAX_SCORE; ++i, p *= 2) if(sf & p) { if(lf & p) o.(scores[i]) = ReadInt24_t(); else o.(scores[i]) = ReadChar(); } if(o.sort_prev) HUD_UpdatePlayerPos(o); // if not registered, we cannot do this yet! self.entremove = Ent_RemovePlayerScore; } void Ent_ReadTeamScore() {SELFPARAM(); make_pure(this); int i; entity o; self.team = ReadByte(); o = self.owner = GetTeam(self.team, true); // these team numbers can always be trusted int sf, lf; #if MAX_TEAMSCORE <= 8 sf = ReadByte(); lf = ReadByte(); #else sf = ReadShort(); lf = ReadShort(); #endif int p; for(i = 0, p = 1; i < MAX_TEAMSCORE; ++i, p *= 2) if(sf & p) { if(lf & p) o.(teamscores[i]) = ReadInt24_t(); else o.(teamscores[i]) = ReadChar(); } HUD_UpdateTeamPos(o); } void Ent_ClientData() { make_pure(self); float newspectatee_status; int f = ReadByte(); scoreboard_showscores_force = (f & 1); if(f & 2) { newspectatee_status = ReadByte(); if(newspectatee_status == player_localnum + 1) newspectatee_status = -1; // observing } else newspectatee_status = 0; spectatorbutton_zoom = (f & 4); if(f & 8) { angles_held_status = 1; angles_held.x = ReadAngle(); angles_held.y = ReadAngle(); angles_held.z = 0; } else angles_held_status = 0; if(newspectatee_status != spectatee_status) { // clear race stuff race_laptime = 0; race_checkpointtime = 0; } if (autocvar_hud_panel_healtharmor_progressbar_gfx) { if ( (spectatee_status == -1 && newspectatee_status > 0) //before observing, now spectating || (spectatee_status > 0 && newspectatee_status > 0 && spectatee_status != newspectatee_status) //changed spectated player ) prev_p_health = -1; else if(spectatee_status && !newspectatee_status) //before observing/spectating, now playing prev_health = -1; } spectatee_status = newspectatee_status; // we could get rid of spectatee_status, and derive it from player_localentnum and player_localnum } void Ent_Nagger() { make_pure(self); int i, j, b, f; int nags = ReadByte(); // NAGS NAGS NAGS NAGS NAGS NAGS NADZ NAGS NAGS NAGS if(!(nags & BIT(2))) { if(vote_called_vote) strunzone(vote_called_vote); vote_called_vote = string_null; vote_active = 0; } else { vote_active = 1; } if(nags & BIT(6)) { vote_yescount = ReadByte(); vote_nocount = ReadByte(); vote_needed = ReadByte(); vote_highlighted = ReadChar(); } if(nags & BIT(7)) { if(vote_called_vote) strunzone(vote_called_vote); vote_called_vote = strzone(ColorTranslateRGB(ReadString())); } if(nags & 1) { for(j = 0; j < maxclients; ++j) if(playerslots[j]) playerslots[j].ready = 1; for(i = 1; i <= maxclients; i += 8) { f = ReadByte(); for(j = i-1, b = 1; b < 256; b *= 2, ++j) if (!(f & b)) if(playerslots[j]) playerslots[j].ready = 0; } } ready_waiting = (nags & BIT(0)); ready_waiting_for_me = (nags & BIT(1)); vote_waiting = (nags & BIT(2)); vote_waiting_for_me = (nags & BIT(3)); warmup_stage = (nags & BIT(4)); } void Ent_EliminatedPlayers() { make_pure(self); int i, j, b, f; int sf = ReadByte(); if(sf & 1) { for(j = 0; j < maxclients; ++j) if(playerslots[j]) playerslots[j].eliminated = 1; for(i = 1; i <= maxclients; i += 8) { f = ReadByte(); for(j = i-1, b = 1; b < 256; b *= 2, ++j) if (!(f & b)) if(playerslots[j]) playerslots[j].eliminated = 0; } } } void Ent_RandomSeed() { make_pure(self); prandom_debug(); float s = ReadShort(); psrandom(s); } void Ent_ReadAccuracy() { make_pure(self); int sf = ReadInt24_t(); if (sf == 0) { for (int w = 0; w <= WEP_LAST - WEP_FIRST; ++w) weapon_accuracy[w] = -1; return; } int f = 1; for (int w = 0; w <= WEP_LAST - WEP_FIRST; ++w) { if (sf & f) { int b = ReadByte(); if (b == 0) weapon_accuracy[w] = -1; else if (b == 255) weapon_accuracy[w] = 1.0; // no better error handling yet, sorry else weapon_accuracy[w] = (b - 1.0) / 100.0; } f = (f == 0x800000) ? 1 : f * 2; } } void Spawn_Draw(entity this) { __pointparticles(this.cnt, this.origin + '0 0 28', '0 0 2', bound(0, frametime, 0.1)); } void Ent_ReadSpawnPoint(float is_new) // entity for spawnpoint {SELFPARAM(); float teamnum = (ReadByte() - 1); vector spn_origin; spn_origin.x = ReadShort(); spn_origin.y = ReadShort(); spn_origin.z = ReadShort(); //if(is_new) //{ self.origin = spn_origin; setsize(self, PL_MIN_CONST, PL_MAX_CONST); //droptofloor(); /*if(autocvar_cl_spawn_point_model) // needs a model first { self.mdl = "models/spawnpoint.md3"; self.colormod = Team_ColorRGB(teamnum); precache_model(self.mdl); setmodel(self, self.mdl); self.drawmask = MASK_NORMAL; //self.movetype = MOVETYPE_NOCLIP; //self.draw = Spawn_Draw; }*/ if(autocvar_cl_spawn_point_particles) { if((serverflags & SERVERFLAG_TEAMPLAY)) { switch(teamnum) { case NUM_TEAM_1: self.cnt = particleeffectnum(EFFECT_SPAWNPOINT_RED); break; case NUM_TEAM_2: self.cnt = particleeffectnum(EFFECT_SPAWNPOINT_BLUE); break; case NUM_TEAM_3: self.cnt = particleeffectnum(EFFECT_SPAWNPOINT_YELLOW); break; case NUM_TEAM_4: self.cnt = particleeffectnum(EFFECT_SPAWNPOINT_PINK); break; default: self.cnt = particleeffectnum(EFFECT_SPAWNPOINT_NEUTRAL); break; } } else { self.cnt = particleeffectnum(EFFECT_SPAWNPOINT_NEUTRAL); } self.draw = Spawn_Draw; } //} //printf("Ent_ReadSpawnPoint(is_new = %d); origin = %s, team = %d, effect = %d\n", is_new, vtos(self.origin), teamnum, self.cnt); } void Ent_ReadSpawnEvent(float is_new) {SELFPARAM(); // If entnum is 0, ONLY do the local spawn actions // this way the server can disable the sending of // spawn origin or such to clients if wanted. float entnum = ReadByte(); if(entnum) { self.origin_x = ReadShort(); self.origin_y = ReadShort(); self.origin_z = ReadShort(); if(is_new) { float teamnum = GetPlayerColor(entnum - 1); if(autocvar_cl_spawn_event_particles) { switch(teamnum) { case NUM_TEAM_1: pointparticles(EFFECT_SPAWN_RED, self.origin, '0 0 0', 1); break; case NUM_TEAM_2: pointparticles(EFFECT_SPAWN_BLUE, self.origin, '0 0 0', 1); break; case NUM_TEAM_3: pointparticles(EFFECT_SPAWN_YELLOW, self.origin, '0 0 0', 1); break; case NUM_TEAM_4: pointparticles(EFFECT_SPAWN_PINK, self.origin, '0 0 0', 1); break; default: pointparticles(EFFECT_SPAWN_NEUTRAL, self.origin, '0 0 0', 1); break; } } if(autocvar_cl_spawn_event_sound) { sound(self, CH_TRIGGER, SND_SPAWN, VOL_BASE, ATTEN_NORM); } } } // local spawn actions if(is_new && (!entnum || (entnum == player_localentnum))) { zoomin_effect = 1; current_viewzoom = (1 / bound(1, autocvar_cl_spawnzoom_factor, 16)); if(autocvar_cl_unpress_zoom_on_spawn) { localcmd("-zoom\n"); button_zoom = false; } } HUD_Radar_Hide_Maximized(); //printf("Ent_ReadSpawnEvent(is_new = %d); origin = %s, entnum = %d, localentnum = %d\n", is_new, vtos(self.origin), entnum, player_localentnum); } // CSQC_Ent_Update : Called every frame that the server has indicated an update to the SSQC / CSQC entity has occured. // The only parameter reflects if the entity is "new" to the client, meaning it just came into the client's PVS. void Ent_RadarLink(); void Ent_Init(); void Ent_ScoresInfo(); void CSQC_Ent_Update(float bIsNewEntity) { SELFPARAM(); this.sourceLocLine = __LINE__; this.sourceLocFile = __FILE__; int t = ReadByte(); // set up the "time" global for received entities to be correct for interpolation purposes float savetime = time; if(servertime) { time = servertime; } else { serverprevtime = time; serverdeltatime = getstatf(STAT_MOVEVARS_TICRATE) * getstatf(STAT_MOVEVARS_TIMESCALE); time = serverprevtime + serverdeltatime; } #ifdef DP_CSQC_ENTITY_REMOVE_IS_B0RKED if(this.enttype) { if(t != this.enttype || bIsNewEntity) { LOG_INFOF("A CSQC entity changed its type! (edict: %d, server: %d, type: %d -> %d)\n", num_for_edict(this), this.entnum, this.enttype, t); Ent_Remove(); clearentity(this); bIsNewEntity = 1; } } else { if(!bIsNewEntity) { LOG_INFOF("A CSQC entity appeared out of nowhere! (edict: %d, server: %d, type: %d)\n", num_for_edict(this), this.entnum, t); bIsNewEntity = 1; } } #endif this.enttype = t; bool done = false; FOREACH(LinkedEntities, it.m_id == t, LAMBDA( this.classname = it.netname; if (autocvar_developer_csqcentities) LOG_INFOF("CSQC_Ent_Update(%d) with self=%i {.entnum=%d, .enttype=%d} t=%s (%d)\n", bIsNewEntity, this, this.entnum, this.enttype, it.netname, t); done = it.m_read(this, bIsNewEntity); break; )); time = savetime; if (!done) { //error(strcat(_("unknown entity type in CSQC_Ent_Update: %d\n"), this.enttype)); error(sprintf("Unknown entity type in CSQC_Ent_Update (enttype: %d, edict: %d, classname: %s)\n", this.enttype, num_for_edict(this), this.classname)); } } NET_HANDLE(ENT_CLIENT_ENTCS, bool isnew) { Ent_ReadEntCS(); return true; } NET_HANDLE(ENT_CLIENT_SCORES, bool isnew) { Ent_ReadPlayerScore(); return true; } NET_HANDLE(ENT_CLIENT_TEAMSCORES, bool isnew) { Ent_ReadTeamScore(); return true; } NET_HANDLE(ENT_CLIENT_POINTPARTICLES, bool isnew) { Ent_PointParticles(); return true; } NET_HANDLE(ENT_CLIENT_RAINSNOW, bool isnew) { Ent_RainOrSnow(); return true; } NET_HANDLE(ENT_CLIENT_LASER, bool isnew) { Ent_Laser(); return true; } NET_HANDLE(ENT_CLIENT_NAGGER, bool isnew) { Ent_Nagger(); return true; } NET_HANDLE(ENT_CLIENT_ELIMINATEDPLAYERS, bool isnew) { Ent_EliminatedPlayers(); return true; } NET_HANDLE(ENT_CLIENT_RADARLINK, bool isnew) { Ent_RadarLink(); return true; } NET_HANDLE(ENT_CLIENT_PROJECTILE, bool isnew) { Ent_Projectile(); return true; } NET_HANDLE(ENT_CLIENT_DAMAGEINFO, bool isnew) { Ent_DamageInfo(isnew); return true; } NET_HANDLE(ENT_CLIENT_INIT, bool isnew) { Ent_Init(); return true; } NET_HANDLE(ENT_CLIENT_SCORES_INFO, bool isnew) { Ent_ScoresInfo(); return true; } NET_HANDLE(ENT_CLIENT_MAPVOTE, bool isnew) { Ent_MapVote(); return true; } NET_HANDLE(ENT_CLIENT_CLIENTDATA, bool isnew) { Ent_ClientData(); return true; } NET_HANDLE(ENT_CLIENT_RANDOMSEED, bool isnew) { Ent_RandomSeed(); return true; } NET_HANDLE(ENT_CLIENT_WALL, bool isnew) { Ent_Wall(); return true; } NET_HANDLE(ENT_CLIENT_MODELEFFECT, bool isnew) { Ent_ModelEffect(isnew); return true; } NET_HANDLE(ENT_CLIENT_TUBANOTE, bool isnew) { Ent_TubaNote(isnew); return true; } NET_HANDLE(ENT_CLIENT_WARPZONE, bool isnew) { WarpZone_Read(isnew); return true; } NET_HANDLE(ENT_CLIENT_WARPZONE_CAMERA, bool isnew) { WarpZone_Camera_Read(isnew); return true; } NET_HANDLE(ENT_CLIENT_WARPZONE_TELEPORTED, bool isnew) { WarpZone_Teleported_Read(isnew); return true; } NET_HANDLE(ENT_CLIENT_TRIGGER_MUSIC, bool isnew) { Ent_ReadTriggerMusic(); return true; } NET_HANDLE(ENT_CLIENT_HOOK, bool isnew) { Ent_ReadHook(isnew, NET_ENT_CLIENT_HOOK); return true; } NET_HANDLE(ENT_CLIENT_INVENTORY, bool isnew) { Inventory_Read(this); return true; } NET_HANDLE(ENT_CLIENT_ARC_BEAM, bool isnew) { Ent_ReadArcBeam(isnew); return true; } NET_HANDLE(ENT_CLIENT_ACCURACY, bool isnew) { Ent_ReadAccuracy(); return true; } NET_HANDLE(ENT_CLIENT_AUXILIARYXHAIR, bool isnew) { Net_AuXair2(isnew); return true; } NET_HANDLE(ENT_CLIENT_TURRET, bool isnew) { ent_turret(); return true; } NET_HANDLE(ENT_CLIENT_GENERATOR, bool isnew) { ent_generator(); return true; } NET_HANDLE(ENT_CLIENT_CONTROLPOINT_ICON, bool isnew) { ent_cpicon(this); return true; } NET_HANDLE(ENT_CLIENT_MODEL, bool isnew) { CSQCModel_Read(isnew); return true; } NET_HANDLE(ENT_CLIENT_ITEM, bool isnew) { ItemRead(isnew); return true; } NET_HANDLE(ENT_CLIENT_BUMBLE_RAYGUN, bool isnew) { bumble_raygun_read(isnew); return true; } NET_HANDLE(ENT_CLIENT_SPAWNPOINT, bool isnew) { Ent_ReadSpawnPoint(isnew); return true; } NET_HANDLE(ENT_CLIENT_SPAWNEVENT, bool isnew) { Ent_ReadSpawnEvent(isnew); return true; } NET_HANDLE(ENT_CLIENT_NOTIFICATION, bool isnew) { Read_Notification(isnew); return true; } NET_HANDLE(ENT_CLIENT_MINIGAME, bool isnew) { ent_read_minigame(); return true; } NET_HANDLE(ENT_CLIENT_VIEWLOC, bool isnew) { ent_viewloc(); return true; } NET_HANDLE(ENT_CLIENT_VIEWLOC_TRIGGER, bool isnew) { ent_viewloc_trigger(); return true; } NET_HANDLE(ENT_CLIENT_LADDER, bool isnew) { ent_func_ladder(); return true; } NET_HANDLE(ENT_CLIENT_TRIGGER_PUSH, bool isnew) { ent_trigger_push(); return true; } NET_HANDLE(ENT_CLIENT_TARGET_PUSH, bool isnew) { ent_target_push(); return true; } NET_HANDLE(ENT_CLIENT_CONVEYOR, bool isnew) { ent_conveyor(); return true; } NET_HANDLE(ENT_CLIENT_DOOR, bool isnew) { ent_door(); return true; } NET_HANDLE(ENT_CLIENT_PLAT, bool isnew) { ent_plat(); return true; } NET_HANDLE(ENT_CLIENT_SWAMP, bool isnew) { ent_swamp(); return true; } NET_HANDLE(ENT_CLIENT_CORNER, bool isnew) { ent_corner(); return true; } NET_HANDLE(ENT_CLIENT_KEYLOCK, bool isnew) { ent_keylock(); return true; } NET_HANDLE(ENT_CLIENT_TRAIN, bool isnew) { ent_train(); return true; } NET_HANDLE(ENT_CLIENT_TRIGGER_IMPULSE, bool isnew) { ent_trigger_impulse(); return true; } // Destructor, but does NOT deallocate the entity by calling remove(). Also // used when an entity changes its type. For an entity that someone interacts // with others, make sure it can no longer do so. void Ent_Remove() {SELFPARAM(); if(self.entremove) self.entremove(); if(self.skeletonindex) { skel_delete(self.skeletonindex); self.skeletonindex = 0; } if(self.snd_looping > 0) { sound(self, self.snd_looping, SND_Null, VOL_BASE, autocvar_g_jetpack_attenuation); self.snd_looping = 0; } self.enttype = 0; self.classname = ""; self.draw = draw_null; self.entremove = menu_sub_null; // TODO possibly set more stuff to defaults } // CSQC_Ent_Remove : Called when the server requests a SSQC / CSQC entity to be removed. Essentially call remove(self) as well. void CSQC_Ent_Remove() {SELFPARAM(); if(autocvar_developer_csqcentities) LOG_INFOF("CSQC_Ent_Remove() with self=%i self.entnum=%d self.enttype=%d\n", self, self.entnum, self.enttype); if(wasfreed(self)) { LOG_INFO("WARNING: CSQC_Ent_Remove called for already removed entity. Packet loss?\n"); return; } if(self.enttype) Ent_Remove(); remove(self); } void Gamemode_Init() { if (!isdemo()) { if(!(calledhooks & HOOK_START)) localcmd("\n_cl_hook_gamestart ", MapInfo_Type_ToString(gametype), "\n"); calledhooks |= HOOK_START; } } // CSQC_Parse_StuffCmd : Provides the stuffcmd string in the first parameter that the server provided. To execute standard behavior, simply execute localcmd with the string. void CSQC_Parse_StuffCmd(string strMessage) { if(autocvar_developer_csqcentities) LOG_INFOF("CSQC_Parse_StuffCmd(\"%s\")\n", strMessage); localcmd(strMessage); } // CSQC_Parse_Print : Provides the print string in the first parameter that the server provided. To execute standard behavior, simply execute print with the string. void CSQC_Parse_Print(string strMessage) { if(autocvar_developer_csqcentities) LOG_INFOF("CSQC_Parse_Print(\"%s\")\n", strMessage); print(ColorTranslateRGB(strMessage)); } // CSQC_Parse_CenterPrint : Provides the centerprint_hud string in the first parameter that the server provided. void CSQC_Parse_CenterPrint(string strMessage) { if(autocvar_developer_csqcentities) LOG_INFOF("CSQC_Parse_CenterPrint(\"%s\")\n", strMessage); centerprint_hud(strMessage); } string notranslate_fogcmd1 = "\nfog "; string notranslate_fogcmd2 = "\nr_fog_exp2 0\nr_drawfog 1\n"; void Fog_Force() { // TODO somehow thwart prvm_globalset client ... if(autocvar_cl_orthoview && autocvar_cl_orthoview_nofog) { localcmd("\nr_drawfog 0\n"); } else if(forcefog != "") { localcmd(strcat(notranslate_fogcmd1, forcefog, notranslate_fogcmd2)); } } void Gamemode_Init(); void Ent_ScoresInfo() {SELFPARAM(); int i; make_pure(this); gametype = ReadInt24_t(); HUD_ModIcons_SetFunc(); for(i = 0; i < MAX_SCORE; ++i) { if(scores_label[i]) strunzone(scores_label[i]); scores_label[i] = strzone(ReadString()); scores_flags[i] = ReadByte(); } for(i = 0; i < MAX_TEAMSCORE; ++i) { if(teamscores_label[i]) strunzone(teamscores_label[i]); teamscores_label[i] = strzone(ReadString()); teamscores_flags[i] = ReadByte(); } HUD_InitScores(); Gamemode_Init(); } void Ent_Init() {SELFPARAM(); make_pure(this); nb_pb_period = ReadByte() / 32; //Accuracy of 1/32th hook_shotorigin[0] = decompressShotOrigin(ReadInt24_t()); hook_shotorigin[1] = decompressShotOrigin(ReadInt24_t()); hook_shotorigin[2] = decompressShotOrigin(ReadInt24_t()); hook_shotorigin[3] = decompressShotOrigin(ReadInt24_t()); arc_shotorigin[0] = decompressShotOrigin(ReadInt24_t()); arc_shotorigin[1] = decompressShotOrigin(ReadInt24_t()); arc_shotorigin[2] = decompressShotOrigin(ReadInt24_t()); arc_shotorigin[3] = decompressShotOrigin(ReadInt24_t()); if(forcefog) strunzone(forcefog); forcefog = strzone(ReadString()); armorblockpercent = ReadByte() / 255.0; g_balance_mortar_bouncefactor = ReadCoord(); g_balance_mortar_bouncestop = ReadCoord(); g_balance_electro_secondary_bouncefactor = ReadCoord(); g_balance_electro_secondary_bouncestop = ReadCoord(); vortex_scope = !ReadByte(); rifle_scope = !ReadByte(); serverflags = ReadByte(); minelayer_maxmines = ReadByte(); hagar_maxrockets = ReadByte(); g_trueaim_minrange = ReadCoord(); g_balance_porto_secondary = ReadByte(); MUTATOR_CALLHOOK(Ent_Init); if(!postinit) PostInit(); } void Net_ReadRace() { float b; b = ReadByte(); switch(b) { case RACE_NET_CHECKPOINT_HIT_QUALIFYING: race_checkpoint = ReadByte(); race_time = ReadInt24_t(); race_previousbesttime = ReadInt24_t(); if(race_previousbestname) strunzone(race_previousbestname); race_previousbestname = strzone(ColorTranslateRGB(ReadString())); race_checkpointtime = time; if(race_checkpoint == 0 || race_checkpoint == 254) { race_penaltyaccumulator = 0; race_laptime = time; // valid } break; case RACE_NET_CHECKPOINT_CLEAR: race_laptime = 0; race_checkpointtime = 0; break; case RACE_NET_CHECKPOINT_NEXT_SPEC_QUALIFYING: race_laptime = ReadCoord(); race_checkpointtime = -99999; // fall through case RACE_NET_CHECKPOINT_NEXT_QUALIFYING: race_nextcheckpoint = ReadByte(); race_nextbesttime = ReadInt24_t(); if(race_nextbestname) strunzone(race_nextbestname); race_nextbestname = strzone(ColorTranslateRGB(ReadString())); break; case RACE_NET_CHECKPOINT_HIT_RACE: race_mycheckpoint = ReadByte(); race_mycheckpointtime = time; race_mycheckpointdelta = ReadInt24_t(); race_mycheckpointlapsdelta = ReadByte(); if(race_mycheckpointlapsdelta >= 128) race_mycheckpointlapsdelta -= 256; if(race_mycheckpointenemy) strunzone(race_mycheckpointenemy); race_mycheckpointenemy = strzone(ColorTranslateRGB(ReadString())); break; case RACE_NET_CHECKPOINT_HIT_RACE_BY_OPPONENT: race_othercheckpoint = ReadByte(); race_othercheckpointtime = time; race_othercheckpointdelta = ReadInt24_t(); race_othercheckpointlapsdelta = ReadByte(); if(race_othercheckpointlapsdelta >= 128) race_othercheckpointlapsdelta -= 256; if(race_othercheckpointenemy) strunzone(race_othercheckpointenemy); race_othercheckpointenemy = strzone(ColorTranslateRGB(ReadString())); break; case RACE_NET_PENALTY_RACE: race_penaltyeventtime = time; race_penaltytime = ReadShort(); //race_penaltyaccumulator += race_penaltytime; if(race_penaltyreason) strunzone(race_penaltyreason); race_penaltyreason = strzone(ReadString()); break; case RACE_NET_PENALTY_QUALIFYING: race_penaltyeventtime = time; race_penaltytime = ReadShort(); race_penaltyaccumulator += race_penaltytime; if(race_penaltyreason) strunzone(race_penaltyreason); race_penaltyreason = strzone(ReadString()); break; case RACE_NET_SERVER_RECORD: race_server_record = ReadInt24_t(); break; case RACE_NET_SPEED_AWARD: race_speedaward = ReadInt24_t(); if(race_speedaward_holder) strunzone(race_speedaward_holder); race_speedaward_holder = strzone(ReadString()); break; case RACE_NET_SPEED_AWARD_BEST: race_speedaward_alltimebest = ReadInt24_t(); if(race_speedaward_alltimebest_holder) strunzone(race_speedaward_alltimebest_holder); race_speedaward_alltimebest_holder = strzone(ReadString()); break; case RACE_NET_SERVER_RANKINGS: float prevpos, del; int pos = ReadShort(); prevpos = ReadShort(); del = ReadShort(); // move other rankings out of the way int i; if (prevpos) { for (i=prevpos-1;i>pos-1;--i) { grecordtime[i] = grecordtime[i-1]; if(grecordholder[i]) strunzone(grecordholder[i]); grecordholder[i] = strzone(grecordholder[i-1]); } } else if (del) { // a record has been deleted by the admin for (i=pos-1; i<= RANKINGS_CNT-1; ++i) { if (i == RANKINGS_CNT-1) { // clear out last record grecordtime[i] = 0; if (grecordholder[i]) strunzone(grecordholder[i]); grecordholder[i] = string_null; } else { grecordtime[i] = grecordtime[i+1]; if (grecordholder[i]) strunzone(grecordholder[i]); grecordholder[i] = strzone(grecordholder[i+1]); } } } else { // player has no ranked record yet for (i=RANKINGS_CNT-1;i>pos-1;--i) { grecordtime[i] = grecordtime[i-1]; if(grecordholder[i]) strunzone(grecordholder[i]); grecordholder[i] = strzone(grecordholder[i-1]); } } // store new ranking if(grecordholder[pos-1] != "") strunzone(grecordholder[pos-1]); grecordholder[pos-1] = strzone(ReadString()); grecordtime[pos-1] = ReadInt24_t(); if(grecordholder[pos-1] == GetPlayerName(player_localnum)) race_myrank = pos; break; case RACE_NET_SERVER_STATUS: race_status = ReadShort(); if(race_status_name) strunzone(race_status_name); race_status_name = strzone(ReadString()); } } NET_HANDLE(TE_CSQC_RACE, bool isNew) { Net_ReadRace(); return true; } NET_HANDLE(TE_CSQC_TEAMNAGGER, bool isNew) { teamnagger = 1; return true; } void Net_ReadPingPLReport() { int e, pi, pl, ml; e = ReadByte(); pi = ReadShort(); pl = ReadByte(); ml = ReadByte(); if (!(playerslots[e])) return; playerslots[e].ping = pi; playerslots[e].ping_packetloss = pl / 255.0; playerslots[e].ping_movementloss = ml / 255.0; } NET_HANDLE(TE_CSQC_PINGPLREPORT, bool isNew) { Net_ReadPingPLReport(); return true; } void Net_WeaponComplain() { complain_weapon = ReadByte(); if(complain_weapon_name) strunzone(complain_weapon_name); complain_weapon_name = strzone(WEP_NAME(complain_weapon)); complain_weapon_type = ReadByte(); complain_weapon_time = time; weapontime = time; // ping the weapon panel switch(complain_weapon_type) { case 0: Local_Notification(MSG_MULTI, ITEM_WEAPON_NOAMMO, complain_weapon); break; case 1: Local_Notification(MSG_MULTI, ITEM_WEAPON_DONTHAVE, complain_weapon); break; default: Local_Notification(MSG_MULTI, ITEM_WEAPON_UNAVAILABLE, complain_weapon); break; } } NET_HANDLE(TE_CSQC_WEAPONCOMPLAIN, bool isNew) { Net_WeaponComplain(); return true; } // CSQC_Parse_TempEntity : Handles all temporary entity network data in the CSQC layer. // You must ALWAYS first acquire the temporary ID, which is sent as a byte. // Return value should be 1 if CSQC handled the temporary entity, otherwise return 0 to have the engine process the event. bool CSQC_Parse_TempEntity() { // Acquire TE ID int nTEID = ReadByte(); FOREACH(TempEntities, it.m_id == nTEID, LAMBDA( if (autocvar_developer_csqcentities) LOG_INFOF("CSQC_Parse_TempEntity() nTEID=%s (%d)\n", it.netname, nTEID); return it.m_read(NULL, true); )); if (autocvar_developer_csqcentities) LOG_INFOF("CSQC_Parse_TempEntity() with nTEID=%d\n", nTEID); // No special logic for this temporary entity; return 0 so the engine can handle it return false; } string getcommandkey(string text, string command) { string keys; float n, j, k, l = 0; if (!autocvar_hud_showbinds) return text; keys = db_get(binddb, command); if (keys == "") { n = tokenize(findkeysforcommand(command, 0)); // uses '...' strings for(j = 0; j < n; ++j) { k = stof(argv(j)); if(k != -1) { if ("" == keys) keys = keynumtostring(k); else keys = strcat(keys, ", ", keynumtostring(k)); ++l; if (autocvar_hud_showbinds_limit > 0 && autocvar_hud_showbinds_limit <= l) break; } } if (keys == "") keys = "NO_KEY"; db_put(binddb, command, keys); } if (keys == "NO_KEY") { if (autocvar_hud_showbinds > 1) return sprintf(_("%s (not bound)"), text); else return text; } else if (autocvar_hud_showbinds > 1) return sprintf("%s (%s)", text, keys); else return keys; }