#include "../common/util-pre.qh" #include "../dpdefs/csprogsdefs.qh" #include "../common/util-post.qh" #include "../lib/_all.inc" #include "announcer.qc" #include "bgmscript.qc" #include "controlpoint.qc" #include "csqcmodel_hooks.qc" #include "damage.qc" #include "effects.qc" #include "generator.qc" #include "gibs.qc" #include "hook.qc" #include "hud.qc" #include "hud_config.qc" #include "main.qc" #include "mapvoting.qc" #include "miscfunctions.qc" #include "modeleffects.qc" #include "particles.qc" #include "player_skeleton.qc" #include "rubble.qc" #include "scoreboard.qc" #include "shownames.qc" #include "teamradar.qc" #include "tuba.qc" #include "t_items.qc" #include "view.qc" #include "wall.qc" #include "command/all.qc" #include "weapons/projectile.qc" // TODO #include "../common/animdecide.qc" #include "../common/effects/effects.qc" #include "../common/effects/effectinfo.qc" #include "../common/mapinfo.qc" #include "../common/movetypes/include.qc" #include "../common/net_notice.qc" #include "../common/notifications.qc" #include "../common/physics.qc" #include "../common/playerstats.qc" #include "../common/util.qc" #include "../common/viewloc.qc" #include "../common/minigames/minigames.qc" #include "../common/minigames/cl_minigames.qc" #include "../server/bot/lib/all.inc" #include "../common/buffs/all.qc" #include "../common/items/all.qc" #include "../common/monsters/all.qc" #include "../common/mutators/all.qc" #include "../common/nades/all.qc" #include "../common/turrets/all.qc" #include "../common/vehicles/all.qc" #include "../common/weapons/all.qc" #include "../common/turrets/cl_turrets.qc" #include "../common/triggers/include.qc" #include "../csqcmodellib/cl_model.qc" #include "../csqcmodellib/cl_player.qc" #include "../csqcmodellib/interpolate.qc" #include "../server/mutators/mutator_multijump.qc" #include "../warpzonelib/anglestransform.qc" #include "../warpzonelib/client.qc" #include "../warpzonelib/common.qc" #include "../warpzonelib/util_server.qc" #if BUILD_MOD #include "../../mod/client/progs.inc" #endif