float scoreboard_alpha_bg; float scoreboard_alpha_fg; float scoreboard_highlight; float scoreboard_highlight_alpha; float scoreboard_highlight_alpha_self; float scoreboard_alpha_name; float scoreboard_alpha_name_self; void drawstringright(vector, string, vector, vector, float, float); void drawstringcenter(vector, string, vector, vector, float, float); float SCOREBOARD_OFFSET = 50; void MapVote_Draw(); void HUD_FinaleOverlay() { /*vector pos; pos_x = (vid_conwidth - 1)/2; pos_y = 16; pos_z = 0;*/ //drawpic(pos, "gfx/finale", '0 0 0', '1 1 1', scoreboard_alpha_fg, DRAWFLAG_NORMAL); //drawstring(pos, "END", hud_fontsize, '1 1 1', 1, DRAWFLAG_NORMAL); MapVote_Draw(); } void Cmd_HUD_SetFields(float argc); void HUD_InitScores() { float i, f; ps_primary = ps_secondary = ts_primary = ts_secondary = -1; for(i = 0; i < MAX_SCORE; ++i) { f = (scores_flags[i] & SFL_SORT_PRIO_MASK); if(f == SFL_SORT_PRIO_PRIMARY) ps_primary = i; if(f == SFL_SORT_PRIO_SECONDARY) ps_secondary = i; } if(ps_secondary == -1) ps_secondary = ps_primary; for(i = 0; i < MAX_TEAMSCORE; ++i) { f = (teamscores_flags[i] & SFL_SORT_PRIO_MASK); if(f == SFL_SORT_PRIO_PRIMARY) ts_primary = i; if(f == SFL_SORT_PRIO_SECONDARY) ts_secondary = i; } if(ts_secondary == -1) ts_secondary = ts_primary; Cmd_HUD_SetFields(0); } void HUD_UpdatePlayerPos(entity pl); float SetTeam(entity pl, float Team); //float lastpnum; void HUD_UpdatePlayerTeams() { float Team; entity pl, tmp; float num; num = 0; for(pl = players.sort_next; pl; pl = pl.sort_next) { num += 1; Team = GetPlayerColor(pl.sv_entnum); if(SetTeam(pl, Team)) { tmp = pl.sort_prev; HUD_UpdatePlayerPos(pl); if(tmp) pl = tmp; else pl = players.sort_next; } } /* if(num != lastpnum) print(strcat("PNUM: ", ftos(num), "\n")); lastpnum = num; */ } float HUD_ComparePlayerScores(entity left, entity right) { float vl, vr; vl = GetPlayerColor(left.sv_entnum); vr = GetPlayerColor(right.sv_entnum); if(!left.gotscores) vl = COLOR_SPECTATOR; if(!right.gotscores) vr = COLOR_SPECTATOR; if(vl > vr) return true; if(vl < vr) return false; if(vl == COLOR_SPECTATOR) { // FIRST the one with scores (spectators), THEN the ones without (downloaders) // no other sorting if(!left.gotscores && right.gotscores) return true; return false; } vl = left.scores[ps_primary]; vr = right.scores[ps_primary]; if(scores_flags[ps_primary] & SFL_ZERO_IS_WORST) { if(vl == 0 && vr != 0) return 1; if(vl != 0 && vr == 0) return 0; } if(vl > vr) return IS_INCREASING(scores_flags[ps_primary]); if(vl < vr) return IS_DECREASING(scores_flags[ps_primary]); vl = left.scores[ps_secondary]; vr = right.scores[ps_secondary]; if(scores_flags[ps_secondary] & SFL_ZERO_IS_WORST) { if(vl == 0 && vr != 0) return 1; if(vl != 0 && vr == 0) return 0; } if(vl > vr) return IS_INCREASING(scores_flags[ps_secondary]); if(vl < vr) return IS_DECREASING(scores_flags[ps_secondary]); return false; } void HUD_UpdatePlayerPos(entity player) { for(other = player.sort_next; other && HUD_ComparePlayerScores(player, other); other = player.sort_next) { SORT_SWAP(player, other); } for(other = player.sort_prev; other != players && HUD_ComparePlayerScores(other, player); other = player.sort_prev) { SORT_SWAP(other, player); } } float HUD_CompareTeamScores(entity left, entity right) { float vl, vr; if(left.team == COLOR_SPECTATOR) return 1; if(right.team == COLOR_SPECTATOR) return 0; vl = left.teamscores[ts_primary]; vr = right.teamscores[ts_primary]; if(vl > vr) return IS_INCREASING(teamscores_flags[ts_primary]); if(vl < vr) return IS_DECREASING(teamscores_flags[ts_primary]); vl = left.teamscores[ts_secondary]; vr = right.teamscores[ts_secondary]; if(vl > vr) return IS_INCREASING(teamscores_flags[ts_secondary]); if(vl < vr) return IS_DECREASING(teamscores_flags[ts_secondary]); return false; } void HUD_UpdateTeamPos(entity Team) { for(other = Team.sort_next; other && HUD_CompareTeamScores(Team, other); other = Team.sort_next) { SORT_SWAP(Team, other); } for(other = Team.sort_prev; other != teams && HUD_CompareTeamScores(other, Team); other = Team.sort_prev) { SORT_SWAP(other, Team); } } void Cmd_HUD_Help(float argc) { print("You can modify the scoreboard using the ^2scoreboard_columns_set command.\n"); print("^3|---------------------------------------------------------------|\n"); print("Usage:\n"); print("^2scoreboard_columns_set default\n"); print("^2scoreboard_columns_set ^7filed1 field2 ...\n"); print("The following field names are recognized (case insensitive):\n"); print("You can use a ^3|^7 to start the right-aligned fields.\n\n"); print("^3name^7 or ^3nick^7 Name of a player\n"); print("^3ping^7 Ping time\n"); print("^3pl^7 Packet loss\n"); print("^3kills^7 Number of kills\n"); print("^3deaths^7 Number of deaths\n"); print("^3suicides^7 Number of suicides\n"); print("^3frags^7 kills - suicides\n"); print("^3kd^7 The kill-death ratio\n"); print("^3caps^7 How often a flag (CTF) or a key (KeyHunt) was captured\n"); print("^3pickups^7 How often a flag (CTF) or a key (KeyHunt) was picked up\n"); print("^3fckills^7 Number of flag carrier kills\n"); print("^3returns^7 Number of flag returns\n"); print("^3drops^7 Number of flag drops\n"); print("^3lives^7 Number of lives (LMS)\n"); print("^3rank^7 Player rank\n"); print("^3pushes^7 Number of players pushed into void\n"); print("^3destroyed^7 Number of keys destroyed by pushing them into void\n"); print("^3kckills^7 Number of keys carrier kills\n"); print("^3losses^7 Number of times a key was lost\n"); print("^3laps^7 Number of laps finished (race/cts)\n"); print("^3time^7 Total time raced (race/cts)\n"); print("^3fastest^7 Time of fastest lap (race/cts)\n"); print("^3ticks^7 Number of ticks (DOM)\n"); print("^3takes^7 Number of domination points taken (DOM)\n"); print("^3score^7 Total score\n\n"); print("Before a field you can put a + or - sign, then a comma separated list\n"); print("of game types, then a slash, to make the field show up only in these\n"); print("or in all but these game types. You can also specify 'all' as a\n"); print("field to show all fields available for the current game mode.\n\n"); print("The special game type names 'teams' and 'noteams' can be used to\n"); print("include/exclude ALL teams/noteams game modes.\n\n"); print("Example: scoreboard_columns_set name ping pl | +ctf/field3 -dm/field4\n"); print("will display name, ping and pl aligned to the left, and the fields\n"); print("right of the vertical bar aligned to the right.\n"); print("'field3' will only be shown in CTF, and 'field4' will be shown in all\n"); print("other gamemodes except DM.\n"); } string HUD_DefaultColumnLayout() { return strcat( // fteqcc sucks "ping pl name | ", "-teams,race,lms/kills -teams,lms/deaths -teams,lms,race/suicides -race,dm,tdm/frags ", // tdm already has this in "score" "+ctf/caps +ctf/pickups +ctf/fckills +ctf/returns ", "+lms/lives +lms/rank ", "+kh/caps +kh/pushes +kh/destroyed ", "?+race/laps ?+race/time ?+race/fastest ", "+as/objectives +nexball/faults +nexball/goals ", "-lms,race,nexball/score"); } void Cmd_HUD_SetFields(float argc) { float i, j, slash; string str, pattern; float have_name, have_primary, have_secondary, have_separator; float missing; // TODO: re enable with gametype dependant cvars? if(argc < 2) // no arguments provided argc = tokenizebyseparator(strcat("x ", cvar_string("scoreboard_columns")), " "); if(argc < 2) argc = tokenizebyseparator(strcat("x ", HUD_DefaultColumnLayout()), " "); if(argc == 2) { if(argv(1) == "default") argc = tokenizebyseparator(strcat("x ", HUD_DefaultColumnLayout()), " "); else if(argv(1) == "all") { string s; s = "ping pl color name |"; for(i = 0; i < MAX_SCORE; ++i) { if(i != ps_primary) if(i != ps_secondary) if(scores_label[i] != "") s = strcat(s, " ", scores_label[i]); } if(ps_secondary != ps_primary) s = strcat(s, " ", scores_label[ps_secondary]); s = strcat(s, " ", scores_label[ps_primary]); argc = tokenizebyseparator(strcat("x ", s), " "); } } hud_num_fields = 0; drawfont = hud_font; hud_fontsize = HUD_GetFontsize("hud_fontsize"); for(i = 0; i < argc - 1; ++i) { float nocomplain; str = argv(i+1); nocomplain = FALSE; if(substring(str, 0, 1) == "?") { nocomplain = TRUE; str = substring(str, 1, strlen(str) - 1); } slash = strstrofs(str, "/", 0); if(slash >= 0) { pattern = substring(str, 0, slash); str = substring(str, slash + 1, strlen(str) - (slash + 1)); if not(isGametypeInFilter(gametype, teamplay, pattern)) continue; } strunzone(hud_title[hud_num_fields]); hud_title[hud_num_fields] = strzone(str); hud_size[hud_num_fields] = stringwidth(str, FALSE, hud_fontsize); str = strtolower(str); if(str == "ping") { hud_field[hud_num_fields] = SP_PING; } else if(str == "pl") { hud_field[hud_num_fields] = SP_PL; } else if(str == "kd" || str == "kdr" || str == "kdratio" || str == "k/d") { hud_field[hud_num_fields] = SP_KDRATIO; } else if(str == "name" || str == "nick") { hud_field[hud_num_fields] = SP_NAME; have_name = 1; } else if(str == "|") { hud_field[hud_num_fields] = SP_SEPARATOR; have_separator = 1; } else { for(j = 0; j < MAX_SCORE; ++j) if(str == strtolower(scores_label[j])) goto found; // sorry, but otherwise fteqcc -O3 miscompiles this and warns about "unreachable code" :notfound if(str == "frags") { j = SP_FRAGS; } else { if not(nocomplain) print(strcat("^1Error:^7 Unknown score field: '", str, "'\n")); continue; } :found hud_field[hud_num_fields] = j; if(j == ps_primary) have_primary = 1; if(j == ps_secondary) have_secondary = 1; } ++hud_num_fields; if(hud_num_fields >= MAX_HUD_FIELDS) break; } if(scores_flags[ps_primary] & SFL_ALLOW_HIDE) have_primary = 1; if(scores_flags[ps_secondary] & SFL_ALLOW_HIDE) have_secondary = 1; if(ps_primary == ps_secondary) have_secondary = 1; missing = (!have_primary) + (!have_secondary) + (!have_separator) + (!have_name); if(hud_num_fields+missing < MAX_HUD_FIELDS) { if(!have_name) { strunzone(hud_title[hud_num_fields]); for(i = hud_num_fields; i > 0; --i) { hud_title[i] = hud_title[i-1]; hud_size[i] = hud_size[i-1]; hud_field[i] = hud_field[i-1]; } hud_title[0] = strzone("name"); hud_field[0] = SP_NAME; ++hud_num_fields; print("fixed missing field 'name'\n"); if(!have_separator) { strunzone(hud_title[hud_num_fields]); for(i = hud_num_fields; i > 1; --i) { hud_title[i] = hud_title[i-1]; hud_size[i] = hud_size[i-1]; hud_field[i] = hud_field[i-1]; } hud_title[1] = strzone("|"); hud_field[1] = SP_SEPARATOR; hud_size[1] = stringwidth("|", FALSE, hud_fontsize); ++hud_num_fields; print("fixed missing field '|'\n"); } } else if(!have_separator) { strunzone(hud_title[hud_num_fields]); hud_title[hud_num_fields] = strzone("|"); hud_size[hud_num_fields] = stringwidth("|", FALSE, hud_fontsize); hud_field[hud_num_fields] = SP_SEPARATOR; ++hud_num_fields; print("fixed missing field '|'\n"); } if(!have_secondary) { strunzone(hud_title[hud_num_fields]); hud_title[hud_num_fields] = strzone(scores_label[ps_secondary]); hud_size[hud_num_fields] = stringwidth(hud_title[hud_num_fields], FALSE, hud_fontsize); hud_field[hud_num_fields] = ps_secondary; ++hud_num_fields; print("fixed missing field '", scores_label[ps_secondary], "'\n"); } if(!have_primary) { strunzone(hud_title[hud_num_fields]); hud_title[hud_num_fields] = strzone(scores_label[ps_primary]); hud_size[hud_num_fields] = stringwidth(hud_title[hud_num_fields], FALSE, hud_fontsize); hud_field[hud_num_fields] = ps_primary; ++hud_num_fields; print("fixed missing field '", scores_label[ps_primary], "'\n"); } } hud_field[hud_num_fields] = SP_END; } // MOVEUP:: vector hud_field_rgb; string hud_field_icon0; string hud_field_icon1; string hud_field_icon2; vector hud_field_icon0_rgb; vector hud_field_icon1_rgb; vector hud_field_icon2_rgb; float hud_field_icon0_alpha; float hud_field_icon1_alpha; float hud_field_icon2_alpha; string HUD_GetField(entity pl, float field) { float tmp, num, denom, f; string str; hud_field_rgb = '1 1 1'; hud_field_icon0 = ""; hud_field_icon1 = ""; hud_field_icon2 = ""; hud_field_icon0_rgb = '1 1 1'; hud_field_icon1_rgb = '1 1 1'; hud_field_icon2_rgb = '1 1 1'; hud_field_icon0_alpha = 1; hud_field_icon1_alpha = 1; hud_field_icon2_alpha = 1; switch(field) { case SP_PING: if not(pl.gotscores) return "\x8D\x8D\x8D"; // >>> sign //str = getplayerkey(pl.sv_entnum, "ping"); f = pl.ping; if(f == 0) return "N/A"; tmp = max(0, min(220, f-80)) / 220; hud_field_rgb = '1 1 1' - '0 1 1'*tmp; return ftos(f); case SP_PL: if not(pl.gotscores) return "N/A"; f = pl.ping_packetloss; tmp = pl.ping_movementloss; if(f == 0 && tmp == 0) return ""; str = ftos(ceil(f * 100)); if(tmp != 0) str = strcat(str, "~", ftos(ceil(tmp * 100))); tmp = bound(0, f / 0.2 + tmp / 0.04, 1); // 20% is REALLY BAD pl hud_field_rgb = '1 0.5 0.5' - '0 0.5 0.5'*tmp; return str; case SP_NAME: if(ready_waiting && pl.ready) { hud_field_icon0 = "gfx/scoreboard/player_ready"; } else if(!teamplay) { f = stof(getplayerkey(pl.sv_entnum, "colors")); { hud_field_icon0 = "gfx/scoreboard/playercolor_base"; hud_field_icon1 = "gfx/scoreboard/playercolor_shirt"; hud_field_icon1_rgb = colormapPaletteColor(floor(f / 16), 0); hud_field_icon2 = "gfx/scoreboard/playercolor_pants"; hud_field_icon2_rgb = colormapPaletteColor(mod(f, 16), 1); } } return GetPlayerName(pl.sv_entnum); case SP_FRAGS: f = pl.(scores[SP_KILLS]); f -= pl.(scores[SP_SUICIDES]); return ftos(f); case SP_KDRATIO: num = pl.(scores[SP_KILLS]); denom = pl.(scores[SP_DEATHS]); if(denom == 0) { hud_field_rgb = '0 1 0'; str = ftos(num); } else if(num <= 0) { hud_field_rgb = '1 0 0'; str = ftos(num/denom); } else str = ftos(num/denom); tmp = strstrofs(str, ".", 0); if(tmp > 0) str = substring(str, 0, tmp+2); return str; default: tmp = pl.(scores[field]); f = scores_flags[field]; if(field == ps_primary) hud_field_rgb = '1 1 0'; else if(field == ps_secondary) hud_field_rgb = '0 1 1'; else hud_field_rgb = '1 1 1'; return ScoreString(f, tmp); } //return "error"; } float xmin, xmax, ymin, ymax, sbwidth; float hud_fixscoreboardcolumnwidth_len; float hud_fixscoreboardcolumnwidth_iconlen; float hud_fixscoreboardcolumnwidth_marginlen; string HUD_FixScoreboardColumnWidth(float i, string str) { float field, f; vector sz; field = hud_field[i]; hud_fixscoreboardcolumnwidth_iconlen = 0; if(hud_field_icon0 != "") { sz = drawgetimagesize(hud_field_icon0); f = sz_x / sz_y; if(hud_fixscoreboardcolumnwidth_iconlen < f) hud_fixscoreboardcolumnwidth_iconlen = f; } if(hud_field_icon1 != "") { sz = drawgetimagesize(hud_field_icon1); f = sz_x / sz_y; if(hud_fixscoreboardcolumnwidth_iconlen < f) hud_fixscoreboardcolumnwidth_iconlen = f; } if(hud_field_icon2 != "") { sz = drawgetimagesize(hud_field_icon2); f = sz_x / sz_y; if(hud_fixscoreboardcolumnwidth_iconlen < f) hud_fixscoreboardcolumnwidth_iconlen = f; } hud_fixscoreboardcolumnwidth_iconlen *= hud_fontsize_y / hud_fontsize_x; // fix icon aspect if(hud_fixscoreboardcolumnwidth_iconlen != 0) hud_fixscoreboardcolumnwidth_marginlen = stringwidth(" ", FALSE, hud_fontsize); else hud_fixscoreboardcolumnwidth_marginlen = 0; if(field == SP_NAME) // name gets all remaining space { float namesize, j; namesize = sbwidth;// / hud_fontsize_x; for(j = 0; j < hud_num_fields; ++j) if(j != i) if (hud_field[i] != SP_SEPARATOR) namesize -= hud_size[j] + 1; namesize += 1; hud_size[i] = namesize; if (hud_fixscoreboardcolumnwidth_iconlen != 0) namesize -= hud_fixscoreboardcolumnwidth_marginlen + hud_fixscoreboardcolumnwidth_iconlen; str = textShortenToWidth(str, namesize, hud_fontsize, stringwidth_colors); hud_fixscoreboardcolumnwidth_len = stringwidth(str, TRUE, hud_fontsize); } else hud_fixscoreboardcolumnwidth_len = stringwidth(str, FALSE, hud_fontsize); f = hud_fixscoreboardcolumnwidth_len + hud_fixscoreboardcolumnwidth_marginlen + hud_fixscoreboardcolumnwidth_iconlen; if(hud_size[i] < f) hud_size[i] = f; return str; } void HUD_PrintScoreboardItem(vector pos, entity pl, float is_self, float pl_number) { vector tmp, rgb; rgb = GetTeamRGB(pl.team); string str; float i, field; float is_spec; is_spec = (GetPlayerColor(pl.sv_entnum) == COLOR_SPECTATOR); if((rgb == '1 1 1') && (!is_spec)) { rgb_x = cvar("scoreboard_color_bg_r") + 0.5; rgb_y = cvar("scoreboard_color_bg_g") + 0.5; rgb_z = cvar("scoreboard_color_bg_b") + 0.5; } // Layout: tmp_x = sbwidth; tmp_y = hud_fontsize_y * 1.25; tmp_z = 0; // alternated rows highlighting if(is_self) drawfill(pos - '1 1 0', tmp + '2 0 0', rgb, scoreboard_highlight_alpha_self, DRAWFLAG_NORMAL); else if((scoreboard_highlight) && (!mod(pl_number,2))) drawfill(pos - '1 1 0', tmp + '2 0 0', rgb, scoreboard_highlight_alpha, DRAWFLAG_NORMAL); tmp_y = 0; for(i = 0; i < hud_num_fields; ++i) { field = hud_field[i]; if(field == SP_SEPARATOR) break; if(is_spec && field != SP_NAME && field != SP_PING) { pos_x += hud_size[i] + hud_fontsize_x; continue; } str = HUD_GetField(pl, field); str = HUD_FixScoreboardColumnWidth(i, str); pos_x += hud_size[i] + hud_fontsize_x; if(field == SP_NAME) { tmp_x = hud_size[i] - hud_fontsize_x*hud_fixscoreboardcolumnwidth_iconlen - hud_fixscoreboardcolumnwidth_marginlen + hud_fontsize_x; if (is_self) drawcolorcodedstring(pos - tmp, str, hud_fontsize, scoreboard_alpha_name_self, DRAWFLAG_NORMAL); else drawcolorcodedstring(pos - tmp, str, hud_fontsize, scoreboard_alpha_name, DRAWFLAG_NORMAL); } else { tmp_x = hud_fixscoreboardcolumnwidth_len + hud_fontsize_x; if (is_self) drawstring(pos - tmp, str, hud_fontsize, hud_field_rgb, scoreboard_alpha_name_self, DRAWFLAG_NORMAL); else drawstring(pos - tmp, str, hud_fontsize, hud_field_rgb, scoreboard_alpha_name, DRAWFLAG_NORMAL); } tmp_x = hud_size[i] + hud_fontsize_x; if(hud_field_icon0 != "") if (is_self) drawpic(pos - tmp, hud_field_icon0, '0 1 0' * hud_fontsize_y + '1 0 0' * hud_fontsize_x * hud_fixscoreboardcolumnwidth_iconlen, hud_field_icon1_rgb, hud_field_icon0_alpha * scoreboard_alpha_name_self, DRAWFLAG_NORMAL); else drawpic(pos - tmp, hud_field_icon0, '0 1 0' * hud_fontsize_y + '1 0 0' * hud_fontsize_x * hud_fixscoreboardcolumnwidth_iconlen, hud_field_icon1_rgb, hud_field_icon0_alpha * scoreboard_alpha_name, DRAWFLAG_NORMAL); if(hud_field_icon1 != "") if (is_self) drawpic(pos - tmp, hud_field_icon1, '0 1 0' * hud_fontsize_y + '1 0 0' * hud_fontsize_x * hud_fixscoreboardcolumnwidth_iconlen, hud_field_icon1_rgb, hud_field_icon1_alpha * scoreboard_alpha_name_self, DRAWFLAG_NORMAL); else drawpic(pos - tmp, hud_field_icon1, '0 1 0' * hud_fontsize_y + '1 0 0' * hud_fontsize_x * hud_fixscoreboardcolumnwidth_iconlen, hud_field_icon1_rgb, hud_field_icon1_alpha * scoreboard_alpha_name, DRAWFLAG_NORMAL); if(hud_field_icon2 != "") if (is_self) drawpic(pos - tmp, hud_field_icon2, '0 1 0' * hud_fontsize_y + '1 0 0' * hud_fontsize_x * hud_fixscoreboardcolumnwidth_iconlen, hud_field_icon2_rgb, hud_field_icon2_alpha * scoreboard_alpha_name_self, DRAWFLAG_NORMAL); else drawpic(pos - tmp, hud_field_icon2, '0 1 0' * hud_fontsize_y + '1 0 0' * hud_fontsize_x * hud_fixscoreboardcolumnwidth_iconlen, hud_field_icon2_rgb, hud_field_icon2_alpha * scoreboard_alpha_name, DRAWFLAG_NORMAL); } if(hud_field[i] == SP_SEPARATOR) { pos_x = xmax; for(i = hud_num_fields-1; i > 0; --i) { field = hud_field[i]; if(field == SP_SEPARATOR) break; if(is_spec && field != SP_NAME && field != SP_PING) { pos_x -= hud_size[i] + hud_fontsize_x; continue; } str = HUD_GetField(pl, field); str = HUD_FixScoreboardColumnWidth(i, str); if(field == SP_NAME) { tmp_x = hud_fixscoreboardcolumnwidth_len; // left or right aligned? let's put it right... if(is_self) drawcolorcodedstring(pos - tmp, str, hud_fontsize, scoreboard_alpha_name_self, DRAWFLAG_NORMAL); else drawcolorcodedstring(pos - tmp, str, hud_fontsize, scoreboard_alpha_name, DRAWFLAG_NORMAL); } else { tmp_x = hud_fixscoreboardcolumnwidth_len; if(is_self) drawstring(pos - tmp, str, hud_fontsize, hud_field_rgb, scoreboard_alpha_name_self, DRAWFLAG_NORMAL); else drawstring(pos - tmp, str, hud_fontsize, hud_field_rgb, scoreboard_alpha_name, DRAWFLAG_NORMAL); } tmp_x = hud_size[i]; if(hud_field_icon0 != "") if (is_self) drawpic(pos - tmp, hud_field_icon0, '0 1 0' * hud_fontsize_y + '1 0 0' * hud_fontsize_x * hud_fixscoreboardcolumnwidth_iconlen, hud_field_icon1_rgb, hud_field_icon0_alpha * scoreboard_alpha_name_self, DRAWFLAG_NORMAL); else drawpic(pos - tmp, hud_field_icon0, '0 1 0' * hud_fontsize_y + '1 0 0' * hud_fontsize_x * hud_fixscoreboardcolumnwidth_iconlen, hud_field_icon1_rgb, hud_field_icon0_alpha * scoreboard_alpha_name, DRAWFLAG_NORMAL); if(hud_field_icon1 != "") if (is_self) drawpic(pos - tmp, hud_field_icon1, '0 1 0' * hud_fontsize_y + '1 0 0' * hud_fontsize_x * hud_fixscoreboardcolumnwidth_iconlen, hud_field_icon1_rgb, hud_field_icon1_alpha * scoreboard_alpha_name_self, DRAWFLAG_NORMAL); else drawpic(pos - tmp, hud_field_icon1, '0 1 0' * hud_fontsize_y + '1 0 0' * hud_fontsize_x * hud_fixscoreboardcolumnwidth_iconlen, hud_field_icon1_rgb, hud_field_icon1_alpha * scoreboard_alpha_name, DRAWFLAG_NORMAL); if(hud_field_icon2 != "") if (is_self) drawpic(pos - tmp, hud_field_icon2, '0 1 0' * hud_fontsize_y + '1 0 0' * hud_fontsize_x * hud_fixscoreboardcolumnwidth_iconlen, hud_field_icon2_rgb, hud_field_icon2_alpha * scoreboard_alpha_name_self, DRAWFLAG_NORMAL); else drawpic(pos - tmp, hud_field_icon2, '0 1 0' * hud_fontsize_y + '1 0 0' * hud_fontsize_x * hud_fixscoreboardcolumnwidth_iconlen, hud_field_icon2_rgb, hud_field_icon2_alpha * scoreboard_alpha_name, DRAWFLAG_NORMAL); pos_x -= hud_size[i] + hud_fontsize_x; } } } /* * HUD_Scoreboard_MakeTable * * Makes a table for a team (for all playing players in DM) and fills it */ vector HUD_Scoreboard_MakeTable(vector pos, entity tm, vector rgb, vector bg_size) { float body_table_height, i; vector tmp, column_dim; entity pl; body_table_height = 1.25 * hud_fontsize_y * max(1, tm.team_size); // no player? show 1 empty line pos -= '1 1 0'; tmp_x = sbwidth + 2; tmp_y = 1.25 * hud_fontsize_y; // rounded header drawpic(pos, "gfx/scoreboard/scoreboard_tableheader", tmp, (rgb * autocvar_hud_color_bg_team) + '0.5 0.5 0.5', scoreboard_alpha_bg, DRAWFLAG_NORMAL); // table border tmp_y += hud_border_thickness; tmp_y += body_table_height; drawborderlines(hud_border_thickness, pos, tmp, '0 0 0', scoreboard_alpha_bg, DRAWFLAG_NORMAL); // more transparency for the scoreboard // separator header/table pos_y += 1.25 * hud_fontsize_y; tmp_y = hud_border_thickness; drawfill(pos, tmp, '0 0 0', scoreboard_alpha_bg, DRAWFLAG_NORMAL); pos_y += hud_border_thickness; // table background tmp_y = body_table_height; drawpic_tiled(pos, "gfx/scoreboard/scoreboard_bg", bg_size, tmp, rgb * autocvar_hud_color_bg_team, scoreboard_alpha_bg, DRAWFLAG_NORMAL); // anyway, apply some color //drawfill(pos, tmp + '2 0 0', rgb, 0.1, DRAWFLAG_NORMAL); // go back to the top to make alternated columns highlighting and to print the strings pos_y -= 1.25 * hud_fontsize_y; pos_y -= hud_border_thickness; pos += '1 1 0'; if (scoreboard_highlight) { column_dim_y = 1.25 * hud_fontsize_y; // header column_dim_y += hud_border_thickness; column_dim_y += body_table_height; } // print the strings of the columns headers and draw the columns for(i = 0; i < hud_num_fields; ++i) { if(hud_field[i] == SP_SEPARATOR) break; column_dim_x = hud_size[i] + hud_fontsize_x; if (scoreboard_highlight) { if (mod(i,2)) drawfill(pos - '0 1 0' - hud_fontsize_x / 2 * '1 0 0', column_dim, '0 0 0', scoreboard_alpha_bg * 0.2, DRAWFLAG_NORMAL); } drawstring(pos, hud_title[i], hud_fontsize, rgb * 1.5, scoreboard_alpha_fg, DRAWFLAG_NORMAL); pos_x += column_dim_x; } if(hud_field[i] == SP_SEPARATOR) { pos_x = xmax; tmp_y = 0; for(i = hud_num_fields-1; i > 0; --i) { if(hud_field[i] == SP_SEPARATOR) break; pos_x -= hud_size[i]; if (scoreboard_highlight) { if (!mod(i,2)) { if (i == hud_num_fields-1) column_dim_x = hud_size[i] + hud_fontsize_x / 2 + 1; else column_dim_x = hud_size[i] + hud_fontsize_x; drawfill(pos - '0 1 0' - hud_fontsize_x / 2 * '1 0 0', column_dim, '0 0 0', scoreboard_alpha_bg * 0.2, DRAWFLAG_NORMAL); } } tmp_x = stringwidth(hud_title[i], FALSE, hud_fontsize); tmp_x = (hud_size[i] - tmp_x); drawstring(pos + tmp, hud_title[i], hud_fontsize, rgb * 1.5, scoreboard_alpha_fg, DRAWFLAG_NORMAL); pos_x -= hud_fontsize_x; } } pos_x = xmin; pos_y += 1.25 * hud_fontsize_y; // skip the header pos_y += hud_border_thickness; // fill the table and draw the rows i = 0; if (teamplay) for(pl = players.sort_next; pl; pl = pl.sort_next) { if(pl.team != tm.team) continue; HUD_PrintScoreboardItem(pos, pl, (pl.sv_entnum == player_localentnum - 1), i); pos_y += 1.25 * hud_fontsize_y; ++i; } else for(pl = players.sort_next; pl; pl = pl.sort_next) { if(pl.team == COLOR_SPECTATOR) continue; HUD_PrintScoreboardItem(pos, pl, (pl.sv_entnum == player_localentnum - 1), i); pos_y += 1.25 * hud_fontsize_y; ++i; } if (i == 0) pos_y += 1.25 * hud_fontsize_y; // move to the end of the table pos_y += 1.25 * hud_fontsize_y; // move empty row (out of the table) return pos; } float HUD_WouldDrawScoreboard() { if (autocvar__hud_configure) return 0; else if (scoreboard_showscores) return 1; else if (intermission == 1) return 1; else if (intermission == 2) return 1; else if (getstati(STAT_HEALTH) <= 0 && cvar("cl_deathscoreboard")) return 1; else if(scoreboard_showscores_force) return 1; return 0; } float g_minstagib; float average_accuracy; vector HUD_DrawScoreboardAccuracyStats(vector pos, vector rgb, vector bg_size) { float i; float weapon_hit, weapon_damage, weapon_stats; float fontsize = 40 * 1/3; float weapon_cnt = WEP_COUNT - 3; // either minstanex/nex are hidden, no port-o-launch, no tuba float rows; if(cvar("scoreboard_accuracy_doublerows")) rows = 2; else rows = 1; float height = 40; if(warmup_stage) { return pos; } drawstring(pos, strcat("Accuracy stats (average ", ftos(average_accuracy), "%)"), hud_fontsize, '1 1 1', scoreboard_alpha_fg, DRAWFLAG_NORMAL); pos_y += 18; vector tmp; tmp_x = sbwidth; tmp_y = height * rows; drawpic_tiled(pos, "gfx/scoreboard/scoreboard_bg", bg_size, tmp, rgb * autocvar_hud_color_bg_team, scoreboard_alpha_bg, DRAWFLAG_NORMAL); drawborderlines(hud_accuracy_border_thickness, pos, tmp, '0 0 0', scoreboard_alpha_bg * 0.75, DRAWFLAG_NORMAL); // column highlighting for(i = 0; i < weapon_cnt/rows; ++i) { if(!mod(i, 2)) drawfill(pos + '1 0 0' * (sbwidth/weapon_cnt) * rows * i, '0 1 0' * height * rows + '1 0 0' * (sbwidth/weapon_cnt) * rows, '0 0 0', scoreboard_alpha_bg * 0.2, DRAWFLAG_NORMAL); } // row highlighting for(i = 0; i < rows; ++i) { drawfill(pos + '0 1 0' * height * (2/3) + '0 1 0' * height * i, '1 0 0' * sbwidth + '0 1 0' * fontsize, '1 1 1', scoreboard_highlight_alpha, DRAWFLAG_NORMAL); } drawfont = hud_bigfont; average_accuracy = 0; float weapons_with_stats; weapons_with_stats = 0; if(rows == 2) pos_x += sbwidth/weapon_cnt / 2; if(getstati(STAT_SWITCHWEAPON) == WEP_MINSTANEX) g_minstagib = 1; // TODO: real detection for minstagib? for(i = WEP_FIRST; i <= WEP_LAST; ++i) { self = get_weaponinfo(i); if not(self.weapons) continue; if ((i == WEP_NEX && g_minstagib) || i == WEP_PORTO || (i == WEP_MINSTANEX && !g_minstagib) || i == WEP_TUBA) // skip port-o-launch, nex || minstanex and tuba continue; weapon_hit = weapon_hits[i-WEP_FIRST]; weapon_damage = weapon_fired[i-WEP_FIRST]; if(weapon_damage) weapon_stats = bound(0, floor(100 * weapon_hit / weapon_damage), 100); float weapon_alpha; if(weapon_damage) weapon_alpha = scoreboard_alpha_fg; else weapon_alpha = 0.2 * scoreboard_alpha_fg; // weapon icon drawpic_aspect_skin(pos, strcat("weapon", self.netname), '1 0 0' * sbwidth * (1/weapon_cnt) + '0 1 0' * height * (2/3), '1 1 1', weapon_alpha, DRAWFLAG_NORMAL); // the accuracy if(weapon_damage) { weapons_with_stats += 1; average_accuracy += weapon_stats; // store sum of all accuracies in average_accuracy string s; s = strcat(ftos(weapon_stats),"%"); float padding; padding = ((sbwidth/weapon_cnt) - stringwidth(s, FALSE, '1 0 0' * fontsize)) / 2; // center the accuracy value float weapon_hit, weapon_damage; weapon_damage = weapon_fired[self.weapon-WEP_FIRST]; if(weapon_damage) { weapon_hit = weapon_hits[self.weapon-WEP_FIRST]; weapon_stats = floor(100 * weapon_hit / weapon_damage); } // find the max level lower than weapon_stats float j; j = acc_levels-1; while ( j && weapon_stats < acc_lev[j] ) --j; // inject color j+1 in color j, how much depending on how much weapon_stats is higher than level j float factor; factor = (weapon_stats - acc_lev[j]) / (acc_lev[j+1] - acc_lev[j]); rgb = acc_color(j); rgb = rgb + factor * (acc_color(j+1) - rgb); drawstring(pos + '1 0 0' * padding + '0 1 0' * height * (2/3), s, '1 1 0' * fontsize, rgb, scoreboard_alpha_fg, DRAWFLAG_NORMAL); } pos_x += sbwidth/weapon_cnt * rows; if(rows == 2 && i == 6) { pos_x -= sbwidth; pos_y += height; } } drawfont = hud_font; if(weapons_with_stats) average_accuracy = floor(average_accuracy / weapons_with_stats); if(rows == 2) pos_x -= sbwidth/weapon_cnt / 2; pos_x -= sbwidth; pos_y += height; return pos; } vector HUD_DrawScoreboardRankings(vector pos, entity pl, vector rgb, vector bg_size) { float i; RANKINGS_RECEIVED_CNT = 0; for (i=RANKINGS_CNT-1; i>=0; --i) if (grecordtime[i]) RANKINGS_RECEIVED_CNT = RANKINGS_RECEIVED_CNT + 1; if (RANKINGS_RECEIVED_CNT == 0) return pos; float is_spec; is_spec = (GetPlayerColor(pl.sv_entnum) == COLOR_SPECTATOR); vector hl_rgb; hl_rgb_x = cvar("scoreboard_color_bg_r") + 0.5; hl_rgb_y = cvar("scoreboard_color_bg_g") + 0.5; hl_rgb_z = cvar("scoreboard_color_bg_b") + 0.5; pos_y += hud_fontsize_y; drawstring(pos, strcat("Rankings"), hud_fontsize, '1 1 1', scoreboard_alpha_fg, DRAWFLAG_NORMAL); pos_y += hud_fontsize_y; vector tmp; tmp_x = sbwidth; tmp_y = hud_fontsize_y * RANKINGS_RECEIVED_CNT; drawpic_tiled(pos, "gfx/scoreboard/scoreboard_bg", bg_size, tmp, rgb * autocvar_hud_color_bg_team, scoreboard_alpha_bg, DRAWFLAG_NORMAL); drawborderlines(hud_border_thickness, pos, tmp, '0 0 0', scoreboard_alpha_bg * 0.75, DRAWFLAG_NORMAL); // row highlighting for(i = 0; i 0) str = strcat(str, " for up to ^1", ftos(tl), " minutes^7"); } else { if(tl > 0) str = strcat(str, " for ^1", ftos(tl), " minutes^7"); if(fl > 0) { if(tl > 0) str = strcat(str, " or"); if(teamplay) { str = strcat(str, " until ^3", ScoreString(teamscores_flags[ts_primary], fl)); if(teamscores_label[ts_primary] == "score") str = strcat(str, " points^7"); else if(teamscores_label[ts_primary] == "fastest") str = strcat(str, " is beaten^7"); else str = strcat(str, " ", teamscores_label[ts_primary]); } else { str = strcat(str, " until ^3", ScoreString(scores_flags[ps_primary], fl)); if(scores_label[ps_primary] == "score") str = strcat(str, " points^7"); else if(scores_label[ps_primary] == "fastest") str = strcat(str, " is beaten^7"); else str = strcat(str, " ", scores_label[ps_primary]); } } if(ll > 0) { if(tl > 0 || fl > 0) str = strcat(str, " or"); if(teamplay) { str = strcat(str, " until a lead of ^3", ScoreString(teamscores_flags[ts_primary], ll)); if(teamscores_label[ts_primary] == "score") str = strcat(str, " points^7"); else if(teamscores_label[ts_primary] == "fastest") str = strcat(str, " is beaten^7"); else str = strcat(str, " ", teamscores_label[ts_primary]); } else { str = strcat(str, " until a lead of ^3", ScoreString(scores_flags[ps_primary], ll)); if(scores_label[ps_primary] == "score") str = strcat(str, " points^7"); else if(scores_label[ps_primary] == "fastest") str = strcat(str, " is beaten^7"); else str = strcat(str, " ", scores_label[ps_primary]); } } } pos_y += 1.2 * hud_fontsize_y; drawcolorcodedstring(pos + '0.5 0 0' * (sbwidth - stringwidth(str, TRUE, hud_fontsize)), str, hud_fontsize, scoreboard_alpha_fg, DRAWFLAG_NORMAL); scoreboard_bottom = pos_y + 2 * hud_fontsize_y; } void HUD_DrawAccuracyStats_Description_Hitscan(vector position) { drawstring(position + '0 3 0' * hud_fontsize_y, "Shots fired:", hud_fontsize, '1 1 1', scoreboard_alpha_fg, DRAWFLAG_NORMAL); drawstring(position + '0 5 0' * hud_fontsize_y, "Shots hit:", hud_fontsize, '1 1 1', scoreboard_alpha_fg, DRAWFLAG_NORMAL); drawstring(position + '0 7 0' * hud_fontsize_y, "Accuracy:", hud_fontsize, '1 1 1', scoreboard_alpha_fg, DRAWFLAG_NORMAL); drawstring(position + '0 9 0' * hud_fontsize_y, "Shots missed:", hud_fontsize, '1 1 1', scoreboard_alpha_fg, DRAWFLAG_NORMAL); } void HUD_DrawAccuracyStats_Description_Splash(vector position) { drawstring(position + '0 3 0' * hud_fontsize_y, "Maximum damage:", hud_fontsize, '1 1 1', scoreboard_alpha_fg, DRAWFLAG_NORMAL); drawstring(position + '0 5 0' * hud_fontsize_y, "Actual damage:", hud_fontsize, '1 1 1', scoreboard_alpha_fg, DRAWFLAG_NORMAL); drawstring(position + '0 7 0' * hud_fontsize_y, "Accuracy:", hud_fontsize, '1 1 1', scoreboard_alpha_fg, DRAWFLAG_NORMAL); drawstring(position + '0 9 0' * hud_fontsize_y, "Damage wasted:", hud_fontsize, '1 1 1', scoreboard_alpha_fg, DRAWFLAG_NORMAL); } void HUD_DrawAccuracyStats() { float i, count_hitscan, count_splash, row; // count is the number of 'colums' float weapon_hit, weapon_damage, weapon_stats; float left_border; // position where the weapons start, the description is in the border vector fill_colour, fill_size; vector pos; vector border_colour; float col_margin = 20; // pixels between the columns float row_margin = 20; // pixels between the rows fill_size_x = 5 * hud_fontsize_x; // width of the background fill_size_y = 10 * hud_fontsize_y; // height of the background drawfont = hud_bigfont; pos_x = 0; pos_y = SCOREBOARD_OFFSET; pos_z = 0; drawstringcenter(pos, "Weapon Accuracy", 2 * hud_fontsize, '1 1 1', scoreboard_alpha_fg, DRAWFLAG_NORMAL); left_border = col_margin + 11 * hud_fontsize_x; drawfont = hud_font; if(warmup_stage) { pos_y += 40; if(mod(time, 1) >= 0.4) drawstringcenter(pos, "Stats are not tracked during warmup stage", hud_fontsize, '1 1 0', scoreboard_alpha_fg, DRAWFLAG_NORMAL); return; } if(gametype == GAME_RACE || gametype == GAME_CTS) { pos_y += 40; if(mod(time, 1) >= 0.4) drawstringcenter(pos, "Stats are not tracked in Race/CTS", hud_fontsize, '1 1 0', scoreboard_alpha_fg, DRAWFLAG_NORMAL); return; } float top_border_hitscan = SCOREBOARD_OFFSET + 55; // position where the hitscan row starts: pixels down the screen HUD_DrawAccuracyStats_Description_Hitscan('1 0 0' * col_margin + '0 1 0' * top_border_hitscan); float top_border_splash = SCOREBOARD_OFFSET + 175; // position where the splash row starts: pixels down the screen HUD_DrawAccuracyStats_Description_Splash('1 0 0' * col_margin + '0 1 0' * top_border_splash); for(i = WEP_FIRST; i <= WEP_LAST; ++i) { self = get_weaponinfo(i); if not(self.weapons) continue; weapon_hit = weapon_hits[i-WEP_FIRST]; weapon_damage = weapon_fired[i-WEP_FIRST]; border_colour = (i == activeweapon) ? '1 1 1' : '0 0 0'; // white or black border if (weapon_damage) { if (self.spawnflags & WEP_TYPE_SPLASH) { weapon_stats = bound(0, floor(100 * weapon_hit / weapon_damage), 100); fill_colour_x = 1 - 0.015 * weapon_stats; fill_colour_y = 1 - 0.015 * (100 - weapon_stats); // how the background colour is calculated // % red green red_2 green_2 // 0 1 0 1 - % * 0.015 1 - (100 - %) * 0.015 // 10 0.85 0 1 - % * 0.015 1 - (100 - %) * 0.015 // 20 0.70 0 1 - % * 0.015 1 - (100 - %) * 0.015 // 30 0.55 0 1 - % * 0.015 1 - (100 - %) * 0.015 // 40 0.40 0.10 1 - % * 0.015 1 - (100 - %) * 0.015 // 50 0.25 0.25 1 - % * 0.015 1 - (100 - %) * 0.015 // 60 0.10 0.40 1 - % * 0.015 1 - (100 - %) * 0.015 // 70 0 0.55 1 - % * 0.015 1 - (100 - %) * 0.015 // 80 0 0.70 1 - % * 0.015 1 - (100 - %) * 0.015 // 90 0 0.85 1 - % * 0.015 1 - (100 - %) * 0.015 // 100 0 1 1 - % * 0.015 1 - (100 - %) * 0.015 if ((left_border + count_splash * (fill_size_x + col_margin) + fill_size_x) >= vid_conwidth) { count_splash = 0; ++row; HUD_DrawAccuracyStats_Description_Splash('1 0 0' * col_margin + '0 1 0' * (top_border_splash + row * (fill_size_y + row_margin))); } pos_x = left_border + count_splash * (fill_size_x + col_margin); pos_y = top_border_splash + row * (fill_size_y + row_margin); // background drawpic(pos, "gfx/scoreboard/accuracy_bg", fill_size , fill_colour, scoreboard_alpha_bg, DRAWFLAG_NORMAL); drawborderlines(hud_border_thickness, pos, fill_size, border_colour, scoreboard_alpha_bg, DRAWFLAG_NORMAL); // the weapon drawpic(pos, strcat("gfx/weapons/weapon", self.netname), '1 0.5 0' * fill_size_x , '1 1 1', scoreboard_alpha_fg, DRAWFLAG_NORMAL); // the amount of shots fired or max damage drawstringright(pos + '4.5 0 0' * hud_fontsize_x + '0 3 0' * hud_fontsize_y, ftos(weapon_damage), hud_fontsize, '1 1 1', scoreboard_alpha_fg, DRAWFLAG_NORMAL); // the amount of hits or actual damage drawstringright(pos + '4.5 0 0' * hud_fontsize_x + '0 5 0' * hud_fontsize_y, ftos(weapon_hit), hud_fontsize, '1 1 1', scoreboard_alpha_fg, DRAWFLAG_NORMAL); // the accuracy drawstringright(pos + '4.5 0 0' * hud_fontsize_x + '0 7 0' * hud_fontsize_y, strcat(ftos(weapon_stats),"%"), hud_fontsize, '1 1 1', scoreboard_alpha_fg, DRAWFLAG_NORMAL); // the amount of shots missed or damage wasted drawstringright(pos + '4.5 0 0' * hud_fontsize_x + '0 9 0' * hud_fontsize_y, ftos(max(0, weapon_damage - weapon_hit)), hud_fontsize, '1 1 1', scoreboard_alpha_fg, DRAWFLAG_NORMAL); ++count_splash; } else if (self.spawnflags & WEP_TYPE_HITSCAN) { weapon_stats = bound(0, floor(100 * weapon_hit / weapon_damage), 100); fill_colour_x = 1 - 0.015 * weapon_stats; fill_colour_y = 1 - 0.015 * (100 - weapon_stats); // how the background colour is calculated // % red green red_2 green_2 // 0 1 0 1 - % * 0.015 1 - (100 - %) * 0.015 // 10 0.850 0 1 - % * 0.015 1 - (100 - %) * 0.015 // 20 0.70 0 1 - % * 0.015 1 - (100 - %) * 0.015 // 30 0.55 0 1 - % * 0.015 1 - (100 - %) * 0.015 // 40 0.40 0.10 1 - % * 0.015 1 - (100 - %) * 0.015 // 50 0.25 0.25 1 - % * 0.015 1 - (100 - %) * 0.015 // 60 0.10 0.40 1 - % * 0.015 1 - (100 - %) * 0.015 // 70 0 0.55 1 - % * 0.015 1 - (100 - %) * 0.015 // 80 0 0.70 1 - % * 0.015 1 - (100 - %) * 0.015 // 90 0 0.85 1 - % * 0.015 1 - (100 - %) * 0.015 // 100 0 1 1 - % * 0.015 1 - (100 - %) * 0.015 if ((left_border + count_hitscan * (fill_size_x + col_margin) + fill_size_x + cvar("stats_right_margin")) >= vid_conwidth) { count_hitscan = 0; ++row; HUD_DrawAccuracyStats_Description_Hitscan('1 0 0' * col_margin + '0 1 0' * (top_border_hitscan + row * (fill_size_y + row_margin))); } pos_x = left_border + count_hitscan * (fill_size_x + col_margin); pos_y = top_border_hitscan + row * (fill_size_y + row_margin); // background drawpic(pos, "gfx/scoreboard/accuracy_bg", fill_size , fill_colour, scoreboard_alpha_bg, DRAWFLAG_NORMAL); drawborderlines(hud_border_thickness, pos, fill_size, border_colour, scoreboard_alpha_bg, DRAWFLAG_NORMAL); // the weapon drawpic(pos, strcat("gfx/weapons/weapon", self.netname), '1 0.5 0' * fill_size_x , '1 1 1', scoreboard_alpha_fg, DRAWFLAG_NORMAL); // the amount of shots fired or max damage drawstringright(pos + '4.5 0 0' * hud_fontsize_x + '0 3 0' * hud_fontsize_y, ftos(weapon_damage), hud_fontsize, '1 1 1', scoreboard_alpha_fg, DRAWFLAG_NORMAL); // the amount of hits or actual damage drawstringright(pos + '4.5 0 0' * hud_fontsize_x + '0 5 0' * hud_fontsize_y, ftos(weapon_hit), hud_fontsize, '1 1 1', scoreboard_alpha_fg, DRAWFLAG_NORMAL); // the accuracy drawstringright(pos + '4.5 0 0' * hud_fontsize_x + '0 7 0' * hud_fontsize_y, strcat(ftos(weapon_stats),"%"), hud_fontsize, '1 1 1', scoreboard_alpha_fg, DRAWFLAG_NORMAL); // the amount of shots missed or damage wasted drawstringright(pos + '4.5 0 0' * hud_fontsize_x + '0 9 0' * hud_fontsize_y, ftos(max(0, weapon_damage - weapon_hit)), hud_fontsize, '1 1 1', scoreboard_alpha_fg, DRAWFLAG_NORMAL); ++count_hitscan; } } } }