// self.isactive = player is in range and coordinates/status (health and armor) are up to date // self.origin = player origin TODO: should maybe move this so it's the origin of the shownames tag already in SSQC for culling? // self.healthvalue // self.armorvalue // self.sameteam = player is on same team as local client // self.fadedelay = time to wait before name tag starts fading in for enemies // self.pointtime = last time you pointed at this player // self.csqcmodel_isdead = value of csqcmodel_isdead to know when the player is dead or not const float SHOWNAMES_FADESPEED = 4; const float SHOWNAMES_FADEDELAY = 0.4; void Draw_ShowNames(entity ent) { if(!autocvar_hud_shownames) return; #ifdef COMPAT_XON050_ENGINE if((ent.sv_entnum == player_localentnum) || (ent.sv_entnum == spectatee_status)) // ent is me or person i'm spectating #else if(ent.sv_entnum == player_localentnum) // ent is me or person i'm spectating #endif if not (autocvar_hud_shownames_self && autocvar_chase_active) return; makevectors(view_angles); if(ent.sameteam || (!ent.sameteam && autocvar_hud_shownames_enemies)) { ent.origin_z += autocvar_hud_shownames_offset; float hit; if(ent.sameteam && !autocvar_hud_shownames_crosshairdistance) { hit = 1; } else { traceline(view_origin, ent.origin, MOVE_NORMAL, ent); if(trace_fraction < 1 && (trace_networkentity != ent.sv_entnum && trace_ent.entnum != ent.sv_entnum)) hit = 0; else hit = 1; } // handle tag fading float overlap = FALSE, onscreen, crosshairdistance; vector o, eo; o = project_3d_to_2d(ent.origin); if(autocvar_hud_shownames_antioverlap) { // fade tag out if another tag that is closer to you overlaps entity e; for(e = world; (e = find(e, classname, "shownames_tag")); ) { if(e == ent) continue; eo = project_3d_to_2d(e.origin); if not(eo_z < 0 || eo_x < 0 || eo_y < 0 || eo_x > vid_conwidth || eo_y > vid_conheight) { eo_z = 0; if(vlen((eX * o_x + eY * o_y) - eo) < autocvar_hud_shownames_antioverlap_distance && vlen(ent.origin - view_origin) > vlen(e.origin - view_origin)) { overlap = TRUE; break; } } } } onscreen = (o_z >= 0 && o_x >= 0 && o_y >= 0 && o_x <= vid_conwidth && o_y <= vid_conheight); crosshairdistance = sqrt( pow(o_x - vid_conwidth/2, 2) + pow(o_y - vid_conheight/2, 2) ); if(autocvar_hud_shownames_crosshairdistance) { if(autocvar_hud_shownames_crosshairdistance > crosshairdistance) ent.pointtime = time; if not(ent.pointtime + autocvar_hud_shownames_crosshairdistance_time > time) overlap = TRUE; else overlap = (autocvar_hud_shownames_crosshairdistance_antioverlap ? overlap : FALSE); // override what antioverlap says unless allowed by cvar. } if(!ent.fadedelay) ent.fadedelay = time + SHOWNAMES_FADEDELAY; if(!ent.sameteam && (!onscreen || !hit)) // out of view, fade out { ent.alpha = max(0, ent.alpha - SHOWNAMES_FADESPEED * frametime); ent.fadedelay = 0; // reset fade in delay, enemy has left the view } else if(ent.csqcmodel_isdead) // dead player, fade out slowly ent.alpha = max(0, ent.alpha - SHOWNAMES_FADESPEED * 0.25 * frametime); else if(overlap) // tag overlap detected, fade out ent.alpha = max(0, ent.alpha - SHOWNAMES_FADESPEED * frametime); else if(ent.sameteam) // fade in for team mates ent.alpha = min(1, ent.alpha + SHOWNAMES_FADESPEED * frametime); else if(time > ent.fadedelay) // fade in for enemies ent.alpha = min(1, ent.alpha + SHOWNAMES_FADESPEED * frametime); if(!ent.alpha) return; float dist; dist = vlen(ent.origin - view_origin); float a; a = autocvar_hud_shownames_alpha; a *= ent.alpha; if(autocvar_hud_shownames_maxdistance) { if(dist >= autocvar_hud_shownames_maxdistance) return; a *= ((autocvar_hud_shownames_maxdistance - autocvar_hud_shownames_mindistance) - max(0, dist - autocvar_hud_shownames_mindistance)) / (autocvar_hud_shownames_maxdistance - autocvar_hud_shownames_mindistance); } if(!a) return; float resize; resize = 1; if(autocvar_hud_shownames_resize) // limit resize so its never smaller than 0.5... gets unreadable resize = 0.5 + 0.5 * ((autocvar_hud_shownames_maxdistance - autocvar_hud_shownames_mindistance) - max(0, dist - autocvar_hud_shownames_mindistance)) / (autocvar_hud_shownames_maxdistance - autocvar_hud_shownames_mindistance); // draw the sprite image if(o_z >= 0) { o_z = 0; vector myPos, mySize; mySize = (eX * autocvar_hud_shownames_aspect + eY) * autocvar_hud_shownames_fontsize; myPos = o - '0.5 0 0' * mySize_x - '0 1 0' * mySize_y; // size scaling mySize_x *= resize; mySize_y *= resize; myPos_x += 0.5 * (mySize_x / resize - mySize_x); myPos_y += (mySize_y / resize - mySize_y); vector namepos; // this is where the origin of the string float namewidth; namepos = myPos; namewidth = mySize_x; if(autocvar_hud_shownames_status && teamplay) { if(ent.sameteam) { if(ent.healthvalue > 0) { HUD_Panel_DrawProgressBar(namepos + '0 1 0' * autocvar_hud_shownames_fontsize * resize, eX * 0.5 * mySize_x + eY * resize * autocvar_hud_shownames_statusbar_height, "nametag_statusbar", ent.healthvalue/autocvar_hud_panel_healtharmor_maxhealth, 0, 1, '1 0 0', a, DRAWFLAG_NORMAL); if(ent.armorvalue > 0) HUD_Panel_DrawProgressBar(namepos + '0 1 0' * autocvar_hud_shownames_fontsize * resize + eX * 0.5 * mySize_x, eX * 0.5 * mySize_x + eY * resize * autocvar_hud_shownames_statusbar_height, "nametag_statusbar", ent.armorvalue/autocvar_hud_panel_healtharmor_maxarmor, 0, 0, '0 1 0', a, DRAWFLAG_NORMAL); } } } string s; s = GetPlayerName(ent.sv_entnum-1); if((autocvar_hud_shownames_decolorize == 1 && teamplay) || autocvar_hud_shownames_decolorize == 2) s = playername(s, GetPlayerColor(ent.sv_entnum-1)); drawfontscale = '1 1 0' * resize; s = textShortenToWidth(s, namewidth, '1 1 0' * autocvar_hud_shownames_fontsize, stringwidth_colors); float width; width = stringwidth(s, TRUE, '1 1 0' * autocvar_hud_shownames_fontsize); if (width != namewidth) namepos_x += (namewidth - width) / 2; drawcolorcodedstring(namepos, s, '1 1 0' * autocvar_hud_shownames_fontsize, a, DRAWFLAG_NORMAL); drawfontscale = '1 1 0'; } } } entity shownames_ent[255]; void Draw_ShowNames_All() { float i; for(i = 0; i < maxclients; ++i) { float t; t = GetPlayerColor(i); if(t == FL_SPECTATOR) continue; entity e; e = shownames_ent[i]; if(!e) { e = spawn(); e.classname = "shownames_tag"; e.sv_entnum = i+1; shownames_ent[i] = e; } entity entcs; entcs = entcs_receiver[i]; if(entcs) { e.healthvalue = entcs.healthvalue; e.armorvalue = entcs.armorvalue; e.sameteam = 1; /* (teamplay && (t == myteam)); */ } else { e.healthvalue = 2342; e.armorvalue = 0; e.sameteam = 0; } setorigin(e, getplayerorigin(i)); if(e.origin == GETPLAYERORIGIN_ERROR) continue; e.csqcmodel_isdead = getplayerisdead(i); Draw_ShowNames(e); } }