// self.isactive = player is in range and coordinates/status (health and armor) are up to date // self.origin = player origin TODO: should maybe move this so it's the origin of the shownames tag already in SSQC for culling? // self.healthvalue // self.armorvalue // self.sameteam = player is on same team as local client // const float SHOWNAMES_FADESPEED = 4; void Draw_ShowNames() { if(!autocvar_hud_shownames) return; if(self.sameteam || (!self.sameteam && autocvar_hud_shownames_enemies)) { InterpolateOrigin_Do(); if(!self.sameteam) { traceline(self.origin, view_origin, 1, self); /* WIP, why does trace_ent != self not work as intended here? if(autocvar_hud_shownames_enemies != 2) // player has to point at enemy if so { traceline(view_origin, view_origin + view_forward * MAX_SHOT_DISTANCE, MOVETYPE_FLY, world); print("trace_endpos: ", vtos(trace_endpos), " view_origin: ", vtos(view_origin), "\n"); if(trace_ent != self) return; }*/ } vector o, eo; o = project_3d_to_2d(self.origin); float overlap; if(autocvar_hud_shownames_antioverlap) { // fade tag out if another tag that is closer to you overlaps entity e; for(e = world; (e = find(e, classname, "shownames_tag")); ) { if(e == self) continue; eo = project_3d_to_2d(e.origin); if not(eo_z < 0 || eo_x < 0 || eo_y < 0 || eo_x > vid_conwidth || eo_y > vid_conheight) { eo_z = 0; if(vlen((eX * o_x + eY * o_y) - eo) < autocvar_hud_shownames_antioverlap_distance && vlen(self.origin - view_origin) > vlen(e.origin - view_origin)) { overlap = TRUE; break; } } } } if(!self.sameteam && trace_endpos != view_origin) // out of view, fade out self.alpha = max(0, self.alpha - SHOWNAMES_FADESPEED * frametime); else if(!self.healthvalue) // dead player, fade out slowly self.alpha = max(0, self.alpha - SHOWNAMES_FADESPEED * 0.25 * frametime); else if(overlap) // tag overlap detected, fade out self.alpha = max(0, self.alpha - SHOWNAMES_FADESPEED * frametime); else // fade in self.alpha = min(1, self.alpha + SHOWNAMES_FADESPEED * frametime); if(!self.alpha) return; float dist; dist = vlen(self.origin - view_origin); float a; a = autocvar_hud_shownames_alpha; a *= self.alpha; if(autocvar_hud_shownames_maxdistance) { if(dist >= autocvar_hud_shownames_maxdistance) return; a *= ((autocvar_hud_shownames_maxdistance - autocvar_hud_shownames_mindistance) - max(0, dist - autocvar_hud_shownames_mindistance)) / (autocvar_hud_shownames_maxdistance - autocvar_hud_shownames_mindistance); } if(!a) return; float resize; resize = 1; if(autocvar_hud_shownames_resize) // limit resize so its never smaller than 0.5... gets unreadable resize = 0.5 + 0.5 * ((autocvar_hud_shownames_maxdistance - autocvar_hud_shownames_mindistance) - max(0, dist - autocvar_hud_shownames_mindistance)) / (autocvar_hud_shownames_maxdistance - autocvar_hud_shownames_mindistance); // draw the sprite image if not(o_z < 0 || o_x < 0 || o_y < 0 || o_x > vid_conwidth || o_y > vid_conheight) { o_z = 0; vector myPos, mySize; mySize = (eX * autocvar_hud_shownames_aspect + eY) * autocvar_hud_shownames_height; myPos = o - '0.5 0 0' * mySize_x - '0 1 0' * mySize_y; // size scaling mySize_x *= resize; mySize_y *= resize; myPos_x += 0.5 * (mySize_x / resize - mySize_x); myPos_y += (mySize_y / resize - mySize_y); vector iconpos, iconsize; // these determine icon position/size, if any vector namepos; // this is where the origin of the string float namesize; // total area where we can draw the string iconpos = myPos; if(autocvar_hud_shownames_status && teamplay) { if(self.sameteam) { iconsize = eX * 2 * mySize_y + eY * mySize_y; // "ghost" backgrounds drawpic_aspect_skin(iconpos, "health", '1 1 0' * iconsize_y, '0 0 0', a * 0.5, DRAWFLAG_NORMAL); drawpic_aspect_skin(iconpos + '0.5 0 0' * iconsize_x, "armor", '1 1 0' * iconsize_y, '0 0 0', a * 0.5, DRAWFLAG_NORMAL); if(self.healthvalue > 0) { drawsetcliparea(0, myPos_y + iconsize_y - iconsize_y * min(1, self.healthvalue/autocvar_hud_panel_healtharmor_maxhealth), vid_conwidth, myPos_y + iconsize_y); drawpic_aspect_skin(iconpos, "health", '1 1 0' * iconsize_y, '1 1 1', a, DRAWFLAG_NORMAL); } if(self.armorvalue > 0) { drawsetcliparea(0, myPos_y + iconsize_y - iconsize_y * min(1, self.armorvalue/autocvar_hud_panel_healtharmor_maxarmor), vid_conwidth, myPos_y + iconsize_y); drawpic_aspect_skin(iconpos + '0.5 0 0' * iconsize_x, "armor", '1 1 0' * iconsize_y, '1 1 1', a, DRAWFLAG_NORMAL); } drawresetcliparea(); } else if(autocvar_hud_shownames_status == 2) { iconsize = eX * 2 * mySize_y + eY * mySize_y; drawpic_aspect_skin(iconpos, "health_unknown", '1 1 0' * iconsize_y, '0 0 0', a, DRAWFLAG_NORMAL); drawpic_aspect_skin(iconpos + '0.5 0 0' * iconsize_x, "armor_unknown", '1 1 0' * iconsize_y, '0 0 0', a, DRAWFLAG_NORMAL); } } namepos = myPos + eX * 2 * iconsize_y + eY * 0.5 * resize * (autocvar_hud_shownames_height - autocvar_hud_shownames_fontsize); namesize = mySize_x - 2 * iconsize_y; string s; s = GetPlayerName(self.the_entnum-1); if((autocvar_hud_shownames_decolorize == 1 && teamplay) || autocvar_hud_shownames_decolorize == 2) s = playername(s, GetPlayerColor(self.the_entnum-1)); drawfontscale = '1 1 0' * resize; s = textShortenToWidth(s, namesize, '1 1 0' * autocvar_hud_shownames_fontsize, stringwidth_colors); float width; width = stringwidth(s, TRUE, '1 1 0' * autocvar_hud_shownames_fontsize); if (width != namesize) namepos_x += (namesize - width) / 2; drawcolorcodedstring(namepos, s, '1 1 0' * autocvar_hud_shownames_fontsize, a, DRAWFLAG_NORMAL); drawfontscale = '1 1 0'; } } }