#pragma once bool autocvar_hud_shownames; bool autocvar_hud_shownames_enemies; float autocvar_hud_shownames_crosshairdistance; float autocvar_hud_shownames_crosshairdistance_time; float autocvar_hud_shownames_crosshairdistance_antioverlap; bool autocvar_hud_shownames_self; bool autocvar_hud_shownames_status; float autocvar_hud_shownames_statusbar_height; float autocvar_hud_shownames_statusbar_highlight = 1; float autocvar_hud_shownames_aspect; float autocvar_hud_shownames_fontsize; int autocvar_hud_shownames_decolorize; float autocvar_hud_shownames_alpha; bool autocvar_hud_shownames_resize; float autocvar_hud_shownames_mindistance; float autocvar_hud_shownames_maxdistance; bool autocvar_hud_shownames_antioverlap; float autocvar_hud_shownames_antioverlap_minalpha = 0.4; float autocvar_hud_shownames_offset; entityclass(ShowNames); classfield(ShowNames) .float healthvalue; classfield(ShowNames) .float armorvalue; classfield(ShowNames) .float sameteam; classfield(ShowNames) .float fadedelay; classfield(ShowNames) .float pointtime; void Draw_ShowNames_All();