#ifndef WALL_H #define WALL_H entityclass(Wall); class(Wall) .float lip; class(Wall) .float bgmscriptangular; class(Wall) .int lodmodelindex0, lodmodelindex1, lodmodelindex2; class(Wall) .float loddistance1, loddistance2; class(Wall) .vector saved; // Needed for interactive clientwalls .float inactive; // Clientwall disappears when inactive .float alpha_max, alpha_min; // If fade_start > fade_end, fadeout will be inverted // fade_vertical_offset is a vertival offset for player position .float fade_start, fade_end, fade_vertical_offset; .float default_solid; void Ent_Wall_Draw(); void Ent_Wall_Remove(); void Ent_Wall(); #endif