#include "projectile.qh" #include "../autocvars.qh" #include "../defs.qh" #include "../main.qh" #include "../mutators/events.qh" #include "../../common/constants.qh" #include "../../common/movetypes/movetypes.qh" #include "../../lib/csqcmodel/interpolate.qh" #include "../../lib/warpzone/anglestransform.qh" .float alpha; .float scale; .vector colormod; void SUB_Stop() { SELFPARAM(); self.move_velocity = self.move_avelocity = '0 0 0'; self.move_movetype = MOVETYPE_NONE; } void Projectile_ResetTrail(entity this, vector to) { this.trail_oldorigin = to; this.trail_oldtime = time; } void Projectile_DrawTrail(entity this, vector to) { vector from = this.trail_oldorigin; // float t0 = this.trail_oldtime; this.trail_oldorigin = to; this.trail_oldtime = time; // force the effect even for stationary firemine if (this.cnt == PROJECTILE_FIREMINE) if (from == to) from.z += 1; if (this.traileffect) { particles_alphamin = particles_alphamax = particles_fade = sqrt(this.alpha); boxparticles(particleeffectnum(Effects_from(this.traileffect)), this, from, to, this.velocity, this.velocity, 1, PARTICLES_USEALPHA | PARTICLES_USEFADE | PARTICLES_DRAWASTRAIL); } } bool Projectile_isnade(int proj); // TODO: remove void Projectile_Draw(entity this) { vector rot; vector trailorigin; int f; bool drawn; float t; float a; f = self.move_flags; if (self.count & 0x80) { // self.move_flags &= ~FL_ONGROUND; if (self.move_movetype == MOVETYPE_NONE || self.move_movetype == MOVETYPE_FLY) Movetype_Physics_NoMatchServer(self); // the trivial movetypes do not have to match the // server's ticrate as they are ticrate independent // NOTE: this assumption is only true if MOVETYPE_FLY // projectiles detonate on impact. If they continue // moving, we might still be ticrate dependent. else Movetype_Physics_MatchServer(self, autocvar_cl_projectiles_sloppy); if (!(self.move_flags & FL_ONGROUND)) if (self.velocity != '0 0 0') self.move_angles = self.angles = vectoangles(self.velocity); } else { InterpolateOrigin_Do(self); } if (self.count & 0x80) { drawn = (time >= self.spawntime - 0.02); t = max(time, self.spawntime); } else { drawn = (self.iflags & IFLAG_VALID); t = time; } if (!(f & FL_ONGROUND)) { rot = '0 0 0'; switch (self.cnt) { /* case PROJECTILE_GRENADE: rot = '-2000 0 0'; // forward break; */ case PROJECTILE_GRENADE_BOUNCING: rot = '0 -1000 0'; // sideways break; case PROJECTILE_HOOKBOMB: rot = '1000 0 0'; // forward break; default: break; } if (Projectile_isnade(self.cnt)) rot = self.avelocity; self.angles = AnglesTransform_ToAngles(AnglesTransform_Multiply(AnglesTransform_FromAngles(self.angles), rot * (t - self.spawntime))); } vector ang; ang = self.angles; ang.x = -ang.x; makevectors(ang); a = 1 - (time - self.fade_time) * self.fade_rate; self.alpha = bound(0, self.alphamod * a, 1); if (self.alpha <= 0) drawn = 0; self.renderflags = 0; trailorigin = self.origin; switch (self.cnt) { case PROJECTILE_GRENADE: case PROJECTILE_GRENADE_BOUNCING: trailorigin += v_right * 1 + v_forward * -10; break; default: break; } if (Projectile_isnade(self.cnt)) trailorigin += v_up * 4; if (drawn) Projectile_DrawTrail(self, trailorigin); else Projectile_ResetTrail(self, trailorigin); self.drawmask = 0; if (!drawn) return; switch (self.cnt) { // Possibly add dlights here. default: break; } self.drawmask = MASK_NORMAL; } void loopsound(entity e, int ch, string samp, float vol, float attn) { SELFPARAM(); if (self.silent) return; _sound(e, ch, samp, vol, attn); e.snd_looping = ch; } void Ent_RemoveProjectile() { SELFPARAM(); if (self.count & 0x80) { tracebox(self.origin, self.mins, self.maxs, self.origin + self.velocity * 0.05, MOVE_NORMAL, self); Projectile_DrawTrail(self, trace_endpos); } } NET_HANDLE(ENT_CLIENT_PROJECTILE, bool isnew) { // projectile properties: // kind (interpolated, or clientside) // // modelindex // origin // scale // if clientside: // velocity // gravity // soundindex (hardcoded list) // effects // // projectiles don't send angles, because they always follow the velocity int f = ReadByte(); self.count = (f & 0x80); self.iflags = (self.iflags & IFLAG_INTERNALMASK) | IFLAG_AUTOANGLES | IFLAG_ANGLES | IFLAG_ORIGIN; self.solid = SOLID_TRIGGER; // self.effects = EF_NOMODELFLAGS; // this should make collisions with bmodels more exact, but it leads to // projectiles no longer being able to lie on a bmodel self.move_nomonsters = MOVE_WORLDONLY; if (f & 0x40) self.move_flags |= FL_ONGROUND; else self.move_flags &= ~FL_ONGROUND; if (!self.move_time) { // for some unknown reason, we don't need to care for // sv_gameplayfix_delayprojectiles here. self.move_time = time; self.spawntime = time; } else { self.move_time = max(self.move_time, time); } if (!(self.count & 0x80)) InterpolateOrigin_Undo(self); if (f & 1) { self.origin_x = ReadCoord(); self.origin_y = ReadCoord(); self.origin_z = ReadCoord(); setorigin(self, self.origin); if (self.count & 0x80) { self.velocity_x = ReadCoord(); self.velocity_y = ReadCoord(); self.velocity_z = ReadCoord(); if (f & 0x10) self.gravity = ReadCoord(); else self.gravity = 0; // none self.move_origin = self.origin; self.move_velocity = self.velocity; } if (time == self.spawntime || (self.count & 0x80) || (f & 0x08)) { self.trail_oldorigin = self.origin; if (!(self.count & 0x80)) InterpolateOrigin_Reset(); } if (f & 0x20) { self.fade_time = time + ReadByte() * ticrate; self.fade_rate = 1 / (ReadByte() * ticrate); } else { self.fade_time = 0; self.fade_rate = 0; } self.team = ReadByte() - 1; } if (f & 2) { self.cnt = ReadByte(); self.silent = (self.cnt & 0x80); self.cnt = (self.cnt & 0x7F); self.scale = 1; self.traileffect = 0; switch (self.cnt) { #define HANDLE(id) case PROJECTILE_##id: setmodel(self, MDL_PROJECTILE_##id); HANDLE(ELECTRO) self.traileffect = EFFECT_TR_NEXUIZPLASMA.m_id; break; HANDLE(ROCKET) self.traileffect = EFFECT_TR_ROCKET.m_id; self.scale = 2; break; HANDLE(CRYLINK) self.traileffect = EFFECT_TR_CRYLINKPLASMA.m_id; break; HANDLE(CRYLINK_BOUNCING) self.traileffect = EFFECT_TR_CRYLINKPLASMA.m_id; break; HANDLE(ELECTRO_BEAM) self.traileffect = EFFECT_TR_NEXUIZPLASMA.m_id; break; HANDLE(GRENADE) self.traileffect = EFFECT_TR_GRENADE.m_id; break; HANDLE(GRENADE_BOUNCING) self.traileffect = EFFECT_TR_GRENADE.m_id; break; HANDLE(MINE) self.traileffect = EFFECT_TR_GRENADE.m_id; break; HANDLE(BLASTER) self.traileffect = EFFECT_Null.m_id; break; HANDLE(HLAC) self.traileffect = EFFECT_Null.m_id; break; HANDLE(PORTO_RED) self.traileffect = EFFECT_TR_WIZSPIKE.m_id; self.scale = 4; break; HANDLE(PORTO_BLUE) self.traileffect = EFFECT_TR_WIZSPIKE.m_id; self.scale = 4; break; HANDLE(HOOKBOMB) self.traileffect = EFFECT_TR_KNIGHTSPIKE.m_id; break; HANDLE(HAGAR) self.traileffect = EFFECT_HAGAR_ROCKET.m_id; self.scale = 0.75; break; HANDLE(HAGAR_BOUNCING) self.traileffect = EFFECT_HAGAR_ROCKET.m_id; self.scale = 0.75; break; HANDLE(FIREBALL) self.modelindex = 0; self.traileffect = EFFECT_FIREBALL.m_id; break; // particle effect is good enough HANDLE(FIREMINE) self.modelindex = 0; self.traileffect = EFFECT_FIREMINE.m_id; break; // particle effect is good enough HANDLE(TAG) self.traileffect = EFFECT_TR_ROCKET.m_id; break; HANDLE(FLAC) self.scale = 0.4; self.traileffect = EFFECT_FLAC_TRAIL.m_id; break; HANDLE(SEEKER) self.traileffect = EFFECT_SEEKER_TRAIL.m_id; break; HANDLE(MAGE_SPIKE) self.traileffect = EFFECT_TR_VORESPIKE.m_id; break; HANDLE(SHAMBLER_LIGHTNING) self.traileffect = EFFECT_TR_NEXUIZPLASMA.m_id; break; HANDLE(RAPTORBOMB) self.gravity = 1; self.avelocity = '0 0 180'; self.traileffect = EFFECT_Null.m_id; break; HANDLE(RAPTORBOMBLET) self.gravity = 1; self.avelocity = '0 0 180'; self.traileffect = EFFECT_Null.m_id; break; HANDLE(RAPTORCANNON) self.traileffect = EFFECT_TR_CRYLINKPLASMA.m_id; break; HANDLE(SPIDERROCKET) self.traileffect = EFFECT_SPIDERBOT_ROCKET_TRAIL.m_id; break; HANDLE(WAKIROCKET) self.traileffect = EFFECT_RACER_ROCKET_TRAIL.m_id; break; HANDLE(WAKICANNON) self.traileffect = EFFECT_Null.m_id; break; HANDLE(BUMBLE_GUN) self.traileffect = EFFECT_TR_NEXUIZPLASMA.m_id; break; HANDLE(BUMBLE_BEAM) self.traileffect = EFFECT_TR_NEXUIZPLASMA.m_id; break; HANDLE(RPC) self.traileffect = EFFECT_TR_ROCKET.m_id; break; HANDLE(ROCKETMINSTA_LASER) self.traileffect = EFFECT_ROCKETMINSTA_LASER(self.team).m_id; break; #undef HANDLE default: if (MUTATOR_CALLHOOK(Ent_Projectile, self)) break; error("Received invalid CSQC projectile, can't work with this!"); break; } self.mins = '0 0 0'; self.maxs = '0 0 0'; self.colormod = '0 0 0'; self.move_touch = SUB_Stop; self.move_movetype = MOVETYPE_TOSS; self.alphamod = 1; switch (self.cnt) { case PROJECTILE_ELECTRO: // only new engines support sound moving with object loopsound(self, CH_SHOTS_SINGLE, SND(ELECTRO_FLY), VOL_BASE, ATTEN_NORM); self.mins = '0 0 -4'; self.maxs = '0 0 -4'; self.move_movetype = MOVETYPE_BOUNCE; self.move_touch = func_null; self.move_bounce_factor = g_balance_electro_secondary_bouncefactor; self.move_bounce_stopspeed = g_balance_electro_secondary_bouncestop; break; case PROJECTILE_RPC: case PROJECTILE_ROCKET: loopsound(self, CH_SHOTS_SINGLE, SND(ROCKET_FLY), VOL_BASE, ATTEN_NORM); self.mins = '-3 -3 -3'; self.maxs = '3 3 3'; break; case PROJECTILE_GRENADE: self.mins = '-3 -3 -3'; self.maxs = '3 3 3'; break; case PROJECTILE_GRENADE_BOUNCING: self.mins = '-3 -3 -3'; self.maxs = '3 3 3'; self.move_movetype = MOVETYPE_BOUNCE; self.move_touch = func_null; self.move_bounce_factor = g_balance_mortar_bouncefactor; self.move_bounce_stopspeed = g_balance_mortar_bouncestop; break; case PROJECTILE_SHAMBLER_LIGHTNING: self.mins = '-8 -8 -8'; self.maxs = '8 8 8'; self.scale = 2.5; self.avelocity = randomvec() * 720; break; case PROJECTILE_MINE: self.mins = '-4 -4 -4'; self.maxs = '4 4 4'; break; case PROJECTILE_PORTO_RED: self.colormod = '2 1 1'; self.alphamod = 0.5; self.move_movetype = MOVETYPE_BOUNCE; self.move_touch = func_null; break; case PROJECTILE_PORTO_BLUE: self.colormod = '1 1 2'; self.alphamod = 0.5; self.move_movetype = MOVETYPE_BOUNCE; self.move_touch = func_null; break; case PROJECTILE_HAGAR_BOUNCING: self.move_movetype = MOVETYPE_BOUNCE; self.move_touch = func_null; break; case PROJECTILE_CRYLINK_BOUNCING: self.move_movetype = MOVETYPE_BOUNCE; self.move_touch = func_null; break; case PROJECTILE_FIREBALL: loopsound(self, CH_SHOTS_SINGLE, SND(FIREBALL_FLY2), VOL_BASE, ATTEN_NORM); self.mins = '-16 -16 -16'; self.maxs = '16 16 16'; break; case PROJECTILE_FIREMINE: loopsound(self, CH_SHOTS_SINGLE, SND(FIREBALL_FLY), VOL_BASE, ATTEN_NORM); self.move_movetype = MOVETYPE_BOUNCE; self.move_touch = func_null; self.mins = '-4 -4 -4'; self.maxs = '4 4 4'; break; case PROJECTILE_TAG: self.mins = '-2 -2 -2'; self.maxs = '2 2 2'; break; case PROJECTILE_FLAC: self.mins = '-2 -2 -2'; self.maxs = '2 2 2'; break; case PROJECTILE_SEEKER: loopsound(self, CH_SHOTS_SINGLE, SND(TAG_ROCKET_FLY), VOL_BASE, ATTEN_NORM); self.mins = '-4 -4 -4'; self.maxs = '4 4 4'; break; case PROJECTILE_RAPTORBOMB: self.mins = '-3 -3 -3'; self.maxs = '3 3 3'; break; case PROJECTILE_RAPTORBOMBLET: break; case PROJECTILE_RAPTORCANNON: break; case PROJECTILE_SPIDERROCKET: loopsound(self, CH_SHOTS_SINGLE, SND(TAG_ROCKET_FLY), VOL_BASE, ATTEN_NORM); break; case PROJECTILE_WAKIROCKET: loopsound(self, CH_SHOTS_SINGLE, SND(TAG_ROCKET_FLY), VOL_BASE, ATTEN_NORM); break; /* case PROJECTILE_WAKICANNON: break; case PROJECTILE_BUMBLE_GUN: // only new engines support sound moving with object loopsound(self, CH_SHOTS_SINGLE, SND(ELECTRO_FLY), VOL_BASE, ATTEN_NORM); self.mins = '0 0 -4'; self.maxs = '0 0 -4'; self.move_movetype = MOVETYPE_BOUNCE; self.move_touch = func_null; self.move_bounce_factor = g_balance_electro_secondary_bouncefactor; self.move_bounce_stopspeed = g_balance_electro_secondary_bouncestop; break; */ default: break; } MUTATOR_CALLHOOK(EditProjectile, self); setsize(self, self.mins, self.maxs); } return = true; if (self.gravity) { if (self.move_movetype == MOVETYPE_FLY) self.move_movetype = MOVETYPE_TOSS; if (self.move_movetype == MOVETYPE_BOUNCEMISSILE) self.move_movetype = MOVETYPE_BOUNCE; } else { if (self.move_movetype == MOVETYPE_TOSS) self.move_movetype = MOVETYPE_FLY; if (self.move_movetype == MOVETYPE_BOUNCE) self.move_movetype = MOVETYPE_BOUNCEMISSILE; } if (!(self.count & 0x80)) InterpolateOrigin_Note(this); self.classname = "csqcprojectile"; self.draw = Projectile_Draw; self.entremove = Ent_RemoveProjectile; } PRECACHE(Projectiles) { MUTATOR_CALLHOOK(PrecacheProjectiles); }