// ========================================================= // Generic program common command code, reworked by Samual // Last updated: December 28th, 2011 // ========================================================= string GetProgamCommandPrefix() { #ifdef SVQC return "sv_cmd"; #endif #ifdef CSQC return "cl_cmd"; #endif #ifdef MENUQC return "menu_cmd"; #endif } #define NUM_MARKUPS 41 float markup_init; string markup_from[NUM_MARKUPS]; string markup_to[NUM_MARKUPS]; void GameCommand_MarkupInit() { float i; if (markup_init) return; markup_init = 1; i = 0; markup_from[i] = "&alien"; markup_to[i] = "\x12"; ++i; markup_from[i] = "&:-)"; markup_to[i] = "\x13"; ++i; markup_from[i] = "&:-("; markup_to[i] = "\x14"; ++i; markup_from[i] = "&x-P"; markup_to[i] = "\x15"; ++i; markup_from[i] = "&:-/"; markup_to[i] = "\x16"; ++i; markup_from[i] = "&:-D"; markup_to[i] = "\x17"; ++i; markup_from[i] = "&<<"; markup_to[i] = "\x18"; ++i; markup_from[i] = "&>>"; markup_to[i] = "\x19"; ++i; markup_from[i] = "&dot"; markup_to[i] = "\x1a"; ++i; markup_from[i] = "&^_"; markup_to[i] = "\x1b"; ++i; markup_from[i] = "&ysplat"; markup_to[i] = "\x1c"; ++i; markup_from[i] = "&-]"; markup_to[i] = "\x1d"; ++i; markup_from[i] = "&--"; markup_to[i] = "\x1e"; ++i; markup_from[i] = "&[-"; markup_to[i] = "\x1f"; ++i; markup_from[i] = "&s<"; markup_to[i] = "\x2c"; ++i; markup_from[i] = "&s>"; markup_to[i] = "\x2e"; ++i; markup_from[i] = "&<-"; markup_to[i] = "\x7f"; ++i; markup_from[i] = "&[="; markup_to[i] = "\x80"; ++i; markup_from[i] = "&=="; markup_to[i] = "\x81"; ++i; markup_from[i] = "&=]"; markup_to[i] = "\x82"; ++i; markup_from[i] = "&r!"; markup_to[i] = "\x84"; ++i; markup_from[i] = "&|o|"; markup_to[i] = "\x85"; ++i; markup_from[i] = "&|u|"; markup_to[i] = "\x86"; ++i; markup_from[i] = "&|i|"; markup_to[i] = "\x87"; ++i; markup_from[i] = "&|c|"; markup_to[i] = "\x88"; ++i; markup_from[i] = "&[c]"; markup_to[i] = "\x89"; ++i; markup_from[i] = "&[n]"; markup_to[i] = "\x8a"; ++i; markup_from[i] = "&[]"; markup_to[i] = "\x8b"; ++i; markup_from[i] = "&r?"; markup_to[i] = "\x8c"; ++i; markup_from[i] = "&|>"; markup_to[i] = "\x8d"; ++i; markup_from[i] = "&splat0"; markup_to[i] = "\x8e"; ++i; markup_from[i] = "&splat1"; markup_to[i] = "\x8f"; ++i; markup_from[i] = "&[["; markup_to[i] = "\x90"; ++i; markup_from[i] = "&]]"; markup_to[i] = "\x91"; ++i; markup_from[i] = "&splat2"; markup_to[i] = "\x9a"; ++i; markup_from[i] = "&)("; markup_to[i] = "\x9b"; ++i; markup_from[i] = "&splat3"; markup_to[i] = "\x9c"; ++i; markup_from[i] = "&(."; markup_to[i] = "\x9d"; ++i; markup_from[i] = "&.."; markup_to[i] = "\x9e"; ++i; markup_from[i] = "&.)"; markup_to[i] = "\x9f"; ++i; markup_from[i] = "&<|"; markup_to[i] = "\xff"; ++i; } string GameCommand_Markup(string s2) { float red, ccase, i, j; string s, s3; GameCommand_MarkupInit(); s = ""; red = 0; ccase = 0; for(i = 0; i < strlen(s2); ++i) { for(j = 0; j < NUM_MARKUPS; ++j) { s3 = substring(s2, i, strlen(markup_from[j])); if (s3 == markup_from[j]) { s = strcat(s, markup_to[j]); i += strlen(markup_from[j]) - 1; break; } } if(j == NUM_MARKUPS) { if(substring(s2, i, 2) == "&&") { s = strcat(s, strconv(ccase, red, red, "&")); ++i; } else if(substring(s2, i, 2) == "&d") { red = 2; ccase = 0; ++i; } else if(substring(s2, i, 2) == "&a") { red = 2; ccase = 2; ++i; } else if(substring(s2, i, 2) == "&n") { red = 0; ccase = 0; ++i; } else s = strcat(s, strconv(ccase, red, red, substring(s2, i, 1))); } } return s; } void GenericCommand_addtolist(float request) { switch(request) { case CMD_REQUEST_COMMAND: { if(argc >= 2) { s = argv(1); s2 = argv(2); if(cvar_string(s) == "") cvar_set(s, s2); else { n = tokenizebyseparator(cvar_string(s), " "); for(i = 0; i < n; ++i) if(argv(i) == s2) return; // already in list cvar_set(s, strcat(s2, " ", cvar_string(s))); } } return; } default: case CMD_REQUEST_USAGE: { print(strcat("\nUsage:^3 ", GetProgramCommandPrefix(caller), " "))); print(" No arguments required.\n"); return; } } } /* use this when creating a new command, making sure to place it in alphabetical order... also, ** ADD ALL NEW COMMANDS TO commands.cfg WITH PROPER ALIASES IN THE SAME FASHION! void GenericCommand_(float request) { switch(request) { case CMD_REQUEST_COMMAND: { return; } default: case CMD_REQUEST_USAGE: { print(strcat("\nUsage:^3 ", GetProgramCommandPrefix(caller), " "))); print(" No arguments required.\n"); return; } } } */ // ================================== // Macro system for server commands // ================================== // Do not hard code aliases for these, instead create them in commands.cfg... also: keep in alphabetical order, please ;) #define GENERIC_COMMANDS(request,arguments,command) \ GENERIC_COMMAND("addtolist", GenericCommand_addtolist(request, arguments), "") \ GENERIC_COMMAND("", GenericCommand_(request, arguments), "") \ /* nothing */ void GenericCommand_macro_help() { #define GENERIC_COMMAND(name,function,description) \ { print(" ^2", name, "^7: ", description, "\n"); } GENERIC_COMMANDS(0, 0, "") #undef GENERIC_COMMAND return; } float GenericCommand_macro_command(float argc, string command) { #define GENERIC_COMMAND(name,function,description) \ { if(name == strtolower(argv(0))) { function; return TRUE; } } GENERIC_COMMANDS(CMD_REQUEST_COMMAND, argc, command) #undef GENERIC_COMMAND return FALSE; } float GenericCommand_macro_usage(float argc) { #define GENERIC_COMMAND(name,function,description) \ { if(name == strtolower(argv(1))) { function; return TRUE; } } GENERIC_COMMANDS(CMD_REQUEST_USAGE, argc, "") #undef GENERIC_COMMAND return FALSE; } // =========================================== // Main Common Function For Generic Commands // =========================================== // Commands spread out among all programs (menu, client, and server) float GenericCommand(string command) { float argc = tokenize_console(command); // Guide for working with argc arguments by example: // argc: 1 - 2 - 3 - 4 // argv: 0 - 1 - 2 - 3 // cmd vote - master - login - password if(argv(0) == "help") { print(" maplist add map\n"); print(" maplist remove map\n"); print(" maplist shuffle\n"); print(" maplist cleanup\n"); print(" maplist maplist\n"); print(" maplist lsmaps\n"); print(" maplist lsnewmaps\n"); print(" addtolist variable addedvalue\n"); print(" settemp cvar value\n"); print(" settemp_restore\n"); return TRUE; } if(argv(0) == "maplist") { if(argv(1) == "add" && argc == 3) { if (!fexists(strcat("maps/", argv(2), ".bsp"))) { print("maplist: ERROR: ", argv(2), " does not exist!\n"); return TRUE; } if(cvar_string("g_maplist") == "") cvar_set("g_maplist", argv(2)); else cvar_set("g_maplist", strcat(argv(2), " ", cvar_string("g_maplist"))); return TRUE; } else if(argv(1) == "remove" && argc == 3) { s = argv(2); n = tokenizebyseparator(cvar_string("g_maplist"), " "); s2 = ""; for(i = 0; i < n; ++i) if(argv(i) != s) s2 = strcat(s2, " ", argv(i)); s2 = substring(s2, 1, strlen(s2) - 1); cvar_set("g_maplist", s2); return TRUE; } else if(argv(1) == "shuffle" && argc == 2) { cvar_set("g_maplist", shufflewords(cvar_string("g_maplist"))); return TRUE; } else if(argv(1) == "cleanup") { MapInfo_Enumerate(); MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0); n = tokenizebyseparator(cvar_string("g_maplist"), " "); s2 = ""; for(i = 0; i < n; ++i) if(MapInfo_CheckMap(argv(i))) s2 = strcat(s2, " ", argv(i)); s2 = substring(s2, 1, strlen(s2) - 1); cvar_set("g_maplist", s2); return TRUE; } } else if(argc >= 3 && argv(0) == "red") { s = substring(command, argv_start_index(2), argv_end_index(-1) - argv_start_index(2)); localcmd(strcat(argv(1), " ", GameCommand_Markup(s))); return TRUE; } else if(argc >= 3 && crc16(0, argv(0)) == 38566 && crc16(0, strcat(argv(0), argv(0), argv(0))) == 59830) { // other test case s = strconv(2, 0, 0, substring(command, argv_start_index(2), argv_end_index(-1) - argv_start_index(2))); n = floor(random() * 6 + 2); s2 = ""; for(i = 0; i < n; ++i) { s2 = strcat(s2, "AH"); } if(random() < 0.1) s2 = strcat(substring(s2, 1, strlen(s2) - 1), "A"); if(s == "") s = s2; else if(random() < 0.8) s = strcat(s, " ", s2); else s = strcat(s2, " ", s); s2 = substring(s, strlen(s) - 2, 2); if(s2 == "AH" || s2 == "AY") s = strcat(s, "))"); else s = strcat(s, " ))"); if(random() < 0.1) s = substring(s, 0, strlen(s) - 1); if(random() < 0.1) s = strconv(1, 0, 0, s); localcmd(strcat(argv(1), " ", s)); return TRUE; } else if(argc >= 3 && crc16(0, argv(0)) == 3826 && crc16(0, strcat(argv(0), argv(0), argv(0))) == 55790) { // test case for terencehill's color codes s = strdecolorize(substring(command, argv_start_index(2), argv_end_index(-1) - argv_start_index(2))); s2 = ""; n = strlen(s); j = ((6 * max(1, floor(strlen(s)/32 + random() * 2 - 1))) / n) * (1 - 2 * (random() > 0.5)); f = random() * 6; for(i = 0; i < n; ++i) { c = substring(s, i, 1); if(c == ";") c = ":"; else if(c == "^") { c = "^^"; if(substring(s, i+1, 1) == "^") ++i; } if(c != " ") { rgb = hsl_to_rgb('1 0 0' * (j * i + f) + '0 1 .5'); c = strcat(rgb_to_hexcolor(rgb), c); } s2 = strcat(s2, c); } localcmd(strcat(argv(1), " ", s2)); return TRUE; } else if(argv(0) == "addtolist") { if(argc >= 2) { s = argv(1); s2 = argv(2); if(cvar_string(s) == "") cvar_set(s, s2); else { n = tokenizebyseparator(cvar_string(s), " "); for(i = 0; i < n; ++i) if(argv(i) == s2) return TRUE; // already in list cvar_set(s, strcat(s2, " ", cvar_string(s))); } } return TRUE; } #ifdef MENUQC } else if(argv(0) == "cp") { if(argc >= 2) { s = argv(1); for(i = 2; i < argc; ++i) s = strcat(s, " ", argv(i)); centerprint(unescape(s)); } return TRUE; #endif } else if(argv(0) == "settemp") { cvar_settemp(argv(1), argv(2)); return TRUE; } else if(argv(0) == "settemp_restore") { cvar_settemp_restore(); return TRUE; } return FALSE; }