#ifndef GENERIC_H #define GENERIC_H #if defined(CSQC) #include "../util-pre.qh" #include "../../client/sys-pre.qh" #include "../../dpdefs/csprogsdefs.qh" #include "../../client/sys-post.qh" #include "../../client/defs.qh" #include "../../dpdefs/keycodes.qh" #include "../constants.qh" #include "../stats.qh" #include "../../warpzonelib/anglestransform.qh" #include "../../warpzonelib/mathlib.qh" #include "../../warpzonelib/common.qh" #include "../../warpzonelib/client.qh" #include "../playerstats.qh" #include "../teams.qh" #include "../util.qh" #include "../nades.qh" #include "../buffs.qh" #include "../test.qh" #include "../counting.qh" #include "../weapons/weapons.qh" #include "../mapinfo.qh" #include "markup.qh" #include "rpn.qh" #elif defined(MENUQC) #include "../util-pre.qh" #include "../../menu/sys-pre.qh" #include "../../dpdefs/menudefs.qh" #include "../../dpdefs/keycodes.qh" #include "../../menu/sys-post.qh" #include "../../menu/config.qh" #include "../../warpzonelib/mathlib.qh" #include "../util.qh" #include "../test.qh" #include "../../menu/oo/base.qh" #include "../playerstats.qh" #include "../teams.qh" #include "../constants.qh" #include "../mapinfo.qh" #include "../campaign_common.qh" #include "../weapons/weapons.qh" #include "../counting.qh" #include "markup.qh" #include "rpn.qh" #elif defined(SVQC) #include "../util-pre.qh" #include "../../server/sys-pre.qh" #include "../../dpdefs/progsdefs.qh" #include "../../dpdefs/dpextensions.qh" #include "../../server/sys-post.qh" #include "../../warpzonelib/anglestransform.qh" #include "../../warpzonelib/mathlib.qh" #include "../../warpzonelib/common.qh" #include "../../warpzonelib/util_server.qh" #include "../../warpzonelib/server.qh" #include "../constants.qh" #include "../stats.qh" #include "../teams.qh" #include "../util.qh" #include "../nades.qh" #include "../buffs.qh" #include "../test.qh" #include "../counting.qh" #include "../urllib.qh" #include "markup.qh" #include "rpn.qh" #endif // ========================================================= // Declarations for common command code, written by Samual // Last updated: December 28th, 2011 // ========================================================= // Used by other game command systems for common commands, // and it returns true if handled, false if not. // Note: It tokenizes its input, so be careful! float GenericCommand(string command); // Returns command prefix specific for whatever program it is compiled in string GetProgramCommandPrefix(void); // used by common/command/generic.qc:GenericCommand_dumpcommands to list all commands into a .txt file #define CMD_Write(s) fputs(fh, s) #define CMD_Write_Alias(execute,command,description) CMD_Write(sprintf("alias %-20s \"%-13s %-20s ${* ?}\" // %s\n", command, execute, command, description)) void GenericCommand_macro_write_aliases(float fh); void Curl_URI_Get_Callback(int id, float status, string data); int curl_uri_get_pos; float curl_uri_get_exec[URI_GET_CURL_END - URI_GET_CURL + 1]; string curl_uri_get_cvar[URI_GET_CURL_END - URI_GET_CURL + 1]; #endif