#ifndef MARKUP_H #define MARKUP_H #if defined(CSQC) #include "../util-pre.qh" #include "../../client/sys-pre.qh" #include "../../dpdefs/csprogsdefs.qc" #include "../../client/sys-post.qh" #include "../../client/Defs.qc" #include "../../dpdefs/keycodes.qc" #include "../constants.qh" #include "../stats.qh" #include "../../warpzonelib/anglestransform.qh" #include "../../warpzonelib/mathlib.qh" #include "../../warpzonelib/common.qh" #include "../../warpzonelib/client.qh" #include "../playerstats.qh" #include "../teams.qh" #include "../util.qh" #include "../nades.qh" #include "../buffs.qh" #include "../test.qh" #include "../counting.qh" #include "../weapons/weapons.qh" #include "../mapinfo.qh" #elif defined(MENUQC) #include "../util-pre.qh" #include "../../menu/sys-pre.qh" #include "../../dpdefs/menudefs.qc" #include "../../dpdefs/keycodes.qc" #include "../../menu/sys-post.qh" #include "../../menu/config.qh" #include "../../warpzonelib/mathlib.qh" #include "../util.qh" #include "../test.qh" #include "../../menu/oo/base.qh" #include "../playerstats.qh" #include "../teams.qh" #include "../constants.qh" #include "../mapinfo.qh" #include "../campaign_common.qh" #include "../weapons/weapons.qh" #include "../counting.qh" #elif defined(SVQC) #include "../util-pre.qh" #include "../../server/sys-pre.qh" #include "../../dpdefs/progsdefs.qc" #include "../../dpdefs/dpextensions.qc" #include "../../server/sys-post.qh" #include "../../warpzonelib/anglestransform.qh" #include "../../warpzonelib/mathlib.qh" #include "../../warpzonelib/common.qh" #include "../../warpzonelib/util_server.qh" #include "../../warpzonelib/server.qh" #include "../constants.qh" #include "../stats.qh" #include "../teams.qh" #include "../util.qh" #include "../nades.qh" #include "../buffs.qh" #include "../test.qh" #include "../counting.qh" #include "../urllib.qh" #endif // ========================================================== // Declarations for markup command code, reworked by Samual // Last updated: December 28th, 2011 // ========================================================== const int NUM_MARKUPS = 41; bool markup_init; string markup_from[NUM_MARKUPS]; string markup_to[NUM_MARKUPS]; #endif