#ifndef EFFECT_H #define EFFECT_H #define particleeffectnum(e) \ _particleeffectnum(e.eent_eff_name) #if defined(SVQC) #define pointparticles(effect, org, vel, howmany) \ Send_Effect(effect, org, vel, howmany) #define trailparticles(e, effect, org, vel) \ ((!e) ? Send_Effect(effect, org, vel, 0) \ : __trailparticles(e, particleeffectnum(effect), org, vel)) #elif defined(CSQC) #define pointparticles(effect, org, vel, howmany) \ __pointparticles(particleeffectnum(effect), org, vel, howmany) #define trailparticles(e, effect, org, vel) \ __trailparticles(e, particleeffectnum(effect), org, vel) #endif .int m_id; .string eent_eff_name; .int eent_eff_trail; .vector eent_net_location; .vector eent_net_velocity; .int eent_net_count; entity Create_Effect_Entity(string eff_name, bool eff_trail) { entity this = new_pure(effect_entity); this.eent_eff_name = eff_name; this.eent_eff_trail = eff_trail; return this; } #endif