// happy death fx for cl_gentle DEF(happy_damage_dissolve); SUB(happy_damage_dissolve) { MY(airfriction) = 3; MY(alpha_min) = 256; MY(alpha_max) = 256; MY(alpha_fade) = 228; MY(bounce) = 1.500000; MY(color_min) = "0x00FFFF"; MY(color_max) = "0xFF00FF"; MY(count) = 15; MY(gravity) = -0.400000; MY(liquidfriction) = 6; MY(sizeincrease) = -10; MY(size_min) = 32; MY(size_max) = 32; MY(tex_min) = 69; MY(tex_max) = 69; MY(type) = "alphastatic"; MY(velocityjitter) = '312.0 312.0 312.0'; } SUB(happy_damage_dissolve) { MY(airfriction) = 3; MY(alpha_min) = 256; MY(alpha_max) = 256; MY(alpha_fade) = 228; MY(bounce) = 1.500000; MY(color_min) = "0xFF00FF"; MY(color_max) = "0xFFFF00"; MY(count) = 15; MY(gravity) = -0.400000; MY(liquidfriction) = 6; MY(sizeincrease) = -10; MY(size_min) = 32; MY(size_max) = 32; MY(tex_min) = 69; MY(tex_max) = 69; MY(type) = "alphastatic"; MY(velocityjitter) = '312.0 312.0 312.0'; } SUB(happy_damage_dissolve) { MY(airfriction) = 3; MY(alpha_min) = 256; MY(alpha_max) = 256; MY(alpha_fade) = 228; MY(bounce) = 1.500000; MY(color_min) = "0xFFFF00"; MY(color_max) = "0x00FFFF"; MY(count) = 15; MY(gravity) = -0.400000; MY(liquidfriction) = 6; MY(sizeincrease) = -10; MY(size_min) = 32; MY(size_max) = 32; MY(tex_min) = 69; MY(tex_max) = 69; MY(type) = "alphastatic"; MY(velocityjitter) = '312.0 312.0 312.0'; } // happy damage fx for cl_gentle DEF(happy_damage_hit); SUB(happy_damage_hit) { MY(airfriction) = 5; MY(alpha_min) = 128; MY(alpha_max) = 128; MY(alpha_fade) = 192; MY(bounce) = 1.500000; MY(color_min) = "0x00FFFF"; MY(color_max) = "0xFF00FF"; MY(count) = 0.100000; MY(gravity) = -0.400000; MY(liquidfriction) = 10; MY(sizeincrease) = -28; MY(size_min) = 26; MY(size_max) = 26; MY(tex_min) = 69; MY(tex_max) = 69; MY(type) = "alphastatic"; MY(velocityjitter) = '156.0 156.0 156.0'; } SUB(happy_damage_hit) { MY(airfriction) = 5; MY(alpha_min) = 128; MY(alpha_max) = 128; MY(alpha_fade) = 192; MY(bounce) = 1.500000; MY(color_min) = "0xFF00FF"; MY(color_max) = "0xFFFF00"; MY(count) = 0.100000; MY(gravity) = -0.400000; MY(liquidfriction) = 10; MY(sizeincrease) = -28; MY(size_min) = 26; MY(size_max) = 26; MY(tex_min) = 69; MY(tex_max) = 69; MY(type) = "alphastatic"; MY(velocityjitter) = '156.0 156.0 156.0'; } SUB(happy_damage_hit) { MY(airfriction) = 5; MY(alpha_min) = 128; MY(alpha_max) = 128; MY(alpha_fade) = 192; MY(bounce) = 1.500000; MY(color_min) = "0xFFFF00"; MY(color_max) = "0x00FFFF"; MY(count) = 0.100000; MY(gravity) = -0.400000; MY(liquidfriction) = 10; MY(sizeincrease) = -28; MY(size_min) = 26; MY(size_max) = 26; MY(tex_min) = 69; MY(tex_max) = 69; MY(type) = "alphastatic"; MY(velocityjitter) = '156.0 156.0 156.0'; }