#include "ent_cs.qh" #define ENTCS_SET_NORMAL(var, x) MACRO_BEGIN \ var = x; \ MACRO_END /** the engine player name strings are mutable! */ #define ENTCS_SET_MUTABLE_STRING(var, x) MACRO_BEGIN \ if (var) strunzone(var); \ var = strzone(x); \ MACRO_END // #define PROP(public, fld, set, sv, cl) #define ENTCS_NETPROPS(ent, PROP) PROP(false, sv_entnum, ENTCS_SET_NORMAL, {}, {}) /* sentinel */ \ PROP(false, origin, ENTCS_SET_NORMAL, \ { WriteCoord(chan, ent.origin.x); WriteCoord(chan, ent.origin.y); \ WriteCoord(chan, ent.origin.z); }, \ { ent.has_sv_origin = true; vector v; v.x = ReadCoord(); v.y = ReadCoord(); v.z = ReadCoord(); setorigin(ent, v); }) \ \ PROP(false, angles_y, ENTCS_SET_NORMAL, \ { WriteByte(chan, ent.angles.y / 360 * 256); }, \ { vector v = '0 0 0'; v.y = ReadByte() / 256 * 360; ent.angles = v; }) \ \ PROP(false, health, ENTCS_SET_NORMAL, \ { WriteByte(chan, bound(0, ent.health / 10, 255)); /* FIXME: use a better scale? */ }, \ { ent.healthvalue = ReadByte() * 10; }) \ \ PROP(false, armorvalue, ENTCS_SET_NORMAL, \ { WriteByte(chan, bound(0, ent.armorvalue / 10, 255)); /* FIXME: use a better scale? */ }, \ { ent.armorvalue = ReadByte() * 10; }) \ \ PROP(true, netname, ENTCS_SET_MUTABLE_STRING, \ { WriteString(chan, ent.netname); }, \ { if (ent.netname) strunzone(ent.netname); ent.netname = strzone(ReadString()); }) \ \ PROP(true, model, ENTCS_SET_NORMAL, \ { WriteString(chan, ent.model); }, \ { if (ent.model) strunzone(ent.model); ent.model = strzone(ReadString()); }) \ \ PROP(true, skin, ENTCS_SET_NORMAL, \ { WriteByte(chan, ent.skin); }, \ { ent.skin = ReadByte(); }) \ \ PROP(true, clientcolors, ENTCS_SET_NORMAL, \ { WriteByte(chan, ent.clientcolors); }, \ { ent.colormap = ReadByte(); }) \ \ PROP(true, frags, ENTCS_SET_NORMAL, \ { WriteShort(chan, ent.frags); }, \ { ent.frags = ReadShort(); }) \ \ /**/ #ifdef SVQC int ENTCS_PUBLICMASK = 0; STATIC_INIT(ENTCS_PUBLICMASK) { int i = 0; #define X(public, fld, set, sv, cl) { \ if (public) { \ ENTCS_PUBLICMASK |= BIT(i); \ } \ i += 1; \ } ENTCS_NETPROPS(this, X); #undef X if (i >= BITS(16 - 1)) LOG_FATAL("Exceeded ENTCS_NETPROPS limit"); } bool _entcs_send(entity this, entity to, int sf, int chan) { entity player = this.owner; sf |= BIT(0); // assume private do { if (!(IS_PLAYER(player))) { sf &= ENTCS_PUBLICMASK; // no private updates break; } if (radar_showennemies) break; if (SAME_TEAM(to, player)) break; if (!(IS_PLAYER(to) || to.caplayer) && time > game_starttime) break; sf &= ENTCS_PUBLICMASK; // no private updates } while (0); sf |= this.m_forceupdate; this.m_forceupdate = 0; if (chan == MSG_ENTITY) WriteHeader(chan, ENT_CLIENT_ENTCS); else WriteHeader(chan, CLIENT_ENTCS); WriteByte(chan, etof(player) - 1); WriteShort(chan, sf); int i = 0; #define X(public, fld, set, sv, cl) { \ if (sf & BIT(i)) { \ sv; \ } \ i += 1; \ } ENTCS_NETPROPS(this, X); #undef X return true; } bool entcs_send(entity this, entity to, int sf) { return _entcs_send(this, to, sf, MSG_ENTITY); } void entcs_think(entity this) { this.nextthink = time + 0.033333333333; // TODO: increase this to like 0.15 once the client can do smoothing entity o = this.owner; int i = 0; #define X(public, fld, set, sv, cl) { \ if (o.fld != this.fld) { \ set(this.fld, o.fld); \ this.SendFlags |= BIT(i); \ } \ i += 1; \ } ENTCS_NETPROPS(this, X); #undef X setorigin(this, this.origin); // relink } void entcs_attach(entity player) { entity e = player.entcs = new(entcs_sender); e.owner = player; setthink(e, entcs_think); e.nextthink = time; Net_LinkEntity(e, false, 0, entcs_send); if (!IS_REAL_CLIENT(player)) return; FOREACH_CLIENT(true, { assert(it.entcs); _entcs_send(it.entcs, msg_entity = player, BITS(23), MSG_ONE); }); } void entcs_detach(entity player) { if (!player.entcs) return; delete(player.entcs); player.entcs = NULL; } #endif #ifdef CSQC void Ent_RemoveEntCS(entity this) { int n = this.sv_entnum; entity e = entcs_receiver(n); entcs_receiver(n, NULL); if (e != this) delete(e); } void entcs_think(entity this) { entity e = CSQCModel_server2csqc(this.sv_entnum); if (e == NULL) { this.has_origin = this.has_sv_origin; return; } this.has_origin = true; this.origin = e.origin; // `cl_forceplayermodels 1` sounds will be wrong until the player has been in the PVS, but so be it if (this.model != e.model) { if (this.model) strunzone(this.model); this.model = strzone(e.model); } } bool ReadEntcs(entity this) { int n = ReadByte(); entity e = entcs_receiver(n); if (e == NULL) { if (!this) // initial = temp e = new_pure(entcs_receiver); else // initial = linked e = this; setthink(e, entcs_think); entcs_receiver(n, e); } else if (e != this && this) { // upgrade to linked delete(e); e = this; setthink(e, entcs_think); entcs_receiver(n, e); } InterpolateOrigin_Undo(e); e.sv_entnum = n; int sf = ReadShort(); e.has_sv_origin = false; e.m_entcs_private = boolean(sf & BIT(0)); int i = 0; #define X(public, fld, set, sv, cl) { \ if (sf & BIT(i)) { \ cl; \ } \ i += 1; \ } ENTCS_NETPROPS(e, X); #undef X e.iflags |= IFLAG_ORIGIN; InterpolateOrigin_Note(e); getthink(e)(e); return true; } NET_HANDLE(ENT_CLIENT_ENTCS, bool isnew) { if (isnew) { make_pure(this); this.classname = "entcs_receiver"; this.entremove = Ent_RemoveEntCS; } return ReadEntcs(this); } NET_HANDLE(CLIENT_ENTCS, bool isnew) { return ReadEntcs(NULL); } #endif