#pragma once #include #ifdef CSQC void HUD_Mod_Dom(vector pos, vector mySize); void HUD_Mod_Dom_Export(int fh); #endif CLASS(Domination, Gametype) INIT(Domination) { this.gametype_init(this, _("Domination"),"dom","g_domination",GAMETYPE_FLAG_TEAMPLAY | GAMETYPE_FLAG_USEPOINTS,"","timelimit=20 pointlimit=200 teams=2 leadlimit=0",_("Capture and defend all the control points to win")); } METHOD(Domination, m_parse_mapinfo, bool(string k, string v)) { if (!k) { cvar_set("g_domination_default_teams", cvar_defstring("g_domination_default_teams")); return true; } switch (k) { case "teams": cvar_set("g_domination_default_teams", v); return true; } return false; } METHOD(Domination, m_generate_mapinfo, void(Gametype this, string v)) { if(v == "dom_controlpoint") MapInfo_Map_supportedGametypes |= this.m_flags; } METHOD(Domination, m_configuremenu, void(Gametype this, entity menu, void(entity me, string pLabel, float pMin, float pMax, float pStep, string pCvar, string tCvar, string pTooltip) returns)) { TC(Gametype, this); returns(menu, _("Point limit:"), 50, 500, 10, "g_domination_point_limit", "g_domination_teams_override", _("The amount of points needed before the match will end")); } #ifdef CSQC ATTRIB(Domination, m_modicons, void(vector pos, vector mySize), HUD_Mod_Dom); ATTRIB(Domination, m_modicons_export, void(int fh), HUD_Mod_Dom_Export); #endif ATTRIB(Domination, m_legacydefaults, string, "200 20 0"); ENDCLASS(Domination) REGISTER_GAMETYPE(DOMINATION, NEW(Domination));