#include "freezetag.qh" // TODO: sv_freezetag #ifdef SVQC #include float autocvar_g_freezetag_frozen_maxtime; float autocvar_g_freezetag_revive_clearspeed; float autocvar_g_freezetag_round_timelimit; //int autocvar_g_freezetag_teams; int autocvar_g_freezetag_teams_override; float autocvar_g_freezetag_warmup; void freezetag_count_alive_players() { total_players = redalive = bluealive = yellowalive = pinkalive = 0; FOREACH_CLIENT(IS_PLAYER(it), { switch(it.team) { case NUM_TEAM_1: ++total_players; if(GetResourceAmount(it, RESOURCE_HEALTH) >= 1 && STAT(FROZEN, it) != 1) ++redalive; break; case NUM_TEAM_2: ++total_players; if(GetResourceAmount(it, RESOURCE_HEALTH) >= 1 && STAT(FROZEN, it) != 1) ++bluealive; break; case NUM_TEAM_3: ++total_players; if(GetResourceAmount(it, RESOURCE_HEALTH) >= 1 && STAT(FROZEN, it) != 1) ++yellowalive; break; case NUM_TEAM_4: ++total_players; if(GetResourceAmount(it, RESOURCE_HEALTH) >= 1 && STAT(FROZEN, it) != 1) ++pinkalive; break; } }); FOREACH_CLIENT(IS_REAL_CLIENT(it), { STAT(REDALIVE, it) = redalive; STAT(BLUEALIVE, it) = bluealive; STAT(YELLOWALIVE, it) = yellowalive; STAT(PINKALIVE, it) = pinkalive; }); eliminatedPlayers.SendFlags |= 1; } #define FREEZETAG_ALIVE_TEAMS() ((redalive > 0) + (bluealive > 0) + (yellowalive > 0) + (pinkalive > 0)) #define FREEZETAG_ALIVE_TEAMS_OK() (FREEZETAG_ALIVE_TEAMS() == NumTeams(freezetag_teams)) float freezetag_CheckTeams() { static float prev_missing_teams_mask; if(FREEZETAG_ALIVE_TEAMS_OK()) { if(prev_missing_teams_mask > 0) Kill_Notification(NOTIF_ALL, NULL, MSG_CENTER, CPID_MISSING_TEAMS); prev_missing_teams_mask = -1; return 1; } if(total_players == 0) { if(prev_missing_teams_mask > 0) Kill_Notification(NOTIF_ALL, NULL, MSG_CENTER, CPID_MISSING_TEAMS); prev_missing_teams_mask = -1; return 0; } int missing_teams_mask = 0; if(freezetag_teams & BIT(0)) missing_teams_mask += (!redalive) * 1; if(freezetag_teams & BIT(1)) missing_teams_mask += (!bluealive) * 2; if(freezetag_teams & BIT(2)) missing_teams_mask += (!yellowalive) * 4; if(freezetag_teams & BIT(3)) missing_teams_mask += (!pinkalive) * 8; if(prev_missing_teams_mask != missing_teams_mask) { Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_MISSING_TEAMS, missing_teams_mask); prev_missing_teams_mask = missing_teams_mask; } return 0; } float freezetag_getWinnerTeam() { float winner_team = 0; if(redalive >= 1) winner_team = NUM_TEAM_1; if(bluealive >= 1) { if(winner_team) return 0; winner_team = NUM_TEAM_2; } if(yellowalive >= 1) { if(winner_team) return 0; winner_team = NUM_TEAM_3; } if(pinkalive >= 1) { if(winner_team) return 0; winner_team = NUM_TEAM_4; } if(winner_team) return winner_team; return -1; // no player left } void nades_Clear(entity); void nades_GiveBonus(entity player, float score); float freezetag_CheckWinner() { if(round_handler_GetEndTime() > 0 && round_handler_GetEndTime() - time <= 0) { Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_ROUND_OVER); Send_Notification(NOTIF_ALL, NULL, MSG_INFO, INFO_ROUND_OVER); FOREACH_CLIENT(IS_PLAYER(it), { it.freezetag_frozen_timeout = 0; nades_Clear(it); }); game_stopped = true; round_handler_Init(5, autocvar_g_freezetag_warmup, autocvar_g_freezetag_round_timelimit); return 1; } if(FREEZETAG_ALIVE_TEAMS() > 1) return 0; int winner_team = freezetag_getWinnerTeam(); if(winner_team > 0) { Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, APP_TEAM_NUM(winner_team, CENTER_ROUND_TEAM_WIN)); Send_Notification(NOTIF_ALL, NULL, MSG_INFO, APP_TEAM_NUM(winner_team, INFO_ROUND_TEAM_WIN)); TeamScore_AddToTeam(winner_team, ST_SCORE, +1); } else if(winner_team == -1) { Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_ROUND_TIED); Send_Notification(NOTIF_ALL, NULL, MSG_INFO, INFO_ROUND_TIED); } FOREACH_CLIENT(IS_PLAYER(it), { it.freezetag_frozen_timeout = 0; nades_Clear(it); }); game_stopped = true; round_handler_Init(5, autocvar_g_freezetag_warmup, autocvar_g_freezetag_round_timelimit); return 1; } entity freezetag_LastPlayerForTeam(entity this) { entity last_pl = NULL; FOREACH_CLIENT(IS_PLAYER(it) && it != this, { if(GetResourceAmount(it, RESOURCE_HEALTH) >= 1) if(!STAT(FROZEN, it)) if(SAME_TEAM(it, this)) if(!last_pl) last_pl = it; else return NULL; }); return last_pl; } void freezetag_LastPlayerForTeam_Notify(entity this) { if(round_handler_IsActive()) if(round_handler_IsRoundStarted()) { entity pl = freezetag_LastPlayerForTeam(this); if(pl) Send_Notification(NOTIF_ONE, pl, MSG_CENTER, CENTER_ALONE); } } void freezetag_Add_Score(entity targ, entity attacker) { if(attacker == targ) { // you froze your own dumb targ // counted as "suicide" already GameRules_scoring_add(targ, SCORE, -1); } else if(IS_PLAYER(attacker)) { // got frozen by an enemy // counted as "kill" and "death" already GameRules_scoring_add(targ, SCORE, -1); GameRules_scoring_add(attacker, SCORE, +1); } // else nothing - got frozen by the game type rules themselves } void freezetag_Freeze(entity targ, entity attacker) { if(STAT(FROZEN, targ)) return; if(autocvar_g_freezetag_frozen_maxtime > 0) targ.freezetag_frozen_timeout = time + autocvar_g_freezetag_frozen_maxtime; Freeze(targ, 0, 1, true); freezetag_count_alive_players(); freezetag_Add_Score(targ, attacker); } void freezetag_Unfreeze(entity this) { this.freezetag_frozen_time = 0; this.freezetag_frozen_timeout = 0; Unfreeze(this); } float freezetag_isEliminated(entity e) { if(IS_PLAYER(e) && (STAT(FROZEN, e) == 1 || IS_DEAD(e))) return true; return false; } // ================ // Bot player logic // ================ void(entity this) havocbot_role_ft_freeing; void(entity this) havocbot_role_ft_offense; void havocbot_goalrating_freeplayers(entity this, float ratingscale, vector org, float sradius) { float t; FOREACH_CLIENT(IS_PLAYER(it) && it != this && SAME_TEAM(it, this), { if (STAT(FROZEN, it) == 1) { if(vdist(it.origin - org, >, sradius)) continue; navigation_routerating(this, it, ratingscale, 2000); } else if(vdist(it.origin - org, >, 400)) // avoid gathering all teammates in one place { // If teamate is not frozen still seek them out as fight better // in a group. t = 0.2 * 150 / (GetResourceAmount(this, RESOURCE_HEALTH) + GetResourceAmount(this, RESOURCE_ARMOR)); navigation_routerating(this, it, t * ratingscale, 2000); } }); } void havocbot_role_ft_offense(entity this) { if(IS_DEAD(this)) return; if (!this.havocbot_role_timeout) this.havocbot_role_timeout = time + random() * 10 + 20; // Count how many players on team are unfrozen. int unfrozen = 0; FOREACH_CLIENT(IS_PLAYER(it) && SAME_TEAM(it, this) && !(STAT(FROZEN, it) != 1), { unfrozen++; }); // If only one left on team or if role has timed out then start trying to free players. if (((unfrozen == 0) && (!STAT(FROZEN, this))) || (time > this.havocbot_role_timeout)) { LOG_TRACE("changing role to freeing"); this.havocbot_role = havocbot_role_ft_freeing; this.havocbot_role_timeout = 0; return; } if (navigation_goalrating_timeout(this)) { navigation_goalrating_start(this); havocbot_goalrating_items(this, 10000, this.origin, 10000); havocbot_goalrating_enemyplayers(this, 20000, this.origin, 10000); havocbot_goalrating_freeplayers(this, 9000, this.origin, 10000); havocbot_goalrating_waypoints(this, 1, this.origin, 3000); navigation_goalrating_end(this); navigation_goalrating_timeout_set(this); } } void havocbot_role_ft_freeing(entity this) { if(IS_DEAD(this)) return; if (!this.havocbot_role_timeout) this.havocbot_role_timeout = time + random() * 10 + 20; if (time > this.havocbot_role_timeout) { LOG_TRACE("changing role to offense"); this.havocbot_role = havocbot_role_ft_offense; this.havocbot_role_timeout = 0; return; } if (navigation_goalrating_timeout(this)) { navigation_goalrating_start(this); havocbot_goalrating_items(this, 8000, this.origin, 10000); havocbot_goalrating_enemyplayers(this, 10000, this.origin, 10000); havocbot_goalrating_freeplayers(this, 20000, this.origin, 10000); havocbot_goalrating_waypoints(this, 1, this.origin, 3000); navigation_goalrating_end(this); navigation_goalrating_timeout_set(this); } } // ============== // Hook Functions // ============== void ft_RemovePlayer(entity this) { SetResourceAmountExplicit(this, RESOURCE_HEALTH, 0); // neccessary to update correctly alive stats if(!STAT(FROZEN, this)) freezetag_LastPlayerForTeam_Notify(this); freezetag_Unfreeze(this); freezetag_count_alive_players(); } MUTATOR_HOOKFUNCTION(ft, ClientDisconnect) { entity player = M_ARGV(0, entity); ft_RemovePlayer(player); return true; } MUTATOR_HOOKFUNCTION(ft, MakePlayerObserver) { entity player = M_ARGV(0, entity); ft_RemovePlayer(player); } MUTATOR_HOOKFUNCTION(ft, PlayerDies) { entity frag_attacker = M_ARGV(1, entity); entity frag_target = M_ARGV(2, entity); float frag_deathtype = M_ARGV(3, float); if(round_handler_IsActive()) if(round_handler_CountdownRunning()) { if(STAT(FROZEN, frag_target)) freezetag_Unfreeze(frag_target); freezetag_count_alive_players(); return true; // let the player die so that he can respawn whenever he wants } // Cases DEATH_TEAMCHANGE and DEATH_AUTOTEAMCHANGE are needed to fix a bug whe // you succeed changing team through the menu: you both really die (gibbing) and get frozen if(ITEM_DAMAGE_NEEDKILL(frag_deathtype) || frag_deathtype == DEATH_TEAMCHANGE.m_id || frag_deathtype == DEATH_AUTOTEAMCHANGE.m_id) { // let the player die, he will be automatically frozen when he respawns if(STAT(FROZEN, frag_target) != 1) { freezetag_Add_Score(frag_target, frag_attacker); freezetag_count_alive_players(); freezetag_LastPlayerForTeam_Notify(frag_target); } else freezetag_Unfreeze(frag_target); // remove ice SetResourceAmountExplicit(frag_target, RESOURCE_HEALTH, 0); // Unfreeze resets health frag_target.freezetag_frozen_timeout = -2; // freeze on respawn return true; } if(STAT(FROZEN, frag_target)) return true; freezetag_Freeze(frag_target, frag_attacker); freezetag_LastPlayerForTeam_Notify(frag_target); if(frag_attacker == frag_target || frag_attacker == NULL) { if(IS_PLAYER(frag_target)) Send_Notification(NOTIF_ONE, frag_target, MSG_CENTER, CENTER_FREEZETAG_SELF); Send_Notification(NOTIF_ALL, NULL, MSG_INFO, INFO_FREEZETAG_SELF, frag_target.netname); } else { Send_Notification(NOTIF_ALL, NULL, MSG_INFO, INFO_FREEZETAG_FREEZE, frag_target.netname, frag_attacker.netname); } return true; } MUTATOR_HOOKFUNCTION(ft, PlayerSpawn) { entity player = M_ARGV(0, entity); if(player.freezetag_frozen_timeout == -1) // if PlayerSpawn is called by reset_map_players return true; // do nothing, round is starting right now if(player.freezetag_frozen_timeout == -2) // player was dead { freezetag_Freeze(player, NULL); return true; } freezetag_count_alive_players(); if(round_handler_IsActive()) if(round_handler_IsRoundStarted()) { Send_Notification(NOTIF_ONE, player, MSG_CENTER, CENTER_FREEZETAG_SPAWN_LATE); freezetag_Freeze(player, NULL); } return true; } MUTATOR_HOOKFUNCTION(ft, reset_map_players) { FOREACH_CLIENT(IS_PLAYER(it), { CS(it).killcount = 0; it.freezetag_frozen_timeout = -1; PutClientInServer(it); it.freezetag_frozen_timeout = 0; }); freezetag_count_alive_players(); return true; } MUTATOR_HOOKFUNCTION(ft, GiveFragsForKill, CBC_ORDER_FIRST) { M_ARGV(2, float) = 0; // no frags counted in Freeze Tag return true; } MUTATOR_HOOKFUNCTION(ft, PlayerPreThink, CBC_ORDER_FIRST) { if(game_stopped) return true; if(round_handler_IsActive()) if(!round_handler_IsRoundStarted()) return true; int n; entity o = NULL; entity player = M_ARGV(0, entity); //if(STAT(FROZEN, player)) //if(player.freezetag_frozen_timeout > 0 && time < player.freezetag_frozen_timeout) //player.iceblock.alpha = ICE_MIN_ALPHA + (ICE_MAX_ALPHA - ICE_MIN_ALPHA) * (player.freezetag_frozen_timeout - time) / (player.freezetag_frozen_timeout - player.freezetag_frozen_time); if(player.freezetag_frozen_timeout > 0 && time >= player.freezetag_frozen_timeout) n = -1; else { vector revive_extra_size = '1 1 1' * autocvar_g_freezetag_revive_extra_size; n = 0; FOREACH_CLIENT(IS_PLAYER(it) && it != player, { if(STAT(FROZEN, it) == 0) if(!IS_DEAD(it)) if(SAME_TEAM(it, player)) if(boxesoverlap(player.absmin - revive_extra_size, player.absmax + revive_extra_size, it.absmin, it.absmax)) { if(!o) o = it; if(STAT(FROZEN, player) == 1) it.reviving = true; ++n; } }); } if(n && STAT(FROZEN, player) == 1) // OK, there is at least one teammate reviving us { STAT(REVIVE_PROGRESS, player) = bound(0, STAT(REVIVE_PROGRESS, player) + frametime * max(1/60, autocvar_g_freezetag_revive_speed), 1); SetResourceAmountExplicit(player, RESOURCE_HEALTH, max(1, STAT(REVIVE_PROGRESS, player) * ((warmup_stage) ? warmup_start_health : start_health))); if(STAT(REVIVE_PROGRESS, player) >= 1) { freezetag_Unfreeze(player); freezetag_count_alive_players(); if(n == -1) { Send_Notification(NOTIF_ONE, player, MSG_CENTER, CENTER_FREEZETAG_AUTO_REVIVED, autocvar_g_freezetag_frozen_maxtime); Send_Notification(NOTIF_ALL, NULL, MSG_INFO, INFO_FREEZETAG_AUTO_REVIVED, player.netname, autocvar_g_freezetag_frozen_maxtime); return true; } // EVERY team mate nearby gets a point (even if multiple!) FOREACH_CLIENT(IS_PLAYER(it) && it.reviving, { GameRules_scoring_add(it, FREEZETAG_REVIVALS, +1); GameRules_scoring_add(it, SCORE, +1); nades_GiveBonus(it,autocvar_g_nades_bonus_score_low); }); Send_Notification(NOTIF_ONE, player, MSG_CENTER, CENTER_FREEZETAG_REVIVED, o.netname); Send_Notification(NOTIF_ONE, o, MSG_CENTER, CENTER_FREEZETAG_REVIVE, player.netname); Send_Notification(NOTIF_ALL, NULL, MSG_INFO, INFO_FREEZETAG_REVIVED, player.netname, o.netname); } FOREACH_CLIENT(IS_PLAYER(it) && it.reviving, { STAT(REVIVE_PROGRESS, it) = STAT(REVIVE_PROGRESS, player); it.reviving = false; }); } else if(!n && STAT(FROZEN, player) == 1) // only if no teammate is nearby will we reset { STAT(REVIVE_PROGRESS, player) = bound(0, STAT(REVIVE_PROGRESS, player) - frametime * autocvar_g_freezetag_revive_clearspeed, 1); SetResourceAmountExplicit(player, RESOURCE_HEALTH, max(1, STAT(REVIVE_PROGRESS, player) * ((warmup_stage) ? warmup_start_health : start_health))); } else if(!n && !STAT(FROZEN, player)) { STAT(REVIVE_PROGRESS, player) = 0; // thawing nobody } return true; } MUTATOR_HOOKFUNCTION(ft, SetStartItems) { start_items &= ~IT_UNLIMITED_AMMO; //start_health = warmup_start_health = cvar("g_lms_start_health"); //start_armorvalue = warmup_start_armorvalue = cvar("g_lms_start_armor"); start_ammo_shells = warmup_start_ammo_shells = cvar("g_lms_start_ammo_shells"); start_ammo_nails = warmup_start_ammo_nails = cvar("g_lms_start_ammo_nails"); start_ammo_rockets = warmup_start_ammo_rockets = cvar("g_lms_start_ammo_rockets"); start_ammo_cells = warmup_start_ammo_cells = cvar("g_lms_start_ammo_cells"); start_ammo_plasma = warmup_start_ammo_plasma = cvar("g_lms_start_ammo_plasma"); start_ammo_fuel = warmup_start_ammo_fuel = cvar("g_lms_start_ammo_fuel"); } MUTATOR_HOOKFUNCTION(ft, HavocBot_ChooseRole) { entity bot = M_ARGV(0, entity); if (!IS_DEAD(bot)) { if (random() < 0.5) bot.havocbot_role = havocbot_role_ft_freeing; else bot.havocbot_role = havocbot_role_ft_offense; } return true; } MUTATOR_HOOKFUNCTION(ft, CheckAllowedTeams, CBC_ORDER_EXCLUSIVE) { M_ARGV(0, float) = freezetag_teams; } MUTATOR_HOOKFUNCTION(ft, SetWeaponArena) { // most weapons arena if(M_ARGV(0, string) == "0" || M_ARGV(0, string) == "") M_ARGV(0, string) = "most"; } MUTATOR_HOOKFUNCTION(ft, FragCenterMessage) { entity frag_attacker = M_ARGV(0, entity); entity frag_target = M_ARGV(1, entity); //float frag_deathtype = M_ARGV(2, float); int kill_count_to_attacker = M_ARGV(3, int); int kill_count_to_target = M_ARGV(4, int); if(STAT(FROZEN, frag_target)) return; // target was already frozen, so this is just pushing them off the cliff Send_Notification(NOTIF_ONE, frag_attacker, MSG_CHOICE, CHOICE_FRAG_FREEZE, frag_target.netname, kill_count_to_attacker, (IS_BOT_CLIENT(frag_target) ? -1 : CS(frag_target).ping)); Send_Notification(NOTIF_ONE, frag_target, MSG_CHOICE, CHOICE_FRAGGED_FREEZE, frag_attacker.netname, kill_count_to_target, GetResourceAmount(frag_attacker, RESOURCE_HEALTH), GetResourceAmount(frag_attacker, RESOURCE_ARMOR), (IS_BOT_CLIENT(frag_attacker) ? -1 : CS(frag_attacker).ping)); return true; } void freezetag_Initialize() { freezetag_teams = autocvar_g_freezetag_teams_override; if(freezetag_teams < 2) freezetag_teams = cvar("g_freezetag_teams"); // read the cvar directly as it gets written earlier in the same frame freezetag_teams = BITS(bound(2, freezetag_teams, 4)); GameRules_scoring(freezetag_teams, SFL_SORT_PRIO_PRIMARY, SFL_SORT_PRIO_PRIMARY, { field(SP_FREEZETAG_REVIVALS, "revivals", 0); }); round_handler_Spawn(freezetag_CheckTeams, freezetag_CheckWinner, func_null); round_handler_Init(5, autocvar_g_freezetag_warmup, autocvar_g_freezetag_round_timelimit); EliminatedPlayers_Init(freezetag_isEliminated); } #endif